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Diffstat (limited to 'engines/fullpipe/inventory.h')
-rw-r--r-- | engines/fullpipe/inventory.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h new file mode 100644 index 0000000000..5f1030398c --- /dev/null +++ b/engines/fullpipe/inventory.h @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_INVENTORY_H +#define FULLPIPE_INVENTORY_H + +namespace Fullpipe { + +class Scene; +class BigPicture; + +struct InventoryPoolItem { + int16 id; + int16 pictureObjectNormal; + int16 pictureObjectId1; + int16 pictureObjectHover; + int16 pictureObjectSelected; + int16 field_A; + int field_C; + int obj; + int flags; +}; + +typedef Common::Array<InventoryPoolItem *> InventoryPoolItems; + +class CInventory : public CObject { + protected: + int16 _sceneId; + InventoryPoolItems _itemsPool; + + public: + CInventory() { _sceneId = 0; } + virtual bool load(MfcArchive &file); + + int getInventoryPoolItemIndexById(int itemId); + uint getItemsPoolCount() { return _itemsPool.size(); } + bool setItemFlags(int itemId, int flags); +}; + +struct InventoryItem { + int16 itemId; + int16 count; + + InventoryItem() { itemId = count = 0; } + InventoryItem(int id, int cnt) : itemId(id), count(cnt) {} +}; + +typedef Common::Array<InventoryItem *> InventoryItems; + +class PictureObject; + +struct InventoryIcon { + PictureObject *pictureObjectNormal; + PictureObject *pictureObjectHover; + PictureObject *pictureObjectSelected; + int x1; + int y1; + int x2; + int y2; + int16 inventoryItemId; + bool isSelected; + bool isMouseHover; +}; + +typedef Common::Array<InventoryIcon *> InventoryIcons; + +class CInventory2 : public CInventory { + InventoryItems _inventoryItems; + InventoryIcons _inventoryIcons; + int _selectedId; + int _field_48; + bool _isInventoryOut; + bool _isLocked; + int _topOffset; + Scene *_scene; + BigPicture *_picture; + + public: + CInventory2(); + bool loadPartial(MfcArchive &file); + void addItem(int itemId, int count); + void addItem2(StaticANIObject *obj); + void removeItem(int itemId, int count); + void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority); + + int getInventoryItemIndexById(int itemId); + int getInventoryPoolItemIdAtIndex(int itemId); + int getInventoryPoolItemFieldCById(int itemId); + int getCountItemsWithId(int itemId); + int getItemFlags(int itemId); + + void rebuildItemRects(); + + Scene *getScene() { return _scene; } + bool getIsLocked() { return _isLocked; } + void setIsLocked(bool val) { _isLocked = val; } + bool getIsInventoryOut() { return _isInventoryOut; } + + int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; } + int getHoveredItem(Common::Point *point); + void slideIn(); + void slideOut(); + + bool handleLeftClick(ExCommand *cmd); + int selectItem(int itemId); + bool unselectItem(bool flag); + + void draw(); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_INVENTORY_H */ |