diff options
author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/scene/ma04.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/scene/ma04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma04.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index b7e869c21d..80dade2c41 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -580,7 +580,7 @@ void SceneScriptMA04::sleep() { Global_Variable_Set(kVariableChapter, 2); Chapter_Enter(2, kSetMA02_MA04, kSceneMA04); #if BLADERUNNER_ORIGINAL_BUGS - if (Query_Difficulty_Level() != 0) { + if (Query_Difficulty_Level() != kGameDifficultyEasy) { if (!Game_Flag_Query(kFlagZubenBountyPaid)) { Global_Variable_Increment(kVariableChinyen, 200); } @@ -589,7 +589,7 @@ void SceneScriptMA04::sleep() { // NOTE If not for the "Report Im" to Guzza, it would be simpler to have McCoy get the money as soon as he retires Zuben // so that would be in a single place in the code if (!Game_Flag_Query(kFlagZubenBountyPaid) && Game_Flag_Query(kFlagZubenRetired)) { // get retirement money at end of day 1 only if Zuben was retired. - if (Query_Difficulty_Level() != 0) { + if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 200); } Game_Flag_Set(kFlagZubenBountyPaid); // not a proper bug, but was missing from original code, so the flag would remain in non-consistent state in this case |