diff options
Diffstat (limited to 'engines/bladerunner/slice_renderer.cpp')
-rw-r--r-- | engines/bladerunner/slice_renderer.cpp | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/engines/bladerunner/slice_renderer.cpp b/engines/bladerunner/slice_renderer.cpp index cf42f80294..0972598eca 100644 --- a/engines/bladerunner/slice_renderer.cpp +++ b/engines/bladerunner/slice_renderer.cpp @@ -218,10 +218,8 @@ void SliceRenderer::calculateBoundingRect() { float min_x = 640.0f; float max_x = 0.0f; - for (float i = 0.0f; i <= 256.0f; i += 255.0f) - { - for (float j = 0.0f; j <= 256.0f; j += 255.0f) - { + for (float i = 0.0f; i <= 256.0f; i += 255.0f) { + for (float j = 0.0f; j <= 256.0f; j += 255.0f) { Vector2 v1 = mB6 * Vector2(i, j); min_x = MIN(min_x, v1.x); @@ -275,11 +273,10 @@ struct SliceLineIterator { }; void SliceLineIterator::setup( - float endScreenX, float endScreenY, float endScreenZ, - float startScreenX, float startScreenY, float startScreenZ, - float endSlice, float startSlice, - Matrix3x2 m) -{ + float endScreenX, float endScreenY, float endScreenZ, + float startScreenX, float startScreenY, float startScreenZ, + float endSlice, float startSlice, + Matrix3x2 m) { _startY = (int)startScreenY; _endY = (int)endScreenY; @@ -337,8 +334,7 @@ void SliceLineIterator::advance() { _sliceMatrix[1][2] += _field_38; } -static -void setupLookupTable(int t[256], int inc) { +static void setupLookupTable(int t[256], int inc) { int v = 0; for (int i = 0; i != 256; ++i) { t[i] = v; @@ -363,7 +359,7 @@ void SliceRenderer::drawFrame(int animationId, int animationFrame, Vector3 posit ); SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); - + _lights->setupFrame(_view._frame); _setEffects->setupFrame(_view._frame); @@ -373,7 +369,7 @@ void SliceRenderer::drawFrame(int animationId, int animationFrame, Vector3 posit Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), Vector3(_position.x, _position.y, _position.z + _frameBottomZ), sliceLineIterator._endY - sliceLineIterator._startY); - + float setEffectsColorCoeficient; Color setEffectColor; _setEffects->calculateColor( |