diff options
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r-- | engines/dm/dm.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index d9ffd32298..15a397b92a 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -542,7 +542,7 @@ void DMEngine::processEntrance() { } while (_newGameFl == kDMCommandEntranceDrawCredits); //Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch - _sound->play(k01_soundSWITCH, 112, 0x40, 0x40); + _sound->play(kDMSoundIndexSwitch, 112, 0x40, 0x40); delay(20); _eventMan->showMouse(); if (_newGameFl) @@ -595,7 +595,7 @@ void DMEngine::endGame(bool doNotDrawCreditsOnly) { _eventMan->_primaryKeyboardInput = nullptr; _eventMan->_secondaryKeyboardInput = nullptr; if (doNotDrawCreditsOnly && !_gameWon) { - _sound->requestPlay(k06_soundSCREAM, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, kDMSoundModePlayImmediately); + _sound->requestPlay(kDMSoundIndexScream, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, kDMSoundModePlayImmediately); delay(240); } @@ -786,7 +786,7 @@ void DMEngine::openEntranceDoors() { for (uint16 animStep = 1; animStep < 32; ++animStep) { if ((animStep % 3) == 1) { // Strangerke: CHECKME: Earlier versions of the game were using G0565_puc_Graphic535_Sound02DoorRattle instead of k02_soundDOOR_RATTLE 2 - _sound->play(k02_soundDOOR_RATTLE, 145, 0x40, 0x40); + _sound->play(kDMSoundIndexDoorRattle, 145, 0x40, 0x40); } _displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparency, 200); @@ -939,7 +939,7 @@ void DMEngine::fuseSequence() { _projexpl->createExplosion(Thing::_explFireBall, attackId, lordChaosMapX, lordChaosMapY, kDMCreatureTypeSingleCenteredCreature); fuseSequenceUpdate(); } - _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized); + _sound->requestPlay(kDMSoundIndexBuzz, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized); lordGroup->_type = kDMCreatureTypeLordOrder; fuseSequenceUpdate(); for (int16 attackId = 55; attackId <= 255; attackId += 40) { @@ -948,7 +948,7 @@ void DMEngine::fuseSequence() { } for (int16 cycleCount = 3; cycleCount > 0; cycleCount--) { for (int16 switchCount = 4; switchCount > 0; switchCount--) { - _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized); + _sound->requestPlay(kDMSoundIndexBuzz, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized); lordGroup->_type = (switchCount & 0x0001) ? kDMCreatureTypeLordOrder : kDMCreatureTypeLordChaos; for (int16 fuseSequenceUpdateCount = cycleCount - 1; fuseSequenceUpdateCount >= 0; fuseSequenceUpdateCount--) fuseSequenceUpdate(); |