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-rw-r--r--engines/dm/champion.cpp2
-rw-r--r--engines/dm/dm.cpp10
-rw-r--r--engines/dm/eventman.cpp4
-rw-r--r--engines/dm/group.cpp14
-rw-r--r--engines/dm/inventory.cpp2
-rw-r--r--engines/dm/menus.cpp12
-rw-r--r--engines/dm/movesens.cpp24
-rw-r--r--engines/dm/projexpl.cpp12
-rw-r--r--engines/dm/projexpl.h71
-rw-r--r--engines/dm/timeline.cpp10
10 files changed, 81 insertions, 80 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index a8e655a913..dc05ebc5c7 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -217,7 +217,7 @@ bool ChampionMan::isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side)
return false;
}
- _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
decrementStamina(champIndex, getThrowingStaminaCost(curThing));
disableAction(champIndex, 4);
int16 experience = 8;
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index d9ffd32298..15a397b92a 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -542,7 +542,7 @@ void DMEngine::processEntrance() {
} while (_newGameFl == kDMCommandEntranceDrawCredits);
//Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch
- _sound->play(k01_soundSWITCH, 112, 0x40, 0x40);
+ _sound->play(kDMSoundIndexSwitch, 112, 0x40, 0x40);
delay(20);
_eventMan->showMouse();
if (_newGameFl)
@@ -595,7 +595,7 @@ void DMEngine::endGame(bool doNotDrawCreditsOnly) {
_eventMan->_primaryKeyboardInput = nullptr;
_eventMan->_secondaryKeyboardInput = nullptr;
if (doNotDrawCreditsOnly && !_gameWon) {
- _sound->requestPlay(k06_soundSCREAM, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
+ _sound->requestPlay(kDMSoundIndexScream, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
delay(240);
}
@@ -786,7 +786,7 @@ void DMEngine::openEntranceDoors() {
for (uint16 animStep = 1; animStep < 32; ++animStep) {
if ((animStep % 3) == 1) {
// Strangerke: CHECKME: Earlier versions of the game were using G0565_puc_Graphic535_Sound02DoorRattle instead of k02_soundDOOR_RATTLE 2
- _sound->play(k02_soundDOOR_RATTLE, 145, 0x40, 0x40);
+ _sound->play(kDMSoundIndexDoorRattle, 145, 0x40, 0x40);
}
_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparency, 200);
@@ -939,7 +939,7 @@ void DMEngine::fuseSequence() {
_projexpl->createExplosion(Thing::_explFireBall, attackId, lordChaosMapX, lordChaosMapY, kDMCreatureTypeSingleCenteredCreature);
fuseSequenceUpdate();
}
- _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized);
+ _sound->requestPlay(kDMSoundIndexBuzz, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized);
lordGroup->_type = kDMCreatureTypeLordOrder;
fuseSequenceUpdate();
for (int16 attackId = 55; attackId <= 255; attackId += 40) {
@@ -948,7 +948,7 @@ void DMEngine::fuseSequence() {
}
for (int16 cycleCount = 3; cycleCount > 0; cycleCount--) {
for (int16 switchCount = 4; switchCount > 0; switchCount--) {
- _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized);
+ _sound->requestPlay(kDMSoundIndexBuzz, lordChaosMapX, lordChaosMapY, kDMSoundModePlayIfPrioritized);
lordGroup->_type = (switchCount & 0x0001) ? kDMCreatureTypeLordOrder : kDMCreatureTypeLordChaos;
for (int16 fuseSequenceUpdateCount = cycleCount - 1; fuseSequenceUpdateCount >= 0; fuseSequenceUpdateCount--)
fuseSequenceUpdate();
diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp
index e98f108166..98828d990e 100644
--- a/engines/dm/eventman.cpp
+++ b/engines/dm/eventman.cpp
@@ -1028,7 +1028,7 @@ void EventManager::commandMoveParty(CommandType cmdType) {
damage |= _vm->_championMan->addPendingDamageAndWounds_getDamage(secondDamagedChampionIndex, 1, kDMWoundTorso | kDMWoundLegs, kDMAttackTypeSelf);
if (damage)
- _vm->_sound->requestPlay(k18_soundPARTY_DAMAGED, partyMapX, partyMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexPartyDamaged, partyMapX, partyMapY, kDMSoundModePlayImmediately);
} else {
isMovementBlocked = (_vm->_groupMan->groupGetThing(partyMapX, partyMapY) != Thing::_endOfList);
if (isMovementBlocked)
@@ -1174,7 +1174,7 @@ void EventManager::commandProcessType80ClickInDungeonView(int16 posX, int16 posY
Junk *junkPtr = (Junk*)_vm->_dungeonMan->getSquareFirstThingData(mapX, mapY);
if ((((Door*)junkPtr)->hasButton()) && _vm->_dungeonMan->_dungeonViewClickableBoxes[kDMViewCellDoorButtonOrWallOrn].isPointInside(posX, posY - 33)) {
_vm->_stopWaitingForPlayerInput = true;
- _vm->_sound->requestPlay(k01_soundSWITCH, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexSwitch, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
_vm->_moveSens->addEvent(k10_TMEventTypeDoor, mapX, mapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
return;
}
diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp
index aa29da916f..28253e8f1f 100644
--- a/engines/dm/group.cpp
+++ b/engines/dm/group.cpp
@@ -164,7 +164,7 @@ void GroupMan::dropGroupPossessions(int16 mapX, int16 mapY, Thing groupThing, So
} while ((currentThing = nextThing) != Thing::_endOfList);
if (soundMode != kDMSoundModeDoNotPlaySound)
- _vm->_sound->requestPlay(weaponDropped ? k00_soundMETALLIC_THUD : k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM, mapX, mapY, soundMode);
+ _vm->_sound->requestPlay(weaponDropped ? kDMSoundIndexMetallicThud : kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem, mapX, mapY, soundMode);
}
}
@@ -294,7 +294,7 @@ void GroupMan::dropCreatureFixedPossessions(CreatureType creatureType, int16 map
_vm->_moveSens->getMoveResult(nextUnusedThing, kDMMapXNotOnASquare, 0, mapX, mapY);
currFixedPossession = *fixedPossessions++;
}
- _vm->_sound->requestPlay(weaponDropped ? k00_soundMETALLIC_THUD : k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM, mapX, mapY, soundMode);
+ _vm->_sound->requestPlay(weaponDropped ? kDMSoundIndexMetallicThud : kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem, mapX, mapY, soundMode);
}
int16 GroupMan::getDirsWhereDestIsVisibleFromSource(int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY) {
@@ -893,7 +893,7 @@ T0209089_DoubleSquareMove:
AL0450_i_DestinationMapX = eventMapX;
AL0451_i_DestinationMapY = eventMapY;
AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction] * 2, AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction] * 2;
- _vm->_sound->requestPlay(k17_soundBUZZ, AL0450_i_DestinationMapX, AL0451_i_DestinationMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, AL0450_i_DestinationMapX, AL0451_i_DestinationMapY, kDMSoundModePlayIfPrioritized);
goto T0209061_MoveGroup;
}
}
@@ -1278,7 +1278,7 @@ int32 GroupMan::getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 crea
if (getFlag(aspect, kDMAspectMaskActiveGroupIsAttacking) && (creatureType == kDMCreatureTypeAnimatedArmour)) {
if (_vm->getRandomNumber(2)) {
toggleFlag(aspect, kDMAspectMaskActiveGroupFlipBitmap);
- _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _currentGroupMapX, _currentGroupMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight, _currentGroupMapX, _currentGroupMapY, kDMSoundModePlayIfPrioritized);
}
} else if (!getFlag(aspect, kDMAspectMaskActiveGroupIsAttacking) || !getFlag(creatureGraphicInfo, kDMCreatureMaskFlipDuringAttack)) {
if (_vm->getRandomNumber(2))
@@ -1475,7 +1475,7 @@ bool GroupMan::isCreatureAttacking(Group *group, int16 mapX, int16 mapY, uint16
int16 kineticEnergy = (creatureInfo->_attack >> 2) + 1;
kineticEnergy += _vm->getRandomNumber(kineticEnergy);
kineticEnergy += _vm->getRandomNumber(kineticEnergy);
- _vm->_sound->requestPlay(k13_soundSPELL, mapX, mapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexSpell, mapX, mapY, kDMSoundModePlayImmediately);
_vm->_projexpl->createProjectile(projectileThing, mapX, mapY, targetCell, (Direction)_currGroupPrimaryDirToParty, CLIP<byte>(20, kineticEnergy, 255), creatureInfo->_dexterity, 8);
} else {
int16 championIndex;
@@ -1615,7 +1615,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {
int16 damage = _vm->_championMan->addPendingDamageAndWounds_getDamage(champIndex, attack, allowedWound, creatureInfo._attackType);
if (damage) {
- _vm->_sound->requestPlay(k09_soundCHAMPION_0_DAMAGED + champIndex, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayOneTickLater);
+ _vm->_sound->requestPlay(kDMSoundIndexChampion0Damaged + champIndex, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayOneTickLater);
uint16 poisonAttack = creatureInfo._poisonAttack;
if (poisonAttack && _vm->getRandomNumber(2)) {
@@ -1767,7 +1767,7 @@ Thing GroupMan::groupGetGenerated(CreatureType creatureType, int16 healthMultipl
(in which case the thing is referenced in the event) */
return Thing::_none;
}
- _vm->_sound->requestPlay(k17_soundBUZZ, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, mapX, mapY, kDMSoundModePlayIfPrioritized);
return groupThing;
}
diff --git a/engines/dm/inventory.cpp b/engines/dm/inventory.cpp
index 608fadc759..633237945d 100644
--- a/engines/dm/inventory.cpp
+++ b/engines/dm/inventory.cpp
@@ -1018,7 +1018,7 @@ void InventoryMan::clickOnMouth() {
_vm->_championMan->_champions[_vm->_championMan->_leaderIndex]._load += _vm->_dungeonMan->getObjectWeight(handThing) - handThingWeight;
setFlag(_vm->_championMan->_champions[_vm->_championMan->_leaderIndex]._attributes, kDMAttributeLoad);
}
- _vm->_sound->requestPlay(k08_soundSWALLOW, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexSwallow, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
setFlag(curChampion->_attributes, kDMAttributeStatistics);
if (_panelContent == kDMPanelContentFoodWaterPoisoned)
diff --git a/engines/dm/menus.cpp b/engines/dm/menus.cpp
index 317368e94f..0b9368b483 100644
--- a/engines/dm/menus.cpp
+++ b/engines/dm/menus.cpp
@@ -1106,10 +1106,10 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) {
case kDMActionSwing:
case kDMActionChop:
if ((Square(targetSquare).getType() == kDMElementTypeDoor) && (Square(targetSquare).getDoorState() == kDMDoorStateClosed)) {
- _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
actionDisabledTicks = 6;
_vm->_groupMan->groupIsDoorDestoryedByAttack(nextMapX, nextMapY, _vm->_championMan->getStrength(champIndex, kDMSlotActionHand), false, 2);
- _vm->_sound->requestPlay(k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayOneTickLater);
+ _vm->_sound->requestPlay(kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayOneTickLater);
break;
}
case kDMActionDisrupt:
@@ -1136,9 +1136,9 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) {
case kDMActionBrandish:
case kDMActionBlowHorn:
if (actionIndex == kDMActionWarCry)
- _vm->_sound->requestPlay(k28_soundWAR_CRY, nextMapX, nextMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexWarCry, nextMapX, nextMapY, kDMSoundModePlayImmediately);
else if (actionIndex == kDMActionBlowHorn)
- _vm->_sound->requestPlay(k25_soundBLOW_HORN, nextMapX, nextMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexBlowHorn, nextMapX, nextMapY, kDMSoundModePlayImmediately);
actionPerformed = isGroupFrightenedByAction(champIndex, actionIndex, nextMapX, nextMapY);
break;
@@ -1175,7 +1175,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) {
setChampionDirectionToPartyDirection(curChampion);
Thing removedObject = _vm->_championMan->getObjectRemovedFromSlot(champIndex, kDMSlotReadyHand);
- _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
_vm->_championMan->championShootProjectile(curChampion, removedObject, weaponInfoActionHand->_kineticEnergy + weaponInfoReadyHand->_kineticEnergy, (weaponInfoActionHand->getShootAttack() + _vm->_championMan->getSkillLevel(champIndex, kDMSkillShoot)) << 1, stepEnergy);
}
break;
@@ -1482,7 +1482,7 @@ bool MenuMan::isMeleeActionPerformed(int16 champIndex, Champion *champ, int16 ac
0 /* FUSE */
};
- _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
if (_actionTargetGroupThing == Thing::_endOfList)
return false;
diff --git a/engines/dm/movesens.cpp b/engines/dm/movesens.cpp
index 5ad6ac8451..1034f271fa 100644
--- a/engines/dm/movesens.cpp
+++ b/engines/dm/movesens.cpp
@@ -182,7 +182,7 @@ bool MovesensMan::sensorIsTriggeredByClickOnWall(int16 mapX, int16 mapY, uint16
if (!doNotTriggerSensor) {
atLeastOneSensorWasTriggered = true;
if (currentSensor->getAttrAudibleA())
- _vm->_sound->requestPlay(k01_soundSWITCH, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexSwitch, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
if (!_vm->_championMan->_leaderEmptyHanded && ((processedSensorType == kDMSensorWallOrnClickWithSpecObjRemoved) || (processedSensorType == kDMSensorWallOrnClickWithSpecObjRemovedRotateSensors) || (processedSensorType == kDMSensorWallOrnClickWithSpecObjRemovedSensor))) {
Thing *leaderThing = (Thing *)_vm->_dungeonMan->getThingData(leaderHandObject);
@@ -279,7 +279,7 @@ bool MovesensMan::getMoveResult(Thing thing, int16 mapX, int16 mapY, int16 destM
_vm->_dungeonMan->_partyMapX = destMapX;
_vm->_dungeonMan->_partyMapY = destMapY;
if (teleporter->isAudible())
- _vm->_sound->requestPlay(k17_soundBUZZ, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
drawDungeonViewWhileFalling = true;
if (teleporter->getAbsoluteRotation())
@@ -289,7 +289,7 @@ bool MovesensMan::getMoveResult(Thing thing, int16 mapX, int16 mapY, int16 destM
} else {
if (thingType == kDMThingTypeGroup) {
if (teleporter->isAudible())
- _vm->_sound->requestPlay(k17_soundBUZZ, destMapX, destMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, destMapX, destMapY, kDMSoundModePlayIfPrioritized);
moveGroupResult = getTeleporterRotatedGroupResult(teleporter, thing, mapIndexSource);
} else {
@@ -327,7 +327,7 @@ bool MovesensMan::getMoveResult(Thing thing, int16 mapX, int16 mapY, int16 destM
_vm->_championMan->decrementStamina(championIdx, ((curChampion->_load * 25) / _vm->_championMan->getMaximumLoad(curChampion)) + 1);
}
} else if (_vm->_championMan->getDamagedChampionCount(20, kDMWoundLegs | kDMWoundFeet, kDMAttackTypeSelf))
- _vm->_sound->requestPlay(k06_soundSCREAM, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
+ _vm->_sound->requestPlay(kDMSoundIndexScream, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayImmediately);
}
_useRopeToClimbDownPit = false;
} else if (thingType == kDMThingTypeGroup) {
@@ -614,7 +614,7 @@ int16 MovesensMan::getSound(CreatureType creatureType) {
case kDMCreatureTypeVexirk:
case kDMCreatureTypeAntman:
case kDMCreatureTypeDemon:
- return k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON;
+ return kDMSoundIndexMoveMummyTrolinAntmanStoneGolemGiggleVexirkDemon;
case kDMCreatureTypeGiantScorpion:
case kDMCreatureTypePainRat:
case kDMCreatureTypeRuster:
@@ -622,19 +622,19 @@ int16 MovesensMan::getSound(CreatureType creatureType) {
case kDMCreatureTypeRockpile:
case kDMCreatureTypeMagentaWorm:
case kDMCreatureTypeOitu:
- return k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU;
+ return kDMSoundIndexMoveScreamerRocksWormPainRatHellHoundRusterScorpionsOitu;
case kDMCreatureTypeRedDragon:
- return k32_soundMOVE_RED_DRAGON;
+ return kDMSoundIndexMoveRedDragon;
case kDMCreatureTypeSkeleton:
- return k33_soundMOVE_SKELETON;
+ return kDMSoundIndexMoveSkeletton;
case kDMCreatureTypeAnimatedArmour:
- return k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT;
+ return kDMSoundIndexMoveAnimatedArmorDethKnight;
case kDMCreatureTypeSwampSlime:
case kDMCreatureTypeWaterElemental:
- return k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL;
+ return kDMSoundIndexMoveSlimesDevilWaterElemental;
case kDMCreatureTypeCouatl:
case kDMCreatureTypeGiantWasp:
- return k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER;
+ return kDMSoundIndexMoveCouatlGiantWaspMuncher;
}
return 35;
@@ -840,7 +840,7 @@ void MovesensMan::processThingAdditionOrRemoval(uint16 mapX, uint16 mapY, Thing
continue;
if (curSensor->getAttrAudibleA())
- _vm->_sound->requestPlay(k01_soundSWITCH, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexSwitch, mapX, mapY, kDMSoundModePlayIfPrioritized);
triggerEffect(curSensor, curSensorEffect, mapX, mapY, (uint16)kDMCellAny); // this will wrap around
continue;
diff --git a/engines/dm/projexpl.cpp b/engines/dm/projexpl.cpp
index cc6cb9a523..81751a0bfc 100644
--- a/engines/dm/projexpl.cpp
+++ b/engines/dm/projexpl.cpp
@@ -212,11 +212,11 @@ bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, in
} else {
uint16 soundIndex;
if ((projectileAssociatedThing).getType() == kDMThingTypeWeapon)
- soundIndex = k00_soundMETALLIC_THUD;
+ soundIndex = kDMSoundIndexMetallicThud;
else if (projectileAssociatedThing == Thing::_explPoisonBolt)
- soundIndex = k13_soundSPELL;
+ soundIndex = kDMSoundIndexSpell;
else
- soundIndex = k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM;
+ soundIndex = kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem;
_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
}
@@ -304,10 +304,10 @@ void ProjExpl::createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
explosion->setType(explThing.toUint16() - Thing::_firstExplosion.toUint16());
explosion->setAttack(attack);
if (explThing.toUint16() < Thing::_explHarmNonMaterial.toUint16()) {
- uint16 soundIndex = (attack > 80) ? k05_soundSTRONG_EXPLOSION : k20_soundWEAK_EXPLOSION;
+ uint16 soundIndex = (attack > 80) ? kDMSoundIndexStrongExplosion : kDMSoundIndexWeakExplosion;
_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
} else if (explThing != Thing::_explSmoke)
- _vm->_sound->requestPlay(k13_soundSPELL, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexSpell, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
_vm->_dungeonMan->linkThingToList(unusedThing, Thing(0), projectileMapX, projectileMapY);
TimelineEvent newEvent;
@@ -525,7 +525,7 @@ void ProjExpl::processEvent25(TimelineEvent *event) {
break;
case 0xFFE4:
explosion->setType(explosion->getType() + 1);
- _vm->_sound->requestPlay(k05_soundSTRONG_EXPLOSION, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexStrongExplosion, mapX, mapY, kDMSoundModePlayIfPrioritized);
AddEventFl = true;
break;
case 0xFFA8:
diff --git a/engines/dm/projexpl.h b/engines/dm/projexpl.h
index c11d62ecbc..9ed636aff5 100644
--- a/engines/dm/projexpl.h
+++ b/engines/dm/projexpl.h
@@ -37,40 +37,42 @@ enum KillOutcome {
kDMKillOutcomeAllCreaturesInGroup = 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
};
-#define k00_soundMETALLIC_THUD 0 // @ C00_SOUND_METALLIC_THUD
-#define k01_soundSWITCH 1 // @ C01_SOUND_SWITCH
-#define k02_soundDOOR_RATTLE 2 // @ C02_SOUND_DOOR_RATTLE
-#define k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON
-#define k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM
-#define k05_soundSTRONG_EXPLOSION 5 // @ C05_SOUND_STRONG_EXPLOSION
-#define k06_soundSCREAM 6 // @ C06_SOUND_SCREAM
-#define k07_soundATTACK_MUMMY_GHOST_RIVE 7 // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE
-#define k08_soundSWALLOW 8 // @ C08_SOUND_SWALLOW
-#define k09_soundCHAMPION_0_DAMAGED 9 // @ C09_SOUND_CHAMPION_0_DAMAGED
-#define k10_soundCHAMPION_1_DAMAGED 10 // @ C10_SOUND_CHAMPION_1_DAMAGED
-#define k11_soundCHAMPION_2_DAMAGED 11 // @ C11_SOUND_CHAMPION_2_DAMAGED
-#define k12_soundCHAMPION_3_DAMAGED 12 // @ C12_SOUND_CHAMPION_3_DAMAGED
-#define k13_soundSPELL 13 // @ C13_SOUND_SPELL
-#define k14_soundATTACK_SCREAMER_OITU 14 // @ C14_SOUND_ATTACK_SCREAMER_OITU
-#define k15_soundATTACK_GIANT_SCORPION_SCORPION 15 // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION
-#define k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT
-#define k17_soundBUZZ 17 // @ C17_SOUND_BUZZ
-#define k18_soundPARTY_DAMAGED 18 // @ C18_SOUND_PARTY_DAMAGED
-#define k19_soundATTACK_MAGENTA_WORM_WORM 19 // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM
-#define k20_soundWEAK_EXPLOSION 20 // @ C20_SOUND_WEAK_EXPLOSION
-#define k21_soundATTACK_GIGGLER 21 // @ C21_SOUND_ATTACK_GIGGLER
-#define k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT
-#define k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER
-#define k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON
-#define k25_soundBLOW_HORN 25 // @ C25_SOUND_BLOW_HORN
-#define k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU
-#define k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL
-#define k28_soundWAR_CRY 28 // @ C28_SOUND_WAR_CRY
-#define k29_soundATTACK_ROCK_ROCKPILE 29 // @ C29_SOUND_ATTACK_ROCK_ROCKPILE
-#define k30_soundATTACK_WATER_ELEMENTAL 30 // @ C30_SOUND_ATTACK_WATER_ELEMENTAL
-#define k31_soundATTACK_COUATL 31 // @ C31_SOUND_ATTACK_COUATL
-#define k32_soundMOVE_RED_DRAGON 32 // @ C32_SOUND_MOVE_RED_DRAGON
-#define k33_soundMOVE_SKELETON 33 // @ C33_SOUND_MOVE_SKELETON
+enum SoundIndex {
+ kDMSoundIndexMetallicThud = 0, // @ C00_SOUND_METALLIC_THUD
+ kDMSoundIndexSwitch = 1, // @ C01_SOUND_SWITCH
+ kDMSoundIndexDoorRattle = 2, // @ C02_SOUND_DOOR_RATTLE
+ kDMSoundIndexAttackPainRatHellHoundRedDragon = 3, // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON
+ kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem = 4, // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM
+ kDMSoundIndexStrongExplosion = 5, // @ C05_SOUND_STRONG_EXPLOSION
+ kDMSoundIndexScream = 6, // @ C06_SOUND_SCREAM
+ kDMSoundIndexAttackMummyGhostRive = 7, // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE
+ kDMSoundIndexSwallow = 8, // @ C08_SOUND_SWALLOW
+ kDMSoundIndexChampion0Damaged = 9, // @ C09_SOUND_CHAMPION_0_DAMAGED
+ kDMSoundIndexChampion1Damaged = 10, // @ C10_SOUND_CHAMPION_1_DAMAGED
+ kDMSoundIndexChampion2Damaged = 11, // @ C11_SOUND_CHAMPION_2_DAMAGED
+ kDMSoundIndexChampion3Damaged = 12, // @ C12_SOUND_CHAMPION_3_DAMAGED
+ kDMSoundIndexSpell = 13, // @ C13_SOUND_SPELL
+ kDMSoundIndexAttackScreamerOitu = 14, // @ C14_SOUND_ATTACK_SCREAMER_OITU
+ kDMSoundIndexAttackGiantScorpion = 15, // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION
+ kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight = 16, // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT
+ kDMSoundIndexBuzz = 17, // @ C17_SOUND_BUZZ
+ kDMSoundIndexPartyDamaged = 18, // @ C18_SOUND_PARTY_DAMAGED
+ kDMSoundIndexAttackMagentaWorm = 19, // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM
+ kDMSoundIndexWeakExplosion = 20, // @ C20_SOUND_WEAK_EXPLOSION
+ kDMSoundIndexAttackGiggler = 21, // @ C21_SOUND_ATTACK_GIGGLER
+ kDMSoundIndexMoveAnimatedArmorDethKnight = 22, // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT
+ kDMSoundIndexMoveCouatlGiantWaspMuncher = 23, // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER
+ kDMSoundIndexMoveMummyTrolinAntmanStoneGolemGiggleVexirkDemon = 24, // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON
+ kDMSoundIndexBlowHorn = 25, // @ C25_SOUND_BLOW_HORN
+ kDMSoundIndexMoveScreamerRocksWormPainRatHellHoundRusterScorpionsOitu = 26, // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU
+ kDMSoundIndexMoveSlimesDevilWaterElemental = 27, // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL
+ kDMSoundIndexWarCry = 28, // @ C28_SOUND_WAR_CRY
+ kDMSoundIndexAttackRocks = 29, // @ C29_SOUND_ATTACK_ROCK_ROCKPILE
+ kDMSoundIndexAttackWaterElemental = 30, // @ C30_SOUND_ATTACK_WATER_ELEMENTAL
+ kDMSoundIndexAttackCouatl = 31, // @ C31_SOUND_ATTACK_COUATL
+ kDMSoundIndexMoveRedDragon = 32, // @ C32_SOUND_MOVE_RED_DRAGON
+ kDMSoundIndexMoveSkeletton = 33 // @ C33_SOUND_MOVE_SKELETON
+};
#define M31_setMap(map_time, map) ((map_time) = (((map_time) & 0x00FFFFFF) | (((int32)(map)) << 24)))
@@ -103,7 +105,6 @@ public:
void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion
};
-
}
#endif
diff --git a/engines/dm/timeline.cpp b/engines/dm/timeline.cpp
index 10c3aa07c6..aed99ac923 100644
--- a/engines/dm/timeline.cpp
+++ b/engines/dm/timeline.cpp
@@ -402,7 +402,7 @@ void Timeline::processEventDoorAnimation(TimelineEvent *event) {
// See BUG0_78
int16 wounds = kDMWoundTorso | (verticalDoorFl ? kDMWoundHead : kDMWoundReadHand | kDMWoundActionHand);
if (_vm->_championMan->getDamagedChampionCount(5, wounds, kDMAttackTypeSelf))
- _vm->_sound->requestPlay(k18_soundPARTY_DAMAGED, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexPartyDamaged, mapX, mapY, kDMSoundModePlayIfPrioritized);
}
event->_mapTime++;
addEventGetEventIndex(event);
@@ -418,7 +418,7 @@ void Timeline::processEventDoorAnimation(TimelineEvent *event) {
int16 nextState = doorState - 1;
doorState = (doorState == kDMDoorStateOpen) ? kDMDoorStateOpen : (DoorState) nextState;
curSquare->setDoorState(doorState);
- _vm->_sound->requestPlay(k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem, mapX, mapY, kDMSoundModePlayIfPrioritized);
event->_mapTime++;
addEventGetEventIndex(event);
return;
@@ -435,7 +435,7 @@ void Timeline::processEventDoorAnimation(TimelineEvent *event) {
int16 prevDoorEffect = doorState - 1;
doorState = (DoorState) ((sensorEffect == kDMSensorEffectSet) ? prevDoorEffect : nextDoorEffect);
curSquare->setDoorState(doorState);
- _vm->_sound->requestPlay(k02_soundDOOR_RATTLE, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexDoorRattle, mapX, mapY, kDMSoundModePlayIfPrioritized);
if (sensorEffect == kDMSensorEffectSet) {
if (doorState == kDMDoorStateOpen)
@@ -736,7 +736,7 @@ void Timeline::processEventSquareCorridor(TimelineEvent *event) {
_vm->_groupMan->groupGetGenerated((CreatureType)curSensor->getData(), healthMultiplier, creatureCount, (Direction)_vm->getRandomNumber(4), mapX, mapY);
if (curSensor->getAttrAudibleA())
- _vm->_sound->requestPlay(k17_soundBUZZ, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, mapX, mapY, kDMSoundModePlayIfPrioritized);
if (curSensor->getAttrOnlyOnce())
curSensor->setTypeDisabled();
@@ -771,7 +771,7 @@ void Timeline::processEventsMoveGroup(TimelineEvent *event) {
T0252001:
if (((_vm->_dungeonMan->_currMapIndex != _vm->_dungeonMan->_partyMapIndex) || (mapX != _vm->_dungeonMan->_partyMapX) || (mapY != _vm->_dungeonMan->_partyMapY)) && (_vm->_groupMan->groupGetThing(mapX, mapY) == Thing::_endOfList)) { /* BUG0_24 Lord Chaos may teleport into one of the Black Flames and become invisible until the Black Flame is killed. In this case, _vm->_groupMan->f175_groupGetThing returns the Black Flame thing and the Lord Chaos thing is not moved into the dungeon until the Black Flame is killed */
if (event->_type == k61_TMEventTypeMoveGroupAudible)
- _vm->_sound->requestPlay(k17_soundBUZZ, mapX, mapY, kDMSoundModePlayIfPrioritized);
+ _vm->_sound->requestPlay(kDMSoundIndexBuzz, mapX, mapY, kDMSoundModePlayIfPrioritized);
_vm->_moveSens->getMoveResult(Thing(event->_Cu._slot), kDMMapXNotOnASquare, 0, mapX, mapY);
} else {