diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene30.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene30.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene30.cpp b/engines/fullpipe/scenes/scene30.cpp new file mode 100644 index 0000000000..59cb83efcd --- /dev/null +++ b/engines/fullpipe/scenes/scene30.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene30_enablePass(Scene *sc) { + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe); + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + lnk->_flags &= 0xDFFFFFFF; + else + lnk->_flags |= 0x20000000; +} + +void scene30_initScene(Scene *sc, int flag) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel)) + g_vars->scene30_leg->changeStatics2(ST_LEG_UP); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY); + + g_fp->_currentScene = oldsc; + + scene30_enablePass(sc); + + if (flag == LiftUp || flag == LiftDown) + g_vars->scene30_liftFlag = 0; + else + g_vars->scene30_liftFlag = 1; + + g_fp->lift_setButton(sO_Level8, ST_LBN_8N); + + g_fp->lift_sub5(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT); +} + +int scene30_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) { + g_fp->_cursorId = PIC_CSR_GOL; + } + return g_fp->_cursorId; +} + +int sceneHandler30(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC30_UPDATEPATH: + scene30_enablePass(g_fp->_currentScene); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |