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author | Denis Kasak | 2009-06-14 12:44:12 +0000 |
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committer | Denis Kasak | 2009-06-14 12:44:12 +0000 |
commit | b8ec907ea0e6546da266067c5cd4b5b8143b5ed7 (patch) | |
tree | 20c780d2cadc64f66f032e2f1eda96d2f7158411 /engines/draci/sprite.h | |
parent | 02cd93421dcedfdb2d3fd0005707e3d351368f1d (diff) | |
download | scummvm-rg350-b8ec907ea0e6546da266067c5cd4b5b8143b5ed7.tar.gz scummvm-rg350-b8ec907ea0e6546da266067c5cd4b5b8143b5ed7.tar.bz2 scummvm-rg350-b8ec907ea0e6546da266067c5cd4b5b8143b5ed7.zip |
Added a Sprite class for handling sprites in the Draci format transparently. Modified the test animation to use it.
svn-id: r41509
Diffstat (limited to 'engines/draci/sprite.h')
-rw-r--r-- | engines/draci/sprite.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h new file mode 100644 index 0000000000..28d51ccbf4 --- /dev/null +++ b/engines/draci/sprite.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +namespace Draci { + +/** + * Represents a Draci Historie sprite. Supplies two constructors; one for + * loading a sprite from a raw data buffer and one for loading a sprite in + * the Draci sprite format. Supports loading the sprite from a column-wise + * format (transforming them to row-wise) since that is the way the sprites + * are stored in the original game files. + * + * Sprite format: + * [uint16LE] sprite width + * [uint16LE] sprite height + * [height * width bytes] image pixels stored column-wise, one byte per pixel + */ + +class Sprite { + +public: + Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0, + bool columnwise = false); + + Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0, + bool columnwise = false); + + ~Sprite(); + + byte *_data; + uint16 _width; + uint16 _height; + uint16 _x, _y; +}; + + +} // End of namespace Draci + |