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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCRIPT_H
#define BLADERUNNER_SCRIPT_H
#include "common/str.h"
namespace BladeRunner {
class BladeRunnerEngine;
class ScriptBase;
class Script {
public:
BladeRunnerEngine *_vm;
int _inScriptCounter;
ScriptBase *_currentScript;
Script(BladeRunnerEngine *vm)
: _vm(vm),
_inScriptCounter(0),
_currentScript(nullptr)
{}
bool open(const Common::String &name);
void InitializeScene();
void SceneLoaded();
void SceneFrameAdvanced(int frame);
};
class ScriptBase {
protected:
BladeRunnerEngine *_vm;
ScriptBase(BladeRunnerEngine *vm)
: _vm(vm)
{}
public:
virtual void InitializeScene() = 0;
virtual void SceneLoaded() = 0;
virtual void SceneFrameAdvanced(int frame) = 0;
};
#define DECLARE_SCRIPT(name) \
class Script##name : public ScriptBase { \
public: \
Script##name(BladeRunnerEngine *_vm) \
: ScriptBase(_vm) \
{} \
void InitializeScene(); \
void SceneLoaded(); \
void SceneFrameAdvanced(int frame); \
};
DECLARE_SCRIPT(RC01)
#undef DECLARE_SCRIPT
} // End of namespace BladeRunner
#endif
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