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Diffstat (limited to 'engines/fullpipe/modal.cpp')
-rw-r--r--engines/fullpipe/modal.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 0f9877a0af..a513cd405c 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -570,10 +570,10 @@ bool ModalMap::init2(int counterdiff) {
int ModalMap::findMapSceneId(int picId) {
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++) {
- PreloadItem *pitem = g_fp->_gameLoader->_preloadItems[i];
+ PreloadItem &pitem = g_fp->_gameLoader->_preloadItems[i];
- if (pitem->preloadId1 == SC_MAP && pitem->preloadId2 == picId) {
- return pitem->sceneId;
+ if (pitem.preloadId1 == SC_MAP && pitem.preloadId2 == picId) {
+ return pitem.sceneId;
}
}
@@ -705,11 +705,11 @@ void ModalMap::clickButton(PictureObject *pic) {
return;
}
- PreloadItem *pitem = 0;
+ PreloadItem *pitem = nullptr;
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++)
- if (g_fp->_gameLoader->_preloadItems[i]->preloadId2 == SC_MAP) {
- pitem = g_fp->_gameLoader->_preloadItems[i];
+ if (g_fp->_gameLoader->_preloadItems[i].preloadId2 == SC_MAP) {
+ pitem = &g_fp->_gameLoader->_preloadItems[i];
break;
}
@@ -717,16 +717,16 @@ void ModalMap::clickButton(PictureObject *pic) {
PreloadItem preload;
preload.preloadId2 = SC_MAP;
- g_fp->_gameLoader->addPreloadItem(&preload);
- pitem = g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1];
+ g_fp->_gameLoader->addPreloadItem(preload);
+ pitem = &g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1];
}
- PreloadItem *pitem2 = 0;
+ PreloadItem *pitem2 = nullptr;
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++)
- if (g_fp->_gameLoader->_preloadItems[i]->preloadId1 == SC_MAP &&
- g_fp->_gameLoader->_preloadItems[i]->preloadId2 == pic->_id) {
- pitem2 = g_fp->_gameLoader->_preloadItems[i];
+ if (g_fp->_gameLoader->_preloadItems[i].preloadId1 == SC_MAP &&
+ g_fp->_gameLoader->_preloadItems[i].preloadId2 == pic->_id) {
+ pitem2 = &g_fp->_gameLoader->_preloadItems[i];
break;
}