diff options
Diffstat (limited to 'engines/fullpipe/modal.cpp')
-rw-r--r-- | engines/fullpipe/modal.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index 0f9877a0af..a513cd405c 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -570,10 +570,10 @@ bool ModalMap::init2(int counterdiff) { int ModalMap::findMapSceneId(int picId) { for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++) { - PreloadItem *pitem = g_fp->_gameLoader->_preloadItems[i]; + PreloadItem &pitem = g_fp->_gameLoader->_preloadItems[i]; - if (pitem->preloadId1 == SC_MAP && pitem->preloadId2 == picId) { - return pitem->sceneId; + if (pitem.preloadId1 == SC_MAP && pitem.preloadId2 == picId) { + return pitem.sceneId; } } @@ -705,11 +705,11 @@ void ModalMap::clickButton(PictureObject *pic) { return; } - PreloadItem *pitem = 0; + PreloadItem *pitem = nullptr; for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++) - if (g_fp->_gameLoader->_preloadItems[i]->preloadId2 == SC_MAP) { - pitem = g_fp->_gameLoader->_preloadItems[i]; + if (g_fp->_gameLoader->_preloadItems[i].preloadId2 == SC_MAP) { + pitem = &g_fp->_gameLoader->_preloadItems[i]; break; } @@ -717,16 +717,16 @@ void ModalMap::clickButton(PictureObject *pic) { PreloadItem preload; preload.preloadId2 = SC_MAP; - g_fp->_gameLoader->addPreloadItem(&preload); - pitem = g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1]; + g_fp->_gameLoader->addPreloadItem(preload); + pitem = &g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1]; } - PreloadItem *pitem2 = 0; + PreloadItem *pitem2 = nullptr; for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++) - if (g_fp->_gameLoader->_preloadItems[i]->preloadId1 == SC_MAP && - g_fp->_gameLoader->_preloadItems[i]->preloadId2 == pic->_id) { - pitem2 = g_fp->_gameLoader->_preloadItems[i]; + if (g_fp->_gameLoader->_preloadItems[i].preloadId1 == SC_MAP && + g_fp->_gameLoader->_preloadItems[i].preloadId2 == pic->_id) { + pitem2 = &g_fp->_gameLoader->_preloadItems[i]; break; } |