diff options
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/various.cpp | 114 | ||||
-rw-r--r-- | engines/cine/various.h | 2 |
2 files changed, 78 insertions, 38 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index aa1c22c165..8687699a44 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -557,12 +557,20 @@ int16 selectSubObject(int16 x, int16 y, int16 param) { } } + if (selectedObject >= 20) + error("Invalid value for selectedObject: %d", selectedObject); return objListTab[selectedObject]; } -// TODO: Make separate functions for Future Wars's and Operation Stealth's version of this function, this is getting too messy -// TODO: Add support for using the different prepositions for different verbs (Doesn't work currently) void makeCommandLine() { + if (g_cine->getGameType() == Cine::GType_FW) + makeFWCommandLine(); + else + makeOSCommandLine(); +} + +// TODO: Add support for using the different prepositions for different verbs (Doesn't work currently) +void makeOSCommandLine() { uint16 x, y; commandVar1 = 0; @@ -578,28 +586,16 @@ void makeCommandLine() { int16 si; getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); - - if (g_cine->getGameType() == Cine::GType_FW) { - si = selectSubObject(x, y + 8, -2); - } else { - si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]); - } + si = selectSubObject(x, y + 8, -subObjectUseTable[playerCommand]); if (si < 0) { - if (g_cine->getGameType() == Cine::GType_OS) { - canUseOnObject = 0; - } else { // Future Wars - playerCommand = -1; - g_cine->_commandBuffer = ""; - } + canUseOnObject = 0; } else { - if (g_cine->getGameType() == Cine::GType_OS) { - if (si >= 8000) { - si -= 8000; - canUseOnObject = canUseOnItemTable[playerCommand]; - } else { - canUseOnObject = 0; - } + if (si >= 8000) { + si -= 8000; + canUseOnObject = canUseOnItemTable[playerCommand]; + } else { + canUseOnObject = 0; } commandVar3[0] = si; @@ -607,27 +603,21 @@ void makeCommandLine() { g_cine->_commandBuffer += " "; g_cine->_commandBuffer += g_cine->_objectTable[commandVar3[0]].name; g_cine->_commandBuffer += " "; - if (g_cine->getGameType() == Cine::GType_OS) { - g_cine->_commandBuffer += commandPrepositionTable[playerCommand]; - } else { // Future Wars - g_cine->_commandBuffer += defaultCommandPreposition; - } + g_cine->_commandBuffer += commandPrepositionTable[playerCommand]; } } - if (g_cine->getGameType() == Cine::GType_OS || !(playerCommand != -1 && choiceResultTable[playerCommand] == 2)) { - if (playerCommand == 2) { - getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); - CursorMan.showMouse(false); - processInventory(x, y + 8); - playerCommand = -1; - commandVar1 = 0; - g_cine->_commandBuffer = ""; - CursorMan.showMouse(true); - } + if (playerCommand == 2) { + getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); + CursorMan.showMouse(false); + processInventory(x, y + 8); + playerCommand = -1; + commandVar1 = 0; + g_cine->_commandBuffer = ""; + CursorMan.showMouse(true); } - if (g_cine->getGameType() == Cine::GType_OS && playerCommand != 2) { + if (playerCommand != 2) { if (playerCommand != -1 && canUseOnObject != 0) { // call use on sub object int16 si; @@ -665,7 +655,55 @@ void makeCommandLine() { } } - if (g_cine->getGameType() == Cine::GType_OS || !disableSystemMenu) { + isDrawCommandEnabled = 1; + renderer->setCommand(g_cine->_commandBuffer); +} + +// TODO: Add support for using the different prepositions for different verbs (Doesn't work currently) +void makeFWCommandLine() { + uint16 x, y; + + commandVar1 = 0; + commandVar2 = -10; + + if (playerCommand != -1) { + g_cine->_commandBuffer = defaultActionCommand[playerCommand]; + } else { + g_cine->_commandBuffer = ""; + } + + if ((playerCommand != -1) && (choiceResultTable[playerCommand] == 2)) { // need object selection? + int16 si; + + getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); + si = selectSubObject(x, y + 8, -2); + + if (si < 0) { + playerCommand = -1; + g_cine->_commandBuffer = ""; + } else { + commandVar3[0] = si; + commandVar1 = 1; + g_cine->_commandBuffer += " "; + g_cine->_commandBuffer += g_cine->_objectTable[commandVar3[0]].name; + g_cine->_commandBuffer += " "; + g_cine->_commandBuffer += defaultCommandPreposition; + } + } + + if (!(playerCommand != -1 && choiceResultTable[playerCommand] == 2)) { + if (playerCommand == 2) { + getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); + CursorMan.showMouse(false); + processInventory(x, y + 8); + playerCommand = -1; + commandVar1 = 0; + g_cine->_commandBuffer = ""; + CursorMan.showMouse(true); + } + } + + if (!disableSystemMenu) { isDrawCommandEnabled = 1; renderer->setCommand(g_cine->_commandBuffer); } diff --git a/engines/cine/various.h b/engines/cine/various.h index 04f2d47743..eb6312997d 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -37,6 +37,8 @@ void initLanguage(Common::Language lang); int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue = false); void makeCommandLine(); +void makeFWCommandLine(); +void makeOSCommandLine(); void makeActionMenu(); void waitPlayerInput(); void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4); |