diff options
Diffstat (limited to 'engines/bladerunner/ui')
-rw-r--r-- | engines/bladerunner/ui/end_credits.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia.cpp | 10 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_diagnostic.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_load.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_pogo.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_save.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_check_box.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_input_box.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/ui/ui_scroll_box.cpp | 21 |
9 files changed, 39 insertions, 31 deletions
diff --git a/engines/bladerunner/ui/end_credits.cpp b/engines/bladerunner/ui/end_credits.cpp index 0fc97d09be..1e9a3acfad 100644 --- a/engines/bladerunner/ui/end_credits.cpp +++ b/engines/bladerunner/ui/end_credits.cpp @@ -33,6 +33,7 @@ #include "bladerunner/mouse.h" #include "bladerunner/music.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/end_credits.h" namespace BladeRunner { @@ -95,7 +96,7 @@ void EndCredits::show() { _vm->_vqaStopIsRequested = false; double position = 0.0; - uint32 timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 timeLast = _vm->_time->currentSystem(); while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { if (position >= textPositions[textCount - 1]) { @@ -106,12 +107,12 @@ void EndCredits::show() { _vm->handleEvents(); if (!_vm->_windowIsActive) { - timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + timeLast = _vm->_time->currentSystem(); continue; } - uint32 timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 timeNow = _vm->_time->currentSystem(); position += (double)(timeNow - timeLast) * 0.05f; timeLast = timeNow; diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp index d54133a7e4..42aaf3c409 100644 --- a/engines/bladerunner/ui/kia.cpp +++ b/engines/bladerunner/ui/kia.cpp @@ -73,14 +73,14 @@ KIA::KIA(BladeRunnerEngine *vm) { _currentSectionId = kKIASectionNone; _lastSectionIdKIA = kKIASectionCrimes; _lastSectionIdOptions = kKIASectionSettings; - _playerVqaTimeLast = _vm->getTotalPlayTime(); + _playerVqaTimeLast = _vm->_time->currentSystem(); _playerVqaFrame = 0; _playerVisualizerState = 0; _playerPhotographId = -1; _playerPhotograph = nullptr; _playerSliceModelId = -1; _playerSliceModelAngle = 0.0f; - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); _playerActorDialogueQueuePosition = 0; _playerActorDialogueQueueSize = 0; _playerActorDialogueState = 0; @@ -223,7 +223,7 @@ void KIA::tick() { return; } - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); int timeDiff = timeNow - _timeLast; if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition) { @@ -650,8 +650,8 @@ void KIA::init() { playerReset(); _playerVqaFrame = 0; - _playerVqaTimeLast = _vm->getTotalPlayTime(); - _timeLast = _vm->getTotalPlayTime(); + _playerVqaTimeLast = _vm->_time->currentSystem(); + _timeLast = _vm->_time->currentSystem(); if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon) && !_vm->_gameFlags->query(kFlagKIAPrivacyAddonIntro)) { _vm->_gameFlags->set(kFlagKIAPrivacyAddonIntro); diff --git a/engines/bladerunner/ui/kia_section_diagnostic.cpp b/engines/bladerunner/ui/kia_section_diagnostic.cpp index 55672cdf2c..333cf6389e 100644 --- a/engines/bladerunner/ui/kia_section_diagnostic.cpp +++ b/engines/bladerunner/ui/kia_section_diagnostic.cpp @@ -26,6 +26,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_constants.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" namespace BladeRunner { @@ -45,7 +46,7 @@ void KIASectionDiagnostic::open() { } _vm->_kia->playActorDialogue(kActorRunciter, 140); _offset = 0; - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); } void KIASectionDiagnostic::close() { @@ -53,7 +54,7 @@ void KIASectionDiagnostic::close() { } void KIASectionDiagnostic::draw(Graphics::Surface &surface) { - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); for (int i = 0; i < _text->getCount(); ++i) { int y = kLineHeight * i + 366 - _offset; diff --git a/engines/bladerunner/ui/kia_section_load.cpp b/engines/bladerunner/ui/kia_section_load.cpp index 9b37f5e554..a512188b43 100644 --- a/engines/bladerunner/ui/kia_section_load.cpp +++ b/engines/bladerunner/ui/kia_section_load.cpp @@ -27,6 +27,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" @@ -74,7 +75,7 @@ void KIASectionLoad::open() { _scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard _hoveredLineId = -1; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _timeLeft = 800; } @@ -108,7 +109,7 @@ void KIASectionLoad::draw(Graphics::Surface &surface){ _hoveredLineId = selectedLineId; } - uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 now = _vm->_time->currentSystem(); if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) { if (_timeLeft) { uint32 timeDiff = now - _timeLast; diff --git a/engines/bladerunner/ui/kia_section_pogo.cpp b/engines/bladerunner/ui/kia_section_pogo.cpp index a0c5ac6a63..037cea957c 100644 --- a/engines/bladerunner/ui/kia_section_pogo.cpp +++ b/engines/bladerunner/ui/kia_section_pogo.cpp @@ -27,6 +27,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" namespace BladeRunner { @@ -225,14 +226,14 @@ void KIASectionPogo::open() { _lineOffsets[i] = 0; } - _timeLast = _vm->getTotalPlayTime(); + _timeLast = _vm->_time->currentSystem(); _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(319), 100, 0, 0, 50, 0); } void KIASectionPogo::draw(Graphics::Surface &surface) { // Timing fixed for 60Hz by ScummVM team - int timeNow = _vm->getTotalPlayTime(); + int timeNow = _vm->_time->currentSystem(); bool updateTimeout = false; if (timeNow - _timeLast > 1000 / 60) { updateTimeout = true; diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp index 6bdcec964e..07873e39b7 100644 --- a/engines/bladerunner/ui/kia_section_save.cpp +++ b/engines/bladerunner/ui/kia_section_save.cpp @@ -28,6 +28,7 @@ #include "bladerunner/game_info.h" #include "bladerunner/savefile.h" #include "bladerunner/text_resource.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_container.h" @@ -121,7 +122,7 @@ void KIASectionSave::open() { } _hoveredLineId = -1; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _timeLeft = 800; } @@ -191,7 +192,7 @@ void KIASectionSave::draw(Graphics::Surface &surface){ _hoveredLineId = selectedLineId; } - uint32 now = _vm->getTotalPlayTime(); // Original game is using system timer + uint32 now = _vm->_time->currentSystem(); if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size()) { if (_timeLeft) { uint32 timeDiff = now - _timeLast; diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp index 631b9ba942..510d6e6dbd 100644 --- a/engines/bladerunner/ui/ui_check_box.cpp +++ b/engines/bladerunner/ui/ui_check_box.cpp @@ -25,6 +25,7 @@ #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_info.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" @@ -47,7 +48,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC _frame = 0; } - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); _rect = rect; _isChecked = isChecked; } @@ -56,7 +57,7 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC void UICheckBox::draw(Graphics::Surface &surface) { int shapeId; if (_rect.right > _rect.left && _rect.bottom > _rect.top) { - uint timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + uint timeNow = _vm->_time->currentSystem(); if (timeNow - _timeLast > 67) { int frameDelta = (timeNow - _timeLast) / 67u; _timeLast = timeNow; diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp index 6b9388c767..6ad2db2578 100644 --- a/engines/bladerunner/ui/ui_input_box.cpp +++ b/engines/bladerunner/ui/ui_input_box.cpp @@ -24,6 +24,7 @@ #include "bladerunner/bladerunner.h" #include "bladerunner/font.h" +#include "bladerunner/time.h" #include "common/keyboard.h" @@ -43,7 +44,7 @@ UIInputBox::UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC setText(text); _cursorIsVisible = false; - _timeLast = _vm->getTotalPlayTime(); // Original game is using system timer + _timeLast = _vm->_time->currentSystem(); } void UIInputBox::draw(Graphics::Surface &surface) { @@ -60,8 +61,8 @@ void UIInputBox::draw(Graphics::Surface &surface) { surface.vLine(textHalfWidth + rectHalfWidth + 2, _rect.top, _rect.bottom - 1, 0x7FDD); // 11111 11110 11101 } - if (_vm->getTotalPlayTime() - _timeLast > 500) { // Original game is using system timer - _timeLast = _vm->getTotalPlayTime(); + if (_vm->_time->currentSystem() - _timeLast > 500) { + _timeLast = _vm->_time->currentSystem(); _cursorIsVisible = !_cursorIsVisible; } } diff --git a/engines/bladerunner/ui/ui_scroll_box.cpp b/engines/bladerunner/ui/ui_scroll_box.cpp index d39e580cd3..39e4174fa3 100644 --- a/engines/bladerunner/ui/ui_scroll_box.cpp +++ b/engines/bladerunner/ui/ui_scroll_box.cpp @@ -27,6 +27,7 @@ #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/shape.h" +#include "bladerunner/time.h" #include "bladerunner/ui/kia.h" #include "bladerunner/ui/kia_shapes.h" @@ -62,9 +63,9 @@ UIScrollBox::UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelecte _isVisible = false; _style = style; _center = center; - _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer - _timeLastCheckbox = _vm->getTotalPlayTime(); - _timeLastHighlight = _vm->getTotalPlayTime(); + _timeLastScroll = _vm->_time->currentSystem(); + _timeLastCheckbox = _vm->_time->currentSystem(); + _timeLastHighlight = _vm->_time->currentSystem(); _highlightFrame = 0; @@ -113,9 +114,9 @@ void UIScrollBox::show() { _scrollAreaDownHover = false; _scrollBarHover = false; - _timeLastScroll = _vm->getTotalPlayTime(); // Original game is using system timer - _timeLastCheckbox = _vm->getTotalPlayTime(); - _timeLastHighlight = _vm->getTotalPlayTime(); + _timeLastScroll = _vm->_time->currentSystem(); + _timeLastCheckbox = _vm->_time->currentSystem(); + _timeLastHighlight = _vm->_time->currentSystem(); _highlightFrame = 0; _isVisible = true; @@ -267,7 +268,7 @@ void UIScrollBox::handleMouseDown(bool alternateButton) { if (!alternateButton) { if (_scrollUpButtonHover) { _scrollUpButtonState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollUpButtonState = 1; } @@ -283,13 +284,13 @@ void UIScrollBox::handleMouseDown(bool alternateButton) { } if (_scrollAreaUpHover) { _scrollAreaUpState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollAreaUpState = 1; } if (_scrollAreaDownHover) { _scrollAreaDownState = 2; - _timeLastScroll = _vm->getTotalPlayTime() - 160; // Original game is using system timer + _timeLastScroll = _vm->_time->currentSystem() - 160; } else { _scrollAreaDownState = 1; } @@ -321,7 +322,7 @@ int UIScrollBox::getSelectedLineData() { } void UIScrollBox::draw(Graphics::Surface &surface) { - int timeNow = _vm->getTotalPlayTime(); // Original game is using system timer + int timeNow = _vm->_time->currentSystem(); // update scrolling if (_scrollUpButtonState == 2 && _scrollUpButtonHover) { |