diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma04.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index b7e869c21d..80dade2c41 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -580,7 +580,7 @@ void SceneScriptMA04::sleep() { Global_Variable_Set(kVariableChapter, 2); Chapter_Enter(2, kSetMA02_MA04, kSceneMA04); #if BLADERUNNER_ORIGINAL_BUGS - if (Query_Difficulty_Level() != 0) { + if (Query_Difficulty_Level() != kGameDifficultyEasy) { if (!Game_Flag_Query(kFlagZubenBountyPaid)) { Global_Variable_Increment(kVariableChinyen, 200); } @@ -589,7 +589,7 @@ void SceneScriptMA04::sleep() { // NOTE If not for the "Report Im" to Guzza, it would be simpler to have McCoy get the money as soon as he retires Zuben // so that would be in a single place in the code if (!Game_Flag_Query(kFlagZubenBountyPaid) && Game_Flag_Query(kFlagZubenRetired)) { // get retirement money at end of day 1 only if Zuben was retired. - if (Query_Difficulty_Level() != 0) { + if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 200); } Game_Flag_Set(kFlagZubenBountyPaid); // not a proper bug, but was missing from original code, so the flag would remain in non-consistent state in this case |