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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCRIPT_H
+#define BLADERUNNER_SCRIPT_H
+
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class ScriptBase;
+
+class Script {
+public:
+ BladeRunnerEngine *_vm;
+ int _inScriptCounter;
+ ScriptBase *_currentScript;
+
+ Script(BladeRunnerEngine *vm)
+ : _vm(vm),
+ _inScriptCounter(0),
+ _currentScript(nullptr)
+ {}
+
+ bool open(const Common::String &name);
+
+ void InitializeScene();
+ void SceneLoaded();
+ void SceneFrameAdvanced(int frame);
+};
+
+class ScriptBase {
+protected:
+ BladeRunnerEngine *_vm;
+
+ ScriptBase(BladeRunnerEngine *vm)
+ : _vm(vm)
+ {}
+
+public:
+ virtual void InitializeScene() = 0;
+ virtual void SceneLoaded() = 0;
+ virtual void SceneFrameAdvanced(int frame) = 0;
+};
+
+#define DECLARE_SCRIPT(name) \
+class Script##name : public ScriptBase { \
+public: \
+ Script##name(BladeRunnerEngine *_vm) \
+ : ScriptBase(_vm) \
+ {} \
+ void InitializeScene(); \
+ void SceneLoaded(); \
+ void SceneFrameAdvanced(int frame); \
+};
+
+DECLARE_SCRIPT(RC01)
+
+#undef DECLARE_SCRIPT
+
+} // End of namespace BladeRunner
+
+#endif