diff options
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/anim.cpp | 2 | ||||
-rw-r--r-- | engines/cine/anim.h | 2 | ||||
-rw-r--r-- | engines/cine/cine.cpp | 19 | ||||
-rw-r--r-- | engines/cine/gfx.cpp | 55 | ||||
-rw-r--r-- | engines/cine/main_loop.cpp | 4 | ||||
-rw-r--r-- | engines/cine/object.cpp | 9 | ||||
-rw-r--r-- | engines/cine/object.h | 15 | ||||
-rw-r--r-- | engines/cine/various.cpp | 15 | ||||
-rw-r--r-- | engines/cine/various.h | 4 |
9 files changed, 83 insertions, 42 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index c19435c59a..c2c815596e 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -49,7 +49,7 @@ struct AnimHeader2Struct { uint16 field_E; }; -AnimData animDataTable[NUM_MAX_ANIMDATA]; +Common::Array<AnimData> animDataTable; static const AnimDataEntry transparencyData[] = { {"ALPHA", 0xF}, diff --git a/engines/cine/anim.h b/engines/cine/anim.h index 317654064b..8b1541eb3f 100644 --- a/engines/cine/anim.h +++ b/engines/cine/anim.h @@ -150,7 +150,7 @@ public: #define NUM_MAX_ANIMDATA 255 -extern AnimData animDataTable[NUM_MAX_ANIMDATA]; +extern Common::Array<AnimData> animDataTable; void freeAnimDataTable(void); void freeAnimDataRange(byte startIdx, byte numIdx); diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 127d390f66..c30cac63a5 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -124,6 +124,22 @@ int CineEngine::modifyGameSpeed(int speedChange) { } void CineEngine::initialize() { + // Resize object table to its correct size and reset all its elements + objectTable.resize(NUM_MAX_OBJECT); + resetObjectTable(); + + // Resize animation data table to its correct size and reset all its elements + animDataTable.resize(NUM_MAX_ANIMDATA); + freeAnimDataTable(); + + // Resize zone data table to its correct size and reset all its elements + zoneData.resize(NUM_MAX_ZONE); + Common::set_to(zoneData.begin(), zoneData.end(), 0); + + // Resize zone query table to its correct size and reset all its elements + zoneQuery.resize(NUM_MAX_ZONE); + Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0); + _timerDelayMultiplier = 12; // Set default speed setupOpcodes(); @@ -160,8 +176,7 @@ void CineEngine::initialize() { freeAnimDataTable(); overlayList.clear(); messageTable.clear(); - - memset(objectTable, 0, sizeof(objectTable)); + resetObjectTable(); var8 = 0; diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index b882c9760e..c6c5faf464 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -276,9 +276,11 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, byte colo /*! \brief Draw rectangle on screen * \param x Top left corner coordinate * \param y Top left corner coordinate - * \param width Rectangle width - * \param height Rectangle height + * \param width Rectangle width (Negative values draw the box horizontally flipped) + * \param height Rectangle height (Negative values draw the box vertically flipped) * \param color Fill color + * \note Rectangle's drawn width is always at least one. + * \note Rectangle's drawn height is always at least one. */ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) { int i; @@ -313,12 +315,18 @@ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) { height = 0; } - // Draw the box if it's not empty - if (width > 0 && height > 0) { - byte *dest = _backBuffer + y * 320 + x; - for (i = 0; i < height; i++) { - memset(dest + i * 320, color, width); - } + // Make width and height at least one + // which forces this function to always draw something. + // This fixes at least the showing of the oxygen gauge meter in + // Operation Stealth's first arcade sequence where this function + // is called with a height of zero. + width = MAX(1, width); + height = MAX(1, height); + + // Draw the filled rectangle + byte *dest = _backBuffer + y * 320 + x; + for (i = 0; i < height; i++) { + memset(dest + i * 320, color, width); } } @@ -428,7 +436,7 @@ void FWRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { switch (it->type) { // color sprite case 0: - sprite = animDataTable + objectTable[it->objIdx].frame; + sprite = &animDataTable[objectTable[it->objIdx].frame]; len = sprite->_realWidth * sprite->_height; mask = new byte[len]; memcpy(mask, sprite->mask(), len); @@ -463,7 +471,7 @@ void FWRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { // bitmap case 4: assert(it->objIdx < NUM_MAX_OBJECT); - obj = objectTable + it->objIdx; + obj = &objectTable[it->objIdx]; if (obj->frame < 0) { return; @@ -1066,7 +1074,7 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { if (objectTable[it->objIdx].frame < 0) { break; } - sprite = animDataTable + objectTable[it->objIdx].frame; + sprite = &animDataTable[objectTable[it->objIdx].frame]; len = sprite->_realWidth * sprite->_height; mask = new byte[len]; generateMask(sprite->data(), mask, len, objectTable[it->objIdx].part); @@ -1099,8 +1107,8 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { case 20: assert(it->objIdx < NUM_MAX_OBJECT); var5 = it->x; // A global variable updated here! - obj = objectTable + it->objIdx; - sprite = animDataTable + obj->frame; + obj = &objectTable[it->objIdx]; + sprite = &animDataTable[obj->frame]; if (obj->frame < 0 || it->x < 0 || it->x > 8 || !_bgTable[it->x].bg || sprite->_bpp != 1) { break; @@ -1109,13 +1117,24 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y); break; - // TODO: Figure out what this overlay type is and name it - // TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing) + // FIXME: Looking at Operation Stealth's disassembly I can't find any codepath that + // will draw a type 21 overlay. But looking at the first arcade sequence's scripts + // it looks like the oxygen gauge meter is implemented using a type 21 overlay. + // So for the time being I'm simply drawing type 21 overlays as type 22 overlays + // and hoping for the best. + // TODO: Check how the original game looks under DOSBox to see if the oxygen gauge works in it + case 21: + // A filled rectangle: case 22: { + // TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing). assert(it->objIdx < NUM_MAX_OBJECT); - obj = objectTable + it->objIdx; - byte transCol = obj->part & 0x0F; - drawPlainBox(obj->x, obj->y, obj->frame, obj->costume, transCol); + obj = &objectTable[it->objIdx]; + byte color = obj->part & 0x0F; + int width = obj->frame; + int height = obj->costume; + drawPlainBox(obj->x, obj->y, width, height, color); + debug(5, "renderOverlay: type=%d, x=%d, y=%d, width=%d, height=%d, color=%d", + it->type, obj->x, obj->y, width, height, color); break; } diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index 9361eb3822..3b0dc80bfb 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -333,9 +333,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { // Clear the zoneQuery table (Operation Stealth specific) if (g_cine->getGameType() == Cine::GType_OS) { - for (uint i = 0; i < NUM_MAX_ZONE; i++) { - zoneQuery[i] = 0; - } + Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0); } if (g_cine->getGameType() == Cine::GType_OS) { diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp index c02e01c8ce..9781975f7c 100644 --- a/engines/cine/object.cpp +++ b/engines/cine/object.cpp @@ -35,9 +35,16 @@ namespace Cine { -objectStruct objectTable[NUM_MAX_OBJECT]; +Common::Array<objectStruct> objectTable; Common::List<overlay> overlayList; +/*! \brief Resets all elements in the object table. */ +void resetObjectTable() { + for (Common::Array<objectStruct>::iterator it = objectTable.begin(); it != objectTable.end(); it++) { + it->clear(); + } +} + void loadObject(char *pObjectName) { uint16 numEntry; uint16 entrySize; diff --git a/engines/cine/object.h b/engines/cine/object.h index 7ad65eb75f..3bf6cdcc42 100644 --- a/engines/cine/object.h +++ b/engines/cine/object.h @@ -38,6 +38,17 @@ struct objectStruct { int16 costume; char name[20]; uint16 part; + + /*! \brief Sets all member variables to zero. */ + void clear() { + this->x = 0; + this->y = 0; + this->mask = 0; + this->frame = 0; + this->costume = 0; + memset(this->name, 0, sizeof(this->name)); + this->part = 0; + } }; struct overlay { @@ -52,10 +63,10 @@ struct overlay { #define NUM_MAX_OBJECT 255 #define NUM_MAX_VAR 255 -extern objectStruct objectTable[NUM_MAX_OBJECT]; - +extern Common::Array<objectStruct> objectTable; extern Common::List<overlay> overlayList; +void resetObjectTable(); void loadObject(char *pObjectName); void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4); void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue); diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 0ead13e3ab..2fe2701e52 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -124,8 +124,8 @@ static const int16 canUseOnItemTable[] = { 1, 0, 0, 1, 1, 0, 0 }; CommandeType objectListCommand[20]; int16 objListTab[20]; -uint16 zoneData[NUM_MAX_ZONE]; -uint16 zoneQuery[NUM_MAX_ZONE]; //!< Only exists in Operation Stealth +Common::Array<uint16> zoneData; +Common::Array<uint16> zoneQuery; //!< Only exists in Operation Stealth /*! \brief Move the player character using the keyboard * \param x Negative values move left, positive right, zero not at all @@ -616,16 +616,7 @@ void CineEngine::resetEngine() { relTable.clear(); scriptTable.clear(); messageTable.clear(); - - for (int i = 0; i < NUM_MAX_OBJECT; i++) { - objectTable[i].x = 0; - objectTable[i].y = 0; - objectTable[i].part = 0; - objectTable[i].name[0] = 0; - objectTable[i].frame = 0; - objectTable[i].mask = 0; - objectTable[i].costume = 0; - } + resetObjectTable(); globalVars.reset(); diff --git a/engines/cine/various.h b/engines/cine/various.h index acab15e235..926a1821d9 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -127,8 +127,8 @@ struct SelectedObjStruct { }; #define NUM_MAX_ZONE 16 -extern uint16 zoneData[NUM_MAX_ZONE]; -extern uint16 zoneQuery[NUM_MAX_ZONE]; +extern Common::Array<uint16> zoneData; +extern Common::Array<uint16> zoneQuery; void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5); |