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path: root/engines/bladerunner/script/scene/ar01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ar01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ar01.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp
index cce057a996..d658cc4476 100644
--- a/engines/bladerunner/script/scene/ar01.cpp
+++ b/engines/bladerunner/script/scene/ar01.cpp
@@ -26,10 +26,10 @@ namespace BladeRunner {
enum kAR01Loops {
kAR01LoopFromAR02WithSpinner = 0,
- kAR01LoopInshoot = 1,
+ kAR01LoopInshot = 1,
kAR01LoopMainLoop = 2,
kAR01LoopDoorAnim = 4,
- kAR01LoopOutshoot = 5,
+ kAR01LoopOutshot = 5,
kAR01LoopFromAR02NoSpinner = 6,
kAR01LoopMainLoopNoSpinner = 7
};
@@ -89,7 +89,7 @@ void SceneScriptAR01::InitializeScene() {
) {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshoot, false);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshot, false);
Scene_Loop_Set_Default(kAR01LoopMainLoop);
} else if (Game_Flag_Query(kFlagSpinnerAtAR01)
&& Game_Flag_Query(kFlagAR02toAR01)
@@ -272,63 +272,63 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);