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author | Thanasis Antoniou | 2019-04-27 19:57:55 +0300 |
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committer | Thanasis Antoniou | 2019-04-28 00:21:16 +0300 |
commit | 083bfd16873f738bce64da472d95f42e2cc97cb1 (patch) | |
tree | 446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ar01.cpp | |
parent | 2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff) | |
download | scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.gz scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.bz2 scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.zip |
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ar01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ar01.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp index cce057a996..d658cc4476 100644 --- a/engines/bladerunner/script/scene/ar01.cpp +++ b/engines/bladerunner/script/scene/ar01.cpp @@ -26,10 +26,10 @@ namespace BladeRunner { enum kAR01Loops { kAR01LoopFromAR02WithSpinner = 0, - kAR01LoopInshoot = 1, + kAR01LoopInshot = 1, kAR01LoopMainLoop = 2, kAR01LoopDoorAnim = 4, - kAR01LoopOutshoot = 5, + kAR01LoopOutshot = 5, kAR01LoopFromAR02NoSpinner = 6, kAR01LoopMainLoopNoSpinner = 7 }; @@ -89,7 +89,7 @@ void SceneScriptAR01::InitializeScene() { ) { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshoot, false); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshot, false); Scene_Loop_Set_Default(kAR01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagAR02toAR01) @@ -272,63 +272,63 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInAnimoidRow); |