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-rw-r--r--engines/fullpipe/behavior.cpp315
-rw-r--r--engines/fullpipe/behavior.h84
-rw-r--r--engines/fullpipe/constants.h180
-rw-r--r--engines/fullpipe/detection.cpp112
-rw-r--r--engines/fullpipe/fullpipe.cpp447
-rw-r--r--engines/fullpipe/fullpipe.h248
-rw-r--r--engines/fullpipe/gameloader.cpp513
-rw-r--r--engines/fullpipe/gameloader.h117
-rw-r--r--engines/fullpipe/gfx.cpp1238
-rw-r--r--engines/fullpipe/gfx.h216
-rw-r--r--engines/fullpipe/init.cpp247
-rw-r--r--engines/fullpipe/input.cpp279
-rw-r--r--engines/fullpipe/input.h77
-rw-r--r--engines/fullpipe/interaction.cpp517
-rw-r--r--engines/fullpipe/interaction.h96
-rw-r--r--engines/fullpipe/inventory.cpp437
-rw-r--r--engines/fullpipe/inventory.h132
-rw-r--r--engines/fullpipe/lift.cpp67
-rw-r--r--engines/fullpipe/messages.cpp727
-rw-r--r--engines/fullpipe/messages.h175
-rw-r--r--engines/fullpipe/modal.cpp106
-rw-r--r--engines/fullpipe/modal.h59
-rw-r--r--engines/fullpipe/module.mk31
-rw-r--r--engines/fullpipe/motion.cpp280
-rw-r--r--engines/fullpipe/motion.h186
-rw-r--r--engines/fullpipe/ngiarchive.cpp156
-rw-r--r--engines/fullpipe/ngiarchive.h69
-rw-r--r--engines/fullpipe/objectnames.h250
-rw-r--r--engines/fullpipe/objects.h97
-rw-r--r--engines/fullpipe/scene.cpp690
-rw-r--r--engines/fullpipe/scene.h108
-rw-r--r--engines/fullpipe/scenes.cpp1510
-rw-r--r--engines/fullpipe/scenes.h53
-rw-r--r--engines/fullpipe/sound.cpp140
-rw-r--r--engines/fullpipe/sound.h61
-rw-r--r--engines/fullpipe/stateloader.cpp321
-rw-r--r--engines/fullpipe/statics.cpp1733
-rw-r--r--engines/fullpipe/statics.h250
-rw-r--r--engines/fullpipe/utils.cpp484
-rw-r--r--engines/fullpipe/utils.h154
40 files changed, 12962 insertions, 0 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
new file mode 100644
index 0000000000..6bfb400c24
--- /dev/null
+++ b/engines/fullpipe/behavior.cpp
@@ -0,0 +1,315 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/messages.h"
+
+namespace Fullpipe {
+
+BehaviorManager::BehaviorManager() {
+ _scene = 0;
+ _isActive = 1;
+}
+
+BehaviorManager::~BehaviorManager() {
+ clear();
+}
+
+void BehaviorManager::clear() {
+ for (uint i = 0; i < _behaviors.size(); i++) {
+ for (int j = 0; j < _behaviors[i]->_itemsCount; j++)
+ delete _behaviors[i]->_bheItems[j];
+
+ delete _behaviors[i];
+ }
+ _behaviors.clear();
+}
+
+void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) {
+ clear();
+ _scene = sc;
+
+ BehaviorInfo *behinfo;
+
+ CGameVar *behvar = var->getSubVarByName("BEHAVIOR");
+ if (!behvar)
+ return;
+
+ for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
+ if (!strcmp(subvar->_varName, "AMBIENT")) {
+ behinfo = new BehaviorInfo;
+ behinfo->initAmbientBehavior(subvar, sc);
+
+ _behaviors.push_back(behinfo);
+ } else {
+ StaticANIObject *ani = sc->getStaticANIObject1ByName(subvar->_varName, -1);
+ if (ani)
+ for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++)
+ if (((StaticANIObject *)sc->_staticANIObjectList1[i])->_id == ani->_id) {
+ behinfo = new BehaviorInfo;
+ behinfo->initObjectBehavior(subvar, sc, ani);
+ behinfo->_ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
+
+ _behaviors.push_back(behinfo);
+ }
+ }
+ }
+}
+
+void BehaviorManager::updateBehaviors() {
+ if (!_isActive)
+ return;
+
+ debug(0, "BehaviorManager::updateBehaviors()");
+ for (uint i = 0; i < _behaviors.size(); i++) {
+ BehaviorInfo *beh = _behaviors[i];
+
+ if (!beh->_ani) {
+ beh->_counter++;
+ if (beh->_counter >= beh->_counterMax)
+ updateBehavior(beh, beh->_bheItems[0]);
+
+ continue;
+ }
+
+ if (beh->_ani->_movement || !(beh->_ani->_flags & 4) || (beh->_ani->_flags & 2)) {
+ beh->_staticsId = 0;
+ continue;
+ }
+
+ if (beh->_ani->_statics->_staticsId == beh->_staticsId) {
+ beh->_counter++;
+ if (beh->_counter >= beh->_counterMax) {
+ if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0)
+ updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]);
+ }
+ } else {
+ beh->_staticsId = beh->_ani->_statics->_staticsId;
+ beh->_counter = 0;
+ beh->_subIndex = -1;
+
+ for (int j = 0; j < beh->_itemsCount; j++)
+ if (beh->_bheItems[j]->_staticsId == beh->_staticsId) {
+ beh->_subIndex = j;
+ break;
+ }
+
+ }
+ }
+}
+
+void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
+ debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
+ for (int i = 0; i < entry->_itemsCount; i++) {
+ BehaviorEntryInfo *bhi = entry->_items[i];
+ if (!(bhi->_flags & 1)) {
+ if (bhi->_flags & 2) {
+ MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
+
+ mq->sendNextCommand();
+
+ bhi->_flags &= 0xFFFFFFFD;
+ } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
+ MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
+
+ mq->sendNextCommand();
+
+ behaviorInfo->_counter = 0;
+ }
+ }
+ }
+}
+
+void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
+ debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
+
+ MessageQueue *mq = 0;
+
+ if (bhe->_flags & 1) {
+ uint rnd = g_fullpipe->_rnd->getRandomNumber(32767);
+ uint runPercent = 0;
+ for (int i = 0; i < bhe->_itemsCount; i++) {
+ if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
+ if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) {
+ mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
+ break;
+ }
+ runPercent += bhe->_items[i]->_percent;
+ }
+ }
+ } else {
+ for (int i = 0; i < bhe->_itemsCount; i++) {
+ if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
+ if (bhe->_items[i]->_percent) {
+ if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
+ mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (mq) {
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(ani);
+ }
+}
+
+void BehaviorInfo::clear() {
+ _ani = 0;
+ _staticsId = 0;
+ _counter = 0;
+ _counterMax = 0;
+ _flags = 0;
+ _subIndex = 0;
+ _itemsCount = 0;
+
+ _bheItems.clear();
+}
+
+void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) {
+ debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
+
+ clear();
+ _itemsCount = 1;
+ _counterMax = -1;
+
+ BehaviorEntry *bi = new BehaviorEntry();
+
+ _bheItems.push_back(bi);
+
+ bi->_itemsCount = var->getSubVarsCount();
+
+ bi->_items = (BehaviorEntryInfo**)calloc(bi->_itemsCount, sizeof(BehaviorEntryInfo *));
+
+ for (int i = 0; i < bi->_itemsCount; i++) {
+ int delay;
+ bi->_items[i] = new BehaviorEntryInfo(var->getSubVarByIndex(i), sc, &delay);
+
+ if (bi->_items[i]->_delay <_counterMax)
+ _counterMax = bi->_items[i]->_delay;
+ }
+}
+
+void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) {
+ debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
+
+ clear();
+
+ _itemsCount = var->getSubVarsCount();
+ _counterMax = -1;
+
+ while (var->_varType == 2) {
+ if (strcmp(var->_value.stringValue, "ROOT"))
+ break;
+
+ CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
+ if (v1 == var)
+ return;
+
+ sc = g_fullpipe->accessScene(ani->_sceneId);
+ clear();
+ var = v1;
+ _itemsCount = var->getSubVarsCount();
+ _counterMax = -1;
+ }
+
+ for (int i = 0; i < _itemsCount; i++) {
+ int maxDelay;
+
+ _bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay));
+
+ if (maxDelay < _counterMax)
+ _counterMax = maxDelay;
+ }
+}
+
+BehaviorEntry::BehaviorEntry() {
+ _staticsId = 0;
+ _itemsCount = 0;
+ _flags = 0;
+ _items = 0;
+}
+
+BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
+ _staticsId = 0;
+ _itemsCount = 0;
+
+ *minDelay = 100000000;
+
+ int totalPercent = 0;
+ _flags = 0;
+ _items = 0;
+
+ Statics *st = ani->getStaticsByName(var->_varName);
+ if (st)
+ _staticsId = st->_staticsId;
+
+ _itemsCount = var->getSubVarsCount();
+ if (_itemsCount) {
+ _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *));
+
+ for (int i = 0; i < _itemsCount; i++) {
+ CGameVar *subvar = var->getSubVarByIndex(i);
+ int delay;
+
+ _items[i] = new BehaviorEntryInfo(subvar, sc, &delay);
+ totalPercent += delay;
+
+ if (_items[i]->_delay < *minDelay)
+ *minDelay = _items[i]->_delay;
+ }
+
+ if (!*minDelay && totalPercent == 1000)
+ _flags |= 1;
+ }
+}
+
+BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) {
+ _messageQueue = 0;
+ _delay = 0;
+ _percent = 0;
+ _flags = 0;
+ _messageQueue = sc->getMessageQueueByName(subvar->_varName);
+
+ CGameVar *vart = subvar->getSubVarByName("dwDelay");
+ if (vart)
+ _delay = vart->_value.intValue;
+
+ *delay = 0;
+ vart = subvar->getSubVarByName("dwPercent");
+ if (vart) {
+ _percent = 0x7FFF * vart->_value.intValue / 1000;
+ *delay = vart->_value.intValue;
+ }
+
+ vart = subvar->getSubVarByName("dwFlags");
+ if (vart && vart->_varType == 2 && strstr(vart->_value.stringValue, "QDESC_AUTOSTART"))
+ _flags |= 2;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h
new file mode 100644
index 0000000000..d9375d4d01
--- /dev/null
+++ b/engines/fullpipe/behavior.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_BEHAVIOR_H
+#define FULLPIPE_BEHAVIOR_H
+
+namespace Fullpipe {
+
+struct BehaviorEntryInfo {
+ MessageQueue *_messageQueue;
+ int _delay;
+ uint32 _percent;
+ int _flags;
+
+ BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay);
+};
+
+struct BehaviorEntry {
+ int _staticsId;
+ int _itemsCount;
+ int _flags;
+ BehaviorEntryInfo **_items;
+
+ BehaviorEntry();
+ BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
+};
+
+struct BehaviorInfo {
+ StaticANIObject *_ani;
+ int _staticsId;
+ int _counter;
+ int _counterMax;
+ int _flags;
+ int _subIndex;
+ int _itemsCount;
+ Common::Array<BehaviorEntry *> _bheItems;
+
+ BehaviorInfo() { clear(); }
+
+ void clear();
+ void initAmbientBehavior(CGameVar *var, Scene *sc);
+ void initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani);
+};
+
+class BehaviorManager : public CObject {
+ Common::Array<BehaviorInfo *> _behaviors;
+ Scene *_scene;
+ bool _isActive;
+
+ public:
+ BehaviorManager();
+ ~BehaviorManager();
+
+ void clear();
+
+ void initBehavior(Scene *scene, CGameVar *var);
+
+ void updateBehaviors();
+ void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry);
+ void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_BEHAVIOR_H */
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
new file mode 100644
index 0000000000..796764d0a9
--- /dev/null
+++ b/engines/fullpipe/constants.h
@@ -0,0 +1,180 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_CONSTANTS_H
+#define FULLPIPE_CONSTANTS_H
+
+namespace Fullpipe {
+
+#define ANI_BOOT_1 4231
+#define ANI_IN1MAN 5110
+#define ANI_INV_MAP 5321
+#define ANI_LIFTBUTTON 2751
+#define ANI_MAN 322
+#define MSG_CMN_WINARCADE 4778
+#define MSG_DISABLESAVES 5201
+#define MSG_ENABLESAVES 5202
+#define MSG_HMRKICK_METAL 4764
+#define MSG_HMRKICK_STUCCO 4765
+#define MSG_MANSHADOWSOFF 5196
+#define MSG_MANSHADOWSON 5197
+#define MSG_RESTARTGAME 4767
+#define MSG_SC1_SHOWOSK 1019
+#define MSG_SC1_SHOWOSK2 468
+#define MSG_SC1_UTRUBACLICK 1100
+#define MV_MAN_GOLADDER 451
+#define MV_MAN_GOLADDER2 2844
+#define MV_MAN_LOOKUP 4773
+#define MV_MAN_STARTLADDER 452
+#define MV_MAN_STARTLADDER2 2842
+#define MV_MAN_STOPLADDER 454
+#define MV_MAN_STOPLADDER2 2845
+#define MV_MAN_TOLADDER 448
+#define MV_MAN_TOLADDER2 2841
+#define MV_MAN_TURN_LU 486
+#define PIC_CMN_EVAL 3468
+#define PIC_CSR_DEFAULT 4891
+#define PIC_CSR_DEFAULT_INV 4892
+#define PIC_CSR_ITN 4893
+#define PIC_CSR_ITN_INV 4894
+#define PIC_CSR_GOFAR_L 4895
+#define PIC_CSR_GOFAR_R 4896
+#define PIC_CSR_ARCADE1 4901
+#define PIC_CSR_ARCADE2 4902
+#define PIC_CSR_ARCADE2_D 4903
+#define PIC_CSR_ARCADE3 4904
+#define PIC_CSR_ARCADE4 4905
+#define PIC_CSR_ARCADE5 4906
+#define PIC_CSR_ARCADE6 4907
+#define PIC_CSR_ARCADE6_D 4908
+#define PIC_CSR_ARCADE7 4909
+#define PIC_CSR_ARCADE7_D 4910
+#define PIC_CSR_ARCADE8 4911
+#define PIC_CSR_DEFAULT 4891
+#define PIC_CSR_DEFAULT_INV 4892
+#define PIC_CSR_GOD 4900
+#define PIC_CSR_GOFAR_L 4895
+#define PIC_CSR_GOFAR_R 4896
+#define PIC_CSR_GOL 4897
+#define PIC_CSR_GOR 4898
+#define PIC_CSR_GOU 4899
+#define PIC_CSR_HELPERBGR 5331
+#define PIC_CSR_ITN 4893
+#define PIC_CSR_ITN_GREEN 5330
+#define PIC_CSR_ITN_INV 4894
+#define PIC_CSR_ITN_RED 5329
+#define PIC_CSR_LIFT 5176
+#define PIC_CSR_MAP 5339
+#define PIC_IN1_PIPETITLE 5167
+#define PIC_INV_MENU 991
+#define PIC_MAP_A13 5275
+#define PIC_MAP_S01 5223
+#define PIC_SC1_KUCHKA 1321
+#define PIC_SC1_LADDER 1091
+#define PIC_SC1_OSK 1018
+#define PIC_SC1_OSK2 2932
+#define PIC_SCD_SEL 734
+#define SC_1 301
+#define SC_10 653
+#define SC_11 654
+#define SC_12 655
+#define SC_13 1137
+#define SC_14 1138
+#define SC_15 1139
+#define SC_16 1140
+#define SC_17 1141
+#define SC_18 1142
+#define SC_19 1143
+#define SC_2 302
+#define SC_20 1144
+#define SC_21 1546
+#define SC_22 1547
+#define SC_23 1548
+#define SC_24 1549
+#define SC_25 1550
+#define SC_26 1551
+#define SC_27 1552
+#define SC_28 2062
+#define SC_29 2063
+#define SC_3 303
+#define SC_30 2064
+#define SC_31 2065
+#define SC_32 2066
+#define SC_33 2067
+#define SC_34 2068
+#define SC_35 2069
+#define SC_36 2070
+#define SC_37 2071
+#define SC_38 2072
+#define SC_4 304
+#define SC_5 305
+#define SC_6 649
+#define SC_7 650
+#define SC_8 651
+#define SC_9 652
+#define SC_COMMON 321
+#define SC_DBGMENU 726
+#define SC_FINAL1 4999
+#define SC_FINAL2 5000
+#define SC_FINAL3 5001
+#define SC_FINAL4 2460
+#define SC_INTRO1 3896
+#define SC_INTRO2 3907
+#define SC_INV 858
+#define SC_LDR 635
+#define SC_MAINMENU 4620
+#define SC_MAP 5222
+#define SC_TEST 903
+#define SC_TITLES 5166
+#define SND_CMN_031 3516
+#define SND_CMN_070 5199
+#define ST_LBN_0N 2832
+#define ST_LBN_0P 2833
+#define ST_LBN_1N 2753
+#define ST_LBN_1P 2754
+#define ST_LBN_2N 2756
+#define ST_LBN_2P 2757
+#define ST_LBN_3N 2759
+#define ST_LBN_3P 2760
+#define ST_LBN_4N 2762
+#define ST_LBN_4P 2763
+#define ST_LBN_5N 2765
+#define ST_LBN_5P 2766
+#define ST_LBN_6N 2768
+#define ST_LBN_6P 2769
+#define ST_LBN_7N 2771
+#define ST_LBN_7P 2772
+#define ST_LBN_8N 2774
+#define ST_LBN_8P 2775
+#define ST_LBN_9N 2777
+#define ST_LBN_9P 2778
+#define ST_MAN_EMPTY 476
+#define ST_MAN_RIGHT 325
+#define TrubaDown 697
+#define TrubaLeft 474
+#define TrubaRight 696
+#define TrubaUp 680
+#define rMV_MAN_LOOKUP 4775
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_CONSTANTS_H */
diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp
new file mode 100644
index 0000000000..8c4a422333
--- /dev/null
+++ b/engines/fullpipe/detection.cpp
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+#include "common/file.h"
+
+#include "fullpipe/fullpipe.h"
+
+
+namespace Fullpipe {
+
+const char *FullpipeEngine::getGameId() const {
+ return _gameDescription->gameid;
+}
+
+}
+
+static const PlainGameDescriptor fullpipeGames[] = {
+ {"fullpipe", "Full Pipe"},
+ {0, 0}
+};
+
+namespace Fullpipe {
+
+static const ADGameDescription gameDescriptions[] = {
+
+ // Fullpipe Russian version
+ {
+ "fullpipe",
+ 0,
+ AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272),
+ Common::RU_RUS,
+ Common::kPlatformWindows,
+ ADGF_DROPPLATFORM,
+ GUIO1(GUIO_NONE)
+ },
+
+ // Fullpipe German version
+ {
+ "fullpipe",
+ 0,
+ AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272),
+ Common::RU_RUS,
+ Common::kPlatformWindows,
+ ADGF_DROPPLATFORM,
+ GUIO1(GUIO_NONE)
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Fullpipe
+
+class FullpipeMetaEngine : public AdvancedMetaEngine {
+public:
+ FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
+ _singleid = "fullpipe";
+ }
+
+ virtual const char *getName() const {
+ return "Fullpipe Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Fullpipe Engine (C) Pipe Studio";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+};
+
+bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
+ return false;
+}
+
+bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Fullpipe::FullpipeEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
+ REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
+#endif
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
new file mode 100644
index 0000000000..6a4a587ff7
--- /dev/null
+++ b/engines/fullpipe/fullpipe.cpp
@@ -0,0 +1,447 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "common/archive.h"
+#include "common/config-manager.h"
+
+#include "engines/util.h"
+
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/input.h"
+#include "fullpipe/scenes.h"
+
+namespace Fullpipe {
+
+FullpipeEngine *g_fullpipe = 0;
+Vars *g_vars = 0;
+
+FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+ _rnd = new Common::RandomSource("fullpipe");
+
+ _gameProjectVersion = 0;
+ _pictureScale = 8;
+ _scrollSpeed = 0;
+ _currSoundListCount = 0;
+ _globalPalette = 0;
+
+ _updateTicks = 0;
+ _lastInputTicks = 0;
+ _lastButtonUpTicks = 0;
+
+ _currArchive = 0;
+
+ _soundEnabled = true;
+ _flgSoundList = true;
+
+ _sfxVolume = 0;
+
+ _inputController = 0;
+ _inputDisabled = false;
+
+ _normalSpeed = true;
+
+ _currentCheat = -1;
+ _currentCheatPos = 0;
+
+ _modalObject = 0;
+
+ _gameContinue = true;
+ _needRestart = false;
+ _flgPlayIntro = false;
+ _gamePaused = false;
+ _inputArFlag = false;
+ _recordEvents = false;
+
+ _flgGameIsRunning = true;
+
+ _isProcessingMessages = false;
+
+ _musicAllowed = -1;
+
+ _aniMan = 0;
+ _aniMan2 = 0;
+ _currentScene = 0;
+ _scene2 = 0;
+ _movTable = 0;
+
+ _globalMessageQueueList = 0;
+ _messageHandlers = 0;
+
+ _updateScreenCallback = 0;
+ _updateCursorCallback = 0;
+
+ _msgX = 0;
+ _msgY = 0;
+ _msgObjectId2 = 0;
+ _msgId = 0;
+ _mouseVirtX = 0;
+ _mouseVirtY = 0;
+
+ _currSelectedInventoryItemId = 0;
+
+ _behaviorManager = 0;
+
+ _cursorId = 0;
+
+ _keyState = Common::KEYCODE_INVALID;
+ _buttonState = 0;
+
+ _gameLoader = 0;
+ _gameProject = 0;
+
+ _updateFlag = true;
+ _flgCanOpenMap = true;
+
+ _sceneWidth = 1;
+ _sceneHeight = 1;
+
+ for (int i = 0; i < 11; i++)
+ _currSoundList1[i] = 0;
+
+ for (int i = 0; i < 200; i++)
+ _mapTable[i] = 0;
+
+ _inventoryScene = 0;
+ _inventory = 0;
+
+ _minCursorId = 0xffff;
+ _maxCursorId = 0;
+ _objectAtCursor = 0;
+ _objectIdAtCursor = 0;
+
+ _isSaveAllowed = true;
+
+ g_fullpipe = this;
+ g_vars = new Vars;
+}
+
+FullpipeEngine::~FullpipeEngine() {
+ delete _rnd;
+ delete _globalMessageQueueList;
+}
+
+void FullpipeEngine::initialize() {
+ _globalMessageQueueList = new GlobalMessageQueueList;
+ _behaviorManager = new BehaviorManager;
+
+ _sceneRect.left = 0;
+ _sceneRect.top = 0;
+ _sceneRect.right = 799;
+ _sceneRect.bottom = 599;
+}
+
+Common::Error FullpipeEngine::run() {
+ const Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
+ // Initialize backend
+ initGraphics(800, 600, true, &format);
+
+ _backgroundSurface.create(800, 600, format);
+
+ initialize();
+
+ _isSaveAllowed = false;
+
+ int scene = 0;
+ if (ConfMan.hasKey("boot_param"))
+ scene = ConfMan.getInt("boot_param");
+
+ if (!loadGam("fullpipe.gam", scene))
+ return Common::kNoGameDataFoundError;
+
+#if 0
+ loadAllScenes();
+#endif
+
+ _gameContinue = true;
+
+ while (_gameContinue) {
+ updateEvents();
+
+ updateScreen();
+
+ if (_needRestart) {
+ if (_modalObject) {
+ delete _modalObject;
+ _modalObject = 0;
+ }
+
+ freeGameLoader();
+ _currentScene = 0;
+ _updateTicks = 0;
+
+ loadGam("fullpipe.gam");
+ _needRestart = false;
+ }
+
+ if (_normalSpeed)
+ _system->delayMillis(10);
+ _system->updateScreen();
+ }
+
+ freeGameLoader();
+
+ cleanup();
+
+ return Common::kNoError;
+}
+
+void FullpipeEngine::updateEvents() {
+ Common::Event event;
+ Common::EventManager *eventMan = _system->getEventManager();
+ ExCommand *ex;
+
+ while (eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ _keyState = event.kbd.keycode;
+
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_SPACE:
+ if (_gamePaused) {
+ if (_modalObject) {
+ if (_modalObject->init(42)) {
+ _modalObject->update();
+ } else {
+ _modalObject->saveload();
+ CBaseModalObject *obj = _modalObject->_parentObj;
+ if (obj)
+ delete _modalObject;
+ _modalObject = obj;
+ }
+ } else {
+ _gameLoader->updateSystems(42);
+ }
+ return;
+ }
+
+ ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = 32;
+ ex->_excFlags |= 3;
+ ex->handle();
+ break;
+ case Common::KEYCODE_s:
+ if (_gamePaused) {
+ _gamePaused = 0;
+ _flgGameIsRunning = true;
+ return;
+ }
+
+ ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = 83;
+ ex->_excFlags |= 3;
+ ex->handle();
+ break;
+ case Common::KEYCODE_q:
+ return;
+ break;
+ default:
+ ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = event.kbd.keycode;
+ ex->_excFlags |= 3;
+ ex->handle();
+ break;
+ }
+ break;
+ case Common::EVENT_KEYUP:
+ if (!_inputArFlag) {
+ ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ ex->handle();
+ }
+ _keyState = Common::KEYCODE_INVALID;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ if (_recordEvents) {
+ ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ ex->handle();
+ }
+
+ _mouseScreenPos = event.mouse;
+ break;
+ case Common::EVENT_QUIT:
+ _gameContinue = false;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
+ ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ _lastInputTicks = _updateTicks;
+ ex->handle();
+ }
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
+ ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
+
+ ex->_sceneClickX = _sceneRect.left + ex->_x;
+ ex->_sceneClickY = _sceneRect.top + ex->_y;
+ ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
+ ex->_excFlags |= 3;
+ _lastInputTicks = _updateTicks;
+ ex->handle();
+ }
+ break;
+ case Common::EVENT_LBUTTONUP:
+ if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
+ ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ _lastButtonUpTicks = _updateTicks;
+ ex->handle();
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+
+#if 0
+ warning("STUB: FullpipeEngine::updateEvents() <mainWindowProc>");
+ if (Msg == MSG_SC11_SHOWSWING && _modalObject) {
+ _modalObject->method14();
+ }
+#endif
+}
+
+void FullpipeEngine::freeGameLoader() {
+ warning("STUB: FullpipeEngine::freeGameLoader()");
+}
+
+void FullpipeEngine::cleanup() {
+ warning("STUB: FullpipeEngine::cleanup()");
+}
+
+void FullpipeEngine::updateScreen() {
+ debug(4, "FullpipeEngine::updateScreen()");
+
+ _mouseVirtX = _mouseScreenPos.x + _sceneRect.left;
+ _mouseVirtY = _mouseScreenPos.y + _sceneRect.top;
+
+ //if (inputArFlag)
+ // updateGame_inputArFlag();
+
+ if (_modalObject || (_flgGameIsRunning && (_gameLoader->updateSystems(42), _modalObject != 0))) {
+ if (_flgGameIsRunning) {
+ if (_modalObject->init(42)) {
+ _modalObject->update();
+ } else {
+ _modalObject->saveload();
+ CBaseModalObject *tmp = _modalObject->_parentObj;
+
+ delete _modalObject;
+
+ _modalObject = tmp;
+ }
+ }
+ } else if (_currentScene) {
+ _currentScene->draw();
+
+ if (_inventoryScene)
+ _inventory->draw();
+
+ if (_updateScreenCallback)
+ _updateScreenCallback();
+
+ //if (inputArFlag && _currentScene) {
+ // vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "DEMO", 4, 380, 580);
+ // vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "Alt+F4 - exit", 14, 695, 580);
+ //}
+ } else {
+ //vrtRectangle(*(_DWORD *)g_vrtHandle, 0, 0, 0, 800, 600);
+ }
+ _inputController->drawCursor(_mouseScreenPos.x, _mouseScreenPos.y);
+
+ ++_updateTicks;
+}
+
+int FullpipeEngine::getObjectEnumState(const char *name, const char *state) {
+ CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
+
+ if (!var) {
+ var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
+ }
+
+ var = var->getSubVarByName(name);
+ if (var) {
+ var = var->getSubVarByName("ENUMSTATES");
+ if (var)
+ return var->getSubVarAsInt(state);
+ }
+
+ return 0;
+}
+
+int FullpipeEngine::getObjectState(const char *objname) {
+ CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
+
+ if (var)
+ return var->getSubVarAsInt(objname);
+
+ return 0;
+}
+
+void FullpipeEngine::setObjectState(const char *name, int state) {
+ CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
+
+ if (!var) {
+ var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
+ }
+
+ var->setSubVarAsInt(name, state);
+}
+
+void FullpipeEngine::updateMapPiece(int mapId, int update) {
+ for (int i = 0; i < 200; i++) {
+ int hiWord = (_mapTable[i] >> 16) & 0xffff;
+
+ if (hiWord == mapId) {
+ _mapTable[i] |= update;
+ return;
+ }
+ if (!hiWord) {
+ _mapTable[i] = (mapId << 16) | update;
+ return;
+ }
+ }
+}
+
+void FullpipeEngine::disableSaves(ExCommand *ex) {
+ warning("STUB: FullpipeEngine::disableSaves()");
+}
+
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
new file mode 100644
index 0000000000..348ac2c9c5
--- /dev/null
+++ b/engines/fullpipe/fullpipe.h
@@ -0,0 +1,248 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_FULLPIPE_H
+#define FULLPIPE_FULLPIPE_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "audio/mixer.h"
+
+#include "graphics/surface.h"
+
+#include "engines/engine.h"
+
+struct ADGameDescription;
+
+namespace Fullpipe {
+
+enum FullpipeGameFeatures {
+};
+
+class BehaviorManager;
+class CBaseModalObject;
+class CGameLoader;
+class CGameVar;
+class CInputController;
+class CInventory2;
+struct CursorInfo;
+struct EntranceInfo;
+class ExCommand;
+class GameProject;
+class GameObject;
+class GlobalMessageQueueList;
+struct MessageHandler;
+struct MovTable;
+class NGIArchive;
+class Scene;
+class SoundList;
+class StaticANIObject;
+class Vars;
+
+int global_messageHandler1(ExCommand *cmd);
+int global_messageHandler2(ExCommand *cmd);
+int global_messageHandler3(ExCommand *cmd);
+int global_messageHandler4(ExCommand *cmd);
+void global_messageHandler_handleSound(ExCommand *cmd);
+
+
+class FullpipeEngine : public ::Engine {
+protected:
+
+ Common::Error run();
+
+public:
+ FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
+ virtual ~FullpipeEngine();
+
+ void initialize();
+
+ void setMusicAllowed(int val) { _musicAllowed = val; }
+
+ // Detection related functions
+ const ADGameDescription *_gameDescription;
+ const char *getGameId() const;
+ Common::Platform getPlatform() const;
+ bool hasFeature(EngineFeature f) const;
+
+ Common::RandomSource *_rnd;
+
+ Common::KeyCode _keyState;
+ uint16 _buttonState;
+
+ void updateEvents();
+
+ Graphics::Surface _backgroundSurface;
+
+ CGameLoader *_gameLoader;
+ GameProject *_gameProject;
+ bool loadGam(const char *fname, int scene = 0);
+
+ CGameVar *getGameLoaderGameVar();
+ CInputController *getGameLoaderInputController();
+
+ int _gameProjectVersion;
+ int _pictureScale;
+ int _scrollSpeed;
+ bool _updateFlag;
+ bool _flgCanOpenMap;
+ bool _gamePaused;
+ bool _flgGameIsRunning;
+ bool _inputArFlag;
+ bool _recordEvents;
+
+ Common::Rect _sceneRect;
+ int _sceneWidth;
+ int _sceneHeight;
+ Scene *_currentScene;
+ Scene *_scene2;
+ StaticANIObject *_aniMan;
+ StaticANIObject *_aniMan2;
+ byte *_globalPalette;
+
+ CInputController *_inputController;
+ bool _inputDisabled;
+
+ int _currentCheat;
+ int _currentCheatPos;
+
+ void defHandleKeyDown(int key);
+
+ SoundList *_currSoundList1[11];
+ int _currSoundListCount;
+ bool _soundEnabled;
+ bool _flgSoundList;
+
+ void stopAllSounds();
+ void toggleMute();
+ void playSound(int id, int flag);
+ void startSceneTrack();
+
+ int _sfxVolume;
+
+ GlobalMessageQueueList *_globalMessageQueueList;
+ MessageHandler *_messageHandlers;
+
+ int _msgX;
+ int _msgY;
+ int _msgObjectId2;
+ int _msgId;
+
+ Common::List<ExCommand *> _exCommandList;
+ bool _isProcessingMessages;
+
+ int _mouseVirtX;
+ int _mouseVirtY;
+ Common::Point _mouseScreenPos;
+
+ BehaviorManager *_behaviorManager;
+
+ MovTable *_movTable;
+
+ void initMap();
+ void updateMapPiece(int mapId, int update);
+ void updateScreen();
+
+ void freeGameLoader();
+ void cleanup();
+
+ bool _gameContinue;
+ bool _needRestart;
+ bool _flgPlayIntro;
+ int _musicAllowed;
+ bool _normalSpeed;
+
+ void enableSaves() { _isSaveAllowed = true; }
+ void disableSaves(ExCommand *ex);
+
+ void initObjectStates();
+ void setLevelStates();
+ void setSwallowedEggsState();
+ void loadAllScenes();
+
+ void initCursors();
+ void addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY);
+
+ int32 _mapTable[200];
+
+ Scene *_inventoryScene;
+ CInventory2 *_inventory;
+ int _currSelectedInventoryItemId;
+
+ int32 _updateTicks;
+ int32 _lastInputTicks;
+ int32 _lastButtonUpTicks;
+
+ CBaseModalObject *_modalObject;
+
+ int (*_updateScreenCallback)();
+ int (*_updateCursorCallback)();
+
+ int _cursorId;
+ int _minCursorId;
+ int _maxCursorId;
+ Common::Array<int> _objectIdCursors;
+ GameObject *_objectAtCursor;
+ int _objectIdAtCursor;
+
+ void setCursor(int id);
+ void updateCursorsCommon();
+
+ int getObjectState(const char *objname);
+ void setObjectState(const char *name, int state);
+ int getObjectEnumState(const char *name, const char *state);
+
+ bool sceneSwitcher(EntranceInfo *entrance);
+ Scene *accessScene(int sceneId);
+ void setSceneMusicParameters(CGameVar *var);
+
+ NGIArchive *_currArchive;
+
+ void openMap();
+ void openHelp();
+ void openMainMenu();
+
+ void winArcade();
+ void getAllInventory();
+
+ int lift_getButtonIdP(int objid);
+
+public:
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+
+};
+
+extern FullpipeEngine *g_fullpipe;
+extern Vars *g_vars;
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_FULLPIPE_H */
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
new file mode 100644
index 0000000000..2a8f64dac9
--- /dev/null
+++ b/engines/fullpipe/gameloader.cpp
@@ -0,0 +1,513 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/input.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/motion.h"
+
+namespace Fullpipe {
+
+CInventory2 *getGameLoaderInventory() {
+ return &g_fullpipe->_gameLoader->_inventory;
+}
+
+CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) {
+ for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++)
+ if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId)
+ return (CMctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController;
+
+ return 0;
+}
+
+CInteractionController *getGameLoaderInteractionController() {
+ return g_fullpipe->_gameLoader->_interactionController;
+}
+
+CGameLoader::CGameLoader() {
+ _interactionController = new CInteractionController();
+ _inputController = new CInputController();
+
+ _gameProject = 0;
+ _gameName = 0;
+
+ addMessageHandlerByIndex(global_messageHandler2, 0, 0);
+ insertMessageHandler(global_messageHandler3, 0, 128);
+ insertMessageHandler(global_messageHandler4, 0, 1);
+
+ _field_FA = 0;
+ _field_F8 = 0;
+ _sceneSwitcher = 0;
+ _preloadCallback = 0;
+ _readSavegameCallback = 0;
+ _gameVar = 0;
+ _preloadSceneId = 0;
+ _preloadEntranceId = 0;
+ _updateCounter = 0;
+
+ g_fullpipe->_msgX = 0;
+ g_fullpipe->_msgY = 0;
+ g_fullpipe->_msgObjectId2 = 0;
+ g_fullpipe->_msgId = 0;
+}
+
+CGameLoader::~CGameLoader() {
+ free(_gameName);
+ delete _gameProject;
+ delete _interactionController;
+ delete _inputController;
+}
+
+bool CGameLoader::load(MfcArchive &file) {
+ debug(5, "CGameLoader::load()");
+
+ _gameName = file.readPascalString();
+ debug(6, "_gameName: %s", _gameName);
+
+ _gameProject = new GameProject();
+
+ _gameProject->load(file);
+
+ g_fullpipe->_gameProject = _gameProject;
+
+ if (g_fullpipe->_gameProjectVersion < 12) {
+ error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion);
+ }
+
+ _gameName = file.readPascalString();
+ debug(6, "_gameName: %s", _gameName);
+
+ _inventory.load(file);
+
+ _interactionController->load(file);
+
+ debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size());
+
+ _sc2array.resize(_gameProject->_sceneTagList->size());
+
+ int i = 0;
+ for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) {
+ char tmp[12];
+
+ snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
+
+ debug(2, "sc: %s", tmp);
+
+ _sc2array[i].loadFile((const char *)tmp);
+ }
+
+ _preloadItems.load(file);
+
+ _field_FA = file.readUint16LE();
+ _field_F8 = file.readUint16LE();
+
+ _gameVar = (CGameVar *)file.readClass();
+
+ return true;
+}
+
+bool CGameLoader::loadScene(int sceneId) {
+ SceneTag *st;
+
+ int idx = getSceneTagBySceneId(sceneId, &st);
+
+ if (idx < 0)
+ return false;
+
+ if (!st->_scene)
+ st->loadScene();
+
+ if (st->_scene) {
+ st->_scene->init();
+
+ applyPicAniInfos(st->_scene, _sc2array[idx]._defPicAniInfos, _sc2array[idx]._defPicAniInfosCount);
+ applyPicAniInfos(st->_scene, _sc2array[idx]._picAniInfos, _sc2array[idx]._picAniInfosCount);
+
+ _sc2array[idx]._scene = st->_scene;
+ _sc2array[idx]._isLoaded = 1;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool CGameLoader::gotoScene(int sceneId, int entranceId) {
+ SceneTag *st;
+
+ int sc2idx = getSceneTagBySceneId(sceneId, &st);
+
+ if (sc2idx < 0)
+ return false;
+
+ if (!_sc2array[sc2idx]._isLoaded)
+ return false;
+
+ if (_sc2array[sc2idx]._entranceDataCount < 1) {
+ g_fullpipe->_currentScene = st->_scene;
+ return true;
+ }
+
+ if (_sc2array[sc2idx]._entranceDataCount <= 0)
+ return false;
+
+ int entranceIdx = 0;
+ if (sceneId != 726) // WORKAROUND
+ for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]->_field_4 != entranceId; entranceIdx++) {
+ if (entranceIdx >= _sc2array[sc2idx]._entranceDataCount)
+ return false;
+ }
+
+ CGameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
+
+ if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0)
+ sg->setSubVarAsInt("Entrance", entranceId);
+
+ if (!g_fullpipe->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx]))
+ return false;
+
+ g_fullpipe->_msgObjectId2 = 0;
+ g_fullpipe->_msgY = -1;
+ g_fullpipe->_msgX = -1;
+
+ g_fullpipe->_currentScene = st->_scene;
+
+ MessageQueue *mq1 = g_fullpipe->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId);
+ if (mq1) {
+ MessageQueue *mq = new MessageQueue(mq1, 0, 0);
+
+ StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1);
+ if (stobj) {
+ stobj->_flags &= 0x100;
+
+ ExCommand *ex = new ExCommand(stobj->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = 256;
+ ex->_messageNum = 0;
+ ex->_excFlags |= 3;
+
+ mq->_exCommands.push_back(ex);
+ }
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ if (!mq->chain(0)) {
+ delete mq;
+
+ return false;
+ }
+ } else {
+ StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1);
+ if (stobj)
+ stobj->_flags &= 0xfeff;
+ }
+
+ return true;
+}
+
+bool preloadCallback(const PreloadItem &pre, int flag) {
+ warning("STUB: preloadCallback");
+
+ return true;
+}
+
+bool CGameLoader::preloadScene(int sceneId, int entranceId) {
+ debug(0, "preloadScene(%d, %d), ", sceneId, entranceId);
+
+ if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) {
+ _preloadSceneId = sceneId;
+ _preloadEntranceId = entranceId;
+ return true;
+ }
+
+ int idx = -1;
+
+ for (uint i = 0; i < _preloadItems.size(); i++)
+ if (_preloadItems[i]->preloadId1 == sceneId && _preloadItems[i]->preloadId2 == entranceId) {
+ idx = i;
+ break;
+ }
+
+ if (idx == -1) {
+ _preloadSceneId = 0;
+ _preloadEntranceId = 0;
+ return false;
+ }
+
+ if (_preloadCallback) {
+ if (!_preloadCallback(*_preloadItems[idx], 0))
+ return false;
+ }
+
+ if (g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId == sceneId)
+ g_fullpipe->_currentScene = 0;
+
+ saveScenePicAniInfos(sceneId);
+ clearGlobalMessageQueueList1();
+ unloadScene(sceneId);
+
+ if (_preloadCallback)
+ _preloadCallback(*_preloadItems[idx], 50);
+
+ loadScene(_preloadItems[idx]->sceneId);
+
+ ExCommand *ex = new ExCommand(_preloadItems[idx]->sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ ex->_keyCode = _preloadItems[idx]->keyCode;
+
+ _preloadSceneId = 0;
+ _preloadEntranceId = 0;
+
+ if (_preloadCallback)
+ _preloadCallback(*_preloadItems[idx], 100);
+
+ ex->postMessage();
+
+ return true;
+}
+
+bool CGameLoader::unloadScene(int sceneId) {
+ SceneTag *tag;
+ int sceneTag = getSceneTagBySceneId(sceneId, &tag);
+
+ if (sceneTag < 0)
+ return false;
+
+ if (_sc2array[sceneTag]._isLoaded)
+ saveScenePicAniInfos(sceneId);
+
+ _sc2array[sceneTag]._motionController->freeItems();
+
+ delete tag->_scene;
+ tag->_scene = 0;
+
+ _sc2array[sceneTag]._isLoaded = 0;
+ _sc2array[sceneTag]._scene = 0;
+
+ return true;
+}
+
+int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) {
+ if (_sc2array.size() > 0 && _gameProject->_sceneTagList->size() > 0) {
+ for (uint i = 0; i < _sc2array.size(); i++) {
+ if (_sc2array[i]._sceneId == sceneId) {
+ int num = 0;
+ for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s, num++) {
+ if (s->_sceneId == sceneId) {
+ *st = &(*s);
+ return num;
+ }
+ }
+ }
+ }
+ }
+
+ *st = 0;
+ return -1;
+}
+
+void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) {
+ if (picAniInfoCount <= 0)
+ return;
+
+ debug(0, "CGameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount);
+
+ PictureObject *pict;
+ StaticANIObject *ani;
+
+ for (int i = 0; i < picAniInfoCount; i++) {
+ debug(7, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type);
+ if (picAniInfo[i]->type & 2) {
+ pict = sc->getPictureObjectById(picAniInfo[i]->objectId, picAniInfo[i]->field_8);
+ if (pict) {
+ pict->setPicAniInfo(picAniInfo[i]);
+ continue;
+ }
+ pict = sc->getPictureObjectById(picAniInfo[i]->objectId, 0);
+ if (pict) {
+ PictureObject *pictNew = new PictureObject(pict);
+
+ sc->_picObjList.push_back(pictNew);
+ pictNew->setPicAniInfo(picAniInfo[i]);
+ continue;
+ }
+ } else {
+ if (!(picAniInfo[i]->type & 1))
+ continue;
+
+ Scene *scNew = g_fullpipe->accessScene(picAniInfo[i]->sceneId);
+ if (!scNew)
+ continue;
+
+ ani = sc->getStaticANIObject1ById(picAniInfo[i]->objectId, picAniInfo[i]->field_8);
+ if (ani) {
+ ani->setPicAniInfo(picAniInfo[i]);
+ continue;
+ }
+
+ ani = scNew->getStaticANIObject1ById(picAniInfo[i]->objectId, 0);
+ if (ani) {
+ StaticANIObject *aniNew = new StaticANIObject(ani);
+
+ sc->addStaticANIObject(aniNew, 1);
+
+ aniNew->setPicAniInfo(picAniInfo[i]);
+ continue;
+ }
+ }
+ }
+}
+
+void CGameLoader::saveScenePicAniInfos(int sceneId) {
+ warning("STUB: CGameLoader::saveScenePicAniInfos(%d)", sceneId);
+}
+
+void CGameLoader::updateSystems(int counterdiff) {
+ if (g_fullpipe->_currentScene) {
+ g_fullpipe->_currentScene->update(counterdiff);
+
+ _exCommand._messageKind = 17;
+ _updateCounter++;
+ _exCommand._messageNum = 33;
+ _exCommand._excFlags = 0;
+ _exCommand.postMessage();
+ }
+
+ processMessages();
+
+ if (_preloadSceneId) {
+ processMessages();
+ preloadScene(_preloadSceneId, _preloadEntranceId);
+ }
+}
+
+Sc2::Sc2() {
+ _sceneId = 0;
+ _field_2 = 0;
+ _scene = 0;
+ _motionController = 0;
+ _data1 = 0;
+ _count1 = 0;
+ _defPicAniInfos = 0;
+ _defPicAniInfosCount = 0;
+ _picAniInfos = 0;
+ _picAniInfosCount = 0;
+ _isLoaded = 0;
+ _entranceData = 0;
+ _entranceDataCount = 0;
+}
+
+bool Sc2::load(MfcArchive &file) {
+ debug(5, "Sc2::load()");
+
+ _sceneId = file.readUint16LE();
+
+ _motionController = (CMotionController *)file.readClass();
+
+ _count1 = file.readUint32LE();
+ debug(4, "count1: %d", _count1);
+ if (_count1 > 0) {
+ _data1 = (int32 *)malloc(_count1 * sizeof(int32));
+
+ for (int i = 0; i < _count1; i++) {
+ _data1[i] = file.readUint32LE();
+ }
+ } else {
+ _data1 = 0;
+ }
+
+ _defPicAniInfosCount = file.readUint32LE();
+ debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
+ if (_defPicAniInfosCount > 0) {
+ _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
+
+ for (int i = 0; i < _defPicAniInfosCount; i++) {
+ _defPicAniInfos[i] = new PicAniInfo();
+
+ _defPicAniInfos[i]->load(file);
+ }
+ } else {
+ _defPicAniInfos = 0;
+ }
+
+ _picAniInfos = 0;
+ _picAniInfosCount = 0;
+
+ _entranceDataCount = file.readUint32LE();
+ debug(4, "_entranceData: %d", _entranceDataCount);
+
+ if (_entranceDataCount > 0) {
+ _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));
+
+ for (int i = 0; i < _entranceDataCount; i++) {
+ _entranceData[i] = new EntranceInfo();
+ _entranceData[i]->load(file);
+ }
+ } else {
+ _entranceData = 0;
+ }
+
+ if (file.size() - file.pos() > 0)
+ error("Sc2::load(): (%d bytes left)", file.size() - file.pos());
+
+ return true;
+}
+
+bool PreloadItems::load(MfcArchive &file) {
+ debug(5, "PreloadItems::load()");
+
+ int count = file.readCount();
+
+ resize(count);
+
+ for (int i = 0; i < count; i++) {
+ PreloadItem *t = new PreloadItem();
+ t->preloadId1 = file.readUint32LE();
+ t->preloadId2 = file.readUint32LE();
+ t->sceneId = file.readUint32LE();
+ t->keyCode = file.readUint32LE();
+
+ push_back(t);
+ }
+
+ return true;
+}
+
+CGameVar *FullpipeEngine::getGameLoaderGameVar() {
+ if (_gameLoader)
+ return _gameLoader->_gameVar;
+ else
+ return 0;
+}
+
+CInputController *FullpipeEngine::getGameLoaderInputController() {
+ if (_gameLoader)
+ return _gameLoader->_inputController;
+ else
+ return 0;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
new file mode 100644
index 0000000000..2f1f57a5e2
--- /dev/null
+++ b/engines/fullpipe/gameloader.h
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_GAMELOADER_H
+#define FULLPIPE_GAMELOADER_H
+
+#include "fullpipe/objects.h"
+#include "fullpipe/inventory.h"
+#include "fullpipe/messages.h"
+
+namespace Fullpipe {
+
+class SceneTag;
+class CMctlCompound;
+class CInputController;
+class CInteractionController;
+class CMotionController;
+
+class Sc2 : public CObject {
+ public:
+ int16 _sceneId;
+ int16 _field_2;
+ Scene *_scene;
+ CMotionController *_motionController;
+ int32 *_data1; // FIXME, could be a struct
+ int _count1;
+ PicAniInfo **_defPicAniInfos;
+ int _defPicAniInfosCount;
+ PicAniInfo **_picAniInfos;
+ int _picAniInfosCount;
+ int _isLoaded;
+ EntranceInfo **_entranceData;
+ int _entranceDataCount;
+
+ public:
+ Sc2();
+ virtual bool load(MfcArchive &file);
+};
+
+typedef Common::Array<Sc2> Sc2Array;
+
+struct PreloadItem {
+ int preloadId1;
+ int preloadId2;
+ int sceneId;
+ int keyCode;
+};
+
+bool preloadCallback(const PreloadItem &pre, int flag);
+
+class PreloadItems : public Common::Array<PreloadItem *>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class CGameLoader : public CObject {
+ public:
+ CGameLoader();
+ virtual ~CGameLoader();
+
+ virtual bool load(MfcArchive &file);
+ bool loadScene(int sceneId);
+ bool gotoScene(int sceneId, int entranceId);
+ bool preloadScene(int sceneId, int entranceId);
+ bool unloadScene(int sceneId);
+
+ void updateSystems(int counterdiff);
+
+ int getSceneTagBySceneId(int sceneId, SceneTag **st);
+ void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount);
+ void saveScenePicAniInfos(int sceneId);
+
+ GameProject *_gameProject;
+ CInteractionController *_interactionController;
+ CInputController *_inputController;
+ CInventory2 _inventory;
+ Sc2Array _sc2array;
+ void *_sceneSwitcher;
+ bool (*_preloadCallback)(const PreloadItem &pre, int flag);
+ void *_readSavegameCallback;
+ int16 _field_F8;
+ int16 _field_FA;
+ PreloadItems _preloadItems;
+ CGameVar *_gameVar;
+ char *_gameName;
+ ExCommand _exCommand;
+ int _updateCounter;
+ int _preloadSceneId;
+ int _preloadEntranceId;
+};
+
+CInventory2 *getGameLoaderInventory();
+CInteractionController *getGameLoaderInteractionController();
+CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_GAMELOADER_H */
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
new file mode 100644
index 0000000000..2ab038b74d
--- /dev/null
+++ b/engines/fullpipe/gfx.cpp
@@ -0,0 +1,1238 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/gameloader.h"
+
+#include "common/memstream.h"
+
+namespace Fullpipe {
+
+Bitmap::Bitmap() {
+ _x = 0;
+ _y = 0;
+ _width = 0;
+ _height = 0;
+ _pixels = 0;
+ _type = 0;
+ _dataSize = 0;
+ _flags = 0;
+}
+
+Bitmap::Bitmap(Bitmap *src) {
+ _x = src->_x;
+ _y = src->_y;
+ _flags = src->_flags;
+ _dataSize = src->_dataSize;
+ _type = src->_type;
+ _width = src->_width;
+ _height = src->_height;
+ _pixels = src->_pixels;
+}
+
+Bitmap::~Bitmap() {
+ if (_pixels)
+ free(_pixels);
+}
+
+void Bitmap::load(Common::ReadStream *s) {
+ debug(5, "Bitmap::load()");
+
+ _x = s->readUint32LE();
+ _y = s->readUint32LE();
+ _width = s->readUint32LE();
+ _height = s->readUint32LE();
+ s->readUint32LE(); // pixels
+ _type = s->readUint32LE();
+ _dataSize = s->readUint32LE();
+ _flags = s->readUint32LE();
+
+ debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
+ debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
+}
+
+Background::Background() {
+ _x = 0;
+ _y = 0;
+ _messageQueueId = 0;
+ _bigPictureArray1Count = 0;
+ _bigPictureArray2Count = 0;
+ _bigPictureArray = 0;
+ _bgname = 0;
+ _palette = 0;
+}
+
+bool Background::load(MfcArchive &file) {
+ debug(5, "Background::load()");
+ _bgname = file.readPascalString();
+
+ int count = file.readUint16LE();
+
+ for (int i = 0; i < count; i++) {
+ PictureObject *pct = new PictureObject();
+
+ pct->load(file, i == 0);
+ addPictureObject(pct);
+ }
+
+ assert(g_fullpipe->_gameProjectVersion >= 4);
+
+ _bigPictureArray1Count = file.readUint32LE();
+
+ assert(g_fullpipe->_gameProjectVersion >= 5);
+
+ _bigPictureArray2Count = file.readUint32LE();
+
+ _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));
+
+ debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);
+
+ for (int i = 0; i < _bigPictureArray1Count; i++) {
+ _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
+ for (int j = 0; j < _bigPictureArray2Count; j++) {
+ _bigPictureArray[i][j] = new BigPicture();
+
+ _bigPictureArray[i][j]->load(file);
+ }
+ }
+
+ return true;
+}
+
+void Background::addPictureObject(PictureObject *pct) {
+ if (pct->_okeyCode)
+ pct->renumPictures(&_picObjList);
+
+ bool inserted = false;
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) {
+ _picObjList.insert_at(i, pct);
+ inserted = true;
+ break;
+ }
+ }
+
+ if (!inserted) {
+ _picObjList.push_back(pct);
+ }
+}
+
+PictureObject::PictureObject() {
+ _ox = 0;
+ _oy = 0;
+ _picture = 0;
+ _ox2 = 0;
+ _oy2 = 0;
+ _pictureObject2List = 0;
+ _objtype = kObjTypePictureObject;
+}
+
+PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
+ _picture = src->_picture;
+ _ox2 = _ox;
+ _oy2 = _oy;
+ _pictureObject2List = src->_pictureObject2List;
+ _objtype = kObjTypePictureObject;
+}
+
+bool PictureObject::load(MfcArchive &file, bool bigPicture) {
+ debug(5, "PictureObject::load()");
+ GameObject::load(file);
+
+ if (bigPicture)
+ _picture = new BigPicture();
+ else
+ _picture = new Picture();
+
+ _picture->load(file);
+
+ _pictureObject2List = new CPtrList();
+
+ int count = file.readUint16LE();
+
+ if (count > 0) {
+ GameObject *o = new GameObject();
+
+ o->load(file);
+ _pictureObject2List->push_back(o);
+ }
+
+ _ox2 = _ox;
+ _oy2 = _oy;
+
+#if 0
+ _picture->displayPicture();
+#endif
+
+ return true;
+}
+
+Common::Point *PictureObject::getDimensions(Common::Point *p) {
+ _picture->getDimensions(p);
+
+ return p;
+}
+
+void PictureObject::draw() {
+ if (_flags & 1)
+ _picture->draw(_ox, _oy, 2, 0);
+ else
+ _picture->draw(_ox, _oy, 0, 0);
+}
+
+void PictureObject::drawAt(int x, int y) {
+ if (x == -1)
+ x = _ox;
+ if (y == -1)
+ y = _oy;
+
+ _picture->_x = x;
+ _picture->_y = y;
+
+ if (_flags & 1)
+ _picture->draw(x, y, 2, 0);
+ else
+ _picture->draw(x, y, 0, 0);
+}
+
+bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) {
+ if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) {
+ error("Picture::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
+
+ return false;
+ }
+
+ if (picAniInfo->type & 2) {
+ setOXY(picAniInfo->ox, picAniInfo->oy);
+ _priority = picAniInfo->priority;
+ _okeyCode = picAniInfo->field_8;
+ setFlags(picAniInfo->flags);
+ _field_8 = picAniInfo->field_24;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool PictureObject::isPointInside(int x, int y) {
+ bool res;
+ int oldx = _picture->_x;
+ int oldy = _picture->_y;
+
+ _picture->_x = _ox;
+ _picture->_y = _oy;
+
+ res = _picture->isPointInside(x, y);
+
+ _picture->_x = oldx;
+ _picture->_y = oldy;
+
+ return res;
+}
+
+bool PictureObject::isPixelHitAtPos(int x, int y) {
+ int oldx = _picture->_x;
+ int oldy = _picture->_y;
+
+ _picture->_x = _ox;
+ _picture->_y = _oy;
+ bool res = _picture->isPixelHitAtPos(x, y);
+ _picture->_x = oldx;
+ _picture->_y = oldy;
+
+ return res;
+}
+
+GameObject::GameObject() {
+ _okeyCode = 0;
+ _flags = 0;
+ _id = 0;
+ _ox = 0;
+ _oy = 0;
+ _priority = 0;
+ _field_20 = 0;
+ _field_8 = 0;
+ _objectName = 0;
+}
+
+GameObject::GameObject(GameObject *src) {
+ _okeyCode = 1;
+ _flags = 0;
+ _id = src->_id;
+
+ _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1);
+ strncpy(_objectName, src->_objectName, strlen(src->_objectName));
+
+ _ox = src->_ox;
+ _oy = src->_oy;
+ _priority = src->_priority;
+ _field_20 = 1;
+ _field_8 = src->_field_8;
+}
+
+GameObject::~GameObject() {
+ free(_objectName);
+}
+
+bool GameObject::load(MfcArchive &file) {
+ debug(5, "GameObject::load()");
+ _okeyCode = 0;
+ _flags = 0;
+ _field_20 = 0;
+
+ _id = file.readUint16LE();
+
+ _objectName = file.readPascalString();
+ _ox = file.readUint32LE();
+ _oy = file.readUint32LE();
+ _priority = file.readUint16LE();
+
+ if (g_fullpipe->_gameProjectVersion >= 11) {
+ _field_8 = file.readUint32LE();
+ }
+
+ return true;
+}
+
+void GameObject::setOXY(int x, int y) {
+ _ox = x;
+ _oy = y;
+}
+
+void GameObject::renumPictures(CPtrList *lst) {
+ int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
+
+ for (uint i = 0; i < lst->size(); i++) {
+ if (_id == ((PictureObject *)((*lst)[i]))->_id)
+ buf[((PictureObject *)((*lst)[i]))->_okeyCode] = 1;
+ }
+
+ if (buf[_okeyCode]) {
+ uint count;
+ for (count = 1; buf[count] && count < lst->size() + 2; count++)
+ ;
+ _okeyCode = count;
+ }
+
+ free(buf);
+}
+
+bool GameObject::getPicAniInfo(PicAniInfo *info) {
+ if (_objtype == kObjTypePictureObject) {
+ info->type = 2;
+ info->objectId = _id;
+ info->sceneId = 0;
+ info->field_8 = _okeyCode;
+ info->flags = _flags;
+ info->field_24 = _field_8;
+ info->ox = _ox;
+ info->oy = _oy;
+ info->priority = _priority;
+
+ return true;
+ }
+
+ if (_objtype == kObjTypeStaticANIObject) {
+ StaticANIObject *ani = (StaticANIObject *)this;
+
+ info->type = (ani->_messageQueueId << 16) | 1;
+ info->objectId = ani->_id;
+ info->field_8 = ani->_okeyCode;
+ info->sceneId = ani->_sceneId;
+ info->flags = ani->_flags;
+ info->field_24 = ani->_field_8;
+ if (ani->_movement) {
+ info->ox = ani->_movement->_ox;
+ info->oy = ani->_movement->_oy;
+ } else {
+ info->ox = ani->_ox;
+ info->oy = ani->_oy;
+ }
+ info->priority = ani->_priority;
+
+ if (ani->_statics)
+ info->staticsId = ani->_statics->_staticsId;
+
+ if (ani->_movement) {
+ info->movementId = ani->_movement->_id;
+ info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex;
+ }
+
+ info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) {
+ if (!(picAniInfo->type & 3)) {
+ warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
+
+ return false;
+ }
+
+ if (picAniInfo->type & 3) {
+ setOXY(picAniInfo->ox, picAniInfo->oy);
+ _priority = picAniInfo->priority;
+ _okeyCode = picAniInfo->field_8;
+ setFlags(picAniInfo->flags);
+ _field_8 = picAniInfo->field_24;
+ }
+
+ if (picAniInfo->type & 1) {
+ StaticANIObject *ani = (StaticANIObject *)this;
+
+ ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff;
+
+ if (picAniInfo->staticsId) {
+ ani->_statics = ani->getStaticsById(picAniInfo->staticsId);
+ } else {
+ ani->_statics = 0;
+ }
+
+ if (picAniInfo->movementId) {
+ ani->_movement = ani->getMovementById(picAniInfo->movementId);
+ if (ani->_movement)
+ ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex);
+ } else {
+ ani->_movement = 0;
+ }
+
+ ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex);
+ }
+
+ return true;
+}
+
+Picture::Picture() {
+ _x = 0;
+ _y = 0;
+ _field_44 = 0;
+ _field_54 = 0;
+ _bitmap = 0;
+ _alpha = -1;
+ _paletteData = 0;
+ _convertedBitmap = 0;
+ _memoryObject2 = 0;
+ _width = 0;
+ _height = 0;
+}
+
+Picture::~Picture() {
+ freePicture();
+
+ _bitmap = 0;
+
+ if (_memoryObject2)
+ delete _memoryObject2;
+
+ if (_paletteData)
+ free(_paletteData);
+
+ if (_convertedBitmap) {
+ delete _convertedBitmap;
+ _convertedBitmap = 0;
+ }
+}
+
+void Picture::freePicture() {
+ if (_bitmap) {
+ if (testFlags() && !_field_54) {
+ freeData();
+ delete _bitmap;
+ _bitmap = 0;
+ }
+ }
+
+ if (_bitmap) {
+ _bitmap = 0;
+ _data = 0;
+ }
+
+ if (_convertedBitmap) {
+ free(_convertedBitmap->_pixels);
+ delete _convertedBitmap;
+ _convertedBitmap = 0;
+ }
+}
+
+bool Picture::load(MfcArchive &file) {
+ debug(5, "Picture::load()");
+ MemoryObject::load(file);
+
+ _x = file.readUint32LE();
+ _y = file.readUint32LE();
+ _field_44 = file.readUint16LE();
+
+ assert(g_fullpipe->_gameProjectVersion >= 2);
+
+ _width = file.readUint32LE();
+ _height = file.readUint32LE();
+
+ _mflags |= 1;
+
+ _memoryObject2 = new MemoryObject2;
+ _memoryObject2->load(file);
+
+ if (_memoryObject2->_data) {
+ setAOIDs();
+ }
+
+ assert (g_fullpipe->_gameProjectVersion >= 12);
+
+ _alpha = file.readUint32LE() & 0xff;
+
+ int havePal = file.readUint32LE();
+
+ if (havePal > 0) {
+ _paletteData = (byte *)calloc(1024, 1);
+ file.read(_paletteData, 1024);
+ }
+
+ getData();
+
+ debug(5, "Picture::load: <%s>", _memfilename);
+
+ return true;
+}
+
+void Picture::setAOIDs() {
+ int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale;
+ int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale;
+
+ _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *));
+
+ int pitch = 2 * h;
+ byte *ptr = _memoryObject2->getData();
+ for (int i = 0; i < w; i++) {
+ _memoryObject2->_rows[i] = ptr;
+ ptr += pitch;
+ }
+}
+
+void Picture::init() {
+ _bitmap = new Bitmap();
+
+ getDibInfo();
+
+ _bitmap->_flags |= 0x1000000;
+}
+
+Common::Point *Picture::getDimensions(Common::Point *p) {
+ p->x = _width;
+ p->y = _height;
+
+ return p;
+}
+
+void Picture::getDibInfo() {
+ int off = _dataSize & ~0xf;
+
+ debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize);
+
+ if (!_dataSize) {
+ warning("Picture::getDibInfo(): Empty data size");
+ return;
+ }
+
+ if (_dataSize != off) {
+ warning("Uneven data size: 0x%x", _dataSize);
+ }
+
+ Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);
+
+ _bitmap->load(s);
+ _bitmap->_pixels = _data;
+}
+
+Bitmap *Picture::getPixelData() {
+ if (!_bitmap)
+ init();
+
+ return _bitmap;
+}
+
+void Picture::draw(int x, int y, int style, int angle) {
+ int x1 = x;
+ int y1 = y;
+
+ debug(0, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
+
+ if (x != -1)
+ x1 = x;
+
+ if (y != -1)
+ y1 = y;
+
+ if (!_bitmap)
+ init();
+
+ if (!_bitmap)
+ return;
+
+ if ((_alpha & 0xff) < 0xff) {
+ debug(0, "Picture:draw: alpha = %0x", _alpha);
+ }
+
+ byte *pal = _paletteData;
+
+ if (!pal) {
+ //warning("Picture:draw: using global palette");
+ pal = g_fullpipe->_globalPalette;
+ }
+
+ Common::Point point;
+
+ switch (style) {
+ case 1:
+ //flip
+ getDimensions(&point);
+ _bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal);
+ break;
+ case 2:
+ //vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999);
+ //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0);
+ _bitmap->drawShaded(2, x1, y1, pal);
+ //vrtSetFadeRatio(g_vrtDrawHandle, 0.0);
+ //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0);
+ break;
+ default:
+ if (angle)
+ drawRotated(x1, y1, angle);
+ else {
+ _bitmap->putDib(x1, y1, (int32 *)pal);
+ }
+ }
+}
+
+void Picture::drawRotated(int x, int y, int angle) {
+ warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle);
+}
+
+void Picture::displayPicture() {
+ if (!g_fullpipe->_gameContinue)
+ return;
+
+ getData();
+ init();
+
+ if (!_dataSize)
+ return;
+
+ g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 799, 599), 0);
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 799, 599);
+
+ draw(0, 0, 0, 0);
+
+ g_fullpipe->updateEvents();
+ g_fullpipe->_system->delayMillis(10);
+ g_fullpipe->_system->updateScreen();
+
+ while (g_fullpipe->_gameContinue) {
+ g_fullpipe->updateEvents();
+ g_fullpipe->_system->delayMillis(10);
+ g_fullpipe->_system->updateScreen();
+
+ if (g_fullpipe->_keyState == ' ') {
+ g_fullpipe->_keyState = Common::KEYCODE_INVALID;
+ break;
+ }
+ }
+}
+
+void Picture::setPaletteData(byte *pal) {
+ if (_paletteData)
+ free(_paletteData);
+
+ if (pal) {
+ _paletteData = (byte *)malloc(1024);
+ memcpy(_paletteData, pal, 1024);
+ }
+}
+
+void Picture::copyMemoryObject2(Picture *src) {
+ if (_width == src->_width && _height == src->_height) {
+ if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) {
+ byte *data = loadData();
+ _memoryObject2->copyData(data, _dataSize);
+ setAOIDs();
+ }
+ }
+}
+
+bool Picture::isPointInside(int x, int y) {
+ if (x >= _x) {
+ if (y >= _y && x < _x + _width && y < _y + _height)
+ return true;
+ }
+ return false;
+}
+
+bool Picture::isPixelHitAtPos(int x, int y) {
+ if (x < _x || y < _y || x >= _x + _width || y >= _y + _height)
+ return false;
+
+ if (!_bitmap)
+ init();
+
+ _bitmap->_x = _x;
+ _bitmap->_y = _y;
+
+ return _bitmap->isPixelHitAtPos(x, y);
+}
+
+int Picture::getPixelAtPos(int x, int y) {
+ return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale);
+
+ return false;
+}
+
+int Picture::getPixelAtPosEx(int x, int y) {
+ if (x < 0 || y < 0)
+ return 0;
+
+ if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale &&
+ y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale &&
+ _memoryObject2 != 0 && _memoryObject2->_rows != 0)
+ return _memoryObject2->_rows[x][2 * y];
+
+ return 0;
+}
+
+bool Bitmap::isPixelHitAtPos(int x, int y) {
+ if (x < _x || x >= _width + _x || y < _y || y >= _y + _height)
+ return false;
+
+ int off;
+
+ if (_type == 'CB\x05e')
+ off = 2 * ((_width + 1) / 2);
+ else
+ off = 4 * ((_width + 3) / 4);
+
+ off = x + off * (_y + _height - y - 1) - _x;
+
+ if (_flags & 0x1000000) {
+ switch (_type) {
+ case 'CB\0\0':
+ if (_pixels[off] == (_flags & 0xff))
+ return false;
+ break;
+ case 'CB\x05e':
+ if (!*(int16 *)&_pixels[2 * off])
+ return false;
+ break;
+ case 'RB\0\0':
+ return isPixelAtHitPosRB(x, y);
+ }
+ }
+ return true;
+}
+
+bool Bitmap::isPixelAtHitPosRB(int x, int y) {
+ int ox = _x;
+ int oy = _y;
+
+ _x = _y = 0;
+
+ bool res = putDibRB(0, x, y);
+ _x = ox;
+ _y = oy;
+
+ return res;
+}
+
+void Bitmap::putDib(int x, int y, int32 *palette) {
+ debug(0, "Bitmap::putDib(%d, %d)", x, y);
+
+ _x = x - g_fullpipe->_sceneRect.left;
+ _y = y - g_fullpipe->_sceneRect.top;
+
+ if (_type == MKTAG('R', 'B', '\0', '\0'))
+ putDibRB(palette);
+ else
+ putDibCB(palette);
+}
+
+bool Bitmap::putDibRB(int32 *palette, int pX, int pY) {
+ uint16 *curDestPtr;
+ int endy;
+ int x;
+ int start1;
+ int fillLen;
+ uint16 pixel;
+ int endx;
+ int y;
+ uint16 *srcPtr2;
+ uint16 *srcPtr;
+
+ if (!palette && pX == -1) {
+ warning("Bitmap::putDibRB(): Both global and local palettes are empty");
+ return false;
+ }
+
+ debug(8, "Bitmap::putDibRB()");
+
+ endx = _width + _x - 1;
+ endy = _height + _y - 1;
+
+ if (_x > 799 || endx < 0 || _y > 599 || endy < 0)
+ return false;
+
+ if (pX == -1) {
+ if (endy > 599)
+ endy = 599;
+
+ if (endx > 799)
+ endx = 799;
+ }
+
+ int startx = _x;
+ if (startx < 0)
+ startx = 0;
+
+ int starty = _y;
+ if (starty < 0)
+ starty = 0;
+
+ y = endy;
+
+ srcPtr = (uint16 *)_pixels;
+
+ bool breakup = false;
+ for (y = endy; y >= starty && !breakup; y--) {
+ x = startx;
+
+ while ((pixel = *srcPtr++) != 0) {
+ if (pixel == 0x100) {
+ breakup = true;
+ break;
+ }
+
+ while (pixel == 0x200 && y >= starty) {
+ uint16 value = *srcPtr++;
+
+ x += (byte)(value & 0xff);
+ y -= (byte)((value >> 8) & 0xff);
+
+ pixel = *srcPtr++;
+ }
+
+ if (y < starty || pixel == 0)
+ break;
+
+ start1 = x;
+ fillLen = (byte)(pixel & 0xff);
+
+ if (fillLen) {
+ x += fillLen;
+
+ if (start1 < 0) {
+ fillLen += start1;
+
+ if (fillLen > 0)
+ start1 = 0;
+ }
+
+ if (fillLen > 0 || start1 >= 0) {
+ if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) {
+ if (y <= endy) {
+ if (pX == -1) {
+ int bgcolor = palette[(pixel >> 8) & 0xff];
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y);
+ colorFill(curDestPtr, fillLen, bgcolor);
+ } else {
+ if (y == pY && pX >= start1 && pX < start1 + fillLen)
+ return true;
+ }
+ }
+ }
+ }
+ } else {
+ fillLen = (pixel >> 8) & 0xff;
+ srcPtr2 = srcPtr;
+ x += fillLen;
+ srcPtr += (fillLen + 1) >> 1;
+
+ if (start1 < 0) {
+ fillLen += start1;
+ if (fillLen > 0) {
+ srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1);
+ start1 = 0;
+ }
+ }
+
+ if (x > 799 + 1) {
+ fillLen += 799 - x + 1;
+ if (fillLen <= 0)
+ continue;
+ }
+
+ if (y <= endy) {
+ if (pX == -1) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y);
+ paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette);
+ } else {
+ if (y == pY && pX >= start1 && pX < start1 + fillLen)
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ if (pX == -1)
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);
+
+ return false;
+}
+
+void Bitmap::putDibCB(int32 *palette) {
+ uint16 *curDestPtr;
+ int endx;
+ int endy;
+ int bpp;
+ uint pitch;
+ bool cb05_format;
+
+ endx = _width + _x - 1;
+ endy = _height + _y - 1;
+
+ debug(8, "Bitmap::putDibCB(): %d, %d, %d, %d [%d, %d]", _x, _y, endx, endy, _width, _height);
+
+ if (_x > 799 || endx < 0 || _y > 599 || endy < 0)
+ return;
+
+ if (endy > 599)
+ endy = 599;
+
+ if (endx > 799)
+ endx = 799;
+
+ cb05_format = (_type == MKTAG('C', 'B', '\05', 'e'));
+
+ if (!palette && !cb05_format)
+ error("Bitmap::putDibCB(): Both global and local palettes are empty");
+
+ bpp = cb05_format ? 2 : 1;
+ pitch = (bpp * _width + 3) & 0xFFFFFFFC;
+
+ byte *srcPtr = &_pixels[pitch * (endy - _y)];
+
+ int starty = _y;
+ if (starty < 0) {
+ starty = 0;
+ srcPtr = &_pixels[pitch * (_height + _y)];
+ }
+
+ int startx = _x;
+ if (startx < 0) {
+ srcPtr += bpp * -_x;
+ startx = 0;
+ }
+
+ if (_flags & 0x1000000) {
+ for (int y = starty; y < endy; srcPtr -= pitch, y++) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y);
+ copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format);
+ }
+ } else {
+ for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y);
+ copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format);
+ }
+ }
+
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);
+}
+
+void Bitmap::colorFill(uint16 *dest, int len, int32 color) {
+#if 0
+ if (blendMode) {
+ if (blendMode != 1)
+ error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
+
+ colorFill = ptralphaFillColor16bit;
+ } else {
+ colorFill = ptrfillColor16bit;
+ }
+#endif
+
+ for (int i = 0; i < len; i++)
+ *dest++ = (int16)(color & 0xffff);
+}
+
+void Bitmap::paletteFill(uint16 *dest, byte *src, int len, int32 *palette) {
+#if 0
+ if (blendMode) {
+ if (blendMode != 1)
+ error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
+
+ paletteFill = ptrcopierWithPaletteAlpha;
+ } else {
+ paletteFill = ptrcopierWithPalette;
+ }
+#endif
+
+ for (int i = 0; i < len; i++)
+ *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff;
+}
+
+void Bitmap::copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) {
+#if 0
+ if (blendMode) {
+ if (blendMode == 1) {
+ if (cb05_format)
+ copierKeyColor = ptrcopier16bitKeycolorAlpha;
+ else
+ copierKeyColor = ptrcopierKeycolorAlpha;
+ } else {
+ copier = 0;
+ }
+ } else if (cb05_format) {
+ copierKeyColor = ptrcopier16bitKeycolor;
+ } else {
+ copierKeyColor = ptrkeyColor16bit;
+ }
+#endif
+
+ if (!cb05_format) {
+ for (int i = 0; i < len; i++) {
+ if (*src != keyColor)
+ *dest = READ_LE_UINT32(&palette[*src]) & 0xffff;
+
+ dest++;
+ src++;
+ }
+ } else {
+ int16 *src16 = (int16 *)src;
+
+ for (int i = 0; i < len; i++) {
+ if (*src16 != 0)
+ *dest = *src16;
+
+ dest++;
+ src16++;
+ }
+ }
+}
+
+void Bitmap::copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format) {
+#if 0
+ if (blendMode) {
+ if (blendMode == 1) {
+ if (cb05_format)
+ copier = ptrcopier16bitAlpha;
+ else
+ copier = ptrcopierWithPaletteAlpha;
+ } else {
+ copier = 0;
+ }
+ } else if (cb05_format) {
+ copier = ptrcopier16bit;
+ } else {
+ copier = ptrcopierWithPalette;
+ }
+#endif
+
+ if (!cb05_format) {
+ for (int i = 0; i < len; i++)
+ *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff;
+ } else {
+ int16 *src16 = (int16 *)src;
+
+ for (int i = 0; i < len; i++)
+ *dest++ = *src16++;
+ }
+}
+
+Bitmap *Bitmap::reverseImage() {
+ switch (_type) {
+ case MKTAG('R', 'B', '\0', '\0'):
+ return reverseImageRB();
+ case MKTAG('C', 'B', '\0', '\0'):
+ return reverseImageCB();
+ case MKTAG('C', 'B', '\05', 'e'):
+ return reverseImageCB05();
+ default:
+ error("Bitmap::reverseImage: Unknown image type: %x", _type);
+ }
+
+ return 0;
+}
+
+Bitmap *Bitmap::reverseImageRB() {
+ uint16 *newpixels = (uint16 *)calloc(((_dataSize + 15) & 0xfffffff0) + sizeof(Bitmap), 1);
+ uint16 *srcPtr = (uint16 *)_pixels;
+
+ int idx = 0;
+ while (srcPtr[idx] != 0x100) {
+ uint16 *srcPtr2 = &srcPtr[idx];
+
+ int prevIdx = idx;
+ int i = idx;
+
+ while (*srcPtr2) {
+ ++srcPtr2;
+ ++idx;
+ }
+
+ int idx2 = idx;
+
+ newpixels[idx] = srcPtr[idx];
+
+ while (i != idx) {
+ int fillLen = 2 - ((srcPtr[prevIdx] & 0xff) != 0 ? 1 : 0);
+ idx2 -= fillLen;
+ memcpy(&newpixels[idx2], &srcPtr[prevIdx], 2 * fillLen);
+ prevIdx = fillLen + i;
+ i += fillLen;
+ }
+ ++idx;
+ }
+ newpixels[idx] = 256;
+
+ int oldBmp = ((_dataSize + 15) >> 1) & 0x7FFFFFF8;
+ memcpy(&newpixels[oldBmp], &srcPtr[oldBmp], sizeof(Bitmap));
+
+ Bitmap *res = new Bitmap(this);
+ res->_pixels = (byte *)newpixels;
+
+ return res;
+}
+
+Bitmap *Bitmap::reverseImageCB() {
+ warning("STUB: Bitmap::reverseImageCB()");
+
+ return this;
+}
+
+Bitmap *Bitmap::reverseImageCB05() {
+ warning("STUB: Bitmap::reverseImageCB05()");
+
+ return this;
+}
+
+Bitmap *Bitmap::flipVertical() {
+ warning("STUB: Bitmap::flipVertical()");
+
+ return this;
+}
+
+void Bitmap::drawShaded(int type, int x, int y, byte *palette) {
+ warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y);
+
+ putDib(x, y, (int32 *)palette);
+}
+
+ void Bitmap::drawRotated(int x, int y, int angle, byte *palette) {
+ warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle);
+
+ putDib(x, y, (int32 *)palette);
+}
+
+bool BigPicture::load(MfcArchive &file) {
+ debug(5, "BigPicture::load()");
+ Picture::load(file);
+
+ return true;
+}
+
+Shadows::Shadows() {
+ _staticAniObjectId = 0;
+ _movementId = 0;
+ _sceneId = 0;
+}
+
+bool Shadows::load(MfcArchive &file) {
+ debug(5, "Shadows::load()");
+ _sceneId = file.readUint32LE();
+ _staticAniObjectId = file.readUint32LE();
+ _movementId = file.readUint32LE();
+
+ return true;
+}
+
+void Shadows::init() {
+ Scene *scene = g_fullpipe->accessScene(_sceneId);
+
+ StaticANIObject *st;
+ Movement *mov;
+
+ if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0
+ && ((mov = st->getMovementById(_movementId)) != 0))
+ initMovement(mov);
+}
+
+void Shadows::initMovement(Movement *mov) {
+ uint num;
+
+ if (mov->_currMovement)
+ num = mov->_currMovement->_dynamicPhases.size();
+ else
+ num = mov->_dynamicPhases.size();
+
+ _items.clear();
+ _items.resize(num);
+
+ Common::Point point;
+
+ _items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1;
+ _items[0].dynPhase->getDimensions(&point);
+ _items[0].width = point.x;
+ _items[0].height = point.y;
+
+ for (uint i = 1; i < num; i++) {
+ _items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1);
+ _items[i].dynPhase->getDimensions(&point);
+ _items[i].width = point.x;
+ _items[i].height = point.y;
+ }
+}
+
+DynamicPhase *Shadows::findSize(int width, int height) {
+ int idx = 0;
+ int min = 1000;
+
+ if (!_items.size())
+ return 0;
+
+ for (uint i = 0; i < _items.size(); i++) {
+ int w = abs(width - _items[i].width);
+ if (w < min) {
+ min = w;
+ idx = i;
+ }
+ }
+ return _items[idx].dynPhase;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
new file mode 100644
index 0000000000..82e082d8cb
--- /dev/null
+++ b/engines/fullpipe/gfx.h
@@ -0,0 +1,216 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_GFX_H
+#define FULLPIPE_GFX_H
+
+namespace Fullpipe {
+
+class DynamicPhase;
+class Movement;
+struct PicAniInfo;
+
+struct Bitmap {
+ int _x;
+ int _y;
+ int _width;
+ int _height;
+ byte *_pixels;
+ int _type;
+ int _dataSize;
+ int _flags;
+
+ Bitmap();
+ Bitmap(Bitmap *src);
+ ~Bitmap();
+
+ void load(Common::ReadStream *s);
+ void putDib(int x, int y, int32 *palette);
+ bool putDibRB(int32 *palette, int x = -1, int y = -1);
+ void putDibCB(int32 *palette);
+
+ void colorFill(uint16 *dest, int len, int32 color);
+ void paletteFill(uint16 *dest, byte *src, int len, int32 *palette);
+ void copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format);
+ void copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format);
+
+ Bitmap *reverseImage();
+ Bitmap *reverseImageRB();
+ Bitmap *reverseImageCB();
+ Bitmap *reverseImageCB05();
+ Bitmap *flipVertical();
+
+ void drawShaded(int type, int x, int y, byte *palette);
+ void drawRotated(int x, int y, int angle, byte *palette);
+
+ bool isPixelHitAtPos(int x, int y);
+ bool isPixelAtHitPosRB(int x, int y);
+};
+
+class Picture : public MemoryObject {
+ public:
+ Common::Rect _rect;
+ Bitmap *_convertedBitmap;
+ int _x;
+ int _y;
+ int _field_44;
+ int _width;
+ int _height;
+ Bitmap *_bitmap;
+ int _field_54;
+ MemoryObject2 *_memoryObject2;
+ int _alpha;
+ byte *_paletteData;
+
+ void displayPicture();
+
+ public:
+ Picture();
+ virtual ~Picture();
+
+ void freePicture();
+
+ virtual bool load(MfcArchive &file);
+ void setAOIDs();
+ void init();
+ void getDibInfo();
+ Bitmap *getPixelData();
+ void draw(int x, int y, int style, int angle);
+ void drawRotated(int x, int y, int angle);
+
+ byte getAlpha() { return (byte)_alpha; }
+ void setAlpha(byte alpha) { _alpha = alpha; }
+
+ Common::Point *getDimensions(Common::Point *p);
+ bool isPointInside(int x, int y);
+ bool isPixelHitAtPos(int x, int y);
+ int getPixelAtPos(int x, int y);
+ int getPixelAtPosEx(int x, int y);
+
+ byte *getPaletteData() { return _paletteData; }
+ void setPaletteData(byte *pal);
+
+ void copyMemoryObject2(Picture *src);
+};
+
+class BigPicture : public Picture {
+ public:
+ BigPicture() {}
+ virtual bool load(MfcArchive &file);
+};
+
+class GameObject : public CObject {
+ public:
+ int16 _okeyCode;
+ int _field_8;
+ int16 _flags;
+ int16 _id;
+ char *_objectName;
+ int _ox;
+ int _oy;
+ int _priority;
+ int _field_20;
+
+ public:
+ GameObject();
+ GameObject(GameObject *src);
+ ~GameObject();
+
+ virtual bool load(MfcArchive &file);
+ void setOXY(int x, int y);
+ void renumPictures(CPtrList *lst);
+ void setFlags(int16 flags) { _flags = flags; }
+ void clearFlags() { _flags = 0; }
+ const char *getName() { return _objectName; }
+
+ bool getPicAniInfo(PicAniInfo *info);
+ bool setPicAniInfo(PicAniInfo *info);
+};
+
+class PictureObject : public GameObject {
+ public:
+ Picture *_picture;
+ CPtrList *_pictureObject2List;
+ int _ox2;
+ int _oy2;
+
+ public:
+ PictureObject();
+ PictureObject(PictureObject *src);
+
+ bool load(MfcArchive &file, bool bigPicture);
+ Common::Point *getDimensions(Common::Point *p);
+ void draw();
+ void drawAt(int x, int y);
+
+ bool setPicAniInfo(PicAniInfo *picAniInfo);
+ bool isPointInside(int x, int y);
+ bool isPixelHitAtPos(int x, int y);
+};
+
+class Background : public CObject {
+ public:
+ CPtrList _picObjList;
+
+ char *_bgname;
+ int _x;
+ int _y;
+ int16 _messageQueueId;
+ MemoryObject *_palette;
+ int _bigPictureArray1Count;
+ int _bigPictureArray2Count;
+ BigPicture ***_bigPictureArray;
+
+ public:
+ Background();
+ virtual bool load(MfcArchive &file);
+ void addPictureObject(PictureObject *pct);
+
+ BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; }
+};
+
+struct ShadowsItem {
+ int width;
+ int height;
+ DynamicPhase *dynPhase;
+};
+
+typedef Common::Array<ShadowsItem> ShadowsItemArray;
+
+class Shadows : public CObject {
+ int _sceneId;
+ int _staticAniObjectId;
+ int _movementId;
+ ShadowsItemArray _items;
+
+ public:
+ Shadows();
+ virtual bool load(MfcArchive &file);
+ void init();
+
+ void initMovement(Movement *mov);
+ DynamicPhase *findSize(int width, int height);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_GFX_H */
diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp
new file mode 100644
index 0000000000..c334542247
--- /dev/null
+++ b/engines/fullpipe/init.cpp
@@ -0,0 +1,247 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/input.h"
+
+#include "fullpipe/constants.h"
+
+namespace Fullpipe {
+
+void FullpipeEngine::initObjectStates() {
+ setLevelStates();
+
+ setObjectState(sO_Dude, getObjectEnumState(sO_Dude, sO_NotCarryingEgg));
+ setObjectState(sO_EggCracker, getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg));
+ setObjectState(sO_GuvTheDrawer, getObjectEnumState(sO_GuvTheDrawer, sO_Awaken));
+ setObjectState(sO_EggGulper, getObjectEnumState(sO_EggGulper, sO_First));
+ setObjectState(sO_EggGulperGaveCoin, getObjectEnumState(sO_EggGulperGaveCoin, sO_No));
+ setObjectState(sO_Jar_4, getObjectEnumState(sO_Jar_4, sO_OnTheSpring));
+ setObjectState(sO_GulpedEggs, getObjectEnumState(sO_GulpedEgg, sO_NotPresent));
+
+ setSwallowedEggsState();
+
+ setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses));
+ setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking));
+ setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
+ setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
+ setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
+ setObjectState(sO_Fly_12, 0);
+ setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
+ setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
+ setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping));
+ setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));
+ setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple));
+ setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked));
+ setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_ClosedShe));
+ setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug));
+ setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum));
+ setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging));
+ setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No));
+ setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted));
+ setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight));
+ setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14));
+ setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent));
+ setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe));
+ setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree));
+ setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom));
+ setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree));
+ setObjectState(sO_UsherHand, getObjectEnumState(sO_UsherHand, sO_WithoutCoin));
+ setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_ClosedShe));
+ setObjectState(sO_Fly_17, 1);
+ setObjectState(sO_DudeSwinged, 0);
+ setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging));
+ setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present));
+ setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together));
+ setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen));
+ setObjectState(sO_Grandpa, getObjectEnumState(sO_Grandpa, sO_InSock));
+ setObjectState(sO_CoinSlot_22, getObjectEnumState(sO_CoinSlot_22, sO_Empty));
+ setObjectState(sO_UpperHatch_23, getObjectEnumState(sO_UpperHatch_23, sO_Closed));
+ setObjectState(sO_LowerHatch_23, getObjectEnumState(sO_LowerHatch_23, sO_Closed));
+ setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken));
+ setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool));
+ setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_ClosedShe));
+ setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe));
+ setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed));
+ setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging));
+ setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_ClosedShe));
+ setObjectState(sO_Valve1_26, getObjectEnumState(sO_Valve1_26, sO_Opened));
+ setObjectState(sO_Valve2_26, getObjectEnumState(sO_Valve2_26, sO_Closed));
+ setObjectState(sO_Valve3_26, getObjectEnumState(sO_Valve3_26, sO_Closed));
+ setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed));
+ setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened));
+ setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
+ setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs));
+ setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
+ setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
+ setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_ClosedShe));
+ setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_ClosedShe));
+ setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel));
+ setObjectState(sO_Tub, getObjectEnumState(sO_Tub, sO_EmptyShe));
+ setObjectState(sO_Cactus, getObjectEnumState(sO_Cactus, sO_NotGrown));
+ setObjectState(sO_Fireman, getObjectEnumState(sO_Fireman, sO_WithHose));
+ setObjectState(sO_Cube, getObjectEnumState(sO_Cube, sO_In_33));
+ setObjectState(sO_MommyOfHandle_32, getObjectEnumState(sO_MommyOfHandle_32, sO_WithoutHandle));
+ setObjectState(sO_Pedestal_33, getObjectEnumState(sO_Pedestal_33, sO_IsFree));
+ setObjectState(sO_Valve_34, getObjectEnumState(sO_Valve_34, sO_WithNothing));
+ setObjectState(sO_Stool_34, getObjectEnumState(sO_Stool_34, sO_WithoutDrawer));
+ setObjectState(sO_Plank_34, getObjectEnumState(sO_Plank_34, sO_Passive));
+ setObjectState(sO_Hatch_34, getObjectEnumState(sO_Hatch_34, sO_Closed));
+ setObjectState(sO_Valve_35, getObjectEnumState(sO_Valve_35, sO_TurnedOff));
+ setObjectState(sO_Carpet_35, getObjectEnumState(sO_Carpet_35, sO_CannotTake));
+ setObjectState(sO_CoinSlot_35, getObjectEnumState(sO_CoinSlot_35, sO_WithCoin));
+ setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork));
+ setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet));
+ setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On));
+ setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On));
+ setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On));
+ setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable));
+ setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer));
+}
+
+void FullpipeEngine::setLevelStates() {
+ CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+
+ if (v) {
+ v->setSubVarAsInt(sO_Level0, 2833);
+ v->setSubVarAsInt(sO_Level1, 2754);
+ v->setSubVarAsInt(sO_Level2, 2757);
+ v->setSubVarAsInt(sO_Level3, 2760);
+ v->setSubVarAsInt(sO_Level4, 2763);
+ v->setSubVarAsInt(sO_Level5, 2766);
+ v->setSubVarAsInt(sO_Level6, 2769);
+ v->setSubVarAsInt(sO_Level7, 2772);
+ v->setSubVarAsInt(sO_Level8, 2775);
+ v->setSubVarAsInt(sO_Level9, 2778);
+ }
+}
+
+void FullpipeEngine::addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY) {
+ cursorInfo->pictureId = pictureId;
+ cursorInfo->picture = inv->getPictureObjectById(pictureId, 0)->_picture;
+ cursorInfo->hotspotX = hotspotX;
+ cursorInfo->hotspotY = hotspotY;
+ cursorInfo->itemPictureOffsX = itemPictureOffsX;
+ cursorInfo->itemPictureOffsY = itemPictureOffsY;
+
+ getGameLoaderInputController()->addCursor(cursorInfo);
+}
+
+void FullpipeEngine::initCursors() {
+ CursorInfo crs;
+ Scene *inv = accessScene(SC_INV);
+
+ addCursor(&crs, inv, PIC_CSR_DEFAULT, 15, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_DEFAULT_INV, 18, 18, 23, 23);
+ addCursor(&crs, inv, PIC_CSR_ITN, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ITN_RED, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ITN_GREEN, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ITN_INV, 23, 17, 23, 17);
+ addCursor(&crs, inv, PIC_CSR_GOU, 15, 17, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_GOD, 15, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_GOL, 26, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_GOR, 15, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_GOFAR_L, 1, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_GOFAR_R, 39, 1, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE1, 12, 24, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE2, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE2_D, 22, 15, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE3, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE4, 18, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE5, 23, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE6, 11, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE6_D, 0, 0, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE7, 21, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE7_D, 7, 20, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_ARCADE8, 23, 11, 10, 10);
+ addCursor(&crs, inv, PIC_CSR_LIFT, 6, 13, 10, 10);
+
+ getGameLoaderInputController()->setCursorMode(0);
+}
+
+void FullpipeEngine::initMap() {
+ memset(_mapTable, 0, sizeof(_mapTable));
+
+ updateMapPiece(PIC_MAP_S01, 1);
+ updateMapPiece(PIC_MAP_A13, 1u);
+}
+
+void FullpipeEngine::loadAllScenes() {
+ accessScene(301);
+ accessScene(302);
+ accessScene(303);
+ accessScene(304);
+ accessScene(305);
+ accessScene(321);
+ accessScene(635);
+ accessScene(649);
+ accessScene(650);
+ accessScene(651);
+ accessScene(652);
+ accessScene(653);
+ accessScene(654);
+ accessScene(655);
+ accessScene(726);
+ accessScene(858);
+ accessScene(903);
+ accessScene(1137);
+ accessScene(1138);
+ accessScene(1139);
+ accessScene(1140);
+ accessScene(1141);
+ accessScene(1142);
+ accessScene(1143);
+ accessScene(1144);
+ accessScene(1546);
+ accessScene(1547);
+ accessScene(1548);
+ accessScene(1549);
+ accessScene(1550);
+ accessScene(1551);
+ accessScene(1552);
+ accessScene(2062);
+ accessScene(2063);
+ accessScene(2064);
+ accessScene(2065);
+ accessScene(2066);
+ accessScene(2067);
+ accessScene(2068);
+ accessScene(2069);
+ accessScene(2070);
+ accessScene(2071);
+ accessScene(2072);
+ accessScene(2460);
+ accessScene(3896);
+ accessScene(3907);
+ accessScene(4620);
+ accessScene(4999);
+ accessScene(5000);
+ accessScene(5001);
+ accessScene(5166);
+ accessScene(5222);
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
new file mode 100644
index 0000000000..c4af54ddc3
--- /dev/null
+++ b/engines/fullpipe/input.cpp
@@ -0,0 +1,279 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/input.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/constants.h"
+
+namespace Fullpipe {
+
+CInputController::CInputController() {
+ g_fullpipe->_inputController = this;
+
+ _flag = 0;
+ _cursorHandle = 0;
+ _hCursor = 0;
+ _field_14 = 0;
+ _cursorId = 0;
+ _cursorIndex = -1;
+ _inputFlags = 1;
+
+ _cursorBounds.left = 0;
+ _cursorBounds.top = 0;
+ _cursorBounds.right = 0;
+ _cursorBounds.bottom = 0;
+
+ _cursorItemPicture = 0;
+}
+
+CInputController::~CInputController() {
+ removeMessageHandler(126, -1);
+
+ g_fullpipe->_inputController = 0;
+}
+
+void CInputController::setInputDisabled(bool state) {
+ _flag = state;
+ g_fullpipe->_inputDisabled = state;
+}
+
+void setInputDisabled(bool state) {
+ g_fullpipe->_inputController->setInputDisabled(state);
+}
+
+void CInputController::addCursor(CursorInfo *cursor) {
+ CursorInfo *newc = new CursorInfo(cursor);
+ Common::Point p;
+
+ cursor->picture->getDimensions(&p);
+
+ newc->width = p.x;
+ newc->height = p.y;
+
+ newc->picture->_x = -1;
+ newc->picture->_y = -1;
+
+ _cursorsArray.push_back(newc);
+}
+
+void CInputController::setCursorMode(bool enabled) {
+ if (enabled)
+ _inputFlags |= 1;
+ else
+ _inputFlags &= ~1;
+}
+
+void CInputController::drawCursor(int x, int y) {
+ if (_cursorIndex == -1)
+ return;
+
+ _cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX;
+ _cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;
+ _cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;
+ _cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height;
+
+ _cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0);
+
+ if (_cursorItemPicture)
+ _cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX,
+ _cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0);
+}
+
+void CInputController::setCursor(int cursorId) {
+ if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) {
+ _cursorIndex = -1;
+
+ for (uint i = 0; i < _cursorsArray.size(); i++) {
+ if (_cursorsArray[i]->pictureId == cursorId) {
+ _cursorIndex = i;
+ break;
+ }
+ }
+ }
+}
+
+CursorInfo::CursorInfo() {
+ pictureId = 0;
+ picture = 0;
+ hotspotX = 0;
+ hotspotY = 0;
+ itemPictureOffsX = 0;
+ itemPictureOffsY = 0;
+ width = 0;
+ height = 0;
+}
+
+CursorInfo::CursorInfo(CursorInfo *src) {
+ pictureId = src->pictureId;
+ picture = src->picture;
+ hotspotX = src->hotspotX;
+ hotspotY = src->hotspotY;
+ itemPictureOffsX = src->itemPictureOffsX;
+ itemPictureOffsY = src->itemPictureOffsY;
+ width = src->width;
+ height = src->height;
+}
+
+void FullpipeEngine::setCursor(int id) {
+ if (_inputController)
+ _inputController->setCursor(id);
+}
+
+const char *input_cheats[] = {
+ "HELP",
+ "STUFF",
+ "FASTER",
+ "OHWAIT",
+ "MUSOFF",
+ ""
+};
+
+void FullpipeEngine::defHandleKeyDown(int key) {
+ if (_currentCheat == -1) {
+ for (int i = 0; input_cheats[i][0]; i++)
+ if (toupper(key) == input_cheats[i][0]) {
+ _currentCheat = i;
+ _currentCheatPos = 1;
+ }
+
+ return;
+ }
+
+ warning("%d %d", _currentCheat, _currentCheatPos);
+ if (toupper(key) != input_cheats[_currentCheat][_currentCheatPos]) {
+ _currentCheat = -1;
+
+ return;
+ }
+
+ _currentCheatPos++;
+ warning("%d %d", _currentCheat, _currentCheatPos);
+
+ if (!input_cheats[_currentCheat][_currentCheatPos]) {
+ switch (_currentCheat) {
+ case 0: // HELP
+ winArcade();
+ break;
+ case 1: // STUFF
+ getAllInventory();
+ break;
+ case 2: // FASTER
+ _normalSpeed = !_normalSpeed;
+ break;
+ case 3: // OHWAIT
+ _gamePaused = 1;
+ _flgGameIsRunning = 0;
+ break;
+ case 4: // MUSOFF
+ if (_musicAllowed & 2)
+ setMusicAllowed(_musicAllowed & 0xFFFFFFFD);
+ else
+ setMusicAllowed(_musicAllowed | 2);
+ break;
+ default:
+ break;
+ }
+
+ _currentCheatPos = 0;
+ _currentCheat = -1;
+ }
+}
+
+void FullpipeEngine::winArcade() {
+ ExCommand *ex = new ExCommand(0, 17, MSG_CMN_WINARCADE, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+
+ ex->postMessage();
+
+}
+
+void FullpipeEngine::updateCursorsCommon() {
+ GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY);
+
+ GameObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY);
+ if (!ani || (pic && pic->_priority < ani->_priority))
+ ani = pic;
+
+ int selId = getGameLoaderInventory()->getSelectedItemId();
+
+ _objectAtCursor = ani;
+
+ if (ani) {
+ _objectIdAtCursor = ani->_id;
+
+ if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) {
+ selId = _objectIdCursors[ani->_id - _minCursorId];
+ if (selId) {
+ _cursorId = selId;
+ return;
+ }
+ }
+ if (canInteractAny(_aniMan, ani, selId)) {
+ _cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
+ return;
+ }
+ if (selId) {
+ _cursorId = PIC_CSR_DEFAULT_INV;
+ return;
+ }
+ if (_objectIdAtCursor == ANI_LIFTBUTTON && lift_getButtonIdP(((StaticANIObject *)ani)->_statics->_staticsId)) {
+ _cursorId = PIC_CSR_LIFT;
+ return;
+ }
+ if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
+ _cursorId = PIC_CSR_GOFAR_R;
+ return;
+ }
+ if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
+ _cursorId = PIC_CSR_GOFAR_L;
+ return;
+ }
+ _cursorId = PIC_CSR_DEFAULT;
+ return;
+ } else {
+ _objectIdAtCursor = 0;
+
+ if (selId) {
+ _cursorId = PIC_CSR_DEFAULT_INV;
+ return;
+ }
+ if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
+ _cursorId = PIC_CSR_GOFAR_R;
+ return;
+ }
+ if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
+ _cursorId = PIC_CSR_GOFAR_L;
+ return;
+ }
+ }
+
+ _cursorId = PIC_CSR_DEFAULT;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/input.h b/engines/fullpipe/input.h
new file mode 100644
index 0000000000..4b32e510e3
--- /dev/null
+++ b/engines/fullpipe/input.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_INPUT_H
+#define FULLPIPE_INPUT_H
+
+namespace Fullpipe {
+
+class Picture;
+
+void setInputDisabled(bool state);
+
+struct CursorInfo {
+ int pictureId;
+ Picture *picture;
+ int hotspotX;
+ int hotspotY;
+ int itemPictureOffsX;
+ int itemPictureOffsY;
+ int width;
+ int height;
+
+ CursorInfo();
+ CursorInfo(CursorInfo *src);
+};
+
+typedef Common::Array<CursorInfo *> CursorsArray;
+
+class CInputController {
+ //CObject obj;
+ int _flag;
+ int _inputFlags;
+ int _cursorHandle;
+ int _hCursor;
+ int _field_14;
+ int _cursorId;
+ int _cursorIndex;
+ CursorsArray _cursorsArray;
+ Common::Rect _cursorBounds;
+ Picture *_cursorItemPicture;
+
+ public:
+ CInputController();
+ ~CInputController();
+
+ void setInputDisabled(bool state);
+ void addCursor(CursorInfo *cursor);
+ void setCursorMode(bool mode);
+
+ void drawCursor(int x, int y);
+ void setCursor(int id);
+
+ void setCursorItemPicture(Picture *pic) { _cursorItemPicture = pic; }
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_INPUT_H */
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
new file mode 100644
index 0000000000..dcc7e90145
--- /dev/null
+++ b/engines/fullpipe/interaction.cpp
@@ -0,0 +1,517 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/motion.h"
+
+namespace Fullpipe {
+
+int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId) {
+ return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
+}
+
+bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
+ int sceneId = 0;
+
+ if (g_fullpipe->_currentScene)
+ sceneId = g_fullpipe->_currentScene->_sceneId;
+
+ CInteractionController *intC = getGameLoaderInteractionController();
+ for (CObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) {
+ CInteraction *intr = (CInteraction *)*i;
+
+ if (intr->_sceneId > 0 && intr->_sceneId != sceneId)
+ break;
+
+ if (invId == -3) {
+ invId = getGameLoaderInventory()->getSelectedItemId();
+ }
+ if (intr->canInteract(obj1, obj2, invId))
+ return true;
+ }
+ return false;
+}
+
+bool CInteractionController::load(MfcArchive &file) {
+ debug(5, "CInteractionController::load()");
+
+ return _interactions.load(file);
+}
+
+int static_compSceneId = 0;
+
+bool CInteractionController::compareInteractions(const void *p1, const void *p2) {
+ const CInteraction *i1 = (const CInteraction *)p1;
+ const CInteraction *i2 = (const CInteraction *)p2;
+
+ if (i2->_sceneId < i1->_sceneId) {
+ if (i1->_sceneId != static_compSceneId)
+ return false;
+ }
+ if (i2->_sceneId != i1->_sceneId) {
+ if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId)
+ return false;
+ if (i2->_sceneId != i1->_sceneId)
+ return true;
+ }
+ if (i2->_objectId3 == -1)
+ return true;
+
+ if (i1->_objectId3 == i2->_objectId3)
+ return true;
+
+ if (i1->_objectId3 == -1 || i1->_objectId3 == -2)
+ return false;
+
+ return true;
+}
+
+void CInteractionController::sortInteractions(int sceneId) {
+ static_compSceneId = sceneId;
+
+ Common::sort(_interactions.begin(), _interactions.end(), CInteractionController::compareInteractions);
+}
+
+bool CInteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
+ if (subj) {
+ if (!subj->isIdle() || (subj->_flags & 0x100))
+ return false;
+ }
+
+ if (!_interactions.size())
+ return false;
+
+ CInteraction *inter = 0;
+ CInteraction *previnter = 0;
+ int dur = 0;
+ int mindur = 0xFFFF;
+
+ MessageQueue *mq;
+ ExCommand *ex;
+
+ for (CObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
+ CInteraction *cinter = (CInteraction *)*i;
+
+ if (!cinter->canInteract(subj, obj, invId))
+ continue;
+
+ if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
+ if (cinter->_messageQueue)
+ cinter->_messageQueue->calcDuration(subj);
+
+ PicAniInfo aniInfo;
+
+ obj->getPicAniInfo(&aniInfo);
+
+ if (cinter->_staticsId1) {
+ StaticANIObject *ani = (StaticANIObject *)obj;
+ ani->_messageQueueId = 0;
+ ani->changeStatics2(cinter->_staticsId1);
+ }
+ int xpos = cinter->_xOffs + obj->_ox;
+ int ypos = cinter->_yOffs + obj->_oy;
+
+ obj->setPicAniInfo(&aniInfo);
+
+ if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
+ mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method4C(subj, xpos, ypos, 1, cinter->_staticsId2);
+ if (mq) {
+ dur = mq->calcDuration(subj);
+ delete mq;
+ } else {
+ dur = 0x10000;
+ }
+ inter = previnter;
+ } else {
+ dur = 0;
+ }
+ if (dur < mindur) {
+ inter = cinter;
+ mindur = dur;
+ previnter = cinter;
+ }
+ } else {
+ inter = cinter;
+ break;
+ }
+ }
+
+ if (!inter)
+ return false;
+
+ if (!inter->_objectId2) {
+ StaticANIObject *ani = (StaticANIObject *)obj;
+
+ if (!ani->isIdle())
+ return false;
+
+ if (ani->_flags & 0x100)
+ return false;
+
+ if (!inter->_staticsId1 || !(inter->_flags & 1))
+ goto LABEL_38;
+
+ if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) {
+ mq = ani->changeStatics1(inter->_staticsId1);
+ if (!mq)
+ return false;
+
+ ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
+ ex->_x = obj->_id;
+ ex->_y = obj->_okeyCode;
+ ex->_keyCode = subj ? subj->_okeyCode : 0;
+ ex->_excFlags = 3;
+ ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
+ ex->_field_20 = invId;
+ mq->_exCommands.push_back(ex);
+
+ if (mq->_isFinished) {
+ mq->_isFinished = 0;
+ ani->queueMessageQueue(mq);
+ }
+ } else {
+ if (ani->getMessageQueue())
+ ani->queueMessageQueue(0);
+LABEL_38:
+ if (inter->_messageQueue) {
+ mq = new MessageQueue(inter->_messageQueue, 0, 1);
+ mq->changeParam28ForObjectId(ani->_id, -1, ani->_okeyCode);
+
+ if (!mq->chain(0))
+ return false;
+ }
+ }
+ return true;
+ }
+
+ if (obj && !subj)
+ return true;
+
+ if (!obj || inter->_objectId3 == obj->_id) {
+ if (subj) {
+ if (inter->_messageQueue) {
+ if (subj->isIdle()) {
+ mq = new MessageQueue(inter->_messageQueue, 0, 1);
+
+ if (!mq->chain(subj)) {
+ delete mq;
+
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ if (inter->isOverlapping(subj, obj)) {
+ if (obj->_objtype == kObjTypeStaticANIObject) {
+ StaticANIObject *ani = (StaticANIObject *)obj;
+
+ ani->queueMessageQueue(0);
+
+ if (inter->_staticsId1)
+ ani->changeStatics2(inter->_staticsId1);
+
+ if (!(inter->_flags & 0x10000))
+ obj->_flags |= 0x80;
+ }
+
+ if (!inter->_messageQueue)
+ return false;
+
+ subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);
+
+ mq = new MessageQueue(inter->_messageQueue, 0, 1);
+ mq->changeParam28ForObjectId(obj->_id, -1, obj->_okeyCode);
+ mq->_flags |= 1;
+
+ if (!(inter->_flags & 0x10000)) {
+ ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = obj->_okeyCode;
+ ex->_field_14 = 0x100;
+ ex->_messageNum = 0;
+ ex->_excFlags = 3;
+ mq->_exCommands.push_back(ex);
+ }
+
+ ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = obj->_okeyCode;
+ ex->_field_14 = 0x100;
+ ex->_messageNum = 0;
+ ex->_excFlags = 3;
+ mq->_exCommands.push_back(ex);
+
+ ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = subj->_okeyCode;
+ ex->_field_14 = 0x100;
+ ex->_messageNum = 0;
+ ex->_excFlags = 3;
+ mq->_exCommands.push_back(ex);
+
+ ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ ex->_keyCode = 0;
+ mq->_exCommands.push_back(ex);
+
+ if (!mq->chain(subj)) {
+ delete mq;
+
+ return false;
+ }
+
+ subj->_flags |= 1;
+ obj->_flags |= 1;
+ } else {
+ bool someFlag = false;
+ PicAniInfo aniInfo;
+
+ obj->getPicAniInfo(&aniInfo);
+
+ if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
+ StaticANIObject *ani = (StaticANIObject *)obj;
+
+ ani->_messageQueueId = 0;
+ ani->changeStatics2(inter->_staticsId1);
+ }
+
+ int xpos = inter->_yOffs + obj->_ox;
+ int ypos = inter->_yOffs + obj->_oy;
+
+ obj->setPicAniInfo(&aniInfo);
+
+ if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
+ || (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) {
+ mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2);
+
+ if (!mq)
+ return false;
+
+ ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
+ ex->_x = obj->_id;
+ ex->_y = obj->_okeyCode;
+ ex->_keyCode = subj->_okeyCode;
+ ex->_excFlags = 3;
+ ex->_field_20 = invId;
+ ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
+ mq->_exCommands.push_back(ex);
+
+ someFlag = true;
+
+ ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
+ ex->_x = xpos;
+ ex->_y = ypos;
+ ex->_excFlags |= 3;
+ ex->_keyCode = 6;
+ ex->_field_14 = obj->_id;
+ ex->_field_20 = obj->_okeyCode;
+ ex->postMessage();
+ }
+
+ if (!inter->_staticsId1 || !(inter->_flags & 1))
+ return true;
+
+ StaticANIObject *ani = (StaticANIObject *)obj;
+
+ if (!ani->isIdle())
+ return false;
+
+ if (ani->getMessageQueue())
+ ani->queueMessageQueue(0);
+
+ if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
+ mq = ani->changeStatics1(inter->_staticsId1);
+
+ if (!mq)
+ return false;
+
+ if (someFlag) {
+ if (!(inter->_flags & 0x10000)) {
+ if (mq->_isFinished) {
+ ani->_flags |= 0x80u;
+ } else {
+ ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
+ ex->_field_14 = 0x80;
+ ex->_keyCode = ani->_okeyCode;
+ ex->_excFlags = 3;
+ mq->_exCommands.push_back(ex);
+ }
+ }
+ ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = ani->_okeyCode;
+ ex->_field_14 = 0x100;
+ ex->_excFlags = 3;
+ mq->_exCommands.push_back(ex);
+ } else {
+ ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
+ ex->_x = ani->_id;
+ ex->_y = ani->_okeyCode;
+ ex->_keyCode = subj->_okeyCode;
+ ex->_excFlags = 2;
+ ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
+ ex->_field_20 = invId;
+ mq->_exCommands.push_back(ex);
+
+ if (!mq->_isFinished)
+ return true;
+
+ mq->_isFinished = 0;
+ ani->queueMessageQueue(mq);
+ }
+ } else {
+ obj->_flags |= 1;
+
+ if (inter->_flags & 0x10000)
+ return true;
+
+ obj->_flags |= 0x80;
+ }
+ }
+
+ return true;
+}
+
+CInteraction::CInteraction() {
+ _objectId1 = 0;
+ _objectId2 = 0;
+ _staticsId1 = 0;
+ _objectId3 = 0;
+ _objectState2 = 0;
+ _objectState1 = 0;
+ _messageQueue = 0;
+ _flags = 0;
+ _yOffs = 0;
+ _xOffs = 0;
+ _staticsId2 = 0;
+ _field_28 = 0;
+ _sceneId = -1;
+ _actionName = 0;
+}
+
+bool CInteraction::load(MfcArchive &file) {
+ debug(5, "CInteraction::load()");
+
+ _objectId1 = file.readUint16LE();
+ _objectId2 = file.readUint16LE();
+ _staticsId1 = file.readUint16LE();
+ _staticsId2 = file.readUint16LE();
+ _objectId3 = file.readUint16LE();
+ _objectState2 = file.readUint32LE();
+ _objectState1 = file.readUint32LE();
+ _xOffs = file.readUint32LE();
+ _yOffs = file.readUint32LE();
+ _sceneId = file.readUint32LE();
+ _flags = file.readUint32LE();
+ _actionName = file.readPascalString();
+
+ _messageQueue = (MessageQueue *)file.readClass();
+
+ return true;
+}
+
+bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {
+ if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId)
+ return false;
+
+ if (_flags & 0x20000)
+ return false;
+
+ if (!obj2)
+ return false;
+
+ if (obj2->_id != _objectId1)
+ return false;
+
+ if ((_flags & 8) && (_flags & 1)) {
+ if (obj2->_objtype != kObjTypeStaticANIObject)
+ return false;
+
+ StaticANIObject *st = (StaticANIObject *)obj2;
+
+ if (!st->_statics)
+ return false;
+
+ if (st->_statics->_staticsId != _staticsId1) {
+ if (_staticsId1)
+ return false;
+ }
+ }
+
+ if ((_objectId3 != invId && _objectId3 != -1 && _objectId3 != -2) || (!invId && _objectId3 == -2))
+ return false;
+
+ if (_objectState1) {
+ if (_flags & 0x10) {
+ if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0)
+ return false;
+ } else {
+ if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1)
+ return false;
+ }
+ }
+
+ if (_objectState2) {
+ if (_flags & 0x10) {
+ if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0)
+ return false;
+ } else {
+ if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2)
+ return false;
+ }
+ }
+
+ if (_objectId2 && (!obj1 || _objectId2 != obj1->_id))
+ return false;
+
+ return true;
+}
+
+bool CInteraction::isOverlapping(StaticANIObject *subj, GameObject *obj) {
+ StaticANIObject *ani = (StaticANIObject *)obj;
+
+ if (abs(_xOffs + obj->_ox - subj->_ox) <= 1
+ && abs(obj->_oy + _yOffs - subj->_oy) <= 1) {
+ if (!_staticsId2 || (subj->_statics != 0 && subj->_statics->_staticsId == _staticsId2)) {
+ if (!_staticsId1 || !(_flags & 1) || (ani->_statics != 0 && ani->_statics->_staticsId == _staticsId1))
+ return true;
+ }
+ }
+ return false;
+}
+
+bool EntranceInfo::load(MfcArchive &file) {
+ debug(5, "EntranceInfo::load()");
+
+ _sceneId = file.readUint32LE();
+ _field_4 = file.readUint32LE();
+ _messageQueueId = file.readUint32LE();
+ file.read(_gap_C, 292); // FIXME, Ugh
+ _field_130 = file.readUint32LE();
+
+ return true;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h
new file mode 100644
index 0000000000..28a03fb496
--- /dev/null
+++ b/engines/fullpipe/interaction.h
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_INTERACTION_H
+#define FULLPIPE_INTERACTION_H
+
+#include "fullpipe/utils.h"
+
+namespace Fullpipe {
+
+class GameObject;
+class MessageQueue;
+class StaticANIObject;
+
+int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId);
+bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
+
+
+class CInteraction : public CObject {
+ public:
+ int16 _objectId1;
+ int16 _objectId2;
+ int16 _objectId3;
+ int16 _staticsId1;
+ int16 _staticsId2;
+ int _objectState1;
+ int _objectState2;
+ int _xOffs;
+ int _yOffs;
+ MessageQueue *_messageQueue;
+ int _sceneId;
+ int _field_28;
+ int _flags;
+ char *_actionName;
+
+ public:
+ CInteraction();
+ virtual bool load(MfcArchive &file);
+ bool canInteract(GameObject *obj1, GameObject *obj2, int invId);
+ bool isOverlapping(StaticANIObject *subj, GameObject *obj);
+};
+
+class CInteractionController : public CObject {
+ public:
+ CObList _interactions;
+ int16 _field_20;
+ bool _flag24;
+
+ private:
+ static bool compareInteractions(const void *p1, const void *p2);
+
+ public:
+ CInteractionController() : _field_20(0), _flag24(true) {}
+
+ virtual bool load(MfcArchive &file);
+
+ void enableFlag24() { _flag24 = true; }
+ void disableFlag24() { _flag24 = false; }
+
+ void sortInteractions(int sceneId);
+
+ bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId);
+};
+
+struct EntranceInfo {
+ int32 _sceneId;
+ int32 _field_4;
+ int32 _messageQueueId;
+ byte _gap_C[292]; // FIXME
+ int32 _field_130;
+
+ bool load(MfcArchive &file);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_INTERACTION_H */
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
new file mode 100644
index 0000000000..ccedb57ce2
--- /dev/null
+++ b/engines/fullpipe/inventory.cpp
@@ -0,0 +1,437 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/utils.h"
+#include "fullpipe/inventory.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/input.h"
+
+namespace Fullpipe {
+
+bool CInventory::load(MfcArchive &file) {
+ debug(5, "CInventory::load()");
+
+ _sceneId = file.readUint16LE();
+ int numInvs = file.readUint32LE();
+
+ for (int i = 0; i < numInvs; i++) {
+ InventoryPoolItem *t = new InventoryPoolItem();
+ t->id = file.readUint16LE();
+ t->pictureObjectNormal = file.readUint16LE();
+ t->pictureObjectId1 = file.readUint16LE();
+ t->pictureObjectHover = file.readUint16LE();
+ t->pictureObjectSelected = file.readUint16LE();
+ t->flags = file.readUint32LE();
+ t->field_C = 0;
+ t->field_A = -536;
+ _itemsPool.push_back(t);
+ }
+
+ return true;
+}
+
+int CInventory::getInventoryPoolItemIndexById(int itemId) {
+ if (_itemsPool.size() <= 0)
+ return -1;
+
+ for (uint i = 0; i < _itemsPool.size(); i++) {
+ if (_itemsPool[i]->id == itemId)
+ return i;
+ }
+
+ return 0;
+}
+
+bool CInventory::setItemFlags(int itemId, int flags) {
+ int idx = getInventoryPoolItemIndexById(itemId);
+
+ if (idx < 0)
+ return false;
+ else
+ _itemsPool[idx]->flags = flags;
+
+ return true;
+}
+
+CInventory2::CInventory2() {
+ _selectedId = -1;
+ _field_48 = -1;
+ _scene = 0;
+ _picture = 0;
+ _isInventoryOut = false;
+ _isLocked = 0;
+ _topOffset = -65;
+}
+
+bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially
+ int numInvs = file.readUint32LE();
+
+ for (int i = 0; i < numInvs; i++) {
+ InventoryItem *t = new InventoryItem();
+ t->itemId = file.readUint16LE();
+ t->count = file.readUint16LE();
+ _inventoryItems.push_back(t);
+ }
+
+ return true;
+}
+
+void CInventory2::addItem(int itemId, int count) {
+ if (getInventoryPoolItemIndexById(itemId) >= 0)
+ _inventoryItems.push_back(new InventoryItem(itemId, count));
+}
+
+void CInventory2::addItem2(StaticANIObject *obj) {
+ if (getInventoryPoolItemIndexById(obj->_id) >= 0 && getInventoryPoolItemFieldCById(obj->_id) != 2) {
+ addItem(obj->_id, 1);
+ obj->hide();
+ }
+}
+
+void CInventory2::removeItem(int itemId, int count) {
+ warning("STUB: CInventory2::removeItem(%d, %d)", itemId, count);
+}
+
+void CInventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) {
+ warning("STUB: void removeItem2(sc, %d, %d, %d, %d)", itemId, x, y, priority);
+}
+
+int CInventory2::getCountItemsWithId(int itemId) {
+ int res = 0;
+
+ for (uint i = 0; i < _inventoryItems.size(); i++) {
+ if (_inventoryItems[i]->itemId == itemId)
+ res += _inventoryItems[i]->count;
+ }
+
+ return res;
+}
+
+int CInventory2::getInventoryItemIndexById(int itemId) {
+ for (uint i = 0; i < _inventoryItems.size(); i++) {
+ if (_inventoryItems[i]->itemId == itemId)
+ return i;
+ }
+
+ return -1;
+}
+
+int CInventory2::getInventoryPoolItemIdAtIndex(int itemId) {
+ return _itemsPool[itemId]->id;
+}
+
+int CInventory2::getInventoryPoolItemFieldCById(int itemId) {
+ for (uint i = 0; i < _itemsPool.size(); i++) {
+ if (_itemsPool[i]->id == itemId)
+ return _itemsPool[i]->field_C;
+ }
+
+ return 0;
+}
+
+int CInventory2::getItemFlags(int itemId) {
+ int idx = getInventoryPoolItemIndexById(itemId);
+
+ if (idx < 0)
+ return 0;
+
+ return _itemsPool[idx]->flags;
+}
+
+void CInventory2::rebuildItemRects() {
+ _scene = g_fullpipe->accessScene(_sceneId);
+
+ if (!_scene)
+ return;
+
+ _picture = _scene->getBigPicture(0, 0);
+ _picture->setAlpha(50);
+
+ int itemX = 9;
+ int itemY = 0;
+
+ for (uint i = 0; i < _scene->_picObjList.size(); i++) {
+ PictureObject *pic = (PictureObject *)_scene->_picObjList[i];
+
+ for (uint j = 0; j < _itemsPool.size(); j++) {
+ if (_itemsPool[j]->pictureObjectNormal == pic->_id) {
+ if (pic->_okeyCode)
+ _scene->deletePictureObject(pic);
+ else
+ pic->_flags &= 0xFFFB;
+ }
+ }
+ }
+
+ for (uint i = 0; i < _inventoryItems.size(); i++) {
+ Common::Point point;
+
+ int idx = getInventoryPoolItemIndexById(_inventoryItems[i]->itemId);
+
+ InventoryIcon *icn = new InventoryIcon();
+
+ icn->inventoryItemId = _itemsPool[idx]->id;
+
+ icn->pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0);
+ icn->pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0);
+ icn->pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0);
+
+ icn->pictureObjectNormal->getDimensions(&point);
+
+ if (_itemsPool[idx]->flags & 0x10000) {
+ icn->x1 = 730;
+ icn->y1 = itemY;
+ icn->x2 = point.x + 730;
+ icn->y2 = point.y + itemY + 10;
+ } else {
+ icn->x1 = itemX;
+ icn->y1 = itemY;
+ icn->x2 = itemX + point.x;
+ itemX = icn->x2 + 1;
+ icn->y2 = point.y + itemY + 10;
+ }
+
+ _inventoryIcons.push_back(icn);
+
+ if (itemX >= 2 * (icn->x1 - icn->x2) + 800) {
+ itemX = 9;
+ itemY = icn->y2 + 1;
+ }
+ }
+}
+
+void CInventory2::draw() {
+ if (!_scene)
+ return;
+
+ int oldScLeft = g_fullpipe->_sceneRect.left;
+ int oldScTop = g_fullpipe->_sceneRect.top;
+
+ g_fullpipe->_sceneRect.top = -_topOffset;
+ g_fullpipe->_sceneRect.left = 0;
+
+ _picture->draw(-1, -1, 0, 0);
+
+ for (uint i = 0; i < _inventoryIcons.size(); i++) {
+ InventoryIcon *icn = _inventoryIcons[i];
+
+ if (icn->isSelected) {
+ icn->pictureObjectSelected->drawAt(icn->x1, icn->y1 + 10);
+ } else {
+ if (icn->isMouseHover)
+ icn->pictureObjectHover->drawAt(icn->x1, icn->y1 + 10);
+ else
+ icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10);
+ }
+ }
+
+ if (!_isInventoryOut)
+ goto LABEL_30;
+
+ int v10, v11, v12;
+
+ if (_topOffset != -10) {
+ if (_topOffset < -10) {
+ v10 = -10;
+ goto LABEL_13;
+ }
+ if (_topOffset + 10 >= 20) {
+ v11 = -20;
+cont:
+ _topOffset += v11;
+ goto reset;
+ }
+ v12 = -10;
+ goto LABEL_25;
+ }
+ if (!_isInventoryOut) {
+LABEL_30:
+ if (_topOffset != -65) {
+ if (_topOffset < -65) {
+ v10 = -65;
+LABEL_13:
+ v11 = v10 - _topOffset;
+ if (v11 >= 20)
+ v11 = 20;
+ goto cont;
+ }
+ if (_topOffset + 65 >= 20) {
+ v11 = -20;
+ goto cont;
+ }
+ v12 = -65;
+LABEL_25:
+ v11 = v12 - _topOffset;
+ goto cont;
+ }
+ }
+
+reset:
+
+ g_fullpipe->_sceneRect.top = oldScTop;
+ g_fullpipe->_sceneRect.left = oldScLeft;
+
+}
+
+void CInventory2::slideIn() {
+ _isInventoryOut = false;
+
+ ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_2C = 10;
+ ex->_field_14 = _isInventoryOut;
+ ex->_field_20 = !_isInventoryOut;
+ ex->_excFlags |= 3;
+ ex->postMessage();
+}
+
+void CInventory2::slideOut() {
+ _isInventoryOut = true;
+
+ ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_2C = 10;
+ ex->_field_14 = _isInventoryOut;
+ ex->_field_20 = !_isInventoryOut;
+ ex->_excFlags |= 3;
+ ex->postMessage();
+}
+
+bool CInventory2::handleLeftClick(ExCommand *cmd) {
+ if (!_isInventoryOut)
+ return false;
+
+ bool res = false;
+
+ for (uint i = 0; i < _inventoryIcons.size(); i++) {
+ if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 &&
+ cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) {
+ if (getSelectedItemId()) {
+ if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId)
+ unselectItem(0);
+ }
+ if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) {
+ ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
+ ex->_field_2C = 11;
+ ex->_field_14 = _inventoryIcons[i]->inventoryItemId;
+ ex->_excFlags |= 3;
+ ex->postMessage();
+ }
+ if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) {
+ selectItem(_inventoryIcons[i]->inventoryItemId);
+ _inventoryIcons[i]->isSelected = true;
+ }
+ res = true;
+ }
+ }
+
+ if (!res)
+ unselectItem(0);
+
+ return res;
+}
+
+int CInventory2::selectItem(int itemId) {
+ if (getInventoryItemIndexById(itemId) < 0)
+ return -1;
+
+ unselectItem(0);
+
+ _selectedId = itemId;
+
+ if (_scene) {
+ int idx = getInventoryPoolItemIndexById(itemId);
+
+ Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture;
+ g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(pic);
+ }
+
+ return _selectedId;
+}
+
+bool CInventory2::unselectItem(bool flag) {
+ if (_selectedId < 0)
+ return false;
+
+ _selectedId = -1;
+
+ for (uint i = 0; i < _inventoryIcons.size(); i++) {
+ if (_inventoryIcons[i]->isSelected)
+ _inventoryIcons[i]->isSelected = false;
+ }
+
+ g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(0);
+
+ return true;
+}
+
+int CInventory2::getHoveredItem(Common::Point *point) {
+ int selId = getSelectedItemId();
+
+ if (point->y <= 20 && !_isInventoryOut && !_isLocked)
+ slideOut();
+
+ if (!selId && point->y >= 55) {
+ if (!_isInventoryOut)
+ return 0;
+
+ if (!_isLocked)
+ slideIn();
+ }
+
+ if (!_isInventoryOut)
+ return 0;
+
+ for (uint i = 0; i < _inventoryIcons.size(); i++) {
+ InventoryIcon *icn = _inventoryIcons[i];
+ if (selId ||
+ point->x < icn->x1 ||
+ point->x > icn->x2 ||
+ point->y < _topOffset + icn->y1 ||
+ point->y > _topOffset + icn->y2) {
+ icn->isMouseHover = false;
+ } else {
+ icn->isMouseHover = true;
+ return icn->inventoryItemId;
+ }
+ }
+
+ return 0;
+}
+
+void FullpipeEngine::getAllInventory() {
+ CInventory2 *inv = getGameLoaderInventory();
+
+ for (uint i = 0; i < inv->getItemsPoolCount(); ++i ) {
+ int id = inv->getInventoryPoolItemIdAtIndex(i);
+
+ if (inv->getCountItemsWithId(id) < 1)
+ inv->addItem(id, 1);
+ }
+
+ inv->rebuildItemRects();
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
new file mode 100644
index 0000000000..5f1030398c
--- /dev/null
+++ b/engines/fullpipe/inventory.h
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_INVENTORY_H
+#define FULLPIPE_INVENTORY_H
+
+namespace Fullpipe {
+
+class Scene;
+class BigPicture;
+
+struct InventoryPoolItem {
+ int16 id;
+ int16 pictureObjectNormal;
+ int16 pictureObjectId1;
+ int16 pictureObjectHover;
+ int16 pictureObjectSelected;
+ int16 field_A;
+ int field_C;
+ int obj;
+ int flags;
+};
+
+typedef Common::Array<InventoryPoolItem *> InventoryPoolItems;
+
+class CInventory : public CObject {
+ protected:
+ int16 _sceneId;
+ InventoryPoolItems _itemsPool;
+
+ public:
+ CInventory() { _sceneId = 0; }
+ virtual bool load(MfcArchive &file);
+
+ int getInventoryPoolItemIndexById(int itemId);
+ uint getItemsPoolCount() { return _itemsPool.size(); }
+ bool setItemFlags(int itemId, int flags);
+};
+
+struct InventoryItem {
+ int16 itemId;
+ int16 count;
+
+ InventoryItem() { itemId = count = 0; }
+ InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
+};
+
+typedef Common::Array<InventoryItem *> InventoryItems;
+
+class PictureObject;
+
+struct InventoryIcon {
+ PictureObject *pictureObjectNormal;
+ PictureObject *pictureObjectHover;
+ PictureObject *pictureObjectSelected;
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+ int16 inventoryItemId;
+ bool isSelected;
+ bool isMouseHover;
+};
+
+typedef Common::Array<InventoryIcon *> InventoryIcons;
+
+class CInventory2 : public CInventory {
+ InventoryItems _inventoryItems;
+ InventoryIcons _inventoryIcons;
+ int _selectedId;
+ int _field_48;
+ bool _isInventoryOut;
+ bool _isLocked;
+ int _topOffset;
+ Scene *_scene;
+ BigPicture *_picture;
+
+ public:
+ CInventory2();
+ bool loadPartial(MfcArchive &file);
+ void addItem(int itemId, int count);
+ void addItem2(StaticANIObject *obj);
+ void removeItem(int itemId, int count);
+ void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority);
+
+ int getInventoryItemIndexById(int itemId);
+ int getInventoryPoolItemIdAtIndex(int itemId);
+ int getInventoryPoolItemFieldCById(int itemId);
+ int getCountItemsWithId(int itemId);
+ int getItemFlags(int itemId);
+
+ void rebuildItemRects();
+
+ Scene *getScene() { return _scene; }
+ bool getIsLocked() { return _isLocked; }
+ void setIsLocked(bool val) { _isLocked = val; }
+ bool getIsInventoryOut() { return _isInventoryOut; }
+
+ int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; }
+ int getHoveredItem(Common::Point *point);
+ void slideIn();
+ void slideOut();
+
+ bool handleLeftClick(ExCommand *cmd);
+ int selectItem(int itemId);
+ bool unselectItem(bool flag);
+
+ void draw();
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_INVENTORY_H */
diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp
new file mode 100644
index 0000000000..25dd2613fe
--- /dev/null
+++ b/engines/fullpipe/lift.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/constants.h"
+
+namespace Fullpipe {
+
+int FullpipeEngine::lift_getButtonIdP(int objid) {
+ switch (objid) {
+ case ST_LBN_0N:
+ return ST_LBN_0P;
+ break;
+ case ST_LBN_1N:
+ return ST_LBN_1P;
+ break;
+ case ST_LBN_2N:
+ return ST_LBN_2P;
+ break;
+ case ST_LBN_3N:
+ return ST_LBN_3P;
+ break;
+ case ST_LBN_4N:
+ return ST_LBN_4P;
+ break;
+ case ST_LBN_5N:
+ return ST_LBN_5P;
+ break;
+ case ST_LBN_6N:
+ return ST_LBN_6P;
+ break;
+ case ST_LBN_7N:
+ return ST_LBN_7P;
+ break;
+ case ST_LBN_8N:
+ return ST_LBN_8P;
+ break;
+ case ST_LBN_9N:
+ return ST_LBN_9P;
+ break;
+ default:
+ return 0;
+ break;
+ }
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp
new file mode 100644
index 0000000000..36fd1399ce
--- /dev/null
+++ b/engines/fullpipe/messages.cpp
@@ -0,0 +1,727 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/statics.h"
+
+namespace Fullpipe {
+
+ExCommand::ExCommand() {
+ _field_3C = 1;
+ _messageNum = 0;
+ _excFlags = 0;
+ _parId = 0;
+}
+
+ExCommand::ExCommand(ExCommand *src) : Message(src) {
+ _field_3C = 1;
+ _messageNum = src->_messageNum;
+ _excFlags = src->_excFlags;
+ _parId = src->_parId;
+
+}
+
+ExCommand::ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11) :
+ Message(parentId, messageKind, x, y, a7, a8, sceneClickX, sceneClickY, a11) {
+ _field_3C = 1;
+ _messageNum = messageNum;
+ _excFlags = 0;
+ _parId = 0;
+}
+
+bool ExCommand::load(MfcArchive &file) {
+ debug(5, "ExCommand::load()");
+
+ _parentId = file.readUint16LE();
+ _messageKind = file.readUint32LE();
+ _x = file.readUint32LE();
+ _y = file.readUint32LE();
+ _field_14 = file.readUint32LE();
+ _sceneClickX = file.readUint32LE();
+ _sceneClickY = file.readUint32LE();
+ _field_20 = file.readUint32LE();
+ _field_24 = file.readUint32LE();
+ _keyCode = file.readUint32LE();
+ _field_2C = file.readUint32LE();
+ _field_30 = file.readUint32LE();
+ _field_34 = file.readUint32LE();
+
+ _messageNum = file.readUint32LE();
+
+ _field_3C = 0;
+
+ if (g_fullpipe->_gameProjectVersion >= 12) {
+ _excFlags = file.readUint32LE();
+ _parId = file.readUint32LE();
+ }
+
+ return true;
+}
+
+bool ExCommand::handleMessage() {
+ int cnt = 0;
+ for (MessageHandler *m = g_fullpipe->_messageHandlers; m; m = m->nextItem)
+ cnt += m->callback(this);
+
+ if (_messageKind == 17 || (_excFlags & 1)) {
+ if (_parId) {
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId);
+ if (mq)
+ mq->update();
+ }
+ }
+
+ if (_excFlags & 2)
+ delete this;
+
+ return (cnt > 0);
+}
+
+void ExCommand::sendMessage() {
+ g_fullpipe->_exCommandList.push_back(this);
+
+ processMessages();
+}
+
+void ExCommand::postMessage() {
+ g_fullpipe->_exCommandList.push_back(this);
+}
+
+void ExCommand::handle() {
+ if (g_fullpipe->_modalObject) {
+ g_fullpipe->_modalObject->handleMessage(this);
+
+ delete this;
+ } else {
+ postMessage();
+ }
+}
+
+Message::Message() {
+ _messageKind = 0;
+ _parentId = 0;
+
+ _x = 0;
+ _y = 0;
+ _field_14 = 0;
+ _sceneClickX = 0;
+ _sceneClickY = 0;
+ _field_20 = 0;
+ _field_24 = 0;
+ _keyCode = 0;
+ _field_2C = 0;
+ _field_30 = 0;
+ _field_34 = 0;
+}
+
+Message::Message(Message *src) {
+ _parentId = src->_parentId;
+ _messageKind = src->_messageKind;
+ _x = src->_x;
+ _y = src->_y;
+ _field_14 = src->_field_14;
+ _sceneClickX = src->_sceneClickX;
+ _sceneClickY = src->_sceneClickY;
+ _field_20 = src->_field_20;
+ _field_24 = src->_field_24;
+ _keyCode = src->_keyCode;
+ _field_2C = src->_field_2C;
+ _field_30 = src->_field_30;
+ _field_34 = src->_field_34;
+}
+
+Message::Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10) {
+ _messageKind = messageKind;
+ _parentId = parentId;
+ _x = x;
+ _y = y;
+ _field_14 = a6;
+ _sceneClickX = sceneClickX;
+ _sceneClickY = sceneClickY;
+ _field_24 = a7;
+ _field_20 = a10;
+ _keyCode = 0;
+ _field_2C = 0;
+ _field_30 = 0;
+ _field_34 = 0;
+}
+
+CObjstateCommand::CObjstateCommand() {
+ _value = 0;
+ _objCommandName = 0;
+}
+
+bool CObjstateCommand::load(MfcArchive &file) {
+ debug(5, "CObjStateCommand::load()");
+
+ _objtype = kObjTypeObjstateCommand;
+
+ _cmd.load(file);
+
+ _value = file.readUint32LE();
+
+ _objCommandName = file.readPascalString();
+
+ return true;
+}
+
+MessageQueue::MessageQueue() {
+ _field_14 = 0;
+ _parId = 0;
+ _dataId = 0;
+ _id = 0;
+ _isFinished = 0;
+ _flags = 0;
+ _queueName = 0;
+}
+
+MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) {
+ _counter = 0;
+ _field_38 = (field_38 == 0);
+
+ for (Common::List<ExCommand *>::iterator it = src->_exCommands.begin(); it != src->_exCommands.end(); ++it) {
+ ExCommand *ex = new ExCommand(*it);
+ ex->_excFlags |= 2;
+
+ _exCommands.push_back(ex);
+ }
+ _field_14 = src->_field_14;
+
+ if (parId)
+ _parId = parId;
+ else
+ _parId = src->_parId;
+
+ _id = g_fullpipe->_globalMessageQueueList->compact();
+ _dataId = src->_dataId;
+ _flags = src->_flags;
+
+ g_fullpipe->_globalMessageQueueList->addMessageQueue(this);
+
+ _isFinished = 0;
+}
+
+MessageQueue::~MessageQueue() {
+ for (Common::List<ExCommand *>::iterator it = _exCommands.begin(); it != _exCommands.end(); ++it) {
+ ExCommand *ex = (ExCommand *)*it;
+
+ if (ex && ex->_excFlags & 2)
+ delete ex;
+ }
+
+ _exCommands.clear();
+
+ if (_field_14)
+ delete _field_14;
+
+ if (_flags & 2) {
+ g_fullpipe->_globalMessageQueueList->removeQueueById(_id);
+ }
+
+ finish();
+
+ free(_queueName);
+}
+
+bool MessageQueue::load(MfcArchive &file) {
+ debug(5, "MessageQueue::load()");
+
+ _dataId = file.readUint16LE();
+
+ int count = file.readUint16LE();
+
+ assert(g_fullpipe->_gameProjectVersion >= 12);
+
+ _queueName = file.readPascalString();
+
+ for (int i = 0; i < count; i++) {
+ ExCommand *tmp = (ExCommand *)file.readClass();
+
+ _exCommands.push_back(tmp);
+ }
+
+ _id = -1;
+ _field_14 = 0;
+ _parId = 0;
+ _isFinished = 0;
+
+ return true;
+}
+
+bool MessageQueue::chain(StaticANIObject *ani) {
+ if (checkGlobalExCommandList1() && checkGlobalExCommandList2()) {
+ if (!(getFlags() & 2)) {
+ g_fullpipe->_globalMessageQueueList->addMessageQueue(this);
+ _flags |= 2;
+ }
+ if (ani) {
+ ani->queueMessageQueue(this);
+ return true;
+ } else {
+ sendNextCommand();
+ return true;
+ }
+ }
+ return false;
+}
+
+void MessageQueue::update() {
+ if (_counter > 0)
+ _counter--;
+
+ if (_exCommands.size()) {
+ sendNextCommand();
+ } else if (_counter == 0) {
+ _isFinished = 1;
+ finish();
+ }
+}
+
+void MessageQueue::messageQueueCallback1(int par) {
+ // Autosave
+ debug(3, "STUB: MessageQueue::messageQueueCallback1()");
+}
+
+ExCommand *MessageQueue::getExCommandByIndex(uint idx) {
+ if (idx > _exCommands.size())
+ return 0;
+
+ Common::List<ExCommand *>::iterator it = _exCommands.begin();
+
+ while (idx) {
+ ++it;
+ idx--;
+ }
+
+ return *it;
+}
+
+void MessageQueue::sendNextCommand() {
+ if (_exCommands.size()) {
+ if (!(_flags & 4) && (_flags & 1)) {
+ messageQueueCallback1(16);
+ }
+ ExCommand *ex = _exCommands.front();
+
+ _exCommands.pop_front();
+
+ _counter++;
+ ex->_parId = _id;
+ ex->_excFlags |= (ex->_field_24 == 0 ? 1 : 0) | (ex->_field_3C != 0 ? 2 : 0);
+
+ _flags |= 4;
+ ex->sendMessage();
+ } else if (_counter <= 0) {
+ _isFinished = 1;
+ finish();
+ }
+}
+
+bool MessageQueue::checkGlobalExCommandList1() {
+ ExCommand *ex, *ex1;
+
+ for (uint i = 0; i < getCount(); i++) {
+ ex = getExCommandByIndex(i);
+
+ if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27)
+ continue;
+
+ for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end(); it++) {
+ ex1 = *it;
+
+ if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27)
+ continue;
+
+ if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1)
+ continue;
+
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId);
+
+ if (mq) {
+ if (mq->getFlags() & 1)
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool MessageQueue::checkGlobalExCommandList2() {
+ ExCommand *ex, *ex1;
+
+ for (uint i = 0; i < getCount(); i++) {
+ ex = getExCommandByIndex(i);
+
+ if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27)
+ continue;
+
+ for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end();) {
+ ex1 = *it;
+
+ if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) {
+ it++;
+ continue;
+ }
+
+ if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1) {
+ it++;
+ continue;
+ }
+
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId);
+
+ if (mq) {
+ if (mq->getFlags() & 1)
+ return false;
+
+ delete mq;
+ }
+
+ it = g_fullpipe->_exCommandList.erase(it);
+
+ if (ex1->_excFlags & 2) {
+ delete ex1;
+ }
+ }
+ }
+ return true;
+}
+
+void MessageQueue::finish() {
+ if (!_parId)
+ return;
+
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId);
+
+ _parId = 0;
+
+ if (!mq)
+ return;
+
+ if (!_flag1) {
+ mq->update();
+ return;
+ }
+
+ mq->_counter--;
+
+ if (!mq->_counter && !mq->_exCommands.size())
+ mq->update();
+}
+
+void MessageQueue::replaceKeyCode(int key1, int key2) {
+ for (uint i = 0; i < getCount(); i++) {
+ ExCommand *ex = getExCommandByIndex(i);
+ int k = ex->_messageKind;
+ if ((k == 1 || k == 20 || k == 5 || k == 6 || k == 2 || k == 18 || k == 19 || k == 22 || k == 55)
+ && ex->_keyCode == key1)
+ ex->_keyCode = key2;
+ }
+}
+
+int MessageQueue::calcDuration(StaticANIObject *obj) {
+ int res = 0;
+ ExCommand *ex;
+ Movement *mov;
+
+ for (uint i = 0; (ex = getExCommandByIndex(i)); i++)
+ if (ex->_parentId == obj->_id) {
+ if (ex->_messageKind == 1 || ex->_messageKind == 20) {
+ if ((mov = obj->getMovementById(ex->_messageNum)) != 0) {
+ if (ex->_field_14 >= 1)
+ res += ex->_field_14;
+ else
+ res += mov->calcDuration();
+ }
+ }
+ }
+
+ return res;
+}
+
+void MessageQueue::changeParam28ForObjectId(int objId, int oldParam28, int newParam28) {
+ for (uint i = 0; i < _exCommands.size(); i++) {
+ ExCommand *ex = getExCommandByIndex(i);
+ int k = ex->_messageKind;
+
+ if ((k == 1 || k == 20 || k == 5 || k == 6 || k == 2 || k == 18 || k == 19 || k == 22 || k == 55)
+ && ex->_keyCode == oldParam28
+ && ex->_parentId == objId)
+ ex->_keyCode = newParam28;
+ }
+}
+
+MessageQueue *GlobalMessageQueueList::getMessageQueueById(int id) {
+ for (Common::Array<MessageQueue *>::iterator s = begin(); s != end(); ++s) {
+ if ((*s)->_id == id)
+ return *s;
+ }
+
+ return 0;
+}
+
+void GlobalMessageQueueList::deleteQueueById(int id) {
+ for (uint i = 0; i < size(); i++)
+ if (_storage[i]->_id == id) {
+ remove_at(i);
+
+ disableQueueById(id);
+ return;
+ }
+}
+
+void GlobalMessageQueueList::removeQueueById(int id) {
+ for (uint i = 0; i < size(); i++)
+ if (_storage[i]->_id == id) {
+ _storage[i]->_flags &= 0xFD; // It is quite pointless
+ remove_at(i);
+
+ disableQueueById(id);
+ return;
+ }
+}
+
+void GlobalMessageQueueList::disableQueueById(int id) {
+ for (Common::Array<MessageQueue *>::iterator s = begin(); s != end(); ++s) {
+ if ((*s)->_parId == id)
+ (*s)->_parId = 0;
+ }
+}
+
+int GlobalMessageQueueList::compact() {
+ for (uint i = 0; i < size();) {
+ if (((MessageQueue *)_storage[i])->_isFinished) {
+ disableQueueById(_storage[i]->_id);
+ remove_at(i);
+ } else {
+ i++;
+ }
+ }
+
+ return size() + 1;
+}
+
+void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) {
+ msg->setFlags(msg->getFlags() | 2);
+
+ push_back(msg);
+}
+
+void clearGlobalMessageQueueList1() {
+ warning("STUB: clearGlobalMessageQueueList1()");
+}
+
+bool removeMessageHandler(int16 id, int pos) {
+ if (g_fullpipe->_messageHandlers) {
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+ MessageHandler *prevItem = 0;
+ int curPos = 0;
+
+ while (id != curItem->id) {
+ prevItem = curItem;
+ curItem = curItem->nextItem;
+ curPos++;
+
+ if (!curItem)
+ return false;
+ }
+
+ if (pos == -1 || curPos == pos) {
+ prevItem->nextItem = curItem->nextItem;
+ delete curItem;
+ updateMessageHandlerIndex(prevItem->nextItem, -1);
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void updateMessageHandlerIndex(MessageHandler *msg, int offset) {
+ for (; msg; msg = msg->nextItem)
+ msg->index += offset;
+}
+
+void addMessageHandler(int (*callback)(ExCommand *), int16 id) {
+ if (getMessageHandlerById(id))
+ return;
+
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+
+ if (!curItem)
+ return;
+
+ int index = 0;
+ for (MessageHandler *i = g_fullpipe->_messageHandlers->nextItem; i; i = i->nextItem) {
+ curItem = i;
+ index++;
+ }
+
+ allocMessageHandler(curItem, id, callback, index);
+
+ if (curItem)
+ updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
+}
+
+MessageHandler *getMessageHandlerById(int16 id) {
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+
+ if (!curItem)
+ return 0;
+
+ while (id != curItem->id) {
+ curItem = curItem->nextItem;
+
+ if (!curItem)
+ return 0;
+ }
+
+ return curItem;
+}
+
+bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index) {
+ MessageHandler *msg = new MessageHandler;
+
+ if (where) {
+ msg->nextItem = where->nextItem;
+ where->nextItem = msg;
+ msg->id = id;
+ msg->callback = callback;
+ msg->index = index;
+ } else {
+ msg->nextItem = 0;
+ msg->id = id;
+ msg->callback = callback;
+ msg->index = 0;
+
+ g_fullpipe->_messageHandlers = msg;
+ }
+
+ return true;
+}
+
+int getMessageHandlersCount() {
+ int result;
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+
+ for (result = 0; curItem; result++)
+ curItem = curItem->nextItem;
+
+ return result;
+}
+
+bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) {
+ if (getMessageHandlerById(id))
+ return false;
+
+ if (index) {
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+
+ for (int i = index - 1; i > 0; i--)
+ if (curItem)
+ curItem = curItem->nextItem;
+
+ if (!curItem)
+ return false;
+
+ bool res = allocMessageHandler(curItem, id, callback, index);
+
+ if (res)
+ updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
+
+ return res;
+ } else {
+ MessageHandler *newItem = new MessageHandler;
+
+ newItem->nextItem = g_fullpipe->_messageHandlers;
+ newItem->id = id;
+ newItem->callback = callback;
+ newItem->index = 0;
+
+ updateMessageHandlerIndex(g_fullpipe->_messageHandlers, 1);
+ g_fullpipe->_messageHandlers = newItem;
+
+ return true;
+ }
+}
+
+bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id) {
+ if (getMessageHandlerById(id))
+ return false;
+
+ MessageHandler *curItem = g_fullpipe->_messageHandlers;
+
+ for (int i = index; i > 0; i--)
+ if (curItem)
+ curItem = curItem->nextItem;
+
+ bool res = allocMessageHandler(curItem, id, callback, index + 1);
+ if (curItem)
+ updateMessageHandlerIndex(curItem->nextItem->nextItem, 1);
+
+ return res;
+}
+
+void clearMessageHandlers() {
+ MessageHandler *curItem;
+ MessageHandler *nextItem;
+
+ curItem = g_fullpipe->_messageHandlers;
+ if (curItem) {
+ do {
+ nextItem = curItem->nextItem;
+
+ delete curItem;
+
+ curItem = nextItem;
+ } while (nextItem);
+
+ g_fullpipe->_messageHandlers = 0;
+ }
+}
+
+void processMessages() {
+ if (!g_fullpipe->_isProcessingMessages) {
+ g_fullpipe->_isProcessingMessages = true;
+
+ while (g_fullpipe->_exCommandList.size()) {
+ ExCommand *ex = g_fullpipe->_exCommandList.front();
+ g_fullpipe->_exCommandList.pop_front();
+ ex->handleMessage();
+ }
+ g_fullpipe->_isProcessingMessages = false;
+ }
+}
+
+void updateGlobalMessageQueue(int id, int objid) {
+ MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(id);
+ if (m) {
+ m->update();
+ }
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h
new file mode 100644
index 0000000000..7ba9126d46
--- /dev/null
+++ b/engines/fullpipe/messages.h
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_MESSAGEQUEUE_H
+#define FULLPIPE_MESSAGEQUEUE_H
+
+#include "fullpipe/utils.h"
+#include "fullpipe/inventory.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/sound.h"
+#include "fullpipe/scene.h"
+
+namespace Fullpipe {
+
+class Message : public CObject {
+ public:
+ int _messageKind;
+ int16 _parentId;
+ int _x;
+ int _y;
+ int _field_14;
+ int _sceneClickX;
+ int _sceneClickY;
+ int _field_20;
+ int _field_24;
+ int _keyCode;
+ int _field_2C;
+ int _field_30;
+ int _field_34;
+
+ public:
+ Message();
+ Message(Message *src);
+ virtual ~Message() {}
+
+ Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10);
+};
+
+class ExCommand : public Message {
+ public:
+
+ int _messageNum;
+ int _field_3C;
+ int _excFlags;
+ int _parId;
+
+ ExCommand();
+ ExCommand(ExCommand *src);
+ ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11);
+ virtual ~ExCommand() {}
+
+ virtual bool load(MfcArchive &file);
+
+ bool handleMessage();
+ void sendMessage();
+ void postMessage();
+ void handle();
+};
+
+class ExCommand2 : public ExCommand {
+ public:
+ Common::Point **_points;
+ int _pointsSize;
+};
+
+class CObjstateCommand : public CObject {
+ public:
+ ExCommand _cmd;
+ char *_objCommandName;
+ int _value;
+
+ public:
+ CObjstateCommand();
+ virtual bool load(MfcArchive &file);
+};
+
+class MessageQueue : public CObject {
+ public:
+ int _id;
+ int _flags;
+ char *_queueName;
+ int16 _dataId;
+ int16 _field_12;
+ CObject *_field_14;
+ Common::List<ExCommand *> _exCommands;
+ int _counter;
+ int _field_38;
+ int _isFinished;
+ int _parId;
+ int _flag1;
+
+ public:
+ MessageQueue();
+ MessageQueue(MessageQueue *src, int parId, int field_38);
+ virtual ~MessageQueue();
+
+ virtual bool load(MfcArchive &file);
+
+ int getFlags() { return _flags; }
+ void setFlags(int flags) { _flags = flags; }
+
+ uint getCount() { return _exCommands.size(); }
+
+ ExCommand *getExCommandByIndex(uint idx);
+
+ void replaceKeyCode(int key1, int key2);
+
+ bool chain(StaticANIObject *ani);
+ void update();
+ void sendNextCommand();
+ void finish();
+
+ void messageQueueCallback1(int par);
+
+ bool checkGlobalExCommandList1();
+ bool checkGlobalExCommandList2();
+
+ int calcDuration(StaticANIObject *obj);
+ void changeParam28ForObjectId(int objId, int oldParam28, int newParam28);
+};
+
+class GlobalMessageQueueList : public Common::Array<MessageQueue *> {
+ public:
+ MessageQueue *getMessageQueueById(int id);
+ void deleteQueueById(int id);
+ void removeQueueById(int id);
+ void disableQueueById(int id);
+ void addMessageQueue(MessageQueue *msg);
+
+ int compact();
+};
+
+struct MessageHandler {
+ int (*callback)(ExCommand *cmd);
+ int16 id;
+ int16 field_6;
+ int index;
+ MessageHandler *nextItem;
+};
+
+bool removeMessageHandler(int16 id, int pos);
+void updateMessageHandlerIndex(MessageHandler *msg, int offset);
+void addMessageHandler(int (*callback)(ExCommand *), int16 id);
+MessageHandler *getMessageHandlerById(int16 id);
+bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index);
+int getMessageHandlersCount();
+bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id);
+bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id);
+void clearMessageHandlers();
+void processMessages();
+void updateGlobalMessageQueue(int id, int objid);
+void clearGlobalMessageQueueList1();
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_MESSAGEQUEUE_H */
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
new file mode 100644
index 0000000000..6f1bc0cc1f
--- /dev/null
+++ b/engines/fullpipe/modal.cpp
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/scenes.h"
+
+namespace Fullpipe {
+
+bool CBaseModalObject::handleMessage(ExCommand *message) {
+ warning("STUB: CBaseModalObject::handleMessage()");
+
+ return true;
+}
+
+bool CBaseModalObject::init(int counterdiff) {
+ warning("STUB: CBaseModalObject::init(%d)", counterdiff);
+
+ return true;
+}
+
+bool CBaseModalObject::update() {
+ warning("STUB: CBaseModalObject::update()");
+
+ return true;
+}
+
+void CBaseModalObject::saveload() {
+ warning("STUB: CBaseModalObject::saveload()");
+}
+
+
+CModalIntro::CModalIntro() {
+ _field_8 = 0;
+ _countDown = 0;
+ _needRedraw = 0;
+ if (g_vars->sceneIntro_skipIntro) {
+ _introFlags = 4;
+ } else {
+ _introFlags = 33;
+ _countDown = 150;
+
+ PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);
+ pict->setFlags(pict->_flags & 0xFFFB);
+ }
+ g_vars->sceneIntro_skipIntro = false;
+ _sfxVolume = g_fullpipe->_sfxVolume;
+}
+
+bool CModalIntro::handleMessage(ExCommand *message) {
+ if (message->_messageKind != 17)
+ return false;
+
+ if (message->_messageNum != 36)
+ return false;
+
+ if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
+ return false;
+
+ if (_needRedraw) {
+ if (!(_introFlags & 0x10)) {
+ _countDown = 0;
+ g_vars->sceneIntro_needBlackout = true;
+ return true;
+ }
+ g_vars->sceneIntro_playing = false;
+ g_vars->sceneIntro_needBlackout = true;
+ }
+
+ return true;
+}
+
+void FullpipeEngine::openMap() {
+ warning("STUB: FullpipeEngine::openMap()");
+}
+
+void FullpipeEngine::openHelp() {
+ warning("STUB: FullpipeEngine::openHelp()");
+}
+
+void FullpipeEngine::openMainMenu() {
+ warning("STUB: FullpipeEngine::openMainMenu()");
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h
new file mode 100644
index 0000000000..73236e8e5b
--- /dev/null
+++ b/engines/fullpipe/modal.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_MODAL_H
+#define FULLPIPE_MODAL_H
+
+namespace Fullpipe {
+
+class CBaseModalObject {
+ public:
+
+ CBaseModalObject *_parentObj;
+
+ public:
+ CBaseModalObject() : _parentObj(0) {}
+ virtual ~CBaseModalObject() {}
+
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual bool update();
+
+ void saveload();
+};
+
+class CModalIntro : public CBaseModalObject {
+ int _field_8;
+ int _introFlags;
+ int _countDown;
+ int _needRedraw;
+ int _sfxVolume;
+
+ public:
+ CModalIntro();
+
+ virtual bool handleMessage(ExCommand *message);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_MODAL_H */
diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk
new file mode 100644
index 0000000000..380f582c08
--- /dev/null
+++ b/engines/fullpipe/module.mk
@@ -0,0 +1,31 @@
+MODULE := engines/fullpipe
+
+MODULE_OBJS = \
+ behavior.o \
+ detection.o \
+ fullpipe.o \
+ gameloader.o \
+ gfx.o \
+ init.o \
+ input.o \
+ interaction.o \
+ inventory.o \
+ lift.o \
+ messages.o \
+ modal.o \
+ motion.o \
+ ngiarchive.o \
+ scene.o \
+ scenes.o \
+ sound.o \
+ stateloader.o \
+ statics.o \
+ utils.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
new file mode 100644
index 0000000000..514dde5185
--- /dev/null
+++ b/engines/fullpipe/motion.cpp
@@ -0,0 +1,280 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "common/file.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/motion.h"
+
+namespace Fullpipe {
+
+bool CMotionController::load(MfcArchive &file) {
+ // Is originally empty file.readClass();
+
+ debug(5, "CMotionController::load()");
+
+ return true;
+}
+
+bool CMctlCompound::load(MfcArchive &file) {
+ debug(5, "CMctlCompound::load()");
+
+ int count = file.readUint32LE();
+
+ debug(6, "CMctlCompound::count = %d", count);
+
+ for (int i = 0; i < count; i++) {
+ debug(6, "CompoundArray[%d]", i);
+ CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass();
+
+ int count1 = file.readUint32LE();
+
+ debug(6, "ConnectionPoint::count: %d", count1);
+ for (int j = 0; j < count1; j++) {
+ debug(6, "ConnectionPoint[%d]", j);
+ CMctlConnectionPoint *obj1 = (CMctlConnectionPoint *)file.readClass();
+
+ obj->_connectionPoints.push_back(*obj1);
+ }
+
+ obj->_field_20 = file.readUint32LE();
+ obj->_field_24 = file.readUint32LE();
+
+ debug(6, "graphReact");
+ obj->_movGraphReactObj = (CMovGraphReact *)file.readClass();
+
+ _motionControllers.push_back(*obj);
+ }
+
+ return true;
+}
+
+void CMctlCompound::addObject(StaticANIObject *obj) {
+ warning("STUB: CMctlCompound::addObject()");
+}
+
+void CMctlCompound::initMovGraph2() {
+ warning("STUB: CMctlCompound::initMovGraph2()");
+}
+
+MessageQueue *CMctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: CMctlCompound::method34()");
+
+ return 0;
+}
+
+MessageQueue *CMctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+ warning("STUB: CMctlCompound::method4C()");
+
+ return 0;
+}
+
+bool CMctlCompoundArray::load(MfcArchive &file) {
+ debug(5, "CMctlCompoundArray::load()");
+
+ int count = file.readUint32LE();
+
+ debug(0, "CMctlCompoundArray::count = %d", count);
+
+ assert(0);
+
+ return true;
+}
+
+CMovGraph::CMovGraph() {
+ warning("STUB: CMovGraph::CMovGraph()");
+ _itemsCount = 0;
+ _items = 0;
+ //_callback1 = CMovGraphCallback1; // TODO
+ _field_44 = 0;
+ // insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129);
+}
+
+bool CMovGraph::load(MfcArchive &file) {
+ debug(5, "CMovGraph::load()");
+
+ _links.load(file);
+ _nodes.load(file);
+
+ return true;
+}
+
+void CMovGraph::addObject(StaticANIObject *obj) {
+ warning("STUB: CMovGraph::addObject()");
+}
+
+CMovGraphLink::CMovGraphLink() {
+ _distance = 0;
+ _angle = 0;
+ _flags = 0x10000000;
+ _movGraphNode2 = 0;
+ _movGraphNode1 = 0;
+ _field_3C = 0;
+ _field_38 = 0;
+ _movGraphReact = 0;
+ _name = 0;
+}
+
+bool CMovGraphLink::load(MfcArchive &file) {
+ debug(5, "CMovGraphLink::load()");
+
+ _dwordArray1.load(file);
+ _dwordArray2.load(file);
+
+ _flags = file.readUint32LE();
+
+ debug(8, "GraphNode1");
+ _movGraphNode1 = (CMovGraphNode *)file.readClass();
+ debug(8, "GraphNode2");
+ _movGraphNode2 = (CMovGraphNode *)file.readClass();
+
+ _distance = file.readDouble();
+ _angle = file.readDouble();
+
+ debug(8, "distance: %g, angle: %g", _distance, _angle);
+
+ _movGraphReact = (CMovGraphReact *)file.readClass();
+ _name = file.readPascalString();
+
+ return true;
+}
+
+bool CMovGraphNode::load(MfcArchive &file) {
+ debug(5, "CMovGraphNode::load()");
+
+ _field_14 = file.readUint32LE();
+ _x = file.readUint32LE();
+ _y = file.readUint32LE();
+ _distance = file.readUint32LE();
+
+ return true;
+}
+
+CReactParallel::CReactParallel() {
+ _x1 = 0;
+ _x2 = 0;
+ _dy = 0;
+ _dx = 0;
+ _points = 0;
+ _y1 = 0;
+ _y2 = 0;
+}
+
+bool CReactParallel::load(MfcArchive &file) {
+ debug(5, "CReactParallel::load()");
+
+ _x1 = file.readUint32LE();
+ _y1 = file.readUint32LE();
+ _x2 = file.readUint32LE();
+ _y2 = file.readUint32LE();
+ _dx = file.readUint32LE();
+ _dy = file.readUint32LE();
+
+ createRegion();
+
+ return true;
+}
+
+void CReactParallel::createRegion() {
+ _points = (Common::Point **)malloc(sizeof(Common::Point *) * 4);
+
+ for (int i = 0; i < 4; i++)
+ _points[i] = new Common::Point;
+
+ double at = atan2((double)(_x1 - _x2), (double)(_y1 - _y2)) + 1.570796;
+ double sn = sin(at);
+ double cs = cos(at);
+
+ _points[0]->x = (int16)(_x1 - _dx * cs);
+ _points[0]->y = (int16)(_y1 - _dx * sn);
+
+ _points[1]->x = (int16)(_x2 - _dx * cs);
+ _points[1]->y = (int16)(_y2 - _dx * sn);
+
+ _points[2]->x = (int16)(_x1 + _dy * cs);
+ _points[2]->y = (int16)(_y2 + _dy * sn);
+
+ _points[3]->x = (int16)(_x1 + _dy * cs);
+ _points[3]->y = (int16)(_y1 + _dy * sn);
+
+ // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2);
+}
+
+CReactPolygonal::CReactPolygonal() {
+ _field_C = 0;
+ _points = 0;
+ _pointCount = 0;
+ _field_10 = 0;
+}
+
+bool CReactPolygonal::load(MfcArchive &file) {
+ debug(5, "CReactPolygonal::load()");
+
+ _field_C = file.readUint32LE();
+ _field_10 = file.readUint32LE();
+ _pointCount = file.readUint32LE();
+
+ if (_pointCount > 0) {
+ _points = (Common::Point **)malloc(sizeof(Common::Point *) * _pointCount);
+
+ for (int i = 0; i < _pointCount; i++) {
+ _points[i] = new Common::Point;
+
+ _points[i]->x = file.readUint32LE();
+ _points[i]->y = file.readUint32LE();
+ }
+
+ }
+
+ createRegion();
+
+ return true;
+}
+
+void CReactPolygonal::createRegion() {
+ if (_points) {
+
+ // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, _pointCount, 2);
+ }
+}
+
+int startWalkTo(int objId, int objKey, int x, int y, int a5) {
+ warning("STUB: startWalkTo(%d, %d, %d, %d, %d)", objId, objKey, x, y, a5);
+
+ return 0;
+}
+
+int doSomeAnimation(int objId, int objKey, int a3) {
+ warning("STUB: doSomeAnimation(%d, %d, %d)", objId, objKey, a3);
+
+ return 0;
+}
+
+int doSomeAnimation2(int objId, int objKey) {
+ return doSomeAnimation(objId, objKey, 0);
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
new file mode 100644
index 0000000000..85a52918f0
--- /dev/null
+++ b/engines/fullpipe/motion.h
@@ -0,0 +1,186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_MOTION_H
+#define FULLPIPE_MOTION_H
+
+namespace Fullpipe {
+
+int startWalkTo(int objId, int objKey, int x, int y, int a5);
+int doSomeAnimation(int objId, int objKey, int a3);
+int doSomeAnimation2(int objId, int objKey);
+
+class CMotionController : public CObject {
+ public:
+ int _field_4;
+ bool _isEnabled;
+
+ public:
+ CMotionController() : _isEnabled(true) {}
+ virtual bool load(MfcArchive &file);
+
+ void setEnabled() { _isEnabled = true; }
+ void clearEnabled() { _isEnabled = false; }
+
+ virtual void addObject(StaticANIObject *obj) {}
+ virtual void freeItems() {}
+};
+
+class CMctlCompoundArray : public Common::Array<CObject>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class CMctlCompound : public CMotionController {
+ CMctlCompoundArray _motionControllers;
+
+ public:
+ virtual bool load(MfcArchive &file);
+
+ virtual void addObject(StaticANIObject *obj);
+ void initMovGraph2();
+
+ MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+};
+
+class Unk2 : public CObject {
+ int _items;
+ int _count;
+
+ public:
+ Unk2() : _items(0), _count(0) {}
+};
+
+class CMovGraphNode : public CObject {
+ int _x;
+ int _y;
+ int _distance;
+ int16 _field_10;
+ int _field_14;
+
+ public:
+ CMovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
+ virtual bool load(MfcArchive &file);
+};
+
+class CMovGraphReact : public CObject {
+ // Empty
+};
+
+class CMctlCompoundArrayItem : public CObject {
+ friend class CMctlCompound;
+
+ protected:
+ CMotionController *_motionControllerObj;
+ CMovGraphReact *_movGraphReactObj;
+ CMctlConnectionPointsArray _connectionPoints;
+ int _field_20;
+ int _field_24;
+ int _field_28;
+
+ public:
+ CMctlCompoundArrayItem() : _movGraphReactObj(0) {}
+};
+
+class CReactParallel : public CMovGraphReact {
+ //CRgn _rgn;
+ int _x1;
+ int _y1;
+ int _x2;
+ int _y2;
+ int _dx;
+ int _dy;
+ Common::Point **_points;
+
+ public:
+ CReactParallel();
+ virtual bool load(MfcArchive &file);
+ void createRegion();
+};
+
+class CReactPolygonal : public CMovGraphReact {
+ //CRgn _rgn;
+ int _field_C;
+ int _field_10;
+ int _pointCount;
+ Common::Point **_points;
+
+ public:
+ CReactPolygonal();
+ virtual bool load(MfcArchive &file);
+ void createRegion();
+};
+
+class CMovGraphLink : public CObject {
+ CMovGraphNode *_movGraphNode1;
+ CMovGraphNode *_movGraphNode2;
+ CDWordArray _dwordArray1;
+ CDWordArray _dwordArray2;
+ int _flags;
+ int _field_38;
+ int _field_3C;
+ double _distance;
+ double _angle;
+ CMovGraphReact *_movGraphReact;
+ char *_name;
+
+ public:
+ CMovGraphLink();
+ virtual bool load(MfcArchive &file);
+};
+
+class CMovGraph : public CMotionController {
+ CObList _nodes;
+ CObList _links;
+ int _field_44;
+ int _items;
+ int _itemsCount;
+ int (*_callback1)(int, int, int);
+ Unk2 _unk2;
+
+ public:
+ CMovGraph();
+ virtual bool load(MfcArchive &file);
+
+ virtual void addObject(StaticANIObject *obj);
+};
+
+class CMctlConnectionPoint : public CObject {
+ int _connectionX;
+ int _connectionY;
+ int _field_C;
+ int _field_10;
+ int16 _field_14;
+ int16 _field_16;
+ int _messageQueueObj;
+ int _motionControllerObj;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_MOTION_H */
diff --git a/engines/fullpipe/ngiarchive.cpp b/engines/fullpipe/ngiarchive.cpp
new file mode 100644
index 0000000000..5d895c17a0
--- /dev/null
+++ b/engines/fullpipe/ngiarchive.cpp
@@ -0,0 +1,156 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+#include "common/archive.h"
+
+#include "common/file.h"
+#include "common/hash-str.h"
+#include "common/memstream.h"
+#include "common/bufferedstream.h"
+#include "common/textconsole.h"
+
+#include "fullpipe/ngiarchive.h"
+
+namespace Fullpipe {
+
+NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename) {
+ Common::File ngiFile;
+
+ if (!ngiFile.open(_ngiFilename)) {
+ warning("NGIArchive::NGIArchive(): Could not find the archive file");
+ return;
+ }
+
+ ngiFile.seek(4, SEEK_SET);
+
+ unsigned int count = ngiFile.readUint16LE(); // How many entries?
+
+ ngiFile.seek(20, SEEK_SET);
+
+ unsigned int key = ngiFile.readUint16LE();
+
+ byte key1, key2;
+
+ key1 = key & 0xff;
+ key2 = (key >> 8) & 0xff;
+
+ int fatSize = count * 32;
+
+ ngiFile.seek(32, SEEK_SET);
+
+ byte *fat = (byte *)calloc(fatSize, 1);
+
+ ngiFile.read(fat, fatSize);
+
+ for (int i = 0; i < fatSize; i++) {
+ key1 = (key1 << 1) ^ key2;
+ key2 = (key2 >> 1) ^ key1;
+
+ fat[i] ^= key1;
+ }
+
+ NgiHeader header;
+ NgiHeader *head;
+
+ for (uint i = 0; i < count; i++) {
+ memcpy(header.filename, &fat[i * 32], 12);
+ header.filename[12] = 0;
+ header.flags = READ_LE_UINT32(&fat[i * 32 + 16]);
+ header.extVal = READ_LE_UINT32(&fat[i * 32 + 20]);
+ header.pos = READ_LE_UINT32(&fat[i * 32 + 24]);
+ header.size = READ_LE_UINT32(&fat[i * 32 + 28]);
+
+ if (header.flags & 0x1e0) {
+ warning("File has flags: %.8x\n", header.flags & 0x1e0);
+ }
+
+ head = new NgiHeader(header);
+
+ _headers[header.filename] = head;
+ }
+
+ free(fat);
+
+ g_fullpipe->_currArchive = this;
+
+ debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size());
+}
+
+NGIArchive::~NGIArchive() {
+ debug(0, "NGIArchive Destructor Called");
+ NgiHeadersMap::iterator it = _headers.begin();
+ for ( ; it != _headers.end(); ++it) {
+ delete it->_value;
+ }
+
+ g_fullpipe->_currArchive = 0;
+}
+
+bool NGIArchive::hasFile(const Common::String &name) const {
+ return _headers.contains(name);
+}
+
+ int NGIArchive::listMembers(Common::ArchiveMemberList &list) const {
+ int matches = 0;
+
+ NgiHeadersMap::const_iterator it = _headers.begin();
+ for ( ; it != _headers.end(); ++it) {
+ list.push_back(Common::ArchiveMemberList::value_type(new Common::GenericArchiveMember(it->_value->filename, this)));
+ matches++;
+ }
+
+ return matches;
+}
+
+const Common::ArchiveMemberPtr NGIArchive::getMember(const Common::String &name) const {
+ if (!hasFile(name))
+ return Common::ArchiveMemberPtr();
+
+ return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
+}
+
+Common::SeekableReadStream *NGIArchive::createReadStreamForMember(const Common::String &name) const {
+ if (!_headers.contains(name)) {
+ return 0;
+ }
+
+ NgiHeader *hdr = _headers[name];
+
+ Common::File archiveFile;
+ archiveFile.open(_ngiFilename);
+ archiveFile.seek(hdr->pos, SEEK_SET);
+
+ byte *data = (byte *)malloc(hdr->size);
+ assert(data);
+
+ int32 len = archiveFile.read(data, hdr->size);
+ assert(len == hdr->size);
+
+ return new Common::MemoryReadStream(data, hdr->size, DisposeAfterUse::YES);
+}
+
+Common::Archive *makeNGIArchive(const Common::String &name) {
+ return new NGIArchive(name);
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/ngiarchive.h b/engines/fullpipe/ngiarchive.h
new file mode 100644
index 0000000000..a5b05a2e50
--- /dev/null
+++ b/engines/fullpipe/ngiarchive.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_NGIARCHIVE_H
+#define FULLPIPE_NGIARCHIVE_H
+
+#include "common/str.h"
+
+namespace Fullpipe {
+
+class Archive;
+
+#define NGI_FILENAME_MAX 13
+
+struct NgiHeader {
+ int32 pos;
+ int32 extVal;
+ int32 flags;
+ int32 size;
+ char filename[NGI_FILENAME_MAX];
+};
+
+typedef Common::HashMap<Common::String, NgiHeader*, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> NgiHeadersMap;
+
+class NGIArchive : public Common::Archive {
+ NgiHeadersMap _headers;
+ Common::String _ngiFilename;
+
+public:
+ NGIArchive(const Common::String &name);
+ virtual ~NGIArchive();
+
+ // Archive implementation
+ virtual bool hasFile(const Common::String &name) const;
+ virtual int listMembers(Common::ArchiveMemberList &list) const;
+ virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
+ virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
+};
+
+/**
+ * This factory method creates an Archive instance corresponding to the content
+ * of the NGI compressed file with the given name.
+ *
+ * May return 0 in case of a failure.
+ */
+Common::Archive *makeNGIArchive(const Common::String &name);
+
+} // End of namespace Fullpipe
+
+#endif
diff --git a/engines/fullpipe/objectnames.h b/engines/fullpipe/objectnames.h
new file mode 100644
index 0000000000..015df727e9
--- /dev/null
+++ b/engines/fullpipe/objectnames.h
@@ -0,0 +1,250 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// This file is used in order to avoid usage of constants in Russian accross the code
+
+#ifndef FULLPIPE_OBJECTNAMES_H
+#define FULLPIPE_OBJECTNAMES_H
+
+namespace Fullpipe {
+
+#define sO_Grandma "\xc1\xe0\xe1\xf3\xeb\xff" // "Бабуля"
+#define sO_Jar_4 "\xc1\xe0\xed\xea\xe0_4" // "Банка_4"
+#define sO_Pool "\xc1\xe0\xf1\xf1\xe5\xe9\xed" // "Бассейн"
+#define sO_TumyTrampie "\xc1\xe0\xf2\xf3\xf2\xe0" // "Батута"
+#define sO_WithoutBoot "\xc1\xe5\xe7 \xe1\xee\xf2\xe8\xed\xea\xe0" // "Без ботинка"
+#define sO_WithoutJug "\xc1\xe5\xe7 \xe3\xee\xf0\xf8\xea\xee\xe2" // "Без горшков"
+#define sO_WithoutCarpet "\xc1\xe5\xe7 \xea\xee\xe2\xf0\xe8\xea\xe0" // "Без коврика"
+#define sO_WithoutCoin "\xc1\xe5\xe7 \xec\xee\xed\xe5\xf2\xfb" // "Без монеты"
+#define sO_WithNothing "\xc1\xe5\xe7 \xed\xe8\xf7\xe5\xe3\xee" // "Без ничего"
+#define sO_WithoutHandle "\xc1\xe5\xe7 \xf0\xf3\xf7\xea\xe8" // "Без ручки"
+#define sO_WithoutStool "\xc1\xe5\xe7 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe8" // "Без табуретки"
+#define sO_WithoutDrawer "\xc1\xe5\xe7 \xff\xf9\xe8\xea\xe0" // "Без ящика"
+#define sO_Blocked "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Блокирован"
+#define sO_BlockedShe "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed\xe0" // "Блокирована"
+#define sO_Awaken "\xc1\xee\xe4\xf0\xf1\xf2\xe2\xf3\xe5\xf2" // "Бодрствует"
+#define sO_Boot_15 "\xc1\xee\xf2\xe8\xed\xee\xea_15" // "Ботинок_15"
+#define sO_Bottle_38 "\xc1\xf3\xf2\xfb\xeb\xea\xe0_38" // "Бутылка_38"
+#define sO_InSmokeRoom "\xc2 \xea\xf3\xf0\xe8\xeb\xea\xe5" // "В курилке"
+#define sO_InSock "\xc2 \xed\xee\xf1\xea\xe5" // "В носке"
+#define sO_InGlasses "\xc2 \xee\xf7\xea\xe0\xf5" // "В очках"
+#define sO_In_14 "\xc2_14" // "В_14"
+#define sO_In_32_Lies "\xc2_32 \xeb\xe5\xe6\xe8\xf2" // "В_32 лежит"
+#define sO_In_32_Stands "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит"
+#define sO_In_33 "\xc2_33" // "В_33"
+#define sO_In_7 "\xc2_7" // "В_7"
+#define sO_Together "\xc2\xe4\xe2\xee\xe5\xec" // "Вдвоем"
+#define sO_Valve1_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x31_26" // "Вентиль1_26"
+#define sO_Valve2_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x32_26" // "Вентиль2_26"
+#define sO_Valve3_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x33_26" // "Вентиль3_26"
+#define sO_Valve4_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x34_26" // "Вентиль4_26"
+#define sO_Valve5_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x35_26" // "Вентиль5_26"
+#define sO_Valve_34 "\xc2\xe5\xed\xf2\xe8\xeb\xfc_34" // "Вентиль_34"
+#define sO_UpperHatch_23 "\xc2\xe5\xf0\xf5\xed\xe8\xe9 \xeb\xfe\xea_23" // "Верхний люк_23"
+#define sO_Taken "\xc2\xe7\xff\xf2" // "Взят"
+#define sO_HangsOnPipe "\xc2\xe8\xf1\xe8\xf2 \xed\xe0 \xf2\xf0\xf3\xe1\xe5" // "Висит на трубе"
+#define sO_On "\xc2\xea\xeb" // "Вкл"
+#define sO_TurnedOn "\xc2\xea\xeb\xfe\xf7\xe5\xed" // "Включен"
+#define sO_Driver "\xc2\xee\xe4\xe8\xeb\xe0" // "Водила"
+#define sO_HareTheNooksiter "\xc2\xf3\xe3\xeb\xf3\xf1\xe5\xe4" // "Вуглусед"
+#define sO_Off "\xc2\xfb\xea\xeb" // "Выкл"
+#define sO_TurnedOff "\xc2\xfb\xea\xeb\xfe\xf7\xe5\xed" // "Выключен"
+#define sO_HasGrown "\xc2\xfb\xf0\xee\xf1" // "Вырос"
+#define sO_Boss "\xc3\xeb\xe0\xe2\xe0\xf0\xfc" // "Главарь"
+#define sO_Jug "\xc3\xee\xf0\xf8\xee\xea" // "Горшок"
+#define sO_Strolling "\xc3\xf3\xeb\xff\xe5\xf2" // "Гуляет"
+#define sO_Yes "\xc4\xe0" // "Да"
+#define sO_Girl "\xc4\xe5\xe2\xee\xf7\xea\xe0" // "Девочка"
+#define sO_Elephantine "\xc4\xe5\xe2\xee\xf7\xea\xe0-\xf1\xeb\xee\xed\xe8\xea" // "Девочка-слоник"
+#define sO_Grandpa "\xc4\xe5\xe4\xf3\xf8\xea\xe0" // "Дедушка"
+#define sO_Plank_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25"
+#define sO_Plank_34 "\xc4\xee\xf1\xea\xe0_34" // "Доска_34"
+#define sO_DudeJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал"
+#define sO_Dude "\xc4\xff\xe4\xff" // "Дядя"
+#define sO_GuvTheDrawer "\xc4\xff\xe4\xff-\xff\xf9\xe8\xea" // "Дядя-ящик"
+#define sO_DudeSwinged "\xc4\xff\xe4\xff_\xea\xe0\xf2\xe0\xeb\xf1\xff" // "Дядя_катался"
+#define sO_Eats "\xc5\xf1\xf2" // "Ест"
+#define sO_Present "\xc5\xf1\xf2\xfc" // "Есть"
+#define sO_CloseThing1 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 1" // "Закрываемое 1"
+#define sO_CloseThing2 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 2" // "Закрываемое 2"
+#define sO_CloseThing3 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 3" // "Закрываемое 3"
+#define sO_CloseThing "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5" // "Закрываемое"
+#define sO_Closed "\xc7\xe0\xea\xf0\xfb\xf2" // "Закрыт"
+#define sO_ClosedWithBoot "\xc7\xe0\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Закрыта с ботинком"
+#define sO_ClosedShe "\xc7\xe0\xea\xf0\xfb\xf2\xe0" // "Закрыта"
+#define sO_HalfFull "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xed\xe0\xef\xee\xeb\xee\xe2\xe8\xed\xf3" // "Заполнен наполовину"
+#define sO_Full "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xf6\xe5\xeb\xe8\xea\xee\xec" // "Заполнен целиком"
+#define sO_MirroredTo "\xc7\xe5\xf0\xea\xe0\xeb\xfc\xed\xe0\xff \xea" // "Зеркальная к"
+#define sO_Playing "\xc8\xe3\xf0\xe0\xe5\xf2" // "Играет"
+#define sO_Tub "\xca\xe0\xe4\xea\xe0" // "Кадка"
+#define sO_Cactus "\xca\xe0\xea\xf2\xf3\xf1" // "Кактус"
+#define sO_SwingingWithBoot "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Катается с ботинком"
+#define sO_Swinging "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff" // "Катается"
+#define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя"
+#define sO_LiftButtons "\xca\xed\xee\xef\xea\xe8 \xeb\xe8\xf4\xf2\xe0" // "Кнопки лифта"
+#define sO_Carpet_35 "\xca\xee\xe2\xf0\xe8\xea_35" // "Коврик_35"
+#define sO_Valve_35 "\xca\xf0\xe0\xed_35" // "Кран_35"
+#define sO_Cup "\xca\xf0\xf3\xe6\xea\xe0" // "Кружка"
+#define sO_Cube "\xca\xf3\xe1\xe8\xea" // "Кубик"
+#define sO_LeftPipe_15 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_15" // "Левая труба_15"
+#define sO_LeftPipe_26 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_26" // "Левая труба_26"
+#define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29"
+#define sO_LeftPipe_30 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_30" // "Левая труба_30"
+#define sO_LeftPipe_37 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_37" // "Левая труба_37"
+#define sO_StarsDown_24 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xe2\xed\xe8\xe7_24" // "Лестница вниз_24"
+#define sO_StairsUp_8 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xf1\xe2\xe5\xf0\xf5\xf3_8" // "Лестница сверху_8"
+#define sO_Stairway "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0" // "Лестница"
+#define sO_Fliers "\xcb\xe5\xf2\xf3\xed\xfb" // "Летуны"
+#define sO_Hatch_26 "\xcb\xfe\xea_26" // "Люк_26"
+#define sO_Hatch_34 "\xcb\xfe\xea_34" // "Люк_34"
+#define sO_MommyOfHandle_32 "\xcc\xe0\xec\xe0 \xf0\xf3\xf7\xea\xe8_32" // "Мама ручки_32"
+#define sO_BigMumsy "\xcc\xe0\xec\xe0\xf8\xe0" // "Мамаша"
+#define sO_Bag_22 "\xcc\xe5\xf8\xee\xea_22" // "Мешок_22"
+#define sO_CoinSlot_1 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea 1" // "Монетоприемник 1"
+#define sO_CoinSlot_22 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea_22" // "Монетоприемник_22"
+#define sO_CoinSlot_35 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea_35" // "Монетоприемник_35"
+#define sO_Bridge "\xcc\xee\xf1\xf2" // "Мост"
+#define sO_Fly_12 "\xcc\xf3\xf5\xe0_12" // "Муха_12"
+#define sO_Fly_17 "\xcc\xf3\xf5\xe0_17" // "Муха_17"
+#define sO_OnTheFloor "\xcd\xe0 \xef\xee\xeb\xf3" // "На полу"
+#define sO_OnTheSpring "\xcd\xe0 \xef\xf0\xf3\xe6\xe8\xed\xe5" // "На пружине"
+#define sO_OnTheTable "\xcd\xe0 \xf1\xf2\xee\xeb\xe5" // "На столе"
+#define sO_OnStool "\xcd\xe0 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe5" // "На табуретке"
+#define sO_Inflater "\xcd\xe0\xe4\xf3\xe2\xe0\xf2\xe5\xeb\xfc" // "Надуватель"
+#define sO_NotTaken "\xcd\xe5 \xe2\xe7\xff\xf2" // "Не взят"
+#define sO_NotHanging "\xcd\xe5 \xe2\xe8\xf1\xe8\xf2" // "Не висит"
+#define sO_NotGrown "\xcd\xe5 \xe2\xfb\xf0\xee\xf1" // "Не вырос"
+#define sO_DidNotCrackEgg "\xcd\xe5 \xea\xee\xeb\xee\xeb \xff\xe9\xf6\xee" // "Не колол яйцо"
+#define sO_NotFallen "\xcd\xe5 \xef\xe0\xe4\xe0\xeb" // "Не падал"
+#define sO_NotAvailable "\xcd\xe5\xe4\xee\xf1\xf2\xf3\xef\xed\xe0" // "Недоступна"
+#define sO_CannotTake "\xcd\xe5\xeb\xfc\xe7\xff \xe2\xe7\xff\xf2\xfc" // "Нельзя взять"
+#define sO_No "\xcd\xe5\xf2" // "Нет"
+#define sO_LowerHatch_23 "\xcd\xe8\xe6\xed\xe8\xe9 \xeb\xfe\xea_23" // "Нижний люк_23"
+#define sO_LowerPipe "\xcd\xe8\xe6\xed\xff\xff \xf2\xf0\xf3\xe1\xe0" // "Нижняя труба"
+#define sO_LowerPipe_21 "\xcd\xe8\xe6\xed\xff\xff \xf2\xf0\xf3\xe1\xe0_21" // "Нижняя труба_21"
+#define sO_WantsNothing "\xcd\xe8\xf7\xe5\xe3\xee \xed\xe5 \xf5\xee\xf7\xe5\xf2" // "Ничего не хочет"
+#define sO_Leg "\xcd\xee\xe3\xe0" // "Нога"
+#define sO_FriesPit "\xcd\xee\xf0\xea\xe0 \xea\xee\xe7\xff\xe2\xea\xe8" // "Норка козявки"
+#define sO_Sock_26 "\xcd\xee\xf1\xee\xea_26" // "Носок_26"
+#define sO_ClockAxis "\xce\xf1\xfc \xf7\xe0\xf1\xee\xe2" // "Ось часов"
+#define sO_Opened "\xce\xf2\xea\xf0\xfb\xf2" // "Открыт"
+#define sO_OpenedWithBoot "\xce\xf2\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Открыта с ботинком"
+#define sO_OpenedShe "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта"
+#define sO_WeirdWacko "\xce\xf2\xec\xee\xf0\xee\xe6\xe5\xed\xed\xfb\xe9" // "Отмороженный"
+#define sO_NotPresent "\xce\xf2\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Отсутствует"
+#define sO_Error "\xce\xf8\xe8\xe1\xea\xe0" // "Ошибка"
+#define sO_Passive "\xcf\xe0\xf1\xf1\xe8\xe2\xed\xe0" // "Пассивна"
+#define sO_First "\xcf\xe5\xf0\xe2\xfb\xe9" // "Первый"
+#define sO_UpsideDown "\xcf\xe5\xf0\xe5\xe2\xe5\xf0\xed\xf3\xf2\xe0" // "Перевернута"
+#define sO_Overfull "\xcf\xe5\xf0\xe5\xef\xee\xeb\xed\xe5\xed" // "Переполнен"
+#define sO_Fireman "\xcf\xee\xe6\xe0\xf0\xed\xe8\xea" // "Пожарник"
+#define sO_ShowingHeel "\xcf\xee\xea\xe0\xe7\xfb\xe2\xe0\xe5\xf2 \xef\xff\xf2\xea\xf3" // "Показывает пятку"
+#define sO_FullPipe "\xcf\xee\xeb\xed\xe0\xff \xd2\xf0\xf3\xe1\xe0" // "Полная Труба"
+#define sO_RightStairs_9 "\xcf\xf0\xe0\xe2\xe0\xff \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe0_9" // "Правая лестница_9"
+#define sO_RightPipe_17 "\xcf\xf0\xe0\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_17" // "Правая труба_17"
+#define sO_Available "\xcf\xf0\xe8\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Присутствует"
+#define sO_GulpedEgg "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xee\xe5 \xff\xe9\xf6\xee" // "Проглоченное яйцо"
+#define sO_GulpedEggs "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xfb\xe5 \xff\xe9\xf6\xe0" // "Проглоченные яйца"
+#define sO_BellyInflater "\xcf\xf3\xe7\xee\xe4\xf3\xe2" // "Пузодув"
+#define sO_Empty "\xcf\xf3\xf1\xf2" // "Пуст"
+#define sO_EmptyShe "\xcf\xf3\xf1\xf2\xe0\xff" // "Пустая"
+#define sO_WayToPipe "\xcf\xf3\xf2\xfc \xea \xf2\xf0\xf3\xe1\xe5" // "Путь к трубе"
+#define sO_Drinking "\xcf\xfc\xe5\xf2" // "Пьет"
+#define sO_BrokenInPieces "\xd0\xe0\xe7\xe1\xe8\xf2\xe0" // "Разбита"
+#define sO_Unblocked "\xd0\xe0\xe7\xe1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Разблокирован"
+#define sO_Unfolded "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут"
+#define sO_Jawcrucnher "\xd0\xee\xf2\xee\xf5\xf0\xf3\xf1" // "Ротохрус"
+#define sO_UsherHand "\xd0\xf3\xea\xe0 \xc1\xe8\xeb\xe5\xf2\xe5\xf0\xf8\xe8" // "Рука Билетерши"
+#define sO_LeverHandle_23 "\xd0\xf3\xea\xee\xff\xf2\xea\xe0 \xf0\xfb\xf7\xe0\xe3\xe0_23" // "Рукоятка рычага_23"
+#define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов"
+#define sO_Lever_23 "\xd0\xfb\xf7\xe0\xe3_23" // "Рычаг_23"
+#define sO_WithDudeOnLeft "\xd1 \xc4\xff\xe4\xe5\xe9 \xf1\xeb\xe5\xe2\xe0" // "С Дядей слева"
+#define sO_WithDudeOnRight "\xd1 \xc4\xff\xe4\xe5\xe9 \xf1\xef\xf0\xe0\xe2\xe0" // "С Дядей справа"
+#define sO_WithBoot "\xd1 \xe1\xe0\xf8\xec\xe0\xea\xee\xec" // "С башмаком"
+#define sO_WithBig "\xd1 \xe1\xee\xeb\xfc\xf8\xe8\xec" // "С большим"
+#define sO_WithPlunger "\xd1 \xe2\xe0\xed\xf2\xf3\xe7\xee\xec" // "С вантузом"
+#define sO_WithJug "\xd1 \xe3\xee\xf0\xf8\xea\xee\xec" // "С горшком"
+#define sO_WithGum "\xd1 \xe6\xe2\xe0\xf7\xea\xee\xe9" // "С жвачкой"
+#define sO_WithShovel "\xd1 \xeb\xee\xef\xe0\xf2\xee\xe9" // "С лопатой"
+#define sO_WithTiny "\xd1 \xec\xe0\xeb\xfb\xec" // "С малым"
+#define sO_WithHammer "\xd1 \xec\xee\xeb\xee\xf2\xea\xee\xec" // "С молотком"
+#define sO_WithCoin "\xd1 \xec\xee\xed\xe5\xf2\xee\xe9" // "С монетой"
+#define sO_WithSock "\xd1 \xed\xee\xf1\xea\xee\xec" // "С носком"
+#define sO_WithCork "\xd1 \xef\xf0\xee\xe1\xea\xee\xe9" // "С пробкой"
+#define sO_WithSteering "\xd1 \xf0\xf3\xeb\xe5\xec" // "С рулем"
+#define sO_WithHandle "\xd1 \xf0\xf3\xf7\xea\xee\xe9" // "С ручкой"
+#define sO_WithApple "\xd1 \xff\xe1\xeb\xee\xea\xee\xec" // "С яблоком"
+#define sO_WithDrawer "\xd1 \xff\xf9\xe8\xea\xee\xec" // "С ящиком"
+#define sO_Sugar "\xd1\xe0\xf5\xe0\xf0\xee\xea" // "Сахарок"
+#define sO_Convoluted "\xd1\xe2\xe5\xf0\xed\xf3\xf2" // "Свернут"
+#define sO_IsFree "\xd1\xe2\xee\xe1\xee\xe4\xed\xe0" // "Свободна"
+#define sO_Sitting "\xd1\xe8\xe4\xe8\xf2" // "Сидит"
+#define sO_Laughing "\xd1\xec\xe5\xe5\xf2\xf1\xff" // "Смеется"
+#define sO_WithEveryone "\xd1\xee \xe2\xf1\xe5\xec\xe8" // "Со всеми"
+#define sO_WithMop "\xd1\xee \xf8\xe2\xe0\xe1\xf0\xee\xe9" // "Со шваброй"
+#define sO_WithHose "\xd1\xee \xf8\xeb\xe0\xed\xe3\xee\xec" // "Со шлангом"
+#define sO_WithBrush "\xd1\xee \xf9\xe5\xf2\xea\xee\xe9" // "Со щеткой"
+#define sO_Sleeping "\xd1\xef\xe8\xf2" // "Спит"
+#define sO_OnRight "\xd1\xef\xf0\xe0\xe2\xe0" // "Справа"
+#define sO_StandsInBoots "\xd1\xf2\xee\xe8\xf2 \xe2 \xe1\xee\xf2\xe8\xed\xea\xe0\xf5" // "Стоит в ботинках"
+#define sO_StandsInCorner "\xd1\xf2\xee\xe8\xf2 \xe2 \xf3\xe3\xeb\xf3" // "Стоит в углу"
+#define sO_Guardian "\xd1\xf2\xee\xf0\xee\xe6" // "Сторож"
+#define sO_Guard_1 "\xd1\xf2\xf0\xe0\xe6 1" // "Страж 1"
+#define sO_Gurad_2 "\xd1\xf2\xf0\xe0\xe6 2" // "Страж 2"
+#define sO_Guard_3 "\xd1\xf2\xf0\xe0\xe6 3" // "Страж 3"
+#define sO_Stool_34 "\xd2\xe0\xe1\xf3\xf0\xe5\xf2_34" // "Табурет_34"
+#define sO_Pipe_9 "\xd2\xf0\xf3\xe1\xe0_9" // "Труба_9"
+#define sO_Pedestal_16 "\xd2\xf3\xec\xe1\xe0_16" // "Тумба_16"
+#define sO_Pedestal_17 "\xd2\xf3\xec\xe1\xe0_17" // "Тумба_17"
+#define sO_Pedestal_33 "\xd2\xf3\xec\xe1\xe0_33" // "Тумба_33"
+#define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У Дяди на лестнице"
+#define sO_NearDude "\xd3 \xc4\xff\xe4\xe8" // "У Дяди"
+#define sO_NearPipeWithStool "\xd3 \xf2\xf0\xf3\xe1\xfb \xf1 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xee\xe9" // "У трубы с табуреткой"
+#define sO_NearPipe "\xd3 \xf2\xf0\xf3\xe1\xfb" // "У трубы"
+#define sO_Janitors "\xd3\xe1\xee\xf0\xf9\xe8\xea\xe8" // "Уборщики"
+#define sO_Janitress "\xd3\xe1\xee\xf0\xf9\xe8\xf6\xe0" // "Уборщица"
+#define sO_Gone "\xd3\xe5\xf5\xe0\xeb\xe0" // "Уехала"
+#define sO_FallenOnce "\xd3\xef\xe0\xeb \xf0\xe0\xe7" // "Упал раз"
+#define sO_FallenBrush "\xd3\xef\xe0\xeb\xe0 \xf9\xe5\xf2\xea\xe0" // "Упала щетка"
+#define sO_NotBroken "\xd6\xe5\xeb\xe0" // "Цела"
+#define sO_ScratchingBelly "\xd7\xe5\xf8\xe5\xf2 \xef\xf3\xe7\xee" // "Чешет пузо"
+#define sO_Level0 "\xdd\xf2\xe0\xe6 0" // "Этаж 0"
+#define sO_Level1 "\xdd\xf2\xe0\xe6 1" // "Этаж 1"
+#define sO_Level2 "\xdd\xf2\xe0\xe6 2" // "Этаж 2"
+#define sO_Level3 "\xdd\xf2\xe0\xe6 3" // "Этаж 3"
+#define sO_Level4 "\xdd\xf2\xe0\xe6 4" // "Этаж 4"
+#define sO_Level5 "\xdd\xf2\xe0\xe6 5" // "Этаж 5"
+#define sO_Level6 "\xdd\xf2\xe0\xe6 6" // "Этаж 6"
+#define sO_Level7 "\xdd\xf2\xe0\xe6 7" // "Этаж 7"
+#define sO_Level8 "\xdd\xf2\xe0\xe6 8" // "Этаж 8"
+#define sO_Level9 "\xdd\xf2\xe0\xe6 9" // "Этаж 9"
+#define sO_EggGulperGaveCoin "\xdf\xe9\xf6\xe5\xe3\xeb\xee\xf2 \xee\xf2\xe4\xe0\xeb \xec\xee\xed\xe5\xf2\xf3" // "Яйцеглот отдал монету"
+#define sO_EggGulper "\xdf\xe9\xf6\xe5\xe3\xeb\xee\xf2" // "Яйцеглот"
+#define sO_EggCracker "\xdf\xe9\xf6\xe5\xea\xee\xeb" // "Яйцекол"
+#define sO_NotCarryingEgg "\xdf\xe9\xf6\xee \xed\xe5 \xed\xe5\xf1\xe5\xf2" // "Яйцо не несет"
+#define sO_Egg1 "\xdf\xe9\xf6\xee\x31" // "Яйцо1"
+#define sO_Egg2 "\xdf\xe9\xf6\xee\x32" // "Яйцо2"
+#define sO_Egg3 "\xdf\xe9\xf6\xee\x33" // "Яйцо3"
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_OBJECTNAMES_H */
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
new file mode 100644
index 0000000000..9e7c7531a7
--- /dev/null
+++ b/engines/fullpipe/objects.h
@@ -0,0 +1,97 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_OBJECTS_H
+#define FULLPIPE_OBJECTS_H
+
+#include "fullpipe/utils.h"
+
+namespace Fullpipe {
+
+class MessageQueue;
+class SceneTagList;
+
+class GameProject : public CObject {
+ public:
+ int _field_4;
+ char *_headerFilename;
+ SceneTagList *_sceneTagList;
+ int _field_10;
+
+ public:
+ GameProject();
+ ~GameProject();
+ virtual bool load(MfcArchive &file);
+};
+
+struct PicAniInfo {
+ int32 type;
+ int16 objectId;
+ int16 field_6;
+ int32 field_8;
+ int16 sceneId;
+ int16 field_E;
+ int32 ox;
+ int32 oy;
+ int32 priority;
+ int16 staticsId;
+ int16 movementId;
+ int16 dynamicPhaseIndex;
+ int16 flags;
+ int32 field_24;
+ int32 someDynamicPhaseIndex;
+
+ bool load(MfcArchive &file);
+};
+
+union VarValue {
+ float floatValue;
+ int32 intValue;
+ char *stringValue;
+};
+
+class CGameVar : public CObject {
+ public:
+ CGameVar *_nextVarObj;
+ CGameVar *_prevVarObj;
+ CGameVar *_parentVarObj;
+ CGameVar *_subVars;
+ CGameVar *_field_14;
+ char *_varName;
+ VarValue _value;
+ int _varType;
+
+ public:
+ CGameVar();
+ virtual bool load(MfcArchive &file);
+ CGameVar *getSubVarByName(const char *name);
+ bool setSubVarAsInt(const char *name, int value);
+ int getSubVarAsInt(const char *name);
+ CGameVar *addSubVarAsInt(const char *name, int value);
+ bool addSubVar(CGameVar *subvar);
+ int getSubVarsCount();
+ CGameVar *getSubVarByIndex(int idx);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_OBJECTS_H */
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
new file mode 100644
index 0000000000..6ac062fb37
--- /dev/null
+++ b/engines/fullpipe/scene.cpp
@@ -0,0 +1,690 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/ngiarchive.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/gameloader.h"
+
+#include "fullpipe/constants.h"
+
+#include "common/algorithm.h"
+
+namespace Fullpipe {
+
+Scene *FullpipeEngine::accessScene(int sceneId) {
+ SceneTag *t = 0;
+
+ for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) {
+ if (s->_sceneId == sceneId) {
+ t = &(*s);
+ break;
+ }
+ }
+
+ if (!t)
+ return 0;
+
+ if (!t->_scene) {
+ t->loadScene();
+ }
+
+ return t->_scene;
+}
+
+bool SceneTagList::load(MfcArchive &file) {
+ debug(5, "SceneTagList::load()");
+
+ int numEntries = file.readUint16LE();
+
+ for (int i = 0; i < numEntries; i++) {
+ SceneTag *t = new SceneTag();
+ t->load(file);
+ push_back(*t);
+ }
+
+ return true;
+}
+
+SceneTag::SceneTag() {
+ _field_4 = 0;
+ _scene = 0;
+ _tag = 0;
+}
+
+bool SceneTag::load(MfcArchive &file) {
+ debug(5, "SceneTag::load()");
+
+ _field_4 = 0;
+ _scene = 0;
+
+ _sceneId = file.readUint16LE();
+
+ _tag = file.readPascalString();
+
+ debug(6, "sceneId: %d tag: %s", _sceneId, _tag);
+
+ return true;
+}
+
+SceneTag::~SceneTag() {
+ free(_tag);
+}
+
+void SceneTag::loadScene() {
+ char *archname = genFileName(0, _sceneId, "nl");
+
+ Common::Archive *arch = makeNGIArchive(archname);
+
+ char *fname = genFileName(0, _sceneId, "sc");
+
+ Common::SeekableReadStream *file = arch->createReadStreamForMember(fname);
+
+ _scene = new Scene();
+
+ MfcArchive archive(file);
+
+ _scene->load(archive);
+
+ if (_scene->_shadows)
+ _scene->_shadows->init();
+
+ delete file;
+
+ g_fullpipe->_currArchive = 0;
+
+ free(fname);
+ free(archname);
+}
+
+Scene::Scene() {
+ _sceneId = 0;
+ _field_BC = 0;
+ _shadows = 0;
+ _soundList = 0;
+ _libHandle = 0;
+ _sceneName = 0;
+}
+
+bool Scene::load(MfcArchive &file) {
+ debug(5, "Scene::load()");
+
+ Background::load(file);
+
+ _sceneId = file.readUint16LE();
+
+ _sceneName = file.readPascalString();
+ debug(0, "scene: <%s> %d", transCyrillic((byte *)_sceneName), _sceneId);
+
+ int count = file.readUint16LE();
+ debug(7, "scene.ani: %d", count);
+
+ for (int i = 0; i < count; i++) {
+ int aniNum = file.readUint16LE();
+ char *aniname = genFileName(0, aniNum, "ani");
+
+ Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname);
+
+ StaticANIObject *ani = new StaticANIObject();
+
+ MfcArchive archive(f);
+
+ ani->load(archive);
+ ani->_sceneId = _sceneId;
+
+ _staticANIObjectList1.push_back(ani);
+
+ delete f;
+ free(aniname);
+ }
+
+ count = file.readUint16LE();
+ debug(7, "scene.mq: %d", count);
+
+ for (int i = 0; i < count; i++) {
+ int qNum = file.readUint16LE();
+ char *qname = genFileName(0, qNum, "qu");
+
+ Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname);
+ MfcArchive archive(f);
+
+ archive.readUint16LE(); // Skip 2 bytes
+
+ MessageQueue *mq = new MessageQueue();
+
+ mq->load(archive);
+
+ _messageQueueList.push_back(mq);
+
+ delete f;
+ free(qname);
+ }
+
+ count = file.readUint16LE();
+ debug(7, "scene.fa: %d", count);
+
+ for (int i = 0; i < count; i++) {
+ // There are no .FA files
+ assert(0);
+ }
+
+ _libHandle = g_fullpipe->_currArchive;
+
+ if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) {
+ char fname[260];
+
+ strcpy(fname, _bgname);
+ strcpy(strrchr(fname, '.') + 1, "col");
+
+ MemoryObject *col = new MemoryObject();
+ col->loadFile(fname);
+
+ _palette = col;
+ }
+
+ char *shdname = genFileName(0, _sceneId, "shd");
+
+ Shadows *shd = new Shadows();
+
+ if (shd->loadFile(shdname))
+ _shadows = shd;
+
+ free(shdname);
+
+ char *slsname = genFileName(0, _sceneId, "sls");
+
+ if (g_fullpipe->_soundEnabled) {
+ _soundList = new SoundList();
+
+ if (g_fullpipe->_flgSoundList) {
+ char *nlname = genFileName(17, _sceneId, "nl");
+
+ _soundList->loadFile(slsname, nlname);
+
+ free(nlname);
+ } else {
+ _soundList->loadFile(slsname, 0);
+ }
+ }
+
+ free(slsname);
+
+ initStaticANIObjects();
+
+ if (file.size() - file.pos() > 0)
+ error("Scene::load (%d bytes left)", file.size() - file.pos());
+
+ return true;
+}
+
+void Scene::initStaticANIObjects() {
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++)
+ ((StaticANIObject *)_staticANIObjectList1[i])->initMovements();
+}
+
+void Scene::init() {
+ _x = 0;
+ _y = 0;
+
+ g_fullpipe->_sceneRect.moveTo(0, 0);
+
+ for (uint i = 0; i < _picObjList.size(); i++)
+ ((PictureObject *)_picObjList[i])->clearFlags();
+
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++)
+ ((StaticANIObject *)_staticANIObjectList1[i])->clearFlags();
+
+ if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) {
+ _staticANIObjectList2.clear();
+
+ for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s)
+ _staticANIObjectList2.push_back(*s);
+ }
+}
+
+StaticANIObject *Scene::getAniMan() {
+ StaticANIObject *aniMan = getStaticANIObject1ById(ANI_MAN, -1);
+
+ deleteStaticANIObject(aniMan);
+
+ return aniMan;
+}
+
+StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) {
+ for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) {
+ StaticANIObject *o = (StaticANIObject *)*s;
+ if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3))
+ return o;
+ }
+
+ return 0;
+}
+
+StaticANIObject *Scene::getStaticANIObject1ByName(char *name, int a3) {
+ for (uint n = 0; n < _staticANIObjectList1.size(); n++) {
+ StaticANIObject *o = (StaticANIObject *)_staticANIObjectList1[n];
+ if (!strcmp(o->_objectName, name) && (a3 == -1 || o->_okeyCode == a3))
+ return o;
+ }
+
+ return 0;
+}
+
+void Scene::deleteStaticANIObject(StaticANIObject *obj) {
+ for (uint n = 0; n < _staticANIObjectList1.size(); n++)
+ if ((StaticANIObject *)_staticANIObjectList1[n] == obj) {
+ _staticANIObjectList1.remove_at(n);
+ break;
+ }
+
+ for (uint n = 0; n < _staticANIObjectList2.size(); n++)
+ if ((StaticANIObject *)_staticANIObjectList2[n] == obj) {
+ _staticANIObjectList2.remove_at(n);
+ break;
+ }
+}
+
+void Scene::addStaticANIObject(StaticANIObject *obj, bool addList2) {
+ if (obj->_okeyCode)
+ obj->renumPictures(&_staticANIObjectList1);
+
+ _staticANIObjectList1.push_back(obj);
+
+ if (addList2) {
+ if (!obj->_okeyCode)
+ obj->clearFlags();
+
+ _staticANIObjectList2.push_back(obj);
+ }
+}
+
+void Scene::setPictureObjectsFlag4() {
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ ((PictureObject *)_picObjList[i])->_flags |= 4;
+ }
+}
+
+PictureObject *Scene::getPictureObjectById(int objId, int flags) {
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (((PictureObject *)_picObjList[i])->_id == objId && ((PictureObject *)_picObjList[i])->_okeyCode == flags)
+ return (PictureObject *)_picObjList[i];
+ }
+
+ return 0;
+}
+
+PictureObject *Scene::getPictureObjectByName(const char *objName, int flags) {
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (!strcmp(((PictureObject *)_picObjList[i])->_objectName, objName) && (((PictureObject *)_picObjList[i])->_okeyCode == flags || flags == -1))
+ return (PictureObject *)_picObjList[i];
+ }
+
+ return 0;
+}
+
+void Scene::deletePictureObject(PictureObject *obj) {
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (((PictureObject *)_picObjList[i]) == obj) {
+ _picObjList.remove_at(i);
+ delete obj;
+
+ return;
+ }
+ }
+}
+
+MessageQueue *Scene::getMessageQueueById(int messageId) {
+ for (uint i = 0; i < _messageQueueList.size(); i++)
+ if (((MessageQueue *)_messageQueueList[i])->_dataId == messageId)
+ return (MessageQueue *)_messageQueueList[i];
+
+ return 0;
+}
+
+MessageQueue *Scene::getMessageQueueByName(char *name) {
+ for (uint i = 0; i < _messageQueueList.size(); i++)
+ if (!strcmp(((MessageQueue *)_messageQueueList[i])->_queueName, name))
+ return (MessageQueue *)_messageQueueList[i];
+
+ return 0;
+}
+
+void Scene::preloadMovements(CGameVar *var) {
+ CGameVar *preload = var->getSubVarByName("PRELOAD");
+ if (!preload)
+ return;
+
+ for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) {
+ StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1);
+
+ if (ani) {
+ CGameVar *subVars = i->_subVars;
+
+ if (subVars) {
+ for (;subVars; subVars = subVars->_nextVarObj) {
+ Movement *mov = ani->getMovementByName(subVars->_varName);
+
+ if (mov)
+ mov->loadPixelData();
+ }
+ } else {
+ ani->loadMovementsPixelData();
+ }
+ }
+ }
+}
+
+void Scene::initObjectCursors(const char *varname) {
+ CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS");
+
+ if (!cursorsVar || !cursorsVar->_subVars)
+ return;
+
+ int maxId = 0;
+ int minId = 0xffff;
+
+ for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ GameObject *obj = getPictureObjectByName(sub->_varName, -1);
+
+ if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) {
+ if (obj->_id < minId)
+ minId = obj->_id;
+ if (obj->_id > maxId)
+ maxId = obj->_id;
+ }
+ }
+
+ g_fullpipe->_minCursorId = minId;
+ g_fullpipe->_maxCursorId = maxId;
+
+ g_fullpipe->_objectIdCursors.resize(maxId - minId + 1);
+
+ for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ GameObject *obj = getPictureObjectByName(sub->_varName, -1);
+
+ if (!obj)
+ obj = getStaticANIObject1ByName(sub->_varName, -1);
+
+ PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1);
+
+ if (obj && pic)
+ g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id;
+ }
+}
+
+bool Scene::compareObjPriority(const void *p1, const void *p2) {
+ if (((const StaticANIObject *)p1)->_priority > ((const StaticANIObject *)p2)->_priority)
+ return true;
+
+ return false;
+}
+
+void Scene::objectList_sortByPriority(CPtrList &list) {
+ Common::sort(list.begin(), list.end(), Scene::compareObjPriority);
+}
+
+void Scene::draw() {
+ debug(0, ">>>>> Scene::draw()");
+ updateScrolling();
+
+ drawContent(60000, 0, true);
+
+ objectList_sortByPriority(_staticANIObjectList2);
+
+ for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
+ ((StaticANIObject *)*s)->draw2();
+ }
+
+ int priority = -1;
+ for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
+ drawContent(((StaticANIObject *)*s)->_priority, priority, false);
+ ((StaticANIObject *)*s)->draw();
+
+ priority = ((StaticANIObject *)*s)->_priority;
+ }
+
+ drawContent(-1, priority, false);
+}
+
+void Scene::updateScrolling() {
+ debug(0, "STUB Scene::updateScrolling()");
+}
+
+void Scene::updateScrolling2() {
+ warning("STUB Scene::updateScrolling2()");
+}
+
+StaticANIObject *Scene::getStaticANIObjectAtPos(int x, int y) {
+ StaticANIObject *res = 0;
+
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++) {
+ StaticANIObject *p = (StaticANIObject *)_staticANIObjectList1[i];
+ int pixel;
+
+ if ((p->_field_8 & 0x100) && (p->_flags & 4) &&
+ p->getPixelAtPos(x, y, &pixel) &&
+ (!res || res->_priority >= p->_priority))
+ res = p;
+ }
+
+ return res;
+}
+
+PictureObject *Scene::getPictureObjectAtPos(int x, int y) {
+ PictureObject *res = 0;
+
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ PictureObject *p = (PictureObject *)_picObjList[i];
+ if ((p->_field_8 & 0x100) && (p->_flags & 4) &&
+ p->isPixelHitAtPos(x, y) &&
+ (!res || res->_priority >= p->_priority))
+ res = p;
+ }
+
+ return res;
+}
+
+int Scene::getPictureObjectIdAtPos(int x, int y) {
+ PictureObject *resp = 0;
+ int res = 0;
+
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ PictureObject *p = (PictureObject *)_picObjList[i];
+ if ((p->_field_8 & 0x100) && (p->_flags & 4) &&
+ p->isPixelHitAtPos(x, y) &&
+ (!res || resp->_priority >= p->_priority)) {
+ resp = p;
+ res = p->_id;
+ }
+ }
+
+ return res;
+}
+
+void Scene::update(int counterdiff) {
+ debug(0, "Scene::update(%d)", counterdiff);
+
+ for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s)
+ ((StaticANIObject *)*s)->update(counterdiff);
+}
+
+void Scene::drawContent(int minPri, int maxPri, bool drawBg) {
+ if (!_picObjList.size() && !_bigPictureArray1Count)
+ return;
+
+ if (_palette) {
+ g_fullpipe->_globalPalette = _palette->_data;
+ }
+
+ debug(8, "Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg);
+
+ if (_picObjList.size() > 2) { // We need to z-sort them
+ objectList_sortByPriority(_picObjList);
+ }
+
+ if (minPri == -1 && _picObjList.size())
+ minPri = ((PictureObject *)_picObjList.back())->_priority - 1;
+
+ if (maxPri == -1)
+ maxPri = 60000;
+
+ debug(8, "-> Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg);
+
+ Common::Point point;
+
+ debug(8, "_bigPict: %d objlist: %d", _bigPictureArray1Count, _picObjList.size());
+ if (drawBg && _bigPictureArray1Count && _picObjList.size()) {
+
+ _bigPictureArray[0][0]->getDimensions(&point);
+
+ int width = point.x;
+ int height = point.y;
+
+ debug(8, "w: %d h:%d", width, height);
+
+ ((PictureObject *)_picObjList[0])->getDimensions(&point);
+
+ debug(8, "w2: %d h2:%d", point.x, point.y);
+
+ int bgStX = g_fullpipe->_sceneRect.left % point.x;
+
+ if (bgStX < 0)
+ bgStX += point.x;
+
+ int bgNumX = bgStX / width;
+ int bgOffsetX = bgStX % width;
+
+ int bgStY = g_fullpipe->_sceneRect.top % point.y;
+
+ if (bgStY < 0)
+ bgStY += point.y;
+
+ int bgNumY = bgStY / height;
+ int bgOffsetY = bgStY % height;
+
+ int bgPosX = g_fullpipe->_sceneRect.left - bgOffsetX;
+
+ if (bgPosX < g_fullpipe->_sceneRect.right - 1) {
+ while (1) {
+ int v25 = bgNumY;
+ for (int y = g_fullpipe->_sceneRect.top - bgOffsetY; y < g_fullpipe->_sceneRect.bottom - 1;) {
+ BigPicture *v27 = _bigPictureArray[bgNumX][v25];
+ v27->draw(bgPosX, y, 0, 0);
+ y += v27->getDimensions(&point)->y;
+ v25++;
+
+ if (v25 >= _bigPictureArray2Count) {
+ if (!(((PictureObject *)_picObjList[0])->_flags & 0x20))
+ break;
+ v25 = 0;
+ }
+ }
+ _bigPictureArray[bgNumX][0]->getDimensions(&point);
+ int v32 = point.x + bgPosX;
+ bgPosX += point.x;
+ bgNumX++;
+
+ if (bgNumX >= _bigPictureArray1Count) {
+ if (!(((PictureObject *)_picObjList[0])->_flags & 0x2))
+ break;
+ bgNumX = 0;
+ }
+ if (v32 >= g_fullpipe->_sceneRect.right - 1)
+ break;
+ }
+ }
+ }
+
+
+ for (uint i = 1; i < _picObjList.size(); i++) {
+ PictureObject *obj = (PictureObject *)_picObjList[i];
+
+ debug(8, "pri: %d", obj->_priority);
+ if (obj->_priority < minPri || obj->_priority >= maxPri)
+ continue;
+
+ int objX = obj->_ox;
+ int objY = obj->_oy;
+
+ debug(8, "obj: %d %d", objX, objY);
+
+ obj->getDimensions(&point);
+
+ int width = point.x;
+ int height = point.y;
+
+ if (obj->_flags & 8) {
+ while (objX > g_fullpipe->_sceneRect.right) {
+ objX -= width;
+ obj->setOXY(objX, objY);
+ }
+ for (int j = width + objX; width + objX < g_fullpipe->_sceneRect.left; j = width + objX) {
+ objX = j;
+ obj->setOXY(j, objY);
+ }
+ }
+
+ if (obj->_flags & 0x10) {
+ while (objY > g_fullpipe->_sceneRect.bottom) {
+ objY -= height;
+ obj->setOXY(objX, objY);
+ }
+ for (int j = objY + height; objY + height < g_fullpipe->_sceneRect.top; j = objY + height) {
+ objY = j;
+ obj->setOXY(objX, j);
+ }
+ }
+ if (obj->_flags & 4)
+ obj->draw();
+
+ if (obj->_flags & 2) {
+ if (objX > g_fullpipe->_sceneRect.left) {
+ obj->setOXY(objX - width, objY);
+ obj->draw();
+ obj->setOXY(objX, objY);
+ }
+ if (width + objX < g_fullpipe->_sceneRect.right) {
+ obj->setOXY(width + objX, objY);
+ obj->draw();
+ obj->setOXY(objX, objY);
+ }
+ }
+
+ if (obj->_flags & 0x20) {
+ if (objY > g_fullpipe->_sceneRect.top) {
+ obj->setOXY(objX, objY - height);
+ obj->draw();
+ obj->setOXY(objX, objY);
+ }
+ if (height + objY < g_fullpipe->_sceneRect.bottom) {
+ obj->setOXY(objX, height + objY);
+ obj->draw();
+ obj->setOXY(objX, objY);
+ }
+ }
+ }
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h
new file mode 100644
index 0000000000..c1c8d47ba8
--- /dev/null
+++ b/engines/fullpipe/scene.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_SCENE_H
+#define FULLPIPE_SCENE_H
+
+#include "fullpipe/gfx.h"
+
+namespace Fullpipe {
+
+class MessageQueue;
+
+class Scene : public Background {
+ public:
+ CPtrList _staticANIObjectList1;
+ CPtrList _staticANIObjectList2;
+ CPtrList _messageQueueList;
+ CPtrList _faObjectList;
+ Shadows *_shadows;
+ SoundList *_soundList;
+ int16 _sceneId;
+ char *_sceneName;
+ int _field_BC;
+ NGIArchive *_libHandle;
+
+ public:
+ Scene();
+
+ virtual bool load(MfcArchive &file);
+
+ void initStaticANIObjects();
+ void init();
+ void draw();
+ void drawContent(int minPri, int maxPri, bool drawBG);
+ void updateScrolling();
+ void updateScrolling2();
+
+ void update(int counterdiff);
+
+ StaticANIObject *getAniMan();
+ StaticANIObject *getStaticANIObject1ById(int obj, int a3);
+ StaticANIObject *getStaticANIObject1ByName(char *name, int a3);
+ MessageQueue *getMessageQueueById(int messageId);
+ MessageQueue *getMessageQueueByName(char *name);
+
+ void deleteStaticANIObject(StaticANIObject *obj);
+ void addStaticANIObject(StaticANIObject *obj, bool addList2);
+
+ void setPictureObjectsFlag4();
+ PictureObject *getPictureObjectById(int objId, int flags);
+ PictureObject *getPictureObjectByName(const char *name, int keyCode);
+ void deletePictureObject(PictureObject *obj);
+ void preloadMovements(CGameVar *var);
+
+ StaticANIObject *getStaticANIObjectAtPos(int x, int y);
+ PictureObject *getPictureObjectAtPos(int x, int y);
+ int getPictureObjectIdAtPos(int x, int y);
+
+ void initObjectCursors(const char *name);
+
+ private:
+ static bool compareObjPriority(const void *p1, const void *p2);
+ void objectList_sortByPriority(CPtrList &list);
+};
+
+class SceneTag : public CObject {
+ public:
+ int _field_4;
+ char *_tag;
+ Scene *_scene;
+ int16 _sceneId;
+ int16 _field_12;
+
+ public:
+ SceneTag();
+ ~SceneTag();
+
+ virtual bool load(MfcArchive &file);
+ void loadScene();
+};
+
+class SceneTagList : public Common::List<SceneTag>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_SCENE_H */
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
new file mode 100644
index 0000000000..f6620a2fc7
--- /dev/null
+++ b/engines/fullpipe/scenes.cpp
@@ -0,0 +1,1510 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/utils.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/objects.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/sound.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/input.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/behavior.h"
+
+#include "fullpipe/constants.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+int defaultUpdateCursor();
+void setElevatorButton(const char *name, int state);
+
+int sceneIntro_updateCursor();
+void sceneIntro_initScene(Scene *sc);
+int sceneHandlerIntro(ExCommand *cmd);
+
+void scene01_fixEntrance();
+void scene01_initScene(Scene *sc, int entrance);
+int sceneHandler01(ExCommand *cmd);
+
+void sceneDbgMenu_initScene(Scene *sc);
+int sceneHandlerDbgMenu(ExCommand *cmd);
+
+Vars::Vars() {
+ sceneIntro_aniin1man = 0;
+ sceneIntro_needSleep = true;
+ sceneIntro_needGetup = false;
+ sceneIntro_skipIntro = true;
+ sceneIntro_playing = false;
+ sceneIntro_needBlackout = false;
+
+ swallowedEgg1 = 0;
+ swallowedEgg2 = 0;
+ swallowedEgg3 = 0;
+
+ scene01_picSc01Osk = 0;
+ scene01_picSc01Osk2 = 0;
+
+ selector = 0;
+}
+
+bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
+ CGameVar *sceneVar;
+ Common::Point sceneDim;
+
+ Scene *scene = accessScene(entrance->_sceneId);
+
+ if (!scene)
+ return 0;
+
+ ((PictureObject *)scene->_picObjList.front())->getDimensions(&sceneDim);
+ _sceneWidth = sceneDim.x;
+ _sceneHeight = sceneDim.y;
+
+ _sceneRect.top = 0;
+ _sceneRect.left = 0;
+ _sceneRect.right = 799;
+ _sceneRect.bottom = 599;
+
+ scene->_x = 0;
+ scene->_y = 0;
+
+ _aniMan->setOXY(0, 0);
+ _aniMan->clearFlags();
+ _aniMan->_callback1 = 0;
+ _aniMan->_callback2 = 0;
+ _aniMan->_shadowsOn = 1;
+
+ _scrollSpeed = 8;
+
+ _isSaveAllowed = true;
+ _updateFlag = true;
+ _flgCanOpenMap = true;
+
+ if (entrance->_sceneId == SC_DBGMENU) {
+ _inventoryScene = 0;
+ } else {
+ _gameLoader->loadScene(SC_INV);
+ getGameLoaderInventory()->rebuildItemRects();
+ _inventoryScene = getGameLoaderInventory()->getScene();
+ }
+ if (_soundEnabled) {
+ if (scene->_soundList) {
+ _currSoundListCount = 2;
+ _currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
+ _currSoundList1[1] = scene->_soundList;
+
+ for (int i = 0; i < scene->_soundList->getCount(); i++) {
+ scene->_soundList->getSoundByIndex(i)->updateVolume();
+ }
+ } else {
+ _currSoundListCount = 1;
+ _currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
+ }
+ }
+
+ getGameLoaderInteractionController()->sortInteractions(scene->_sceneId);
+ _currentScene = scene;
+ scene->addStaticANIObject(_aniMan, 1);
+ _scene2 = scene;
+ _aniMan->_movement = 0;
+ _aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY);
+ _aniMan->setOXY(0, 0);
+
+ if (_aniMan) {
+ _aniMan2 = _aniMan;
+ CMctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId);
+ cmp->initMovGraph2();
+ cmp->addObject(_aniMan);
+ cmp->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+ setInputDisabled(0);
+ } else {
+ _aniMan2 = 0;
+ }
+
+ scene->setPictureObjectsFlag4();
+
+ for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
+ StaticANIObject *o = (StaticANIObject *)*s;
+ o->setFlags(o->_flags & 0xFE7F);
+ }
+
+ PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
+ p->setFlags(p->_flags & 0xFFFB);
+
+ removeMessageHandler(2, -1);
+ _updateScreenCallback = 0;
+
+ switch (entrance->_sceneId) {
+ case SC_INTRO1:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
+ scene->preloadMovements(sceneVar);
+ sceneIntro_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_INTRO1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandlerIntro, 2);
+ _updateCursorCallback = sceneIntro_updateCursor;
+ break;
+
+ case SC_1:
+ scene01_fixEntrance();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1");
+ scene->preloadMovements(sceneVar);
+ scene01_initScene(scene, entrance->_field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler01, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+#if 0
+ case SC_2:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2");
+ scene->preloadMovements(sceneVar);
+ scene02_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_2");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler02, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_3:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_3");
+ scene->preloadMovements(sceneVar);
+ scene03_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_3");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler03, 2);
+ j_Scene_sc03_sub_40F160(scene);
+ _updateCursorCallback = scene03_updateCursor;
+ break;
+
+ case SC_4:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_4");
+ scene->preloadMovements(sceneVar);
+ scene04_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_4");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler04, 2, 2);
+ _updateCursorCallback = scene04_updateCursor;
+ break;
+
+ case SC_5:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5");
+ scene->preloadMovements(sceneVar);
+ scene05_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_5");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler05, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_6:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_6");
+ scene->preloadMovements(sceneVar);
+ scene06_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_6");
+ setSceneMusicParameters(sceneVar);
+ sub_415300();
+ insertMessageHandler(sceneHandler06, 2, 2);
+ _updateCursorCallback = scene06_updateCursor;
+ break;
+
+ case SC_7:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_7");
+ scene->preloadMovements(sceneVar);
+ scene07_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_7");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler07, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_8:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
+ scene->preloadMovements(sceneVar);
+ scene08_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_8");
+ setSceneMusicParameters(sceneVar);
+ sub_416890();
+ addMessageHandler(sceneHandler08, 2);
+ _updateCursorCallback = scene08_updateCursor;
+ break;
+
+ case SC_9:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
+ scene->preloadMovements(sceneVar);
+ scene09_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_9");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler09, 2, 2);
+ _updateCursorCallback = scene09_updateCursor;
+ break;
+
+ case SC_10:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
+ scene->preloadMovements(sceneVar);
+ scene10_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_10");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler10, 2, 2);
+ _updateCursorCallback = scene10_updateCursor;
+ break;
+
+ case SC_11:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11");
+ scene->preloadMovements(sceneVar);
+ scene11_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_11");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler11, 2, 2);
+ scene11_sub_41A980();
+ _updateCursorCallback = scene11_updateCursor;
+ break;
+
+ case SC_12:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12");
+ scene->preloadMovements(sceneVar);
+ scene12_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_12");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler12, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_13:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_13");
+ scene->preloadMovements(sceneVar);
+ scene13_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_13");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler13, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_14:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_14");
+ scene->preloadMovements(sceneVar);
+ scene14_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_14");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler14, 2, 2);
+ scene14_sub_41D2B0();
+ _updateCursorCallback = scene14_updateCursor;
+ break;
+
+ case SC_15:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_15");
+ scene->preloadMovements(sceneVar);
+ scene15_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_15");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler15, 2, 2);
+ _updateCursorCallback = scene15_updateCursor;
+ break;
+
+ case SC_16:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16");
+ scene->preloadMovements(sceneVar);
+ scene16_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_16");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler16, 2);
+ _updateCursorCallback = scene16_updateCursor;
+ break;
+
+ case SC_17:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17");
+ scene->preloadMovements(sceneVar);
+ scene17_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_17");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler17, 2);
+ scene17_sub_41F060();
+ _updateCursorCallback = scene17_updateCursor;
+ break;
+
+ case SC_18:
+ sub_40E1B0();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18");
+ scene->preloadMovements(sceneVar);
+ sub_4062D0();
+ if (dword_476C38)
+ scene18_initScene1(scene);
+ else
+ scene18_initScene2(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_18");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler18, 2, 2);
+ _updateCursorCallback = scene18_updateCursor;
+ break;
+
+ case SC_19:
+ if (!g_scene3) {
+ g_scene3 = accessScene(SC_18);
+ getGameLoader()->loadScene(SC_18);
+ scene18_initScene2(g_scene3);
+ sub_40C5F0();
+ scene19_sub_420B10(g_scene3, entrance->field_4);
+ dword_476C38 = 1;
+ }
+ sub_40C650();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_19");
+ scene->preloadMovements(sceneVar);
+ sub_4062D0();
+ if (dword_476C38)
+ scene18_initScene1(scene);
+ else
+ scene19_initScene2();
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_19");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler19, 2);
+ scene19_sub_4211D0(scene);
+ _updateCursorCallback = scene19_updateCursor;
+ break;
+
+ case SC_20:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20");
+ scene->preloadMovements(sceneVar);
+ scene20_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_20");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler20, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_21:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
+ scene->preloadMovements(sceneVar);
+ scene21_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_21");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler21, 2, 2);
+ _updateCursorCallback = scene21_updateCursor;
+ break;
+
+ case SC_22:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
+ scene->preloadMovements(sceneVar);
+ scene22_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_22");
+ setSceneMusicParameters(sceneVar);
+ scene22_sub_4228A0();
+ insertMessageHandler(sceneHandler22, 2, 2);
+ _updateCursorCallback = scene22_updateCursor;
+ break;
+
+ case SC_23:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23");
+ scene->preloadMovements(sceneVar);
+ scene23_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_23");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler23, 2, 2);
+ scene23_sub_423B00();
+ _updateCursorCallback = scene23_updateCursor;
+ break;
+
+ case SC_24:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_24");
+ scene->preloadMovements(sceneVar);
+ scene24_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_24");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler24, 2);
+ scene24_sub_423DD0();
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_25:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25");
+ scene->preloadMovements(sceneVar);
+ scene25_initScene(scene, entrance->field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_25");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler25, 2);
+ scene25_sub_4253B0(scene, entrance->field_4);
+ _updateCursorCallback = scene25_updateCursor;
+ break;
+
+ case SC_26:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26");
+ scene->preloadMovements(sceneVar);
+ scene26_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_26");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler26, 2, 2);
+ scene26_sub_426140(scene);
+ _updateCursorCallback = scene26_updateCursor;
+ break;
+
+ case SC_27:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27");
+ scene->preloadMovements(sceneVar);
+ scene27_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_27");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler27, 2);
+ _updateCursorCallback = scene27_updateCursor;
+ break;
+
+ case SC_28:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
+ scene->preloadMovements(sceneVar);
+ scene28_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_28");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler28, 2, 2);
+ _updateCursorCallback = scene28_updateCursor;
+ break;
+
+ case SC_29:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
+ scene->preloadMovements(sceneVar);
+ scene29_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_29");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler29, 2);
+ _updateCursorCallback = scene29_updateCursor;
+ break;
+
+ case SC_30:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
+ scene->preloadMovements(sceneVar);
+ scene30_initScene(scene, entrance->field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_30");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler30, 2);
+ _updateCursorCallback = scene30_updateCursor;
+ break;
+
+ case SC_31:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31");
+ scene->preloadMovements(sceneVar);
+ scene31_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_31");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler31, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_32:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
+ scene->preloadMovements(sceneVar);
+ scene32_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_32");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler32, 2, 2);
+ scene32_sub_42C5C0();
+ _updateCursorCallback = scene32_updateCursor;
+ break;
+
+ case SC_33:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
+ scene->preloadMovements(sceneVar);
+ scene33_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_33");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler33, 2, 2);
+ scene33_sub_42CEF0();
+ _updateCursorCallback = scene33_updateCursor;
+ break;
+
+ case SC_34:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34");
+ scene->preloadMovements(sceneVar);
+ scene34_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_34");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler34, 2, 2);
+ scene34_sub_42DEE0();
+ _updateCursorCallback = scene34_updateCursor;
+ break;
+
+ case SC_35:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35");
+ scene->preloadMovements(sceneVar);
+ scene35_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_35");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler35, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_36:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36");
+ scene->preloadMovements(sceneVar);
+ scene36_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_36");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler36, 2);
+ _updateCursorCallback = scene36_updateCursor;
+ break;
+
+ case SC_37:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37");
+ scene->preloadMovements(sceneVar);
+ scene37_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_37");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler37, 2, 2);
+ _updateCursorCallback = scene37_updateCursor;
+ break;
+
+ case SC_38:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38");
+ scene->preloadMovements(sceneVar);
+ scene38_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_38");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler38, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_FINAL1:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
+ scene->preloadMovements(sceneVar);
+ sceneFinal1_initScene();
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_FINAL1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandlerFinal1, 2);
+ _updateCursorCallback = sceneFinal1_updateCursor;
+ break;
+#endif
+
+ case SC_DBGMENU:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
+ scene->preloadMovements(sceneVar);
+ sceneDbgMenu_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_DBGMENU");
+ addMessageHandler(sceneHandlerDbgMenu, 2);
+ break;
+
+ default:
+ _behaviorManager->initBehavior(0, 0);
+ break;
+ }
+
+ return true;
+}
+
+void setElevatorButton(const char *name, int state) {
+ CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+
+ if (var)
+ var->setSubVarAsInt(name, state);
+}
+
+void global_messageHandler_KickStucco() {
+ warning("STUB: global_messageHandler_KickStucco()");
+}
+
+void global_messageHandler_KickMetal() {
+ warning("STUB: global_messageHandler_KickMetal()");
+}
+
+int global_messageHandler1(ExCommand *cmd) {
+ debug(0, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);
+
+ if (cmd->_excFlags & 0x10000) {
+ if (cmd->_messageNum == MV_MAN_TOLADDER)
+ cmd->_messageNum = MV_MAN_TOLADDER2;
+ if (cmd->_messageNum == MV_MAN_STARTLADDER)
+ cmd->_messageNum = MV_MAN_STARTLADDER2;
+ if (cmd->_messageNum == MV_MAN_GOLADDER)
+ cmd->_messageNum = MV_MAN_GOLADDER2;
+ if (cmd->_messageNum == MV_MAN_STOPLADDER)
+ cmd->_messageNum = MV_MAN_STOPLADDER2;
+ }
+
+ if (g_fullpipe->_inputDisabled) {
+ if (cmd->_messageKind == 17) {
+ switch (cmd->_messageNum) {
+ case 29:
+ case 30:
+ case 36:
+ case 106:
+ cmd->_messageKind = 0;
+ break;
+ default:
+ break;
+ }
+ }
+ } else if (cmd->_messageKind == 17) {
+ switch (cmd->_messageNum) {
+ case MSG_MANSHADOWSON:
+ g_fullpipe->_aniMan->_shadowsOn = 1;
+ break;
+ case MSG_HMRKICK_STUCCO:
+ global_messageHandler_KickStucco();
+ break;
+ case MSG_MANSHADOWSOFF:
+ g_fullpipe->_aniMan->_shadowsOn = 0;
+ break;
+ case MSG_DISABLESAVES:
+ g_fullpipe->disableSaves(cmd);
+ break;
+ case MSG_ENABLESAVES:
+ g_fullpipe->enableSaves();
+ break;
+ case MSG_HMRKICK_METAL:
+ global_messageHandler_KickMetal();
+ break;
+ case 29: // left mouse
+ if (g_fullpipe->_inventoryScene) {
+ if (getGameLoaderInventory()->handleLeftClick(cmd))
+ cmd->_messageKind = 0;
+ }
+ break;
+ case 107: // right mouse
+ if (getGameLoaderInventory()->getSelectedItemId()) {
+ getGameLoaderInventory()->unselectItem(0);
+ cmd->_messageKind = 0;
+ }
+ break;
+ case 36: // keydown
+ switch (cmd->_keyCode) {
+ case '\x1B': // ESC
+ if (g_fullpipe->_currentScene) {
+ getGameLoaderInventory()->unselectItem(0);
+ g_fullpipe->openMainMenu();
+ cmd->_messageKind = 0;
+ }
+ break;
+ case 't':
+ g_fullpipe->stopAllSounds();
+ cmd->_messageKind = 0;
+ break;
+ case 'u':
+ g_fullpipe->toggleMute();
+ cmd->_messageKind = 0;
+ break;
+ case ' ':
+ if (getGameLoaderInventory()->getIsLocked()) {
+ if (getGameLoaderInventory()->getIsInventoryOut()) {
+ getGameLoaderInventory()->setIsLocked(0);
+ }
+ } else {
+ getGameLoaderInventory()->slideOut();
+ getGameLoaderInventory()->setIsLocked(1);
+ }
+ break;
+ case '\t':
+ if (g_fullpipe->_flgCanOpenMap)
+ g_fullpipe->openMap();
+ cmd->_messageKind = 0;
+ break;
+ case 'p':
+ if (g_fullpipe->_flgCanOpenMap)
+ g_fullpipe->openHelp();
+ cmd->_messageKind = 0;
+ break;
+ default:
+ g_fullpipe->defHandleKeyDown(cmd->_keyCode);
+ break;
+ }
+ break;
+ case 33:
+ if (!g_fullpipe->_inventoryScene)
+ break;
+
+ int invItem;
+
+ if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) {
+ g_fullpipe->_cursorId = PIC_CSR_ITN;
+ if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement &&
+ !(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) {
+ int st = g_fullpipe->_aniMan->_statics->_staticsId;
+ ExCommand *newex = 0;
+
+ if (st == ST_MAN_RIGHT) {
+ newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
+ } else if (st == (0x4000 | ST_MAN_RIGHT)) {
+ newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
+ }
+
+ if (newex) {
+ newex->_keyCode = g_fullpipe->_aniMan->_okeyCode;
+ newex->_excFlags |= 3;
+ newex->postMessage();
+ }
+ }
+
+ if (g_fullpipe->_currSelectedInventoryItemId != invItem)
+ g_fullpipe->playSound(SND_CMN_070, 0);
+
+ g_fullpipe->_currSelectedInventoryItemId = invItem;
+ g_fullpipe->setCursor(g_fullpipe->_cursorId);
+ break;
+ }
+ if (g_fullpipe->_updateCursorCallback)
+ g_fullpipe->_updateCursorCallback();
+
+ g_fullpipe->_currSelectedInventoryItemId = 0;
+ g_fullpipe->setCursor(g_fullpipe->_cursorId);
+ break;
+ case 65: // open map
+ if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap)
+ g_fullpipe->openMap();
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (cmd->_messageKind == 56) {
+ getGameLoaderInventory()->rebuildItemRects();
+
+ ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0);
+
+ newex->_field_14 = 1;
+ newex->_excFlags |= 3;
+ newex->postMessage();
+
+ return 1;
+ } else if (cmd->_messageKind == 57) {
+ getGameLoaderInventory()->rebuildItemRects();
+
+ return 1;
+ }
+
+ return 0;
+}
+
+void staticANIObjectCallback(int *arg) {
+ (*arg)--;
+}
+
+int global_messageHandler2(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ int res = 0;
+ StaticANIObject *ani;
+
+ switch (cmd->_messageNum) {
+ case 0x44c8:
+ error("0x44c8");
+ // Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0);
+ break;
+
+ case 28:
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (ani)
+ ani->_priority = cmd->_field_14;
+ break;
+
+ case 25:
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (ani) {
+ if (cmd->_field_14) {
+ ani->setFlags40(true);
+ ani->_callback2 = staticANIObjectCallback;
+ } else {
+ ani->setFlags40(false);
+ ani->_callback2 = 0;
+ }
+ }
+ break;
+
+ case 26:
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (ani) {
+ Movement *mov = ani->_movement;
+ if (mov)
+ mov->_currDynamicPhase->_field_68 = 0;
+ }
+ break;
+
+ default:
+#if 0
+ // We never put anything into _defMsgArray
+ while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it)
+ if (((ExCommand *)*it)->_field_24 == _messageNum) {
+ ((ExCommand *)*it)->firef34(v13);
+ res = 1;
+ }
+#endif
+
+ //debug_msg(_messageNum);
+
+ if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0)
+ return res;
+
+ for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) {
+ SoundList *s = g_fullpipe->_currSoundList1[snd];
+ int ms = s->getCount();
+ for (int i = 0; i < ms; i++) {
+ s->getSoundByIndex(i)->setPanAndVolumeByStaticAni();
+ }
+ }
+ }
+
+ return res;
+}
+
+int global_messageHandler3(ExCommand *cmd) {
+ int result = 0;
+
+ if (cmd->_messageKind == 17) {
+ switch (cmd->_messageNum) {
+ case 29:
+ case 30:
+ case 31:
+ case 32:
+ case 36:
+ if (g_fullpipe->_inputDisabled)
+ cmd->_messageKind = 0;
+ break;
+ default:
+ break;
+ }
+ }
+
+ StaticANIObject *ani, *ani2;
+
+ switch (cmd->_messageKind) {
+ case 17:
+ switch (cmd->_messageNum) {
+ case 61:
+ return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode);
+ case 62:
+ return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode);
+ case 64:
+ if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2
+ && (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) {
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId);
+ if (ani) {
+ ani->_flags &= 0xFF7F;
+ ani->_flags &= 0xFEFF;
+ ani->deleteFromGlobalMessageQueue();
+ }
+ }
+ g_fullpipe->_msgX = 0;
+ g_fullpipe->_msgY = 0;
+ g_fullpipe->_msgObjectId2 = 0;
+ g_fullpipe->_msgId = 0;
+ if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) {
+ g_fullpipe->_msgX = cmd->_x;
+ g_fullpipe->_msgY = cmd->_y;
+ }
+ if (cmd->_keyCode & 4) {
+ g_fullpipe->_msgObjectId2 = cmd->_field_14;
+ g_fullpipe->_msgId = cmd->_field_20;
+ }
+ return result;
+ case 29:
+ if (!g_fullpipe->_currentScene)
+ return result;
+
+ if (g_fullpipe->_gameLoader->_interactionController->_flag24) {
+ ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
+ if (ani) {
+ if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) {
+ cmd->_messageKind = 0;
+ return result;
+ }
+ if (canInteractAny(ani2, ani, cmd->_keyCode)) {
+ handleObjectInteraction(ani2, ani, cmd->_keyCode);
+ return 1;
+ }
+ } else {
+ int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0);
+ if (pic) {
+ if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) {
+ cmd->_messageKind = 0;
+ return result;
+ }
+ if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) {
+ if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100)))
+ handleObjectInteraction(ani2, pic, cmd->_keyCode);
+ return 1;
+ }
+ }
+ }
+ }
+ if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) {
+ if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) {
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
+ if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) {
+ result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);
+ if (result) {
+ ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_keyCode = 1;
+ ex->_excFlags |= 3;
+ ex->_x = cmd->_sceneClickX;
+ ex->_y = cmd->_sceneClickY;
+ ex->postMessage();
+ }
+ }
+ } else {
+ cmd->_messageKind = 0;
+ }
+ }
+ return result;
+ default:
+ return result;
+ }
+ case 58:
+ g_fullpipe->setCursor(cmd->_keyCode);
+ return result;
+ case 59:
+ setInputDisabled(1);
+ return result;
+ case 60:
+ setInputDisabled(0);
+ return result;
+ case 56:
+ if (cmd->_field_2C) {
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (ani) {
+ getGameLoaderInventory()->addItem2(ani);
+ result = 1;
+ }
+ } else {
+ result = 1;
+ getGameLoaderInventory()->addItem(cmd->_parentId, 1);
+ }
+ getGameLoaderInventory()->rebuildItemRects();
+ return result;
+ case 57:
+ if (cmd->_field_2C) {
+ if (!cmd->_field_20) {
+ getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14);
+ getGameLoaderInventory()->rebuildItemRects();
+ return 1;
+ }
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
+ if (ani) {
+ getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14);
+ getGameLoaderInventory()->rebuildItemRects();
+ return 1;
+ }
+ } else {
+ getGameLoaderInventory()->removeItem(cmd->_parentId, 1);
+ }
+ getGameLoaderInventory()->rebuildItemRects();
+ return 1;
+ case 55:
+ if (g_fullpipe->_currentScene) {
+ GameObject *obj;
+ if (cmd->_field_14)
+ obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y);
+ else
+ obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y);
+ handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20);
+ result = 1;
+ }
+ return result;
+ case 51:
+ return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20);
+ case 52:
+ return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20);
+ case 53:
+ return doSomeAnimation2(cmd->_parentId, cmd->_keyCode);
+ case 63:
+ if (cmd->_objtype == kObjTypeObjstateCommand) {
+ CObjstateCommand *c = (CObjstateCommand *)cmd;
+ result = 1;
+ g_fullpipe->setObjectState(c->_objCommandName, c->_value);
+ }
+ return result;
+ default:
+ return result;
+ }
+}
+
+int global_messageHandler4(ExCommand *cmd) {
+ StaticANIObject *ani = 0;
+
+ switch (cmd->_messageKind) {
+ case 18: {
+ MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);
+
+ if (cmd->_excFlags & 1)
+ mq->_flag1 = 1;
+ else
+ mq->_flag1 = 0;
+
+ mq->sendNextCommand();
+ break;
+ }
+ case 2:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId);
+ break;
+
+ case 1: {
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ int flags = cmd->_field_14;
+ if (flags <= 0)
+ flags = -1;
+
+ if (cmd->_excFlags & 1)
+ ani->startAnim(cmd->_messageNum, 0, flags);
+ else
+ ani->startAnim(cmd->_messageNum, cmd->_parId, flags);
+
+ break;
+ }
+ case 8:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1);
+ break;
+
+ case 20: {
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ int flags = cmd->_field_14;
+ if (flags <= 0)
+ flags = -1;
+
+ ExCommand2 *cmd2 = (ExCommand2 *)cmd;
+
+ if (cmd->_excFlags & 1) {
+ ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ } else {
+ ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ }
+ break;
+ }
+ case 21:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->queueMessageQueue(0);
+ ani->playIdle();
+ break;
+ case 9:
+ // Nop in original
+ break;
+ case 3:
+ g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed;
+ break;
+
+ case 4:
+ g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed;
+ break;
+
+ case 19: {
+ if (!g_fullpipe->_currentScene)
+ break;
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ MessageQueue *mq = ani->getMessageQueue();
+ MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum);
+
+ if (!mq2 || !mq2->getExCommandByIndex(0) || !mq)
+ break;
+
+ mq2->_parId = mq->_id;
+ mq2->_flag1 = (cmd->_field_24 == 0);
+ break;
+ }
+ case 22:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->_flags |= 4;
+ ani->changeStatics2(cmd->_messageNum);
+ break;
+
+ case 6:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->hide();
+ break;
+
+ case 27:
+ if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) {
+ ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1);
+ if (ani) {
+ ani = new StaticANIObject(ani);
+ g_fullpipe->_currentScene->addStaticANIObject(ani, 1);
+ }
+ }
+
+ // fall through
+ case 5:
+ if (g_fullpipe->_currentScene)
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+
+ if (!ani)
+ break;
+
+ if (cmd->_field_14 >= 0)
+ ani->_priority = cmd->_field_14;
+
+ ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
+ break;
+
+ case 10:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ if (cmd->_field_14 >= 0)
+ ani->_priority = cmd->_field_14;
+
+ ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
+ break;
+
+ case 7: {
+ if (!g_fullpipe->_currentScene->_picObjList.size())
+ break;
+
+ int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed);
+ int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed);
+
+ if (cmd->_messageNum) {
+ g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left;
+ g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top;
+
+ if (cmd->_field_24) {
+ g_fullpipe->_currentScene->_messageQueueId = cmd->_parId;
+ }
+ } else {
+ g_fullpipe->_sceneRect.moveTo(offX, offY);
+
+ g_fullpipe->_currentScene->_x = 0;
+ g_fullpipe->_currentScene->_y = 0;
+
+ g_fullpipe->_currentScene->updateScrolling2();
+ }
+ break;
+ }
+ case 34:
+ if (!g_fullpipe->_currentScene)
+ break;
+
+ ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
+ if (!ani)
+ break;
+
+ ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14);
+
+ break;
+
+ case 35:
+ global_messageHandler_handleSound(cmd);
+ break;
+
+ case 11:
+ case 12:
+ break;
+ default:
+ return 0;
+ break;
+ }
+
+ return 1;
+}
+
+int defaultUpdateCursor() {
+ g_fullpipe->updateCursorsCommon();
+
+ return g_fullpipe->_cursorId;
+}
+
+int sceneIntro_updateCursor() {
+ g_fullpipe->_cursorId = 0;
+
+ return 0;
+}
+
+void FullpipeEngine::setSwallowedEggsState() {
+ CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
+
+ g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
+ g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
+ g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
+
+ g_vars->swallowedEgg1->_value.intValue = 0;
+ g_vars->swallowedEgg2->_value.intValue = 0;
+ g_vars->swallowedEgg3->_value.intValue = 0;
+}
+
+void sceneIntro_initScene(Scene *sc) {
+ g_fullpipe->_gameLoader->loadScene(SC_INTRO2);
+
+ g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);
+ g_vars->sceneIntro_needSleep = true;
+ g_vars->sceneIntro_needGetup = false;
+ g_vars->sceneIntro_playing = true;
+ g_vars->sceneIntro_needBlackout = false;
+
+ if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
+ g_vars->sceneIntro_skipIntro = false;
+
+ g_fullpipe->_modalObject = new CModalIntro;
+}
+
+int sceneHandlerIntro(ExCommand *cmd) {
+ warning("STUB: sceneHandlerIntro()");
+
+ return 0;
+}
+
+void scene01_fixEntrance() {
+ CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
+ if (var->getSubVarAsInt("Entrance") == TrubaLeft)
+ var->setSubVarAsInt("Entrance", TrubaRight);
+}
+
+void scene01_initScene(Scene *sc, int entrance) {
+ g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0);
+ g_vars->scene01_picSc01Osk->_flags &= 0xFFFB;
+
+ g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0);
+ g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB;
+
+ if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) {
+ PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0);
+ if (pic)
+ pic->_flags &= 0xFFFB;
+ }
+
+ if (entrance != TrubaLeft) {
+ StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1);
+ if (bootAnim)
+ bootAnim->_flags &= ~0x04;
+ }
+
+ setElevatorButton(sO_Level2, ST_LBN_2N);
+}
+
+int sceneHandler01(ExCommand *cmd) {
+ int res = 0;
+
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
+ if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
+ handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
+
+ return 0;
+ }
+
+ if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
+ g_vars->scene01_picSc01Osk->_flags |= 4;
+
+ g_vars->scene01_picSc01Osk->_priority = 20;
+ g_vars->scene01_picSc01Osk2->_priority = 21;
+
+ return 0;
+ }
+
+ if (cmd->_messageNum != 0x21) {
+ if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
+ g_vars->scene01_picSc01Osk2->_flags |= 4;
+ g_vars->scene01_picSc01Osk2->_priority = 20;
+ g_vars->scene01_picSc01Osk->_priority = 21;
+
+ return 0;
+ }
+
+ return 0;
+ }
+
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+ }
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ g_fullpipe->startSceneTrack();
+
+ return res;
+}
+
+void sceneDbgMenu_initScene(Scene *sc) {
+ g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
+ getGameLoaderInteractionController()->disableFlag24();
+ setInputDisabled(0);
+}
+
+GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
+ if (g_fullpipe->_currentScene)
+ for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) {
+ PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i];
+
+ if (x >= pic->_ox && y >= pic->_oy) {
+ Common::Point point;
+
+ pic->getDimensions(&point);
+
+ if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
+ return pic;
+ }
+ }
+
+ return 0;
+}
+
+int sceneHandlerDbgMenu(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left;
+ int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top;
+
+ if (ex->_messageNum == 29) {
+ GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ getGameLoaderInteractionController()->enableFlag24();
+ handleObjectInteraction(0, obj, 0);
+ }
+ return 0;
+ }
+ if (ex->_messageNum != 33) {
+ if (ex->_messageNum == MSG_RESTARTGAME) {
+ g_fullpipe->_needRestart = true;
+ return 0;
+ }
+ return 0;
+ }
+
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my);
+ if (obj) {
+ if (canInteractAny(0, obj, -3)) {
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ } else {
+ obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ g_vars->selector->_flags |= 4;
+ g_vars->selector->setOXY(obj->_ox, obj->_oy);
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ g_vars->selector->_flags &= 0xFFFB;
+ }
+ g_fullpipe->setCursor(g_fullpipe->_cursorId);
+
+ return 0;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
new file mode 100644
index 0000000000..be42838920
--- /dev/null
+++ b/engines/fullpipe/scenes.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_SCENES_H
+#define FULLPIPE_SCENES_H
+
+namespace Fullpipe {
+
+class StaticANIObject;
+
+class Vars {
+ public:
+ Vars();
+
+ CGameVar *swallowedEgg1;
+ CGameVar *swallowedEgg2;
+ CGameVar *swallowedEgg3;
+
+ StaticANIObject *sceneIntro_aniin1man;
+ bool sceneIntro_needSleep;
+ bool sceneIntro_needGetup;
+ bool sceneIntro_skipIntro;
+ bool sceneIntro_playing;
+ bool sceneIntro_needBlackout;
+
+ PictureObject *scene01_picSc01Osk;
+ PictureObject *scene01_picSc01Osk2;
+
+ GameObject *selector;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_SCENES_H */
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
new file mode 100644
index 0000000000..821049cd0f
--- /dev/null
+++ b/engines/fullpipe/sound.cpp
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/sound.h"
+#include "fullpipe/ngiarchive.h"
+
+namespace Fullpipe {
+
+SoundList::SoundList() {
+ _soundItems = 0;
+ _soundItemsCount = 0;
+ _libHandle = 0;
+}
+
+bool SoundList::load(MfcArchive &file, char *fname) {
+ debug(5, "SoundList::load()");
+
+ _soundItemsCount = file.readUint32LE();
+ _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
+
+ if (fname) {
+ _libHandle = (NGIArchive *)makeNGIArchive(fname);
+ } else {
+ _libHandle = 0;
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ Sound *snd = new Sound();
+
+ _soundItems[i] = snd;
+ snd->load(file, _libHandle);
+ }
+
+ return true;
+
+}
+
+bool SoundList::loadFile(const char *fname, char *libname) {
+ Common::File file;
+
+ if (!file.open(fname))
+ return false;
+
+ MfcArchive archive(&file);
+
+ return load(archive, libname);
+}
+
+Sound::Sound() {
+ _id = 0;
+ _directSoundBuffer = 0;
+ _soundData = 0;
+ _objectId = 0;
+ memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
+ _description = 0;
+}
+
+
+bool Sound::load(MfcArchive &file, NGIArchive *archive) {
+ debug(5, "Sound::load()");
+
+ MemoryObject::load(file);
+
+ _id = file.readUint32LE();
+ _description = file.readPascalString();
+
+ assert(g_fullpipe->_gameProjectVersion >= 6);
+
+ _objectId = file.readUint16LE();
+
+ if (archive && archive->hasFile(_memfilename)) {
+ Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
+
+ _soundData = (byte *)calloc(s->size(), 1);
+
+ s->read(_soundData, s->size());
+
+ delete s;
+ }
+
+ return true;
+}
+
+void Sound::updateVolume() {
+ debug(3, "STUB Sound::updateVolume()");
+}
+
+void Sound::setPanAndVolumeByStaticAni() {
+ debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
+}
+
+void FullpipeEngine::setSceneMusicParameters(CGameVar *var) {
+ warning("STUB: FullpipeEngine::setSceneMusicParameters()");
+}
+
+void FullpipeEngine::startSceneTrack() {
+ debug(3, "STUB: FullpipeEngine::startSceneTrack()");
+}
+
+void FullpipeEngine::stopAllSounds() {
+ warning("STUB: FullpipeEngine::stopAllSounds()");
+}
+
+void FullpipeEngine::toggleMute() {
+ warning("STUB: FullpipeEngine::toggleMute()");
+}
+
+void FullpipeEngine::playSound(int id, int flag) {
+ warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag);
+}
+
+void global_messageHandler_handleSound(ExCommand *cmd) {
+ debug(0, "STUB: global_messageHandler_handleSound()");
+}
+
+
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h
new file mode 100644
index 0000000000..4014cdd94e
--- /dev/null
+++ b/engines/fullpipe/sound.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_SOUND_H
+#define FULLPIPE_SOUND_H
+
+namespace Fullpipe {
+
+class Sound : public MemoryObject {
+ int _id;
+ char *_description;
+ int16 _objectId;
+ int16 _field_32;
+ int _directSoundBuffer;
+ int _directSoundBuffers[7];
+ byte *_soundData;
+
+ public:
+ Sound();
+ bool load(MfcArchive &file, NGIArchive *archive);
+ void updateVolume();
+
+ void setPanAndVolumeByStaticAni();
+};
+
+class SoundList : public CObject {
+ Sound **_soundItems;
+ int _soundItemsCount;
+ NGIArchive *_libHandle;
+
+ public:
+ SoundList();
+ bool load(MfcArchive &file, char *fname);
+ bool loadFile(const char *fname, char *libname);
+
+ int getCount() { return _soundItemsCount; }
+ Sound *getSoundByIndex(int idx) { return _soundItems[idx]; }
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_SOUND_H */
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
new file mode 100644
index 0000000000..4c58d564dd
--- /dev/null
+++ b/engines/fullpipe/stateloader.cpp
@@ -0,0 +1,321 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "common/file.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/interaction.h"
+
+#include "fullpipe/constants.h"
+
+namespace Fullpipe {
+
+bool FullpipeEngine::loadGam(const char *fname, int scene) {
+ _gameLoader = new CGameLoader();
+
+ if (!_gameLoader->loadFile(fname))
+ return false;
+
+ _currSoundListCount = 0;
+ initObjectStates();
+ // set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call
+
+ addMessageHandlerByIndex(global_messageHandler1, 0, 4);
+
+ _inventory = getGameLoaderInventory();
+ _inventory->setItemFlags(ANI_INV_MAP, 0x10003);
+ _inventory->addItem(ANI_INV_MAP, 1);
+
+ _inventory->rebuildItemRects();
+
+ for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
+ ((MemoryObject *)((PictureObject *)*p)->_picture)->load();
+ }
+
+ // _sceneSwitcher = sceneSwitcher; // substituted with direct call
+ _gameLoader->_preloadCallback = preloadCallback;
+ // _readSavegameCallback = gameLoaderReadSavegameCallback; // TODO
+
+ _aniMan = accessScene(SC_COMMON)->getAniMan();
+ _scene2 = 0;
+
+ _movTable = _aniMan->countMovements();
+
+ _aniMan->setSpeed(1);
+
+ PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
+
+ pic->setFlags(pic->_flags & 0xFFFB);
+
+ // Not used in full game
+ //_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
+
+ initMap();
+ initCursors();
+
+ setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
+
+ if (scene) {
+ _gameLoader->loadScene(scene);
+ _gameLoader->gotoScene(scene, TrubaLeft);
+ } else {
+ if (_flgPlayIntro) {
+ _gameLoader->loadScene(SC_INTRO1);
+ _gameLoader->gotoScene(SC_INTRO1, TrubaUp);
+ } else {
+ _gameLoader->loadScene(SC_1);
+ _gameLoader->gotoScene(SC_1, TrubaLeft);
+ }
+ }
+
+ if (!_currentScene)
+ return false;
+
+ return true;
+}
+
+GameProject::GameProject() {
+ _field_4 = 0;
+ _headerFilename = 0;
+ _field_10 = 12;
+
+ _sceneTagList = 0;
+}
+
+bool GameProject::load(MfcArchive &file) {
+ debug(5, "GameProject::load()");
+
+ _field_4 = 0;
+ _headerFilename = 0;
+ _field_10 = 12;
+
+ g_fullpipe->_gameProjectVersion = file.readUint32LE();
+ g_fullpipe->_pictureScale = file.readUint16LE();
+ g_fullpipe->_scrollSpeed = file.readUint32LE();
+
+ _headerFilename = file.readPascalString();
+
+ debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion);
+ debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale);
+ debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed);
+ debug(1, "_headerFilename = %s", _headerFilename);
+
+ _sceneTagList = new SceneTagList();
+
+ _sceneTagList->load(file);
+
+ if (g_fullpipe->_gameProjectVersion >= 3)
+ _field_4 = file.readUint32LE();
+
+ if (g_fullpipe->_gameProjectVersion >= 5) {
+ file.readUint32LE();
+ file.readUint32LE();
+ }
+
+ return true;
+}
+
+GameProject::~GameProject() {
+ free(_headerFilename);
+}
+
+CGameVar::CGameVar() {
+ _subVars = 0;
+ _parentVarObj = 0;
+ _nextVarObj = 0;
+ _prevVarObj = 0;
+ _field_14 = 0;
+ _varType = 0;
+ _value.floatValue = 0;
+ _varName = 0;
+}
+
+bool CGameVar::load(MfcArchive &file) {
+ _varName = file.readPascalString();
+ _varType = file.readUint32LE();
+
+ debugN(6, "[%03d] ", file.getLevel());
+ for (int i = 0; i < file.getLevel(); i++)
+ debugN(6, " ");
+
+ debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
+
+ switch (_varType) {
+ case 0:
+ _value.intValue = file.readUint32LE();
+ debug(6, "d --> %d", _value.intValue);
+ break;
+ case 1:
+ _value.intValue = file.readUint32LE(); // FIXME
+ debug(6, "f --> %f", _value.floatValue);
+ break;
+ case 2:
+ _value.stringValue = file.readPascalString();
+ debug(6, "s --> %s", _value.stringValue);
+ break;
+ default:
+ error("Unknown var type: %d (0x%x)", _varType, _varType);
+ }
+
+ file.incLevel();
+ _parentVarObj = (CGameVar *)file.readClass();
+ _prevVarObj = (CGameVar *)file.readClass();
+ _nextVarObj = (CGameVar *)file.readClass();
+ _field_14 = (CGameVar *)file.readClass();
+ _subVars = (CGameVar *)file.readClass();
+ file.decLevel();
+
+ return true;
+}
+
+CGameVar *CGameVar::getSubVarByName(const char *name) {
+ CGameVar *sv = 0;
+
+ if (_subVars != 0) {
+ sv = _subVars;
+ for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj)
+ ;
+ }
+ return sv;
+}
+
+bool CGameVar::setSubVarAsInt(const char *name, int value) {
+ CGameVar *var = getSubVarByName(name);
+
+ if (var) {
+ if (var->_varType == 0) {
+ var->_value.intValue = value;
+
+ return true;
+ }
+ return false;
+ }
+
+ var = new CGameVar();
+ var->_varType = 0;
+ var->_value.intValue = value;
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
+
+ return addSubVar(var);
+}
+
+int CGameVar::getSubVarAsInt(const char *name) {
+ CGameVar *var = getSubVarByName(name);
+
+ if (var)
+ return var->_value.intValue;
+ else
+ return 0;
+}
+
+CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
+ if (getSubVarByName(name)) {
+ return 0;
+ } else {
+ CGameVar *var = new CGameVar();
+
+ var->_varType = 0;
+ var->_value.intValue = value;
+
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
+
+ return (addSubVar(var) != 0) ? var : 0;
+ }
+}
+
+bool CGameVar::addSubVar(CGameVar *subvar) {
+ CGameVar *var = _subVars;
+
+ if (var) {
+ for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
+ var = i;
+
+ var->_nextVarObj = subvar;
+ subvar->_prevVarObj = var;
+ subvar->_parentVarObj = this;
+
+ return true;
+ } else {
+ _subVars = subvar;
+ subvar->_parentVarObj = this;
+
+ return true;
+ }
+
+ return false;
+}
+
+int CGameVar::getSubVarsCount() {
+ int res;
+ CGameVar *sub = _subVars;
+
+ for (res = 0; sub; res++)
+ sub = sub->_nextVarObj;
+
+ return res;
+}
+
+CGameVar *CGameVar::getSubVarByIndex(int idx) {
+ CGameVar *sub = _subVars;
+
+ while (idx--) {
+ sub = sub->_nextVarObj;
+
+ if (!sub)
+ return 0;
+ }
+
+ return sub;
+}
+
+bool PicAniInfo::load(MfcArchive &file) {
+ debug(5, "PicAniInfo::load()");
+
+ type = file.readUint32LE();
+ objectId = file.readUint16LE();
+ field_6 = file.readUint16LE();
+ field_8 = file.readUint32LE();
+ sceneId = file.readUint16LE();
+ field_E = file.readUint16LE();
+ ox = file.readUint32LE();
+ oy = file.readUint32LE();
+ priority = file.readUint32LE();
+ staticsId = file.readUint16LE();
+ movementId = file.readUint16LE();
+ dynamicPhaseIndex = file.readUint16LE();
+ flags = file.readUint16LE();
+ field_24 = file.readUint32LE();
+ someDynamicPhaseIndex = file.readUint32LE();
+
+ return true;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
new file mode 100644
index 0000000000..ac80e809c1
--- /dev/null
+++ b/engines/fullpipe/statics.cpp
@@ -0,0 +1,1733 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/ngiarchive.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/interaction.h"
+
+#include "fullpipe/constants.h"
+#include "fullpipe/objectnames.h"
+
+namespace Fullpipe {
+
+CStepArray::CStepArray() {
+ _points = 0;
+ _maxPointIndex = 0;
+ _currPointIndex = 0;
+ _pointsCount = 0;
+ _isEos = 0;
+}
+
+CStepArray::~CStepArray() {
+ if (_pointsCount) {
+ for (int i = 0; i < _pointsCount; i++)
+ delete _points[i];
+
+ delete _points;
+
+ _points = 0;
+ }
+}
+
+void CStepArray::clear() {
+ _currPointIndex = 0;
+ _maxPointIndex = 0;
+ _isEos = 0;
+
+ for (int i = 0; i < _pointsCount; i++) {
+ _points[i]->x = 0;
+ _points[i]->y = 0;
+ }
+}
+
+Common::Point *CStepArray::getCurrPoint(Common::Point *point) {
+ if (_isEos || _points == 0) {
+ point->x = 0;
+ point->y = 0;
+ } else {
+ point = _points[_currPointIndex];
+ }
+ return point;
+}
+
+bool CStepArray::gotoNextPoint() {
+ if (_currPointIndex < _maxPointIndex) {
+ _currPointIndex++;
+ return true;
+ } else {
+ _isEos = 1;
+ return false;
+ }
+}
+
+StaticANIObject::StaticANIObject() {
+ _shadowsOn = 1;
+ _field_30 = 0;
+ _field_34 = 1;
+ _initialCounter = 0;
+ _messageQueueId = 0;
+ _animExFlag = 0;
+ _counter = 0;
+ _movement = 0;
+ _statics = 0;
+ _flags = 0;
+ _callback1 = 0;
+ _callback2 = 0;
+ _sceneId = -1;
+ _someDynamicPhaseIndex = -1;
+
+ _field_32 = 0;
+ _field_96 = 0;
+ _messageNum = 0;
+ _objtype = kObjTypeStaticANIObject;
+}
+
+StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
+ _shadowsOn = src->_shadowsOn;
+ _field_30 = src->_field_30;
+ _field_34 = 1;
+ _initialCounter = 0;
+
+ _field_32 = 0;
+ _field_96 = 0;
+ _messageNum = 0;
+
+ _messageQueueId = 0;
+ _animExFlag = 0;
+ _counter = 0;
+ _someDynamicPhaseIndex = -1;
+ _sceneId = src->_sceneId;
+ _callback1 = src->_callback1;
+ _callback2 = src->_callback2;
+ _objtype = kObjTypeStaticANIObject;
+
+ for (uint i = 0; i < src->_staticsList.size(); i++)
+ _staticsList.push_back(new Statics((Statics *)src->_staticsList[i], 0));
+
+ _movement = 0;
+ _statics = 0;
+
+ for (uint i = 0; i < src->_movements.size(); i++) {
+ Movement *mov;
+ if (((Movement *)src->_movements[i])->_currMovement) {
+ mov = new Movement(getMovementById(src->getMovementIdById(((Movement *)src->_movements[i])->_id)), this);
+ mov->_id = ((Movement *)src->_movements[i])->_id;
+ } else {
+ mov = new Movement(((Movement *)src->_movements[i]), 0, -1, this);
+ }
+
+ _movements.push_back(mov);
+ }
+}
+
+bool StaticANIObject::load(MfcArchive &file) {
+ debug(5, "StaticANIObject::load()");
+
+ GameObject::load(file);
+
+ int count = file.readUint16LE();
+
+ for (int i = 0; i < count; i++) {
+ Statics *st = new Statics();
+
+ st->load(file);
+ _staticsList.push_back(st);
+ }
+
+ count = file.readUint16LE();
+ debug(7, "Movements: %d", count);
+
+ for (int i = 0; i < count; i++) {
+ int movNum = file.readUint16LE();
+
+ char *movname = genFileName(_id, movNum, "mov");
+
+ Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname);
+
+ Movement *mov = new Movement();
+
+ MfcArchive archive(f);
+
+ mov->load(archive, this);
+
+ _movements.push_back(mov);
+
+ delete f;
+ free(movname);
+ }
+
+ Common::Point pt;
+ if (count) { // We have movements
+ ((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt);
+ } else {
+ pt.x = pt.y = 100;
+ }
+
+ setOXY(pt.x, pt.y);
+
+ return true;
+}
+
+void StaticANIObject::setOXY(int x, int y) {
+ _ox = x;
+ _oy = y;
+
+ if (_movement)
+ _movement->setOXY(x, y);
+}
+
+void StaticANIObject::clearFlags() {
+ _flags = 0;
+
+ deleteFromGlobalMessageQueue();
+ _messageQueueId = 0;
+ _movement = 0;
+ _statics = 0;
+ _animExFlag = 0;
+ _counter = 0;
+ _messageNum = 0;
+ _stepArray.clear();
+}
+
+void StaticANIObject::setFlags40(bool state) {
+ if (state) {
+ _flags |= 0x40;
+ } else {
+ if (_flags & 0x40)
+ _flags ^= 0x40;
+ }
+}
+
+void StaticANIObject::deleteFromGlobalMessageQueue() {
+ while (_messageQueueId) {
+ if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) {
+ if (!isIdle())
+ return;
+
+ g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId);
+ } else {
+ _messageQueueId = 0;
+ }
+ }
+}
+
+void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
+ if (isIdle() && !(_flags & 0x80)) {
+ deleteFromGlobalMessageQueue();
+ _messageQueueId = 0;
+ _messageNum = 0;
+
+ if (_flags & 2)
+ _flags ^= 2;
+
+ if (mq) {
+ _animExFlag = 0;
+ if (_movement)
+ _messageQueueId = mq->_id;
+ else
+ mq->sendNextCommand();
+ } else {
+ _messageQueueId = 0;
+ }
+ }
+}
+
+MessageQueue *StaticANIObject::getMessageQueue() {
+ if (this->_messageQueueId <= 0)
+ return 0;
+
+ return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId);
+}
+
+bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) {
+ if (_messageQueueId || !msgNum) {
+ updateGlobalMessageQueue(qId, _id);
+ return false;
+ }
+
+ _flags |= 2;
+
+ _messageNum = msgNum;
+ _messageQueueId = qId;
+
+ return true;
+}
+
+bool StaticANIObject::isIdle() {
+ if (_messageQueueId) {
+ MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId);
+
+ if (m && m->getFlags() & 1)
+ return false;
+ }
+
+ return true;
+}
+
+Statics *StaticANIObject::getStaticsById(int itemId) {
+ for (uint i = 0; i < _staticsList.size(); i++)
+ if (((Statics *)_staticsList[i])->_staticsId == itemId)
+ return (Statics *)_staticsList[i];
+
+ return 0;
+}
+
+Statics *StaticANIObject::getStaticsByName(char *name) {
+ for (uint i = 0; i < _staticsList.size(); i++)
+ if (!strcmp(((Statics *)_staticsList[i])->_staticsName, name))
+ return (Statics *)_staticsList[i];
+
+ return 0;
+}
+
+Movement *StaticANIObject::getMovementById(int itemId) {
+ for (uint i = 0; i < _movements.size(); i++)
+ if (((Movement *)_movements[i])->_id == itemId)
+ return (Movement *)_movements[i];
+
+ return 0;
+}
+
+int StaticANIObject::getMovementIdById(int itemId) {
+ for (uint i = 0; i < _movements.size(); i++) {
+ Movement *mov = (Movement *)_movements[i];
+ if (mov->_currMovement) {
+ if (mov->_id == itemId)
+ return mov->_id;
+ if (mov->_currMovement->_id == itemId)
+ return mov->_id;
+ }
+ }
+
+ return 0;
+}
+
+Movement *StaticANIObject::getMovementByName(char *name) {
+ for (uint i = 0; i < _movements.size(); i++)
+ if (!strcmp(((Movement *)_movements[i])->_objectName, name))
+ return (Movement *)_movements[i];
+
+ return 0;
+}
+
+bool StaticANIObject::getPixelAtPos(int x, int y, int *pixel) {
+ bool res = false;
+ Picture *pic;
+
+ if (_movement)
+ pic = _movement->_currDynamicPhase;
+ else
+ pic = _statics;
+
+ if (!pic)
+ return false;
+
+ int ongoing;
+ int xani, yani;
+ int oxani, oyani;
+ Common::Point point;
+
+ if (_movement)
+ ongoing = _movement->_currMovement != 0;
+ else
+ ongoing = _statics->_staticsId & 0x4000;
+
+ if (_movement) {
+ _movement->getCurrDynamicPhaseXY(point);
+ xani = point.x;
+ yani = point.y;
+ oxani = _movement->_ox;
+ oyani = _movement->_oy;
+ } else {
+ _statics->getSomeXY(point);
+ xani = point.x;
+ yani = point.y;
+ oxani = _ox;
+ oyani = _oy;
+ }
+
+ int xtarget = x - (oxani - xani);
+ int ytarget = y - (oyani - yani);
+
+ if (ongoing && _movement)
+ xtarget = pic->getDimensions(&point)->x - xtarget;
+
+ x = pic->_x;
+ y = pic->_y;
+ pic->_x = 0;
+ pic->_y = 0;
+ if (pic->isPixelHitAtPos(xtarget, ytarget)) {
+ *pixel = pic->getPixelAtPos(xtarget, ytarget);
+
+ res = true;
+ } else {
+ res = false;
+ }
+ pic->_x = x;
+ pic->_y = y;
+
+ return res;
+}
+
+void Movement::draw(bool flipFlag, int angle) {
+ debug(3, "Movement::draw(%d, %d)", flipFlag, angle);
+
+ Common::Point point;
+
+ getCurrDynamicPhaseXY(point);
+
+ int x = _ox - point.x;
+ int y = _oy - point.y;
+
+ if (_currDynamicPhase->getPaletteData())
+ g_fullpipe->_globalPalette = _currDynamicPhase->getPaletteData();
+
+ if (_currDynamicPhase->getAlpha() < 0xFF) {
+ warning("Movement::draw: alpha < 0xff: %d", _currDynamicPhase->getAlpha());
+ //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, _currDynamicPhase->getAlpha());
+ }
+
+ Bitmap *bmp;
+ if (_currMovement) {
+ bmp = _currDynamicPhase->getPixelData()->reverseImage();
+ } else {
+ bmp = _currDynamicPhase->getPixelData();
+ }
+
+ if (flipFlag) {
+ bmp->flipVertical()->drawShaded(1, x, y + 30 + _currDynamicPhase->_rect->bottom, _currDynamicPhase->_paletteData);
+ } if (angle) {
+ bmp->drawRotated(x, y, angle, _currDynamicPhase->_paletteData);
+ } else {
+ bmp->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData);
+ }
+
+ if (_currDynamicPhase->_rect->top) {
+ if (!_currDynamicPhase->_convertedBitmap) {
+ //v12 = Picture_getPixelData(v5);
+ //v13 = Bitmap_convertTo16Bit565(v12, (unsigned int *)&_currDynamicPhase->rect);
+ //_currDynamicPhase->convertedBitmap = v13;
+ }
+
+ if (_currDynamicPhase->_convertedBitmap) {
+ if (_currMovement) {
+ //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, LOBYTE(_currDynamicPhase->rect.top));
+ _currDynamicPhase->_convertedBitmap->reverseImage()->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData);
+ //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255);
+ } else {
+ //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, LOBYTE(_currDynamicPhase->rect.top));
+ _currDynamicPhase->_convertedBitmap->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData);
+ //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255);
+ }
+ }
+ }
+}
+
+
+void StaticANIObject::loadMovementsPixelData() {
+ for (uint i = 0; i < _movements.size(); i++)
+ ((Movement *)_movements[i])->loadPixelData();
+}
+
+Statics *StaticANIObject::addReverseStatics(Statics *st) {
+ Statics *res = getStaticsById(st->_staticsId ^ 0x4000);
+
+ if (!res) {
+ res = new Statics(st, true);
+
+ _staticsList.push_back(res);
+ }
+
+ return res;
+}
+
+void StaticANIObject::draw() {
+ if ((_flags & 4) == 0)
+ return;
+
+ Common::Point point;
+ Common::Rect rect;
+
+ debug(0, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy);
+
+ if (_shadowsOn && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_shadows
+ && (getCurrDimensions(point)->x != 1 || getCurrDimensions(point)->y != 1)) {
+
+ DynamicPhase *dyn;
+
+ if (!_movement || _flags & 0x20)
+ dyn = _statics;
+ else
+ dyn = _movement->_currDynamicPhase;
+
+ if (!dyn) {
+ warning("HACK: StaticANIObject::draw(): dyn is missing");
+ return;
+ }
+
+ if (dyn->getDynFlags() & 4) {
+ rect = *dyn->_rect;
+
+ DynamicPhase *shd = g_fullpipe->_currentScene->_shadows->findSize(rect.width(), rect.height());
+ if (shd) {
+ shd->getDimensions(&point);
+ int midx = _ox - point.x / 2 - dyn->_someX;
+ int midy = _oy - point.y / 2 - dyn->_someY + rect.bottom - 3;
+ int shdw = point.y;
+
+ int px;
+ if (!_movement || (_flags & 0x20))
+ px = _statics->getCenter(&point)->x;
+ else
+ px = _movement->getCenter(&point)->x;
+
+ if (_shadowsOn != 1)
+ midy = _shadowsOn - shdw / 2;
+
+ shd->draw(px + midx, midy, 0, 0);
+ }
+ }
+ }
+
+ int angle = 0;
+ if (_field_30 & 0xC000) {
+ if (_field_30 & 0x8000)
+ angle = -(_field_30 ^ 0x8000);
+ else
+ angle = _field_30 ^ 0x4000;
+ }
+
+ if (!_movement || (_flags & 0x20)) {
+ _statics->getSomeXY(point);
+ _statics->_x = _ox - point.x;
+ _statics->_y = _oy - point.y;
+ _statics->draw(_statics->_x, _statics->_y, 0, angle);
+ } else {
+ _movement->draw(0, angle);
+ }
+}
+
+void StaticANIObject::draw2() {
+ debug(0, "StatciANIObject::draw2(): id: (%s) %d [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy);
+
+ if ((_flags & 4) && (_flags & 0x10)) {
+ if (_movement) {
+ _movement->draw(1, 0);
+ } else {
+ Common::Point point;
+
+ _statics->getSomeXY(point);
+
+ _statics->draw(_ox - point.x, _oy - point.y, 1, 0);
+ }
+ }
+}
+
+MovTable *StaticANIObject::countMovements() {
+ CGameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD");
+
+ if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0)
+ return 0;
+
+ MovTable *movTable = new MovTable;
+
+ movTable->count = _movements.size();
+ movTable->movs = (int16 *)calloc(_movements.size(), sizeof(int16));
+
+ for (uint i = 0; i < _movements.size(); i++) {
+ GameObject *obj = (GameObject *)_movements[i];
+ movTable->movs[i] = 2;
+
+ for (CGameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) {
+ if (scumm_stricmp(obj->getName(), sub->_varName) == 0) {
+ movTable->movs[i] = 1;
+ break;
+ }
+ }
+ }
+
+ return movTable;
+}
+
+void StaticANIObject::setSpeed(int speed) {
+ CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp");
+
+ if (!var)
+ return;
+
+ for (var = var->_subVars; var; var = var->_nextVarObj) {
+ Movement *mov = getMovementById(var->_value.intValue);
+
+ if (mov) {
+ if (speed) {
+ if (mov->_counterMax == 83)
+ mov->_counterMax = 41;
+ } else if (mov->_counterMax == 41) {
+ mov->_counterMax = 83;
+ }
+ }
+ }
+
+}
+
+void StaticANIObject::setAlpha(int alpha) {
+ for (uint i = 0; i < _movements.size(); i++)
+ ((Movement *)_movements[i])->setAlpha(alpha);
+
+ for (uint i = 0; i < _staticsList.size(); i++)
+ ((Statics *)_staticsList[i])->setAlpha(alpha);
+}
+
+void StaticANIObject::initMovements() {
+ for (uint i = 0; i < _movements.size(); i++)
+ ((Movement *)_movements[i])->removeFirstPhase();
+}
+
+Common::Point *StaticANIObject::getCurrDimensions(Common::Point &p) {
+ Picture *pic;
+
+ if (_movement)
+ pic = _movement->_currDynamicPhase;
+ else
+ pic = _statics;
+
+ if (pic) {
+ Common::Point point;
+
+ pic->getDimensions(&point);
+ p.x = point.x;
+ p.y = point.y;
+ } else {
+ p.x = 0;
+ p.y = 0;
+ }
+
+ return &p;
+}
+
+void StaticANIObject::update(int counterdiff) {
+ int mqid;
+
+ debug(6, "StaticANIObject::update() (%s) [%d] [%d, %d] fl: %x", transCyrillic((byte *)_objectName), _id, _ox, _oy, _flags);
+
+ if (_flags & 2) {
+ _messageNum--;
+ if (_messageNum)
+ return;
+
+ mqid = _messageQueueId;
+ _messageQueueId = 0;
+ _flags ^= 2;
+
+ updateGlobalMessageQueue(mqid, _id);
+ return;
+ }
+
+ Common::Point point;
+ ExCommand *ex, *newex;
+
+ if (_movement) {
+ _movement->_counter += counterdiff;
+
+ if (_movement->_counter < _movement->_counterMax)
+ return;
+
+ _movement->_counter = 0;
+
+ if (_flags & 1) {
+ if (_counter) {
+ _counter--;
+
+ return;
+ }
+
+ DynamicPhase *dyn = _movement->_currDynamicPhase;
+ if (dyn->_initialCountdown == dyn->_countdown) {
+
+ ex = dyn->getExCommand();
+ if (ex && ex->_messageKind != 35) {
+ newex = new ExCommand(ex);
+ newex->_excFlags |= 2;
+ if (newex->_messageKind == 17) {
+ newex->_parentId = _id;
+ newex->_keyCode = _okeyCode;
+ }
+ newex->sendMessage();
+
+ if (!_movement)
+ return;
+ }
+ }
+
+ if (dyn->_initialCountdown != dyn->_countdown || dyn->_field_68 == 0) {
+ newex = new ExCommand(_id, 17, dyn->_field_68, 0, 0, 0, 1, 0, 0, 0);
+ newex->_excFlags = 2;
+ newex->_keyCode = _okeyCode;
+ newex->sendMessage();
+
+ if (!_movement)
+ return;
+ }
+
+ if (!_movement->gotoNextFrame(_callback1, _callback2)) {
+ stopAnim_maybe();
+ } else {
+ setOXY(_movement->_ox, _movement->_oy);
+ _counter = _initialCounter;
+
+ if (dyn->_initialCountdown == dyn->_countdown) {
+ ex = dyn->getExCommand();
+ if (ex) {
+ if (ex->_messageKind == 35) {
+ newex = new ExCommand(ex);
+ newex->_excFlags |= 2;
+ newex->sendMessage();
+ }
+ }
+ }
+ if (!_movement)
+ return;
+
+ _stepArray.getCurrPoint(&point);
+ setOXY(point.x + _ox, point.y + _oy);
+ _stepArray.gotoNextPoint();
+ if (_someDynamicPhaseIndex == _movement->_currDynamicPhaseIndex)
+ adjustSomeXY();
+ }
+ } else if (_flags & 0x20) {
+ _flags ^= 0x20;
+ _flags |= 1;
+
+ _movement->gotoFirstFrame();
+ _movement->getCurrDynamicPhaseXY(point);
+
+ Common::Point pointS;
+ _statics->getSomeXY(pointS);
+ _movement->setOXY(_ox + point.x + _movement->_mx - pointS.x,
+ _oy + point.y + _movement->_my - pointS.y);
+ }
+ } else {
+ if (_statics) {
+ if (_messageQueueId) {
+ if (_statics->_countdown) {
+ _statics->_countdown--;
+ return;
+ }
+ mqid = _messageQueueId;
+ _messageQueueId = 0;
+ updateGlobalMessageQueue(mqid, _id);
+ }
+ }
+ }
+}
+
+void StaticANIObject::stopAnim_maybe() {
+ debug(6, "StaticANIObject::stopAnim_maybe()");
+
+ if (!(_flags & 1))
+ return;
+
+ _flags ^= 1;
+
+ int oid = 0;
+ int oldmqid = _messageQueueId;
+ Common::Point point;
+
+ if (_movement) {
+ setOXY(_movement->_ox, _movement->_oy);
+
+ if (_flags & 0x40) {
+ if (!_movement->_currMovement && !_movement->_currDynamicPhaseIndex) {
+ _statics = _movement->_staticsObj1;
+ _movement->getCurrDynamicPhaseXY(point);
+ _ox -= point.x;
+ _oy -= point.y;
+
+ _ox -= _movement->_mx;
+ _oy -= _movement->_my;
+
+ _statics->getSomeXY(point);
+ if (_movement->_currMovement) {
+ _oy += point.y;
+ _ox -= point.x;
+ _ox += _statics->getDimensions(&point)->x;
+ } else {
+ _ox += point.x;
+ _oy += point.y;
+ }
+ }
+ }
+
+ if (_movement->_currDynamicPhaseIndex || !(_flags & 0x40))
+ _statics = _movement->_staticsObj2;
+
+ _statics->getSomeXY(point);
+
+ _statics->_x = _ox - point.x;
+ _statics->_y = _oy - point.y;
+ oid = _movement->_id;
+ _movement = 0;
+
+ ExCommand *ex = new ExCommand(_id, 17, 24, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _okeyCode;
+ ex->_excFlags = 2;
+ ex->postMessage();
+ }
+
+ int mqid = _messageQueueId;
+
+ if (_animExFlag) {
+ _messageQueueId = 0;
+ startAnimEx(oid, mqid, -1, -1);
+ } else {
+ if (_messageQueueId == oldmqid) {
+ _messageQueueId = 0;
+ if (_field_34 == 1)
+ updateGlobalMessageQueue(mqid, _id);
+ }
+ }
+}
+
+void StaticANIObject::adjustSomeXY() {
+ warning("STUB: StaticANIObject::adjustSomeXY()");
+}
+
+MessageQueue *StaticANIObject::changeStatics1(int msgNum) {
+ warning("STUB: StaticANIObject::changeStatics1(%d)", msgNum);
+
+ return 0;
+}
+
+void StaticANIObject::changeStatics2(int objId) {
+ warning("STUB: StaticANIObject::changeStatics2(%d)", objId);
+}
+
+void StaticANIObject::hide() {
+ if (!_messageQueueId) {
+ if (_flags & 4)
+ _flags ^= 4;
+ }
+}
+
+void StaticANIObject::show1(int x, int y, int movId, int mqId) {
+ debug(0, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId);
+
+ if (_messageQueueId)
+ return;
+
+ if (movId == -1) {
+ _flags |= 4u;
+ if (x != -1 && y != -1) {
+ setOXY(x, y);
+ }
+
+ return;
+ }
+
+ Movement *mov = getMovementById(movId);
+ if (!mov)
+ return;
+
+ if (x != -1 && y != -1) {
+ setOXY(x, y);
+ }
+
+ _statics = mov->_staticsObj1;
+
+ Common::Point point;
+
+ mov->_staticsObj1->getSomeXY(point);
+ _statics->_x = x - point.x;
+ _statics->_y = y - point.y;
+
+ _statics->_countdown = _statics->_initialCountdown;
+
+ _flags |= 4;
+ _ox = x;
+ _oy = y;
+ _movement = 0;
+
+ if (mov->_currMovement)
+ _flags |= 8;
+ else if (_flags & 8)
+ _flags ^= 8;
+
+ if (_flags & 1)
+ _flags ^= 1;
+
+ _messageQueueId = mqId;
+}
+
+void StaticANIObject::show2(int x, int y, int movementId, int mqId) {
+ warning("STUB: StaticANIObject::show2(%d, %d, %d, %d)", x, y, movementId, mqId);
+}
+
+void StaticANIObject::playIdle() {
+ if (isIdle())
+ adjustSomeXY();
+}
+
+void StaticANIObject::startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex) {
+ warning("STUB: StaticANIObject::startAnimSteps()");
+}
+
+bool StaticANIObject::startAnimEx(int movid, int parId, int flag1, int flag2) {
+ bool res = startAnim(movid, parId, -1);
+ if (res)
+ _animExFlag = 1;
+
+ _someDynamicPhaseIndex = -1;
+ return res;
+}
+
+bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhaseIdx) {
+ if (_flags & 0x80)
+ return false;
+
+ debug(0, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy);
+
+ if (_messageQueueId) {
+ updateGlobalMessageQueue(messageQueueId, _id);
+ return false;
+ }
+
+ Movement *mov = 0;
+
+ for (uint i = 0; i < _movements.size(); i++) {
+
+ if (((Movement *)_movements[i])->_id == movementId) {
+ mov = (Movement *)_movements[i];
+ break;
+ }
+ }
+
+ if (!mov) {
+ updateGlobalMessageQueue(messageQueueId, _id);
+ return false;
+ }
+
+ if (mov == _movement) {
+ _flags |= 1;
+ _messageQueueId = messageQueueId;
+
+ return true;
+ }
+
+ int newx = _ox;
+ int newy = _oy;
+ Common::Point point;
+
+ debug(0, "0 %d %d", newx, newy);
+ if (_movement) {
+ _movement->getCurrDynamicPhaseXY(point);
+
+ newx -= point.x;
+ newy -= point.y;
+
+ debug(0, "1 %d %d", newx, newy);
+ } else if (_statics) {
+ _statics->getSomeXY(point);
+
+ newx -= point.x;
+ newy -= point.y;
+ debug(0, "2 %d %d - %d %d assa", newx, newy, point.x, point.y);
+ }
+
+ _movement = mov;
+
+ _stepArray.clear();
+
+ if (_flags & 0x40)
+ _movement->gotoLastFrame();
+ else
+ _movement->gotoFirstFrame();
+
+ if (!(_flags & 0x40)) {
+ if (!_movement->_currDynamicPhaseIndex) {
+ _stepArray.getCurrPoint(&point);
+ newx += point.x + _movement->_mx;
+ newy += point.y + _movement->_my;
+
+ debug(0, "3 %d %d", newx, newy);
+ _stepArray.gotoNextPoint();
+
+ ExCommand *ex = _movement->_currDynamicPhase->getExCommand();
+ if (ex) {
+ if (ex->_messageKind == 35) {
+ ExCommand *newex = new ExCommand(ex);
+ newex->_excFlags |= 2;
+ newex->sendMessage();
+ }
+ }
+ }
+ }
+
+ _movement->getCurrDynamicPhaseXY(point);
+ setOXY(point.x + newx, point.y + newy);
+
+ if (_movement->_staticsObj2->_staticsId & 0x4000)
+ _flags |= 8;
+ else
+ _flags &= 0xFFF7;
+
+ _flags |= 1;
+
+ _messageQueueId = messageQueueId;
+ _movement->_currDynamicPhase->_countdown = _movement->_currDynamicPhase->_initialCountdown;
+ _movement->_counter = 0;
+
+ _counter = _initialCounter;
+ _someDynamicPhaseIndex = dynPhaseIdx;
+
+ _stepArray.clear();
+
+ ExCommand *newex = new ExCommand(_id, 17, 23, 0, 0, movementId, 1, 0, 0, 0);
+
+ newex->_keyCode = _okeyCode;
+ newex->_excFlags = 2;
+
+ newex->postMessage();
+
+ return true;
+}
+
+Statics::Statics() {
+ _staticsId = 0;
+ _picture = 0;
+ _staticsName = 0;
+}
+
+Statics::~Statics() {
+ delete _picture;
+ free(_staticsName);
+}
+
+Statics::Statics(Statics *src, bool reverse) : DynamicPhase(src, reverse) {
+ _staticsId = src->_staticsId;
+
+ if (reverse) {
+ _staticsId ^= 0x4000;
+ int newlen = strlen(src->_staticsName) + strlen(sO_MirroredTo) + 1;
+ _staticsName = (char *)calloc(newlen, 1);
+
+ snprintf(_staticsName, newlen, "%s%s", sO_MirroredTo, src->_staticsName);
+ } else {
+ _staticsName = (char *)calloc(strlen(src->_staticsName) + 1, 1);
+ strncpy(_staticsName, src->_staticsName, strlen(src->_staticsName) + 1);
+ }
+
+ _memfilename = (char *)calloc(strlen(src->_memfilename) + 1, 1);
+ strncpy(_memfilename, src->_memfilename, strlen(src->_memfilename) + 1);
+
+ _picture = new Picture();
+}
+
+bool Statics::load(MfcArchive &file) {
+ debug(5, "Statics::load()");
+
+ DynamicPhase::load(file);
+
+ _staticsId = file.readUint16LE();
+
+ _staticsName = file.readPascalString();
+ debug(7, "statics: <%s> id: %d (%x)", transCyrillic((byte *)_staticsName), _staticsId, _staticsId);
+
+ _picture = new Picture();
+ _picture->load(file);
+
+ return true;
+}
+
+Common::Point *Statics::getSomeXY(Common::Point &p) {
+ p.x = _someX;
+ p.y = _someY;
+
+ return &p;
+}
+
+Common::Point *Statics::getCenter(Common::Point *p) {
+ Common::Rect rect;
+
+ rect = *_rect;
+
+ if (_staticsId & 0x4000) {
+ Common::Point point;
+
+ getDimensions(&point);
+ rect.moveTo(point.x - _rect->right, _rect->top);
+ }
+
+ p->x = rect.left + _rect->width() / 2;
+ p->y = rect.top + _rect->height() / 2;
+
+ return p;
+}
+
+Movement::Movement() {
+ _lastFrameSpecialFlag = 0;
+ _flipFlag = 0;
+ _updateFlag1 = 0;
+ _staticsObj1 = 0;
+ _staticsObj2 = 0;
+ _mx = 0;
+ _my = 0;
+ _m2x = 0;
+ _m2y = 0;
+ _field_50 = 1;
+ _field_78 = 0;
+ _framePosOffsets = 0;
+ _field_84 = 0;
+ _currDynamicPhase = 0;
+ _field_8C = 0;
+ _currDynamicPhaseIndex = 0;
+ _field_94 = 0;
+ _currMovement = 0;
+ _counter = 0;
+ _counterMax = 83;
+
+ _field_24 = 0;
+ _field_28 = 0;
+}
+
+Movement::Movement(Movement *src, StaticANIObject *ani) {
+ _lastFrameSpecialFlag = 0;
+ _flipFlag = src->_flipFlag;
+ _updateFlag1 = src->_updateFlag1;
+ _staticsObj1 = 0;
+ _staticsObj2 = 0;
+ _mx = 0;
+ _my = 0;
+ _m2x = 0;
+ _m2y = 0;
+
+ _field_78 = 0;
+ _framePosOffsets = 0;
+ _field_84 = 0;
+ _currDynamicPhase = 0;
+ _field_8C = 0;
+ _currDynamicPhaseIndex = src->_currDynamicPhaseIndex;
+ _field_94 = 0;
+
+ _currMovement = src;
+ _ox = src->_ox;
+ _oy = src->_oy;
+
+ initStatics(ani);
+
+ _counterMax = src->_counterMax;
+ _counter = src->_counter;
+ _field_50 = src->_field_50;
+
+ updateCurrDynamicPhase();
+}
+
+Movement::Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani) {
+ warning("STUB: Movement(src, %p, %d, ani)", (void *)flag1, flag2);
+}
+
+bool Movement::load(MfcArchive &file) {
+ warning("STUB: Movement::load");
+ return true;
+}
+
+bool Movement::load(MfcArchive &file, StaticANIObject *ani) {
+ GameObject::load(file);
+
+ int dynCount = file.readUint16LE();
+
+ debug(7, "dynCount: %d _id: %d", dynCount, _id);
+ if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) {
+ _framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *));
+
+ for (int i = 0; i < dynCount + 2; i++)
+ _framePosOffsets[i] = new Common::Point();
+
+ for (int i = 0; i < dynCount; i++) {
+ DynamicPhase *ph = new DynamicPhase();
+ ph->load(file);
+
+ _dynamicPhases.push_back(ph);
+
+ _framePosOffsets[i]->x = ph->_x;
+ _framePosOffsets[i]->y = ph->_y;
+ }
+
+ int staticsid = file.readUint16LE();
+
+ _staticsObj1 = ani->getStaticsById(staticsid);
+
+ if (!_staticsObj1 && (staticsid & 0x4000)) {
+ Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
+ _staticsObj1 = ani->addReverseStatics(s);
+ }
+
+ _mx = file.readUint32LE();
+ _my = file.readUint32LE();
+
+ staticsid = file.readUint16LE();
+
+ _staticsObj2 = ani->getStaticsById(staticsid);
+
+ if (!_staticsObj2 && (staticsid & 0x4000)) {
+ Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
+ _staticsObj2 = ani->addReverseStatics(s);
+ }
+
+ _m2x = file.readUint32LE();
+ _m2y = file.readUint32LE();
+
+ if (_staticsObj2) {
+ _dynamicPhases.push_back(_staticsObj2);
+
+ _framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x;
+ _framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y;
+ }
+
+ } else {
+ int movid = file.readUint16LE();
+
+ _currMovement = ani->getMovementById(movid);
+ _staticsObj1 = 0;
+ _staticsObj2 = 0;
+
+ initStatics(ani);
+ }
+
+ if (_staticsObj1 && _staticsObj2) {
+ if ((_staticsObj1->_staticsId ^ _staticsObj2->_staticsId) & 0x4000)
+ _flipFlag = 1;
+ }
+
+ if (g_fullpipe->_gameProjectVersion >= 8)
+ _field_50 = file.readUint32LE();
+
+ if (g_fullpipe->_gameProjectVersion < 12)
+ _counterMax = 83;
+ else
+ _counterMax = file.readUint32LE();
+
+ _counter = 0;
+ updateCurrDynamicPhase();
+
+ return true;
+}
+
+Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
+ p.x = _currDynamicPhase->_someX;
+ p.y = _currDynamicPhase->_someY;
+
+ return &p;
+}
+
+void Movement::setAlpha(int alpha) {
+ if (_currMovement)
+ for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {
+ ((DynamicPhase *)_currMovement->_dynamicPhases[i])->setAlpha(alpha);
+ }
+ else
+ for (uint i = 0; i < _dynamicPhases.size(); i++) {
+ ((DynamicPhase *)_dynamicPhases[i])->setAlpha(alpha);
+ }
+}
+
+Common::Point *Movement::getDimensionsOfPhase(Common::Point *p, int phaseIndex) {
+ int idx = phaseIndex;
+
+ if (idx == -1)
+ idx = _currDynamicPhaseIndex;
+
+ DynamicPhase *dyn;
+
+ if (_currMovement)
+ dyn = (DynamicPhase *)_currMovement->_dynamicPhases[idx];
+ else
+ dyn = (DynamicPhase *)_dynamicPhases[idx];
+
+ Common::Point point;
+
+ dyn->getDimensions(&point);
+
+ *p = point;
+
+ return p;
+}
+
+void Movement::initStatics(StaticANIObject *ani) {
+ if (!_currMovement)
+ return;
+
+ debug(7, "Movement::initStatics()");
+
+ _staticsObj2 = ani->addReverseStatics(_currMovement->_staticsObj2);
+ _staticsObj1 = ani->addReverseStatics(_currMovement->_staticsObj1);
+
+ _mx = _currMovement->_mx;
+ _my = _currMovement->_my;
+
+ _currMovement->setDynamicPhaseIndex(_currMovement->_updateFlag1 != 0 ? 1 : 0);
+
+ Common::Point point;
+
+ int x1 = _currMovement->_staticsObj1->getDimensions(&point)->x - _mx;
+
+ _mx = x1 - _currMovement->_currDynamicPhase->getDimensions(&point)->x;
+
+ _currMovement->setDynamicPhaseIndex(_currMovement->_currDynamicPhaseIndex);
+
+ _m2x = _currMovement->_m2x;
+ _m2y = _currMovement->_m2y;
+ _currMovement->gotoLastFrame();
+
+ x1 = _currMovement->_staticsObj2->getDimensions(&point)->x;
+ _m2x = _currMovement->_currDynamicPhase->getDimensions(&point)->x - _m2x - x1;
+}
+
+void Movement::updateCurrDynamicPhase() {
+ debug(7, "Movement::updateCurrDynamicPhase()");
+
+ if (_currMovement) {
+ if (_currMovement->_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _currMovement->_dynamicPhases.size())
+ return;
+
+ if (_currMovement->_dynamicPhases[_currDynamicPhaseIndex])
+ _currDynamicPhase = (DynamicPhase *)_currMovement->_dynamicPhases[_currDynamicPhaseIndex];
+ } else {
+ if (_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _dynamicPhases.size())
+ return;
+
+ if (_dynamicPhases[_currDynamicPhaseIndex])
+ _currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex];
+ }
+}
+
+int Movement::calcDuration() {
+ int res = 0;
+
+ if (_currMovement)
+ for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {
+ res += ((DynamicPhase *)_currMovement->_dynamicPhases[i])->_initialCountdown;
+ }
+ else
+ for (uint i = 0; i < _dynamicPhases.size(); i++) {
+ res += ((DynamicPhase *)_dynamicPhases[i])->_initialCountdown;
+ }
+
+ return res;
+}
+
+void Movement::setDynamicPhaseIndex(int index) {
+ debug(7, "Movement::setDynamicPhaseIndex(%d)", index);
+ while (_currDynamicPhaseIndex < index)
+ gotoNextFrame(0, 0);
+
+ while (_currDynamicPhaseIndex > index)
+ gotoPrevFrame();
+}
+
+DynamicPhase *Movement::getDynamicPhaseByIndex(int idx) {
+ debug(7, "Movement::updateCurrDynamicPhase()");
+
+ if (_currMovement) {
+ if (_currMovement->_dynamicPhases.size() == 0 || (uint)idx >= _currMovement->_dynamicPhases.size())
+ return 0;
+
+ return (DynamicPhase *)_currMovement->_dynamicPhases[idx];
+ } else {
+ if (_dynamicPhases.size() == 0 || (uint)idx >= _dynamicPhases.size())
+ return 0;
+
+ return (DynamicPhase *)_dynamicPhases[idx];
+ }
+}
+
+void Movement::loadPixelData() {
+ Movement *mov = this;
+ for (Movement *i = _currMovement; i; i = i->_currMovement)
+ mov = i;
+
+ for (uint i = 0; i < _dynamicPhases.size(); i++) {
+ if ((Statics *)_dynamicPhases[i] != mov->_staticsObj2 || !(mov->_staticsObj2->_staticsId & 0x4000))
+ ((Statics *)_dynamicPhases[i])->getPixelData();
+ }
+
+ if (!(mov->_staticsObj1->_staticsId & 0x4000))
+ mov->_staticsObj1->getPixelData();
+}
+
+void Movement::removeFirstPhase() {
+ if (_updateFlag1) {
+ if (!_currDynamicPhaseIndex)
+ gotoNextFrame(0, 0);
+
+ if (!_currMovement) {
+ _dynamicPhases.remove_at(0);
+
+ for (uint i = 0; i < _dynamicPhases.size(); i++) {
+ _framePosOffsets[i - 1]->x = _framePosOffsets[i]->x;
+ _framePosOffsets[i - 1]->y = _framePosOffsets[i]->y;
+ }
+ }
+ _currDynamicPhaseIndex--;
+ }
+
+ updateCurrDynamicPhase();
+ _updateFlag1 = 0;
+}
+
+bool Movement::gotoNextFrame(int callback1, void (*callback2)(int *)) {
+ debug(8, "Movement::gotoNextFrame()");
+
+ if (!callback2) {
+ if (_currMovement) {
+ if ((uint)_currDynamicPhaseIndex == _currMovement->_dynamicPhases.size() - 1
+ && !(((DynamicPhase *)(_currMovement->_dynamicPhases.back()))->_countdown)) {
+ return false;
+ }
+ } else if ((uint)_currDynamicPhaseIndex == _dynamicPhases.size() - 1
+ && !(((DynamicPhase *)(_dynamicPhases.back()))->_countdown)) {
+ return false;
+ }
+ }
+
+ if (_currDynamicPhase->_countdown) {
+ _currDynamicPhase->_countdown--;
+ return true;
+ }
+
+ Common::Point point;
+
+ getCurrDynamicPhaseXY(point);
+ _ox -= point.x;
+ _oy -= point.y;
+
+ int deltax = 0;
+
+ if (_currMovement)
+ deltax = _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x;
+
+ int oldDynIndex = _currDynamicPhaseIndex;
+
+ if (callback2)
+ callback2(&_currDynamicPhaseIndex);
+ else
+ _currDynamicPhaseIndex++;
+
+ bool result = true;
+
+ if (_currMovement) {
+ if (_currMovement->_dynamicPhases.size() <= (uint)_currDynamicPhaseIndex) {
+ _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1;
+ result = (callback2 == 0);
+ }
+ if (_currDynamicPhaseIndex < 0) {
+ _currDynamicPhaseIndex = 0;
+ result = false;
+ }
+ if (_currMovement->_framePosOffsets) {
+ if (callback1) {
+ point = *_currMovement->_framePosOffsets[_currDynamicPhaseIndex];
+ //callback1(_currDynamicPhaseIndex, &point, _ox, _oy);
+
+ _ox += deltax - point.x;
+ _oy += point.y;
+
+ _ox -= _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x;
+ } else if (oldDynIndex >= _currDynamicPhaseIndex) {
+ while (oldDynIndex > _currDynamicPhaseIndex) {
+ _ox += deltax;
+ deltax = _currMovement->getDimensionsOfPhase(&point, oldDynIndex)->x;
+
+ _ox += _currMovement->_framePosOffsets[oldDynIndex]->x;
+ _oy -= _currMovement->_framePosOffsets[oldDynIndex]->y;
+ oldDynIndex--;
+
+ _ox -= _currMovement->getDimensionsOfPhase(&point, oldDynIndex)->x;
+ }
+ } else {
+ for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) {
+ _ox += deltax;
+ deltax = _currMovement->getDimensionsOfPhase(&point, i)->x;
+ _ox -= _currMovement->_framePosOffsets[i]->x;
+ _oy += _currMovement->_framePosOffsets[i]->y;
+ _ox -= _currMovement->getDimensionsOfPhase(&point, i)->x;
+ }
+ }
+ }
+ } else {
+ if (_dynamicPhases.size() <= (uint)_currDynamicPhaseIndex) {
+ _currDynamicPhaseIndex = _dynamicPhases.size() - 1;
+ result = (callback2 == 0);
+ }
+ if (_currDynamicPhaseIndex < 0) {
+ _currDynamicPhaseIndex = 0;
+ result = false;
+ }
+
+ if (_framePosOffsets) {
+ if (callback1) {
+ point.x = _framePosOffsets[_currDynamicPhaseIndex]->x;
+ point.y = _framePosOffsets[_currDynamicPhaseIndex]->y;
+
+ //callback1(_currDynamicPhaseIndex, &point, _ox, _oy);
+ _ox += point.x;
+ _oy += point.y;
+ } else if (oldDynIndex >= _currDynamicPhaseIndex) {
+ for (int i = oldDynIndex; i > _currDynamicPhaseIndex; i--) {
+ _ox -= _framePosOffsets[i]->x;
+ _oy -= _framePosOffsets[i]->y;
+ }
+ } else {
+ for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) {
+ _ox += _framePosOffsets[i]->x;
+ _oy += _framePosOffsets[i]->y;
+ }
+ }
+ }
+ }
+
+ updateCurrDynamicPhase();
+ getCurrDynamicPhaseXY(point);
+ _ox += point.x;
+ _oy += point.y;
+
+ _currDynamicPhase->_countdown = _currDynamicPhase->_initialCountdown;
+
+ return result;
+}
+
+bool Movement::gotoPrevFrame() {
+ debug(8, "Movement::gotoPrevFrame()");
+
+ if (!_currDynamicPhaseIndex) {
+ gotoLastFrame();
+ return false;
+ }
+
+ Common::Point point;
+
+ getCurrDynamicPhaseXY(point);
+
+ _ox -= point.x;
+ _oy -= point.y;
+
+ if (_currMovement) {
+ if (_currMovement->_framePosOffsets) {
+ _ox += _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x;
+ _ox += _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->x;
+ _oy -= _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->y;
+ }
+
+ _currDynamicPhaseIndex--;
+ if (_currDynamicPhaseIndex < 0)
+ _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1;
+
+ _ox -= _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x;
+ } else {
+ if (_framePosOffsets) {
+ _ox -= _framePosOffsets[_currDynamicPhaseIndex]->x;
+ _oy -= _framePosOffsets[_currDynamicPhaseIndex]->y;
+ }
+
+ _currDynamicPhaseIndex--;
+ if (_currDynamicPhaseIndex < 0)
+ _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1;
+ }
+
+ updateCurrDynamicPhase();
+ getCurrDynamicPhaseXY(point);
+
+ _ox += point.x;
+ _oy += point.y;
+
+ return true;
+}
+
+void Movement::gotoFirstFrame() {
+ while (_currDynamicPhaseIndex)
+ gotoPrevFrame();
+}
+
+void Movement::gotoLastFrame() {
+ if (_currMovement) {
+ while ((uint)_currDynamicPhaseIndex != _currMovement->_dynamicPhases.size() - 1)
+ gotoNextFrame(0, 0);
+ } else {
+ while ((uint)_currDynamicPhaseIndex != _dynamicPhases.size() - 1)
+ gotoNextFrame(0, 0);
+ }
+}
+
+Common::Point *Movement::getCenter(Common::Point *p) {
+ Common::Rect rect;
+
+ rect = *_currDynamicPhase->_rect;
+
+ if (_currMovement) {
+ Common::Point point;
+
+ _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex);
+
+ rect.moveTo(point.x - _currDynamicPhase->_rect->right, _currDynamicPhase->_rect->top);
+ }
+
+ p->x = rect.left + _currDynamicPhase->_rect->width() / 2;
+ p->y = rect.top + _currDynamicPhase->_rect->height() / 2;
+
+ return p;
+}
+
+DynamicPhase::DynamicPhase() {
+ _someX = 0;
+ _rect = 0;
+ _field_7C = 0;
+ _field_7E = 0;
+ _dynFlags = 0;
+ _someY = 0;
+}
+
+DynamicPhase::~DynamicPhase() {
+ delete _rect;
+}
+
+DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) {
+ _field_7C = src->_field_7C;
+ _field_7E = 0;
+ _rect = new Common::Rect();
+
+ debug(0, "DynamicPhase::DynamicPhase(src, %d)", reverse);
+
+ if (reverse) {
+ if (!src->_bitmap)
+ src->init();
+
+ _bitmap = src->_bitmap->reverseImage();
+ _data = _bitmap->_pixels;
+ _dataSize = src->_dataSize;
+
+ if (g_fullpipe->_currArchive) {
+ _mfield_14 = 0;
+ _libHandle = g_fullpipe->_currArchive;
+ }
+
+ _mflags |= 1;
+
+ _someX = src->_someX;
+ _someY = src->_someY;
+ } else {
+ _mfield_14 = src->_mfield_14;
+ _mfield_8 = src->_mfield_8;
+ _mflags = src->_mflags;
+
+ _memfilename = (char *)calloc(strlen(src->_memfilename) + 1, 1);
+ strncpy(_memfilename, src->_memfilename, strlen(src->_memfilename) + 1);
+ _dataSize = src->_dataSize;
+ _mfield_10 = src->_mfield_10;
+ _libHandle = src->_libHandle;
+
+ _bitmap = src->_bitmap;
+ if (_bitmap)
+ _field_54 = 1;
+
+ _someX = src->_someX;
+ _someY = src->_someY;
+ }
+
+ *_rect = *src->_rect;
+
+ _width = src->_width;
+ _height = src->_height;
+ _field_7C = src->_field_7C;
+
+ if (src->getExCommand())
+ _exCommand = new ExCommand(src->getExCommand());
+ else
+ _exCommand = 0;
+
+ _initialCountdown = src->_initialCountdown;
+ _field_6A = src->_field_6A;
+ _dynFlags = src->_dynFlags;
+
+ setPaletteData(src->getPaletteData());
+
+ copyMemoryObject2(src);
+}
+
+bool DynamicPhase::load(MfcArchive &file) {
+ debug(5, "DynamicPhase::load()");
+
+ StaticPhase::load(file);
+
+ _field_7C = file.readUint16LE();
+ _rect = new Common::Rect();
+ _rect->left = file.readUint32LE();
+ _rect->top = file.readUint32LE();
+ _rect->right = file.readUint32LE();
+ _rect->bottom = file.readUint32LE();
+
+ assert (g_fullpipe->_gameProjectVersion >= 1);
+
+ _someX = file.readUint32LE();
+ _someY = file.readUint32LE();
+
+ assert (g_fullpipe->_gameProjectVersion >= 12);
+
+ _dynFlags = file.readUint32LE();
+
+ return true;
+}
+
+StaticPhase::StaticPhase() {
+ _field_6A = 1;
+ _initialCountdown = 0;
+ _countdown = 0;
+ _field_68 = 0;
+ _exCommand = 0;
+}
+
+StaticPhase::~StaticPhase() {
+ delete _exCommand;
+}
+
+bool StaticPhase::load(MfcArchive &file) {
+ debug(5, "StaticPhase::load()");
+
+ Picture::load(file);
+
+ _initialCountdown = file.readUint16LE();
+ _field_6A = file.readUint16LE();
+
+ if (g_fullpipe->_gameProjectVersion >= 12) {
+ _exCommand = (ExCommand *)file.readClass();
+
+ return true;
+ }
+
+ assert (g_fullpipe->_gameProjectVersion >= 12);
+
+ return true;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
new file mode 100644
index 0000000000..03d87c8e32
--- /dev/null
+++ b/engines/fullpipe/statics.h
@@ -0,0 +1,250 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_STATICS_H
+#define FULLPIPE_STATICS_H
+
+#include "fullpipe/gfx.h"
+
+namespace Fullpipe {
+
+class ExCommand;
+
+class CStepArray : public CObject {
+ int _currPointIndex;
+ Common::Point **_points;
+ int _maxPointIndex;
+ int _pointsCount;
+ int _isEos;
+
+ public:
+ CStepArray();
+ ~CStepArray();
+ void clear();
+
+ int getCurrPointIndex() { return _currPointIndex; }
+ Common::Point *getCurrPoint(Common::Point *point);
+ bool gotoNextPoint();
+};
+
+class StaticPhase : public Picture {
+ public:
+ int16 _initialCountdown;
+ int16 _countdown;
+ int16 _field_68;
+ int16 _field_6A;
+ ExCommand *_exCommand;
+
+ public:
+ StaticPhase();
+ virtual ~StaticPhase();
+
+ virtual bool load(MfcArchive &file);
+
+ ExCommand *getExCommand() { return _exCommand; }
+};
+
+class DynamicPhase : public StaticPhase {
+ public:
+ int _someX;
+ int _someY;
+ Common::Rect *_rect;
+ int16 _field_7C;
+ int16 _field_7E;
+ int _dynFlags;
+
+ public:
+ DynamicPhase();
+ DynamicPhase(DynamicPhase *src, bool reverse);
+ virtual ~DynamicPhase();
+
+ virtual bool load(MfcArchive &file);
+
+ int getDynFlags() { return _dynFlags; }
+};
+
+class Statics : public DynamicPhase {
+ public:
+ int16 _staticsId;
+ char *_staticsName;
+ Picture *_picture;
+
+ public:
+ Statics();
+ Statics(Statics *src, bool reverse);
+ virtual ~Statics();
+
+ virtual bool load(MfcArchive &file);
+ Statics *getStaticsById(int itemId);
+
+ Common::Point *getSomeXY(Common::Point &p);
+ Common::Point *getCenter(Common::Point *p);
+};
+
+class StaticANIObject;
+
+class Movement : public GameObject {
+ public:
+ int _field_24;
+ int _field_28;
+ int _lastFrameSpecialFlag;
+ int _flipFlag;
+ int _updateFlag1;
+ Statics *_staticsObj1;
+ Statics *_staticsObj2;
+ int _mx;
+ int _my;
+ int _m2x;
+ int _m2y;
+ int _field_50;
+ int _counterMax;
+ int _counter;
+ CPtrList _dynamicPhases;
+ int _field_78;
+ Common::Point **_framePosOffsets;
+ Movement *_currMovement;
+ int _field_84;
+ DynamicPhase *_currDynamicPhase;
+ int _field_8C;
+ int _currDynamicPhaseIndex;
+ int _field_94;
+
+ public:
+ Movement();
+ Movement(Movement *src, StaticANIObject *ani);
+ Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani);
+
+ virtual bool load(MfcArchive &file);
+ bool load(MfcArchive &file, StaticANIObject *ani);
+
+ Common::Point *getCurrDynamicPhaseXY(Common::Point &p);
+ Common::Point *getCenter(Common::Point *p);
+ Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
+
+ void initStatics(StaticANIObject *ani);
+ void updateCurrDynamicPhase();
+
+ void setAlpha(int alpha);
+
+ void setDynamicPhaseIndex(int index);
+ DynamicPhase *getDynamicPhaseByIndex(int idx);
+
+ int calcDuration();
+
+ void removeFirstPhase();
+ bool gotoNextFrame(int callback1, void (*callback2)(int *));
+ bool gotoPrevFrame();
+ void gotoFirstFrame();
+ void gotoLastFrame();
+
+ void loadPixelData();
+
+ void draw(bool flipFlag, int angle);
+};
+
+class StaticANIObject : public GameObject {
+ public:
+ Movement *_movement;
+ Statics *_statics;
+ int _shadowsOn;
+ int16 _field_30;
+ int16 _field_32;
+ int _field_34;
+ int _initialCounter;
+ int _callback1;
+ void (*_callback2)(int *);
+ CPtrList _movements;
+ CPtrList _staticsList;
+ CStepArray _stepArray;
+ int16 _field_96;
+ int _messageQueueId;
+ int _messageNum;
+ int _animExFlag;
+ int _counter;
+ int _someDynamicPhaseIndex;
+
+ public:
+ int16 _sceneId;
+
+ public:
+ StaticANIObject();
+ StaticANIObject(StaticANIObject *src);
+
+ virtual bool load(MfcArchive &file);
+
+ void setOXY(int x, int y);
+ Statics *getStaticsById(int id);
+ Statics *getStaticsByName(char *name);
+ Movement *getMovementById(int id);
+ int getMovementIdById(int itemId);
+ Movement *getMovementByName(char *name);
+ Common::Point *getCurrDimensions(Common::Point &p);
+
+ void clearFlags();
+ void setFlags40(bool state);
+ bool isIdle();
+ void setAlpha(int alpha);
+
+ void deleteFromGlobalMessageQueue();
+ void queueMessageQueue(MessageQueue *msg);
+ MessageQueue *getMessageQueue();
+ bool trySetMessageQueue(int msgNum, int qId);
+
+ void initMovements();
+ void loadMovementsPixelData();
+
+ void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; }
+ void adjustSomeXY();
+
+ bool startAnim(int movementId, int messageQueueId, int dynPhaseIdx);
+ bool startAnimEx(int movid, int parId, int flag1, int flag2);
+ void startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex);
+
+ void hide();
+ void show1(int x, int y, int movementId, int mqId);
+ void show2(int x, int y, int movementId, int mqId);
+ void playIdle();
+ void update(int counterdiff);
+
+ Statics *addReverseStatics(Statics *ani);
+ void draw();
+ void draw2();
+
+ MovTable *countMovements();
+ void setSpeed(int speed);
+
+ void stopAnim_maybe();
+
+ MessageQueue *changeStatics1(int msgNum);
+ void changeStatics2(int objId);
+
+ bool getPixelAtPos(int x, int y, int *pixel);
+};
+
+struct MovTable {
+ int count;
+ int16 *movs;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_STATICS_H */
diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp
new file mode 100644
index 0000000000..ee73aeaa64
--- /dev/null
+++ b/engines/fullpipe/utils.cpp
@@ -0,0 +1,484 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "common/file.h"
+#include "common/memstream.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/ngiarchive.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+bool CObject::loadFile(const char *fname) {
+ Common::File file;
+
+ if (!file.open(fname))
+ return false;
+
+ MfcArchive archive(&file);
+
+ return load(archive);
+}
+
+bool CObList::load(MfcArchive &file) {
+ debug(5, "CObList::load()");
+ int count = file.readCount();
+
+ debug(9, "CObList::count: %d:", count);
+
+ for (int i = 0; i < count; i++) {
+ debug(9, "CObList::[%d]", i);
+ CObject *t = file.readClass();
+
+ push_back(t);
+ }
+
+ return true;
+}
+
+bool CObArray::load(MfcArchive &file) {
+ debug(5, "CObArray::load()");
+ int count = file.readCount();
+
+ resize(count);
+
+ for (int i = 0; i < count; i++) {
+ CObject *t = file.readClass();
+
+ push_back(*t);
+ }
+
+ return true;
+}
+
+bool CDWordArray::load(MfcArchive &file) {
+ debug(5, "CWordArray::load()");
+ int count = file.readCount();
+
+ debug(9, "CDWordArray::count: %d", count);
+
+ resize(count);
+
+ for (int i = 0; i < count; i++) {
+ int32 t = file.readUint32LE();
+
+ push_back(t);
+ }
+
+ return true;
+}
+
+char *MfcArchive::readPascalString(bool twoByte) {
+ char *tmp;
+ int len;
+
+ if (twoByte)
+ len = readUint16LE();
+ else
+ len = readByte();
+
+ tmp = (char *)calloc(len + 1, 1);
+ read(tmp, len);
+
+ debug(9, "readPascalString: %d <%s>", len, transCyrillic((byte *)tmp));
+
+ return tmp;
+}
+
+MemoryObject::MemoryObject() {
+ _memfilename = 0;
+ _mfield_8 = 0;
+ _mfield_C = 0;
+ _mfield_10 = -1;
+ _mfield_14 = 1;
+ _dataSize = 0;
+ _mflags = 0;
+ _libHandle = 0;
+ _data = 0;
+}
+
+MemoryObject::~MemoryObject() {
+ freeData();
+ if (_memfilename)
+ free(_memfilename);
+}
+
+bool MemoryObject::load(MfcArchive &file) {
+ debug(5, "MemoryObject::load()");
+ _memfilename = file.readPascalString();
+
+ if (char *p = strchr(_memfilename, '\\')) {
+ for (char *d = _memfilename; *p;) {
+ p++;
+ *d++ = *p;
+ }
+ }
+
+ if (g_fullpipe->_currArchive) {
+ _mfield_14 = 0;
+ _libHandle = g_fullpipe->_currArchive;
+ }
+
+ return true;
+}
+
+void MemoryObject::loadFile(char *filename) {
+ debug(5, "MemoryObject::loadFile(<%s>)", filename);
+ if (!_data) {
+ Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename);
+
+ if (s) {
+ assert(s->size() > 0);
+
+ _dataSize = s->size();
+
+ debug(5, "Loading %s (%d bytes)", filename, _dataSize);
+ _data = (byte *)calloc(_dataSize, 1);
+ s->read(_data, _dataSize);
+
+ delete s;
+ }
+ }
+}
+
+byte *MemoryObject::getData() {
+ load();
+
+ if (_mfield_14 || _mflags & 1) {
+ return _data;
+ } else {
+ error("Unhandled packed data");
+ }
+}
+
+byte *MemoryObject::loadData() {
+ load();
+ return _data;
+}
+
+void MemoryObject::freeData() {
+ if (_data)
+ free(_data);
+
+ _data = 0;
+}
+
+bool MemoryObject::testFlags() {
+ if (_mfield_8)
+ return false;
+
+ if (_mflags & 1)
+ return true;
+
+ return false;
+}
+
+MemoryObject2::MemoryObject2() {
+ _rows = 0;
+}
+
+MemoryObject2::~MemoryObject2() {
+ if (_rows)
+ free(_rows);
+}
+
+bool MemoryObject2::load(MfcArchive &file) {
+ debug(5, "MemoryObject2::load()");
+ MemoryObject::load(file);
+
+ _mflags |= 1;
+
+ debug(5, "MemoryObject2::load: <%s>", _memfilename);
+
+ if (_memfilename && *_memfilename) {
+ MemoryObject::loadFile(_memfilename);
+ }
+
+ return true;
+}
+
+void MemoryObject2::copyData(byte *src, int dataSize) {
+ if (_data)
+ freeData();
+
+ _dataSize = dataSize;
+ _data = (byte *)malloc(dataSize);
+
+ memcpy(_data, src, _dataSize);
+}
+
+int MfcArchive::readCount() {
+ int count = readUint16LE();
+
+ if (count == 0xffff)
+ count = readUint32LE();
+
+ return count;
+}
+
+double MfcArchive::readDouble() {
+ // FIXME: This is utterly cruel and unportable
+ // Some articles on the matter:
+ // http://randomascii.wordpress.com/2013/02/07/float-precision-revisited-nine-digit-float-portability/
+ // http://randomascii.wordpress.com/2012/01/11/tricks-with-the-floating-point-format/
+
+ union {
+ struct {
+ int32 a;
+ int32 b;
+ } i;
+ double d;
+ } tmp;
+
+ tmp.i.a = readUint32LE();
+ tmp.i.b = readUint32LE();
+
+ return tmp.d;
+}
+
+enum {
+ kNullObject,
+ kCInteraction,
+ kMessageQueue,
+ kExCommand,
+ kCObjstateCommand,
+ kCGameVar,
+ kCMctlCompound,
+ kCMovGraph,
+ kCMovGraphLink,
+ kCMovGraphNode,
+ kCReactParallel,
+ kCReactPolygonal
+};
+
+const struct {
+ const char *name;
+ int id;
+} classMap[] = {
+ { "CInteraction", kCInteraction },
+ { "MessageQueue", kMessageQueue },
+ { "ExCommand", kExCommand },
+ { "CObjstateCommand", kCObjstateCommand },
+ { "CGameVar", kCGameVar },
+ { "CMctlCompound", kCMctlCompound },
+ { "CMovGraph", kCMovGraph },
+ { "CMovGraphLink", kCMovGraphLink },
+ { "CMovGraphNode", kCMovGraphNode },
+ { "CReactParallel", kCReactParallel },
+ { "CReactPolygonal", kCReactPolygonal },
+ { 0, 0 }
+};
+
+static const char *lookupObjectId(int id) {
+ for (int i = 0; classMap[i].name; i++) {
+ if (classMap[i].id == id)
+ return classMap[i].name;
+ }
+
+ return "";
+}
+
+static CObject *createObject(int objectId) {
+ switch (objectId) {
+ case kNullObject:
+ return 0;
+ case kCInteraction:
+ return new CInteraction();
+ case kMessageQueue:
+ return new MessageQueue();
+ case kExCommand:
+ return new ExCommand();
+ case kCObjstateCommand:
+ return new CObjstateCommand();
+ case kCGameVar:
+ return new CGameVar();
+ case kCMctlCompound:
+ return new CMctlCompound();
+ case kCMovGraph:
+ return new CMovGraph();
+ case kCMovGraphLink:
+ return new CMovGraphLink();
+ case kCMovGraphNode:
+ return new CMovGraphNode();
+ case kCReactParallel:
+ return new CReactParallel();
+ case kCReactPolygonal:
+ return new CReactPolygonal();
+ default:
+ error("Unknown objectId: %d", objectId);
+ }
+
+ return 0;
+}
+
+MfcArchive::MfcArchive(Common::SeekableReadStream *stream) {
+ for (int i = 0; classMap[i].name; i++) {
+ _classMap[classMap[i].name] = classMap[i].id;
+ }
+
+ _lastIndex = 1;
+ _level = 0;
+
+ _stream = stream;
+
+ _objectMap.push_back(0);
+ _objectIdMap.push_back(kNullObject);
+}
+
+CObject *MfcArchive::readClass() {
+ bool isCopyReturned;
+ CObject *res = parseClass(&isCopyReturned);
+
+ if (res && !isCopyReturned)
+ res->load(*this);
+
+ return res;
+}
+
+CObject *MfcArchive::parseClass(bool *isCopyReturned) {
+ char *name;
+ int objectId = 0;
+ CObject *res = 0;
+
+ uint obTag = readUint16LE();
+
+ debug(7, "parseClass::obTag = %d (%04x) at 0x%08x", obTag, obTag, pos() - 2);
+
+ if (obTag == 0xffff) {
+ int schema = readUint16LE();
+
+ debug(7, "parseClass::schema = %d", schema);
+
+ name = readPascalString(true);
+ debug(7, "parseClass::class <%s>", name);
+
+ if (!_classMap.contains(name)) {
+ error("Unknown class in MfcArchive: <%s>", name);
+ }
+
+ objectId = _classMap[name];
+
+ debug(7, "tag: %d 0x%x (%x)", _objectMap.size() - 1, _objectMap.size() - 1, objectId);
+
+ res = createObject(objectId);
+ _objectMap.push_back(res);
+ _objectIdMap.push_back(objectId);
+
+ _objectMap.push_back(res); // Basically a hack, but behavior is all correct
+ _objectIdMap.push_back(objectId);
+
+ *isCopyReturned = false;
+ } else if ((obTag & 0x8000) == 0) {
+ if (_objectMap.size() < obTag) {
+ error("Object index too big: %d at 0x%08x", obTag, pos() - 2);
+ }
+ res = _objectMap[obTag];
+
+ *isCopyReturned = true;
+ } else {
+
+ obTag &= ~0x8000;
+
+ if (_objectMap.size() < obTag) {
+ error("Object index too big: %d at 0x%08x", obTag, pos() - 2);
+ }
+
+ debug(7, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag]));
+
+ objectId = _objectIdMap[obTag];
+
+ res = createObject(objectId);
+ _objectMap.push_back(res);
+ _objectIdMap.push_back(objectId);
+
+ *isCopyReturned = false;
+ }
+
+ return res;
+}
+
+char *genFileName(int superId, int sceneId, const char *ext) {
+ char *s = (char *)calloc(256, 1);
+
+ if (superId) {
+ snprintf(s, 255, "%04d%04d.%s", superId, sceneId, ext);
+ } else {
+ snprintf(s, 255, "%04d.%s", sceneId, ext);
+ }
+
+ debug(7, "genFileName: %s", s);
+
+ return s;
+}
+
+// Translates cp-1251..utf-8
+byte *transCyrillic(byte *s) {
+ static byte tmp[1024];
+
+ static int trans[] = { 0xa8, 0xd081, 0xb8, 0xd191, 0xc0, 0xd090,
+ 0xc1, 0xd091, 0xc2, 0xd092, 0xc3, 0xd093, 0xc4, 0xd094,
+ 0xc5, 0xd095, 0xc6, 0xd096, 0xc7, 0xd097, 0xc8, 0xd098,
+ 0xc9, 0xd099, 0xca, 0xd09a, 0xcb, 0xd09b, 0xcc, 0xd09c,
+ 0xcd, 0xd09d, 0xce, 0xd09e, 0xcf, 0xd09f, 0xd0, 0xd0a0,
+ 0xd1, 0xd0a1, 0xd2, 0xd0a2, 0xd3, 0xd0a3, 0xd4, 0xd0a4,
+ 0xd5, 0xd0a5, 0xd6, 0xd0a6, 0xd7, 0xd0a7, 0xd8, 0xd0a8,
+ 0xd9, 0xd0a9, 0xda, 0xd0aa, 0xdb, 0xd0ab, 0xdc, 0xd0ac,
+ 0xdd, 0xd0ad, 0xde, 0xd0ae, 0xdf, 0xd0af, 0xe0, 0xd0b0,
+ 0xe1, 0xd0b1, 0xe2, 0xd0b2, 0xe3, 0xd0b3, 0xe4, 0xd0b4,
+ 0xe5, 0xd0b5, 0xe6, 0xd0b6, 0xe7, 0xd0b7, 0xe8, 0xd0b8,
+ 0xe9, 0xd0b9, 0xea, 0xd0ba, 0xeb, 0xd0bb, 0xec, 0xd0bc,
+ 0xed, 0xd0bd, 0xee, 0xd0be, 0xef, 0xd0bf, 0xf0, 0xd180,
+ 0xf1, 0xd181, 0xf2, 0xd182, 0xf3, 0xd183, 0xf4, 0xd184,
+ 0xf5, 0xd185, 0xf6, 0xd186, 0xf7, 0xd187, 0xf8, 0xd188,
+ 0xf9, 0xd189, 0xfa, 0xd18a, 0xfb, 0xd18b, 0xfc, 0xd18c,
+ 0xfd, 0xd18d, 0xfe, 0xd18e, 0xff, 0xd18f };
+
+ int i = 0;
+
+ for (byte *p = s; *p; p++) {
+ if (*p < 128) {
+ tmp[i++] = *p;
+ } else {
+ int j;
+ for (j = 0; trans[j]; j += 2) {
+ if (trans[j] == *p) {
+ tmp[i++] = (trans[j + 1] >> 8) & 0xff;
+ tmp[i++] = trans[j + 1] & 0xff;
+ break;
+ }
+ }
+
+ assert(trans[j]);
+ }
+ }
+
+ tmp[i] = 0;
+
+ return tmp;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h
new file mode 100644
index 0000000000..76a1ae944c
--- /dev/null
+++ b/engines/fullpipe/utils.h
@@ -0,0 +1,154 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_UTILS_H
+#define FULLPIPE_UTILS_H
+
+#include "common/hash-str.h"
+#include "common/array.h"
+#include "common/file.h"
+
+namespace Fullpipe {
+
+class CObject;
+class NGIArchive;
+
+typedef Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ClassMap;
+
+class MfcArchive : public Common::SeekableReadStream {
+ ClassMap _classMap;
+ Common::Array<CObject *> _objectMap;
+ Common::Array<int> _objectIdMap;
+
+ int _lastIndex;
+ int _level;
+
+ Common::SeekableReadStream *_stream;
+
+ public:
+ MfcArchive(Common::SeekableReadStream *file);
+
+ char *readPascalString(bool twoByte = false);
+ int readCount();
+ double readDouble();
+ CObject *parseClass(bool *isCopyReturned);
+ CObject *readClass();
+
+ void incLevel() { _level++; }
+ void decLevel() { _level--; }
+ int getLevel() { return _level; }
+
+ virtual bool eos() const { return _stream->eos(); }
+ virtual uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); }
+ virtual int32 pos() const { return _stream->pos(); }
+ virtual int32 size() const { return _stream->size(); }
+ virtual bool seek(int32 offset, int whence = SEEK_SET) { return _stream->seek(offset, whence); }
+};
+
+enum ObjType {
+ kObjTypeDefault,
+ kObjTypeObjstateCommand,
+ kObjTypeStaticANIObject,
+ kObjTypePictureObject
+};
+
+class CObject {
+ public:
+ ObjType _objtype;
+
+ CObject() : _objtype(kObjTypeDefault) {}
+ virtual bool load(MfcArchive &in) { return true; }
+ virtual ~CObject() {}
+
+ bool loadFile(const char *fname);
+};
+
+class CObList : public Common::List<CObject *>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class MemoryObject : CObject {
+ friend class Picture;
+ friend class Scene;
+
+ protected:
+ char *_memfilename;
+ int _mfield_8;
+ int _mfield_C;
+ int _mfield_10;
+ char _mfield_14;
+ char _mfield_15;
+ char _mfield_16;
+ char _mfield_17;
+ byte *_data;
+ int _dataSize;
+ int _mflags;
+ NGIArchive *_libHandle;
+
+ public:
+ MemoryObject();
+ virtual ~MemoryObject();
+
+ virtual bool load(MfcArchive &file);
+ void loadFile(char *filename);
+ void load() { loadFile(_memfilename); }
+ byte *getData();
+ byte *loadData();
+
+ bool testFlags();
+
+ void freeData();
+};
+
+class MemoryObject2 : public MemoryObject {
+ friend class Picture;
+
+ protected:
+ byte **_rows;
+
+ public:
+ MemoryObject2();
+ virtual ~MemoryObject2();
+ virtual bool load(MfcArchive &file);
+
+ void copyData(byte *src, int dataSize);
+};
+
+class CObArray : public Common::Array<CObject>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class CDWordArray : public Common::Array<int32>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+typedef Common::Array<void *> CPtrList;
+
+char *genFileName(int superId, int sceneId, const char *ext);
+byte *transCyrillic(byte *s);
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_UTILS_H */