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Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r--engines/drascula/rooms.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 57d4517295..df41feab29 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -980,12 +980,12 @@ bool DrasculaEngine::room_59(int fl) {
playSound(12);
pause(19);
stopSound();
- characterVisible = 0;
+ _characterVisible = false;
updateRoom();
copyRect(101, 34, curX - 4, curY - 1, 37, 70, drawSurface3, screenSurface);
copyBackground(0, 0, 0, 0, 320, 200, screenSurface, bgSurface);
updateScreen();
- characterVisible = 1;
+ _characterVisible = true;
clearRoom();
loadPic("tlef0.alg", bgSurface, COMPLETE_PAL);
loadPic("tlef1.alg", drawSurface3);
@@ -1399,7 +1399,7 @@ void DrasculaEngine::update_58_pre() {
}
void DrasculaEngine::update_58() {
- if (characterVisible == 1)
+ if (_characterVisible)
copyRect(67, 139, 140, 147, 12, 16, drawSurface3, screenSurface);
}
@@ -1524,7 +1524,7 @@ void DrasculaEngine::update_102() {
bool DrasculaEngine::checkAction(int fl) {
hideCursor();
- characterMoved = 0;
+ _characterMoved = false;
updateRoom();
updateScreen();
@@ -1774,7 +1774,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
curX = _destX[objIsExit];
curY = _destY[objIsExit] - curHeight;
}
- characterMoved = 0;
+ _characterMoved = false;
}
loadPic(roomDisk, drawSurface3);
@@ -1833,7 +1833,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
}
- characterMoved = 0;
+ _characterMoved = false;
}
if (currentChapter == 2) {
@@ -1845,7 +1845,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
if (currentChapter == 5)
- characterVisible = 1;
+ _characterVisible = true;
updateVisible();
@@ -1885,7 +1885,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
if (currentChapter == 5) {
if (_roomNumber == 45)
- characterVisible = 0;
+ _characterVisible = false;
if (_roomNumber == 49 && flags[7] == 0) {
playTalkSequence(4); // sequence 4, chapter 5
}
@@ -1925,7 +1925,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) {
updateRoom();
updateScreen();
}
- characterMoved = 0;
+ _characterMoved = false;
trackProtagonist = trackCharacter_alkeva[doorNumber];
objExit = roomExits[doorNumber];
doBreak = 1;
@@ -1961,7 +1961,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) {
}
if (currentChapter == 5)
- characterVisible = 1;
+ _characterVisible = true;
clearRoom();
if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) {