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Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index a154a3d141..213ad7abec 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -470,8 +470,8 @@ void CGEEngine::loadMapping() {
}
Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
- _flags._kill = true;
- _flags._bDel = false;
+ _flags.flags._kill = true;
+ _flags.flags._bDel = false;
BitmapPtr *MB = new BitmapPtr[2];
MB[0] = new Bitmap("BRICK", true);
@@ -528,7 +528,7 @@ void CGEEngine::quit() {
{ NULL, &CGEEngine::dummy }
};
- if (_snail->idle() && !_hero->_flags._hide) {
+ if (_snail->idle() && !_hero->_flags.flags._hide) {
if (Vmenu::_addr) {
_snail_->addCom(kSnKill, -1, 0, Vmenu::_addr);
resetQSwitch();
@@ -553,13 +553,13 @@ void CGEEngine::miniStep(int stp) {
debugC(1, kCGEDebugEngine, "CGEEngine::miniStep(%d)", stp);
if (stp < 0)
- _miniCave->_flags._hide = true;
+ _miniCave->_flags.flags._hide = true;
else {
*_miniShp[0] = *_miniShpList[stp];
if (_fx->_current)
&*(_fx->_current->addr());
- _miniCave->_flags._hide = false;
+ _miniCave->_flags.flags._hide = false;
}
}
@@ -600,7 +600,7 @@ void CGEEngine::caveUp() {
Sprite *n = spr->_next;
if (spr->_cave == _now || spr->_cave == 0)
if (spr->_ref != BakRef) {
- if (spr->_flags._back)
+ if (spr->_flags.flags._back)
spr->backShow();
else
expandSprite(spr);
@@ -618,7 +618,7 @@ void CGEEngine::caveUp() {
// following 2 lines trims Hero's Z position!
_hero->tick();
_hero->_time = 1;
- _hero->_flags._hide = false;
+ _hero->_flags.flags._hide = false;
}
if (!_dark)
@@ -650,7 +650,7 @@ void CGEEngine::caveDown() {
debugC(1, kCGEDebugEngine, "CGEEngine::caveDown()");
Sprite *spr;
- if (_horzLine && !_horzLine->_flags._hide)
+ if (_horzLine && !_horzLine->_flags.flags._hide)
switchMapping();
for (spr = _vga->_showQ->first(); spr;) {
@@ -823,7 +823,7 @@ void System::touch(uint16 mask, int x, int y) {
_sprite->step(x - '0');
break;
case F10 :
- if (_snail->idle() && !_hero->_flags._hide)
+ if (_snail->idle() && !_hero->_flags.flags._hide)
_vm->startCountDown();
break;
}
@@ -857,7 +857,7 @@ void System::touch(uint16 mask, int x, int y) {
if (cav && _snail->idle() && _hero->_tracePtr < 0)
_vm->switchCave(cav);
- if (_horzLine && !_horzLine->_flags._hide) {
+ if (_horzLine && !_horzLine->_flags.flags._hide) {
if (y >= kMapTop && y < kMapTop + kMapHig) {
int8 x1, z1;
XZ(x, y).split(x1, z1);
@@ -960,7 +960,7 @@ void CGEEngine::switchMapping() {
assert(_horzLine);
debugC(1, kCGEDebugEngine, "CGEEngine::switchMapping()");
- if (_horzLine && _horzLine->_flags._hide) {
+ if (_horzLine && _horzLine->_flags.flags._hide) {
int i;
for (i = 0; i < kMapZCnt; i++) {
int j;
@@ -975,14 +975,14 @@ void CGEEngine::switchMapping() {
if (s->_w == kMapGridX && s->_h == kMapGridZ)
_snail_->addCom(kSnKill, -1, 0, s);
}
- _horzLine->_flags._hide = !_horzLine->_flags._hide;
+ _horzLine->_flags.flags._hide = !_horzLine->_flags.flags._hide;
}
void CGEEngine::killSprite() {
debugC(1, kCGEDebugEngine, "CGEEngine::killSprite()");
- _sprite->_flags._kill = true;
- _sprite->_flags._bDel = true;
+ _sprite->_flags.flags._kill = true;
+ _sprite->_flags.flags._bDel = true;
_snail_->addCom(kSnKill, -1, 0, _sprite);
_sprite = NULL;
}
@@ -1007,7 +1007,7 @@ void CGEEngine::pullSprite() {
if (spr) {
spr = spr->_next;
if (spr)
- ok = (!spr->_flags._slav);
+ ok = (!spr->_flags.flags._slav);
}
if (ok) {
_vga->_showQ->insert(_vga->_showQ->remove(_sprite), spr);
@@ -1058,7 +1058,7 @@ void CGEEngine::sayDebug() {
char *spH = DebugText + 37;
char *spF = DebugText + 41;
- if (!_debugLine->_flags._hide) {
+ if (!_debugLine->_flags.flags._hide) {
dwtom(_mouse->_x, absX, 10, 3);
dwtom(_mouse->_y, absY, 10, 3);
@@ -1083,7 +1083,7 @@ void CGEEngine::sayDebug() {
void CGEEngine::switchDebug() {
- _debugLine->_flags._hide = !_debugLine->_flags._hide;
+ _debugLine->_flags.flags._hide = !_debugLine->_flags.flags._hide;
}
@@ -1121,7 +1121,7 @@ void Sprite::touch(uint16 mask, int x, int y) {
_vm->optionTouch(_ref % 10, mask);
return;
}
- if (_flags._syst)
+ if (_flags.flags._syst)
return; // cannot access system sprites
if (_vm->_game) if (mask & kMouseLeftUp) {
mask &= ~kMouseLeftUp;
@@ -1130,7 +1130,7 @@ void Sprite::touch(uint16 mask, int x, int y) {
if ((mask & kMouseRightUp) && _snail->idle()) {
Sprite *ps = (_pocLight->_seqPtr) ? _pocket[_vm->_pocPtr] : NULL;
if (ps) {
- if (_flags._kept || _hero->distance(this) < kDistMax) {
+ if (_flags.flags._kept || _hero->distance(this) < kDistMax) {
if (works(ps)) {
_vm->feedSnail(ps, kTake);
} else
@@ -1139,18 +1139,18 @@ void Sprite::touch(uint16 mask, int x, int y) {
} else
_vm->tooFar();
} else {
- if (_flags._kept)
+ if (_flags.flags._kept)
mask |= kMouseLeftUp;
else {
if (_hero->distance(this) < kDistMax) {
///
- if (_flags._port) {
+ if (_flags.flags._port) {
if (_vm->findPocket(NULL) < 0)
_vm->pocFul();
else {
_snail->addCom(kSnReach, -1, -1, this);
_snail->addCom(kSnKeep, -1, -1, this);
- _flags._port = false;
+ _flags.flags._port = false;
}
} else {
if (_takePtr != NO_PTR) {
@@ -1168,7 +1168,7 @@ void Sprite::touch(uint16 mask, int x, int y) {
}
}
if ((mask & kMouseLeftUp) && _snail->idle()) {
- if (_flags._kept) {
+ if (_flags.flags._kept) {
int n;
for (n = 0; n < kPocketNX; n++) {
if (_pocket[n] == this) {
@@ -1319,11 +1319,11 @@ void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int
_sprite->_ref = ref;
_sprite->_cave = cav;
_sprite->_z = pos;
- _sprite->_flags._east = east;
- _sprite->_flags._port = port;
- _sprite->_flags._tran = tran;
- _sprite->_flags._kill = true;
- _sprite->_flags._bDel = true;
+ _sprite->_flags.flags._east = east;
+ _sprite->_flags.flags._port = port;
+ _sprite->_flags.flags._tran = tran;
+ _sprite->_flags.flags._kill = true;
+ _sprite->_flags.flags._bDel = true;
// Extract the filename, without the extension
strcpy(_sprite->_file, fname);
@@ -1390,7 +1390,7 @@ void CGEEngine::loadScript(const char *fname) {
_sprite = NULL;
loadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
if (_sprite && BkG)
- _sprite->_flags._back = true;
+ _sprite->_flags.flags._back = true;
}
if (! ok)
error("Bad INI line %d [%s]", lcnt, fname);
@@ -1452,7 +1452,7 @@ void CGEEngine::handleFrame() {
void CGEEngine::tick() {
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
if (spr->_time) {
- if (!spr->_flags._hide) {
+ if (!spr->_flags.flags._hide) {
if (--spr->_time == 0)
spr->tick();
}
@@ -1483,9 +1483,9 @@ void CGEEngine::runGame() {
_text->preload(100, 1000);
loadHeroXY();
- _cavLight->_flags._tran = true;
+ _cavLight->_flags.flags._tran = true;
_vga->_showQ->append(_cavLight);
- _cavLight->_flags._hide = true;
+ _cavLight->_flags.flags._hide = true;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
@@ -1500,7 +1500,7 @@ void CGEEngine::runGame() {
Common::copy(pocSeq, pocSeq + 7, seq);
_pocLight->setSeq(seq);
- _pocLight->_flags._tran = true;
+ _pocLight->_flags.flags._tran = true;
_pocLight->_time = 1;
_pocLight->_z = 120;
_vga->_showQ->append(_pocLight);
@@ -1527,8 +1527,8 @@ void CGEEngine::runGame() {
loadSprite("MINI", -1, 0, kMiniX, kMiniY);
expandSprite(_miniCave = _sprite); // NULL is ok
if (_miniCave) {
- _miniCave->_flags._kill = false;
- _miniCave->_flags._hide = true;
+ _miniCave->_flags.flags._kill = false;
+ _miniCave->_flags.flags._hide = true;
_miniShp[0] = new Bitmap(*_miniCave->shp());
_miniShpList = _miniCave->setShapeList(_miniShp);
postMiniStep(-1);
@@ -1543,16 +1543,16 @@ void CGEEngine::runGame() {
delete _shadow;
if ((_shadow = _sprite) != NULL) {
_shadow->_ref = 2;
- _shadow->_flags._tran = true;
- _shadow->_flags._kill = false;
- _hero->_flags._shad = true;
+ _shadow->_flags.flags._tran = true;
+ _shadow->_flags.flags._kill = false;
+ _hero->_flags.flags._shad = true;
_vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero);
}
}
}
_infoLine->gotoxy(kInfoX, kInfoY);
- _infoLine->_flags._tran = true;
+ _infoLine->_flags.flags._tran = true;
_infoLine->update(NULL);
_vga->_showQ->insert(_infoLine);
@@ -1634,8 +1634,8 @@ bool CGEEngine::showTitle(const char *name) {
bool userOk = false;
Sprite D(this, LB);
- D._flags._kill = true;
- D._flags._bDel = true;
+ D._flags.flags._kill = true;
+ D._flags.flags._bDel = true;
D.center();
D.show(2);
@@ -1737,9 +1737,9 @@ void CGEEngine::cge_main() {
if (!kSavegame0File::exist(kSavegame0Name))
_mode = 2;
- _debugLine->_flags._hide = true;
+ _debugLine->_flags.flags._hide = true;
if (_horzLine)
- _horzLine->_flags._hide = true;
+ _horzLine->_flags.flags._hide = true;
if (_music && _soundOk)
_midiPlayer.loadMidi(0);