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path: root/engines/bladerunner/slice_renderer.cpp
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Diffstat (limited to 'engines/bladerunner/slice_renderer.cpp')
-rw-r--r--engines/bladerunner/slice_renderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/slice_renderer.cpp b/engines/bladerunner/slice_renderer.cpp
index 0bbd201ee0..56bdc66fe7 100644
--- a/engines/bladerunner/slice_renderer.cpp
+++ b/engines/bladerunner/slice_renderer.cpp
@@ -234,7 +234,7 @@ void SliceRenderer::loadFrame(int animation, int frame) {
_frame = frame;
_sliceFramePtr = _vm->_sliceAnimations->getFramePtr(_animation, _frame);
- Common::MemoryReadStream stream((byte*)_sliceFramePtr, _vm->_sliceAnimations->_animations[_animation].frameSize);
+ Common::MemoryReadStream stream((byte *)_sliceFramePtr, _vm->_sliceAnimations->_animations[_animation].frameSize);
_frameScale.x = stream.readFloatLE();
_frameScale.y = stream.readFloatLE();
@@ -398,7 +398,7 @@ void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 pos
int frameY = sliceLineIterator._startY;
- uint16 *frameLinePtr = (uint16*)surface.getPixels() + 640 * frameY;
+ uint16 *frameLinePtr = (uint16 *)surface.getPixels() + 640 * frameY;
uint16 *zBufferLinePtr = zbuffer + 640 * frameY;
while (sliceLineIterator._currentY <= sliceLineIterator._endY) {
@@ -433,7 +433,7 @@ void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 pos
}
}
-void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, float scale, Graphics::Surface &surface, uint16 *zbuffer) {
+void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, float scale, Graphics::Surface &surface) {
if (scale == 0.0f) {
return;
}
@@ -481,7 +481,7 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen
float currentSlice = 0;
float sliceStep = 1.0f / size / _frameSliceHeight;
- uint16 *frameLinePtr = (uint16*)surface.getPixels() + 640 * frameY;
+ uint16 *frameLinePtr = (uint16 *)surface.getPixels() + 640 * frameY;
uint16 lineZbuffer[640];
while (currentSlice < _frameSliceCount) {
@@ -499,13 +499,13 @@ void SliceRenderer::drawSlice(int slice, bool advanced, uint16 *frameLinePtr, ui
if (slice < 0 || (uint32)slice >= _frameSliceCount)
return;
- SlicePalette &palette = _vm->_sliceAnimations->getPalette(_framePaletteIndex);
+ SliceAnimations::Palette &palette = _vm->_sliceAnimations->getPalette(_framePaletteIndex);
- byte *p = (byte*)_sliceFramePtr + 0x20 + 4 * slice;
+ byte *p = (byte *)_sliceFramePtr + 0x20 + 4 * slice;
uint32 polyOffset = READ_LE_UINT32(p);
- p = (byte*)_sliceFramePtr + polyOffset;
+ p = (byte *)_sliceFramePtr + polyOffset;
uint32 polyCount = READ_LE_UINT32(p);
p += 4;