aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/aiscript_officer_leroy.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.cpp')
-rw-r--r--engines/bladerunner/script/aiscript_officer_leroy.cpp60
1 files changed, 57 insertions, 3 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp
index 1acb096b01..f388eded6b 100644
--- a/engines/bladerunner/script/aiscript_officer_leroy.cpp
+++ b/engines/bladerunner/script/aiscript_officer_leroy.cpp
@@ -40,7 +40,51 @@ void AIScript_Officer_Leroy::Initialize()
// Actor_Set_Frame_Rate_FPS(23, 8);
}
-void AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame)
+bool AIScript_Officer_Leroy::Update() {
+ return false;
+}
+
+void AIScript_Officer_Leroy::TimerExpired(int timer) {
+}
+
+void AIScript_Officer_Leroy::CompletedMovementTrack() {
+}
+
+void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
+}
+
+void AIScript_Officer_Leroy::ClickedByPlayer() {
+}
+
+void AIScript_Officer_Leroy::EnteredScene(int sceneId) {
+}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {
+}
+
+void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {
+}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {
+}
+
+void AIScript_Officer_Leroy::ShotAtAndMissed() {
+}
+
+void AIScript_Officer_Leroy::ShotAtAndHit() {
+}
+
+void AIScript_Officer_Leroy::Retired(int byActorId) {
+}
+
+void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() {
+}
+
+bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame)
{
if (var_45D5B8 == 0) {
*animation = 589;
@@ -70,11 +114,11 @@ void AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame)
var_45D5B8 = Random_Query(0, 2);
}
}
-
*frame = var_45D5B4_frame;
+ return true;
}
-void AIScript_Officer_Leroy::ChangeAnimationMode(int mode)
+bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode)
{
switch (mode)
{
@@ -82,6 +126,16 @@ void AIScript_Officer_Leroy::ChangeAnimationMode(int mode)
var_45D5B0_animation_state = 32;
break;
}
+ return true;
+}
+
+void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
+}
+
+void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) {
}
+bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() {
+ return false;
+}
} // End of namespace BladeRunner