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-rw-r--r--engines/fullpipe/scenes/scene27.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp
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+++ b/engines/fullpipe/scenes/scene27.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene27_initScene(Scene *sc) {
+ g_vars->scene27_var01 = 200;
+ g_vars->scene27_var02 = 200;
+ g_vars->scene27_var03 = 300;
+ g_vars->scene27_var04 = 300;
+ g_vars->scene27_hitZone = sc->getPictureObjectById(PIC_SC27_HITZONE2, 0);
+ g_vars->scene27_driver = sc->getStaticANIObject1ById(ANI_VODILLA, -1);
+ g_vars->scene27_maid = sc->getStaticANIObject1ById(ANI_MAID, -1);
+ g_vars->scene27_batHandler = sc->getStaticANIObject1ById(ANI_BITAHANDLER, -1);
+
+ g_vars->scene27_balls.numBalls = 0;
+ g_vars->scene27_balls.pPrev = 0;
+ g_vars->scene27_balls.pNext = 0;
+ g_vars->scene27_balls.ball = 0;
+ CPlex::FreeDataChain(g_vars->scene27_balls.cPlex);
+ g_vars->scene27_balls.cPlex = 0;
+ scene27_bats.clear();
+ scene27_var07.clear();
+
+ g_vars->scene27_var15 = 1;
+ g_vars->scene27_bat = sc->getStaticANIObject1ById(ANI_BITA, -1);
+
+ for (int i = 0; i < 4; i++) {
+ StaticANIObject *newbat = new StaticANIObject(g_vars->scene27_bat);
+
+ v5 = g_vars->scene27_balls.pPrev;
+ v6 = g_vars->scene27_balls.pNext;
+
+ if (!g_vars->scene27_balls.pPrev) {
+ v7 = CPlex::Create(&g_vars->scene27_balls.cPlex, g_vars->scene27_balls.cPlexLen, 12) + 4 + 12 * g_vars->scene27_balls.cPlexLen - 12;
+ if (g_vars->scene27_balls.cPlexLen - 1 < 0) {
+ v5 = g_vars->scene27_balls.pPrev;
+ } else {
+ v8 = g_vars->scene27_balls.cPlexLen;
+ v5 = g_vars->scene27_balls.pPrev;
+ do {
+ *(_DWORD *)v7 = v5;
+ v5 = (Ball *)v7;
+ v7 -= 12;
+ --v8;
+ } while (v8);
+
+ g_vars->scene27_balls.pPrev = v5;
+ }
+ }
+
+ g_vars->scene27_balls.pPrev = v5->pNext;
+ v5->pPrev = v6;
+ v5->pNext = 0;
+ ++g_vars->scene27_balls.numBalls;
+ v5->ani = 0;
+ v5->ani = newbat;
+
+ if (g_vars->scene27_balls.pNext)
+ g_vars->scene27_balls.pNext->pNext = v5;
+ else
+ g_vars->scene27_balls.ball = v5;
+ g_vars->scene27_balls.pNext = v5;
+
+ sc->addStaticANIObject(newbat, 1);
+ }
+
+ g_vars->scene27_var08 = 0;
+ g_vars->scene27_var09 = 0;
+ g_vars->scene27_var10 = 0;
+ g_vars->scene27_var11 = 0;
+ g_vars->scene27_var12 = 0;
+ g_vars->scene27_var13 = 0;
+ g_vars->scene27_launchPhase = 0;
+
+ oldsc = g_fp->_currentScene;
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSwab)) {
+ StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SWAB2);
+ } else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithBroom)) {
+ StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_BROOM);
+ } else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSpade)) {
+ StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SPADE);
+ }
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->setArcadeOverlay(PIC_CSR_ARCADE7);
+}
+
+} // End of namespace Fullpipe