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-rw-r--r--engines/drascula/actors.cpp28
-rw-r--r--engines/drascula/animation.cpp22
-rw-r--r--engines/drascula/drascula.cpp14
-rw-r--r--engines/drascula/drascula.h4
-rw-r--r--engines/drascula/objects.cpp4
-rw-r--r--engines/drascula/rooms.cpp20
-rw-r--r--engines/drascula/saveload.cpp2
7 files changed, 47 insertions, 47 deletions
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp
index 3b1ac7cb60..8ab3839ebb 100644
--- a/engines/drascula/actors.cpp
+++ b/engines/drascula/actors.cpp
@@ -105,7 +105,7 @@ void DrasculaEngine::hiccup(int counter) {
}
void DrasculaEngine::startWalking() {
- characterMoved = 1;
+ _characterMoved = true;
stepX = STEP_X;
stepY = STEP_Y;
@@ -124,7 +124,7 @@ void DrasculaEngine::startWalking() {
else if (roomY > curY + curHeight)
walkDown();
else
- characterMoved = 0;
+ _characterMoved = false;
} else {
if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight)))
quadrant_1();
@@ -135,7 +135,7 @@ void DrasculaEngine::startWalking() {
else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight)))
quadrant_4();
else
- characterMoved = 0;
+ _characterMoved = false;
}
_startTime = getTime();
}
@@ -144,16 +144,16 @@ void DrasculaEngine::moveCharacters() {
int curPos[6];
int r;
- if (characterMoved == 1 && stepX == STEP_X) {
+ if (_characterMoved && stepX == STEP_X) {
for (r = 0; r < stepX; r++) {
if (currentChapter != 2) {
if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
curX = roomX - curWidth / 2;
@@ -161,12 +161,12 @@ void DrasculaEngine::moveCharacters() {
}
} else if (currentChapter == 2) {
if (trackProtagonist == 0 && roomX - r == curX) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 1 && roomX + r == curX + curWidth) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
curX = roomX - curWidth + 4;
@@ -175,15 +175,15 @@ void DrasculaEngine::moveCharacters() {
}
}
}
- if (characterMoved == 1 && stepY == STEP_Y) {
+ if (_characterMoved && stepY == STEP_Y) {
for (r = 0; r < stepY; r++) {
if (trackProtagonist == 2 && roomY - r == curY + curHeight) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
}
if (trackProtagonist == 3 && roomY + r == curY + curHeight) {
- characterMoved = 0;
+ _characterMoved = false;
stepX = STEP_X;
stepY = STEP_Y;
}
@@ -191,13 +191,13 @@ void DrasculaEngine::moveCharacters() {
}
if (currentChapter != 2 && currentChapter != 3) {
- if (characterVisible == 0) {
+ if (!_characterVisible) {
increaseFrameNum();
return;
}
}
- if (characterMoved == 0) {
+ if (!_characterMoved) {
curPos[0] = 0;
curPos[1] = DIF_MASK_HARE;
curPos[2] = curX;
@@ -240,7 +240,7 @@ void DrasculaEngine::moveCharacters() {
reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
factor_red[curY + curHeight], frontSurface, screenSurface);
}
- } else if (characterMoved == 1) {
+ } else if (_characterMoved) {
curPos[0] = _frameX[_characterFrame];
curPos[1] = frame_y + DIF_MASK_HARE;
curPos[2] = curX;
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 792b2720a9..b8bbd566b3 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -363,7 +363,7 @@ void DrasculaEngine::animation_2_1() {
int l;
gotoObject(231, 91);
- characterVisible = 0;
+ _characterVisible = false;
term_int = 0;
@@ -436,7 +436,7 @@ void DrasculaEngine::animation_2_1() {
curX = 91;
curY = 95;
trackProtagonist = 1;
- characterVisible = 1;
+ _characterVisible = true;
loadPic("97g.alg", extraSurface);
if (animate("lev.bin", 15))
@@ -1143,7 +1143,7 @@ void DrasculaEngine::animation_6_3() {
int yoda_x[] = { 3 ,82, 161, 240, 3, 82 };
int yoda_y[] = { 3, 3, 3, 3, 94, 94 };
- characterMoved = 0;
+ _characterMoved = false;
flags[3] = 1;
updateRoom();
updateScreen();
@@ -1239,7 +1239,7 @@ void DrasculaEngine::animation_1_5() {
talk_bj(21);
while (!shouldQuit()) {
- if (characterMoved == 0)
+ if (!_characterMoved)
break;
updateRoom();
updateScreen();
@@ -1437,10 +1437,10 @@ void DrasculaEngine::animation_12_5() {
doBreak = 1;
previousMusic = roomMusic;
- characterVisible = 1;
+ _characterVisible = true;
clearRoom();
trackProtagonist = 1;
- characterMoved = 0;
+ _characterMoved = false;
curX = -1;
objExit = 104;
selectVerb(kVerbNone);
@@ -1547,7 +1547,7 @@ void DrasculaEngine::animation_1_6() {
updateEvents();
clearRoom();
black();
- characterVisible = 0;
+ _characterVisible = false;
flags[0] = 0;
updateRoom();
updateScreen();
@@ -1622,7 +1622,7 @@ void DrasculaEngine::animation_6_6() {
curX = -1;
selectVerb(kVerbNone);
enterRoom(58);
- characterVisible = 1;
+ _characterVisible = true;
trackProtagonist = 1;
animate("hbp.bin", 14);
@@ -2144,7 +2144,7 @@ void DrasculaEngine::animation_5_4(){
loadPic("anh_dr.alg", backSurface);
gotoObject(99, 160);
gotoObject(38, 177);
- characterVisible = 0;
+ _characterVisible = false;
updateRoom();
updateScreen();
delay(800);
@@ -2162,7 +2162,7 @@ void DrasculaEngine::animation_5_4(){
talk_igor(30, kIgorFront);
loadPic(96, frontSurface);
loadPic(99, backSurface);
- characterVisible = 1;
+ _characterVisible = true;
fadeToBlack(0);
exitRoom(0);
}
@@ -2217,7 +2217,7 @@ void DrasculaEngine::activatePendulum() {
debug(4, "activatePendulum()");
flags[1] = 2;
- characterVisible = 0;
+ _characterVisible = false;
_roomNumber = 102;
loadPic(102, bgSurface, HALF_PAL);
loadPic("an_p1.alg", drawSurface3);
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index d0d2790c0e..0f031b10f5 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -136,11 +136,11 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
frame_y = 0;
curX = 0;
curY = 0;
- characterMoved = 0;
+ _characterMoved = false;
curDirection = 0;
trackProtagonist = 0;
_characterFrame = 0;
- characterVisible = 0;
+ _characterVisible = false;
roomX = 0;
roomY = 0;
checkFlags = 0;
@@ -292,10 +292,10 @@ Common::Error DrasculaEngine::run() {
_hasName = false;
frame_y = 0;
curX = -1;
- characterMoved = 0;
+ _characterMoved = false;
trackProtagonist = 3;
_characterFrame = 0;
- characterVisible = 1;
+ _characterVisible = true;
checkFlags = 1;
doBreak = 0;
walkToObject = 0;
@@ -537,11 +537,11 @@ bool DrasculaEngine::runCurrentChapter() {
showCursor();
while (!shouldQuit()) {
- if (characterMoved == 0) {
+ if (!_characterMoved) {
stepX = STEP_X;
stepY = STEP_Y;
}
- if (characterMoved == 0 && walkToObject == 1) {
+ if (!_characterMoved && walkToObject == 1) {
trackProtagonist = trackFinal;
walkToObject = 0;
}
@@ -629,7 +629,7 @@ bool DrasculaEngine::runCurrentChapter() {
!(currentChapter == 5 && pickedObject == 16)) {
#endif
_rightMouseButton = 0;
- characterMoved = 0;
+ _characterMoved = false;
if (trackProtagonist == 2)
trackProtagonist = 1;
if (currentChapter == 4) {
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 2f8fc86209..a74328c874 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -435,8 +435,8 @@ public:
int flags[NUM_FLAGS];
int frame_y;
- int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame;
- int characterVisible;
+ int curX, curY, curDirection, trackProtagonist, _characterFrame;
+ bool _characterMoved, _characterVisible;
int roomX, roomY, checkFlags;
int doBreak;
int stepX, stepY;
diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp
index 02846abcc9..4087eee11b 100644
--- a/engines/drascula/objects.cpp
+++ b/engines/drascula/objects.cpp
@@ -62,7 +62,7 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) {
hideCursor();
if (currentChapter == 5 || currentChapter == 6) {
- if (characterVisible == 0) {
+ if (!_characterVisible) {
curX = roomX;
curY = roomY;
updateRoom();
@@ -78,7 +78,7 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) {
updateRoom();
updateScreen();
updateEvents();
- if (characterMoved == 0)
+ if (!_characterMoved)
break;
pause(3);
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 57d4517295..df41feab29 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -980,12 +980,12 @@ bool DrasculaEngine::room_59(int fl) {
playSound(12);
pause(19);
stopSound();
- characterVisible = 0;
+ _characterVisible = false;
updateRoom();
copyRect(101, 34, curX - 4, curY - 1, 37, 70, drawSurface3, screenSurface);
copyBackground(0, 0, 0, 0, 320, 200, screenSurface, bgSurface);
updateScreen();
- characterVisible = 1;
+ _characterVisible = true;
clearRoom();
loadPic("tlef0.alg", bgSurface, COMPLETE_PAL);
loadPic("tlef1.alg", drawSurface3);
@@ -1399,7 +1399,7 @@ void DrasculaEngine::update_58_pre() {
}
void DrasculaEngine::update_58() {
- if (characterVisible == 1)
+ if (_characterVisible)
copyRect(67, 139, 140, 147, 12, 16, drawSurface3, screenSurface);
}
@@ -1524,7 +1524,7 @@ void DrasculaEngine::update_102() {
bool DrasculaEngine::checkAction(int fl) {
hideCursor();
- characterMoved = 0;
+ _characterMoved = false;
updateRoom();
updateScreen();
@@ -1774,7 +1774,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
curX = _destX[objIsExit];
curY = _destY[objIsExit] - curHeight;
}
- characterMoved = 0;
+ _characterMoved = false;
}
loadPic(roomDisk, drawSurface3);
@@ -1833,7 +1833,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
}
- characterMoved = 0;
+ _characterMoved = false;
}
if (currentChapter == 2) {
@@ -1845,7 +1845,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
if (currentChapter == 5)
- characterVisible = 1;
+ _characterVisible = true;
updateVisible();
@@ -1885,7 +1885,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
if (currentChapter == 5) {
if (_roomNumber == 45)
- characterVisible = 0;
+ _characterVisible = false;
if (_roomNumber == 49 && flags[7] == 0) {
playTalkSequence(4); // sequence 4, chapter 5
}
@@ -1925,7 +1925,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) {
updateRoom();
updateScreen();
}
- characterMoved = 0;
+ _characterMoved = false;
trackProtagonist = trackCharacter_alkeva[doorNumber];
objExit = roomExits[doorNumber];
doBreak = 1;
@@ -1961,7 +1961,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) {
}
if (currentChapter == 5)
- characterVisible = 1;
+ _characterVisible = true;
clearRoom();
if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) {
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index f0484e29b4..01c7ab7ee7 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -281,7 +281,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
- characterVisible = 1;
+ _characterVisible = true;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);