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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+namespace Draci {
+
+/**
+ * Represents a Draci Historie sprite. Supplies two constructors; one for
+ * loading a sprite from a raw data buffer and one for loading a sprite in
+ * the Draci sprite format. Supports loading the sprite from a column-wise
+ * format (transforming them to row-wise) since that is the way the sprites
+ * are stored in the original game files.
+ *
+ * Sprite format:
+ * [uint16LE] sprite width
+ * [uint16LE] sprite height
+ * [height * width bytes] image pixels stored column-wise, one byte per pixel
+ */
+
+class Sprite {
+
+public:
+ Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0,
+ bool columnwise = false);
+
+ Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0,
+ bool columnwise = false);
+
+ ~Sprite();
+
+ byte *_data;
+ uint16 _width;
+ uint16 _height;
+ uint16 _x, _y;
+};
+
+
+} // End of namespace Draci
+