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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene27_initScene(Scene *sc) {
g_vars->scene27_var01 = 200;
g_vars->scene27_var02 = 200;
g_vars->scene27_var03 = 300;
g_vars->scene27_var04 = 300;
g_vars->scene27_hitZone = sc->getPictureObjectById(PIC_SC27_HITZONE2, 0);
g_vars->scene27_driver = sc->getStaticANIObject1ById(ANI_VODILLA, -1);
g_vars->scene27_maid = sc->getStaticANIObject1ById(ANI_MAID, -1);
g_vars->scene27_batHandler = sc->getStaticANIObject1ById(ANI_BITAHANDLER, -1);
g_vars->scene27_balls.numBalls = 0;
g_vars->scene27_balls.pPrev = 0;
g_vars->scene27_balls.pNext = 0;
g_vars->scene27_balls.ball = 0;
CPlex::FreeDataChain(g_vars->scene27_balls.cPlex);
g_vars->scene27_balls.cPlex = 0;
scene27_bats.clear();
scene27_var07.clear();
g_vars->scene27_var15 = 1;
g_vars->scene27_bat = sc->getStaticANIObject1ById(ANI_BITA, -1);
for (int i = 0; i < 4; i++) {
StaticANIObject *newbat = new StaticANIObject(g_vars->scene27_bat);
v5 = g_vars->scene27_balls.pPrev;
v6 = g_vars->scene27_balls.pNext;
if (!g_vars->scene27_balls.pPrev) {
v7 = CPlex::Create(&g_vars->scene27_balls.cPlex, g_vars->scene27_balls.cPlexLen, 12) + 4 + 12 * g_vars->scene27_balls.cPlexLen - 12;
if (g_vars->scene27_balls.cPlexLen - 1 < 0) {
v5 = g_vars->scene27_balls.pPrev;
} else {
v8 = g_vars->scene27_balls.cPlexLen;
v5 = g_vars->scene27_balls.pPrev;
do {
*(_DWORD *)v7 = v5;
v5 = (Ball *)v7;
v7 -= 12;
--v8;
} while (v8);
g_vars->scene27_balls.pPrev = v5;
}
}
g_vars->scene27_balls.pPrev = v5->pNext;
v5->pPrev = v6;
v5->pNext = 0;
++g_vars->scene27_balls.numBalls;
v5->ani = 0;
v5->ani = newbat;
if (g_vars->scene27_balls.pNext)
g_vars->scene27_balls.pNext->pNext = v5;
else
g_vars->scene27_balls.ball = v5;
g_vars->scene27_balls.pNext = v5;
sc->addStaticANIObject(newbat, 1);
}
g_vars->scene27_var08 = 0;
g_vars->scene27_var09 = 0;
g_vars->scene27_var10 = 0;
g_vars->scene27_var11 = 0;
g_vars->scene27_var12 = 0;
g_vars->scene27_var13 = 0;
g_vars->scene27_launchPhase = 0;
oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSwab)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SWAB2);
} else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithBroom)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_BROOM);
} else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSpade)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SPADE);
}
g_fp->_currentScene = oldsc;
g_fp->setArcadeOverlay(PIC_CSR_ARCADE7);
}
} // End of namespace Fullpipe
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