diff options
Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.cpp')
-rw-r--r-- | engines/bladerunner/script/aiscript_officer_leroy.cpp | 60 |
1 files changed, 57 insertions, 3 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp index 1acb096b01..f388eded6b 100644 --- a/engines/bladerunner/script/aiscript_officer_leroy.cpp +++ b/engines/bladerunner/script/aiscript_officer_leroy.cpp @@ -40,7 +40,51 @@ void AIScript_Officer_Leroy::Initialize() // Actor_Set_Frame_Rate_FPS(23, 8); } -void AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) +bool AIScript_Officer_Leroy::Update() { + return false; +} + +void AIScript_Officer_Leroy::TimerExpired(int timer) { +} + +void AIScript_Officer_Leroy::CompletedMovementTrack() { +} + +void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) { +} + +void AIScript_Officer_Leroy::ClickedByPlayer() { +} + +void AIScript_Officer_Leroy::EnteredScene(int sceneId) { +} + +void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() { +} + +void AIScript_Officer_Leroy::OtherAgentExitedThisScene() { +} + +void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() { +} + +void AIScript_Officer_Leroy::ShotAtAndMissed() { +} + +void AIScript_Officer_Leroy::ShotAtAndHit() { +} + +void AIScript_Officer_Leroy::Retired(int byActorId) { +} + +void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() { +} + +bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) { if (var_45D5B8 == 0) { *animation = 589; @@ -70,11 +114,11 @@ void AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) var_45D5B8 = Random_Query(0, 2); } } - *frame = var_45D5B4_frame; + return true; } -void AIScript_Officer_Leroy::ChangeAnimationMode(int mode) +bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) { switch (mode) { @@ -82,6 +126,16 @@ void AIScript_Officer_Leroy::ChangeAnimationMode(int mode) var_45D5B0_animation_state = 32; break; } + return true; +} + +void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) { +} + +void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) { } +bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() { + return false; +} } // End of namespace BladeRunner |