diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma06.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 219cda58ce..3779f946f5 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -27,7 +27,7 @@ namespace BladeRunner { // Appears that names for "open" and "close" are switched enum kMA06Loops { kMA06LoopDoorOpen = 0, - kMA06LoopMain = 1, + kMA06LoopMainLoop = 1, kMA06LoopDoorClose = 3 }; @@ -38,7 +38,7 @@ void SceneScriptMA06::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 33, 0, 1); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false); - Scene_Loop_Set_Default(kMA06LoopMain); + Scene_Loop_Set_Default(kMA06LoopMainLoop); Sound_Play(kSfxELDOORC1, 100, 50, 50, 100); } @@ -142,7 +142,7 @@ void SceneScriptMA06::activateElevator() { int floor = Elevator_Activate(kElevatorMA); Player_Loses_Control(); - Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMain, true); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true); if (floor > 1) { Game_Flag_Set(kFlagMA06toMA07); |