diff options
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/crazylegs.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/early_q.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/sebastian.cpp | 6 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/ai/crazylegs.cpp b/engines/bladerunner/script/ai/crazylegs.cpp index b4ed739844..e54e57dd36 100644 --- a/engines/bladerunner/script/ai/crazylegs.cpp +++ b/engines/bladerunner/script/ai/crazylegs.cpp @@ -82,7 +82,7 @@ void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combat Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Says(kActorCrazylegs, 430, 3); - Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0, 3); + Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0f, 3); Actor_Says(kActorMcCoy, 1870, -1); Actor_Says(kActorCrazylegs, 450, 3); Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsMcCoyDrewHisGun); diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp index 1d98e98453..d78ca824a9 100644 --- a/engines/bladerunner/script/ai/early_q.cpp +++ b/engines/bladerunner/script/ai/early_q.cpp @@ -347,8 +347,8 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) { _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); Actor_Says(kActorEarlyQ, 130, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3400, kAnimationModeCombatAim); - Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0, kAnimationModeTalk); - Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0, kAnimationModeTalk); + Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0f, kAnimationModeTalk); + Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0f, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3405, kAnimationModeCombatAim); Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim); diff --git a/engines/bladerunner/script/ai/sebastian.cpp b/engines/bladerunner/script/ai/sebastian.cpp index d5032ebec4..64f272e854 100644 --- a/engines/bladerunner/script/ai/sebastian.cpp +++ b/engines/bladerunner/script/ai/sebastian.cpp @@ -103,13 +103,13 @@ void AIScriptSebastian::OtherAgentEnteredCombatMode(int otherActorId, int combat if (Global_Variable_Query(kVariableGunPulledInFrontOfSebastian) == 1) { Actor_Says(kActorSebastian, 680, 12); Actor_Face_Actor(kActorMcCoy, kActorSebastian, true); - Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0, kAnimationModeCombatIdle); + Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0f, kAnimationModeCombatIdle); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); Delay(500); Actor_Says(kActorSebastian, 690, 16); } else { Actor_Says(kActorSebastian, 700, 15); - Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0, kAnimationModeCombatIdle); + Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0f, kAnimationModeCombatIdle); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); } AI_Movement_Track_Unpause(kActorSebastian); @@ -421,7 +421,7 @@ void AIScriptSebastian::dialogue() { Actor_Says(kActorSebastian, 350, kAnimationModeTalk); Actor_Says(kActorMcCoy, 7125, 13); Actor_Says(kActorSebastian, 360, 17); - Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0, kAnimationModeTalk); + Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0f, kAnimationModeTalk); Actor_Says(kActorMcCoy, 7135, 18); break; diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 739ef95111..1ee7e5f572 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -801,7 +801,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Face_Actor(kActorSteele, kActorIzo, true); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeIdle); Actor_Face_Actor(kActorIzo, kActorSteele, true); - Actor_Says_With_Pause(kActorSteele, 2010, 0.0, kAnimationModeCombatIdle); + Actor_Says_With_Pause(kActorSteele, 2010, 0.0f, kAnimationModeCombatIdle); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); Loop_Actor_Walk_To_Actor(kActorSteele, kActorIzo, 60, false, false); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); |