aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/init.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/init.cpp')
-rw-r--r--engines/bladerunner/script/init.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/init.cpp b/engines/bladerunner/script/init.cpp
new file mode 100644
index 0000000000..4fe0da8666
--- /dev/null
+++ b/engines/bladerunner/script/init.cpp
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/init.h"
+
+#include "bladerunner/bladerunner.h"
+
+namespace BladeRunner {
+
+void ScriptInit::SCRIPT_Initialize_Game() {
+ Assign_Player_Gun_Hit_Sounds(0, 517, 518, 519);
+ Assign_Player_Gun_Hit_Sounds(1, 520, 521, 522);
+ Assign_Player_Gun_Hit_Sounds(2, 523, 524, 525);
+
+ Assign_Player_Gun_Miss_Sounds(0, 526, 527, 528);
+ Assign_Player_Gun_Miss_Sounds(1, 529, 530, 531);
+ Assign_Player_Gun_Miss_Sounds(2, 532, 533, 534);
+
+ Init_Globals();
+ Init_Game_Flags();
+ Init_Clues();
+ Init_Clues2();
+ Init_World_Waypoints();
+ Init_SDB();
+ Init_CDB();
+ Init_Spinner();
+ Init_Actor_Friendliness();
+ Init_Combat_Aggressiveness();
+ Init_Actor_Honesty();
+ Init_Actor_Intelligence();
+ Init_Actor_Stability();
+ Init_Actor_Health();
+ Init_Combat_Cover_Waypoints();
+ Init_Combat_Flee_Waypoints();
+ Init_Shadows();
+}
+
+void ScriptInit::Init_Globals() {
+
+}
+
+void ScriptInit::Init_Game_Flags() {
+
+}
+
+void ScriptInit::Init_Clues() {
+
+}
+
+void ScriptInit::Init_Clues2() {
+
+}
+
+void ScriptInit::Init_World_Waypoints() {
+
+}
+
+void ScriptInit::Init_SDB() {
+
+}
+
+void ScriptInit::Init_CDB() {
+
+}
+
+void ScriptInit::Init_Spinner() {
+
+}
+
+void ScriptInit::Init_Actor_Friendliness() {
+
+}
+
+void ScriptInit::Init_Combat_Aggressiveness() {
+
+}
+
+void ScriptInit::Init_Actor_Honesty() {
+
+}
+
+void ScriptInit::Init_Actor_Intelligence() {
+
+}
+
+void ScriptInit::Init_Actor_Stability() {
+
+}
+
+void ScriptInit::Init_Actor_Health() {
+
+}
+
+void ScriptInit::Init_Combat_Cover_Waypoints() {
+
+}
+
+void ScriptInit::Init_Combat_Flee_Waypoints() {
+
+}
+
+void ScriptInit::Init_Shadows() {
+
+}
+
+
+
+} // End of namespace BladeRunner