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authorThanasis Antoniou2019-04-27 19:57:55 +0300
committerThanasis Antoniou2019-04-28 00:21:16 +0300
commit083bfd16873f738bce64da472d95f42e2cc97cb1 (patch)
tree446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ma06.cpp
parent2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff)
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BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma06.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 219cda58ce..3779f946f5 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
// Appears that names for "open" and "close" are switched
enum kMA06Loops {
kMA06LoopDoorOpen = 0,
- kMA06LoopMain = 1,
+ kMA06LoopMainLoop = 1,
kMA06LoopDoorClose = 3
};
@@ -38,7 +38,7 @@ void SceneScriptMA06::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 33, 0, 1);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false);
- Scene_Loop_Set_Default(kMA06LoopMain);
+ Scene_Loop_Set_Default(kMA06LoopMainLoop);
Sound_Play(kSfxELDOORC1, 100, 50, 50, 100);
}
@@ -142,7 +142,7 @@ void SceneScriptMA06::activateElevator() {
int floor = Elevator_Activate(kElevatorMA);
Player_Loses_Control();
- Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMain, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true);
if (floor > 1) {
Game_Flag_Set(kFlagMA06toMA07);