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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_KIA_SECTION_CRIME_H
+#define BLADERUNNER_KIA_SECTION_CRIME_H
+
+#include "bladerunner/shape.h"
+#include "bladerunner/ui/kia_section_base.h"
+
+namespace BladeRunner {
+
+class ActorClues;
+class BladeRunnerEngine;
+class UIContainer;
+class UIImagePicker;
+class UIScrollBox;
+
+class KIASectionCrimes : public KIASectionBase {
+ struct Clue
+ {
+ int clueId;
+ int actorId;
+ };
+
+protected:
+
+ UIContainer *_uiContainer;
+ // void (__cdecl **scrollboxCallback)(int, UIScrollBoxStruc *, int, int);
+ int _isOpen;
+ int *_list;
+ UIImagePicker *_uiImagePicker;
+
+ UIScrollBox *_cluesScrollbox;
+ ActorClues *_clues;
+ int _clueInfoCount;
+ Clue _clueInfo[1000];
+ int _selectedCrimeId;
+ int _crimesFoundCount;
+ int *_crimeIsKnown;
+ int _selectedSuspectId;
+ int _suspectsFoundCount;
+ int *_suspectIsKnown;
+ int *_suspectHasIdentity;
+ int _mouseX;
+ int _mouseY;
+ int _suspectPhotoShapeId;
+ int _field_15;
+ Shape _shape;
+
+public:
+ KIASectionCrimes(BladeRunnerEngine *vm);
+ ~KIASectionCrimes();
+
+ void saveToLog() {}
+ void loadFromLog() {}
+
+protected:
+
+};
+
+} // End of namespace BladeRunner
+
+#endif