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author | Thanasis Antoniou | 2019-04-27 19:57:55 +0300 |
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committer | Thanasis Antoniou | 2019-04-28 00:21:16 +0300 |
commit | 083bfd16873f738bce64da472d95f42e2cc97cb1 (patch) | |
tree | 446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ma06.cpp | |
parent | 2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff) | |
download | scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.gz scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.bz2 scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.zip |
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ma06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma06.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 219cda58ce..3779f946f5 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -27,7 +27,7 @@ namespace BladeRunner { // Appears that names for "open" and "close" are switched enum kMA06Loops { kMA06LoopDoorOpen = 0, - kMA06LoopMain = 1, + kMA06LoopMainLoop = 1, kMA06LoopDoorClose = 3 }; @@ -38,7 +38,7 @@ void SceneScriptMA06::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 33, 0, 1); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false); - Scene_Loop_Set_Default(kMA06LoopMain); + Scene_Loop_Set_Default(kMA06LoopMainLoop); Sound_Play(kSfxELDOORC1, 100, 50, 50, 100); } @@ -142,7 +142,7 @@ void SceneScriptMA06::activateElevator() { int floor = Elevator_Activate(kElevatorMA); Player_Loses_Control(); - Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMain, true); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true); if (floor > 1) { Game_Flag_Set(kFlagMA06toMA07); |