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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h5
2 files changed, 5 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 260d7a0292..aee494bb92 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -437,7 +437,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene10_updateCursor;
break;
-#if 0
case SC_11:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11");
scene->preloadMovements(sceneVar);
@@ -449,7 +448,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene11_setupMusic();
_updateCursorCallback = scene11_updateCursor;
break;
-#endif
case SC_12:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12");
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 2ac2104df9..582efa2271 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -72,6 +72,11 @@ void scene10_initScene(Scene *sc);
int sceneHandler10(ExCommand *cmd);
int scene10_updateCursor();
+void scene11_initScene(Scene *sc);
+void scene11_setupMusic();
+int sceneHandler11(ExCommand *cmd);
+int scene11_updateCursor();
+
void scene12_initScene(Scene *sc);
int sceneHandler12(ExCommand *ex);