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-rw-r--r--engines/fullpipe/gameloader.cpp31
-rw-r--r--engines/fullpipe/gameloader.h4
-rw-r--r--engines/fullpipe/lift.cpp6
-rw-r--r--engines/fullpipe/modal.cpp24
4 files changed, 32 insertions, 33 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 58d3a4cade..e6f5b0858d 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -347,8 +347,8 @@ bool preloadCallback(PreloadItem &pre, int flag) {
return true;
}
-void GameLoader::addPreloadItem(PreloadItem *item) {
- _preloadItems.push_back(new PreloadItem(*item));
+void GameLoader::addPreloadItem(const PreloadItem &item) {
+ _preloadItems.push_back(item);
}
bool GameLoader::preloadScene(int sceneId, int entranceId) {
@@ -363,7 +363,7 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
int idx = -1;
for (uint i = 0; i < _preloadItems.size(); i++)
- if (_preloadItems[i]->preloadId1 == sceneId && _preloadItems[i]->preloadId2 == entranceId) {
+ if (_preloadItems[i].preloadId1 == sceneId && _preloadItems[i].preloadId2 == entranceId) {
idx = i;
break;
}
@@ -375,7 +375,7 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
}
if (_preloadCallback) {
- if (!_preloadCallback(*_preloadItems[idx], 0))
+ if (!_preloadCallback(_preloadItems[idx], 0))
return false;
}
@@ -387,19 +387,19 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
unloadScene(sceneId);
if (_preloadCallback)
- _preloadCallback(*_preloadItems[idx], 50);
+ _preloadCallback(_preloadItems[idx], 50);
- loadScene(_preloadItems[idx]->sceneId);
+ loadScene(_preloadItems[idx].sceneId);
- ExCommand *ex = new ExCommand(_preloadItems[idx]->sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
+ ExCommand *ex = new ExCommand(_preloadItems[idx].sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
- ex->_param = _preloadItems[idx]->param;
+ ex->_param = _preloadItems[idx].param;
_preloadSceneId = 0;
_preloadEntranceId = 0;
if (_preloadCallback)
- _preloadCallback(*_preloadItems[idx], 100);
+ _preloadCallback(_preloadItems[idx], 100);
ex->postMessage();
@@ -633,14 +633,13 @@ bool PreloadItems::load(MfcArchive &file) {
clear();
+ resize(count);
for (int i = 0; i < count; i++) {
- PreloadItem *t = new PreloadItem();
- t->preloadId1 = file.readUint32LE();
- t->preloadId2 = file.readUint32LE();
- t->sceneId = file.readUint32LE();
- t->param = file.readSint32LE();
-
- push_back(t);
+ PreloadItem &t = (*this)[i];
+ t.preloadId1 = file.readUint32LE();
+ t.preloadId2 = file.readUint32LE();
+ t.sceneId = file.readUint32LE();
+ t.param = file.readSint32LE();
}
return true;
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
index 1279dd8810..f76a96f494 100644
--- a/engines/fullpipe/gameloader.h
+++ b/engines/fullpipe/gameloader.h
@@ -71,7 +71,7 @@ struct PreloadItem {
bool preloadCallback(PreloadItem &pre, int flag);
-class PreloadItems : public Common::Array<PreloadItem *>, public CObject {
+class PreloadItems : public Common::Array<PreloadItem>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
@@ -105,7 +105,7 @@ class GameLoader : public CObject {
bool preloadScene(int sceneId, int entranceId);
bool unloadScene(int sceneId);
- void addPreloadItem(PreloadItem *item);
+ void addPreloadItem(const PreloadItem &item);
void updateSystems(int counterdiff);
diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp
index 1bbe5a726b..feee335555 100644
--- a/engines/fullpipe/lift.cpp
+++ b/engines/fullpipe/lift.cpp
@@ -403,12 +403,12 @@ void FullpipeEngine::lift_goAnimation() {
int numItems = _gameLoader->_preloadItems.size();
for (int i = 0; i < numItems; i++) {
- PreloadItem *pre = _gameLoader->_preloadItems[i];
+ PreloadItem &pre = _gameLoader->_preloadItems[i];
- if (pre->preloadId2 == buttonId && pre->preloadId1 == _currentScene->_sceneId) {
+ if (pre.preloadId2 == buttonId && pre.preloadId1 == _currentScene->_sceneId) {
MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
- ExCommand *ex = new ExCommand(ANI_MAN, 1, (pre->param != LiftDown ? MV_MAN_LIFTDOWN : MV_MAN_LIFTUP), 0, 0, 0, 1, 0, 0, 0);
+ ExCommand *ex = new ExCommand(ANI_MAN, 1, (pre.param != LiftDown ? MV_MAN_LIFTDOWN : MV_MAN_LIFTUP), 0, 0, 0, 1, 0, 0, 0);
ex->_param = -1;
ex->_field_24 = 1;
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 0f9877a0af..a513cd405c 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -570,10 +570,10 @@ bool ModalMap::init2(int counterdiff) {
int ModalMap::findMapSceneId(int picId) {
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++) {
- PreloadItem *pitem = g_fp->_gameLoader->_preloadItems[i];
+ PreloadItem &pitem = g_fp->_gameLoader->_preloadItems[i];
- if (pitem->preloadId1 == SC_MAP && pitem->preloadId2 == picId) {
- return pitem->sceneId;
+ if (pitem.preloadId1 == SC_MAP && pitem.preloadId2 == picId) {
+ return pitem.sceneId;
}
}
@@ -705,11 +705,11 @@ void ModalMap::clickButton(PictureObject *pic) {
return;
}
- PreloadItem *pitem = 0;
+ PreloadItem *pitem = nullptr;
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++)
- if (g_fp->_gameLoader->_preloadItems[i]->preloadId2 == SC_MAP) {
- pitem = g_fp->_gameLoader->_preloadItems[i];
+ if (g_fp->_gameLoader->_preloadItems[i].preloadId2 == SC_MAP) {
+ pitem = &g_fp->_gameLoader->_preloadItems[i];
break;
}
@@ -717,16 +717,16 @@ void ModalMap::clickButton(PictureObject *pic) {
PreloadItem preload;
preload.preloadId2 = SC_MAP;
- g_fp->_gameLoader->addPreloadItem(&preload);
- pitem = g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1];
+ g_fp->_gameLoader->addPreloadItem(preload);
+ pitem = &g_fp->_gameLoader->_preloadItems[g_fp->_gameLoader->_preloadItems.size() - 1];
}
- PreloadItem *pitem2 = 0;
+ PreloadItem *pitem2 = nullptr;
for (uint i = 0; i < g_fp->_gameLoader->_preloadItems.size(); i++)
- if (g_fp->_gameLoader->_preloadItems[i]->preloadId1 == SC_MAP &&
- g_fp->_gameLoader->_preloadItems[i]->preloadId2 == pic->_id) {
- pitem2 = g_fp->_gameLoader->_preloadItems[i];
+ if (g_fp->_gameLoader->_preloadItems[i].preloadId1 == SC_MAP &&
+ g_fp->_gameLoader->_preloadItems[i].preloadId2 == pic->_id) {
+ pitem2 = &g_fp->_gameLoader->_preloadItems[i];
break;
}