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Diffstat (limited to 'engines/bladerunner/script/init.cpp')
-rw-r--r-- | engines/bladerunner/script/init.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/init.cpp b/engines/bladerunner/script/init.cpp new file mode 100644 index 0000000000..4fe0da8666 --- /dev/null +++ b/engines/bladerunner/script/init.cpp @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/init.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +void ScriptInit::SCRIPT_Initialize_Game() { + Assign_Player_Gun_Hit_Sounds(0, 517, 518, 519); + Assign_Player_Gun_Hit_Sounds(1, 520, 521, 522); + Assign_Player_Gun_Hit_Sounds(2, 523, 524, 525); + + Assign_Player_Gun_Miss_Sounds(0, 526, 527, 528); + Assign_Player_Gun_Miss_Sounds(1, 529, 530, 531); + Assign_Player_Gun_Miss_Sounds(2, 532, 533, 534); + + Init_Globals(); + Init_Game_Flags(); + Init_Clues(); + Init_Clues2(); + Init_World_Waypoints(); + Init_SDB(); + Init_CDB(); + Init_Spinner(); + Init_Actor_Friendliness(); + Init_Combat_Aggressiveness(); + Init_Actor_Honesty(); + Init_Actor_Intelligence(); + Init_Actor_Stability(); + Init_Actor_Health(); + Init_Combat_Cover_Waypoints(); + Init_Combat_Flee_Waypoints(); + Init_Shadows(); +} + +void ScriptInit::Init_Globals() { + +} + +void ScriptInit::Init_Game_Flags() { + +} + +void ScriptInit::Init_Clues() { + +} + +void ScriptInit::Init_Clues2() { + +} + +void ScriptInit::Init_World_Waypoints() { + +} + +void ScriptInit::Init_SDB() { + +} + +void ScriptInit::Init_CDB() { + +} + +void ScriptInit::Init_Spinner() { + +} + +void ScriptInit::Init_Actor_Friendliness() { + +} + +void ScriptInit::Init_Combat_Aggressiveness() { + +} + +void ScriptInit::Init_Actor_Honesty() { + +} + +void ScriptInit::Init_Actor_Intelligence() { + +} + +void ScriptInit::Init_Actor_Stability() { + +} + +void ScriptInit::Init_Actor_Health() { + +} + +void ScriptInit::Init_Combat_Cover_Waypoints() { + +} + +void ScriptInit::Init_Combat_Flee_Waypoints() { + +} + +void ScriptInit::Init_Shadows() { + +} + + + +} // End of namespace BladeRunner |