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-rw-r--r--engines/draci/font.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/draci/font.h b/engines/draci/font.h
index 55a3122bb9..4fb4ae58cb 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -33,17 +33,17 @@ namespace Draci {
extern const char * const kFontSmall;
extern const char * const kFontBig;
-/**
+/**
* Default font colours. They all seem to remain constant except for the
* first one which varies depending on the character speaking.
* kOverFontColour is set to transparent.
* TODO: Find out what kFontColour1 should actually be when the game starts
*/
-enum {
+enum {
kFontColour1 = 2,
kFontColour2 = 0,
kFontColour3 = 3,
- kFontColour4 = 4,
+ kFontColour4 = 4,
kOverFontColour = 255,
kTitleColour = 255,
kLineActiveColour = 254,
@@ -54,8 +54,8 @@ enum {
* Represents the game's fonts. See docs for setFont() for font format details.
*/
class Font {
-
-public:
+
+public:
Font(const Common::String &filename);
~Font();
@@ -65,9 +65,9 @@ public:
uint8 getCharWidth(byte chr) const;
void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
- void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
+ void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
int spacing, bool markDirty = true) const;
- void drawString(Surface *dst, const Common::String &str,
+ void drawString(Surface *dst, const Common::String &str,
int x, int y, int with_colour, int spacing, bool markDirty = true) const;
uint getStringWidth(const Common::String &str, int spacing = 0) const;
@@ -83,11 +83,11 @@ private:
/** Pointer to a raw byte array representing font pixels stored row-wise */
byte *_charData;
-
+
/** Number of glyphs in the font */
static const uint kCharNum = 138;
- /**
+ /**
* Chars are indexed from the space character so this should be subtracted
* to get the index of a glyph
*/