diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index 19932495b0..6cb50cde29 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -452,15 +452,15 @@ void SceneScriptPS10::SceneLoaded() { // every maze target begins as NON-targetable targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS - Item_Add_To_World(kItemPS10Target1, 443, kSetPS10_PS11_PS12_PS13, -240.0f, -80.74f, 145.0f, 989, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target2, 443, kSetPS10_PS11_PS12_PS13, -240.0f, -8.74f, 145.0f, 740, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target3, 445, kSetPS10_PS11_PS12_PS13, -165.0f, 111.53f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target4, 447, kSetPS10_PS11_PS12_PS13, -125.0f, 160.0f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target5, 441, kSetPS10_PS11_PS12_PS13, -246.71f, 205.51f, -20.0f, 0, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target6, 445, kSetPS10_PS11_PS12_PS13, -27.69f, -86.92f, 434.0f, 999, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target7, 441, kSetPS10_PS11_PS12_PS13, -347.15f, 7.68f, -20.0f, 264, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target8, 449, kSetPS10_PS11_PS12_PS13, -51.0f, 160.0f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); - Item_Add_To_World(kItemPS10Target9, 445, kSetPS10_PS11_PS12_PS13, 39.0f, 9.16f, -20.0f, 738, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -240.0f, -80.74f, 145.0f, 989, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -240.0f, -8.74f, 145.0f, 740, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target3, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -165.0f, 111.53f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target4, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -125.0f, 160.0f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target5, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -246.71f, 205.51f, -20.0f, 0, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target6, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -27.69f, -86.92f, 434.0f, 999, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target7, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -347.15f, 7.68f, -20.0f, 264, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target8, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -51.0f, 160.0f, -10.0f, 993, 72, 36, targetStateMZ, false, false, true); + Item_Add_To_World(kItemPS10Target9, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, 39.0f, 9.16f, -20.0f, 738, 72, 36, targetStateMZ, false, false, true); } @@ -473,16 +473,16 @@ void SceneScriptPS10::SceneLoaded() { Police_Maze_Target_Track_Add(kItemPS10Target7, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, getPoliceMazePS10TrackData7(), false); Police_Maze_Target_Track_Add(kItemPS10Target8, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, getPoliceMazePS10TrackData8(), true); Police_Maze_Target_Track_Add(kItemPS10Target9, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, getPoliceMazePS10TrackData9(), false); - Preload(441); - Preload(442); - Preload(443); - Preload(444); - Preload(445); - Preload(446); - Preload(447); - Preload(448); - Preload(449); - Preload(450); + Preload(kModelAnimationMaleTargetEmptyHandsActive); + Preload(kModelAnimationMaleTargetEmptyHandsDead); + Preload(kModelAnimationMaleTargetWithGunActive); + Preload(kModelAnimationMaleTargetWithGunDead); + Preload(kModelAnimationMaleTargetWithShotgunActive); + Preload(kModelAnimationMaleTargetWithShotgunDead); + Preload(kModelAnimationFemaleTargetWithBabyActive); + Preload(kModelAnimationFemaleTargetWithBabyDead); + Preload(kModelAnimationFemaleTargetWithGunActive); + Preload(kModelAnimationFemaleTargetWithGunDead); } bool SceneScriptPS10::MouseClick(int x, int y) { |