diff options
Diffstat (limited to 'engines/fullpipe')
79 files changed, 17263 insertions, 1015 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index c7b526d2c1..75cb027d7a 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * mq->sendNextCommand(); bhi->_flags &= 0xFFFFFFFD; - } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); mq->sendNextCommand(); @@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B MessageQueue *mq = 0; if (bhe->_flags & 1) { - uint rnd = g_fullpipe->_rnd->getRandomNumber(32767); + uint rnd = g_fp->_rnd->getRandomNumber(32767); uint runPercent = 0; for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { @@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { if (bhe->_items[i]->_percent) { - if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { + if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); break; } @@ -180,11 +180,49 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B } bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) { - warning("STUB: BehaviorManager::setBehaviorEnabled()"); + BehaviorEntryInfo *entry = getBehaviorEntryInfoByMessageQueueDataId(obj, aniId, quId); + + if (entry) { + if (flag) + entry->_flags &= 0xFFFFFFFE; + else + entry->_flags |= 1; + } else + return false; return true; } +void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) { + for (uint i = 0; i < _behaviors.size(); i++) { + BehaviorInfo *beh = _behaviors[i]; + + if (ani == beh->_ani) { + if (flag) + beh->_flags &= 0xfe; + else + beh->_flags |= 1; + } + } +} + +BehaviorEntryInfo *BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) { + for (uint i = 0; i < _behaviors.size(); i++) { + if (_behaviors[i]->_ani == ani) { + for (uint j = 0; j < _behaviors[i]->_bheItems.size(); j++) { + if (_behaviors[i]->_bheItems[j]->_staticsId == id1) { + for (int k = 0; k < _behaviors[i]->_bheItems[j]->_itemsCount; k++) { + if (_behaviors[i]->_bheItems[j]->_items[k]->_messageQueue->_dataId == id2) + return _behaviors[i]->_bheItems[j]->_items[k]; + } + } + } + } + } + + return 0; +} + void BehaviorInfo::clear() { _ani = 0; _staticsId = 0; @@ -233,11 +271,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * if (strcmp(var->_value.stringValue, "ROOT")) break; - GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; - sc = g_fullpipe->accessScene(ani->_sceneId); + sc = g_fp->accessScene(ani->_sceneId); clear(); var = v1; _itemsCount = var->getSubVarsCount(); diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h index 4fd1454351..90bb38dc9b 100644 --- a/engines/fullpipe/behavior.h +++ b/engines/fullpipe/behavior.h @@ -79,6 +79,10 @@ class BehaviorManager : public CObject { void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh); bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag); + + void setFlagByStaticAniObject(StaticANIObject *ani, int flag); + + BehaviorEntryInfo *getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/configure.engine b/engines/fullpipe/configure.engine new file mode 100644 index 0000000000..fce5951e26 --- /dev/null +++ b/engines/fullpipe/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine fullpipe "Full Pipe" no diff --git a/engines/fullpipe/console.cpp b/engines/fullpipe/console.cpp new file mode 100644 index 0000000000..2d27fc2ddd --- /dev/null +++ b/engines/fullpipe/console.cpp @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/constants.h" +#include "fullpipe/fullpipe.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/scene.h" + +namespace Fullpipe { + +Console::Console(FullpipeEngine *vm) : GUI::Debugger(), _vm(vm) { + DCmd_Register("scene", WRAP_METHOD(Console, Cmd_Scene)); +} + +bool Console::Cmd_Scene(int argc, const char **argv) { + if (argc != 2) { + int sceneTag = _vm->_currentScene->_sceneId; + DebugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag); + DebugPrintf("Use %s <scene> to change the current scene\n", argv[0]); + return true; + } else { + int scene = _vm->convertScene(atoi(argv[1])); + _vm->_gameLoader->loadScene(726); + _vm->_gameLoader->gotoScene(726, TrubaLeft); + + if (scene != 726) + _vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene)); + + return false; + } +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/console.h b/engines/fullpipe/console.h new file mode 100644 index 0000000000..af2b5114ac --- /dev/null +++ b/engines/fullpipe/console.h @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_CONSOLE_H +#define FULLPIPE_CONSOLE_H + +namespace Fullpipe { + +class FullpipeEngine; + +class Console : public GUI::Debugger { +public: + Console(FullpipeEngine *vm); + +private: + FullpipeEngine *_vm; + + bool Cmd_Scene(int argc, const char **argv); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_CONSOLE_H */ diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h index 087a768156..1d1dbeece8 100644 --- a/engines/fullpipe/constants.h +++ b/engines/fullpipe/constants.h @@ -25,107 +25,32 @@ namespace Fullpipe { -#define ANI_BOOT_1 4231 -#define ANI_CLOCK 588 -#define ANI_DOMINO_3 2732 -#define ANI_DADAYASHIK 306 -#define ANI_EGGEATER 334 -#define ANI_HAND 601 -#define ANI_IN1MAN 5110 -#define ANI_INV_COIN 875 -#define ANI_INV_EGGAPL 1564 -#define ANI_INV_EGGBOOT 1570 -#define ANI_INV_EGGCOIN 1567 -#define ANI_INV_EGGDOM 1561 -#define ANI_INV_EGGGLS 1573 +// Common +#define ANI_FLY 4916 #define ANI_INV_MAP 5321 -#define ANI_KOZAWKA 495 #define ANI_LIFTBUTTON 2751 -#define ANI_MAMASHA_4 660 #define ANI_MAN 322 -#define ANI_PLANK 501 -#define ANI_SC2_BOX 1020 -#define ANI_SC4_BOOT 1035 -#define ANI_SC4_COIN 690 -#define ANI_SPEAKER_4 3275 -#define ANI_SPRING 542 -#define MSG_CLICKBOTTLE 569 -#define MSG_CLICKBUTTON 609 -#define MSG_CLICKPLANK 549 +#define ANI_PBAR 896 #define MSG_CMN_WINARCADE 4778 #define MSG_DISABLESAVES 5201 #define MSG_ENABLESAVES 5202 #define MSG_HMRKICK_METAL 4764 #define MSG_HMRKICK_STUCCO 4765 -#define MSG_INTR_ENDINTRO 5139 -#define MSG_INTR_GETUPMAN 5135 -#define MSG_INTR_SWITCHTO1 5145 -#define MSG_INTR_SWITCHTO2 5134 -#define MSG_KOZAWRESTART 546 -#define MSG_LIFT_CLICKBUTTON 2780 -#define MSG_LIFT_CLOSEDOOR 5194 -#define MSG_LIFT_EXITLIFT 5187 -#define MSG_LIFT_GO 1065 -#define MSG_LIFT_STARTEXITQUEUE 5186 -#define MSG_LOWERPLANK 540 #define MSG_MANSHADOWSOFF 5196 #define MSG_MANSHADOWSON 5197 -#define MSG_RAISEPLANK 547 -#define MSG_RESTARTGAME 4767 -#define MSG_SC1_SHOWOSK 1019 -#define MSG_SC1_SHOWOSK2 468 -#define MSG_SC1_UTRUBACLICK 1100 -#define MSG_SC2_HIDELADDER 1023 -#define MSG_SC2_LADDERCLICK 1101 -#define MSG_SC2_PUTMANUP 1026 -#define MSG_SC2_SHOWLADDER 1027 -#define MSG_SC3_HIDEDOMINO 3177 -#define MSG_SC3_ONTAKECOIN 5338 -#define MSG_SC3_RELEASEEGG 2681 -#define MSG_SC3_TAKEEGG 1583 -#define MSG_SC3_TESTFAT 1582 -#define MSG_SC3_UTRUBACLICK 1103 -#define MSG_SC4_COINOUT 2895 -#define MSG_SC4_COINPUT 1032 -#define MSG_SC4_CLICKLADDER 1439 -#define MSG_SC4_DROPBOTTLE 2896 -#define MSG_SC4_HANDOVER 2960 -#define MSG_SC4_HIDEBOOT 4563 -#define MSG_SC4_KOZAWFALL 2858 -#define MSG_SC4_MANFROMBOTTLE 2854 -#define MSG_SC4_MANTOBOTTLE 2852 -#define PIC_SC4_LADDER 1438 -#define MSG_GOTOLADDER 618 -#define MSG_SHAKEBOTTLE 584 -#define MSG_SHOOTKOZAW 557 -#define MSG_SHOWCOIN 1033 -#define MSG_STARTHAND 612 -#define MSG_TAKEBOTTLE 614 -#define MSG_TAKEKOZAW 611 -#define MSG_TESTPLANK 538 -#define MSG_UPDATEBOTTLE 613 -#define MV_EGTR_FATASK 5332 -#define MV_IN1MAN_SLEEP 5111 -#define MV_KZW_JUMP 558 -#define MV_KZW_JUMPROTATE 561 -#define MV_BDG_OPEN 1379 -#define MV_MAN_GOD 481 +#define MV_FLY_FLY 4917 #define MV_MAN_GOLADDER 451 #define MV_MAN_GOLADDER2 2844 -#define MV_MAN_GOU 460 #define MV_MAN_LOOKUP 4773 +#define rMV_MAN_LOOKUP 4775 +#define MV_MAN_TOLADDER 448 +#define MV_MAN_TOLADDER2 2841 #define MV_MAN_STARTLADDER 452 #define MV_MAN_STARTLADDER2 2842 #define MV_MAN_STOPLADDER 454 #define MV_MAN_STOPLADDER2 2845 -#define MV_MAN_TOLADDER 448 -#define MV_MAN_TOLADDER2 2841 #define MV_MAN_TURN_LU 486 -#define MV_PNK_WEIGHTLEFT 541 -#define MV_PNK_WEIGHTRIGHT 502 -#define MV_SC4_COIN_default 1029 -#define MV_SPK4_PLAY 3276 -#define PIC_CMN_EVAL 3468 +#define MV_PBAR_RUN 897 #define PIC_CSR_DEFAULT 4891 #define PIC_CSR_DEFAULT_INV 4892 #define PIC_CSR_ITN 4893 @@ -161,35 +86,90 @@ namespace Fullpipe { #define PIC_IN1_GAMETITLE 5169 #define PIC_IN1_PIPETITLE 5167 #define PIC_INV_MENU 991 +#define PIC_MAP_A01 5263 +#define PIC_MAP_A02 5264 +#define PIC_MAP_A03 5265 +#define PIC_MAP_A04 5266 +#define PIC_MAP_A05 5267 +#define PIC_MAP_A06 5268 +#define PIC_MAP_A07 5269 +#define PIC_MAP_A08 5270 +#define PIC_MAP_A09 5271 +#define PIC_MAP_A10 5272 +#define PIC_MAP_A11 5273 +#define PIC_MAP_A12 5274 #define PIC_MAP_A13 5275 +#define PIC_MAP_A14 5276 +#define PIC_MAP_I01 5295 +#define PIC_MAP_I02 5296 +#define PIC_MAP_P01 5277 +#define PIC_MAP_P02 5278 +#define PIC_MAP_P03 5279 +#define PIC_MAP_P04 5280 +#define PIC_MAP_P05 5281 +#define PIC_MAP_P06 5282 +#define PIC_MAP_P07 5283 +#define PIC_MAP_P08 5284 +#define PIC_MAP_P09 5285 +#define PIC_MAP_P10 5286 +#define PIC_MAP_P11 5287 +#define PIC_MAP_P12 5288 +#define PIC_MAP_P13 5289 +#define PIC_MAP_P14 5290 +#define PIC_MAP_P15 5291 +#define PIC_MAP_P16 5292 +#define PIC_MAP_P17 5293 +#define PIC_MAP_P18 5294 #define PIC_MAP_S01 5223 -#define PIC_SC1_KUCHKA 1321 -#define PIC_SC1_LADDER 1091 -#define PIC_SC1_OSK 1018 -#define PIC_SC1_OSK2 2932 -#define PIC_SC2_DTRUBA 841 -#define PIC_SC2_LADDER 412 -#define PIC_SC3_DOMIN 5182 -#define PIC_SC3_LADDER 1102 -#define PIC_SC4_BOTTLE 568 -#define PIC_SC4_BOTTLE2 2936 -#define PIC_SC4_DOWNTRUBA 619 -#define PIC_SC4_LADDER 1438 -#define PIC_SC4_LRTRUBA 616 -#define PIC_SC4_MASK 585 -#define PIC_SC4_PLANK 5183 -#define PIC_SCD_SEL 734 -#define QU_EGTR_MD2_SHOW 4698 -#define QU_EGTR_MD1_SHOW 4697 -#define QU_EGTR_SLIMSHOW 4883 -#define QU_IN2_DO 5144 -#define QU_INTR_FINISH 5138 -#define QU_INTR_GETUPMAN 5136 +#define PIC_MAP_S02 5224 +#define PIC_MAP_S03 5225 +#define PIC_MAP_S04 5226 +#define PIC_MAP_S05 5227 +#define PIC_MAP_S06 5228 +#define PIC_MAP_S07 5229 +#define PIC_MAP_S08 5231 +#define PIC_MAP_S09 5230 +#define PIC_MAP_S10 5232 +#define PIC_MAP_S11 5233 +#define PIC_MAP_S12 5234 +#define PIC_MAP_S13 5235 +#define PIC_MAP_S14 5236 +#define PIC_MAP_S15 5237 +#define PIC_MAP_S16 5238 +#define PIC_MAP_S17 5239 +#define PIC_MAP_S1819 5240 +#define PIC_MAP_S20 5241 +#define PIC_MAP_S21 5242 +#define PIC_MAP_S22 5243 +#define PIC_MAP_S23_1 5244 +#define PIC_MAP_S23_2 5245 +#define PIC_MAP_S24 5246 +#define PIC_MAP_S25 5247 +#define PIC_MAP_S26 5248 +#define PIC_MAP_S27 5249 +#define PIC_MAP_S28 5250 +#define PIC_MAP_S29 5251 +#define PIC_MAP_S30 5252 +#define PIC_MAP_S31_1 5253 +#define PIC_MAP_S31_2 5254 +#define PIC_MAP_S32_1 5255 +#define PIC_MAP_S32_2 5256 +#define PIC_MAP_S33 5257 +#define PIC_MAP_S34 5258 +#define PIC_MAP_S35 5259 +#define PIC_MAP_S36 5260 +#define PIC_MAP_S37 5261 +#define PIC_MAP_S38 5262 #define QU_INTR_STARTINTRO 5133 -#define QU_PNK_CLICK 550 -#define QU_SC3_ENTERLIFT 2779 -#define QU_SC3_EXITLIFT 2808 #define SC_1 301 +#define SC_2 302 +#define SC_3 303 +#define SC_4 304 +#define SC_5 305 +#define SC_6 649 +#define SC_7 650 +#define SC_8 651 +#define SC_9 652 #define SC_10 653 #define SC_11 654 #define SC_12 655 @@ -200,7 +180,6 @@ namespace Fullpipe { #define SC_17 1141 #define SC_18 1142 #define SC_19 1143 -#define SC_2 302 #define SC_20 1144 #define SC_21 1546 #define SC_22 1547 @@ -211,7 +190,6 @@ namespace Fullpipe { #define SC_27 1552 #define SC_28 2062 #define SC_29 2063 -#define SC_3 303 #define SC_30 2064 #define SC_31 2065 #define SC_32 2066 @@ -221,12 +199,6 @@ namespace Fullpipe { #define SC_36 2070 #define SC_37 2071 #define SC_38 2072 -#define SC_4 304 -#define SC_5 305 -#define SC_6 649 -#define SC_7 650 -#define SC_8 651 -#define SC_9 652 #define SC_COMMON 321 #define SC_DBGMENU 726 #define SC_FINAL1 4999 @@ -237,23 +209,14 @@ namespace Fullpipe { #define SC_INTRO2 3907 #define SC_INV 858 #define SC_LDR 635 -#define SC_MAINMENU 4620 #define SC_MAP 5222 -#define SC_TEST 903 -#define SC_TITLES 5166 -#define SND_4_010 3125 -#define SND_4_012 3127 -#define SND_4_033 4990 #define SND_CMN_031 3516 +#define SND_CMN_060 4921 +#define SND_CMN_061 4922 #define SND_CMN_070 5199 #define SND_INTR_019 5220 -#define ST_CLK_CLOSED 590 -#define ST_DYAS_LIES 318 -#define ST_EGTR_MID1 2863 -#define ST_EGTR_MID2 2869 -#define ST_EGTR_SLIM 336 -#define ST_IN1MAN_SLEEP 5112 -#define ST_KZW_EMPTY 498 +#define ST_EGTR_SLIMSORROW 340 +#define ST_FLY_FLY 4918 #define ST_LBN_0N 2832 #define ST_LBN_0P 2833 #define ST_LBN_1N 2753 @@ -275,12 +238,1138 @@ namespace Fullpipe { #define ST_LBN_9N 2777 #define ST_LBN_9P 2778 #define ST_MAN_EMPTY 476 +#define ST_MAN_GOU 459 #define ST_MAN_RIGHT 325 #define TrubaDown 697 #define TrubaLeft 474 -#define TrubaRight 696 #define TrubaUp 680 -#define rMV_MAN_LOOKUP 4775 + +// Intro +#define ANI_IN1MAN 5110 +#define MSG_INTR_ENDINTRO 5139 +#define MSG_INTR_GETUPMAN 5135 +#define MSG_INTR_SWITCHTO1 5145 +#define MSG_INTR_SWITCHTO2 5134 +#define MV_IN1MAN_SLEEP 5111 +#define QU_IN2_DO 5144 +#define QU_INTR_FINISH 5138 +#define QU_INTR_GETUPMAN 5136 +#define ST_IN1MAN_SLEEP 5112 + +// Scene 1 +#define ANI_BOOT_1 4231 +#define MSG_SC1_SHOWOSK 1019 +#define MSG_SC1_SHOWOSK2 468 +#define MSG_SC1_UTRUBACLICK 1100 +#define PIC_SC1_KUCHKA 1321 +#define PIC_SC1_LADDER 1091 +#define PIC_SC1_OSK 1018 +#define PIC_SC1_OSK2 2932 +#define TrubaRight 696 + +// Scene 2 +#define ANI_SC2_BOX 1020 +#define ANI_DADAYASHIK 306 +#define MSG_SC2_HIDELADDER 1023 +#define MSG_SC2_LADDERCLICK 1101 +#define MSG_SC2_PUTMANUP 1026 +#define MSG_SC2_SHOWLADDER 1027 +#define PIC_SC2_DTRUBA 841 +#define PIC_SC2_LADDER 412 +#define ST_DYAS_LIES 318 + +// Scene 3 +#define ANI_DOMINO_3 2732 +#define ANI_EGGEATER 334 +#define ANI_INV_COIN 875 +#define ANI_INV_EGGAPL 1564 +#define ANI_INV_EGGBOOT 1570 +#define ANI_INV_EGGCOIN 1567 +#define ANI_INV_EGGDOM 1561 +#define ANI_INV_EGGGLS 1573 +#define MSG_LIFT_CLICKBUTTON 2780 +#define MSG_LIFT_CLOSEDOOR 5194 +#define MSG_LIFT_EXITLIFT 5187 +#define MSG_LIFT_GO 1065 +#define MSG_LIFT_STARTEXITQUEUE 5186 +#define MSG_SC3_HIDEDOMINO 3177 +#define MSG_SC3_ONTAKECOIN 5338 +#define MSG_SC3_RELEASEEGG 2681 +#define MSG_SC3_TAKEEGG 1583 +#define MSG_SC3_TESTFAT 1582 +#define MSG_SC3_UTRUBACLICK 1103 +#define MV_EGTR_FATASK 5332 +#define PIC_SC3_DOMIN 5182 +#define PIC_SC3_LADDER 1102 +#define ST_EGTR_MID1 2863 +#define ST_EGTR_MID2 2869 +#define ST_EGTR_SLIM 336 +#define QU_EGTR_MD2_SHOW 4698 +#define QU_EGTR_MD1_SHOW 4697 +#define QU_EGTR_SLIMSHOW 4883 +#define QU_SC3_ENTERLIFT 2779 +#define QU_SC3_EXITLIFT 2808 + +// Scene 4 +#define ANI_BIGBALL 4923 +#define ANI_BUTTON 598 +#define ANI_CLOCK 588 +#define ANI_HAND 601 +#define ANI_KOZAWKA 495 +#define ANI_MAMASHA_4 660 +#define ANI_PLANK 501 +#define ANI_SC4_BOOT 1035 +#define ANI_SC4_COIN 690 +#define ANI_SPEAKER_4 3275 +#define ANI_SPRING 542 +#define MSG_GOTOLADDER 618 +#define MSG_KOZAWRESTART 546 +#define MSG_SC4_COINOUT 2895 +#define MSG_SC4_COINPUT 1032 +#define MSG_SC4_CLICKLADDER 1439 +#define MSG_SC4_DROPBOTTLE 2896 +#define MSG_SC4_HANDOVER 2960 +#define MSG_SC4_HIDEBOOT 4563 +#define MSG_SC4_KOZAWFALL 2858 +#define MSG_SC4_MANFROMBOTTLE 2854 +#define MSG_SC4_MANTOBOTTLE 2852 +#define MSG_SHAKEBOTTLE 584 +#define MSG_SHOOTKOZAW 557 +#define MSG_STARTHAND 612 +#define MSG_CLICKBOTTLE 569 +#define MSG_CLICKBUTTON 609 +#define MSG_CLICKPLANK 549 +#define MSG_LOWERPLANK 540 +#define MSG_RAISEPLANK 547 +#define MSG_SHOWCOIN 1033 +#define MSG_TAKEBOTTLE 614 +#define MSG_TAKEKOZAW 611 +#define MSG_TESTPLANK 538 +#define MSG_UPDATEBOTTLE 613 +#define MV_BTN_CLICK 599 +#define MV_CLK_GO 589 +#define MV_HND_POINT 602 +#define MV_KZW_GOR 564 +#define rMV_KZW_GOR 566 +#define MV_KZW_JUMP 558 +#define MV_KZW_JUMPROTATE 561 +#define MV_KZW_TOHOLERV 537 +#define MV_KZW_WALKPLANK 500 +#define MV_KZW_JUMPHIT 2857 +#define MV_KZW_JUMPOUT 586 +#define MV_KZW_RAISEHEAD 577 +#define MV_KZW_STANDUP 563 +#define MV_KZW_TURN 562 +#define MV_MAN_FROMLADDER 493 +#define MV_MAN_GOD 481 +#define MV_MAN_GOU 460 +#define MV_MAN_JUMPONPLANK 551 +#define MV_MAN_LOOKLADDER 520 +#define MV_MAN_PLANKTOLADDER 553 +#define MV_MAN_STARTLADDERD 457 +#define MV_PNK_WEIGHTLEFT 541 +#define MV_PNK_WEIGHTRIGHT 502 +#define MV_SC4_COIN_default 1029 +#define MV_SPK4_PLAY 3276 +#define MV_SPR_LOWER 543 +#define PIC_MAP_P03 5279 +#define PIC_SC4_BOTTLE 568 +#define PIC_SC4_BOTTLE2 2936 +#define PIC_SC4_DOWNTRUBA 619 +#define PIC_SC4_LADDER 1438 +#define PIC_SC4_LRTRUBA 616 +#define PIC_SC4_MASK 585 +#define PIC_SC4_PLANK 5183 +#define QU_BALL_WALKL 4920 +#define QU_BALL_WALKR 4919 +#define QU_HND_TAKE0 1440 +#define QU_HND_TAKE1 1441 +#define QU_HND_TAKE2 1442 +#define QU_HND_TAKEBOTTLE 1443 +#define QU_KOZAW_WALK 505 +#define QU_PNK_CLICK 550 +#define QU_SC4_GOCLOCK 595 +#define QU_SC4_MANFROMBOTTLE 2851 +#define QU_SC4_MANTOBOTTLE 2850 +#define SND_4_010 3125 +#define SND_4_012 3127 +#define SND_4_033 4990 +#define ST_CLK_CLOSED 590 +#define ST_HND_EMPTY 603 +#define ST_KZW_EMPTY 498 +#define ST_KZW_JUMPOUT 587 +#define ST_KZW_RIGHT 559 +#define ST_KZW_SIT 560 +#define ST_MAN_GOLADDER 450 +#define ST_MAN_GOLADDER2 2843 +#define MV_MAN_LOOKLADDERRV 556 +#define ST_MAN_LADDERDOWN 521 +#define ST_MAN_LOOKPLANK 555 +#define ST_MAN_ONPLANK 552 +#define ST_MAN_SIT 1164 +#define ST_MAN_STANDLADDER 453 +#define ST_MAN_UP 449 +#define ST_PNK_WEIGHTLEFT 503 +#define ST_PNK_WEIGHTRIGHT 504 +#define ST_SPR_UP 544 + +// Scene 5 +#define ANI_BIGLUK 909 +#define ANI_HANDLE 622 +#define ANI_OTMOROZ 419 +#define MSG_SC5_BGRSOUNDOFF 5315 +#define MSG_SC5_BGRSOUNDON 5314 +#define MSG_SC5_HANDLEDOWN 916 +#define MSG_SC5_HANDLEUP 915 +#define MSG_SC5_HIDEHANDLE 917 +#define MSG_SC5_MAKEMANFLIGHT 1136 +#define MSG_SC5_MAKEOTMFEEDBACK 1169 +#define MSG_SC5_SHOWHANDLE 918 +#define MSG_SC5_TESTLUK 914 +#define MV_BLK_CLOSE 911 +#define MV_BLK_OPEN 910 +#define MV_MANHDL_HANDLEDOWN 630 +#define MV_MANHDL_HANDLEUP 631 +#define MV_OTM_BOXHANDLEDOWN 626 +#define MV_OTM_BOXHANDLEUP 627 +#define MV_OTM_HANDLEDOWN 620 +#define MV_OTM_HANDLEUP 621 +#define QU_SC5_MANBUMP 1167 +#define QU_SC5_MANFLY 1168 +#define SND_5_026 5316 +#define ST_BLK_CLOSED 912 +#define ST_BLK_OPEN 913 +#define ST_HDL_BROKEN 3342 +#define ST_HDL_DOWN 625 +#define ST_HDL_UP 624 +#define ST_OTM_BOX_LEFT 429 +#define ST_OTM_GLS_LEFT 421 +#define ST_OTM_VNT_LEFT 434 + +// Scene 6 +#define ANI_BALLDROP 2685 +#define ANI_BUTTON_6 2988 +#define ANI_EGGIE 4929 +#define ANI_INV_HANDLE 893 +#define ANI_MAMASHA 656 +#define ANI_NEWBALL 1073 +#define MSG_SC6_BTNPUSH 1017 +#define MSG_SC6_ENABLEDROPS 687 +#define MSG_SC6_INSTHANDLE 1012 +#define MSG_SC6_JUMPBK 2900 +#define MSG_SC6_JUMPFW 2901 +#define MSG_SC6_RESTORESCROLL 2906 +#define MSG_SC6_SHOWNEXTBALL 790 +#define MSG_SC6_STARTDROPS 2897 +#define MSG_SC6_TAKEBALL 682 +#define MSG_SC6_TESTNUMBALLS 2904 +#define MSG_SC6_UTRUBACLICK 1105 +#define MSG_SPINHANDLE 2398 +#define MV_MAN6_TAKEBALL 2691 +#define MV_MAN6_THROWBALL 2692 +#define MV_MOM_CYCLEBK 3012 +#define MV_MOM_JUMPBK 662 +#define MV_MOM_JUMPFW 661 +#define MV_MOM_STARTBK 3010 +#define MV_MOM_STOPBK 3013 +#define MV_MOM_TAKE1 2885 +#define MV_MOM_TAKE2 2886 +#define MV_MOM_TAKE3 2887 +#define MV_MOM_TAKE4 2888 +#define MV_MOM_TAKE5 2889 +#define PIC_SC6_LADDER 1104 +#define QU_EGG6_GOL 4936 +#define QU_EGG6_GOR 4935 +#define QU_MOM_JUMPBK 671 +#define QU_MOM_JUMPFW 670 +#define QU_MOM_PUTBALL 2903 +#define QU_MOM_SITDOWN 685 +#define QU_MOM_STANDUP 2899 +#define QU_MOM_TOLIFT 2902 +#define QU_SC6_DROPS 2898 +#define QU_SC6_DROPS3 2955 +#define QU_SC6_ENTERLIFT 1054 +#define QU_SC6_EXITLIFT 1055 +#define QU_SC6_FALLBALL 2690 +#define QU_SC6_FALLHANDLE 2995 +#define QU_SC6_SHOWHANDLE 1689 +#define QU_SC6_SHOWNEXTBALL 2689 +#define ST_HDL_PLUGGED 2397 +#define ST_MAN6_BALL 2688 +#define ST_MOM_SITS 659 +#define ST_MOM_STANDS 658 +#define ST_NBL_NORM 1076 + +// Scene 7 +#define ANI_CORNERSITTER 71 +#define ANI_HOOLIGAN 808 +#define ANI_LUKE 803 +#define ANI_PLUSMINUS 2938 +#define ANI_SC7_BOX 791 +#define MSG_SC7_CLOSELUKE 822 +#define MSG_SC7_HIDEBOX 817 +#define MSG_SC7_HIDELUKE 821 +#define MSG_SC7_OPENLUKE 823 +#define MSG_SC7_PULL 2943 +#define MSG_SC7_SHOWBOX 816 +#define MV_CST_CLOSELUKE 807 +#define MV_SC7_BOX_default 792 +#define QU_CST_CLOSELUKE 820 +#define ST_CST_HANDLELESS 794 +#define ST_HGN_LOOK 811 +#define ST_HGN_LUKE 810 +#define ST_LUK_CLOSED 805 +#define ST_LUK_OPEN 806 +#define ST_PMS_MINUS 2942 +#define ST_PMS_PLUS 2941 + +// Scene 8 +#define ANI_BATUTA 737 +#define ANI_CLOCK_8 2989 +#define ANI_VMYATS 764 +#define MSG_SC8_ARCADENOW 1044 +#define MSG_SC8_ENTERUP 3037 +#define MSG_SC8_GETHIMUP 789 +#define MSG_SC8_HIDELADDER_D 1107 +#define MSG_SC8_RESUMEFLIGHT 784 +#define MSG_SC8_STANDUP 2976 +#define MSG_STARTARCADE 781 +#define MV_CLK8_GO 2990 +#define MV_MAN_FROMLADDERUP 1522 +#define MV_MAN_TOLADDERD 1524 +#define MV_MAN8_BADLUCK 783 +#define MV_MAN8_DRYGDOWN 770 +#define MV_MAN8_DRYGUP 768 +#define MV_MAN8_HANDSDOWN 772 +#define MV_MAN8_HANDSUP 777 +#define MV_MAN8_JUMP 775 +#define MV_MAN8_JUMPOFF 2969 +#define MV_MAN8_SITDOWN 2968 +#define MV_VMT_DEF 765 +#define PIC_SC8_ARCADENOW 1043 +#define PIC_SC8_LADDER 754 +#define PIC_SC8_LADDER_D 755 +#define PIC_SC8_LADDERD 1106 +#define QU_SC8_FINISH 788 +#define QU_SC8_STANDUP 2975 +#define SND_8_014 3624 +#define ST_BTT_CHESHET 746 +#define ST_BTT_NOSPOON 739 +#define ST_BTT_SLEEPS 748 +#define ST_BTT_SPOON 741 +#define ST_MAN8_FLYDOWN 771 +#define ST_MAN8_FLYUP 769 +#define ST_MAN8_HANDSUP 773 +#define ST_MAN8_STAND 774 +#define ST_VMT_MIN 766 + +// Scene 10 +#define ANI_GUM 978 +#define ANI_NADUVATEL 944 +#define ANI_PACHKA 975 +#define ANI_PACHKA2 3008 +#define MSG_SC10_CLICKGUM 992 +#define MSG_SC10_HIDEGUM 993 +#define MSG_SC10_LADDERTOBACK 3002 +#define MSG_SC10_LADDERTOFORE 3004 +#define MSG_SC10_SHOWGUM 994 +#define MV_NDV_BLOW2 2855 +#define MV_NDV_DENIES 952 +#define MV_NDV_DENY_NOGUM 3022 +#define PIC_SC10_DTRUBA 974 +#define PIC_SC10_LADDER 995 +#define QU_SC10_ENTERLIFT 1067 +#define QU_SC10_EXITLIFT 2809 +#define QU_SC10_TAKEGUM 3026 +#define ST_NDV_SIT 946 + +// Scene 11 +#define ANI_BOOTS_11 2704 +#define ANI_KACHELI 1094 +#define ANI_MAN11 1108 +#define ANI_SWINGER 1113 +#define MSG_SC11_HITMAN 3019 +#define MSG_SC11_MANCRY 4691 +#define MSG_SC11_MANTOSWING 1128 +#define MSG_SC11_PUTBOOT 1117 +#define MSG_SC11_RESTARTMAN 1133 +#define MSG_SC11_SHOWSWING 1124 +#define MSG_SC11_SITSWINGER 5198 +#define MV_KCH_MOVE2 1099 +#define MV_KCH_START 1121 +#define MV_MAN11_JUMPHIT 1129 +#define MV_MAN11_JUMPFROMSWING 5209 +#define MV_MAN11_JUMPOVER 1131 +#define MV_MAN11_SWING_0 1109 +#define MV_MAN11_SWING_1 1111 +#define MV_MAN11_SWING_2 1112 +#define PIC_SC11_HINT 5170 +#define QU_SC11_MANFALL 3017 +#define QU_SC11_PUTBOOT1 2709 +#define QU_SC11_PUTBOOT2 2710 +#define QU_SC11_RESTARTMAN 1134 +#define QU_SWR_JUMPDOWN 1123 +#define SND_11_020 3704 +#define SND_11_022 3706 +#define SND_11_024 3708 +#define SND_11_031 5171 +#define ST_BTS11_2 2707 +#define ST_BTS11_ONE 2706 +#define ST_KCH_0 1096 +#define ST_KCH_EMPTY 1132 +#define ST_KCH_STATIC 1122 +#define ST_MAN_1PIX 518 +#define ST_MAN11_EMPTY 1110 +#define ST_MAN11_SWING 1127 +#define ST_SWR_SIT 1147 +#define ST_SWR_SITBALD 1153 +#define ST_SWR_STAND3 3014 + +// Scene 13 +#define ANI_BRIDGE 1378 +#define ANI_HANDLE_L 1209 +#define ANI_HANDLE_R 1196 +#define ANI_STOROZH 1172 +#define ANI_WHIRLGIG_13 1383 +#define MSG_SC13_CHEW 1220 +#define MSG_SC13_CLOSEBRIDGE 3046 +#define MSG_SC13_CLOSEFAST 1267 +#define MSG_SC13_EATGUM 1219 +#define MSG_SC13_OPENBRIDGE 3064 +#define MSG_SC13_OPENFAST 1266 +#define MSG_SC13_SHOWGUM 1215 +#define MSG_SC13_STARTWHIRLGIG 1388 +#define MSG_SC13_STOPWHIRLGIG 1387 +#define MSG_SC13_TESTCLOSE 3065 +#define MSG_SC13_TESTOPEN 3048 +#define MSG_SC13_UNEATGUM 1218 +#define MSG_SC13_UPDATEBRIDGE 1217 +#define MV_BDG_CLOSE 1382 +#define MV_BDG_OPEN 1379 +#define MV_WHR13_SPIN 1384 +#define QU_SC13_CLOSEFAIL 3063 +#define QU_SC13_CLOSESUCCESS 3062 +#define QU_SC13_OPENFAIL 3042 +#define QU_SC13_OPENSUCCESS 3047 +#define QU_SC13_SHOWGUM 1216 +#define QU_STR_CHEW 1190 +#define QU_STR_LTOR 3054 +#define QU_STR_PLUU 1189 +#define QU_STR_RTOL 3053 +#define QU_STR_TURNR 1186 +#define QU_STR_TURNR_L 3059 +#define SND_13_018 3763 +#define SND_13_033 4685 +#define SND_13_034 4686 +#define SND_13_037 5335 +#define ST_BDG_CLOSED 1380 +#define ST_BDG_OPEN2 1381 +#define ST_HDLL_FIRECAN 1310 +#define ST_HDLL_HAMMER 3205 +#define ST_HDLL_UP 1211 +#define ST_HDLR_DOWN 1199 +#define ST_HDLR_DOWN_GUM 3044 +#define ST_HDLR_GUM 1201 +#define ST_STR_LEFT 1175 +#define ST_STR_RIGHT 1174 + +// Scene 14 +#define ANI_BALL14 1246 +#define ANI_GRANDMA 1227 +#define MSG_SC14_ENDARCADE 3250 +#define MSG_SC14_GMAJUMP 1250 +#define MSG_SC14_GMATOTRUBA 3249 +#define MSG_SC14_HIDEBALLLAST 3251 +#define MSG_SC14_HIDEPINK 3248 +#define MSG_SC14_MANKICKBALL 1257 +#define MSG_SC14_RESTORESCROLL 4769 +#define MSG_SC14_SCROLLLEFT 4768 +#define MSG_SC14_SHOWBALLFLY 1253 +#define MSG_SC14_SHOWBALLGMADIVE 1260 +#define MSG_SC14_SHOWBALLGMAHIT 1259 +#define MSG_SC14_SHOWBALLGMAHIT2 3245 +#define MSG_SC14_SHOWBALLLAST 3246 +#define MSG_SC14_SHOWBALLMAN 1254 +#define MSG_SC14_STARTARCADE 3252 +#define MV_BAL14_FALL 1258 +#define MV_BAL14_SPIN 1247 +#define MV_BAL14_TOGMA 3214 +#define MV_GMA_BACKOFF 1233 +#define MV_GMA_BACKOFF2 3217 +#define MV_GMA_JUMPFW 1230 +#define MV_GMA_THROW 1232 +#define MV_MAN14_DECLINE 1239 +#define MV_MAN14_FALL 1236 +#define MV_MAN14_KICK 1237 +#define MV_MAN14_KICKAIR 1256 +#define MV_MAN14_STEPFW 1240 +#define PIC_SC14_RTRUBA 1221 +#define ST_GMA_SIT 1229 +#define QU_GMA_BLINK 1252 +#define QU_GMA_JUMPBK 1251 +#define QU_GMA_JUMPFW 1249 +#define QU_GMA_THROW 1255 +#define QU_SC14_ENDARCADE 1391 +#define QU_SC14_ENTERLIFT 1225 +#define QU_SC14_EXITLIFT 1226 +#define QU_SC14_STARTARCADE 1390 +#define QU_SC14_WINARCADE 3247 + +// Scene 15 +#define ANI_BOOT_15 4779 +#define ANI_INV_BOOT 881 +#define ANI_GRANDMA_ASS 1265 +#define MSG_SC15_ASSDRYG 4755 +#define MSG_SC15_LADDERTOBACK 3259 +#define MSG_SC15_PULL 2940 +#define MSG_SC15_STOPCHANTING 4753 +#define MV_SWR_SWING 1114 +#define PIC_SC15_DTRUBA 1263 +#define PIC_SC15_LADDER 3253 +#define PIC_SC15_LTRUBA 1261 +#define QU_SC15_ENTERLIFT 2811 +#define QU_SC15_EXITLIFT 2812 +#define SND_15_001 3798 +#define SND_15_006 3808 +#define SND_15_011 4754 +#define ST_GMS_BOOT 1270 +#define ST_GMS_BOOTLESS2 3316 + +// Scene 16 +#define ANI_BEARDED_CMN 3420 +#define ANI_BOOT_16 3285 +#define ANI_BOY 1327 +#define ANI_GIRL 1328 +#define ANI_JETTIE 1392 +#define ANI_MUG 1296 +#define ANI_WIRE16 1344 +#define MSG_SC16_FILLMUG 1363 +#define MSG_SC16_HIDEMAN 1357 +#define MSG_SC16_HIDEMUG 1351 +#define MSG_SC16_HIDEWIRE 1349 +#define MSG_SC16_LAUGHSOUND 4993 +#define MSG_SC16_MUGCLICK 1366 +#define MSG_SC16_SHOWBEARDED 4956 +#define MSG_SC16_SHOWMAN 1358 +#define MSG_SC16_SHOWMUG 1352 +#define MSG_SC16_SHOWMUGFULL 1396 +#define MSG_SC16_SHOWWIRE 1350 +#define MSG_SC16_STARTLAUGH 1374 +#define MV_BOY_DRINK 1333 +#define MV_BT16_FILL 3286 +#define MV_GRL_DRINK 1339 +#define MV_GRL_FALL 3115 +#define MV_GRL_LAUGH_POPA 3278 +#define MV_JTI_FLOWBY 1393 +#define MV_JTI_FLOWIN 1394 +#define MV_MAN16_TAKEMUG 1362 +#define PIC_SC16_TUMBA 1368 +#define QU_BRD16_STARTBEARDED 4948 +#define QU_SC16_BOYKICK 1367 +#define QU_SC16_BOYOUT 1364 +#define QU_SC16_GIRLLAUGH 1375 +#define QU_SC16_GIRLOUT 1365 +#define QU_SC16_GOBOY 1347 +#define QU_SC16_GOGIRL 1348 +#define QU_SC16_MANDRINK 5200 +#define QU_SC16_SHOWMUG 1361 +#define QU_SC16_TAKEMUG 1435 +#define SND_16_034 3854 +#define SND_16_035 3855 +#define SND_16_037 3857 +#define ST_BOY_STAND 1331 +#define ST_GRL_LAUGH 1342 +#define ST_GRL_STAND 1337 +#define ST_MUG_EMPTY 1298 +#define ST_MUG_FULL 1360 + +// Scene 17 +#define ANI_BOOT_17 4220 +#define ANI_HAND17 1446 +#define ANI_INV_BOTTLE 1418 +#define ANI_INV_SUGAR 1410 +#define ANI_JET_17 2746 +#define ANI_MUG_17 2737 +#define ANI_SAMOGONSHCHIK 1397 +#define MSG_SC17_DROP 3414 +#define MSG_SC17_FILLBOTTLE 1436 +#define MSG_SC17_HIDESUGAR 1417 +#define MSG_SC17_SHOWBOTTLE 1432 +#define MSG_SC17_SHOWSUGAR 1416 +#define MSG_SC17_TESTTRUBA 1458 +#define MSG_SC17_UPDATEHAND 1560 +#define MV_HND17_FIGA 1449 +#define PIC_SC17_RTRUBA 1323 +#define PIC_SC17_RTRUBA2 5297 +#define QU_HND17_ASK 1456 +#define QU_HND17_ATTRACT 1455 +#define QU_HND17_TOCYCLE 1454 +#define QU_JET17_DROP 3295 +#define QU_JET17_FLOW 3294 +#define QU_SC17_FILLBOOT 4237 +#define QU_SC17_FILLBOTTLE 1437 +#define QU_SC17_FILLMUG 2750 +#define QU_SC17_FILLMUG_DROP 3415 +#define QU_SC17_SHOWBOTTLE 1429 +#define QU_SC17_SHOWSUGAR 1415 +#define QU_SMG_FILLBOTTLE 1433 +#define ST_HND17_ATTRACT 1451 +#define ST_HND17_EMPTY 1448 +#define ST_MUG17_EMPTY 2739 +#define ST_SMG_SIT 1399 + +// Scene 18 +#define PIC_SC18_RTRUBA 1520 + +// Scene 19 +#define PIC_SC19_RTRUBA3 1515 + +// Scene 20 +#define ANI_GRANDMA_20 2427 +#define MSG_SC20_UPDATELOCKABLE 5217 +#define ST_GMA20_FLOOR 2429 +#define ST_GMA20_STAND 2436 +#define ST_GMA20_STOOL 2432 + +// Scene 21 +#define ANI_GIRAFFE_BOTTOM 1633 +#define ANI_INV_BOX 890 +#define ANI_INV_STOOL 1780 +#define MSG_SC21_UPDATEASS 4211 +#define PIC_SC21_DTRUBA 1823 +#define ST_GRFB_SIT 1687 +#define ST_GRFB_HANG 1638 + +// Scene 22 +#define ANI_GIRAFFE_MIDDLE 1981 +#define ANI_MESHOK 1754 +#define ANI_TABURETTE 1745 +#define MSG_SC22_CHECKGMABOOT 4782 +#define MSG_SC22_CRANEOUT_GMA 5218 +#define MSG_SC22_FROMSTOOL 1799 +#define MSG_SC22_HANDLEDOWN 1796 +#define MSG_SC22_HIDESTOOL 2503 +#define MSG_SC22_ONSTOOL 1798 +#define MSG_SC22_SHOWSTOOL 2495 +#define QU_MSH_CRANEOUT 1811 +#define QU_MSH_CRANEOUT_GMA 5219 +#define QU_SC22_FALLBROOM 1786 +#define QU_SC22_FALLSACK 1791 +#define QU_SC22_FALLSACK_GMA 2613 +#define QU_SC22_FROMSTOOL 1800 +#define QU_SC22_HANDLEDOWN 1804 +#define QU_SC22_PUTSTOOL 1803 +#define QU_SC22_SHOWSTOOL 1793 +#define QU_SC22_TOSTOOL 1801 +#define QU_SC22_TOSTOOL_R 3332 +#define QU_SC22_TRYBOX 5311 +#define QU_SC22_TRYHANDLE 1802 +#define QU_MSH_MOVE 1812 +#define rMV_MAN_TURN_SRL 1090 +#define ST_GRFM_AFTER 3472 +#define ST_GRFM_NORM 1983 +#define ST_MSH_SIT 1756 + +// Scene 23 +#define ANI_CALENDWHEEL 1702 +#define ANI_GIRAFFE_TOP 1645 +#define ANI_GIRAFFEE 1672 +#define ANI_HANDLE23 1978 +#define ANI_INV_LEVERHANDLE 1777 +#define ANI_LUK23_D 1813 +#define ANI_LUK23_U 1817 +#define MSG_SC23_CLICKBTN1 1736 +#define MSG_SC23_CLICKBTN2 1737 +#define MSG_SC23_CLICKBTN3 1738 +#define MSG_SC23_CLICKBTN4 1739 +#define MSG_SC23_FROMSTOOL 3339 +#define MSG_SC23_HIDEGIRAFFEE 4650 +#define MSG_SC23_ONSTOOL 3334 +#define MSG_SC23_SPINWHEEL1 1740 +#define MSG_SC23_SPINWHEEL2 1741 +#define MSG_SC23_SPINWHEEL3 1742 +#define MSG_SC23_SPINWHEEL4 1743 +#define MV_CND_0_1 1703 +#define MV_CND_1_2 1706 +#define MV_CND_2_3 1708 +#define MV_CND_3_4 1710 +#define MV_CND_4_5 1712 +#define MV_CND_5_6 1714 +#define MV_CND_6_7 1716 +#define MV_CND_7_8 1718 +#define MV_CND_8_9 1720 +#define MV_CND_9_0 1722 +#define MV_MAN23_PUSH1 1724 +#define MV_MAN23_PUSH2 1725 +#define MV_MAN23_PUSH3 1726 +#define MV_MAN23_PUSH4 1727 +#define PIC_SC23_BOXCLOSED 1728 +#define PIC_SC23_BOXOPEN 1723 +#define PIC_SC23_BTN1 1729 +#define PIC_SC23_BTN2 1730 +#define PIC_SC23_BTN3 1731 +#define PIC_SC23_BTN4 1732 +#define PIC_SC23_LADDER 1628 +#define PIC_SC23_LADDERU 3411 +#define QU_GRFU_TURN_UD 1664 +#define QU_GRFU_TURN_UL 1662 +#define QU_SC23_FROMCALENDAR 1734 +#define QU_SC23_FROMCALENDAREXIT 1735 +#define QU_SC23_FROMSTOOL 3338 +#define QU_SC23_SHOWSTOOL 3335 +#define QU_SC23_STARTKISS 1822 +#define QU_SC23_TOCALENDAR 1733 +#define ST_CND_0 1704 +#define ST_CND_1 1705 +#define ST_CND_2 1707 +#define ST_CND_3 1709 +#define ST_CND_4 1711 +#define ST_CND_5 1713 +#define ST_CND_6 1715 +#define ST_CND_7 1717 +#define ST_CND_8 1719 +#define ST_CND_9 1721 +#define ST_GRFG_BALD 1675 +#define ST_GRFG_EMPTY 1674 +#define ST_GRFU_KISS 1681 +#define ST_GRFU_UP 1648 +#define ST_LUK23_OPEN 1816 +#define ST_LUK23_WHANDLE2 1977 +#define ST_LUK23U_CLOSED 1819 +#define ST_LUK23U_OPEN 1820 + +// Scene 24 +#define ANI_DROP_24 3505 +#define ANI_INV_HAMMER 884 +#define ANI_JET24 1837 +#define ANI_WATER24 1834 +#define MV_MAN_TURN_RL 332 +#define MV_WTR24_FLOW 1835 +#define MV_WTR24_FLOWLOWER 1844 +#define MV_JET24_FLOW 1838 +#define QU_DRP24_TOFLOOR 3510 +#define QU_DRP24_TOWATER 3509 +#define QU_DRP24_TOWATER2 4046 +#define SND_24_006 4041 +#define SND_24_007 4042 +#define ST_DRP24_EMPTY 3507 +#define ST_WTR24_FLOWLOWER 1843 + +// Scene 25 +#define ANI_BEARDED_CMN 3420 +#define ANI_BOARD25 1898 +#define ANI_DROP_25 3499 +#define ANI_INV_BOARD 1872 +#define ANI_INV_BROOM 1774 +#define ANI_INV_LOPAT 1920 +#define ANI_INV_SWAB 1917 +#define ANI_WATER25 1856 +#define MSG_BRD_TURN 4877 +#define MSG_SC25_ENTERMAN 1861 +#define MSG_SC25_ENTERTRUBA 4214 +#define MSG_SC25_STARTBEARDEDS 3423 +#define MSG_SC25_STOPBEARDEDS 3424 +#define MSG_SC25_TOLADDER 4215 +#define MV_MAN_GOLADDERDOWN 455 +#define MV_MAN25_CHIH 1886 +#define rMV_MAN25_CHIH 3343 +#define MV_BRD25_RIGHT 1899 +#define rMV_BRD25_RIGHT 1903 +#define MV_MAN25_ONBOARD 1885 +#define rMV_MAN25_ONBOARD 1966 +#define MV_WTR25_FLOW 1857 +#define PIC_SC25_LADDERDOWN 1855 +#define PIC_SC25_LADDERUP 1854 +#define PIC_SC25_RTRUBA 1853 +#define QU_DRP25_TOFLOOR 3502 +#define QU_DRP25_TOWATER 3504 +#define QU_SC25_BACKTOLADDER 1955 +#define QU_SC25_BACKTOTRUBA 2061 +#define QU_SC25_BEARDED 3425 +#define QU_SC25_BEARDED2 3426 +#define QU_SC25_BEARDED3 3427 +#define QU_SC25_BOARDTOLADDER 1911 +#define QU_SC25_ENTERUP_FLOOR 1904 +#define QU_SC25_ENTERUP_WATER 1895 +#define QU_SC25_LADDERUP 1925 +#define QU_SC25_MANTOTRUBA 1905 +#define QU_SC25_MANTOTRUBA_R 4218 +#define QU_SC25_PUTBOARD 1896 +#define QU_SC25_ROWTOLADDER 1910 +#define QU_SC25_ROWTOTRUBA 1897 +#define QU_SC25_TRUBATOBOARD 1909 +#define QU_SC25_TRYBROOM 1912 +#define QU_SC25_TRYHAND 4219 +#define QU_SC25_TRYROWHAND 3493 +#define QU_SC25_TRYROWHAND_R 3494 +#define QU_SC25_TRYSPADE 3498 +#define QU_SC25_TRYSWAB 1913 +#define QU_SC25_TRYWATER 1906 +#define SND_25_006 4059 +#define SND_25_025 4874 +#define SND_25_026 4875 +#define SND_25_027 4876 +#define SND_25_028 5173 +#define SND_25_029 5174 +#define SND_25_030 5175 +#define ST_BRD25_RIGHT2 1902 +#define ST_BRDCMN_EMPTY 3422 +#define ST_DRP25_EMPTY 3501 +#define ST_MAN_GOLADDERD 456 +#define ST_MAN_LADDERDOWN_R 3419 +#define ST_MAN25_ONBOARD 1879 + +// Scene 26 +#define ANI_CHHI 1957 +#define ANI_DROP_26 3345 +#define ANI_INV_SOCK 1698 +#define ANI_INV_VENT 1968 +#define ANI_LUK26 1867 +#define ANI_SOCK_26 4553 +#define ANI_VENT 1927 +#define MSG_SC26_CLICKVENT 1947 +#define MSG_SC26_HIDECHI 1967 +#define MSG_SC26_HIDEVENT 1945 +#define MSG_SC26_SHOWCHI 3495 +#define MSG_SC26_SHOWVENT 1946 +#define MSG_SC26_TESTVENT 1952 +#define MSG_SC26_UPDATEDROP 3496 +#define MSG_SC26_UPDATEPOOL 1956 +#define PIC_SC26_LTRUBA 1864 +#define PIC_SC26_SOCK 5312 +#define QU_CHI_HIDE 1965 +#define QU_CHI_SHOW 1964 +#define QU_SC26_AUTOCLOSE1 1949 +#define QU_SC26_AUTOCLOSE2 1950 +#define QU_SC26_AUTOCLOSE3 1951 +#define QU_SC26_CLOSE1 1936 +#define QU_SC26_CLOSE2 1938 +#define QU_SC26_CLOSE3 1940 +#define QU_SC26_CLOSE4 1942 +#define QU_SC26_CLOSE5 1944 +#define QU_SC26_OPEN1 1935 +#define QU_SC26_OPEN2 1937 +#define QU_SC26_OPEN3 1939 +#define QU_SC26_OPEN4 1941 +#define QU_SC26_OPEN5 1943 +#define SND_26_003 4079 +#define SND_26_018 5340 +#define SND_26_019 5341 +#define SND_26_020 5342 +#define ST_CHI_EMPTY 1959 +#define ST_CHI_NORM 1960 +#define ST_VNT26_RIGHT2 3348 +#define ST_VNT26_UP2 1948 + +// Scene 28 +#define ANI_LIFT 982 +#define ANI_LIFT_28 4238 +#define ANI_MAN_28 4247 +#define ANI_TIOTIA 4286 +#define MSG_SC28_CLICKLIFT 4258 +#define MSG_SC28_ENDCABIN 3456 +#define MSG_SC28_ENDLIFT1 4259 +#define MSG_SC28_ENDLIFT6 4244 +#define MSG_SC28_LIFT1_SHOWAFTER 4261 +#define MSG_SC28_LIFT6INSIDE 5354 +#define MSG_SC28_LIFT6MUSIC 5355 +#define MSG_SC28_MAKEFACES 4684 +#define MSG_SC28_STARTWORK1 4255 +#define MSG_SC28_TRYVTORPERS 4961 +#define MSG_SC28_TURNOFF_0 4678 +#define MSG_SC28_TURNOFF_1 4279 +#define MSG_SC28_TURNOFF_2 4277 +#define MSG_SC28_TURNOFF_3 4275 +#define MSG_SC28_TURNOFF_4 4282 +#define MSG_SC28_TURNOFF_6 4273 +#define MSG_SC28_TURNON4 4280 +#define MSG_SC28_TURNON_0 4677 +#define MSG_SC28_TURNON_1 4278 +#define MSG_SC28_TURNON_2 4276 +#define MSG_SC28_TURNON_3 4274 +#define MSG_SC28_TURNON_4 4281 +#define MSG_SC28_TURNON_6 4272 +#define MV_WMN28_IN_1 3443 +#define MV_WMN28_IN_2 3445 +#define MV_WMN28_IN_3 3446 +#define MV_WMN28_IN_4 3447 +#define MV_WMN28_IN_5 3448 +#define PIC_SC28_DARK0 4675 +#define PIC_SC28_DARK1 4266 +#define PIC_SC28_DARK2 4267 +#define PIC_SC28_DARK3 4268 +#define PIC_SC28_DARK4 4269 +#define PIC_SC28_DARK5 4270 +#define PIC_SC28_DARK6 4271 +#define QU_BRD28_GOL 4960 +#define QU_BRD28_GOR 4959 +#define QU_GLV28_GOL 4958 +#define QU_GLV28_GOR 4957 +#define QU_SC28_LIFT0_START 4676 +#define QU_SC28_LIFT1_START 4254 +#define QU_SC28_LIFT1_WORK 4256 +#define QU_SC28_LIFT2_START 4246 +#define QU_SC28_LIFT3_START 4245 +#define QU_SC28_LIFT5_START 4674 +#define QU_SC28_LIFT6_END 3563 +#define QU_SC28_LIFT6_START 4243 +#define QU_SC28_LIFT6_START2 4295 +#define QU_SC28_WMN_START 3452 +#define ST_MAN28_RIGHT 4249 + +// Scene 30 +#define ANI_LEG 2322 +#define MSG_SC30_UPDATEPATH 2358 +#define PIC_SC30_LTRUBA 2354 +#define QU_SC30_ENTERLIFT 2823 +#define QU_SC30_EXITLIFT 2824 +#define ST_LEG_DOWN 2325 +#define ST_LEG_DOWN1 2330 +#define ST_LEG_DOWN2 2334 +#define ST_LEG_EMPTY 2338 +#define ST_LEG_UP 2324 + +// Scene 31 +#define LiftDown 1058 +#define LiftUp 1057 +#define ANI_CACTUS_31 2456 +#define MSG_SC31_PULL 2944 +#define MSG_SC31_TESTCACTUS 5095 +#define SND_31_001 4377 +#define ST_CTS31_GROWN2 2472 + +// Scene 32 +#define ANI_BUTTON_32 5347 +#define ANI_CACTUS 2267 +#define ANI_FLAG 2257 +#define ANI_KADKA 2670 +#define ANI_TESTO_BLUE 2659 +#define ANI_TESTO_GREEN 2662 +#define ANI_TESTO_ORANGE 2656 +#define MSG_SC32_ONLADDER 2270 +#define MSG_SC32_SPIN 2405 +#define MSG_SC32_STARTCACTUS 2414 +#define MSG_SC32_STARTFLAGLEFT 2310 +#define MSG_SC32_STARTFLAGRIGHT 2309 +#define MSG_SC32_STOPFLAG 2311 +#define MSG_SC32_TRUBATOBACK 5181 +#define MSG_SC32_TRUBATOFRONT 5180 +#define MSG_SC32_TRYSIT 2294 +#define MV_CTS_DEFAULT 4299 +#define MV_FLG_CYCLEL 2262 +#define MV_FLG_CYCLER 2266 +#define MV_FLG_STARTL 2258 +#define MV_FLG_STARTR 2263 +#define MV_FLG_STOPL 2261 +#define MV_FLG_STOPR 2265 +#define MV_MAN32_SITDOWN 2276 +#define MV_MAN32_STANDUP 2313 +#define MV_TSTG_FLOW 2663 +#define MV_TSTO_FLOW 2657 +#define PIC_SC32_LADDER 4296 +#define PIC_SC32_RTRUBA 2292 +#define QU_CTS_BACK 2415 +#define QU_CTS_GROW 2416 +#define QU_CTS_GROWMAN 2417 +#define QU_KBK32_GO 4977 +#define QU_KBK32_START 4982 +#define QU_KDK_DRIZZLE 4301 +#define QU_SC32_ENTERLIFT 2827 +#define QU_SC32_EXITLIFT 2828 +#define QU_SC32_FALLHANDLE 5351 +#define QU_SC32_FROMLADDER 4300 +#define QU_SC32_SHOWHANDLE 2399 +#define ST_BTN32_OFF 5349 +#define ST_BTN32_ON 5350 +#define ST_CTS_EMPTY 2269 +#define ST_CTS_GROWUP 2467 +#define ST_FLG_LEFT 2260 +#define ST_FLG_NORM 2259 +#define ST_FLG_RIGHT 2264 +#define ST_HDL_LAID 3039 +#define ST_MAN32_SIT 2277 + +// Scene 33 +#define ANI_KUBIK 4963 +#define ANI_JETTIE_FLOW 2627 +#define ANI_MUG_33 2623 +#define ANI_VENT_33 2637 +#define MSG_SC33_HANDLEDOWN 2643 +#define MSG_SC33_POUR 2645 +#define MSG_SC33_TESTMUG 5185 +#define MSG_SC33_TRYKUBIK 4980 +#define MSG_SC33_UPDATEKUBIK 5346 +#define MV_JTI33_FLOW 2628 +#define MV_JTI33_POUR 2630 +#define MV_JTI33_POURFULL 4455 +#define MV_VNT33_TURND 2638 +#define MV_VNT33_TURNR 2641 +#define PIC_SC33_LTRUBA 2618 +#define PIC_SC33_ZONES 5298 +#define QU_KBK33_GO 4978 +#define QU_KBK33_START 4983 +#define QU_SC33_STARTWATER 2644 +#define ST_MUG33_EMPTY 2625 +#define ST_MUG33_FULL 2626 +#define ST_VNT33_DOWN 2640 +#define ST_VNT33_RIGHT 2639 + +// Scene 34 +#define ANI_BOOT_34 4560 +#define ANI_BOX_34 2498 +#define ANI_CACTUS_34 2381 +#define ANI_LUK_34 2541 +#define ANI_STOOL_34 2486 +#define ANI_VENT_34 2473 +#define MSG_SC34_CLIMB 2490 +#define MSG_SC34_CLIMBBOX 4571 +#define MSG_SC34_FROMCACTUS 4313 +#define MSG_SC34_LEAVEBOARD 2576 +#define MSG_SC34_ONBOARD 2550 +#define MSG_SC34_ONBUMP 5313 +#define MSG_SC34_ONCACTUS 2482 +#define MSG_SC34_RETRYVENT 5210 +#define MSG_SC34_SHOWBOX 2497 +#define MSG_SC34_SHOWVENT 2481 +#define MSG_SC34_TESTVENT 2557 +#define MSG_SC34_UNCLIMB 2492 +#define MV_MAN34_TRY 2485 +#define MV_MAN34_TRYTABUR 2489 +#define MV_MAN34_TURNVENT_L 4307 +#define MV_MAN34_TURNVENT_R 2500 +#define QU_SC34_ENTERLIFT 2819 +#define QU_SC34_EXITLIFT 2820 +#define QU_SC34_FROMBOX 2494 +#define QU_SC34_FROMBOX_FLOOR 4572 +#define QU_SC34_FROMCACTUS 4312 +#define QU_SC34_FROMSTOOL 2491 +#define QU_SC34_LEAVEBOARD 2575 +#define QU_SC34_SHOWSTOOL 2496 +#define QU_CTS34_FALLEFT 4316 +#define QU_CTS34_FALLRIGHT 4317 +#define QU_LUK34_CLOSE 2547 +#define QU_LUK34_OPEN 2546 +#define ST_CTS34_EMPTY 2383 +#define ST_CTS34_GROWNEMPTY2 2475 +#define ST_LUK34_CLOSED 2543 +#define ST_LUK34_OPEN 2544 +#define ST_STL34_BOX2 4305 +#define ST_VNT34_RIGHT3 4318 +#define ST_VNT34_UP2 4310 + +// Scene 35 +#define ANI_HOSE 2424 +#define ANI_PUZODUV 2418 +#define MSG_SC35_CHECKPIPESOUND 4761 +#define MSG_SC35_PLUGHOSE 2524 +#define MSG_SC35_SHRINK 2570 +#define MSG_SC35_STARTFLOW 2523 +#define MSG_SC35_STOPFLOW 4864 +#define MSG_SC35_TRYFLY 4985 +#define QU_PDV_SML_BLINK 2553 +#define QU_PDV_SML_TRY 2554 +#define QU_SC35_EATHOZE 2540 +#define QU_SC35_ENTERLIFT 2815 +#define QU_SC35_EXITLIFT 2816 +#define SND_35_011 4509 +#define SND_35_012 4510 +#define SND_35_026 4863 +#define ST_HZE_NORM 2426 +#define ST_PDV_LARGE 2421 +#define ST_PDV_SMALL 2420 + +// Scene 36 +#define ANI_SCISSORS_36 2647 +#define ANI_ROTOHRUST 2360 +#define PIC_SC36_MASK 5221 +#define ST_RHT_OPEN 2362 + +// Scene 37 +#define ANI_GUARD_37 2588 +#define ANI_RING 2604 +#define MSG_SC37_EXITLEFT 5006 +#define MSG_SC37_PULL 2945 +#define MV_GRD37_PULL 2589 +#define MV_RNG_CLOSE 2605 +#define MV_RNG_OPEN 4612 +#define PIC_SC37_MASK 2608 +#define SND_37_007 4547 +#define ST_GRD37_STAND 2590 +#define ST_RNG_CLOSED2 4865 +#define ST_RNG_OPEN 2606 + +// Scene 38 +#define ANI_BOTTLE38 2188 +#define ANI_DOMINO38 2200 +#define ANI_DOMINOS 3317 +#define ANI_DYLDA 2169 +#define ANI_GLAVAR 2154 +#define ANI_MALYSH 2165 +#define MSG_SC38_DRINK 2225 +#define MSG_SC38_HMRKICK 2224 +#define MSG_SC38_POINT 2226 +#define MSG_SC38_POSTHMRKICK 2256 +#define MSG_SC38_PROPOSE 2287 +#define MSG_SC38_TRYTAKEBOTTLE 3179 +#define MV_DMS_FOUR 3322 +#define MV_DMS_THREE 3321 +#define MV_GLV_LOOKMAN 2167 +#define ST_DMS_3 3319 +#define ST_DMS_4 3320 +#define ST_GLV_HAMMER 2156 +#define ST_GLV_NOHAMMER 2159 +#define ST_MLS_LEFT2 2291 +#define QU_DLD_DENY 2218 +#define QU_GLV_TOSMALL 2208 +#define QU_GLV_TOSMALL_NOHMR 2209 +#define QU_MLS_TURNR 2221 +#define QU_SC38_SHOWBOTTLE 2199 +#define QU_SC38_SHOWBOTTLE_ONTABLE 2838 +#define QU_SC38_ENTERLIFT 2836 +#define QU_SC38_EXITLIFT 2837 + +// Debug scene +#define MSG_RESTARTGAME 4767 +#define PIC_SCD_1 727 +#define PIC_SCD_2 728 +#define PIC_SCD_3 729 +#define PIC_SCD_4 730 +#define PIC_SCD_5 731 +#define PIC_SCD_6 732 +#define PIC_SCD_7 733 +#define PIC_SCD_8 756 +#define PIC_SCD_9 907 +#define PIC_SCD_10 981 +#define PIC_SCD_11 1098 +#define PIC_SCD_12 857 +#define PIC_SCD_13 1195 +#define PIC_SCD_14 1224 +#define PIC_SCD_15 1278 +#define PIC_SCD_16 1299 +#define PIC_SCD_17 1305 +#define PIC_SCD_18 1306 +#define PIC_SCD_19 1319 +#define PIC_SCD_20 1622 +#define PIC_SCD_21 1623 +#define PIC_SCD_22 1624 +#define PIC_SCD_23 1625 +#define PIC_SCD_24 1845 +#define PIC_SCD_25 1846 +#define PIC_SCD_26 1847 +#define PIC_SCD_27 1916 +#define PIC_SCD_28 2098 +#define PIC_SCD_29 2099 +#define PIC_SCD_30 2359 +#define PIC_SCD_31 2566 +#define PIC_SCD_32 2312 +#define PIC_SCD_33 2636 +#define PIC_SCD_34 2389 +#define PIC_SCD_35 2412 +#define PIC_SCD_36 2567 +#define PIC_SCD_37 2568 +#define PIC_SCD_38 2228 +#define PIC_SCD_FIN 5026 +#define PIC_SCD_SEL 734 } // End of namespace Fullpipe diff --git a/engines/fullpipe/floaters.cpp b/engines/fullpipe/floaters.cpp index 384bfa2150..9e5ca7b3f1 100644 --- a/engines/fullpipe/floaters.cpp +++ b/engines/fullpipe/floaters.cpp @@ -22,23 +22,233 @@ #include "fullpipe/fullpipe.h" #include "fullpipe/floaters.h" +#include "fullpipe/utils.h" +#include "fullpipe/objects.h" +#include "fullpipe/motion.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/constants.h" +#include "fullpipe/objectnames.h" namespace Fullpipe { +Floaters::~Floaters() { + delete _hRgn; +} + void Floaters::init(GameVar *var) { - warning("STUB: Floaters::init()"); + _array1.clear(); + _array2.clear(); + + GameVar *varFliers = var->getSubVarByName(sO_Fliers); + + if (!varFliers) + return; + + GameVar *sub = varFliers->getSubVarByName("flyIdleRegion"); + + if (sub) { + _hRgn = new ReactPolygonal(); + + _hRgn->_pointCount = sub->getSubVarsCount(); + _hRgn->_points = (Common::Point **)malloc(sizeof(Common::Point *) * _hRgn->_pointCount); + + sub = sub->_subVars; + + int idx = 0; + + while (sub) { + _hRgn->_points[idx] = new Common::Point; + _hRgn->_points[idx]->x = sub->_subVars->_value.intValue; + _hRgn->_points[idx]->y = sub->_subVars->_nextVarObj->_value.intValue; + + idx++; + sub = sub->_nextVarObj; + } + } + + sub = varFliers->getSubVarByName("flyIdlePath"); + + if (sub) { + _array1.reserve(sub->getSubVarsCount()); + + sub = sub->_subVars; + + int idx = 0; + + while (sub) { + FloaterArray1 *f = new FloaterArray1; + + f->val1 = sub->_subVars->_value.intValue; + f->val2 = sub->_subVars->_nextVarObj->_value.intValue; + + _array1.push_back(f); + + idx++; + sub = sub->_nextVarObj; + } + + } } -void Floaters::genFlies(Scene *sc, int x, int y, int a5, int a6) { - warning("STUB: Floaters::genFlies()"); +void Floaters::genFlies(Scene *sc, int x, int y, int priority, int flags) { + StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_FLY, -1)); + + ani->_statics = ani->getStaticsById(ST_FLY_FLY); + ani->_movement = 0; + ani->setOXY(x, y); + ani->_flags |= 4; + ani->_priority = priority; + + sc->addStaticANIObject(ani, 1); + + ani->startAnim(MV_FLY_FLY, 0, -1); + + int nummoves; + + if (ani->_movement->_currMovement) + nummoves = ani->_movement->_currMovement->_dynamicPhases.size(); + else + nummoves = ani->_movement->_dynamicPhases.size(); + + ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(nummoves - 1)); + + FloaterArray2 *arr2 = new FloaterArray2; + + arr2->ani = ani; + arr2->val11 = 15.0; + arr2->val3 = y; + arr2->val5 = y; + arr2->val2 = x; + arr2->val4 = x; + arr2->fflags = flags; + + _array2.push_back(arr2); } void Floaters::update() { - warning("STUB: Floaters::update()"); + for (uint i = 0; i < _array2.size(); ++i) { + if (_array2[i]->val13 <= 0) { + if (_array2[i]->val4 != _array2[i]->val2 || _array2[i]->val5 != _array2[i]->val3) { + if (_array2[i]->val9 < 2.0) + _array2[i]->val9 = 2.0; + + int dy = _array2[i]->val3 - _array2[i]->val5; + int dx = _array2[i]->val2 - _array2[i]->val4; + double dst = sqrt((double)(dy * dy + dx * dx)); + double at = atan2((double)dx, (double)dy); + int newX = (int)(cos(at) * _array2[i]->val9); + int newY = (int)(sin(at) * _array2[i]->val9); + + if (dst < _array2[i]->val9) { + newX = _array2[i]->val2 - _array2[i]->val4; + newY = _array2[i]->val3 - _array2[i]->val5; + } + if (dst <= 30.0) { + if (dst < 30.0) { + _array2[i]->val9 = _array2[i]->val9 - _array2[i]->val9 * 0.5; + + if (_array2[i]->val9 < 2.0) + _array2[i]->val9 = 2.0; + } + } else { + _array2[i]->val9 = _array2[i]->val9 * 0.5 + _array2[i]->val9; + + if (_array2[i]->val9 > _array2[i]->val11) + _array2[i]->val9 = _array2[i]->val11; + } + + _array2[i]->val4 += newX; + _array2[i]->val5 += newY; + _array2[i]->ani->setOXY(newX + _array2[i]->ani->_ox, newY + _array2[i]->ani->_oy); + + if (_array2[i]->val4 == _array2[i]->val2 && _array2[i]->val5 == _array2[i]->val3) { + _array2[i]->val9 = 0.0; + + _array2[i]->val13 = g_fp->_rnd->getRandomNumber(200) + 20; + + if (_array2[i]->fflags & 1) { + g_fp->_currentScene->deleteStaticANIObject(_array2[i]->ani); + + if (_array2[i]->ani) + delete _array2[i]->ani; + + _array2.remove_at(i); + + i--; + + if (!_array2.size()) + g_fp->stopAllSoundInstances(SND_CMN_060); + + continue; + } + } + } else { + if ((_array2[i]->fflags & 4) && _array2[i]->countdown < 1) { + _array2[i]->fflags |= 1; + _array2[i]->val2 = _array2[i]->val6; + _array2[i]->val3 = _array2[i]->val7; + } else { + if (_array2[i]->fflags & 2) { + int idx1 = g_fp->_rnd->getRandomNumber(_array1.size() - 1); + + _array2[i]->val2 = _array1[idx1]->val1; + _array2[i]->val3 = _array1[idx1]->val2; + } else { + Common::Rect rect; + + if (!_hRgn) + error("Floaters::update(): empty fliers region"); + + _hRgn->getBBox(&rect); + + int x2 = rect.left + g_fp->_rnd->getRandomNumber(rect.right - rect.left); + int y2 = rect.top + g_fp->_rnd->getRandomNumber(rect.bottom - rect.top); + + if (_hRgn->pointInRegion(x2, y2)) { + int dx = _array2[i]->val2 - x2; + int dy = _array2[i]->val3 - y2; + double dst = sqrt((double)(dy * dy + dx * dx)); + + if (dst < 300.0 || !_hRgn->pointInRegion(_array2[i]->val4, _array2[i]->val5)) { + _array2[i]->val2 = x2; + _array2[i]->val3 = y2; + } + } + } + + g_fp->playSound(SND_CMN_061, 0); + + if (_array2[i]->fflags & 4) + _array2[i]->countdown--; + } + } + } else { + _array2[i]->val13--; + } + + if (!_array2[i]->ani->_movement && _array2[i]->ani->_statics->_staticsId == ST_FLY_FLY) { + if (!_array2[i]->val15) { + g_fp->playSound(SND_CMN_060, 1); + + _array2[i]->val15 = 1; + } + + _array2[i]->ani->startAnim(MV_FLY_FLY, 0, -1); + } + } } void Floaters::stopAll() { - warning("STUB: Floaters::stopAll()"); + for (uint i = 0; i < _array2.size(); i++) { + g_fp->_currentScene->deleteStaticANIObject(_array2[i]->ani); + + delete _array2[i]->ani; + } + + _array2.clear(); + + g_fp->stopAllSoundInstances(SND_CMN_060); } diff --git a/engines/fullpipe/floaters.h b/engines/fullpipe/floaters.h index a4d64dd79d..3ecbbeea9c 100644 --- a/engines/fullpipe/floaters.h +++ b/engines/fullpipe/floaters.h @@ -27,10 +27,13 @@ namespace Fullpipe { class StaticANIObject; class Scene; +class ReactPolygonal; struct FloaterArray1 { int val1; int val2; + + FloaterArray1() { val1 = 0; val2 = 0; } }; struct FloaterArray2 { @@ -48,16 +51,21 @@ struct FloaterArray2 { int countdown; int val15; int fflags; + + FloaterArray2() : ani(0), val2(0), val3(0), val4(0), val5(0), val6(0), val7(0), val8(0), + val9(0.0), val11(0.0), val13(0), countdown(0), val15(0), fflags(0) {} }; class Floaters { public: - //HRGN hRgn; + ReactPolygonal *_hRgn; Common::Array<FloaterArray1 *> _array1; Common::Array<FloaterArray2 *> _array2; + Floaters() { _hRgn = 0; } + ~Floaters(); void init(GameVar *var); - void genFlies(Scene *sc, int x, int y, int a5, int a6); + void genFlies(Scene *sc, int x, int y, int priority, int flags); void update(); void stopAll(); }; diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 7dedaf3109..1c319d3660 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -33,12 +33,14 @@ #include "fullpipe/behavior.h" #include "fullpipe/modal.h" #include "fullpipe/input.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/floaters.h" +#include "fullpipe/console.h" namespace Fullpipe { -FullpipeEngine *g_fullpipe = 0; +FullpipeEngine *g_fp = 0; Vars *g_vars = 0; FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { @@ -51,6 +53,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _rnd = new Common::RandomSource("fullpipe"); + _console = 0; _gameProjectVersion = 0; _pictureScale = 8; @@ -91,13 +94,17 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _isProcessingMessages = false; _musicAllowed = -1; + _musicGameVar = 0; _aniMan = 0; _aniMan2 = 0; _currentScene = 0; + _loaderScene = 0; _scene2 = 0; + _scene3 = 0; _movTable = 0; _floaters = 0; + _mgm = 0; _globalMessageQueueList = 0; _messageHandlers = 0; @@ -144,14 +151,22 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) _objectAtCursor = 0; _objectIdAtCursor = 0; + _arcadeOverlay = 0; + _arcadeOverlayHelper = 0; + _arcadeOverlayX = 0; + _arcadeOverlayY = 0; + _arcadeOverlayMidX = 0; + _arcadeOverlayMidY = 0; + _isSaveAllowed = true; - g_fullpipe = this; + g_fp = this; g_vars = new Vars; } FullpipeEngine::~FullpipeEngine() { delete _rnd; + delete _console; delete _globalMessageQueueList; } @@ -165,6 +180,7 @@ void FullpipeEngine::initialize() { _sceneRect.bottom = 599; _floaters = new Floaters; + _mgm = new MGM; } Common::Error FullpipeEngine::run() { @@ -174,6 +190,8 @@ Common::Error FullpipeEngine::run() { _backgroundSurface.create(800, 600, format); + _console = new Console(this); + initialize(); _isSaveAllowed = false; @@ -272,6 +290,11 @@ void FullpipeEngine::updateEvents() { return; break; default: + if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) { + // Start the debugger + getDebugger()->attach(); + getDebugger()->onFrame(); + } ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = event.kbd.keycode; ex->_excFlags |= 3; @@ -428,21 +451,6 @@ void FullpipeEngine::setObjectState(const char *name, int state) { var->setSubVarAsInt(name, state); } -void FullpipeEngine::updateMapPiece(int mapId, int update) { - for (int i = 0; i < 200; i++) { - int hiWord = (_mapTable[i] >> 16) & 0xffff; - - if (hiWord == mapId) { - _mapTable[i] |= update; - return; - } - if (!hiWord) { - _mapTable[i] = (mapId << 16) | update; - return; - } - } -} - void FullpipeEngine::disableSaves(ExCommand *ex) { warning("STUB: FullpipeEngine::disableSaves()"); } diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 63dde5042b..aa6e0dac3a 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -36,6 +36,9 @@ #include "engines/engine.h" +#include "gui/debugger.h" +#include "fullpipe/console.h" + struct ADGameDescription; namespace Fullpipe { @@ -58,7 +61,10 @@ class GameObject; class GlobalMessageQueueList; struct MessageHandler; struct MovTable; +class MGM; class NGIArchive; +class PictureObject; +struct PreloadItem; class Scene; class SoundList; class StaticANIObject; @@ -80,6 +86,9 @@ public: FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc); virtual ~FullpipeEngine(); + Console *_console; + GUI::Debugger *getDebugger() { return _console; } + void initialize(); void setMusicAllowed(int val) { _musicAllowed = val; } @@ -120,7 +129,9 @@ public: int _sceneWidth; int _sceneHeight; Scene *_currentScene; + Scene *_loaderScene; Scene *_scene2; + Scene *_scene3; StaticANIObject *_aniMan; StaticANIObject *_aniMan2; byte *_globalPalette; @@ -141,7 +152,11 @@ public: void stopAllSounds(); void toggleMute(); void playSound(int id, int flag); + void playTrack(GameVar *sceneVar, const char *name, bool delayed); void startSceneTrack(); + void stopSoundStream2(); + void stopAllSoundStreams(); + void stopAllSoundInstances(int id); int _sfxVolume; @@ -165,8 +180,12 @@ public: MovTable *_movTable; Floaters *_floaters; + MGM *_mgm; + + Common::Array<Common::Point *> _arcadeKeys; void initMap(); + void updateMap(PreloadItem *pre); void updateMapPiece(int mapId, int update); void updateScreen(); @@ -223,6 +242,8 @@ public: Scene *accessScene(int sceneId); void setSceneMusicParameters(GameVar *var); int convertScene(int scene); + int getSceneEntrance(int scene); + int getSceneFromTag(int tag); NGIArchive *_currArchive; @@ -230,13 +251,25 @@ public: void openHelp(); void openMainMenu(); + PictureObject *_arcadeOverlay; + PictureObject *_arcadeOverlayHelper; + int _arcadeOverlayX; + int _arcadeOverlayY; + int _arcadeOverlayMidX; + int _arcadeOverlayMidY; + void initArcadeKeys(const char *varname); + void processArcade(ExCommand *ex); void winArcade(); + void setArcadeOverlay(int picId); + int drawArcadeOverlay(int adjust); + void getAllInventory(); int lift_getButtonIdP(int objid); void lift_setButton(const char *name, int state); void lift_sub5(Scene *sc, int qu1, int qu2); + void lift_sub7(Scene *sc, int buttonId); void lift_exitSeq(ExCommand *ex); void lift_closedoorSeq(); void lift_animation3(); @@ -244,7 +277,10 @@ public: void lift_sub1(StaticANIObject *ani); void lift_startExitQueue(); void lift_sub05(ExCommand *ex); + bool lift_checkButton(const char *varname); + GameVar *_musicGameVar; + Audio::SoundHandle _sceneTrackHandle; public: bool _isSaveAllowed; @@ -254,7 +290,7 @@ public: }; -extern FullpipeEngine *g_fullpipe; +extern FullpipeEngine *g_fp; extern Vars *g_vars; } // End of namespace Fullpipe diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index a2ab71d7e3..845655dded 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -28,23 +28,26 @@ #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/motion.h" +#include "fullpipe/constants.h" +#include "fullpipe/scenes.h" +#include "fullpipe/floaters.h" namespace Fullpipe { Inventory2 *getGameLoaderInventory() { - return &g_fullpipe->_gameLoader->_inventory; + return &g_fp->_gameLoader->_inventory; } MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { - for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++) - if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId) - return (MctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; + for (uint i = 0; i < g_fp->_gameLoader->_sc2array.size(); i++) + if (g_fp->_gameLoader->_sc2array[i]._sceneId == sceneId) + return (MctlCompound *)g_fp->_gameLoader->_sc2array[i]._motionController; return 0; } InteractionController *getGameLoaderInteractionController() { - return g_fullpipe->_gameLoader->_interactionController; + return g_fp->_gameLoader->_interactionController; } GameLoader::GameLoader() { @@ -68,10 +71,10 @@ GameLoader::GameLoader() { _preloadEntranceId = 0; _updateCounter = 0; - g_fullpipe->_msgX = 0; - g_fullpipe->_msgY = 0; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgId = 0; + g_fp->_msgX = 0; + g_fp->_msgY = 0; + g_fp->_msgObjectId2 = 0; + g_fp->_msgId = 0; } GameLoader::~GameLoader() { @@ -79,6 +82,8 @@ GameLoader::~GameLoader() { delete _gameProject; delete _interactionController; delete _inputController; + + warning("STUB: GameLoader::~GameLoader()"); } bool GameLoader::load(MfcArchive &file) { @@ -91,10 +96,10 @@ bool GameLoader::load(MfcArchive &file) { _gameProject->load(file); - g_fullpipe->_gameProject = _gameProject; + g_fp->_gameProject = _gameProject; - if (g_fullpipe->_gameProjectVersion < 12) { - error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); + if (g_fp->_gameProjectVersion < 12) { + error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion); } _gameName = file.readPascalString(); @@ -167,7 +172,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return false; if (_sc2array[sc2idx]._entranceDataCount < 1) { - g_fullpipe->_currentScene = st->_scene; + g_fp->_currentScene = st->_scene; return true; } @@ -186,20 +191,20 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) sg->setSubVarAsInt("Entrance", entranceId); - if (!g_fullpipe->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) + if (!g_fp->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) return false; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgY = -1; - g_fullpipe->_msgX = -1; + g_fp->_msgObjectId2 = 0; + g_fp->_msgY = -1; + g_fp->_msgX = -1; - g_fullpipe->_currentScene = st->_scene; + g_fp->_currentScene = st->_scene; - MessageQueue *mq1 = g_fullpipe->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); + MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); if (mq1) { MessageQueue *mq = new MessageQueue(mq1, 0, 0); - StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) { stobj->_flags &= 0x100; @@ -209,7 +214,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { ex->_messageNum = 0; ex->_excFlags |= 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); @@ -220,7 +225,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return false; } } else { - StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) stobj->_flags &= 0xfeff; } @@ -228,8 +233,100 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return true; } -bool preloadCallback(const PreloadItem &pre, int flag) { - warning("STUB: preloadCallback"); +bool preloadCallback(PreloadItem &pre, int flag) { + if (flag) { + if (flag == 50) + g_fp->_aniMan->preloadMovements(g_fp->_movTable); + + StaticANIObject *pbar = g_fp->_loaderScene->getStaticANIObject1ById(ANI_PBAR, -1); + + if (pbar) { + int sz; + + if (pbar->_movement->_currMovement) + sz = pbar->_movement->_currMovement->_dynamicPhases.size(); + else + sz = pbar->_movement->_dynamicPhases.size(); + + pbar->_movement->setDynamicPhaseIndex(flag * (sz - 1) / 100); + } + + g_fp->updateMap(&pre); + + g_fp->_currentScene = g_fp->_loaderScene; + + g_fp->_loaderScene->draw(); + + g_fp->_system->updateScreen(); + } else { + if (g_fp->_scene2) { + g_fp->_aniMan = g_fp->_scene2->getAniMan(); + g_fp->_scene2 = 0; + setInputDisabled(1); + } + + g_fp->_floaters->stopAll(); + + if (g_fp->_soundEnabled) { + g_fp->_currSoundListCount = 1; + g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList; + } + + g_vars->scene18_var01 = 0; + + if ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId != SC_18 && pre.sceneId != SC_19))) { + if (g_fp->_scene3) { + if (pre.preloadId1 != SC_18) + g_fp->_gameLoader->unloadScene(SC_18); + + g_fp->_scene3 = 0; + } + } else { + scene19_preload(g_fp->accessScene(pre.preloadId1), pre.keyCode); + + g_vars->scene18_var01 = 1; + + if (pre.preloadId1 == SC_18) { + g_fp->_gameLoader->saveScenePicAniInfos(SC_18); + + scene18_preload(); + } + } + + if (((pre.sceneId == SC_19 && pre.keyCode == TrubaRight) || (pre.sceneId == SC_18 && pre.keyCode == TrubaRight)) && !pre.preloadId2) { + pre.sceneId = SC_18; + pre.keyCode = TrubaLeft; + } + + if (!g_fp->_loaderScene) { + g_fp->_gameLoader->loadScene(SC_LDR); + g_fp->_loaderScene = g_fp->accessScene(SC_LDR);; + } + + StaticANIObject *pbar = g_fp->_loaderScene->getStaticANIObject1ById(ANI_PBAR, -1); + + if (pbar) { + pbar->show1(ST_EGTR_SLIMSORROW, ST_MAN_GOU, MV_PBAR_RUN, 0); + pbar->startAnim(MV_PBAR_RUN, 0, -1); + } + + g_fp->_inventoryScene = 0; + g_fp->_updateCursorCallback = 0; + + g_fp->_sceneRect.translate(-g_fp->_sceneRect.left, -g_fp->_sceneRect.top); + + g_fp->_system->delayMillis(10); + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = g_fp->_loaderScene; + + g_fp->_loaderScene->draw(); + + g_fp->_system->updateScreen(); + + g_fp->_currentScene = oldsc; + } return true; } @@ -262,8 +359,8 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) { return false; } - if (g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId == sceneId) - g_fullpipe->_currentScene = 0; + if (g_fp->_currentScene && g_fp->_currentScene->_sceneId == sceneId) + g_fp->_currentScene = 0; saveScenePicAniInfos(sceneId); clearGlobalMessageQueueList1(); @@ -358,7 +455,7 @@ void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAni if (!(picAniInfo[i]->type & 1)) continue; - Scene *scNew = g_fullpipe->accessScene(picAniInfo[i]->sceneId); + Scene *scNew = g_fp->accessScene(picAniInfo[i]->sceneId); if (!scNew) continue; @@ -386,8 +483,8 @@ void GameLoader::saveScenePicAniInfos(int sceneId) { } void GameLoader::updateSystems(int counterdiff) { - if (g_fullpipe->_currentScene) { - g_fullpipe->_currentScene->update(counterdiff); + if (g_fp->_currentScene) { + g_fp->_currentScene->update(counterdiff); _exCommand._messageKind = 17; _updateCounter++; @@ -510,4 +607,8 @@ InputController *FullpipeEngine::getGameLoaderInputController() { return 0; } +MctlCompound *getCurrSceneSc2MotionController() { + return getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); +} + } // End of namespace Fullpipe diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 4f5462671d..85bd6ab0fb 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -65,7 +65,7 @@ struct PreloadItem { int keyCode; }; -bool preloadCallback(const PreloadItem &pre, int flag); +bool preloadCallback(PreloadItem &pre, int flag); class PreloadItems : public Common::Array<PreloadItem *>, public CObject { public: @@ -95,7 +95,7 @@ class GameLoader : public CObject { Inventory2 _inventory; Sc2Array _sc2array; void *_sceneSwitcher; - bool (*_preloadCallback)(const PreloadItem &pre, int flag); + bool (*_preloadCallback)(PreloadItem &pre, int flag); void *_readSavegameCallback; int16 _field_F8; int16 _field_FA; @@ -111,6 +111,7 @@ class GameLoader : public CObject { Inventory2 *getGameLoaderInventory(); InteractionController *getGameLoaderInteractionController(); MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); +MctlCompound *getCurrSceneSc2MotionController(); } // End of namespace Fullpipe diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index 2e89bd6003..a67a4d7b19 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -58,6 +58,8 @@ Bitmap::Bitmap(Bitmap *src) { Bitmap::~Bitmap() { if (_pixels) free(_pixels); + + _pixels = 0; } void Bitmap::load(Common::ReadStream *s) { @@ -87,6 +89,10 @@ Background::Background() { _palette = 0; } +Background::~Background() { + warning("STUB: Background::~Background()"); +} + bool Background::load(MfcArchive &file) { debug(5, "Background::load()"); _bgname = file.readPascalString(); @@ -100,11 +106,11 @@ bool Background::load(MfcArchive &file) { addPictureObject(pct); } - assert(g_fullpipe->_gameProjectVersion >= 4); + assert(g_fp->_gameProjectVersion >= 4); _bigPictureArray1Count = file.readUint32LE(); - assert(g_fullpipe->_gameProjectVersion >= 5); + assert(g_fp->_gameProjectVersion >= 5); _bigPictureArray2Count = file.readUint32LE(); @@ -129,8 +135,8 @@ void Background::addPictureObject(PictureObject *pct) { pct->renumPictures(&_picObjList); bool inserted = false; - for (uint i = 0; i < _picObjList.size(); i++) { - if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) { + for (uint i = 1; i < _picObjList.size(); i++) { + if (((PictureObject *)_picObjList[i])->_priority <= pct->_priority) { _picObjList.insert_at(i, pct); inserted = true; break; @@ -152,6 +158,10 @@ PictureObject::PictureObject() { _objtype = kObjTypePictureObject; } +PictureObject::~PictureObject() { + warning("STUB: PictureObject::~PictureObject()"); +} + PictureObject::PictureObject(PictureObject *src) : GameObject(src) { _picture = src->_picture; _ox2 = _ox; @@ -222,7 +232,7 @@ void PictureObject::drawAt(int x, int y) { bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) { if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) { - error("Picture::setPicAniInfo(): Wrong type: %d", picAniInfo->type); + error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); return false; } @@ -269,6 +279,11 @@ bool PictureObject::isPixelHitAtPos(int x, int y) { return res; } +void PictureObject::setOXY2() { + _ox2 = _ox; + _oy2 = _oy; +} + GameObject::GameObject() { _okeyCode = 0; _flags = 0; @@ -313,7 +328,7 @@ bool GameObject::load(MfcArchive &file) { _oy = file.readUint32LE(); _priority = file.readUint16LE(); - if (g_fullpipe->_gameProjectVersion >= 11) { + if (g_fp->_gameProjectVersion >= 11) { _field_8 = file.readUint32LE(); } @@ -329,8 +344,8 @@ void GameObject::renumPictures(PtrList *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { - if (_id == ((PictureObject *)((*lst)[i]))->_id) - buf[((PictureObject *)((*lst)[i]))->_okeyCode] = 1; + if (_id == ((GameObject *)((*lst)[i]))->_id) + buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; } if (buf[_okeyCode]) { @@ -464,10 +479,12 @@ Picture::~Picture() { } void Picture::freePicture() { + debug(5, "Picture::freePicture(): file: %s", _memfilename); + if (_bitmap) { if (testFlags() && !_field_54) { freeData(); - delete _bitmap; + free(_bitmap); _bitmap = 0; } } @@ -484,6 +501,11 @@ void Picture::freePicture() { } } +void Picture::freePixelData() { + freePicture(); + freeData(); +} + bool Picture::load(MfcArchive &file) { debug(5, "Picture::load()"); MemoryObject::load(file); @@ -492,7 +514,7 @@ bool Picture::load(MfcArchive &file) { _y = file.readUint32LE(); _field_44 = file.readUint16LE(); - assert(g_fullpipe->_gameProjectVersion >= 2); + assert(g_fp->_gameProjectVersion >= 2); _width = file.readUint32LE(); _height = file.readUint32LE(); @@ -506,7 +528,7 @@ bool Picture::load(MfcArchive &file) { setAOIDs(); } - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); _alpha = file.readUint32LE() & 0xff; @@ -519,14 +541,14 @@ bool Picture::load(MfcArchive &file) { getData(); - debug(5, "Picture::load: <%s>", _memfilename); + debug(5, "Picture::load: loaded <%s>", _memfilename); return true; } void Picture::setAOIDs() { - int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale; - int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale; + int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale; + int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale; _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); @@ -539,6 +561,10 @@ void Picture::setAOIDs() { } void Picture::init() { + debug(5, "Picture::init(), %s", _memfilename); + + MemoryObject::getData(); + _bitmap = new Bitmap(); getDibInfo(); @@ -567,6 +593,12 @@ void Picture::getDibInfo() { warning("Uneven data size: 0x%x", _dataSize); } + if (!_data) { + warning("Picture::getDibInfo: data is empty <%s>", _memfilename); + + MemoryObject::load(); + } + Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32); _bitmap->load(s); @@ -584,7 +616,7 @@ void Picture::draw(int x, int y, int style, int angle) { int x1 = x; int y1 = y; - debug(0, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename); + debug(7, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename); if (x != -1) x1 = x; @@ -599,14 +631,14 @@ void Picture::draw(int x, int y, int style, int angle) { return; if ((_alpha & 0xff) < 0xff) { - debug(0, "Picture:draw: alpha = %0x", _alpha); + debug(7, "Picture:draw: alpha = %0x", _alpha); } byte *pal = _paletteData; if (!pal) { //warning("Picture:draw: using global palette"); - pal = g_fullpipe->_globalPalette; + pal = g_fp->_globalPalette; } Common::Point point; @@ -638,7 +670,7 @@ void Picture::drawRotated(int x, int y, int angle) { } void Picture::displayPicture() { - if (!g_fullpipe->_gameContinue) + if (!g_fp->_gameContinue) return; getData(); @@ -647,22 +679,22 @@ void Picture::displayPicture() { if (!_dataSize) return; - g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 799, 599), 0); - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 799, 599); + g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600); draw(0, 0, 0, 0); - g_fullpipe->updateEvents(); - g_fullpipe->_system->delayMillis(10); - g_fullpipe->_system->updateScreen(); + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); - while (g_fullpipe->_gameContinue) { - g_fullpipe->updateEvents(); - g_fullpipe->_system->delayMillis(10); - g_fullpipe->_system->updateScreen(); + while (g_fp->_gameContinue) { + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); - if (g_fullpipe->_keyState == ' ') { - g_fullpipe->_keyState = Common::KEYCODE_INVALID; + if (g_fp->_keyState == ' ') { + g_fp->_keyState = Common::KEYCODE_INVALID; break; } } @@ -710,7 +742,7 @@ bool Picture::isPixelHitAtPos(int x, int y) { } int Picture::getPixelAtPos(int x, int y) { - return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale); + return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale); return false; } @@ -719,8 +751,8 @@ int Picture::getPixelAtPosEx(int x, int y) { if (x < 0 || y < 0) return 0; - if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale && - y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale && + if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale && + y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale && _memoryObject2 != 0 && _memoryObject2->_rows != 0) return _memoryObject2->_rows[x][2 * y]; @@ -771,10 +803,10 @@ bool Bitmap::isPixelAtHitPosRB(int x, int y) { } void Bitmap::putDib(int x, int y, int32 *palette) { - debug(0, "Bitmap::putDib(%d, %d)", x, y); + debug(7, "Bitmap::putDib(%d, %d)", x, y); - _x = x - g_fullpipe->_sceneRect.left; - _y = y - g_fullpipe->_sceneRect.top; + _x = x - g_fp->_sceneRect.left; + _y = y - g_fp->_sceneRect.top; if (_type == MKTAG('R', 'B', '\0', '\0')) putDibRB(palette); @@ -795,7 +827,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { uint16 *srcPtr; if (!palette && pX == -1) { - warning("Bitmap::putDibRB(): Both global and local palettes are empty"); + debug(2, "Bitmap::putDibRB(): Both global and local palettes are empty"); return false; } @@ -867,7 +899,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { if (y <= endy) { if (pX == -1) { int bgcolor = palette[(pixel >> 8) & 0xff]; - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y); colorFill(curDestPtr, fillLen, bgcolor); } else { if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -898,7 +930,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { if (y <= endy) { if (pX == -1) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(start1, y); paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette); } else { if (y == pY && pX >= start1 && pX < start1 + fillLen) @@ -910,7 +942,7 @@ bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { } if (pX == -1) - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); return false; } @@ -961,17 +993,17 @@ void Bitmap::putDibCB(int32 *palette) { if (_flags & 0x1000000) { for (int y = starty; y < endy; srcPtr -= pitch, y++) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y); copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format); } } else { for (int y = starty; y <= endy; srcPtr -= pitch, y++) { - curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + curDestPtr = (uint16 *)g_fp->_backgroundSurface.getBasePtr(startx, y); copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format); } } - g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(startx, starty), g_fp->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); } void Bitmap::colorFill(uint16 *dest, int len, int32 color) { @@ -1166,6 +1198,34 @@ bool BigPicture::load(MfcArchive &file) { return true; } +void BigPicture::draw(int x, int y, int style, int angle) { + if (!_bitmap) + init(); + + if (_bitmap) { + _bitmap->_flags &= 0xFEFFFFFF; + + int nx = _x; + int ny = _y; + + if (x != -1) + nx = x; + + if (y != -1) + ny = y; + + if (_alpha < 0xFF) { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, v9); + } + + _bitmap->putDib(nx, ny, 0); + + if (_alpha < 0xFF) { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255); + } + } +} + Shadows::Shadows() { _staticAniObjectId = 0; _movementId = 0; @@ -1182,7 +1242,7 @@ bool Shadows::load(MfcArchive &file) { } void Shadows::init() { - Scene *scene = g_fullpipe->accessScene(_sceneId); + Scene *scene = g_fp->accessScene(_sceneId); StaticANIObject *st; Movement *mov; diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h index 9d5c45de0b..d640decc80 100644 --- a/engines/fullpipe/gfx.h +++ b/engines/fullpipe/gfx.h @@ -88,13 +88,14 @@ class Picture : public MemoryObject { virtual ~Picture(); void freePicture(); + void freePixelData(); virtual bool load(MfcArchive &file); void setAOIDs(); void init(); void getDibInfo(); Bitmap *getPixelData(); - void draw(int x, int y, int style, int angle); + virtual void draw(int x, int y, int style, int angle); void drawRotated(int x, int y, int angle); byte getAlpha() { return (byte)_alpha; } @@ -115,7 +116,10 @@ class Picture : public MemoryObject { class BigPicture : public Picture { public: BigPicture() {} + virtual ~BigPicture() {} + virtual bool load(MfcArchive &file); + virtual void draw(int x, int y, int style, int angle); }; class GameObject : public CObject { @@ -155,7 +159,9 @@ class PictureObject : public GameObject { public: PictureObject(); + PictureObject(PictureObject *src); + virtual ~PictureObject(); virtual bool load(MfcArchive &file, bool bigPicture); virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class @@ -167,6 +173,7 @@ class PictureObject : public GameObject { bool setPicAniInfo(PicAniInfo *picAniInfo); bool isPointInside(int x, int y); bool isPixelHitAtPos(int x, int y); + void setOXY2(); }; class Background : public CObject { @@ -184,6 +191,8 @@ class Background : public CObject { public: Background(); + virtual ~Background(); + virtual bool load(MfcArchive &file); void addPictureObject(PictureObject *pct); diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp index 49bf72ac91..8de37b5c9e 100644 --- a/engines/fullpipe/init.cpp +++ b/engines/fullpipe/init.cpp @@ -45,27 +45,27 @@ void FullpipeEngine::initObjectStates() { setSwallowedEggsState(); setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses)); - setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking)); + setObjectState(sO_TummyTrampie, getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken)); setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle)); setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot)); setObjectState(sO_Fly_12, 0); - setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable)); + setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)); setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); - setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping)); + setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty)); setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple)); setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked)); setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_IsClosed)); setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug)); setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum)); - setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging)); - setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No)); + setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_IsSwinging)); + setObjectState(sO_DudeHasJumped, getObjectEnumState(sO_DudeHasJumped, sO_No)); setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted)); setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight)); setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14)); setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent)); - setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe)); + setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_IsOpened)); setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree)); setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom)); setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree)); @@ -73,7 +73,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_IsClosed)); setObjectState(sO_Fly_17, 1); setObjectState(sO_DudeSwinged, 0); - setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging)); + setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_IsSwinging)); setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present)); setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together)); setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen)); @@ -84,7 +84,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken)); setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool)); setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_IsClosed)); - setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe)); + setObjectState(sO_StairsDown_24, getObjectEnumState(sO_StairsDown_24, sO_IsOpened)); setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed)); setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging)); setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_IsClosed)); @@ -94,7 +94,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed)); setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened)); setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull)); - setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs)); + setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs)); setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering)); setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop)); setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); @@ -116,7 +116,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork)); setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet)); setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On)); - setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On)); + setObjectState(sO_Guard_2, getObjectEnumState(sO_Guard_2, sO_On)); setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On)); setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable)); setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer)); diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp index e98920c78a..5294c4b4ea 100644 --- a/engines/fullpipe/input.cpp +++ b/engines/fullpipe/input.cpp @@ -34,7 +34,7 @@ namespace Fullpipe { InputController::InputController() { - g_fullpipe->_inputController = this; + g_fp->_inputController = this; _flag = 0; _cursorHandle = 0; @@ -55,16 +55,16 @@ InputController::InputController() { InputController::~InputController() { removeMessageHandler(126, -1); - g_fullpipe->_inputController = 0; + g_fp->_inputController = 0; } void InputController::setInputDisabled(bool state) { _flag = state; - g_fullpipe->_inputDisabled = state; + g_fp->_inputDisabled = state; } void setInputDisabled(bool state) { - g_fullpipe->_inputController->setInputDisabled(state); + g_fp->_inputController->setInputDisabled(state); } void InputController::addCursor(CursorInfo *cursor) { @@ -93,8 +93,8 @@ void InputController::drawCursor(int x, int y) { if (_cursorIndex == -1) return; - _cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; - _cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; + _cursorBounds.left = g_fp->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; + _cursorBounds.top = g_fp->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; _cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width; _cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height; @@ -274,4 +274,70 @@ void FullpipeEngine::updateCursorCommon() { _cursorId = PIC_CSR_DEFAULT; } +void FullpipeEngine::initArcadeKeys(const char *varname) { + GameVar *var = getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("KEYPOS"); + + if (!var) + return; + + int cnt = var->getSubVarsCount(); + + for (int i = 0; i < cnt; i++) { + Common::Point *point = new Common::Point; + + GameVar *sub = var->getSubVarByIndex(i); + + point->x = sub->getSubVarAsInt("X"); + point->y = sub->getSubVarAsInt("Y"); + + _arcadeKeys.push_back(point); + } +} + +void FullpipeEngine::setArcadeOverlay(int picId) { + Common::Point point; + Common::Point point2; + + _arcadeOverlayX = 800; + _arcadeOverlayY = 545; + + _arcadeOverlayHelper = accessScene(SC_INV)->getPictureObjectById(PIC_CSR_HELPERBGR, 0); + _arcadeOverlay = accessScene(SC_INV)->getPictureObjectById(picId, 0); + + _arcadeOverlay->getDimensions(&point); + _arcadeOverlayHelper->getDimensions(&point2); + + _arcadeOverlayMidX = (point2.x - point.x) / 2; + _arcadeOverlayMidY = abs(point2.y - point.y) / 2; +} + +int FullpipeEngine::drawArcadeOverlay(int adjust) { + _arcadeOverlayHelper->drawAt(_sceneRect.left + _arcadeOverlayX, _sceneRect.top + _arcadeOverlayY); + _arcadeOverlay->drawAt(_sceneRect.left + _arcadeOverlayX + _arcadeOverlayMidX, _sceneRect.top + _arcadeOverlayY + _arcadeOverlayMidY); + + if (adjust) { + if (_arcadeOverlayX > 745) { + _arcadeOverlayX -= 15; + + if (_arcadeOverlayX < 745) + _arcadeOverlayX = 745; + } + + return 1; + } + + if (_arcadeOverlayX >= 800) { + return 0; + } else { + _arcadeOverlayX += 15; + + if (_arcadeOverlayX <= 800) + return 1; + + _arcadeOverlayX = 800; + } + + return 1; +} + } // End of namespace Fullpipe diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp index b513d2b8ee..59b01a1777 100644 --- a/engines/fullpipe/interaction.cpp +++ b/engines/fullpipe/interaction.cpp @@ -36,8 +36,8 @@ int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int in bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { int sceneId = 0; - if (g_fullpipe->_currentScene) - sceneId = g_fullpipe->_currentScene->_sceneId; + if (g_fp->_currentScene) + sceneId = g_fp->_currentScene->_sceneId; InteractionController *intC = getGameLoaderInteractionController(); for (ObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { @@ -55,6 +55,10 @@ bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { return false; } +InteractionController::~InteractionController() { + warning("STUB: InteractionController::~InteractionController()"); +} + bool InteractionController::load(MfcArchive &file) { debug(5, "InteractionController::load()"); @@ -137,7 +141,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject obj->setPicAniInfo(&aniInfo); if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { - mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2); + mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2); if (mq) { dur = mq->calcDuration(subj); delete mq; @@ -186,7 +190,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject ex->_excFlags = 3; ex->_field_14 = (obj->_objtype != kObjTypePictureObject); ex->_field_20 = invId; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); if (mq->_isFinished) { mq->_isFinished = 0; @@ -255,7 +259,7 @@ LABEL_38: ex->_field_14 = 0x100; ex->_messageNum = 0; ex->_excFlags = 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); @@ -263,19 +267,19 @@ LABEL_38: ex->_field_14 = 0x100; ex->_messageNum = 0; ex->_excFlags = 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = subj->_okeyCode; ex->_field_14 = 0x100; ex->_messageNum = 0; ex->_excFlags = 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; ex->_keyCode = 0; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); if (!mq->chain(subj)) { delete mq; @@ -305,7 +309,7 @@ LABEL_38: if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 || (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) { - mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); + mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); if (!mq) return false; @@ -317,7 +321,7 @@ LABEL_38: ex->_excFlags = 3; ex->_field_20 = invId; ex->_field_14 = (obj->_objtype != kObjTypePictureObject); - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); someFlag = true; @@ -357,14 +361,14 @@ LABEL_38: ex->_field_14 = 0x80; ex->_keyCode = ani->_okeyCode; ex->_excFlags = 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } } ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = ani->_okeyCode; ex->_field_14 = 0x100; ex->_excFlags = 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } else { ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0); ex->_x = ani->_id; @@ -373,7 +377,7 @@ LABEL_38: ex->_excFlags = 2; ex->_field_14 = (obj->_objtype != kObjTypePictureObject); ex->_field_20 = invId; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); if (!mq->_isFinished) return true; @@ -422,6 +426,10 @@ Interaction::Interaction() { _actionName = 0; } +Interaction::~Interaction() { + warning("STUB: Interaction::~Interaction()"); +} + bool Interaction::load(MfcArchive &file) { debug(5, "Interaction::load()"); @@ -444,7 +452,7 @@ bool Interaction::load(MfcArchive &file) { } bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { - if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId) + if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId) return false; if (_flags & 0x20000) @@ -476,20 +484,20 @@ bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { if (_objectState1) { if (_flags & 0x10) { - if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0) + if ((g_fp->getObjectState(obj1->getName()) & _objectState1) == 0) return false; } else { - if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1) + if (g_fp->getObjectState(obj1->getName()) != _objectState1) return false; } } if (_objectState2) { if (_flags & 0x10) { - if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0) + if ((g_fp->getObjectState(obj2->getName()) & _objectState2) == 0) return false; } else { - if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2) + if (g_fp->getObjectState(obj2->getName()) != _objectState2) return false; } } diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h index 456b35458b..7d9ee0bd51 100644 --- a/engines/fullpipe/interaction.h +++ b/engines/fullpipe/interaction.h @@ -54,6 +54,8 @@ class Interaction : public CObject { public: Interaction(); + virtual ~Interaction(); + virtual bool load(MfcArchive &file); bool canInteract(GameObject *obj1, GameObject *obj2, int invId); bool isOverlapping(StaticANIObject *subj, GameObject *obj); @@ -70,6 +72,7 @@ class InteractionController : public CObject { public: InteractionController() : _field_20(0), _flag24(true) {} + virtual ~InteractionController(); virtual bool load(MfcArchive &file); diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 18ef3c4d97..f5af0611cb 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -30,6 +30,10 @@ namespace Fullpipe { +Inventory::~Inventory() { + warning("STUB: Inventory::~Inventory()"); +} + bool Inventory::load(MfcArchive &file) { debug(5, "Inventory::load()"); @@ -85,6 +89,10 @@ Inventory2::Inventory2() { _topOffset = -65; } +Inventory2::~Inventory2() { + warning("STUB: Inventory2::~Inventory2()"); +} + bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially int numInvs = file.readUint32LE(); @@ -161,7 +169,7 @@ int Inventory2::getItemFlags(int itemId) { } void Inventory2::rebuildItemRects() { - _scene = g_fullpipe->accessScene(_sceneId); + _scene = g_fp->accessScene(_sceneId); if (!_scene) return; @@ -226,11 +234,11 @@ void Inventory2::draw() { if (!_scene) return; - int oldScLeft = g_fullpipe->_sceneRect.left; - int oldScTop = g_fullpipe->_sceneRect.top; + int oldScLeft = g_fp->_sceneRect.left; + int oldScTop = g_fp->_sceneRect.top; - g_fullpipe->_sceneRect.top = -_topOffset; - g_fullpipe->_sceneRect.left = 0; + g_fp->_sceneRect.top = -_topOffset; + g_fp->_sceneRect.left = 0; _picture->draw(-1, -1, 0, 0); @@ -290,8 +298,8 @@ LABEL_25: reset: - g_fullpipe->_sceneRect.top = oldScTop; - g_fullpipe->_sceneRect.left = oldScLeft; + g_fp->_sceneRect.top = oldScTop; + g_fp->_sceneRect.left = oldScLeft; } @@ -365,7 +373,7 @@ int Inventory2::selectItem(int itemId) { int idx = getInventoryPoolItemIndexById(itemId); Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture; - g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(pic); + g_fp->getGameLoaderInputController()->setCursorItemPicture(pic); } return _selectedId; @@ -382,7 +390,7 @@ bool Inventory2::unselectItem(bool flag) { _inventoryIcons[i]->isSelected = false; } - g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(0); + g_fp->getGameLoaderInputController()->setCursorItemPicture(0); return true; } diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h index 6d07f069bd..bc5847312b 100644 --- a/engines/fullpipe/inventory.h +++ b/engines/fullpipe/inventory.h @@ -49,6 +49,8 @@ class Inventory : public CObject { public: Inventory() { _sceneId = 0; } + virtual ~Inventory(); + virtual bool load(MfcArchive &file); int getInventoryPoolItemIndexById(int itemId); @@ -96,6 +98,8 @@ class Inventory2 : public Inventory { public: Inventory2(); + virtual ~Inventory2(); + bool loadPartial(MfcArchive &file); void addItem(int itemId, int count); void addItem2(StaticANIObject *obj); diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp index 1d6d986977..e5c566ebcf 100644 --- a/engines/fullpipe/lift.cpp +++ b/engines/fullpipe/lift.cpp @@ -67,7 +67,7 @@ int FullpipeEngine::lift_getButtonIdP(int objid) { } void FullpipeEngine::lift_setButton(const char *name, int state) { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (var) var->setSubVarAsInt(name, state); @@ -105,4 +105,15 @@ void FullpipeEngine::lift_sub05(ExCommand *ex) { warning("STUB: FullpipeEngine::lift_sub05()"); } +bool FullpipeEngine::lift_checkButton(const char *varname) { + warning("STUB: FullpipeEngine::lift_checkButton(%s)", varname); + + return false; +} + +void FullpipeEngine::lift_sub7(Scene *sc, int buttonId) { + warning("STUB: lift_sub7()"); +} + + } // End of namespace Fullpipe diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp index fc57109f07..44a3e4cb60 100644 --- a/engines/fullpipe/messagehandlers.cpp +++ b/engines/fullpipe/messagehandlers.cpp @@ -42,7 +42,7 @@ void global_messageHandler_KickMetal() { } int global_messageHandler1(ExCommand *cmd) { - debug(0, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum); + debug(5, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum); if (cmd->_excFlags & 0x10000) { if (cmd->_messageNum == MV_MAN_TOLADDER) @@ -55,7 +55,7 @@ int global_messageHandler1(ExCommand *cmd) { cmd->_messageNum = MV_MAN_STOPLADDER2; } - if (g_fullpipe->_inputDisabled) { + if (g_fp->_inputDisabled) { if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case 29: @@ -71,25 +71,25 @@ int global_messageHandler1(ExCommand *cmd) { } else if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case MSG_MANSHADOWSON: - g_fullpipe->_aniMan->_shadowsOn = 1; + g_fp->_aniMan->_shadowsOn = 1; break; case MSG_HMRKICK_STUCCO: global_messageHandler_KickStucco(); break; case MSG_MANSHADOWSOFF: - g_fullpipe->_aniMan->_shadowsOn = 0; + g_fp->_aniMan->_shadowsOn = 0; break; case MSG_DISABLESAVES: - g_fullpipe->disableSaves(cmd); + g_fp->disableSaves(cmd); break; case MSG_ENABLESAVES: - g_fullpipe->enableSaves(); + g_fp->enableSaves(); break; case MSG_HMRKICK_METAL: global_messageHandler_KickMetal(); break; case 29: // left mouse - if (g_fullpipe->_inventoryScene) { + if (g_fp->_inventoryScene) { if (getGameLoaderInventory()->handleLeftClick(cmd)) cmd->_messageKind = 0; } @@ -101,22 +101,22 @@ int global_messageHandler1(ExCommand *cmd) { } break; case 36: // keydown - g_fullpipe->defHandleKeyDown(cmd->_keyCode); + g_fp->defHandleKeyDown(cmd->_keyCode); switch (cmd->_keyCode) { case '\x1B': // ESC - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { getGameLoaderInventory()->unselectItem(0); - g_fullpipe->openMainMenu(); + g_fp->openMainMenu(); cmd->_messageKind = 0; } break; case 't': - g_fullpipe->stopAllSounds(); + g_fp->stopAllSounds(); cmd->_messageKind = 0; break; case 'u': - g_fullpipe->toggleMute(); + g_fp->toggleMute(); cmd->_messageKind = 0; break; case ' ': @@ -130,13 +130,13 @@ int global_messageHandler1(ExCommand *cmd) { } break; case '\t': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); + if (g_fp->_flgCanOpenMap) + g_fp->openMap(); cmd->_messageKind = 0; break; case 'p': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openHelp(); + if (g_fp->_flgCanOpenMap) + g_fp->openHelp(); cmd->_messageKind = 0; break; default: @@ -144,47 +144,47 @@ int global_messageHandler1(ExCommand *cmd) { } break; case 33: - if (!g_fullpipe->_inventoryScene) + if (!g_fp->_inventoryScene) break; int invItem; - if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) { - g_fullpipe->_cursorId = PIC_CSR_ITN; - if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement && - !(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) { - int st = g_fullpipe->_aniMan->_statics->_staticsId; + if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) { + g_fp->_cursorId = PIC_CSR_ITN; + if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement && + !(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) { + int st = g_fp->_aniMan->_statics->_staticsId; ExCommand *newex = 0; if (st == ST_MAN_RIGHT) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } else if (st == (0x4000 | ST_MAN_RIGHT)) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } if (newex) { - newex->_keyCode = g_fullpipe->_aniMan->_okeyCode; + newex->_keyCode = g_fp->_aniMan->_okeyCode; newex->_excFlags |= 3; newex->postMessage(); } } - if (g_fullpipe->_currSelectedInventoryItemId != invItem) - g_fullpipe->playSound(SND_CMN_070, 0); + if (g_fp->_currSelectedInventoryItemId != invItem) + g_fp->playSound(SND_CMN_070, 0); - g_fullpipe->_currSelectedInventoryItemId = invItem; - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->_currSelectedInventoryItemId = invItem; + g_fp->setCursor(g_fp->_cursorId); break; } - if (g_fullpipe->_updateCursorCallback) - g_fullpipe->_updateCursorCallback(); + if (g_fp->_updateCursorCallback) + g_fp->_updateCursorCallback(); - g_fullpipe->_currSelectedInventoryItemId = 0; - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->_currSelectedInventoryItemId = 0; + g_fp->setCursor(g_fp->_cursorId); break; case 65: // open map - if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); + if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap) + g_fp->openMap(); break; default: break; @@ -228,13 +228,13 @@ int global_messageHandler2(ExCommand *cmd) { break; case 28: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) ani->_priority = cmd->_field_14; break; case 25: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { if (cmd->_field_14) { ani->setFlags40(true); @@ -247,7 +247,7 @@ int global_messageHandler2(ExCommand *cmd) { break; case 26: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { Movement *mov = ani->_movement; if (mov) @@ -258,7 +258,7 @@ int global_messageHandler2(ExCommand *cmd) { default: #if 0 // We never put anything into _defMsgArray - while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it) + while (::iterator it = g_fp->_defMsgArray.begin(); it != g_fp->_defMsgArray.end(); ++it) if (((ExCommand *)*it)->_field_24 == _messageNum) { ((ExCommand *)*it)->firef34(v13); res = 1; @@ -267,11 +267,11 @@ int global_messageHandler2(ExCommand *cmd) { //debug_msg(_messageNum); - if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0) + if (!g_fp->_soundEnabled || cmd->_messageNum != 33 || g_fp->_currSoundListCount <= 0) return res; - for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) { - SoundList *s = g_fullpipe->_currSoundList1[snd]; + for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) { + SoundList *s = g_fp->_currSoundList1[snd]; int ms = s->getCount(); for (int i = 0; i < ms; i++) { s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); @@ -292,7 +292,7 @@ int global_messageHandler3(ExCommand *cmd) { case 31: case 32: case 36: - if (g_fullpipe->_inputDisabled) + if (g_fp->_inputDisabled) cmd->_messageKind = 0; break; default: @@ -306,41 +306,42 @@ int global_messageHandler3(ExCommand *cmd) { case 17: switch (cmd->_messageNum) { case 61: - return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); + debug(0, "preload: { %d, %d },", cmd->_parentId, cmd->_keyCode); + return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); case 62: - return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); + return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); case 64: - if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2 - && (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId); + if (g_fp->_currentScene && g_fp->_msgObjectId2 + && (!(cmd->_keyCode & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) { + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId); if (ani) { ani->_flags &= 0xFF7F; ani->_flags &= 0xFEFF; ani->deleteFromGlobalMessageQueue(); } } - g_fullpipe->_msgX = 0; - g_fullpipe->_msgY = 0; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgId = 0; + g_fp->_msgX = 0; + g_fp->_msgY = 0; + g_fp->_msgObjectId2 = 0; + g_fp->_msgId = 0; if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { - g_fullpipe->_msgX = cmd->_x; - g_fullpipe->_msgY = cmd->_y; + g_fp->_msgX = cmd->_x; + g_fp->_msgY = cmd->_y; } if (cmd->_keyCode & 4) { - g_fullpipe->_msgObjectId2 = cmd->_field_14; - g_fullpipe->_msgId = cmd->_field_20; + g_fp->_msgObjectId2 = cmd->_field_14; + g_fp->_msgId = cmd->_field_20; } return result; case 29: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) return result; - if (g_fullpipe->_gameLoader->_interactionController->_flag24) { - ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (g_fp->_gameLoader->_interactionController->_flag24) { + ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { - if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) { + if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_okeyCode) { cmd->_messageKind = 0; return result; } @@ -349,10 +350,10 @@ int global_messageHandler3(ExCommand *cmd) { return 1; } } else { - int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0); + int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0); if (pic) { - if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) { + if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_okeyCode) { cmd->_messageKind = 0; return result; } @@ -364,13 +365,13 @@ int global_messageHandler3(ExCommand *cmd) { } } } - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { - if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { + if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) { + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { - result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); + result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); if (result) { - ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); + ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = 1; ex->_excFlags |= 3; @@ -388,7 +389,7 @@ int global_messageHandler3(ExCommand *cmd) { return result; } case 58: - g_fullpipe->setCursor(cmd->_keyCode); + g_fp->setCursor(cmd->_keyCode); return result; case 59: setInputDisabled(1); @@ -398,7 +399,7 @@ int global_messageHandler3(ExCommand *cmd) { return result; case 56: if (cmd->_field_2C) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { getGameLoaderInventory()->addItem2(ani); result = 1; @@ -412,13 +413,13 @@ int global_messageHandler3(ExCommand *cmd) { case 57: if (cmd->_field_2C) { if (!cmd->_field_20) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); + getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); + getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } @@ -428,13 +429,13 @@ int global_messageHandler3(ExCommand *cmd) { getGameLoaderInventory()->rebuildItemRects(); return 1; case 55: - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { GameObject *obj; if (cmd->_field_14) - obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); + obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); else - obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); - handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); + obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); + handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); result = 1; } return result; @@ -448,7 +449,7 @@ int global_messageHandler3(ExCommand *cmd) { if (cmd->_objtype == kObjTypeObjstateCommand) { ObjstateCommand *c = (ObjstateCommand *)cmd; result = 1; - g_fullpipe->setObjectState(c->_objCommandName, c->_value); + g_fp->setObjectState(c->_objCommandName, c->_value); } return result; default: @@ -461,7 +462,7 @@ int global_messageHandler4(ExCommand *cmd) { switch (cmd->_messageKind) { case 18: { - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); if (cmd->_excFlags & 1) mq->_flag1 = 1; @@ -472,10 +473,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 2: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -483,10 +484,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 1: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -502,10 +503,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 8: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -513,10 +514,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 20: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -534,10 +535,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 21: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -548,17 +549,17 @@ int global_messageHandler4(ExCommand *cmd) { // Nop in original break; case 3: - g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 4: - g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 19: { - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -573,10 +574,10 @@ int global_messageHandler4(ExCommand *cmd) { break; } case 22: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -585,10 +586,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 6: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -596,18 +597,18 @@ int global_messageHandler4(ExCommand *cmd) { break; case 27: - if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { - ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); + if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { + ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); if (ani) { ani = new StaticANIObject(ani); - g_fullpipe->_currentScene->addStaticANIObject(ani, 1); + g_fp->_currentScene->addStaticANIObject(ani, 1); } } // fall through case 5: - if (g_fullpipe->_currentScene) - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (g_fp->_currentScene) + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -619,10 +620,10 @@ int global_messageHandler4(ExCommand *cmd) { break; case 10: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -633,34 +634,34 @@ int global_messageHandler4(ExCommand *cmd) { break; case 7: { - if (!g_fullpipe->_currentScene->_picObjList.size()) + if (!g_fp->_currentScene->_picObjList.size()) break; - int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed); - int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed); + int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed); + int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed); if (cmd->_messageNum) { - g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left; - g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top; + g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left; + g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top; if (cmd->_field_24) { - g_fullpipe->_currentScene->_messageQueueId = cmd->_parId; + g_fp->_currentScene->_messageQueueId = cmd->_parId; } } else { - g_fullpipe->_sceneRect.moveTo(offX, offY); + g_fp->_sceneRect.translate(offX - g_fp->_sceneRect.left, offY - g_fp->_sceneRect.top); - g_fullpipe->_currentScene->_x = 0; - g_fullpipe->_currentScene->_y = 0; + g_fp->_currentScene->_x = 0; + g_fp->_currentScene->_y = 0; - g_fullpipe->_currentScene->updateScrolling2(); + g_fp->_currentScene->updateScrolling2(); } break; } case 34: - if (!g_fullpipe->_currentScene) + if (!g_fp->_currentScene) break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; @@ -690,15 +691,15 @@ int MovGraph_messageHandler(ExCommand *cmd) { if (cmd->_messageNum != 33) return 0; - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); - if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)) + if (!getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)) return 0; - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) return 0; - MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); MovGraphLink *link = 0; double mindistance = 1.0e10; diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp index 4abf2ef56f..7dfdd06fc8 100644 --- a/engines/fullpipe/messages.cpp +++ b/engines/fullpipe/messages.cpp @@ -41,7 +41,10 @@ ExCommand::ExCommand(ExCommand *src) : Message(src) { _messageNum = src->_messageNum; _excFlags = src->_excFlags; _parId = src->_parId; +} +ExCommand *ExCommand::createClone() { + return new ExCommand(this); } ExCommand::ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11) : @@ -73,22 +76,24 @@ bool ExCommand::load(MfcArchive &file) { _field_3C = 0; - if (g_fullpipe->_gameProjectVersion >= 12) { + if (g_fp->_gameProjectVersion >= 12) { _excFlags = file.readUint32LE(); _parId = file.readUint32LE(); } + _objtype = kObjTypeExCommand; + return true; } bool ExCommand::handleMessage() { int cnt = 0; - for (MessageHandler *m = g_fullpipe->_messageHandlers; m; m = m->nextItem) + for (MessageHandler *m = g_fp->_messageHandlers; m; m = m->nextItem) cnt += m->callback(this); if (_messageKind == 17 || (_excFlags & 1)) { if (_parId) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId); if (mq) mq->update(); } @@ -101,18 +106,18 @@ bool ExCommand::handleMessage() { } void ExCommand::sendMessage() { - g_fullpipe->_exCommandList.push_back(this); + g_fp->_exCommandList.push_back(this); processMessages(); } void ExCommand::postMessage() { - g_fullpipe->_exCommandList.push_back(this); + g_fp->_exCommandList.push_back(this); } void ExCommand::handle() { - if (g_fullpipe->_modalObject) { - g_fullpipe->_modalObject->handleMessage(this); + if (g_fp->_modalObject) { + g_fp->_modalObject->handleMessage(this); delete this; } else { @@ -120,6 +125,61 @@ void ExCommand::handle() { } } +void ExCommand::setf3c(int val) { + if (val != -1) + _field_3C = val; + + _field_34 = 1; +} + +void ExCommand::firef34() { + if (_field_34) { + if (_field_3C >= _keyCode) { + _field_34 = 0; + + sendMessage(); + + if (!_field_30 ) + setf3c(_field_2C); + } + } +} + +ExCommand2::ExCommand2(int messageKind, int parentId, Common::Point **points, int pointsSize) : ExCommand(parentId, messageKind, 0, 0, 0, 0, 1, 0, 0, 0) { + _objtype = kObjTypeExCommand2; + + _pointsSize = pointsSize; + _points = (Common::Point **)malloc(sizeof(Common::Point *) * pointsSize); + + for (int i = 0; i < pointsSize; i++) { + _points[i] = new Common::Point; + + *_points[i] = *points[i]; + } +} + +ExCommand2::ExCommand2(ExCommand2 *src) : ExCommand(src) { + _pointsSize = src->_pointsSize; + _points = (Common::Point **)malloc(sizeof(Common::Point *) * _pointsSize); + + for (int i = 0; i < _pointsSize; i++) { + _points[i] = new Common::Point; + + *_points[i] = *src->_points[i]; + } +} + +ExCommand2::~ExCommand2() { + for (int i = 0; i < _pointsSize; i++) + delete _points[i]; + + free(_points); +} + +ExCommand2 *ExCommand2::createClone() { + return new ExCommand2(this); +} + Message::Message() { _messageKind = 0; _parentId = 0; @@ -174,12 +234,23 @@ ObjstateCommand::ObjstateCommand() { _objCommandName = 0; } +ObjstateCommand::ObjstateCommand(ObjstateCommand *src) : ExCommand(src) { + _value = src->_value; + _objCommandName = (char *)calloc(strlen(src->_objCommandName) + 1, 1); + + strncpy(_objCommandName, src->_objCommandName, strlen(src->_objCommandName)); +} + +ObjstateCommand::~ObjstateCommand() { + free(_objCommandName); +} + bool ObjstateCommand::load(MfcArchive &file) { debug(5, "ObjStateCommand::load()"); _objtype = kObjTypeObjstateCommand; - _cmd.load(file); + ExCommand::load(file); _value = file.readUint32LE(); @@ -188,6 +259,10 @@ bool ObjstateCommand::load(MfcArchive &file) { return true; } +ObjstateCommand *ObjstateCommand::createClone() { + return new ObjstateCommand(this); +} + MessageQueue::MessageQueue() { _field_14 = 0; _parId = 0; @@ -205,7 +280,7 @@ MessageQueue::MessageQueue(int dataId) { _field_14 = 0; _parId = 0; _dataId = dataId; - _id = g_fullpipe->_globalMessageQueueList->compact(); + _id = g_fp->_globalMessageQueueList->compact(); _isFinished = 0; _flags = 0; _queueName = 0; @@ -219,7 +294,7 @@ MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { _field_38 = (field_38 == 0); for (Common::List<ExCommand *>::iterator it = src->_exCommands.begin(); it != src->_exCommands.end(); ++it) { - ExCommand *ex = new ExCommand(*it); + ExCommand *ex = (*it)->createClone(); ex->_excFlags |= 2; _exCommands.push_back(ex); @@ -231,11 +306,12 @@ MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { else _parId = src->_parId; - _id = g_fullpipe->_globalMessageQueueList->compact(); + _id = g_fp->_globalMessageQueueList->compact(); _dataId = src->_dataId; _flags = src->_flags; + _queueName = 0; - g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + g_fp->_globalMessageQueueList->addMessageQueue(this); _isFinished = 0; _flag1 = 0; @@ -255,7 +331,7 @@ MessageQueue::~MessageQueue() { delete _field_14; if (_flags & 2) { - g_fullpipe->_globalMessageQueueList->removeQueueById(_id); + g_fp->_globalMessageQueueList->removeQueueById(_id); } finish(); @@ -270,7 +346,7 @@ bool MessageQueue::load(MfcArchive &file) { int count = file.readUint16LE(); - assert(g_fullpipe->_gameProjectVersion >= 12); + assert(g_fp->_gameProjectVersion >= 12); _queueName = file.readPascalString(); @@ -291,7 +367,7 @@ bool MessageQueue::load(MfcArchive &file) { bool MessageQueue::chain(StaticANIObject *ani) { if (checkGlobalExCommandList1() && checkGlobalExCommandList2()) { if (!(getFlags() & 2)) { - g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + g_fp->_globalMessageQueueList->addMessageQueue(this); _flags |= 2; } if (ani) { @@ -309,7 +385,7 @@ void MessageQueue::update() { if (_counter > 0) _counter--; - if (_exCommands.size()) { + if (getCount()) { sendNextCommand(); } else if (_counter == 0) { _isFinished = 1; @@ -326,8 +402,21 @@ void MessageQueue::addExCommand(ExCommand *ex) { _exCommands.push_front(ex); } +void MessageQueue::addExCommandToEnd(ExCommand *ex) { + _exCommands.push_back(ex); +} + +void MessageQueue::insertExCommandAt(int pos, ExCommand *ex) { + Common::List<ExCommand *>::iterator it = _exCommands.begin(); + + for (int i = pos; i > 0; i--) + ++it; + + _exCommands.insert(it, ex); +} + ExCommand *MessageQueue::getExCommandByIndex(uint idx) { - if (idx > _exCommands.size()) + if (idx >= getCount()) return 0; Common::List<ExCommand *>::iterator it = _exCommands.begin(); @@ -341,7 +430,7 @@ ExCommand *MessageQueue::getExCommandByIndex(uint idx) { } void MessageQueue::deleteExCommandByIndex(uint idx, bool doFree) { - if (idx > _exCommands.size()) + if (idx >= getCount()) return; Common::List<ExCommand *>::iterator it = _exCommands.begin(); @@ -351,10 +440,10 @@ void MessageQueue::deleteExCommandByIndex(uint idx, bool doFree) { idx--; } - _exCommands.erase(it); - if (doFree) delete *it; + + _exCommands.erase(it); } void MessageQueue::transferExCommands(MessageQueue *mq) { @@ -365,7 +454,7 @@ void MessageQueue::transferExCommands(MessageQueue *mq) { } void MessageQueue::sendNextCommand() { - if (_exCommands.size()) { + if (getCount()) { if (!(_flags & 4) && (_flags & 1)) { messageQueueCallback1(16); } @@ -394,7 +483,7 @@ bool MessageQueue::checkGlobalExCommandList1() { if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) continue; - for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end(); it++) { + for (Common::List<ExCommand *>::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end(); it++) { ex1 = *it; if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) @@ -403,7 +492,7 @@ bool MessageQueue::checkGlobalExCommandList1() { if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1) continue; - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId); if (mq) { if (mq->getFlags() & 1) @@ -423,7 +512,7 @@ bool MessageQueue::checkGlobalExCommandList2() { if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) continue; - for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end();) { + for (Common::List<ExCommand *>::iterator it = g_fp->_exCommandList.begin(); it != g_fp->_exCommandList.end();) { ex1 = *it; if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) { @@ -436,7 +525,7 @@ bool MessageQueue::checkGlobalExCommandList2() { continue; } - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex1->_parId); if (mq) { if (mq->getFlags() & 1) @@ -445,7 +534,7 @@ bool MessageQueue::checkGlobalExCommandList2() { delete mq; } - it = g_fullpipe->_exCommandList.erase(it); + it = g_fp->_exCommandList.erase(it); if (ex1->_excFlags & 2) { delete ex1; @@ -459,7 +548,7 @@ void MessageQueue::finish() { if (!_parId) return; - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_parId); _parId = 0; @@ -492,7 +581,8 @@ int MessageQueue::calcDuration(StaticANIObject *obj) { ExCommand *ex; Movement *mov; - for (uint i = 0; (ex = getExCommandByIndex(i)); i++) + for (uint i = 0; i < getCount(); i++) { + ex = getExCommandByIndex(i); if (ex->_parentId == obj->_id) { if (ex->_messageKind == 1 || ex->_messageKind == 20) { if ((mov = obj->getMovementById(ex->_messageNum)) != 0) { @@ -503,12 +593,13 @@ int MessageQueue::calcDuration(StaticANIObject *obj) { } } } + } return res; } void MessageQueue::changeParam28ForObjectId(int objId, int oldParam28, int newParam28) { - for (uint i = 0; i < _exCommands.size(); i++) { + for (uint i = 0; i < getCount(); i++) { ExCommand *ex = getExCommandByIndex(i); int k = ex->_messageKind; @@ -557,16 +648,32 @@ void GlobalMessageQueueList::disableQueueById(int id) { } int GlobalMessageQueueList::compact() { + int *useList = new int[size() + 2]; + + for (uint i = 0; i < size() + 2; i++) + useList[i] = 0; + for (uint i = 0; i < size();) { if (((MessageQueue *)_storage[i])->_isFinished) { disableQueueById(_storage[i]->_id); remove_at(i); } else { + if ((uint)_storage[i]->_id < size() + 2) + useList[_storage[i]->_id] = 1; i++; } } - return size() + 1; + uint i; + + for (i = 1; i < size() + 2; i++) { + if (!useList[i]) + break; + } + + delete [] useList; + + return i; } void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) { @@ -576,12 +683,25 @@ void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) { } void clearGlobalMessageQueueList1() { - warning("STUB: clearGlobalMessageQueueList1()"); + clearMessages(); + + g_fp->_globalMessageQueueList->clear(); +} + +void clearMessages() { + while (g_fp->_exCommandList.size()) { + ExCommand *ex = g_fp->_exCommandList.front(); + + g_fp->_exCommandList.pop_front(); + + if (ex->_excFlags & 2) + delete ex; + } } bool removeMessageHandler(int16 id, int pos) { - if (g_fullpipe->_messageHandlers) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + if (g_fp->_messageHandlers) { + MessageHandler *curItem = g_fp->_messageHandlers; MessageHandler *prevItem = 0; int curPos = 0; @@ -615,13 +735,13 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) { if (getMessageHandlerById(id)) return; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; if (!curItem) return; int index = 0; - for (MessageHandler *i = g_fullpipe->_messageHandlers->nextItem; i; i = i->nextItem) { + for (MessageHandler *i = g_fp->_messageHandlers->nextItem; i; i = i->nextItem) { curItem = i; index++; } @@ -633,7 +753,7 @@ void addMessageHandler(int (*callback)(ExCommand *), int16 id) { } MessageHandler *getMessageHandlerById(int16 id) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; if (!curItem) return 0; @@ -663,7 +783,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm msg->callback = callback; msg->index = 0; - g_fullpipe->_messageHandlers = msg; + g_fp->_messageHandlers = msg; } return true; @@ -671,7 +791,7 @@ bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExComm int getMessageHandlersCount() { int result; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (result = 0; curItem; result++) curItem = curItem->nextItem; @@ -684,7 +804,7 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) return false; if (index) { - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (int i = index - 1; i > 0; i--) if (curItem) @@ -702,13 +822,13 @@ bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) } else { MessageHandler *newItem = new MessageHandler; - newItem->nextItem = g_fullpipe->_messageHandlers; + newItem->nextItem = g_fp->_messageHandlers; newItem->id = id; newItem->callback = callback; newItem->index = 0; - updateMessageHandlerIndex(g_fullpipe->_messageHandlers, 1); - g_fullpipe->_messageHandlers = newItem; + updateMessageHandlerIndex(g_fp->_messageHandlers, 1); + g_fp->_messageHandlers = newItem; return true; } @@ -718,7 +838,7 @@ bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id) { if (getMessageHandlerById(id)) return false; - MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *curItem = g_fp->_messageHandlers; for (int i = index; i > 0; i--) if (curItem) @@ -735,7 +855,7 @@ void clearMessageHandlers() { MessageHandler *curItem; MessageHandler *nextItem; - curItem = g_fullpipe->_messageHandlers; + curItem = g_fp->_messageHandlers; if (curItem) { do { nextItem = curItem->nextItem; @@ -745,32 +865,51 @@ void clearMessageHandlers() { curItem = nextItem; } while (nextItem); - g_fullpipe->_messageHandlers = 0; + g_fp->_messageHandlers = 0; } } void processMessages() { - if (!g_fullpipe->_isProcessingMessages) { - g_fullpipe->_isProcessingMessages = true; + if (!g_fp->_isProcessingMessages) { + g_fp->_isProcessingMessages = true; - while (g_fullpipe->_exCommandList.size()) { - ExCommand *ex = g_fullpipe->_exCommandList.front(); - g_fullpipe->_exCommandList.pop_front(); + while (g_fp->_exCommandList.size()) { + ExCommand *ex = g_fp->_exCommandList.front(); + g_fp->_exCommandList.pop_front(); ex->handleMessage(); } - g_fullpipe->_isProcessingMessages = false; + g_fp->_isProcessingMessages = false; } } void updateGlobalMessageQueue(int id, int objid) { - MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(id); + MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(id); if (m) { m->update(); } } bool chainQueue(int queueId, int flags) { - MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId); + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId); + + if (!mq) + return false; + + MessageQueue *nmq = new MessageQueue(mq, 0, 0); + + nmq->_flags |= flags; + + if (!nmq->chain(0)) { + delete nmq; + + return false; + } + + return true; +} + +bool chainObjQueue(StaticANIObject *obj, int queueId, int flags) { + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(queueId); if (!mq) return false; @@ -779,8 +918,8 @@ bool chainQueue(int queueId, int flags) { nmq->_flags |= flags; - if (!mq->chain(0)) { - delete mq; + if (!nmq->chain(obj)) { + delete nmq; return false; } @@ -788,4 +927,17 @@ bool chainQueue(int queueId, int flags) { return true; } +void postExCommand(int parentId, int keyCode, int x, int y, int f20, int f14) { + ExCommand *ex = new ExCommand(parentId, 17, 64, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = keyCode; + ex->_excFlags |= 3; + ex->_x = x; + ex->_y = y; + ex->_field_20 = f20; + ex->_field_14 = f14; + + ex->postMessage(); +} + } // End of namespace Fullpipe diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h index 326f05cef3..33bb827888 100644 --- a/engines/fullpipe/messages.h +++ b/engines/fullpipe/messages.h @@ -57,7 +57,6 @@ class Message : public CObject { class ExCommand : public Message { public: - int _messageNum; int _field_3C; int _excFlags; @@ -70,27 +69,42 @@ class ExCommand : public Message { virtual bool load(MfcArchive &file); + virtual ExCommand *createClone(); + bool handleMessage(); void sendMessage(); void postMessage(); void handle(); + + void firef34(); + void setf3c(int val); }; class ExCommand2 : public ExCommand { public: Common::Point **_points; int _pointsSize; + + ExCommand2(int messageKind, int parentId, Common::Point **points, int pointsSize); + ExCommand2(ExCommand2 *src); + virtual ~ExCommand2(); + + virtual ExCommand2 *createClone(); }; -class ObjstateCommand : public CObject { +class ObjstateCommand : public ExCommand { public: - ExCommand _cmd; char *_objCommandName; int _value; public: ObjstateCommand(); + ObjstateCommand(ObjstateCommand *src); + virtual ~ObjstateCommand(); + virtual bool load(MfcArchive &file); + + virtual ObjstateCommand *createClone(); }; class MessageQueue : public CObject { @@ -100,13 +114,15 @@ class MessageQueue : public CObject { char *_queueName; int16 _dataId; CObject *_field_14; - Common::List<ExCommand *> _exCommands; int _counter; int _field_38; int _isFinished; int _parId; int _flag1; + private: + Common::List<ExCommand *> _exCommands; + public: MessageQueue(); MessageQueue(int dataId); @@ -121,6 +137,8 @@ class MessageQueue : public CObject { uint getCount() { return _exCommands.size(); } void addExCommand(ExCommand *ex); + void addExCommandToEnd(ExCommand *ex); + void insertExCommandAt(int pos, ExCommand *ex); ExCommand *getExCommandByIndex(uint idx); void deleteExCommandByIndex(uint idx, bool doFree); @@ -172,9 +190,12 @@ bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id); void clearMessageHandlers(); void processMessages(); void updateGlobalMessageQueue(int id, int objid); +void clearMessages(); void clearGlobalMessageQueueList1(); bool chainQueue(int queueId, int flags); +bool chainObjQueue(StaticANIObject *obj, int queueId, int flags); +void postExCommand(int parentId, int keyCode, int x, int y, int f20, int f16); } // End of namespace Fullpipe diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index f766be3eac..ddb5b63d6a 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -24,9 +24,15 @@ #include "fullpipe/modal.h" #include "fullpipe/messages.h" #include "fullpipe/constants.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/gameloader.h" +#include "fullpipe/constants.h" + +#include "graphics/palette.h" +#include "video/avi_decoder.h" + namespace Fullpipe { ModalIntro::ModalIntro() { @@ -40,17 +46,17 @@ ModalIntro::ModalIntro() { _introFlags = 33; _countDown = 150; - PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); + PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); pict->setFlags(pict->_flags & 0xFFFB); } g_vars->sceneIntro_skipIntro = false; - _sfxVolume = g_fullpipe->_sfxVolume; + _sfxVolume = g_fp->_sfxVolume; } ModalIntro::~ModalIntro() { - g_fullpipe->stopAllSounds(); - g_fullpipe->_sfxVolume = _sfxVolume; + g_fp->stopAllSounds(); + g_fp->_sfxVolume = _sfxVolume; } bool ModalIntro::handleMessage(ExCommand *message) { @@ -84,7 +90,7 @@ bool ModalIntro::init(int counterdiff) { } if (_introFlags & 0x10) - g_fullpipe->_gameLoader->updateSystems(42); + g_fp->_gameLoader->updateSystems(42); _introFlags |= 2; @@ -94,7 +100,7 @@ bool ModalIntro::init(int counterdiff) { if (_introFlags & 4) { ModalVideoPlayer *player = new ModalVideoPlayer(); - g_fullpipe->_modalObject = player; + g_fp->_modalObject = player; player->_parentObj = this; player->play("intro.avi"); @@ -118,7 +124,7 @@ bool ModalIntro::init(int counterdiff) { if (_introFlags & 0x40) { ModalVideoPlayer *player = new ModalVideoPlayer(); - g_fullpipe->_modalObject = player; + g_fp->_modalObject = player; player->_parentObj = this; player->play("intro2.avi"); @@ -151,7 +157,7 @@ bool ModalIntro::init(int counterdiff) { _countDown = 150; _introFlags = (_introFlags & 0xf7) | 0x21; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; } if (!(_introFlags & 0x20)) { @@ -159,12 +165,12 @@ bool ModalIntro::init(int counterdiff) { if (!_stillRunning) { _introFlags |= 1; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; chainQueue(QU_INTR_STARTINTRO, 1); } - g_fullpipe->_gameLoader->updateSystems(42); + g_fp->_gameLoader->updateSystems(42); } return true; } @@ -180,7 +186,7 @@ bool ModalIntro::init(int counterdiff) { _introFlags = (_introFlags & 0xdf) | 0x10; - g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; + g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; _stillRunning = 0; } @@ -189,14 +195,14 @@ bool ModalIntro::init(int counterdiff) { } void ModalIntro::update() { - if (g_fullpipe->_currentScene) { + if (g_fp->_currentScene) { if (_introFlags & 1) { //sceneFade(virt, g_currentScene, 1); _stillRunning = 255; _introFlags &= 0xfe; if (_introFlags & 0x20) - g_fullpipe->playSound(SND_INTR_019, 0); + g_fp->playSound(SND_INTR_019, 0); } else if (_introFlags & 2) { if (g_vars->sceneIntro_needBlackout) { //vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600); @@ -209,26 +215,349 @@ void ModalIntro::update() { _introFlags &= 0xfd; } } else if (_stillRunning) { - g_fullpipe->_currentScene->draw(); + g_fp->_currentScene->draw(); } } } void ModalIntro::finish() { - g_fullpipe->_gameLoader->unloadScene(SC_INTRO2); - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); - g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); + g_fp->_gameLoader->unloadScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); + g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); + + if (g_fp->_currentScene) + g_fp->_gameLoader->updateSystems(42); +} + +void ModalVideoPlayer::play(const char *filename) { + // TODO: Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet + + Video::AVIDecoder *aviDecoder = new Video::AVIDecoder(); + + if (!aviDecoder->loadFile(filename)) + return; + + uint16 x = (g_system->getWidth() - aviDecoder->getWidth()) / 2; + uint16 y = (g_system->getHeight() - aviDecoder->getHeight()) / 2; + bool skipVideo = false; + + aviDecoder->start(); + + while (!g_fp->shouldQuit() && !aviDecoder->endOfVideo() && !skipVideo) { + if (aviDecoder->needsUpdate()) { + const Graphics::Surface *frame = aviDecoder->decodeNextFrame(); + if (frame) { + g_fp->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); + + if (aviDecoder->hasDirtyPalette()) + g_fp->_system->getPaletteManager()->setPalette(aviDecoder->getPalette(), 0, 256); + + g_fp->_system->updateScreen(); + } + } + + Common::Event event; + while (g_fp->_system->getEventManager()->pollEvent(event)) { + if ((event.type == Common::EVENT_KEYDOWN && (event.kbd.keycode == Common::KEYCODE_ESCAPE || + event.kbd.keycode == Common::KEYCODE_RETURN || + event.kbd.keycode == Common::KEYCODE_SPACE)) + || event.type == Common::EVENT_LBUTTONUP) + skipVideo = true; + } + + g_fp->_system->delayMillis(aviDecoder->getTimeToNextFrame()); + } +} + +ModalMap::ModalMap() { + _mapScene = 0; + _pic = 0; + _isRunning = false; + _rect1 = g_fp->_sceneRect; + _x = g_fp->_currentScene->_x; + _y = g_fp->_currentScene->_y; + _flag = 0; + _mouseX = 0; + _mouseY = 0; + _field_38 = 0; + _field_3C = 0; + _field_40 = 12; + _rect2.top = 0; + _rect2.left = 0; + _rect2.bottom = 600; + _rect2.right = 800; +} + +ModalMap::~ModalMap() { + g_fp->_gameLoader->unloadScene(SC_MAP); + + g_fp->_sceneRect = _rect1; - if (g_fullpipe->_currentScene) - g_fullpipe->_gameLoader->updateSystems(42); + g_fp->_currentScene->_x = _x; + g_fp->_currentScene->_y = _y; } -void ModalVideoPlayer::play(const char *fname) { - warning("STUB: ModalVideoPlayer::play(%s)", fname); +bool ModalMap::init(int counterdiff) { + g_fp->setCursor(PIC_CSR_ITN); + + if (_flag) { + _rect2.left = _mouseX + _field_38 - g_fp->_mouseScreenPos.x; + _rect2.top = _mouseY + _field_3C - g_fp->_mouseScreenPos.y;; + _rect2.right = _rect2.left + 800; + _rect2.bottom = _rect2.top + 600; + + g_fp->_sceneRect =_rect2; + + _mapScene->updateScrolling2(); + + _rect2 = g_fp->_sceneRect; + } + + _field_40--; + + if (_field_40 <= 0) { + _field_40 = 12; + + if (_pic) + _pic->_flags ^= 4; + } + + return _isRunning; +} + +void ModalMap::update() { + g_fp->_sceneRect = _rect2; + + _mapScene->draw(); + + g_fp->drawArcadeOverlay(1); +} + +bool ModalMap::handleMessage(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return false; + + switch (cmd->_messageNum) { + case 29: + _flag = 1; + _mouseX = g_fp->_mouseScreenPos.x; + _mouseY = g_fp->_mouseScreenPos.x; + + _field_3C = _rect2.top; + _field_38 = _rect2.left; + + break; + + case 30: + _flag = 0; + break; + + case 36: + if (cmd->_keyCode != 9 && cmd->_keyCode != 27 ) + return false; + + break; + + case 107: + break; + + default: + return false; + } + + _isRunning = 0; + + return true; +} + +void ModalMap::initMap() { + _isRunning = 1; + + _mapScene = g_fp->accessScene(SC_MAP); + + if (!_mapScene) + error("ModalMap::initMap(): error accessing scene SC_MAP"); + + PictureObject *pic; + + for (int i = 0; i < 200; i++) { + if (!g_fp->_mapTable[i] >> 16) + break; + + pic = _mapScene->getPictureObjectById(g_fp->_mapTable[i] >> 16, 0); + + if ((g_fp->_mapTable[i] & 0xffff) == 1) + pic->_flags |= 4; + else + pic->_flags &= 0xfffb; + } + + pic = getScenePicture(); + + Common::Point point; + Common::Point point2; + + if (pic) { + pic->getDimensions(&point); + + _rect2.left = point.x / 2 + pic->_ox - 400; + _rect2.top = point.y / 2 + pic->_oy - 300; + _rect2.right = _rect2.left + 800; + _rect2.bottom = _rect2.top + 600; + + _mapScene->updateScrolling2(); + + _pic = _mapScene->getPictureObjectById(PIC_MAP_I02, 0); + _pic->getDimensions(&point2); + + _pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 24); + _pic->_flags |= 4; + + _pic = _mapScene->getPictureObjectById(PIC_MAP_I01, 0); + _pic->getDimensions(&point2); + + _pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 25); + _pic->_flags |= 4; + } + + g_fp->setArcadeOverlay(PIC_CSR_MAP); +} + +PictureObject *ModalMap::getScenePicture() { + int picId = 0; + + switch (g_fp->_currentScene->_sceneId) { + case SC_1: + picId = PIC_MAP_S01; + break; + case SC_2: + picId = PIC_MAP_S02; + break; + case SC_3: + picId = PIC_MAP_S03; + break; + case SC_4: + picId = PIC_MAP_S04; + break; + case SC_5: + picId = PIC_MAP_S05; + break; + case SC_6: + picId = PIC_MAP_S06; + break; + case SC_7: + picId = PIC_MAP_S07; + break; + case SC_8: + picId = PIC_MAP_S08; + break; + case SC_9: + picId = PIC_MAP_S09; + break; + case SC_10: + picId = PIC_MAP_S10; + break; + case SC_11: + picId = PIC_MAP_S11; + break; + case SC_12: + picId = PIC_MAP_S12; + break; + case SC_13: + picId = PIC_MAP_S13; + break; + case SC_14: + picId = PIC_MAP_S14; + break; + case SC_15: + picId = PIC_MAP_S15; + break; + case SC_16: + picId = PIC_MAP_S16; + break; + case SC_17: + picId = PIC_MAP_S17; + break; + case SC_18: + case SC_19: + picId = PIC_MAP_S1819; + break; + case SC_20: + picId = PIC_MAP_S20; + break; + case SC_21: + picId = PIC_MAP_S21; + break; + case SC_22: + picId = PIC_MAP_S22; + break; + case SC_23: + picId = PIC_MAP_S23_1; + break; + case SC_24: + picId = PIC_MAP_S24; + break; + case SC_25: + picId = PIC_MAP_S25; + break; + case SC_26: + picId = PIC_MAP_S26; + break; + case SC_27: + picId = PIC_MAP_S27; + break; + case SC_28: + picId = PIC_MAP_S28; + break; + case SC_29: + picId = PIC_MAP_S29; + break; + case SC_30: + picId = PIC_MAP_S30; + break; + case SC_31: + picId = PIC_MAP_S31_1; + break; + case SC_32: + picId = PIC_MAP_S32_1; + break; + case SC_33: + picId = PIC_MAP_S33; + break; + case SC_34: + picId = PIC_MAP_S34; + break; + case SC_35: + picId = PIC_MAP_S35; + break; + case SC_36: + picId = PIC_MAP_S36; + break; + case SC_37: + picId = PIC_MAP_S37; + break; + case SC_38: + picId = PIC_MAP_S38; + break; + case SC_FINAL1: + picId = PIC_MAP_S38; + break; + } + + if (picId) + return _mapScene->getPictureObjectById(picId, 0); + + error("ModalMap::getScenePicture(): Unknown scene id: %d", g_fp->_currentScene->_sceneId); } void FullpipeEngine::openMap() { - warning("STUB: FullpipeEngine::openMap()"); + if (!_modalObject) { + ModalMap *map = new ModalMap; + + _modalObject = map; + + map->initMap(); + } } void FullpipeEngine::openHelp() { diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h index b57d1fbd06..af52e1b6a9 100644 --- a/engines/fullpipe/modal.h +++ b/engines/fullpipe/modal.h @@ -25,6 +25,8 @@ namespace Fullpipe { +class PictureObject; + class BaseModalObject { public: @@ -75,6 +77,35 @@ public: void play(const char *fname); }; +class ModalMap : public BaseModalObject { + Scene *_mapScene; + PictureObject *_pic; + bool _isRunning; + Common::Rect _rect1; + int _x; + int _y; + int _flag; + int _mouseX; + int _mouseY; + int _field_38; + int _field_3C; + int _field_40; + Common::Rect _rect2; + + public: + ModalMap(); + virtual ~ModalMap(); + + virtual bool pollEvent() { return true; } + virtual bool handleMessage(ExCommand *message); + virtual bool init(int counterdiff); + virtual void update(); + virtual void saveload() {} + + void initMap(); + PictureObject *getScenePicture(); +}; + } // End of namespace Fullpipe #endif /* FULLPIPE_MODAL_H */ diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk index 88e3ac5d02..d9cecf058a 100644 --- a/engines/fullpipe/module.mk +++ b/engines/fullpipe/module.mk @@ -2,6 +2,7 @@ MODULE := engines/fullpipe MODULE_OBJS = \ behavior.o \ + console.o \ detection.o \ floaters.o \ fullpipe.o \ @@ -23,12 +24,42 @@ MODULE_OBJS = \ stateloader.o \ statics.o \ utils.o \ + scenes/sceneIntro.o \ scenes/scene01.o \ scenes/scene02.o \ scenes/scene03.o \ scenes/scene04.o \ - scenes/sceneDbg.o \ - scenes/sceneIntro.o + scenes/scene05.o \ + scenes/scene06.o \ + scenes/scene07.o \ + scenes/scene08.o \ + scenes/scene10.o \ + scenes/scene11.o \ + scenes/scene12.o \ + scenes/scene13.o \ + scenes/scene14.o \ + scenes/scene15.o \ + scenes/scene16.o \ + scenes/scene17.o \ + scenes/scene18and19.o \ + scenes/scene20.o \ + scenes/scene21.o \ + scenes/scene22.o \ + scenes/scene23.o \ + scenes/scene24.o \ + scenes/scene25.o \ + scenes/scene26.o \ + scenes/scene28.o \ + scenes/scene30.o \ + scenes/scene31.o \ + scenes/scene32.o \ + scenes/scene33.o \ + scenes/scene34.o \ + scenes/scene35.o \ + scenes/scene36.o \ + scenes/scene37.o \ + scenes/scene38.o \ + scenes/sceneDbg.o # This module can be built as a plugin ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN) diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index c1977c0ac3..f0318581f1 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -28,9 +28,9 @@ #include "fullpipe/objects.h" #include "fullpipe/statics.h" +#include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/messages.h" -#include "fullpipe/gameloader.h" namespace Fullpipe { @@ -42,6 +42,48 @@ bool MotionController::load(MfcArchive &file) { return true; } +void MotionController::enableLinks(const char *linkName, bool enable) { + warning("STUB: MotionController::enableLinks()"); +} + +MovGraphLink *MotionController::getLinkByName(const char *name) { + if (_objtype == kObjTypeMctlCompound) { + MctlCompound *obj = (MctlCompound *)this; + + for (uint i = 0; i < obj->getMotionControllerCount(); i++) { + MotionController *con = obj->getMotionController(i); + + if (con->_objtype == kObjTypeMovGraph) { + MovGraph *gr = (MovGraph *)con; + + for (ObList::iterator l = gr->_links.begin(); l != gr->_links.end(); ++l) { + assert(((CObject *)*l)->_objtype == kObjTypeMovGraphLink); + + MovGraphLink *lnk = (MovGraphLink *)*l; + + if (!strcmp(lnk->_name, name)) + return lnk; + } + } + } + } + + if (_objtype == kObjTypeMovGraph) { + MovGraph *gr = (MovGraph *)this; + + for (ObList::iterator l = gr->_links.begin(); l != gr->_links.end(); ++l) { + assert(((CObject *)*l)->_objtype == kObjTypeMovGraphLink); + + MovGraphLink *lnk = (MovGraphLink *)*l; + + if (!strcmp(lnk->_name, name)) + return lnk; + } + } + + return 0; +} + bool MctlCompound::load(MfcArchive &file) { debug(5, "MctlCompound::load()"); @@ -168,9 +210,9 @@ MessageQueue *MctlCompound::doWalkTo(StaticANIObject *subj, int xpos, int ypos, if (mq) { for (uint i = 0; i < closestP->_messageQueueObj->getCount(); i++) { - ex = new ExCommand(closestP->_messageQueueObj->getExCommandByIndex(i)); + ex = closestP->_messageQueueObj->getExCommandByIndex(i)->createClone(); ex->_excFlags |= 2; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } ex = new ExCommand(subj->_id, 51, 0, xpos, ypos, 0, 1, 0, 0, 0); @@ -179,18 +221,201 @@ MessageQueue *MctlCompound::doWalkTo(StaticANIObject *subj, int xpos, int ypos, ex->_keyCode = subj->_okeyCode; ex->_excFlags |= 2; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } return mq; } +MctlCompoundArrayItem::~MctlCompoundArrayItem() { + delete _movGraphReactObj; + delete _motionControllerObj; +} + +MctlLadder::MctlLadder() { + _width = 0; + _ladderX = 0; + _height = 0; + _ladderY = 0; + _ladder_field_14 = 0; + + _ladder_field_20 = 0; + _ladder_field_24 = 0; +} + +MctlLadder::~MctlLadder() { + freeItems(); +} + +int MctlLadder::collisionDetection(StaticANIObject *man) { + if (findObjectPos(man) < 0) + return 0; + + double delta; + + if ((double)(man->_oy - _ladderY) / (double)_height < 0.0) + delta = -0.5; + else + delta = 0.5; + + int res = (int)((double)(man->_oy - _ladderY) / (double)_height + delta); + + if (res < 0) + return 0; + + return res; +} + +void MctlLadder::addObject(StaticANIObject *obj) { + if (findObjectPos(obj) < 0) { + MctlLadderMovement *movement = new MctlLadderMovement; + + if (initMovement(obj, movement)) { + _mgm.addItem(obj->_id); + _movements.push_back(movement); + } else { + delete movement; + } + } +} + +int MctlLadder::findObjectPos(StaticANIObject *obj) { + int res = -1; + + for (Common::List<MctlLadderMovement *>::iterator it = _movements.begin(); it != _movements.end(); ++it, ++res) + if ((*it)->objId == obj->_id) + break; + + return res; +} + +bool MctlLadder::initMovement(StaticANIObject *ani, MctlLadderMovement *movement) { + GameVar *v = g_fp->getGameLoaderGameVar()->getSubVarByName(ani->getName()); + + if (!v) + return false; + + v = v->getSubVarByName("Test_Ladder"); + + if (!v) + return false; + + movement->staticIdsSize = 6; + movement->movVars = new MctlLadderMovementVars; + movement->staticIds = new int[movement->staticIdsSize]; + + v = v->getSubVarByName("Up"); + + if (!v) + return false; + + movement->movVars->varUpStart = v->getSubVarAsInt("Start"); + movement->movVars->varUpGo = v->getSubVarAsInt("Go"); + movement->movVars->varUpStop = v->getSubVarAsInt("Stop"); + + movement->staticIds[0] = ani->getMovementById(movement->movVars->varUpStart)->_staticsObj1->_staticsId; + movement->staticIds[2] = ani->getMovementById(movement->movVars->varUpGo)->_staticsObj1->_staticsId; + + v = v->getSubVarByName("Down"); + + if (!v) + return false; + + movement->movVars->varDownStart = v->getSubVarAsInt("Start"); + movement->movVars->varDownGo = v->getSubVarAsInt("Go"); + movement->movVars->varDownStop = v->getSubVarAsInt("Stop"); + + movement->staticIds[1] = ani->getMovementById(movement->movVars->varDownStart)->_staticsObj1->_staticsId; + movement->staticIds[3] = ani->getMovementById(movement->movVars->varDownGo)->_staticsObj1->_staticsId; + + movement->objId = ani->_id; + + return true; +} + +void MctlLadder::freeItems() { + _mgm.clear(); + + for (Common::List<MctlLadderMovement *>::iterator it = _movements.begin(); it != _movements.end(); ++it) { + delete (*it)->movVars; + delete [] (*it)->staticIds; + } + + _movements.clear(); +} + +MessageQueue *MctlLadder::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { + MessageQueue *mq = doWalkTo(subj, xpos, ypos, fuzzyMatch, staticsId); + + if (mq) { + if (mq->chain(subj)) + return mq; + } + + return 0; +} + +MessageQueue *MctlLadder::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { + warning("STUB: MctlLadder::doWalkTo()"); + + return 0; +} + +MessageQueue *MctlLadder::controllerWalkTo(StaticANIObject *ani, int off) { + return doWalkTo(ani, _ladderX + off * _width, _ladderY + off * _height, 1, 0); +} + MctlConnectionPoint *MctlCompound::findClosestConnectionPoint(int ox, int oy, int destIndex, int connectionX, int connectionY, int sourceIndex, int *minDistancePtr) { warning("STUB: MctlCompound::findClosestConnectionPoint()"); return 0; } +void MctlCompound::replaceNodeX(int from, int to) { + warning("STUB: MctlCompound::replaceNodeX()"); +} + +MctlConnectionPoint::MctlConnectionPoint() { + _connectionX = 0; + _connectionY = 0; + _field_C = 0; + _field_10 = 0; + _field_14 = 0; + _field_16 = 0; + _messageQueueObj = 0; + _motionControllerObj = 0; +} + +MctlConnectionPoint::~MctlConnectionPoint() { + delete _messageQueueObj; +} + +MovInfo1::MovInfo1(MovInfo1 *src) { + index = src->index; + pt1 = src->pt1; + pt2 = src->pt2; + distance1 = src->distance1; + distance2 = src->distance2; + subIndex = src->subIndex; + item1Index = src->item1Index; + items = src->items; + itemsCount = src->itemsCount; + flags = src->flags; +} + +void MovInfo1::clear() { + index = 0; + pt1.x = pt1.y = 0; + pt2.x = pt2.y = 0; + distance1 = 0; + distance2 = 0; + subIndex = 0; + item1Index = 0; + items.clear(); + itemsCount = 0; + flags = 0; +} + bool MctlCompoundArray::load(MfcArchive &file) { debug(5, "MctlCompoundArray::load()"); @@ -238,6 +463,10 @@ MovGraph::MovGraph() { _objtype = kObjTypeMovGraph; } +MovGraph::~MovGraph() { + warning("STUB: MovGraph::~MovGraph()"); +} + bool MovGraph::load(MfcArchive &file) { debug(5, "MovGraph::load()"); @@ -280,10 +509,9 @@ int MovGraph::method28() { return 0; } -int MovGraph::method2C() { - warning("STUB: MovGraph::method2C()"); - - return 0; +int MovGraph::method2C(StaticANIObject *obj, int x, int y) { + obj->setOXY(x, y); + return method3C(obj, 1); } MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { @@ -298,7 +526,7 @@ int MovGraph::changeCallback() { return 0; } -int MovGraph::method3C() { +int MovGraph::method3C(StaticANIObject *ani, int flag) { warning("STUB: MovGraph::method3C()"); return 0; @@ -351,8 +579,8 @@ double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int fuzz return -1.0; } } else { - point->x = n1x + (dist2x * distm / link->_distance); - point->y = n1y + (dist2y * distm / link->_distance); + point->x = (int)(n1x + (dist2x * distm / link->_distance)); + point->y = (int)(n1y + (dist2y * distm / link->_distance)); } return res; @@ -405,7 +633,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) { item->_obj = obj; item->_objectId = obj->_id; - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); if (!var) return false; @@ -658,15 +886,13 @@ void MovGraph2::buildMovInfo1SubItems(MovInfo1 *movinfo, Common::Array<MovGraphL } MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { - MovInfo1 movinfo; - - memcpy(&movinfo, movInfo, sizeof(movinfo)); + MovInfo1 movinfo(movInfo); int curX = movInfo->pt1.x; int curY = movInfo->pt1.y; int curDistance = movInfo->distance1; - MessageQueue *mq = new MessageQueue(g_fullpipe->_globalMessageQueueList->compact()); + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); for (int i = 0; i < movInfo->itemsCount - 1; i++) { if (movInfo->items[i + 1]->subIndex != 10) { @@ -674,10 +900,10 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { if (i >= movInfo->itemsCount - 2 || movInfo->items[i + 2]->subIndex != 10) { movinfo.flags = 0; - mg2i = &_items2[movInfo->field_0]->_subItems[movInfo->items[i]->subIndex]._turnS[movInfo->items[i + 1]->subIndex]; + mg2i = &_items2[movInfo->index]->_subItems[movInfo->items[i]->subIndex]._turnS[movInfo->items[i + 1]->subIndex]; } else { movinfo.flags = 2; - mg2i = &_items2[movInfo->field_0]->_subItems[movInfo->items[i]->subIndex]._turn[movInfo->items[i + 1]->subIndex]; + mg2i = &_items2[movInfo->index]->_subItems[movInfo->items[i]->subIndex]._turn[movInfo->items[i + 1]->subIndex]; } if (i < movInfo->itemsCount - 2 || (movInfo->items[i]->x == movInfo->items[i + 1]->x @@ -687,13 +913,13 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { || movInfo->items[i + 1]->x == -1 || movInfo->items[i + 1]->y == -1) { - ExCommand *ex = new ExCommand(_items2[movInfo->field_0]->_objectId, 1, mg2i->_movementId, 0, 0, 0, 1, 0, 0, 0); + ExCommand *ex = new ExCommand(_items2[movInfo->index]->_objectId, 1, mg2i->_movementId, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; - ex->_keyCode = _items2[movInfo->field_0]->_obj->_okeyCode; + ex->_keyCode = _items2[movInfo->index]->_obj->_okeyCode; ex->_field_24 = 1; ex->_field_14 = -1; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); curX += mg2i->_mx; curY += mg2i->_my; @@ -702,7 +928,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { memset(&mgminfo, 0, sizeof(mgminfo)); - mgminfo.ani = _items2[movInfo->field_0]->_obj; + mgminfo.ani = _items2[movInfo->index]->_obj; mgminfo.staticsId2 = mg2i->_mov->_staticsObj2->_staticsId; mgminfo.x1 = movInfo->items[i + 1]->x; mgminfo.y1 = movInfo->items[i + 1]->y; @@ -745,13 +971,13 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { || movInfo->items[i + 2]->subIndex == movInfo->items[i + 3]->subIndex) { movinfo.flags &= 3; } else { - MG2I *m = &_items2[movInfo->field_0]->_subItems[movInfo->items[i + 2]->subIndex]._turnS[movInfo->items[i + 3]->subIndex]; + MG2I *m = &_items2[movInfo->index]->_subItems[movInfo->items[i + 2]->subIndex]._turnS[movInfo->items[i + 3]->subIndex]; movinfo.pt2.x -= m->_mx; movinfo.pt2.y -= m->_my; movinfo.flags &= 3; } } else { - MG2I *m = &_items2[movInfo->field_0]->_subItems[movInfo->items[i + 2]->subIndex]._turn[movInfo->items[i + 3]->subIndex]; + MG2I *m = &_items2[movInfo->index]->_subItems[movInfo->items[i + 2]->subIndex]._turn[movInfo->items[i + 3]->subIndex]; if (movinfo.item1Index && movinfo.item1Index != 1) { movinfo.pt2.y -= m->_my; @@ -765,7 +991,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) { MessageQueue *mq2 = genMovement(&movinfo); - if (mq2) { + if (!mq2) { delete mq; return 0; } @@ -902,7 +1128,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int } if (obj->_ox == xpos && obj->_oy == ypos) { - g_fullpipe->_globalMessageQueueList->compact(); + g_fp->_globalMessageQueueList->compact(); MessageQueue *mq = new MessageQueue(); @@ -922,20 +1148,20 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int ex->_keyCode = picAniInfo.field_8; ex->_excFlags |= 2; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } else { ExCommand *ex = new ExCommand(picAniInfo.objectId, 22, obj->_statics->_staticsId, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = picAniInfo.field_8; ex->_excFlags |= 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); ex = new ExCommand(picAniInfo.objectId, 5, -1, obj->_ox, obj->_oy, 0, 1, 0, 0, 0); ex->_field_14 = -1; ex->_keyCode = picAniInfo.field_8; ex->_excFlags |= 3; - mq->_exCommands.push_back(ex); + mq->addExCommandToEnd(ex); } obj->setPicAniInfo(&picAniInfo); @@ -979,6 +1205,8 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int if (minPath < 0.0 || ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size())) return 0; + movInfo1.clear(); + movInfo1.subIndex = idxsub; movInfo1.pt1.x = obj->_ox; movInfo1.pt1.y = obj->_oy; @@ -1008,7 +1236,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int double dst1 = sqrt((double)((ypos - nod->_y) * (ypos - nod->_y) + (xpos - nod->_x) * (xpos - nod->_x))); int dst = linkInfoDest.link->_movGraphNode2->_distance - nod->_distance; - movInfo1.distance2 = nod->_distance + (dst1 * (double)dst / linkInfoDest.link->_distance); + movInfo1.distance2 = (int)(nod->_distance + (dst1 * (double)dst / linkInfoDest.link->_distance)); calcDistance(&movInfo1.pt2, linkInfoDest.link, 1); @@ -1155,10 +1383,205 @@ int MovGraph2::findLink(Common::Array<MovGraphLink *> *linkList, int idx, Common return node3->_x >= node2->_x; } -MessageQueue *MovGraph2::genMovement(MovInfo1 *movinfo) { - warning("STUB: MovGraph2::genMovement()"); +MessageQueue *MovGraph2::genMovement(MovInfo1 *info) { + int mx1 = 0; + int my1 = 0; - return 0; + if (!(info->flags & 2)) { + mx1 = _items2[info->index]->_subItems[info->subIndex]._walk[0]._mx; + my1 = _items2[info->index]->_subItems[info->subIndex]._walk[0]._my; + } + + int mx2 = 0; + int my2 = 0; + + if (!(info->flags & 4)) { + mx2 = _items2[info->index]->_subItems[info->subIndex]._walk[2]._mx; + my2 = _items2[info->index]->_subItems[info->subIndex]._walk[2]._my; + } + + Common::Point point; + + int y = info->pt2.y - info->pt1.y - my2 - my1; + int x = info->pt2.x - info->pt1.x - mx2 - mx1; + int a2; + int mgmLen; + + _mgm.calcLength(&point, _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov, x, y, &mgmLen, &a2, info->flags & 1); + + int x1 = point.x; + int y1 = point.y; + + if (!(info->flags & 1)) { + if (info->subIndex == 1 || info->subIndex == 0) { + a2 = -1; + x1 = mgmLen * _items2[info->index]->_subItems[info->subIndex]._walk[1]._mx; + x = x1; + info->pt2.x = x1 + info->pt1.x + mx1 + mx2; + } + } + + if (!(info->flags & 1)) { + if (info->subIndex == 2 || info->subIndex == 3) { + a2 = -1; + y1 = mgmLen * _items2[info->index]->_subItems[info->subIndex]._walk[1]._my; + y = y1; + info->pt2.y = y1 + info->pt1.y + my1 + my2; + } + } + + int cntX = 0; + int cntY = 0; + + if (!(info->flags & 2)) { + cntX = _items2[info->index]->_subItems[info->subIndex]._walk[0]._mov->countPhasesWithFlag(-1, 1); + cntY = _items2[info->index]->_subItems[info->subIndex]._walk[0]._mov->countPhasesWithFlag(-1, 2); + } + + if (mgmLen > 1) { + cntX += (mgmLen - 1) * _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov->countPhasesWithFlag(-1, 1); + cntY += (mgmLen - 1) * _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov->countPhasesWithFlag(-1, 2); + } + + if (mgmLen > 0) { + cntX += _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov->countPhasesWithFlag(a2, 1); + cntY += _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov->countPhasesWithFlag(a2, 2); + } + + if (!(info->flags & 4)) { + cntX += _items2[info->index]->_subItems[info->subIndex]._walk[2]._mov->countPhasesWithFlag(-1, 1); + cntY += _items2[info->index]->_subItems[info->subIndex]._walk[2]._mov->countPhasesWithFlag(-1, 2); + } + + int dx1 = x - x1; + int dy1 = y - y1; + + if (cntX) + x1 = (int)((double)dx1 / (double)cntX); + else + x1 = 0; + + if (cntY) + y1 = (int)((double)dy1 / (double)cntY); + else + y1 = 0; + + int v34 = dx1 - cntX * x1; + int v35 = dy1 - cntY * y1; + Common::Point x2; + Common::Point y2(v34, v35); + + if (v34) + x2.x = v34 / abs(v34); + else + x2.x = 0; + + if (v35) + x2.y = v35 / abs(v35); + else + x2.y = 0; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex; + + if (info->flags & 2) { + ex = new ExCommand( + _items2[info->index]->_objectId, + 5, + _items2[info->index]->_subItems[info->subIndex]._walk[1]._movementId, + info->pt1.x, + info->pt1.y, + 0, + 1, + 0, + 0, + 0); + + ex->_field_14 = info->distance1; + + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + ex->_field_24 = 1; + ex->_excFlags |= 2; + } else { + ex = new ExCommand( + _items2[info->index]->_objectId, + 5, + _items2[info->index]->_subItems[info->subIndex]._walk[0]._movementId, + info->pt1.x, + info->pt1.y, + 0, + 1, + 0, + 0, + 0); + + ex->_field_14 = info->distance1; + + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + ex->_field_24 = 1; + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = _mgm.buildExCommand2( + _items2[info->index]->_subItems[info->subIndex]._walk[0]._mov, + _items2[info->index]->_objectId, + x1, + y1, + &x2, + &y2, + -1); + ex->_parId = mq->_id; + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + } + + mq->addExCommandToEnd(ex); + + for (int i = 0; i < mgmLen; ++i) { + int par; + + if (i == mgmLen - 1) + par = a2; + else + par = -1; + + ex = _mgm.buildExCommand2( + _items2[info->index]->_subItems[info->subIndex]._walk[1]._mov, + _items2[info->index]->_objectId, + x1, + y1, + &x2, + &y2, + par); + ex->_parId = mq->_id; + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + mq->addExCommandToEnd(ex); + } + + if (!(info->flags & 4)) { + ex = _mgm.buildExCommand2( + _items2[info->index]->_subItems[info->subIndex]._walk[2]._mov, + _items2[info->index]->_objectId, + x1, + y1, + &x2, + &y2, + -1); + ex->_parId = mq->_id; + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + + mq->addExCommandToEnd(ex); + } + + ex = new ExCommand(_items2[info->index]->_objectId, 5, -1, info->pt2.x, info->pt2.y, 0, 1, 0, 0, 0); + ex->_field_14 = info->distance2; + + ex->_keyCode = _items2[info->index]->_obj->_okeyCode; + ex->_field_24 = 0; + ex->_excFlags |= 2; + + mq->addExCommandToEnd(ex); + + return mq; } MovGraphLink *MovGraph2::findLink1(int x, int y, int idx, int fuzzyMatch) { @@ -1365,7 +1788,7 @@ void MGM::rebuildTables(int objId) { _items[idx]->movements1.clear(); _items[idx]->movements2.clear(); - StaticANIObject *obj = g_fullpipe->_currentScene->getStaticANIObject1ById(objId, -1); + StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1); if (!obj) return; @@ -1393,6 +1816,243 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) { return 0; } +void MGM::updateAnimStatics(StaticANIObject *ani, int staticsId) { + if (getItemIndexById(ani->_id) == -1) + return; + + if (ani->_movement) { + ani->queueMessageQueue(0); + ani->_movement->gotoLastFrame(); + ani->_statics = ani->_movement->_staticsObj2; + + int x = ani->_movement->_ox; + int y = ani->_movement->_oy; + + ani->_movement = 0; + + ani->setOXY(x, y); + } + + if (ani->_statics) { + Common::Point point; + + getPoint(&point, ani->_id, ani->_statics->_staticsId, staticsId); + + ani->setOXY(ani->_ox + point.x, ani->_oy + point.y); + + ani->_statics = ani->getStaticsById(staticsId); + } +} + +Common::Point *MGM::getPoint(Common::Point *point, int objectId, int staticsId1, int staticsId2) { + int idx = getItemIndexById(objectId); + + if (idx == -1) { + point->x = -1; + point->y = -1; + } else { + int st1idx = getStaticsIndexById(idx, staticsId1); + int st2idx = getStaticsIndexById(idx, staticsId2); + + if (st1idx == st2idx) { + point->x = 0; + point->y = 0; + } else { + int subidx = st1idx + st2idx * _items[idx]->statics.size(); + + if (!_items[idx]->subItems[subidx]->movement) { + clearMovements2(idx); + recalcOffsets(idx, st1idx, st2idx, false, true); + + if (!_items[idx]->subItems[subidx]->movement) { + clearMovements2(idx); + recalcOffsets(idx, st1idx, st2idx, true, false); + } + } + + MGMSubItem *sub = _items[idx]->subItems[subidx]; + + if (sub->movement) { + point->x = sub->x; + point->y = sub->y; + } else { + point->x = 0; + point->y = 0; + } + } + } + + return point; +} + +int MGM::getStaticsIndexById(int idx, int16 id) { + if (!_items[idx]->statics.size()) + return -1; + + for (uint i = 0; i < _items[idx]->statics.size(); i++) { + if (_items[idx]->statics[i]->_staticsId == id) + return i; + } + + return 0; +} + +int MGM::getStaticsIndex(int idx, Statics *st) { + if (!_items[idx]->statics.size()) + return -1; + + for (uint i = 0; i < _items[idx]->statics.size(); i++) { + if (_items[idx]->statics[i] == st) + return i; + } + + return 0; +} + +void MGM::clearMovements2(int idx) { + _items[idx]->movements2.clear(); +} + +int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) { + warning("STUB: MGM::recalcOffsets()"); + + return 0; +} + +Common::Point *MGM::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *x1, int *y1, int flag) { + Common::Point point; + + mov->calcSomeXY(point, 0); + int p1x = point.x; + int p1y = point.y; + + int newx1 = 0; + int oldy1 = *y1; + + if (abs(p1y) > abs(p1x)) { + if (mov->calcSomeXY(point, 0)->y) + newx1 = (int)((double)y / point.y); + } else if (mov->calcSomeXY(point, 0)->x) { + newx1 = (int)((double)x / point.y); + } + + if (newx1 < 0) + newx1 = 0; + + *x1 = newx1; + + int phase = 1; + int sz; + + if (flag) { + if (abs(p1y) > abs(p1x)) { + while (abs(p1y * newx1 + mov->calcSomeXY(point, 0)->y) < abs(y)) { + sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + + if (phase >= sz) { + phase--; + + break; + } + + phase++; + } + } else { + while (abs(p1x * newx1 + mov->calcSomeXY(point, 0)->x) < abs(x)) { + sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + + if (phase >= sz) { + phase--; + + break; + } + + phase++; + } + } + + *y1 = phase - 1; + } else { + *y1 = -1; + } + + int p2x = 0; + int p2y = 0; + + if (!oldy1) + oldy1 = -1; + + if (oldy1 > 0) { + ++*x1; + + mov->calcSomeXY(point, 0); + p2x = point.x; + p2y = point.y; + + if (abs(p1y) > abs(p1x)) + p2x = p1x; + else + p2y = p1y; + } + + pRes->x = p2x + p1x * newx1; + pRes->y = p2y + p1y * newx1; + + return pRes; +} + +ExCommand2 *MGM::buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) { + uint cnt; + + if (mov->_currMovement) + cnt = mov->_currMovement->_dynamicPhases.size(); + else + cnt = mov->_dynamicPhases.size(); + + if (len > 0 && cnt > (uint)len) + cnt = len; + + Common::Point **points = (Common::Point **)malloc(sizeof(Common::Point *) * cnt); + + for (uint i = 0; i < cnt; i++) { + int flags = mov->getDynamicPhaseByIndex(i)->getDynFlags(); + + points[i] = new Common::Point; + + if (flags & 1) { + points[i]->x = x1 + x2->x; + + y2->x -= x2->x; + + if (!y2->x) + x2->x = 0; + } + + if (flags & 2) { + points[i]->y = y1 + x2->y; + + y2->y -= x2->y; + + if (!y2->y) + x2->y = 0; + } + } + + ExCommand2 *ex = new ExCommand2(20, objId, points, cnt); + ex->_excFlags = 2; + ex->_messageNum = mov->_id; + ex->_field_14 = len; + ex->_field_24 = 1; + ex->_keyCode = -1; + + for (uint i = 0; i < cnt; i++) + delete points[i]; + + free(points); + + return ex; +} + MovGraphLink::MovGraphLink() { _distance = 0; _angle = 0; @@ -1407,6 +2067,11 @@ MovGraphLink::MovGraphLink() { _objtype = kObjTypeMovGraphLink; } +MovGraphLink::~MovGraphLink() { + warning("STUB: MovGraphLink::~MovGraphLink()"); +} + + bool MovGraphLink::load(MfcArchive &file) { debug(5, "MovGraphLink::load()"); @@ -1482,7 +2147,7 @@ void ReactParallel::createRegion() { for (int i = 0; i < 4; i++) _points[i] = new Common::Point; - double at = atan2((double)(_x1 - _x2), (double)(_y1 - _y2)) + 1.570796; + double at = atan2((double)(_x1 - _x2), (double)(_y1 - _y2)) + 1.570796; // pi/2 double sn = sin(at); double cs = cos(at); @@ -1502,20 +2167,28 @@ void ReactParallel::createRegion() { // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2); } -void ReactParallel::method14() { - warning("STUB: ReactParallel::method14()"); +void ReactParallel::setCenter(int x1, int y1, int x2, int y2) { + _x1 = x1; + _y1 = y1; + _x2 = x2; + _y2 = y2; } ReactPolygonal::ReactPolygonal() { - _field_C = 0; - _field_10 = 0; + _centerX = 0; + _centerY = 0; + _bbox = 0; +} + +ReactPolygonal::~ReactPolygonal() { + delete _bbox; } bool ReactPolygonal::load(MfcArchive &file) { debug(5, "ReactPolygonal::load()"); - _field_C = file.readUint32LE(); - _field_10 = file.readUint32LE(); + _centerX = file.readUint32LE(); + _centerY = file.readUint32LE(); _pointCount = file.readUint32LE(); if (_pointCount > 0) { @@ -1542,10 +2215,54 @@ void ReactPolygonal::createRegion() { } } -void ReactPolygonal::method14() { - warning("STUB: ReactPolygonal::method14()"); +void ReactPolygonal::setCenter(int x1, int y1, int x2, int y2) { + int cX = (x2 + x1) / 2; + int cY = (y2 + y1) / 2; + + if (_points) { + for (int i = 0; i < _pointCount; i++) { + _points[i]->x += cX - _centerX; + _points[i]->y += cY - _centerY; + } + } + + _centerX = cX; + _centerY = cY; +} + +void ReactPolygonal::getBBox(Common::Rect *rect) { + if (!_pointCount) + return; + + if (_bbox) { + *rect = *_bbox; + return; + } + + rect->left = _points[0]->x; + rect->top = _points[0]->y; + rect->right = _points[0]->x; + rect->bottom = _points[0]->y; + + for (int i = 1; i < _pointCount; i++) { + if (rect->left > _points[i]->x) + rect->left = _points[i]->x; + + if (rect->top < _points[i]->y) + rect->top = _points[i]->y; + + if (rect->right < _points[i]->x) + rect->right = _points[i]->x; + + if (rect->bottom > _points[i]->y) + rect->bottom = _points[i]->y; + } + + _bbox = new Common::Rect; + *_bbox = *rect; } + bool MovGraphReact::pointInRegion(int x, int y) { if (_pointCount < 3) { return false; @@ -1555,15 +2272,15 @@ bool MovGraphReact::pointInRegion(int x, int y) { double xinters; Common::Point p, p1, p2; - p.x = (double)x; - p.y = (double)y; + p.x = x; + p.y = y; - p1.x = (double)_points[0]->x; - p1.y = (double)_points[0]->y; + p1.x = _points[0]->x; + p1.y = _points[0]->y; for (int i = 1; i <= _pointCount; i++) { - p2.x = (double)_points[i % _pointCount]->x; - p2.y = (double)_points[i % _pointCount]->y; + p2.x = _points[i % _pointCount]->x; + p2.y = _points[i % _pointCount]->y; if (p.y > MIN(p1.y, p2.y)) { if (p.y <= MAX(p1.y, p2.y)) { @@ -1588,16 +2305,20 @@ bool MovGraphReact::pointInRegion(int x, int y) { } int startWalkTo(int objId, int objKey, int x, int y, int a5) { - MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); if (mc) - return (mc->method34(g_fullpipe->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); + return (mc->method34(g_fp->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); return 0; } int doSomeAnimation(int objId, int objKey, int a3) { - warning("STUB: doSomeAnimation(%d, %d, %d)", objId, objKey, a3); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(objId, objKey); + MctlCompound *cmp = getCurrSceneSc2MotionController(); + + if (ani && cmp) + return cmp->method3C(ani, a3); return 0; } diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h index bab0ffc8ca..6ad46e719a 100644 --- a/engines/fullpipe/motion.h +++ b/engines/fullpipe/motion.h @@ -28,6 +28,9 @@ namespace Fullpipe { class Statics; class Movement; class MctlConnectionPoint; +class MovGraphLink; +class MessageQueue; +class ExCommand2; int startWalkTo(int objId, int objKey, int x, int y, int a5); int doSomeAnimation(int objId, int objKey, int a3); @@ -50,15 +53,18 @@ public: virtual int removeObject(StaticANIObject *obj) { return 0; } virtual void freeItems() {} virtual int method28() { return 0; } - virtual int method2C() { return 0; } + virtual int method2C(StaticANIObject *obj, int x, int y) { return 0; } virtual int method30() { return 0; } virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; } virtual int changeCallback() { return 0; } - virtual int method3C() { return 0; } + virtual int method3C(StaticANIObject *ani, int flag) { return 0; } virtual int method40() { return 0; } virtual int method44() { return 0; } virtual int method48() { return -1; } virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; } + + void enableLinks(const char *linkName, bool enable); + MovGraphLink *getLinkByName(const char *name); }; class MovGraphReact : public CObject { @@ -70,15 +76,13 @@ public: MovGraphReact() : _pointCount(0), _points(0) {} ~MovGraphReact() { free(_points); } - virtual void method14() {} + virtual void setCenter(int x1, int y1, int x2, int y2) {} virtual void createRegion() {} virtual bool pointInRegion(int x, int y); }; class MctlCompoundArrayItem : public CObject { - friend class MctlCompound; - -protected: +public: MotionController *_motionControllerObj; MovGraphReact *_movGraphReactObj; Common::Array<MctlConnectionPoint *> _connectionPoints; @@ -88,6 +92,7 @@ protected: public: MctlCompoundArrayItem() : _movGraphReactObj(0), _motionControllerObj(0), _field_20(0), _field_24(0), _field_28(0) {} + ~MctlCompoundArrayItem(); }; class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject { @@ -96,9 +101,9 @@ class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public }; class MctlCompound : public MotionController { +public: MctlCompoundArray _motionControllers; - public: MctlCompound() { _objtype = kObjTypeMctlCompound; } virtual bool load(MfcArchive &file); @@ -111,10 +116,14 @@ class MctlCompound : public MotionController { void initMovGraph2(); MctlConnectionPoint *findClosestConnectionPoint(int ox, int oy, int destIndex, int connectionX, int connectionY, int sourceIndex, int *minDistancePtr); + void replaceNodeX(int from, int to); + + uint getMotionControllerCount() { return _motionControllers.size(); } + MotionController *getMotionController(int num) { return _motionControllers[num]->_motionControllerObj; } }; struct MGMSubItem { - int movement; + Movement *movement; int staticsIndex; int field_8; int field_C; @@ -146,6 +155,8 @@ struct MGMInfo { int x2; int y2; int flags; + + MGMInfo() { memset(this, 0, sizeof(MGMInfo)); } }; class MGM : public CObject { @@ -159,6 +170,60 @@ public: int getItemIndexById(int objId); MessageQueue *genMovement(MGMInfo *mgminfo); + void updateAnimStatics(StaticANIObject *ani, int staticsId); + Common::Point *getPoint(Common::Point *point, int aniId, int staticsId1, int staticsId2); + int getStaticsIndexById(int idx, int16 id); + int getStaticsIndex(int idx, Statics *st); + void clearMovements2(int idx); + int recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop); + Common::Point *calcLength(Common::Point *point, Movement *mov, int x, int y, int *x1, int *y1, int flag); + ExCommand2 *buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len); +}; + +struct MctlLadderMovementVars { + int varUpGo; + int varDownGo; + int varUpStop; + int varDownStop; + int varUpStart; + int varDownStart; +}; + +struct MctlLadderMovement { + int objId; + int staticIdsSize; + MctlLadderMovementVars *movVars; + int *staticIds; +}; + +class MctlLadder : public MotionController { +public: + int _ladderX; + int _ladderY; + int _ladder_field_14; + int _width; + int _height; + int _ladder_field_20; + int _ladder_field_24; + Common::List<MctlLadderMovement *> _movements; + MGM _mgm; + +public: + MctlLadder(); + virtual ~MctlLadder(); + int collisionDetection(StaticANIObject *man); + + virtual void addObject(StaticANIObject *obj); + virtual int removeObject(StaticANIObject *obj) { return 1; } + virtual void freeItems(); + virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId); + virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId); + + MessageQueue *controllerWalkTo(StaticANIObject *ani, int off); + +private: + int findObjectPos(StaticANIObject *obj); + bool initMovement(StaticANIObject *ani, MctlLadderMovement *movement); }; class MovGraphNode : public CObject { @@ -183,25 +248,29 @@ class ReactParallel : public MovGraphReact { int _dx; int _dy; - public: +public: ReactParallel(); virtual bool load(MfcArchive &file); - virtual void method14(); + virtual void setCenter(int x1, int y1, int x2, int y2); virtual void createRegion(); }; class ReactPolygonal : public MovGraphReact { - //CRgn _rgn; - int _field_C; - int _field_10; + Common::Rect *_bbox; + int _centerX; + int _centerY; - public: +public: ReactPolygonal(); + ~ReactPolygonal(); + virtual bool load(MfcArchive &file); - virtual void method14(); + virtual void setCenter(int x1, int y1, int x2, int y2); virtual void createRegion(); + + void getBBox(Common::Rect *rect); }; class MovGraphLink : public CObject { @@ -220,6 +289,8 @@ class MovGraphLink : public CObject { public: MovGraphLink(); + virtual ~MovGraphLink(); + virtual bool load(MfcArchive &file); void calcNodeDistanceAndAngle(); @@ -257,16 +328,18 @@ public: public: MovGraph(); + virtual ~MovGraph(); + virtual bool load(MfcArchive &file); virtual void addObject(StaticANIObject *obj); virtual int removeObject(StaticANIObject *obj); virtual void freeItems(); virtual int method28(); - virtual int method2C(); + virtual int method2C(StaticANIObject *obj, int x, int y); virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId); virtual int changeCallback(); - virtual int method3C(); + virtual int method3C(StaticANIObject *ani, int flag); virtual int method44(); virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId); virtual int method50(); @@ -306,7 +379,7 @@ struct MovInfo1Sub { }; struct MovInfo1 { - int field_0; + int index; Common::Point pt1; Common::Point pt2; int distance1; @@ -316,6 +389,10 @@ struct MovInfo1 { Common::Array<MovInfo1Sub *> items; int itemsCount; int flags; + + MovInfo1() { clear(); } + MovInfo1(MovInfo1 *src); + void clear(); }; struct MovGraph2Item { // 744 @@ -365,6 +442,9 @@ public: int16 _field_16; MessageQueue *_messageQueueObj; int _motionControllerObj; + + MctlConnectionPoint(); + ~MctlConnectionPoint(); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/ngiarchive.cpp b/engines/fullpipe/ngiarchive.cpp index 5d895c17a0..132f4758d3 100644 --- a/engines/fullpipe/ngiarchive.cpp +++ b/engines/fullpipe/ngiarchive.cpp @@ -91,7 +91,7 @@ NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename) free(fat); - g_fullpipe->_currArchive = this; + g_fp->_currArchive = this; debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size()); } @@ -103,7 +103,7 @@ NGIArchive::~NGIArchive() { delete it->_value; } - g_fullpipe->_currArchive = 0; + g_fp->_currArchive = 0; } bool NGIArchive::hasFile(const Common::String &name) const { diff --git a/engines/fullpipe/objectnames.h b/engines/fullpipe/objectnames.h index 241e31b165..eafdb2a8e7 100644 --- a/engines/fullpipe/objectnames.h +++ b/engines/fullpipe/objectnames.h @@ -30,15 +30,16 @@ namespace Fullpipe { #define sO_Grandma "\xc1\xe0\xe1\xf3\xeb\xff" // "Бабуля" #define sO_Jar_4 "\xc1\xe0\xed\xea\xe0_4" // "Банка_4" #define sO_Pool "\xc1\xe0\xf1\xf1\xe5\xe9\xed" // "Бассейн" -#define sO_TumyTrampie "\xc1\xe0\xf2\xf3\xf2\xe0" // "Батута" +#define sO_TummyTrampie "\xc1\xe0\xf2\xf3\xf2\xe0" // "Батута" #define sO_WithoutBoot "\xc1\xe5\xe7 \xe1\xee\xf2\xe8\xed\xea\xe0" // "Без ботинка" -#define sO_WithoutJug "\xc1\xe5\xe7 \xe3\xee\xf0\xf8\xea\xee\xe2" // "Без горшков" +#define sO_WithoutJugs "\xc1\xe5\xe7 \xe3\xee\xf0\xf8\xea\xee\xe2" // "Без горшков" #define sO_WithoutCarpet "\xc1\xe5\xe7 \xea\xee\xe2\xf0\xe8\xea\xe0" // "Без коврика" #define sO_WithoutCoin "\xc1\xe5\xe7 \xec\xee\xed\xe5\xf2\xfb" // "Без монеты" #define sO_WithNothing "\xc1\xe5\xe7 \xed\xe8\xf7\xe5\xe3\xee" // "Без ничего" #define sO_WithoutHandle "\xc1\xe5\xe7 \xf0\xf3\xf7\xea\xe8" // "Без ручки" #define sO_WithoutStool "\xc1\xe5\xe7 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe8" // "Без табуретки" #define sO_WithoutDrawer "\xc1\xe5\xe7 \xff\xf9\xe8\xea\xe0" // "Без ящика" +#define sO_Nearby "\xc1\xeb\xe8\xe7\xea\xee" // "Близко" #define sO_Blocked "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Блокирован" #define sO_BlockedShe "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed\xe0" // "Блокирована" #define sO_Awaken "\xc1\xee\xe4\xf0\xf1\xf2\xe2\xf3\xe5\xf2" // "Бодрствует" @@ -48,8 +49,14 @@ namespace Fullpipe { #define sO_InSock "\xc2 \xed\xee\xf1\xea\xe5" // "В носке" #define sO_InGlasses "\xc2 \xee\xf7\xea\xe0\xf5" // "В очках" #define sO_In_14 "\xc2_14" // "В_14" +#define sO_In_15 "\xc2_15" // "В_15" +#define sO_In_15_1 "\xc2_15_1" // "В_15_1" +#define sO_In_15_2 "\xc2_15_2" // "В_15_2" +#define sO_In_15_3 "\xc2_15_3" // "В_15_3" +#define sO_In_16 "\xc2_16" // "В_16" +#define sO_In_32 "\xc2_32" // "В_32" #define sO_In_32_Lies "\xc2_32 \xeb\xe5\xe6\xe8\xf2" // "В_32 лежит" -#define sO_In_32_Stands "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" +#define sO_In_32_Sticks "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" #define sO_In_33 "\xc2_33" // "В_33" #define sO_In_7 "\xc2_7" // "В_7" #define sO_Together "\xc2\xe4\xe2\xee\xe5\xec" // "Вдвоем" @@ -73,16 +80,17 @@ namespace Fullpipe { #define sO_Jug "\xc3\xee\xf0\xf8\xee\xea" // "Горшок" #define sO_Strolling "\xc3\xf3\xeb\xff\xe5\xf2" // "Гуляет" #define sO_Yes "\xc4\xe0" // "Да" +#define sO_FarAway "\xc4\xe0\xeb\xe5\xea\xee" // "Далеко" #define sO_Girl "\xc4\xe5\xe2\xee\xf7\xea\xe0" // "Девочка" #define sO_Elephantine "\xc4\xe5\xe2\xee\xf7\xea\xe0-\xf1\xeb\xee\xed\xe8\xea" // "Девочка-слоник" #define sO_Grandpa "\xc4\xe5\xe4\xf3\xf8\xea\xe0" // "Дедушка" -#define sO_Plank_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25" +#define sO_Board_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25" #define sO_Plank_34 "\xc4\xee\xf1\xea\xe0_34" // "Доска_34" -#define sO_DudeJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал" +#define sO_DudeHasJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал" #define sO_Dude "\xc4\xff\xe4\xff" // "Дядя" #define sO_GuvTheDrawer "\xc4\xff\xe4\xff-\xff\xf9\xe8\xea" // "Дядя-ящик" #define sO_DudeSwinged "\xc4\xff\xe4\xff_\xea\xe0\xf2\xe0\xeb\xf1\xff" // "Дядя_катался" -#define sO_Eats "\xc5\xf1\xf2" // "Ест" +#define sO_IsEating "\xc5\xf1\xf2" // "Ест" #define sO_Present "\xc5\xf1\xf2\xfc" // "Есть" #define sO_CloseThing1 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 1" // "Закрываемое 1" #define sO_CloseThing2 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 2" // "Закрываемое 2" @@ -94,11 +102,11 @@ namespace Fullpipe { #define sO_HalfFull "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xed\xe0\xef\xee\xeb\xee\xe2\xe8\xed\xf3" // "Заполнен наполовину" #define sO_Full "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xf6\xe5\xeb\xe8\xea\xee\xec" // "Заполнен целиком" #define sO_MirroredTo "\xc7\xe5\xf0\xea\xe0\xeb\xfc\xed\xe0\xff \xea" // "Зеркальная к" -#define sO_Playing "\xc8\xe3\xf0\xe0\xe5\xf2" // "Играет" +#define sO_IsPlaying "\xc8\xe3\xf0\xe0\xe5\xf2" // "Играет" #define sO_Tub "\xca\xe0\xe4\xea\xe0" // "Кадка" #define sO_Cactus "\xca\xe0\xea\xf2\xf3\xf1" // "Кактус" -#define sO_SwingingWithBoot "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Катается с ботинком" -#define sO_Swinging "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff" // "Катается" +#define sO_IsSwingingWithBoot "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Катается с ботинком" +#define sO_IsSwinging "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff" // "Катается" #define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" #define sO_LiftButtons "\xca\xed\xee\xef\xea\xe8 \xeb\xe8\xf4\xf2\xe0" // "Кнопки лифта" #define sO_Carpet_35 "\xca\xee\xe2\xf0\xe8\xea_35" // "Коврик_35" @@ -110,7 +118,7 @@ namespace Fullpipe { #define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" #define sO_LeftPipe_30 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_30" // "Левая труба_30" #define sO_LeftPipe_37 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_37" // "Левая труба_37" -#define sO_StarsDown_24 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xe2\xed\xe8\xe7_24" // "Лестница вниз_24" +#define sO_StairsDown_24 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xe2\xed\xe8\xe7_24" // "Лестница вниз_24" #define sO_StairsUp_8 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xf1\xe2\xe5\xf0\xf5\xf3_8" // "Лестница сверху_8" #define sO_Stairway "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0" // "Лестница" #define sO_Fliers "\xcb\xe5\xf2\xf3\xed\xfb" // "Летуны" @@ -135,7 +143,7 @@ namespace Fullpipe { #define sO_NotGrown "\xcd\xe5 \xe2\xfb\xf0\xee\xf1" // "Не вырос" #define sO_DidNotCrackEgg "\xcd\xe5 \xea\xee\xeb\xee\xeb \xff\xe9\xf6\xee" // "Не колол яйцо" #define sO_NotFallen "\xcd\xe5 \xef\xe0\xe4\xe0\xeb" // "Не падал" -#define sO_NotAvailable "\xcd\xe5\xe4\xee\xf1\xf2\xf3\xef\xed\xe0" // "Недоступна" +#define sO_IsNotAvailable "\xcd\xe5\xe4\xee\xf1\xf2\xf3\xef\xed\xe0" // "Недоступна" #define sO_CannotTake "\xcd\xe5\xeb\xfc\xe7\xff \xe2\xe7\xff\xf2\xfc" // "Нельзя взять" #define sO_No "\xcd\xe5\xf2" // "Нет" #define sO_LowerHatch_23 "\xcd\xe8\xe6\xed\xe8\xe9 \xeb\xfe\xea_23" // "Нижний люк_23" @@ -148,7 +156,7 @@ namespace Fullpipe { #define sO_ClockAxis "\xce\xf1\xfc \xf7\xe0\xf1\xee\xe2" // "Ось часов" #define sO_Opened "\xce\xf2\xea\xf0\xfb\xf2" // "Открыт" #define sO_OpenedWithBoot "\xce\xf2\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Открыта с ботинком" -#define sO_OpenedShe "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта" +#define sO_IsOpened "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта" #define sO_WeirdWacko "\xce\xf2\xec\xee\xf0\xee\xe6\xe5\xed\xed\xfb\xe9" // "Отмороженный" #define sO_NotPresent "\xce\xf2\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Отсутствует" #define sO_Error "\xce\xf8\xe8\xe1\xea\xe0" // "Ошибка" @@ -161,17 +169,17 @@ namespace Fullpipe { #define sO_FullPipe "\xcf\xee\xeb\xed\xe0\xff \xd2\xf0\xf3\xe1\xe0" // "Полная Труба" #define sO_RightStairs_9 "\xcf\xf0\xe0\xe2\xe0\xff \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe0_9" // "Правая лестница_9" #define sO_RightPipe_17 "\xcf\xf0\xe0\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_17" // "Правая труба_17" -#define sO_Available "\xcf\xf0\xe8\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Присутствует" +#define sO_IsPresent "\xcf\xf0\xe8\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Присутствует" #define sO_GulpedEgg "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xee\xe5 \xff\xe9\xf6\xee" // "Проглоченное яйцо" #define sO_GulpedEggs "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xfb\xe5 \xff\xe9\xf6\xe0" // "Проглоченные яйца" #define sO_BellyInflater "\xcf\xf3\xe7\xee\xe4\xf3\xe2" // "Пузодув" #define sO_Empty "\xcf\xf3\xf1\xf2" // "Пуст" #define sO_EmptyShe "\xcf\xf3\xf1\xf2\xe0\xff" // "Пустая" #define sO_WayToPipe "\xcf\xf3\xf2\xfc \xea \xf2\xf0\xf3\xe1\xe5" // "Путь к трубе" -#define sO_Drinking "\xcf\xfc\xe5\xf2" // "Пьет" -#define sO_BrokenInPieces "\xd0\xe0\xe7\xe1\xe8\xf2\xe0" // "Разбита" +#define sO_IsDrinking "\xcf\xfc\xe5\xf2" // "Пьет" +#define sO_Broken "\xd0\xe0\xe7\xe1\xe8\xf2\xe0" // "Разбита" #define sO_Unblocked "\xd0\xe0\xe7\xe1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Разблокирован" -#define sO_Unfolded "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут" +#define sO_Unconvoluted "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут" #define sO_Jawcrucnher "\xd0\xee\xf2\xee\xf5\xf0\xf3\xf1" // "Ротохрус" #define sO_UsherHand "\xd0\xf3\xea\xe0 \xc1\xe8\xeb\xe5\xf2\xe5\xf0\xf8\xe8" // "Рука Билетерши" #define sO_LeverHandle_23 "\xd0\xf3\xea\xee\xff\xf2\xea\xe0 \xf0\xfb\xf7\xe0\xe3\xe0_23" // "Рукоятка рычага_23" @@ -185,7 +193,7 @@ namespace Fullpipe { #define sO_WithJug "\xd1 \xe3\xee\xf0\xf8\xea\xee\xec" // "С горшком" #define sO_WithGum "\xd1 \xe6\xe2\xe0\xf7\xea\xee\xe9" // "С жвачкой" #define sO_WithShovel "\xd1 \xeb\xee\xef\xe0\xf2\xee\xe9" // "С лопатой" -#define sO_WithTiny "\xd1 \xec\xe0\xeb\xfb\xec" // "С малым" +#define sO_WithSmall "\xd1 \xec\xe0\xeb\xfb\xec" // "С малым" #define sO_WithHammer "\xd1 \xec\xee\xeb\xee\xf2\xea\xee\xec" // "С молотком" #define sO_WithCoin "\xd1 \xec\xee\xed\xe5\xf2\xee\xe9" // "С монетой" #define sO_WithSock "\xd1 \xed\xee\xf1\xea\xee\xec" // "С носком" @@ -197,19 +205,19 @@ namespace Fullpipe { #define sO_Sugar "\xd1\xe0\xf5\xe0\xf0\xee\xea" // "Сахарок" #define sO_Convoluted "\xd1\xe2\xe5\xf0\xed\xf3\xf2" // "Свернут" #define sO_IsFree "\xd1\xe2\xee\xe1\xee\xe4\xed\xe0" // "Свободна" -#define sO_Sitting "\xd1\xe8\xe4\xe8\xf2" // "Сидит" -#define sO_Laughing "\xd1\xec\xe5\xe5\xf2\xf1\xff" // "Смеется" -#define sO_WithEveryone "\xd1\xee \xe2\xf1\xe5\xec\xe8" // "Со всеми" +#define sO_IsSitting "\xd1\xe8\xe4\xe8\xf2" // "Сидит" +#define sO_IsLaughing "\xd1\xec\xe5\xe5\xf2\xf1\xff" // "Смеется" +#define sO_WithAll "\xd1\xee \xe2\xf1\xe5\xec\xe8" // "Со всеми" #define sO_WithMop "\xd1\xee \xf8\xe2\xe0\xe1\xf0\xee\xe9" // "Со шваброй" #define sO_WithHose "\xd1\xee \xf8\xeb\xe0\xed\xe3\xee\xec" // "Со шлангом" #define sO_WithBrush "\xd1\xee \xf9\xe5\xf2\xea\xee\xe9" // "Со щеткой" -#define sO_Sleeping "\xd1\xef\xe8\xf2" // "Спит" +#define sO_IsSleeping "\xd1\xef\xe8\xf2" // "Спит" #define sO_OnRight "\xd1\xef\xf0\xe0\xe2\xe0" // "Справа" -#define sO_StandsInBoots "\xd1\xf2\xee\xe8\xf2 \xe2 \xe1\xee\xf2\xe8\xed\xea\xe0\xf5" // "Стоит в ботинках" -#define sO_StandsInCorner "\xd1\xf2\xee\xe8\xf2 \xe2 \xf3\xe3\xeb\xf3" // "Стоит в углу" +#define sO_IsStandingInBoots "\xd1\xf2\xee\xe8\xf2 \xe2 \xe1\xee\xf2\xe8\xed\xea\xe0\xf5" // "Стоит в ботинках" +#define sO_IsStandingInCorner "\xd1\xf2\xee\xe8\xf2 \xe2 \xf3\xe3\xeb\xf3" // "Стоит в углу" #define sO_Guardian "\xd1\xf2\xee\xf0\xee\xe6" // "Сторож" #define sO_Guard_1 "\xd1\xf2\xf0\xe0\xe6 1" // "Страж 1" -#define sO_Gurad_2 "\xd1\xf2\xf0\xe0\xe6 2" // "Страж 2" +#define sO_Guard_2 "\xd1\xf2\xf0\xe0\xe6 2" // "Страж 2" #define sO_Guard_3 "\xd1\xf2\xf0\xe0\xe6 3" // "Страж 3" #define sO_Stool_34 "\xd2\xe0\xe1\xf3\xf0\xe5\xf2_34" // "Табурет_34" #define sO_Pipe_9 "\xd2\xf0\xf3\xe1\xe0_9" // "Труба_9" @@ -217,16 +225,17 @@ namespace Fullpipe { #define sO_Pedestal_17 "\xd2\xf3\xec\xe1\xe0_17" // "Тумба_17" #define sO_Pedestal_33 "\xd2\xf3\xec\xe1\xe0_33" // "Тумба_33" #define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У Дяди на лестнице" -#define sO_NearDude "\xd3 \xc4\xff\xe4\xe8" // "У Дяди" +#define sO_DudeHas "\xd3 \xc4\xff\xe4\xe8" // "У Дяди" #define sO_NearPipeWithStool "\xd3 \xf2\xf0\xf3\xe1\xfb \xf1 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xee\xe9" // "У трубы с табуреткой" #define sO_NearPipe "\xd3 \xf2\xf0\xf3\xe1\xfb" // "У трубы" #define sO_Janitors "\xd3\xe1\xee\xf0\xf9\xe8\xea\xe8" // "Уборщики" #define sO_Janitress "\xd3\xe1\xee\xf0\xf9\xe8\xf6\xe0" // "Уборщица" -#define sO_Gone "\xd3\xe5\xf5\xe0\xeb\xe0" // "Уехала" +#define sO_IsGone "\xd3\xe5\xf5\xe0\xeb\xe0" // "Уехала" +#define sO_FallenTwice "\xd3\xef\xe0\xeb \xe4\xe2\xe0" // "Упал два" #define sO_FallenOnce "\xd3\xef\xe0\xeb \xf0\xe0\xe7" // "Упал раз" -#define sO_FallenBrush "\xd3\xef\xe0\xeb\xe0 \xf9\xe5\xf2\xea\xe0" // "Упала щетка" +#define sO_BrushHasFallen "\xd3\xef\xe0\xeb\xe0 \xf9\xe5\xf2\xea\xe0" // "Упала щетка" #define sO_NotBroken "\xd6\xe5\xeb\xe0" // "Цела" -#define sO_ScratchingBelly "\xd7\xe5\xf8\xe5\xf2 \xef\xf3\xe7\xee" // "Чешет пузо" +#define sO_IsScratchingBelly "\xd7\xe5\xf8\xe5\xf2 \xef\xf3\xe7\xee" // "Чешет пузо" #define sO_Level0 "\xdd\xf2\xe0\xe6 0" // "Этаж 0" #define sO_Level1 "\xdd\xf2\xe0\xe6 1" // "Этаж 1" #define sO_Level2 "\xdd\xf2\xe0\xe6 2" // "Этаж 2" diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index a12851e63b..d13559429a 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -82,6 +82,8 @@ class GameVar : public CObject { public: GameVar(); + virtual ~GameVar(); + virtual bool load(MfcArchive &file); GameVar *getSubVarByName(const char *name); bool setSubVarAsInt(const char *name, int value); diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 3831831866..997d92ae1c 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -92,6 +92,9 @@ bool SceneTag::load(MfcArchive &file) { SceneTag::~SceneTag() { free(_tag); + + delete _scene; + delete _field_4; } void SceneTag::loadScene() { @@ -114,7 +117,7 @@ void SceneTag::loadScene() { delete file; - g_fullpipe->_currArchive = 0; + g_fp->_currArchive = 0; free(fname); free(archname); @@ -129,6 +132,10 @@ Scene::Scene() { _sceneName = 0; } +Scene::~Scene() { + warning("STUB: Scene::~Scene()"); +} + bool Scene::load(MfcArchive &file) { debug(5, "Scene::load()"); @@ -146,7 +153,7 @@ bool Scene::load(MfcArchive &file) { int aniNum = file.readUint16LE(); char *aniname = genFileName(0, aniNum, "ani"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(aniname); StaticANIObject *ani = new StaticANIObject(); @@ -168,7 +175,7 @@ bool Scene::load(MfcArchive &file) { int qNum = file.readUint16LE(); char *qname = genFileName(0, qNum, "qu"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(qname); MfcArchive archive(f); archive.readUint16LE(); // Skip 2 bytes @@ -191,7 +198,7 @@ bool Scene::load(MfcArchive &file) { assert(0); } - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) { char fname[260]; @@ -216,10 +223,10 @@ bool Scene::load(MfcArchive &file) { char *slsname = genFileName(0, _sceneId, "sls"); - if (g_fullpipe->_soundEnabled) { + if (g_fp->_soundEnabled) { _soundList = new SoundList(); - if (g_fullpipe->_flgSoundList) { + if (g_fp->_flgSoundList) { char *nlname = genFileName(17, _sceneId, "nl"); _soundList->loadFile(slsname, nlname); @@ -249,7 +256,7 @@ void Scene::init() { _x = 0; _y = 0; - g_fullpipe->_sceneRect.moveTo(0, 0); + g_fp->_sceneRect.moveTo(0, 0); for (uint i = 0; i < _picObjList.size(); i++) ((PictureObject *)_picObjList[i])->clearFlags(); @@ -398,7 +405,7 @@ void Scene::preloadMovements(GameVar *var) { } void Scene::initObjectCursors(const char *varname) { - GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + GameVar *cursorsVar = g_fp->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); if (!cursorsVar || !cursorsVar->_subVars) return; @@ -417,10 +424,10 @@ void Scene::initObjectCursors(const char *varname) { } } - g_fullpipe->_minCursorId = minId; - g_fullpipe->_maxCursorId = maxId; + g_fp->_minCursorId = minId; + g_fp->_maxCursorId = maxId; - g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); + g_fp->_objectIdCursors.resize(maxId - minId + 1); for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); @@ -431,7 +438,7 @@ void Scene::initObjectCursors(const char *varname) { PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1); if (obj && pic) - g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id; + g_fp->_objectIdCursors[obj->_id - minId] = pic->_id; } } @@ -442,14 +449,25 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) { return false; } -void Scene::objectList_sortByPriority(PtrList &list) { - Common::sort(list.begin(), list.end(), Scene::compareObjPriority); +void Scene::objectList_sortByPriority(PtrList &list, bool skipFirst) { + if (skipFirst) { + PtrList::iterator s = list.begin(); + + ++s; + + Common::sort(s, list.end(), Scene::compareObjPriority); + } else { + Common::sort(list.begin(), list.end(), Scene::compareObjPriority); + } } void Scene::draw() { - debug(0, ">>>>> Scene::draw()"); + debug(6, ">>>>> Scene::draw()"); updateScrolling(); + // Clean previous stuff + g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); + drawContent(60000, 0, true); objectList_sortByPriority(_staticANIObjectList2); @@ -470,11 +488,74 @@ void Scene::draw() { } void Scene::updateScrolling() { - debug(0, "STUB Scene::updateScrolling()"); + if (_messageQueueId && !_x && !_y) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + + if (mq) + mq->update(); + + _messageQueueId = 0; + } + + if (_x || _y) { + int offsetX = 0; + int offsetY = 0; + + if (_x < 0) { + if (!g_fp->_sceneRect.left && !(((PictureObject *)_picObjList[0])->_flags & 2)) + _x = 0; + + if (_x <= -g_fp->_scrollSpeed) { + offsetX = -g_fp->_scrollSpeed; + _x += g_fp->_scrollSpeed; + } + } else if (_x >= g_fp->_scrollSpeed) { + offsetX = g_fp->_scrollSpeed; + _x -= g_fp->_scrollSpeed; + } else { + _x = 0; + } + + if (_y > 0) { + offsetY = g_fp->_scrollSpeed; + _y -= g_fp->_scrollSpeed; + } + + if (_y < 0) { + offsetY -= g_fp->_scrollSpeed; + _y += g_fp->_scrollSpeed; + } + + g_fp->_sceneRect.translate(offsetX, offsetY); + } + + updateScrolling2(); } void Scene::updateScrolling2() { - warning("STUB Scene::updateScrolling2()"); + if (_picObjList.size()) { + Common::Point point; + int offsetY = 0; + int offsetX = 0; + + ((PictureObject *)_picObjList[0])->getDimensions(&point); + + int flags = ((PictureObject *)_picObjList[0])->_flags; + + if (g_fp->_sceneRect.left < 0 && !(flags & 2)) + offsetX = -g_fp->_sceneRect.left; + + if (g_fp->_sceneRect.top < 0 && !(flags & 0x20)) + offsetY = -g_fp->_sceneRect.top; + + if (g_fp->_sceneRect.right > point.x - 1 && g_fp->_sceneRect.left > 0 && !(flags & 2)) + offsetX = point.x - g_fp->_sceneRect.right - 1; + + if (g_fp->_sceneRect.bottom > point.y - 1 && g_fp->_sceneRect.top > 0 && !(flags & 0x20)) + offsetY = point.y - g_fp->_sceneRect.bottom - 1; + + g_fp->_sceneRect.translate(offsetX, offsetY); + } } StaticANIObject *Scene::getStaticANIObjectAtPos(int x, int y) { @@ -525,7 +606,7 @@ int Scene::getPictureObjectIdAtPos(int x, int y) { } void Scene::update(int counterdiff) { - debug(0, "Scene::update(%d)", counterdiff); + debug(6, "Scene::update(%d)", counterdiff); for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) ((StaticANIObject *)*s)->update(counterdiff); @@ -536,13 +617,13 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { return; if (_palette) { - g_fullpipe->_globalPalette = _palette->_data; + g_fp->_globalPalette = _palette->_data; } debug(8, "Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg); if (_picObjList.size() > 2) { // We need to z-sort them - objectList_sortByPriority(_picObjList); + objectList_sortByPriority(_picObjList, true); } if (minPri == -1 && _picObjList.size()) @@ -569,7 +650,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { debug(8, "w2: %d h2:%d", point.x, point.y); - int bgStX = g_fullpipe->_sceneRect.left % point.x; + int bgStX = g_fp->_sceneRect.left % point.x; if (bgStX < 0) bgStX += point.x; @@ -577,7 +658,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int bgNumX = bgStX / width; int bgOffsetX = bgStX % width; - int bgStY = g_fullpipe->_sceneRect.top % point.y; + int bgStY = g_fp->_sceneRect.top % point.y; if (bgStY < 0) bgStY += point.y; @@ -585,12 +666,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int bgNumY = bgStY / height; int bgOffsetY = bgStY % height; - int bgPosX = g_fullpipe->_sceneRect.left - bgOffsetX; + int bgPosX = g_fp->_sceneRect.left - bgOffsetX; - if (bgPosX < g_fullpipe->_sceneRect.right - 1) { + if (bgPosX < g_fp->_sceneRect.right - 1) { while (1) { int v25 = bgNumY; - for (int y = g_fullpipe->_sceneRect.top - bgOffsetY; y < g_fullpipe->_sceneRect.bottom - 1;) { + for (int y = g_fp->_sceneRect.top - bgOffsetY; y < g_fp->_sceneRect.bottom - 1;) { BigPicture *v27 = _bigPictureArray[bgNumX][v25]; v27->draw(bgPosX, y, 0, 0); y += v27->getDimensions(&point)->y; @@ -603,7 +684,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { } } _bigPictureArray[bgNumX][0]->getDimensions(&point); - int v32 = point.x + bgPosX; + int oldx = point.x + bgPosX; bgPosX += point.x; bgNumX++; @@ -612,7 +693,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { break; bgNumX = 0; } - if (v32 >= g_fullpipe->_sceneRect.right - 1) + if (oldx >= g_fp->_sceneRect.right - 1) break; } } @@ -637,22 +718,22 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { int height = point.y; if (obj->_flags & 8) { - while (objX > g_fullpipe->_sceneRect.right) { + while (objX > g_fp->_sceneRect.right) { objX -= width; obj->setOXY(objX, objY); } - for (int j = width + objX; width + objX < g_fullpipe->_sceneRect.left; j = width + objX) { + for (int j = width + objX; width + objX < g_fp->_sceneRect.left; j = width + objX) { objX = j; obj->setOXY(j, objY); } } if (obj->_flags & 0x10) { - while (objY > g_fullpipe->_sceneRect.bottom) { + while (objY > g_fp->_sceneRect.bottom) { objY -= height; obj->setOXY(objX, objY); } - for (int j = objY + height; objY + height < g_fullpipe->_sceneRect.top; j = objY + height) { + for (int j = objY + height; objY + height < g_fp->_sceneRect.top; j = objY + height) { objY = j; obj->setOXY(objX, j); } @@ -661,12 +742,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { obj->draw(); if (obj->_flags & 2) { - if (objX > g_fullpipe->_sceneRect.left) { + if (objX > g_fp->_sceneRect.left) { obj->setOXY(objX - width, objY); obj->draw(); obj->setOXY(objX, objY); } - if (width + objX < g_fullpipe->_sceneRect.right) { + if (width + objX < g_fp->_sceneRect.right) { obj->setOXY(width + objX, objY); obj->draw(); obj->setOXY(objX, objY); @@ -674,12 +755,12 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) { } if (obj->_flags & 0x20) { - if (objY > g_fullpipe->_sceneRect.top) { + if (objY > g_fp->_sceneRect.top) { obj->setOXY(objX, objY - height); obj->draw(); obj->setOXY(objX, objY); } - if (height + objY < g_fullpipe->_sceneRect.bottom) { + if (height + objY < g_fp->_sceneRect.bottom) { obj->setOXY(objX, height + objY); obj->draw(); obj->setOXY(objX, objY); diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h index db0da5db31..fc04a877f5 100644 --- a/engines/fullpipe/scene.h +++ b/engines/fullpipe/scene.h @@ -44,6 +44,7 @@ class Scene : public Background { public: Scene(); + virtual ~Scene(); virtual bool load(MfcArchive &file); @@ -79,12 +80,12 @@ class Scene : public Background { private: static bool compareObjPriority(const void *p1, const void *p2); - void objectList_sortByPriority(PtrList &list); + void objectList_sortByPriority(PtrList &list, bool skipFirst = false); }; class SceneTag : public CObject { public: - int _field_4; + CObject *_field_4; char *_tag; Scene *_scene; int16 _sceneId; diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 6771fe8ec8..1e4a5633ea 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -72,30 +72,319 @@ Vars::Vars() { scene04_coinPut = false; scene04_soundPlaying = false; scene04_dynamicPhaseIndex = 0; + scene04_dudeOnLadder = false; scene04_sceneClickX = 0; scene04_sceneClickY = 0; - scene04_var01 = 0; - scene04_var02 = 0; - scene04_var04 = 0; - scene04_var05 = 0; - scene04_var06 = 0; - scene04_var07 = 0; - scene04_var08 = 0; - scene04_var09 = 0; - scene04_var10 = 0; - scene04_var11 = 0; - scene04_var12 = 0; - scene04_var13 = 0; - scene04_var14 = 0; - scene04_var15 = 0; - scene04_var16 = 0; - scene04_var17 = 0; - scene04_var18 = 0; - scene04_var19 = 0; - scene04_var20 = 0; - scene04_var24 = 0; + scene04_dudePosX = 0; + scene04_dudePosY = 0; + + scene04_bottleIsTaken = false; + scene04_kozyawkaOnLadder = false; + scene04_walkingKozyawka = 0; + scene04_bottleWeight = 0; + scene04_var07 = false; + scene04_ladderClickable = false; + scene04_handIsDown = false; + scene04_dudeInBottle = false; + scene04_kozHeadRaised = false; + scene04_bottleIsDropped = false; + scene04_bigBallIn = false; + scene04_bigBallCounter = 0; + scene04_bigBallFromLeft = false; + scene04_speakerVariant = 0; + scene04_speakerPhase = 0; + scene04_clockCanGo = false; + scene04_objectIsTaken = false; + scene04_springOffset = 0; + scene04_lastKozyawka = 0; + scene04_springDelay = 0; + scene04_bottleY = 0; + scene04_ladderOffset = 0; + + scene05_handle = 0; + scene05_wacko = 0; + scene05_bigHatch = 0; + scene05_wackoTicker = 0; + scene05_handleFlipper = 0; + scene05_floatersTicker = 0; + + scene06_manX = 0; + scene06_manY = 0; + scene06_ballX = 0; + scene06_ballY = 0; + scene06_mumsy = 0; + scene06_someBall = 0; + scene06_invHandle = 0; + scene06_liftButton = 0; + scene06_ballDrop = 0; + scene06_arcadeEnabled = false; + scene06_aimingBall = false; + scene06_currentBall = 0; + scene06_ballInHands = 0; + scene06_flyingBall = 0; + scene06_numBallsGiven = 0; + scene06_mumsyNumBalls = 0; + scene06_eggieTimeout = 0; + scene06_eggieDirection = true; + scene06_mumsyGotBall = 0; + scene06_ballDeltaX = 0; + scene06_ballDeltaY = 0; + scene06_sceneClickX = 0; + scene06_sceneClickY = 0; + scene06_mumsyPos = 0; + scene06_mumsyJumpBk = 0; + scene06_mumsyJumpFw = 0; + scene06_mumsyJumpBkPercent = 0; + scene06_mumsyJumpFwPercent = 0; + + scene07_lukeAnim = 0; + scene07_lukePercent = 0; + scene07_plusMinus = 0; + + scene08_batuta = 0; + scene08_vmyats = 0; + scene08_clock = 0; + scene08_inAir = false; + scene08_flyingUp = false; + scene08_onBelly = false; + scene08_stairsOffset = -37; + scene08_snoringCountdown = -1; + scene08_inArcade = false; + scene08_stairsVisible = true; + scene08_manOffsetY = 0; + + scene10_gum = 0; + scene10_packet = 0; + scene10_packet2 = 0; + scene10_inflater = 0; + scene10_ladder = 0; + scene10_hasGum = 0; + + scene11_swingie = 0; + scene11_boots = 0; + scene11_dudeOnSwing = 0; + scene11_hint = 0; + scene11_arcadeIsOn = false; + scene11_scrollIsEnabled = false; + scene11_scrollIsMaximized = false; + scene11_hintCounter = 0; + scene11_swingieScreenEdge = 0; + scene11_crySound = 0; + scene11_swingAngle = 1.0; + scene11_swingOldAngle = 1.0; + scene11_swingSpeed = 1.0; + scene11_swingAngleDiff = 1.0; + scene11_swingInertia = 0.0; + scene11_swingCounter = 0; + scene11_swingCounterPrevTurn = 0; + scene11_swingDirection = 0; + scene11_swingDirectionPrevTurn = 0; + scene11_swingIsSwinging = false; + scene11_swingieStands = false; + scene11_dudeX = 0; + scene11_dudeY = 0; + scene11_swingMaxAngle = 45; + + scene12_fly = 0; + scene12_flyCountdown = 0; + + scene13_whirlgig = 0; + scene13_guard = 0; + scene13_handleR = 0; + scene13_handleL = 0; + scene13_bridge = 0; + scene13_guardDirection = false; + scene13_dudeX = 0; + + scene14_grandma = 0; + scene14_sceneDeltaX = 0; + scene14_sceneDeltaY = 0; + scene14_arcadeIsOn = false; + scene14_dudeIsKicking = false; + scene14_ballIsFlying = false; + scene14_dudeCanKick = false; + scene14_sceneDiffX = 0; + scene14_sceneDiffY = 0; + scene14_pink = 0; + scene14_flyingBall = 0; + scene14_balls.clear(); + scene14_grandmaIsHere = false; + scene14_dudeX = 0; + scene14_dudeY = 0; + scene14_grandmaX = 0; + scene14_grandmaY = 0; + scene14_dude2X = 0; + scene14_ballDeltaX = 0; + scene14_ballDeltaY = 0; + scene14_ballX = 0; + scene14_ballY = 0; + scene14_hitsLeft = 0; + + scene15_chantingCountdown = 0; + scene15_plusminus = 0; + scene15_ladder = 0; + scene15_boot = 0; + + scene16_figures.clear(); + scene16_walkingBoy = 0; + scene16_walkingGirl = 0; + scene16_walkingCount = 0; + scene16_wire = 0; + scene16_mug = 0; + scene16_jettie = 0; + scene16_boot = 0; + scene16_girlIsLaughing = false; + scene16_sound = 0; + scene16_placeIsOccupied = false; + + scene17_flyState = 0; + scene17_sugarIsShown = false; + scene17_sceneOldEdgeX = 0; + scene17_flyCountdown = 0; + scene17_hand = 0; + scene17_handPhase = false; + scene17_sceneEdgeX = 0; + + scene18_var01 = 0; + + scene20_fliesCountdown = 0; + scene20_grandma = 0; + + scene21_giraffeBottom = 0; + scene21_giraffeBottomX = 0; + scene21_giraffeBottomY = 0; + scene21_pipeIsOpen = false; + scene21_wigglePos = 0.0; + scene21_wiggleTrigger = 0; + + scene22_bag = 0; + scene22_giraffeMiddle = 0; + scene22_dudeIsOnStool = false; + scene22_interactionIsDisabled = false; + scene22_craneIsOut = true; + scene22_numBagFalls = 1; + + scene23_calend0 = 0; + scene23_calend1 = 0; + scene23_calend2 = 0; + scene23_calend3 = 0; + scene23_topReached = false; + scene23_isOnStool = false; + scene23_someVar = 0; + scene23_giraffeTop = 0; + scene23_giraffee = 0; + + scene24_jetIsOn = false; + scene24_flowIsLow = false; + scene24_waterIsOn = false; + scene24_water = 0; + scene24_jet = 0; + scene24_drop = 0; + + scene25_water = 0; + scene25_board = 0; + scene25_drop = 0; + scene25_dudeIsOnBoard = false; + scene25_waterIsPresent = false; + scene25_boardIsSelectable = false; + scene25_beardersAreThere = false; + scene25_beardersCounter = 0; + scene25_bearders.clear(); + scene25_sneezeFlipper = false; + + scene26_chhi = 0; + scene26_drop = 0; + scene26_sockPic = 0; + scene26_sock = 0; + scene26_activeVent = 0; + + scene28_fliesArePresent = true; + scene28_beardedDirection = true; + scene28_darkeningObject = 0; + scene28_lighteningObject = 0; + scene28_headDirection = false; + scene28_headBeardedFlipper = false; + scene28_lift6inside = false; + + scene30_leg = 0; + scene30_liftFlag = 1; + + scene31_chantingCountdown = 0; + scene31_cactus = 0; + scene31_plusMinus = 0; + + scene32_flagIsWaving = false; + scene32_flagNeedsStopping = false; + scene32_dudeIsSitting = false; + scene32_cactusCounter = -1; + scene32_dudeOnLadder = false; + scene32_cactusIsGrowing = false; + scene32_flag = 0; + scene32_cactus = 0; + scene32_massOrange = 0; + scene32_massBlue = 0; + scene32_massGreen = 0; + scene32_button = 0; + + scene33_mug = 0; + scene33_jettie = 0; + scene33_cube = 0; + scene33_cubeX = -1; + scene33_handleIsDown = false; + + for (int i = 0; i < 9; i++) { + scene33_ventsX[i] = 0; + scene33_ventsState[i] = 0; + } + + scene34_cactus = 0; + scene34_vent = 0; + scene34_hatch = 0; + scene34_boot = 0; + scene34_dudeClimbed = false; + scene34_dudeOnBoard = false; + scene34_dudeOnCactus = false; + scene34_fliesCountdown = 0; + + scene35_hose = 0; + scene35_bellyInflater = 0; + scene35_flowCounter = 0; + scene35_fliesCounter = 0; + + scene36_rotohrust = 0; + scene36_scissors = 0; + + scene37_rings.clear(); + scene37_lastDudeX = -1; + scene37_cursorIsLocked = 0; + scene37_plusMinus1 = 0; + scene37_plusMinus2 = 0; + scene37_plusMinus3 = 0; + scene37_soundFlipper = 0; + scene37_dudeX = 0; + + scene38_var01 = 0; + scene38_var02 = 0; + scene38_var03 = 0; + scene38_var04 = 0; + scene38_boss = 0; + scene38_tally = 0; + scene38_shorty = 0; + scene38_domino0 = 0; + scene38_dominos = 0; + scene38_domino1 = 0; + scene38_bottle = 0; + scene38_var05 = 0; + scene38_var06 = 0; + scene38_var07 = 0; + scene38_var08 = 0; + scene38_var09 = 0; + scene38_var10 = 0; + scene38_var11 = 0; + scene38_var12 = 0; + scene38_var13 = 0; selector = 0; } @@ -104,19 +393,43 @@ static int scenes[] = { SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20, SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30, - SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_DBGMENU + SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_FINAL1, SC_DBGMENU +}; + +static int scenesD[] = { + PIC_SCD_1, PIC_SCD_2, PIC_SCD_3, PIC_SCD_4, PIC_SCD_5, PIC_SCD_6, PIC_SCD_7, PIC_SCD_8, PIC_SCD_9, PIC_SCD_10, + PIC_SCD_11, PIC_SCD_12, PIC_SCD_13, PIC_SCD_14, PIC_SCD_15, PIC_SCD_16, PIC_SCD_17, PIC_SCD_18, PIC_SCD_19, PIC_SCD_20, + PIC_SCD_21, PIC_SCD_22, PIC_SCD_23, PIC_SCD_24, PIC_SCD_25, PIC_SCD_26, PIC_SCD_27, PIC_SCD_28, PIC_SCD_29, PIC_SCD_30, + PIC_SCD_31, PIC_SCD_32, PIC_SCD_33, PIC_SCD_34, PIC_SCD_35, PIC_SCD_36, PIC_SCD_37, PIC_SCD_38, PIC_SCD_FIN, 0 }; int FullpipeEngine::convertScene(int scene) { if (!scene || scene >= SC_1) return scene; - if (scene < 1 || scene > 39) + if (scene < 1 || scene > 40) return SC_1; return scenes[scene - 1]; } +int FullpipeEngine::getSceneEntrance(int scene) { + for (int i = 0; i < 40; i++) + if (scenes[i] == scene) + return scenesD[i]; + + return 0; +} + +int FullpipeEngine::getSceneFromTag(int tag) { + for (int i = 0; i < ARRAYSIZE(scenes); i++) { + if (scenes[i] == tag) + return i + 1; + } + + return 1; +} + bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { GameVar *sceneVar; Common::Point sceneDim; @@ -259,7 +572,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene04_updateCursor; break; -#if 0 case SC_5: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5"); scene->preloadMovements(sceneVar); @@ -278,7 +590,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_6"); setSceneMusicParameters(sceneVar); - sub_415300(); + scene06_initMumsy(); insertMessageHandler(sceneHandler06, 2, 2); _updateCursorCallback = scene06_updateCursor; break; @@ -301,11 +613,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_8"); setSceneMusicParameters(sceneVar); - sub_416890(); + scene08_setupMusic(); addMessageHandler(sceneHandler08, 2); _updateCursorCallback = scene08_updateCursor; break; +#if 0 case SC_9: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9"); scene->preloadMovements(sceneVar); @@ -316,6 +629,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { insertMessageHandler(sceneHandler09, 2, 2); _updateCursorCallback = scene09_updateCursor; break; +#endif case SC_10: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10"); @@ -336,7 +650,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_11"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler11, 2, 2); - scene11_sub_41A980(); + scene11_setupMusic(); _updateCursorCallback = scene11_updateCursor; break; @@ -370,7 +684,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_14"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler14, 2, 2); - scene14_sub_41D2B0(); + scene14_setupMusic(); _updateCursorCallback = scene14_updateCursor; break; @@ -404,10 +718,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_17"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler17, 2); - scene17_sub_41F060(); + scene17_restoreState(); _updateCursorCallback = scene17_updateCursor; break; +#if 0 case SC_18: sub_40E1B0(); sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18"); @@ -448,6 +763,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene19_sub_4211D0(scene); _updateCursorCallback = scene19_updateCursor; break; +#endif case SC_20: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20"); @@ -478,7 +794,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_22"); setSceneMusicParameters(sceneVar); - scene22_sub_4228A0(); + scene22_setBagState(); insertMessageHandler(sceneHandler22, 2, 2); _updateCursorCallback = scene22_updateCursor; break; @@ -491,7 +807,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_23"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler23, 2, 2); - scene23_sub_423B00(); + scene23_setGiraffeState(); _updateCursorCallback = scene23_updateCursor; break; @@ -503,19 +819,19 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_24"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler24, 2); - scene24_sub_423DD0(); + scene24_setPoolState(); _updateCursorCallback = defaultUpdateCursor; break; case SC_25: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25"); scene->preloadMovements(sceneVar); - scene25_initScene(scene, entrance->field_4); + scene25_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_25"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler25, 2); - scene25_sub_4253B0(scene, entrance->field_4); + scene25_setupWater(scene, entrance->_field_4); _updateCursorCallback = scene25_updateCursor; break; @@ -527,10 +843,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_26"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler26, 2, 2); - scene26_sub_426140(scene); + scene26_setupDrop(scene); _updateCursorCallback = scene26_updateCursor; break; +#if 0 case SC_27: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27"); scene->preloadMovements(sceneVar); @@ -541,6 +858,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler27, 2); _updateCursorCallback = scene27_updateCursor; break; +#endif case SC_28: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28"); @@ -553,6 +871,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene28_updateCursor; break; +#if 0 case SC_29: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29"); scene->preloadMovements(sceneVar); @@ -563,11 +882,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler29, 2); _updateCursorCallback = scene29_updateCursor; break; +#endif case SC_30: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30"); scene->preloadMovements(sceneVar); - scene30_initScene(scene, entrance->field_4); + scene30_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_30"); setSceneMusicParameters(sceneVar); @@ -594,7 +914,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_32"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler32, 2, 2); - scene32_sub_42C5C0(); + scene32_setupMusic(); _updateCursorCallback = scene32_updateCursor; break; @@ -606,7 +926,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_33"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler33, 2, 2); - scene33_sub_42CEF0(); + scene33_setupMusic(); _updateCursorCallback = scene33_updateCursor; break; @@ -618,7 +938,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_34"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler34, 2, 2); - scene34_sub_42DEE0(); + scene34_initBeh(); _updateCursorCallback = scene34_updateCursor; break; @@ -655,6 +975,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene37_updateCursor; break; +#if 0 case SC_38: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38"); scene->preloadMovements(sceneVar); @@ -688,7 +1009,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { break; default: - _behaviorManager->initBehavior(0, 0); + error("Unknown scene %d", entrance->_sceneId); break; } @@ -696,13 +1017,346 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { } int defaultUpdateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); + + return g_fp->_cursorId; +} + +void FullpipeEngine::processArcade(ExCommand *ex) { + warning("STUB: FullpipeEngine::processArcade()"); +} + +void FullpipeEngine::updateMapPiece(int mapId, int update) { + for (int i = 0; i < 200; i++) { + int hiWord = (_mapTable[i] >> 16) & 0xffff; - return g_fullpipe->_cursorId; + if (hiWord == mapId) { + _mapTable[i] |= update; + return; + } + if (!hiWord) { + _mapTable[i] = (mapId << 16) | update; + return; + } + } } -void FullpipeEngine::initArcadeKeys(const char *varname) { - warning("STUB: FullpipeEngine::initArcadeKeys(\"%s\")", varname); +void FullpipeEngine::updateMap(PreloadItem *pre) { + switch (pre->sceneId) { + case SC_1: + updateMapPiece(PIC_MAP_S01, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P01, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A13, 1); + break; + + case SC_2: + updateMapPiece(PIC_MAP_S02, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P01, 1); + + break; + + case SC_3: + updateMapPiece(PIC_MAP_S03, 1); + break; + + case SC_4: + updateMapPiece(PIC_MAP_S04, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P04, 1); + + break; + + case SC_5: + updateMapPiece(PIC_MAP_S05, 1); + + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P04, 1); + } + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P05, 1); + updateMapPiece(PIC_MAP_A11, 1); + } + + break; + + case SC_6: + updateMapPiece(PIC_MAP_S06, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A12, 1); + + break; + + case SC_7: + updateMapPiece(PIC_MAP_S07, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P18, 1); + + break; + + case SC_8: + updateMapPiece(PIC_MAP_S08, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P11, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P18, 1); + + return; + + case SC_9: + updateMapPiece(PIC_MAP_S09, 1); + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_P11, 1); + + return; + + case SC_10: + updateMapPiece(PIC_MAP_S10, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P02, 1); + + break; + + case SC_11: + updateMapPiece(PIC_MAP_S11, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P02, 1); + + break; + + case SC_12: + updateMapPiece(PIC_MAP_S12, 1); + break; + + case SC_13: + updateMapPiece(PIC_MAP_S13, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P06, 1); + updateMapPiece(PIC_MAP_A10, 1); + } + break; + + case SC_14: + updateMapPiece(PIC_MAP_S14, 1); + break; + + case SC_15: + updateMapPiece(PIC_MAP_S15, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P08, 1); + updateMapPiece(PIC_MAP_A14, 1); + } + + break; + + case SC_16: + updateMapPiece(PIC_MAP_S16, 1); + break; + + case SC_17: + updateMapPiece(PIC_MAP_S17, 1); + break; + + case SC_18: + updateMapPiece(PIC_MAP_S1819, 1); + + if (pre->keyCode == PIC_SC18_RTRUBA) + updateMapPiece(PIC_MAP_P14, 1); + + break; + + case SC_19: + updateMapPiece(PIC_MAP_S1819, 1); + + if (pre->keyCode == PIC_SC19_RTRUBA3) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } + + break; + + case SC_20: + updateMapPiece(PIC_MAP_S20, 1); + break; + + case SC_21: + updateMapPiece(PIC_MAP_S21, 1); + + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A08, 1); + + break; + + case SC_22: + updateMapPiece(PIC_MAP_S22, 1); + break; + + case SC_23: + if (getObjectState("Верхний люк_23") == getObjectEnumState("Верхний люк_23", "Открыт")) { + updateMapPiece(PIC_MAP_S23_1, 0); + updateMapPiece(PIC_MAP_S23_2, 1); + updateMapPiece(PIC_MAP_P07, 1); + } else { + updateMapPiece(PIC_MAP_S23_1, 1); + updateMapPiece(PIC_MAP_S23_2, 0); + } + break; + + case SC_24: + updateMapPiece(PIC_MAP_S24, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A08, 1); + + if (pre->keyCode == TrubaDown) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); + } + break; + + case SC_25: + updateMapPiece(PIC_MAP_S25, 1); + break; + + case SC_26: + updateMapPiece(PIC_MAP_S26, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A06, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); + } + + break; + + case SC_27: + updateMapPiece(PIC_MAP_S27, 1); + break; + + case SC_28: + updateMapPiece(PIC_MAP_S28, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A06, 1); + + break; + + case SC_29: + updateMapPiece(PIC_MAP_S29, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A05, 1); + + break; + + case SC_30: + updateMapPiece(PIC_MAP_S30, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P09, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A04, 1); + + break; + + case SC_31: + updateMapPiece(PIC_MAP_S31_2, 1); + + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S31_1, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P09, 1); + + break; + + case SC_32: + updateMapPiece(PIC_MAP_S32_2, 1); + + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S32_1, 1); + + break; + + case SC_33: + updateMapPiece(PIC_MAP_S33, 1); + break; + + case SC_34: + updateMapPiece(PIC_MAP_S34, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A03, 1); + + break; + + case SC_35: + updateMapPiece(PIC_MAP_S35, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A02, 1); + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A03, 1); + + break; + + case SC_36: + updateMapPiece(PIC_MAP_S36, 1); + break; + + case SC_37: + updateMapPiece(PIC_MAP_S37, 1); + updateMapPiece(PIC_MAP_A01, 1); + break; + + case SC_38: + updateMapPiece(PIC_MAP_S38, 1); + + switch (pre->preloadId1) { + case SC_15: + updateMapPiece(PIC_MAP_P16, 1); + break; + + case SC_1: + updateMapPiece(PIC_MAP_P10, 1); + break; + + case SC_10: + updateMapPiece(PIC_MAP_P17, 1); + break; + + case SC_19: + updateMapPiece(PIC_MAP_P12, 1); + break; + } + break; + } } + } // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 277beb0083..b35d0eb87f 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -25,6 +25,10 @@ namespace Fullpipe { +struct BehaviorEntryInfo; +class MGM; +class MctlLadder; +struct Ring; class StaticANIObject; int defaultUpdateCursor(); @@ -49,6 +53,126 @@ int scene04_updateCursor(); void scene04_initScene(Scene *sc); int sceneHandler04(ExCommand *cmd); +void scene05_initScene(Scene *sc); +int sceneHandler05(ExCommand *cmd); + +void scene06_initScene(Scene *sc); +void scene06_initMumsy(); +int sceneHandler06(ExCommand *cmd); +int scene06_updateCursor(); + +void scene07_initScene(Scene *sc); +int sceneHandler07(ExCommand *cmd); + +void scene08_initScene(Scene *sc); +void scene08_setupMusic(); +int sceneHandler08(ExCommand *cmd); +int scene08_updateCursor(); + +void scene10_initScene(Scene *sc); +int sceneHandler10(ExCommand *cmd); +int scene10_updateCursor(); + +void scene11_initScene(Scene *sc); +void scene11_setupMusic(); +int sceneHandler11(ExCommand *cmd); +int scene11_updateCursor(); + +void scene12_initScene(Scene *sc); +int sceneHandler12(ExCommand *ex); + +void scene13_initScene(Scene *sc); +int sceneHandler13(ExCommand *ex); + +void scene14_initScene(Scene *sc); +void scene14_setupMusic(); +int sceneHandler14(ExCommand *cmd); +int scene14_updateCursor(); + +int scene15_updateCursor(); +void scene15_initScene(Scene *sc); +int sceneHandler15(ExCommand *cmd); + +void scene16_initScene(Scene *sc); +int sceneHandler16(ExCommand *cmd); +int scene16_updateCursor(); + +void scene17_initScene(Scene *sc); +void scene17_restoreState(); +int sceneHandler17(ExCommand *cmd); +int scene17_updateCursor(); + +void scene18_preload(); +void scene19_preload(Scene *sc, int key); + +void scene20_initScene(Scene *sc); +int sceneHandler20(ExCommand *ex); + +int scene21_updateCursor(); +void scene21_initScene(Scene *sc); +int sceneHandler21(ExCommand *cmd); + +void scene22_initScene(Scene *sc); +void scene22_setBagState(); +int sceneHandler22(ExCommand *cmd); +int scene22_updateCursor(); + +void scene23_initScene(Scene *sc); +void scene23_setGiraffeState(); +int sceneHandler23(ExCommand *cmd); +int scene23_updateCursor(); + +void scene24_initScene(Scene *sc); +void scene24_setPoolState(); +int sceneHandler24(ExCommand *cmd); + +void scene25_initScene(Scene *sc, int entrance); +void scene25_setupWater(Scene *sc, int entrance); +int sceneHandler25(ExCommand *cmd); +int scene25_updateCursor(); + +void scene26_initScene(Scene *sc); +void scene26_setupDrop(Scene *sc); +int sceneHandler26(ExCommand *cmd); +int scene26_updateCursor(); + +void scene28_initScene(Scene *sc); + int sceneHandler28(ExCommand *ex); +int scene28_updateCursor(); + +int scene30_updateCursor(); +void scene30_initScene(Scene *sc, int flag); +int sceneHandler30(ExCommand *cmd); + +void scene31_initScene(Scene *sc); +int sceneHandler31(ExCommand *ex); + +void scene32_initScene(Scene *sc); +void scene32_setupMusic(); +int sceneHandler32(ExCommand *cmd); +int scene32_updateCursor(); + +void scene33_initScene(Scene *sc); +void scene33_setupMusic(); +int sceneHandler33(ExCommand *cmd); +int scene33_updateCursor(); + +void scene34_initScene(Scene *sc); +void scene34_initBeh(); +int sceneHandler34(ExCommand *cmd); +int scene34_updateCursor(); + +void scene35_initScene(Scene *sc); +int sceneHandler35(ExCommand *cmd); + +int scene36_updateCursor(); +void scene36_initScene(Scene *sc); +int sceneHandler36(ExCommand *cmd); + +void scene37_initScene(Scene *sc); +int sceneHandler37(ExCommand *ex); +int scene37_updateCursor(); + void sceneDbgMenu_initScene(Scene *sc); int sceneHandlerDbgMenu(ExCommand *cmd); @@ -89,43 +213,344 @@ public: Common::Point scene04_jumpingKozyawki[20]; Common::Point scene04_jumpRotateKozyawki[20]; - Common::Array<StaticANIObject *> scene04_kozyawkiObjList; - Common::Array<GameObject *> scene04_bottleObjList; - Common::Array<StaticANIObject *> scene04_kozyawkiAni; + Common::List<StaticANIObject *> scene04_kozyawkiObjList; + Common::List<GameObject *> scene04_bottleObjList; + Common::List<StaticANIObject *> scene04_kozyawkiAni; + + MctlLadder *scene04_ladder; + int scene04_ladderOffset; - int scene04_ladder; bool scene04_coinPut; bool scene04_soundPlaying; + bool scene04_dudeOnLadder; + int scene04_dynamicPhaseIndex; int scene04_sceneClickX; int scene04_sceneClickY; int scene04_dudePosX; int scene04_dudePosY; + int scene04_bottleY; + + StaticANIObject *scene04_walkingKozyawka; + + int scene04_speakerVariant; + int scene04_speakerPhase; - int scene04_var01; - int scene04_var02; - int scene04_var04; - StaticANIObject *scene04_var05; - int scene04_var06; - int scene04_var07; - int scene04_var08; - int scene04_var09; - int scene04_var10; - int scene04_var11; - int scene04_var12; - int scene04_var13; - int scene04_var14; - int scene04_var15; - int scene04_var16; - int scene04_var17; - int scene04_var18; - int scene04_var19; - int scene04_var20; - StaticANIObject *scene04_var24; + bool scene04_bottleIsTaken; + bool scene04_kozyawkaOnLadder; + int scene04_bottleWeight; + bool scene04_var07; + bool scene04_ladderClickable; + bool scene04_handIsDown; + bool scene04_dudeInBottle; + bool scene04_kozHeadRaised; + bool scene04_bottleIsDropped; + bool scene04_bigBallIn; + int scene04_bigBallCounter; + bool scene04_bigBallFromLeft; + bool scene04_clockCanGo; + bool scene04_objectIsTaken; + int scene04_springOffset; + StaticANIObject *scene04_lastKozyawka; + int scene04_springDelay; + + StaticANIObject *scene05_handle; + StaticANIObject *scene05_wacko; + StaticANIObject *scene05_bigHatch; + int scene05_wackoTicker; + int scene05_handleFlipper; + int scene05_floatersTicker; + + StaticANIObject *scene06_mumsy; + int scene06_manX; + int scene06_manY; + int scene06_ballX; + int scene06_ballY; + StaticANIObject *scene06_someBall; + StaticANIObject *scene06_invHandle; + StaticANIObject *scene06_liftButton; + StaticANIObject *scene06_ballDrop; + bool scene06_arcadeEnabled; + bool scene06_aimingBall; + StaticANIObject *scene06_currentBall; + StaticANIObject *scene06_ballInHands; + StaticANIObject *scene06_flyingBall; + Common::Array<StaticANIObject *> scene06_balls; + int scene06_numBallsGiven; + int scene06_mumsyNumBalls; + int scene06_eggieTimeout; + int scene06_eggieDirection; + int scene06_mumsyGotBall; + int scene06_ballDeltaX; + int scene06_ballDeltaY; + int scene06_sceneClickX; + int scene06_sceneClickY; + int scene06_mumsyPos; + BehaviorEntryInfo *scene06_mumsyJumpBk; + BehaviorEntryInfo *scene06_mumsyJumpFw; + int scene06_mumsyJumpBkPercent; + int scene06_mumsyJumpFwPercent; + + BehaviorEntryInfo *scene07_lukeAnim; + int scene07_lukePercent; + StaticANIObject *scene07_plusMinus; + + StaticANIObject *scene08_batuta; + StaticANIObject *scene08_vmyats; + StaticANIObject *scene08_clock; + bool scene08_inAir; + bool scene08_flyingUp; + int scene08_onBelly; + int scene08_stairsOffset; + int scene08_snoringCountdown; + bool scene08_inArcade; + bool scene08_stairsVisible; + int scene08_manOffsetY; + + StaticANIObject *scene10_gum; + StaticANIObject *scene10_packet; + StaticANIObject *scene10_packet2; + StaticANIObject *scene10_inflater; + PictureObject *scene10_ladder; + int scene10_hasGum; + + StaticANIObject *scene11_swingie; + StaticANIObject *scene11_boots; + StaticANIObject *scene11_dudeOnSwing; + PictureObject *scene11_hint; + MGM scene11_mgm; + bool scene11_arcadeIsOn; + bool scene11_scrollIsEnabled; + bool scene11_scrollIsMaximized; + int scene11_hintCounter; + int scene11_swingieScreenEdge; + int scene11_crySound; + double scene11_swingAngle; + double scene11_swingOldAngle; + double scene11_swingSpeed; + double scene11_swingAngleDiff; + double scene11_swingInertia; + int scene11_swingCounter; + int scene11_swingCounterPrevTurn; + int scene11_swingDirection; + int scene11_swingDirectionPrevTurn; + bool scene11_swingIsSwinging; + bool scene11_swingieStands; + int scene11_dudeX; + int scene11_dudeY; + int scene11_swingMaxAngle; + + int scene12_fly; + int scene12_flyCountdown; + + StaticANIObject *scene13_whirlgig; + StaticANIObject *scene13_guard; + StaticANIObject *scene13_handleR; + StaticANIObject *scene13_handleL; + StaticANIObject *scene13_bridge; + bool scene13_guardDirection; + int scene13_dudeX; + + StaticANIObject *scene14_grandma; + int scene14_sceneDeltaX; + int scene14_sceneDeltaY; + bool scene14_arcadeIsOn; + bool scene14_dudeIsKicking; + bool scene14_ballIsFlying; + bool scene14_dudeCanKick; + int scene14_sceneDiffX; + int scene14_sceneDiffY; + StaticANIObject *scene14_pink; + StaticANIObject *scene14_flyingBall; + Common::List<StaticANIObject *> scene14_balls; + bool scene14_grandmaIsHere; + int scene14_dudeX; + int scene14_dudeY; + int scene14_grandmaX; + int scene14_grandmaY; + int scene14_dude2X; + int scene14_ballDeltaX; + int scene14_ballDeltaY; + int scene14_ballX; + int scene14_ballY; + int scene14_hitsLeft; + Common::Point scene14_mouseCursorPos; + + int scene15_chantingCountdown; + StaticANIObject *scene15_plusminus; + PictureObject *scene15_ladder; + StaticANIObject *scene15_boot; + + Common::List<StaticANIObject *> scene16_figures; + StaticANIObject *scene16_walkingBoy; + StaticANIObject *scene16_walkingGirl; + int scene16_walkingCount; + StaticANIObject *scene16_wire; + StaticANIObject *scene16_mug; + StaticANIObject *scene16_jettie; + StaticANIObject *scene16_boot; + bool scene16_girlIsLaughing; + int scene16_sound; + bool scene16_placeIsOccupied; + + int scene17_flyState; + bool scene17_sugarIsShown; + int scene17_sceneOldEdgeX; + int scene17_flyCountdown; + StaticANIObject *scene17_hand; + bool scene17_handPhase; + int scene17_sceneEdgeX; + + int scene18_var01; + + int scene20_fliesCountdown; + StaticANIObject *scene20_grandma; + + StaticANIObject *scene21_giraffeBottom; + int scene21_giraffeBottomX; + int scene21_giraffeBottomY; + int scene21_pipeIsOpen; + double scene21_wigglePos; + bool scene21_wiggleTrigger; + + StaticANIObject *scene22_bag; + StaticANIObject *scene22_giraffeMiddle; + bool scene22_dudeIsOnStool; + bool scene22_interactionIsDisabled; + bool scene22_craneIsOut; + int scene22_numBagFalls; + + StaticANIObject *scene23_calend0; + StaticANIObject *scene23_calend1; + StaticANIObject *scene23_calend2; + StaticANIObject *scene23_calend3; + bool scene23_topReached; + bool scene23_isOnStool; + int scene23_someVar; + StaticANIObject *scene23_giraffeTop; + StaticANIObject *scene23_giraffee; + + bool scene24_jetIsOn; + bool scene24_flowIsLow; + bool scene24_waterIsOn; + StaticANIObject *scene24_water; + StaticANIObject *scene24_jet; + StaticANIObject *scene24_drop; + + StaticANIObject *scene25_water; + StaticANIObject *scene25_board; + StaticANIObject *scene25_drop; + bool scene25_dudeIsOnBoard; + bool scene25_waterIsPresent; + bool scene25_boardIsSelectable; + bool scene25_beardersAreThere; + int scene25_beardersCounter; + Common::Array<StaticANIObject *> scene25_bearders; + bool scene25_sneezeFlipper; + + StaticANIObject *scene26_chhi; + StaticANIObject *scene26_drop; + PictureObject *scene26_sockPic; + StaticANIObject *scene26_sock; + StaticANIObject *scene26_activeVent; + + bool scene28_fliesArePresent; + bool scene28_beardedDirection; + PictureObject *scene28_darkeningObject; + PictureObject *scene28_lighteningObject; + bool scene28_headDirection; + bool scene28_headBeardedFlipper; + bool scene28_lift6inside; + + StaticANIObject *scene30_leg; + int scene30_liftFlag; + + int scene31_chantingCountdown; + StaticANIObject *scene31_cactus; + StaticANIObject *scene31_plusMinus; + + bool scene32_flagIsWaving; + bool scene32_flagNeedsStopping; + bool scene32_dudeIsSitting; + int scene32_cactusCounter; + bool scene32_dudeOnLadder; + bool scene32_cactusIsGrowing; + StaticANIObject *scene32_flag; + StaticANIObject *scene32_cactus; + StaticANIObject *scene32_massOrange; + StaticANIObject *scene32_massBlue; + StaticANIObject *scene32_massGreen; + StaticANIObject *scene32_button; + + StaticANIObject *scene33_mug; + StaticANIObject *scene33_jettie; + StaticANIObject *scene33_cube; + int scene33_cubeX; + bool scene33_handleIsDown; + int scene33_ventsX[9]; + int scene33_ventsState[9]; + + StaticANIObject *scene34_cactus; + StaticANIObject *scene34_vent; + StaticANIObject *scene34_hatch; + StaticANIObject *scene34_boot; + bool scene34_dudeClimbed; + bool scene34_dudeOnBoard; + bool scene34_dudeOnCactus; + int scene34_fliesCountdown; + + StaticANIObject *scene35_hose; + StaticANIObject *scene35_bellyInflater; + int scene35_flowCounter; + int scene35_fliesCounter; + + StaticANIObject *scene36_rotohrust; + StaticANIObject *scene36_scissors; + + Common::Array<Ring *> scene37_rings; + int scene37_lastDudeX; + bool scene37_cursorIsLocked; + StaticANIObject *scene37_plusMinus1; + StaticANIObject *scene37_plusMinus2; + StaticANIObject *scene37_plusMinus3; + int scene37_soundFlipper; + int scene37_dudeX; + + int scene38_var01; + int scene38_var02; + int scene38_var03; + int scene38_var04; + StaticANIObject *scene38_boss; + StaticANIObject *scene38_tally; + StaticANIObject *scene38_shorty; + StaticANIObject *scene38_domino0; + StaticANIObject *scene38_dominos; + StaticANIObject *scene38_domino1; + StaticANIObject *scene38_bottle; + int scene38_var05; + int scene38_var06; + int scene38_var07; + int scene38_var08; + int scene38_var09; + int scene38_var10; + int scene38_var11; + int scene38_var12; + int scene38_var13; PictureObject *selector; }; +struct Ring { + StaticANIObject *ani; + int x; + int y; + int numSubRings; + int subRings[10]; + bool state; + + Ring(); +}; + } // End of namespace Fullpipe #endif /* FULLPIPE_SCENES_H */ diff --git a/engines/fullpipe/scenes/scene01.cpp b/engines/fullpipe/scenes/scene01.cpp index 4181bbffe3..6c8f26d209 100644 --- a/engines/fullpipe/scenes/scene01.cpp +++ b/engines/fullpipe/scenes/scene01.cpp @@ -26,6 +26,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" @@ -36,7 +37,7 @@ namespace Fullpipe { void scene01_fixEntrance() { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (var->getSubVarAsInt("Entrance") == TrubaLeft) var->setSubVarAsInt("Entrance", TrubaRight); } @@ -48,7 +49,7 @@ void scene01_initScene(Scene *sc, int entrance) { g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0); g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB; - if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { + if (g_fp->getObjectState(sO_EggCracker) == g_fp->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0); if (pic) pic->_flags &= 0xFFFB; @@ -60,7 +61,7 @@ void scene01_initScene(Scene *sc, int entrance) { bootAnim->_flags &= ~0x04; } - g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); + g_fp->lift_setButton(sO_Level2, ST_LBN_2N); } int sceneHandler01(ExCommand *cmd) { @@ -71,7 +72,7 @@ int sceneHandler01(ExCommand *cmd) { if (cmd->_messageNum > MSG_SC1_SHOWOSK) { if (cmd->_messageNum == MSG_SC1_UTRUBACLICK) - handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); return 0; } @@ -97,19 +98,19 @@ int sceneHandler01(ExCommand *cmd) { return 0; } - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; } - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp index dd01af4c4b..95cf1df7dd 100644 --- a/engines/fullpipe/scenes/scene02.cpp +++ b/engines/fullpipe/scenes/scene02.cpp @@ -26,6 +26,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" @@ -39,12 +40,12 @@ namespace Fullpipe { void scene02_initScene(Scene *sc) { g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1); - if (g_fullpipe->getObjectState(sO_GuvTheDrawer) == g_fullpipe->getObjectEnumState(sO_GuvTheDrawer, sO_Sleeping)) { - Scene *s = g_fullpipe->_currentScene; + if (g_fp->getObjectState(sO_GuvTheDrawer) == g_fp->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { + Scene *s = g_fp->_currentScene; - g_fullpipe->_currentScene = sc; + g_fp->_currentScene = sc; g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES); - g_fullpipe->_currentScene = s; + g_fp->_currentScene = s; } g_vars->scene02_boxDelay = 0; @@ -55,23 +56,23 @@ void scene02_initScene(Scene *sc) { g_vars->scene02_boxOpen = false; } else { g_vars->scene02_boxOpen = true; - g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; + g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150; } - g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2")); + g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2")); } void sceneHandler02_ladderClick() { - handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); + handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); } void sceneHandler02_showLadder() { - g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; + g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; } void sceneHandler02_hideLadder() { - g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; - g_fullpipe->_aniMan2->_priority = 25; + g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; + g_fp->_aniMan2->_priority = 25; } int sceneHandler02(ExCommand *ex) { @@ -90,7 +91,7 @@ int sceneHandler02(ExCommand *ex) { return 0; case MSG_SC2_PUTMANUP: - g_fullpipe->_aniMan2->_priority = 0; + g_fp->_aniMan2->_priority = 0; return 0; case MSG_SC2_HIDELADDER: @@ -98,12 +99,12 @@ int sceneHandler02(ExCommand *ex) { return 0; case 33: - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } @@ -111,24 +112,24 @@ int sceneHandler02(ExCommand *ex) { if (g_vars->scene02_boxOpen) { if (g_vars->scene02_boxDelay >= 1) { --g_vars->scene02_boxDelay; - } else if (g_fullpipe->_floaters->_array2.size() >= 1) { - if (g_fullpipe->_floaters->_array2[0]->val5 == -50) { - g_fullpipe->_floaters->stopAll(); + } else if (g_fp->_floaters->_array2.size() >= 1) { + if (g_fp->_floaters->_array2[0]->val5 == -50) { + g_fp->_floaters->stopAll(); g_vars->scene02_boxOpen = false; - g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150; + g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150; } else { - g_fullpipe->_floaters->_array2[0]->val3 = -50; + g_fp->_floaters->_array2[0]->val3 = -50; } } else { - g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0); - g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000; + g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(700) + 100, -50, 0, 0); + g_vars->scene02_boxDelay = 500 * g_fp->_rnd->getRandomNumber(32767) + 1000; } } - g_fullpipe->_floaters->update(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_floaters->update(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); } return res; diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp index e9f8a240e8..40e70e2ea5 100644 --- a/engines/fullpipe/scenes/scene03.cpp +++ b/engines/fullpipe/scenes/scene03.cpp @@ -26,6 +26,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" @@ -50,34 +51,34 @@ void scene03_initScene(Scene *sc) { g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1); g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1); - GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); - g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N); + g_fp->lift_setButton(sO_Level2, ST_LBN_2N); - g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); + g_fp->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); } void scene03_setEaterState() { - if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); - g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); + if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); } } int scene03_updateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { + if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { if (g_vars->scene03_domino->_flags & 4) - g_fullpipe->_cursorId = PIC_CSR_ITN; + g_fp->_cursorId = PIC_CSR_ITN; } - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } void sceneHandler03_eaterFat() { @@ -94,7 +95,7 @@ void sceneHandler03_swallowEgg(int item) { } else if (!g_vars->swallowedEgg3->_value.intValue) { g_vars->swallowedEgg3->_value.intValue = item; - g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); + g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); scene03_setEaterState(); } @@ -112,7 +113,7 @@ int sceneHandler03_swallowedEgg1State() { } void sceneHandler03_giveCoin(ExCommand *ex) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); if (mq && mq->getCount() > 0) { ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -136,7 +137,7 @@ void sceneHandler03_giveCoin(ExCommand *ex) { } void sceneHandler03_goLadder() { - handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); } void sceneHandler03_pushEggStack() { @@ -158,7 +159,7 @@ void sceneHandler03_releaseEgg() { } void sceneHandler03_takeEgg(ExCommand *ex) { - MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); if (mq && mq->getCount() > 0) { ExCommand *ex0 = mq->getExCommandByIndex(0); @@ -179,7 +180,7 @@ void sceneHandler03_takeEgg(ExCommand *ex) { if (ex1->_objtype == kObjTypeObjstateCommand) { ObjstateCommand *com = (ObjstateCommand *)ex1; - com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing); + com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing); } } } @@ -194,11 +195,11 @@ int sceneHandler03(ExCommand *ex) { switch (ex->_messageNum) { case MSG_LIFT_EXITLIFT: - g_fullpipe->lift_exitSeq(ex); + g_fp->lift_exitSeq(ex); break; case MSG_LIFT_CLOSEDOOR: - g_fullpipe->lift_closedoorSeq(); + g_fp->lift_closedoorSeq(); break; case MSG_SC3_ONTAKECOIN: @@ -206,7 +207,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_STARTEXITQUEUE: - g_fullpipe->lift_startExitQueue(); + g_fp->lift_startExitQueue(); break; case MSG_SC3_RELEASEEGG: @@ -214,7 +215,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_CLICKBUTTON: - g_fullpipe->lift_animation3(); + g_fp->lift_animation3(); break; case MSG_SC3_HIDEDOMINO: @@ -226,7 +227,7 @@ int sceneHandler03(ExCommand *ex) { break; case MSG_LIFT_GO: - g_fullpipe->lift_goAnimation(); + g_fp->lift_goAnimation(); break; case MSG_SC3_UTRUBACLICK: @@ -238,25 +239,25 @@ int sceneHandler03(ExCommand *ex) { break; case 64: - g_fullpipe->lift_sub05(ex); + g_fp->lift_sub05(ex); break; - case 93: + case 29: { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { - g_fullpipe->lift_sub1(ani); + g_fp->lift_sub1(ani); ex->_messageKind = 0; return 0; } - if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { + if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { if (g_vars->scene03_domino) if (g_vars->scene03_domino->_flags & 4) - if (g_fullpipe->_aniMan->isIdle()) - if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) { - handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode); + if (g_fp->_aniMan->isIdle()) + if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_keyCode); ex->_messageKind = 0; return 0; @@ -266,23 +267,23 @@ int sceneHandler03(ExCommand *ex) { break; } - case 97: + case 33: { int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return res; } diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index 5e1454793f..332935072c 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -26,8 +26,9 @@ #include "fullpipe/constants.h" #include "fullpipe/utils.h" #include "fullpipe/gfx.h" -#include "fullpipe/scenes.h" #include "fullpipe/messages.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/scene.h" #include "fullpipe/interaction.h" @@ -36,12 +37,31 @@ namespace Fullpipe { -void scene04_callback(int *param) { - warning("STUB: scene04_callback"); +static const int scene04_speakerPhases[] = { + 0, 1, 2, 3, -1, -1, + 0, 2, 3, -1, -1, -1, + 0, 2, -1, -1, -1, -1 +}; + +void scene04_speakerCallback(int *phase) { + if (g_vars->scene04_soundPlaying) { + if (g_vars->scene04_speakerPhase >= 0) { + *phase = scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant]; + + g_vars->scene04_speakerPhase++; + + if (scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant] < 0) { + g_vars->scene04_speakerPhase = 0; + g_vars->scene04_speakerVariant = g_fp->_rnd->getRandomNumber(2); + } + } else { + ++g_vars->scene04_speakerPhase; + } + } } void scene04_initScene(Scene *sc) { - g_vars->scene04_var01 = 0; + g_vars->scene04_dudeOnLadder = false; g_vars->scene04_bottle = sc->getPictureObjectById(PIC_SC4_BOTTLE, 0); g_vars->scene04_hand = sc->getStaticANIObject1ById(ANI_HAND, -1); g_vars->scene04_plank = sc->getStaticANIObject1ById(ANI_PLANK, -1); @@ -93,7 +113,7 @@ void scene04_initScene(Scene *sc) { if (plank) plank->_flags |= 8; - if (g_fullpipe->getObjectState(sO_Jar_4) == g_fullpipe->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { + if (g_fp->getObjectState(sO_Jar_4) == g_fp->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) { g_vars->scene04_bottleObjList.clear(); g_vars->scene04_kozyawkiObjList.clear(); @@ -101,8 +121,8 @@ void scene04_initScene(Scene *sc) { sc->getPictureObjectById(PIC_SC4_MASK, 0)->_flags &= 0xfffb; sc->getStaticANIObject1ById(ANI_SPRING, 0)->_flags &= 0xfffb; - g_vars->scene04_var18 = 0; - g_vars->scene04_var19 = 0; + g_vars->scene04_clockCanGo = false; + g_vars->scene04_objectIsTaken = false; } else { StaticANIObject *spring = sc->getStaticANIObject1ById(ANI_SPRING, -1); @@ -136,118 +156,364 @@ void scene04_initScene(Scene *sc) { } sc->getPictureObjectById(PIC_SC4_BOTTLE2, 0)->_flags &= 0xfffb; - g_vars->scene04_var18 = 1; - g_vars->scene04_var19 = 1; + g_vars->scene04_clockCanGo = true; + g_vars->scene04_objectIsTaken = true; } - g_vars->scene04_var02 = 0; - g_vars->scene04_soundPlaying = 0; - g_vars->scene04_var04 = 0; - g_vars->scene04_var05 = 0; - g_vars->scene04_var06 = 2; + g_vars->scene04_bottleIsTaken = false; + g_vars->scene04_soundPlaying = false; + g_vars->scene04_kozyawkaOnLadder = false; + g_vars->scene04_walkingKozyawka = 0; + g_vars->scene04_bottleWeight = 2; g_vars->scene04_dynamicPhaseIndex = 0; g_vars->scene04_kozyawkiAni.clear(); - g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); - g_vars->scene04_var07 = 0; - g_vars->scene04_var08 = 0; - g_vars->scene04_coinPut = 0; - g_vars->scene04_var09 = 0; - g_vars->scene04_var10 = 0; - g_vars->scene04_var11 = 0; - g_vars->scene04_var12 = 0; - g_vars->scene04_var13 = 1; - g_vars->scene04_var14 = 0; - g_vars->scene04_var15 = 1; + g_vars->scene04_var07 = false; + g_vars->scene04_ladderClickable = false; + g_vars->scene04_coinPut = false; + g_vars->scene04_handIsDown = false; + g_vars->scene04_dudeInBottle = false; + g_vars->scene04_kozHeadRaised = false; + g_vars->scene04_bottleIsDropped = false; + g_vars->scene04_bigBallIn = true; + g_vars->scene04_bigBallCounter = 0; + g_vars->scene04_bigBallFromLeft = true; - if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_Gone)) + if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)) g_vars->scene04_mamasha->hide(); g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1); - g_vars->scene04_speaker->_callback2 = scene04_callback; + g_vars->scene04_speaker->_callback2 = scene04_speakerCallback; g_vars->scene04_speaker->startAnim(MV_SPK4_PLAY, 0, -1); - g_vars->scene04_var16 = 0; - g_vars->scene04_var17 = 0; + g_vars->scene04_speakerVariant = 0; + g_vars->scene04_speakerPhase = 0; - g_fullpipe->initArcadeKeys("SC_4"); + g_fp->initArcadeKeys("SC_4"); } bool sceneHandler04_friesAreWalking() { - warning("STUB: sceneHandler04_friesAreWalking()"); + if (g_vars->scene04_dudeOnLadder && g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + int col = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan); + if (col >= 3 && col <= 6 ) { + Movement *koz; + + if (!g_vars->scene04_walkingKozyawka + || (koz = g_vars->scene04_walkingKozyawka->_movement) == 0 + || koz->_id != MV_KZW_WALKPLANK + || koz->_currDynamicPhaseIndex < 10 + || koz->_currDynamicPhaseIndex > 41) + return true; + } + } return false; } int scene04_updateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); - if (g_fullpipe->_objectIdAtCursor == PIC_SC4_LRTRUBA) { - if (!g_vars->scene04_var19) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; + if (g_fp->_objectIdAtCursor == PIC_SC4_LRTRUBA) { + if (!g_vars->scene04_objectIsTaken) { + g_fp->_cursorId = PIC_CSR_DEFAULT; - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } - } else if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK) { - if (g_fullpipe->_objectIdAtCursor == ANI_PLANK && g_fullpipe->_cursorId != PIC_CSR_ITN) - return g_fullpipe->_cursorId; + } else if (g_fp->_objectIdAtCursor == ANI_PLANK || g_fp->_objectIdAtCursor == PIC_SC4_PLANK) { + if (g_fp->_objectIdAtCursor == ANI_PLANK && g_fp->_cursorId != PIC_CSR_ITN) + return g_fp->_cursorId; - if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || (g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK && g_fullpipe->_cursorId == PIC_CSR_DEFAULT)) { + if (g_fp->_objectIdAtCursor == ANI_PLANK || (g_fp->_objectIdAtCursor == PIC_SC4_PLANK && g_fp->_cursorId == PIC_CSR_DEFAULT)) { if (sceneHandler04_friesAreWalking()) { - g_fullpipe->_cursorId = PIC_CSR_ARCADE1; - return g_fullpipe->_cursorId; + g_fp->_cursorId = PIC_CSR_ARCADE1; + return g_fp->_cursorId; } if (g_vars->scene04_soundPlaying) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - return g_fullpipe->_cursorId; + g_fp->_cursorId = PIC_CSR_DEFAULT; + return g_fp->_cursorId; } } } - if (g_fullpipe->_objectIdAtCursor == PIC_CSR_ITN && g_fullpipe->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) - g_fullpipe->_cursorId = PIC_CSR_GOD; + if (g_fp->_objectIdAtCursor == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC4_DOWNTRUBA) + g_fp->_cursorId = PIC_CSR_GOD; - return g_fullpipe->_cursorId; + return g_fp->_cursorId; } -void sceneHandlers_sub01(ExCommand *ex) { - warning("sceneHandlers_sub01()"); +void sceneHandler04_checkBigBallClick() { + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (ball) + for (uint i = 0; i < ball->_movements.size(); i++) + ((Movement *)ball->_movements[i])->_counterMax = 73; + + g_vars->scene04_bigBallIn = true; } void sceneHandler04_clickBottle() { - if (!g_vars->scene04_var02) - g_vars->scene04_var20 += 5; + if (!g_vars->scene04_bottleIsTaken) + g_vars->scene04_springOffset += 5; } void sceneHandler04_clickButton() { - warning("sceneHandler04_clickButton()"); + StaticANIObject *but = g_fp->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1); + + if (but) { + if (!g_vars->scene04_clock->_movement || + (g_vars->scene04_clock->_movement->_id == MV_CLK_GO && g_vars->scene04_clock->_movement->_currDynamicPhaseIndex > 3 && + g_vars->scene04_clock->_movement->_currDynamicPhaseIndex < 105)) { + if (!g_vars->scene04_hand->_movement && !g_vars->scene04_bottleIsTaken) { + but->startAnim(MV_BTN_CLICK, 0, -1); + g_vars->scene04_hand->startAnim(MV_HND_POINT, 0, -1); + } + } + } +} + +void sceneHandler04_downLadder(int x, int y) { + g_vars->scene04_ladder->method34(g_fp->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); +} + +void sceneHandler04_walkClimbLadder(ExCommand *ex) { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ExCommand *ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_TOLADDER, 0, 0, 0, 1, 0, 0, 0); + + ex1->_keyCode = g_fp->_aniMan->_okeyCode; + ex1->_excFlags |= 2; + + mq->addExCommandToEnd(ex1); + + ExCommand *ex2 = new ExCommand(ANI_MAN, 1, MV_MAN_STOPLADDER, 0, 0, 0, 1, 0, 0, 0); + + ex2->_keyCode = g_fp->_aniMan->_okeyCode; + ex2->_excFlags |= 2; + + mq->addExCommandToEnd(ex2); + + ExCommand *ex3; + + if (ex) { + ex3 = ex->createClone(); + } else { + ex3 = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0); + ex3->_excFlags |= 3; + } + + mq->addExCommandToEnd(ex3); + + mq->setFlags(mq->getFlags() | 1); + + mq->chain(0); + + g_vars->scene04_dudeOnLadder = 1; + + g_vars->scene04_ladder = new MctlLadder; + g_vars->scene04_ladder->_ladderX = 1089; + g_vars->scene04_ladder->_ladderY = 406; + g_vars->scene04_ladder->_ladder_field_14 = 12; + g_vars->scene04_ladder->_width = 0; + g_vars->scene04_ladder->_height = -40; + g_vars->scene04_ladder->_ladder_field_20 = 0; + g_vars->scene04_ladder->_ladder_field_24 = -60; + + g_vars->scene04_ladder->addObject(g_fp->_aniMan); + + if (g_vars->scene04_soundPlaying) { + g_vars->scene04_ladder->_movements.front()->movVars->varUpStart = MV_MAN_STARTLADDER2; + g_vars->scene04_ladder->_movements.front()->movVars->varUpGo = MV_MAN_GOLADDER2; + g_vars->scene04_ladder->_movements.front()->movVars->varUpStop = MV_MAN_STOPLADDER2; + g_vars->scene04_ladder->_movements.front()->staticIds[2] = ST_MAN_GOLADDER2; + } else { + g_vars->scene04_ladder->_movements.front()->movVars->varUpStart = MV_MAN_STARTLADDER; + g_vars->scene04_ladder->_movements.front()->movVars->varUpGo = MV_MAN_GOLADDER; + g_vars->scene04_ladder->_movements.front()->movVars->varUpStop = MV_MAN_STOPLADDER; + g_vars->scene04_ladder->_movements.front()->staticIds[2] = ST_MAN_GOLADDER; + } + + g_fp->_aniMan->_priority = 12; + + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); } void sceneHandler04_clickLadder() { - warning("sceneHandler04_clickLadder()"); + g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; + g_vars->scene04_dudePosY = g_fp->_aniMan->_oy; + + if (g_vars->scene04_dudeOnLadder) { + if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) { + g_vars->scene04_ladderClickable = true; + } else { + int h3 = 3 * g_vars->scene04_ladder->_height; + int half = abs(g_vars->scene04_ladder->_height) / 2; + int start = g_vars->scene04_ladder->_ladderY - g_vars->scene04_ladder->_ladder_field_24; + int min = 2 * h3 + start + half + 1; + int max = h3 + start - half - 1; + + if (g_vars->scene04_sceneClickY > max) + g_vars->scene04_sceneClickY = max; + + if (g_vars->scene04_sceneClickY < min) + g_vars->scene04_sceneClickY = min; + + sceneHandler04_downLadder(g_vars->scene04_sceneClickX, g_vars->scene04_sceneClickY); + + g_vars->scene04_ladderClickable = false; + } + } else { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + if (abs(1095 - g_vars->scene04_dudePosX) > 1 || abs(434 - g_vars->scene04_dudePosY) > 1) { + MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(g_fp->_aniMan, 1095, 434, 1, ST_MAN_UP); + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags = 3; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 1095, 434, 0, -1); + } + } else { + sceneHandler04_walkClimbLadder(0); + } + } + } } -void sceneHandler04_sub13() { - warning("sceneHandler04_sub13()"); +void sceneHandler04_jumpOnLadder() { + if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id != MV_MAN_LOOKLADDER) + return; + + if (g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER && g_fp->_aniMan->_statics->_staticsId != ST_MAN_LADDERDOWN) + return; + + g_fp->_aniMan->changeStatics2(ST_MAN_LADDERDOWN); + + g_fp->_aniMan->_flags |= 1; + + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_MAN); + + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_ONPLANK; + mgminfo.x1 = 938; + mgminfo.y1 = 442; + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN_JUMPONPLANK; + + MessageQueue *mq = mgm.genMovement(&mgminfo); + + if (mq) { + mq->_flags |= 1; + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + g_fp->_aniMan->_priority = 10; + } + + g_vars->scene04_ladderOffset = g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan); } void sceneHandler04_clickPlank() { if (sceneHandler04_friesAreWalking()) - sceneHandler04_sub13(); - else if (g_vars->scene04_var01) - g_fullpipe->playSound(SND_4_033, 0); + sceneHandler04_jumpOnLadder(); + else if (g_vars->scene04_dudeOnLadder) + g_fp->playSound(SND_4_033, 0); else if (!g_vars->scene04_soundPlaying) chainQueue(QU_PNK_CLICK, 0); } void sceneHandler04_dropBottle() { - warning("sceneHandler04_dropBottle()"); + g_vars->scene04_bottleIsDropped = true; + g_vars->scene04_bottleY = 10; + g_vars->scene04_bottleWeight = 0; + + while (g_vars->scene04_kozyawkiAni.size()) { + StaticANIObject *koz = g_vars->scene04_kozyawkiAni.front(); + g_vars->scene04_kozyawkiAni.pop_front(); + + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) + if (*it == koz) { + g_vars->scene04_bottleObjList.erase(it); + break; + } + + koz->queueMessageQueue(0); + koz->hide(); + + g_vars->scene04_kozyawkiObjList.push_back(koz); + } + + g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); + + g_vars->scene04_hand->setOXY(429, 21); + g_vars->scene04_hand->_priority = 15; } -void sceneHandler04_gotoLadder(int par) { - warning("sceneHandler04_gotoLadder()"); +void sceneHandler04_gotoLadder(ExCommand *ex) { + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_MAN); + + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_UP; + mgminfo.x1 = 1095; + mgminfo.y1 = 434; + mgminfo.field_1C = 12; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN_PLANKTOLADDER; + + MessageQueue *mq = mgm.genMovement(&mgminfo); + + if (mq) { + mq->deleteExCommandByIndex(mq->getCount() - 1, 1); + + ExCommand *ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_TOLADDER, 0, 0, 0, 1, 0, 0, 0); + ex1->_excFlags = 2; + ex1->_field_24 = 1; + ex1->_keyCode = -1; + mq->addExCommandToEnd(ex1); + + ExCommand *ex2 = new ExCommand(ANI_MAN, 1, MV_MAN_STOPLADDER, 0, 0, 0, 1, 0, 0, 0); + ex2->_excFlags = 2; + ex2->_field_24 = 1; + ex2->_keyCode = -1; + mq->addExCommandToEnd(ex2); + + ExCommand *ex3 = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ex3->_field_14 = 256; + ex3->_messageNum = 0; + ex3->_excFlags |= 3; + mq->addExCommandToEnd(ex3); + + if (ex) { + ExCommand *ex4 = ex->createClone(); + + mq->addExCommandToEnd(ex4); + } + + mq->setFlags(mq->getFlags() | 1); + + if (mq->chain(g_fp->_aniMan)) { + g_fp->_aniMan->_priority = 12; + g_fp->_aniMan->_flags |= 1; + } else { + delete mq; + } + } + + g_vars->scene04_kozyawkaOnLadder = false; } void sceneHandler04_lowerPlank() { @@ -255,27 +521,355 @@ void sceneHandler04_lowerPlank() { } void sceneHandler04_manFromBottle() { - warning("sceneHandler04_manFromBottle()"); + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) + if (*it == g_fp->_aniMan) { + g_vars->scene04_bottleObjList.erase(it); + g_vars->scene04_bottleWeight -= 9; + break; + } + + if (g_vars->scene04_ladder) + delete g_vars->scene04_ladder; + + g_vars->scene04_ladder = 0; + + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); } void sceneHandler04_manToBottle() { - g_vars->scene04_bottleObjList.push_back(g_fullpipe->_aniMan); - g_vars->scene04_var20 = 5; - g_vars->scene04_var06 += 9; - g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; - g_vars->scene04_var10 = 1; + g_vars->scene04_bottleObjList.push_back(g_fp->_aniMan); + g_vars->scene04_springOffset = 5; + g_vars->scene04_bottleWeight += 9; + g_fp->_aniMan2 = g_fp->_aniMan; + g_vars->scene04_dudeInBottle = 1; } void sceneHandler04_raisePlank() { g_vars->scene04_plank->startAnim(MV_PNK_WEIGHTLEFT, 0, -1); } +MessageQueue *sceneHandler04_kozFly3(StaticANIObject *ani, double phase) { + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_KOZAWKA); + + mgminfo.ani = ani; + mgminfo.staticsId2 = ST_KZW_SIT; + mgminfo.x1 = (int)(723.0 - phase * 185.0); + mgminfo.y1 = 486; + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_KZW_JUMP; + + MessageQueue *mq = mgm.genMovement(&mgminfo); + + if (mq) { + ExCommand *ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_STANDUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_TURN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + for (int i = 0; i < 5; i++) { + ex = new ExCommand(ANI_KOZAWKA, 1, rMV_KZW_GOR, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + } + + ex = new ExCommand(ANI_KOZAWKA, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 17, MSG_KOZAWRESTART, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + } + + return mq; +} + +MessageQueue *sceneHandler04_kozFly5(StaticANIObject *ani, double phase) { + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_KOZAWKA); + + mgminfo.ani = ani; + mgminfo.staticsId2 = ST_KZW_JUMPOUT; + mgminfo.x1 = 525; + mgminfo.y1 = (int)(344.0 - (double)(320 - g_vars->scene04_bottle->_oy) * phase); + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_KZW_JUMPHIT; + + MessageQueue *mq1 = mgm.genMovement(&mgminfo); + + memset(&mgminfo, 0, sizeof(mgminfo)); + mgminfo.ani = ani; + mgminfo.staticsId1 = ST_KZW_JUMPOUT; + mgminfo.staticsId2 = ST_KZW_SIT; + mgminfo.x2 = 525; + mgminfo.y2 = (int)(344.0 - (double)(320 - g_vars->scene04_bottle->_oy) * phase); + mgminfo.y1 = 486; + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = 117; + mgminfo.movementId = MV_KZW_JUMPOUT; + + MessageQueue *mq2 = mgm.genMovement(&mgminfo); + + if (mq1 && mq2) { + mq1->addExCommandToEnd(mq2->getExCommandByIndex(0)->createClone()); + + delete mq2; + + ExCommand *ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_STANDUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq1->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_TURN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq1->addExCommandToEnd(ex); + + for (int i = 0; i < 5; i++) { + ex = new ExCommand(ANI_KOZAWKA, 1, rMV_KZW_GOR, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq1->addExCommandToEnd(ex); + } + + ex = new ExCommand(ANI_KOZAWKA, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq1->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 17, MSG_KOZAWRESTART, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq1->addExCommandToEnd(ex); + } + + return mq1; +} + +MessageQueue *sceneHandler04_kozFly6(StaticANIObject *ani) { + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_KOZAWKA); + + mgminfo.ani = ani; + mgminfo.staticsId2 = ST_KZW_SIT; + mgminfo.x1 = 397 - 4 * g_fp->_rnd->getRandomNumber(1); + mgminfo.field_1C = ani->_priority; + mgminfo.y1 = g_vars->scene04_bottle->_oy - 4 * g_fp->_rnd->getRandomNumber(1) + 109; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_KZW_JUMPROTATE; + + MessageQueue *mq = mgm.genMovement(&mgminfo); + + if (mq) { + mq->deleteExCommandByIndex(mq->getCount() - 1, 1); + + ExCommand *ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_STANDUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_GOR, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_RAISEHEAD, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + g_vars->scene04_kozHeadRaised = true; + } + + return mq; +} + +void sceneHandler04_kozMove(Movement *mov, int from, int to, Common::Point *points, double phase) { + for (int i = from; i < to; i++) { + mov->setDynamicPhaseIndex(i); + + Common::Point *p; + if (mov->_framePosOffsets) { + p = mov->_framePosOffsets[mov->_currDynamicPhaseIndex]; + } else { + p = &mov->_somePoint; + p->x = 0; + p->y = 0; + } + + p->y = (int)((double)points[i].y * phase); + } +} + +MessageQueue *sceneHandler04_kozFly7(StaticANIObject *ani, double phase) { + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_KOZAWKA); + + mgminfo.ani = ani; + mgminfo.staticsId2 = 560; + mgminfo.x1 = (int)(250.0 - phase * 100.0); + mgminfo.y1 = 455; + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_KZW_JUMPROTATE; + + MessageQueue *mq = mgm.genMovement(&mgminfo); + + if (mq) { + sceneHandler04_kozMove(ani->getMovementById(MV_KZW_JUMPROTATE), 1, 9, g_vars->scene04_jumpRotateKozyawki, phase * 0.5 + 1.5); + + ani->_priority = 10; + + ExCommand *ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_STANDUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 1, MV_KZW_TURN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + for (int i = 0; i < 2; i++) { + ex = new ExCommand(ANI_KOZAWKA, 1, rMV_KZW_GOR, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + } + + ex = new ExCommand(ANI_KOZAWKA, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_KOZAWKA, 17, MSG_KOZAWRESTART, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + mq->addExCommandToEnd(ex); + } + + return mq; +} + +static const int kozTrajectory3[] = { + 3, 2, 0, + 3, 2, 0, + 3, 2, 0 +}; + +static const int kozTrajectory4[] = { + 5, 3, 1, + 5, 4, 1, + 5, 3, 1 +}; + +static const int kozTrajectory5[] = { + 6, 5, 4, + 6, 5, 4, + 6, 5, 4 +}; + +static const int kozTrajectory6[] = { + 7, 6, 5, + 7, 6, 5, + 7, 6, 5 +}; + void sceneHandler04_shootKozyawka() { - warning("sceneHandler04_shootKozyawka()"); + g_vars->scene04_plank->changeStatics2(ST_PNK_WEIGHTRIGHT); + + if (!g_vars->scene04_walkingKozyawka) + return; + + if (g_vars->scene04_walkingKozyawka->_movement) { + if (g_vars->scene04_walkingKozyawka->_movement->_id == MV_KZW_WALKPLANK) { + int dphase = g_vars->scene04_walkingKozyawka->_movement->_currDynamicPhaseIndex; + + if (dphase < 41) { + int col = 3 * dphase / 15; + if (col > 2) + col = 2; + + int row = g_vars->scene04_kozyawkiAni.size(); + if (row > 2) + row = 2; + + int idx = 3 * row + col; + int phase; + + if (g_vars->scene04_ladderOffset == 3) { + phase = kozTrajectory3[idx]; + } else if (g_vars->scene04_ladderOffset == 4) { + phase = kozTrajectory4[idx]; + } else { + if (g_vars->scene04_ladderOffset == 5) + phase = kozTrajectory5[idx]; + else + phase = kozTrajectory6[idx]; + } + + g_vars->scene04_walkingKozyawka->queueMessageQueue(0); + g_vars->scene04_walkingKozyawka->_movement = 0; + g_vars->scene04_walkingKozyawka->_statics = g_vars->scene04_walkingKozyawka->getStaticsById(ST_KZW_RIGHT); + + MessageQueue *mq; + + if (phase > 2) { + if (phase > 5) { + if (phase == 6) + mq = sceneHandler04_kozFly6(g_vars->scene04_walkingKozyawka); + else + mq = sceneHandler04_kozFly7(g_vars->scene04_walkingKozyawka, (double)(phase - 6) * 0.3333333333333333); + } else { + mq = sceneHandler04_kozFly5(g_vars->scene04_walkingKozyawka, (double)(phase - 2) * 0.3333333333333333); + } + } else { + mq = sceneHandler04_kozFly3(g_vars->scene04_walkingKozyawka, (double)phase * 0.5); + } + + if (mq) { + g_vars->scene04_lastKozyawka = g_vars->scene04_walkingKozyawka; + + if (!mq->chain(g_vars->scene04_walkingKozyawka) ) + delete mq; + } + } + } + } + + if (g_vars->scene04_ladderOffset > 3) + g_fp->_aniMan->changeStatics1(ST_MAN_LOOKPLANK); + + g_vars->scene04_kozyawkaOnLadder = true; } void sceneHandler04_showCoin() { - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1); if (ani) { ani->show1(MV_BDG_OPEN, MV_MAN_GOU, MV_SC4_COIN_default, 0); @@ -285,67 +879,401 @@ void sceneHandler04_showCoin() { } void sceneHandler04_stopSound() { - warning("sceneHandler04_stopSound()"); + g_vars->scene04_soundPlaying = false; + + warning("STUB: sceneHandler04_stopSound()"); } -void sceneHandler04_sub1(ExCommand *ex) { - warning("sceneHandler04_sub1()"); +void sceneHandler04_animOutOfBottle(ExCommand *ex) { + g_fp->_aniMan->changeStatics2(ST_MAN_SIT); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); + + if (ex) { + ExCommand *newex = ex->createClone(); + + mq->addExCommandToEnd(newex); + } + + mq->_flags |= 1; + mq->chain(0); + + g_vars->scene04_dudeInBottle = false; + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); +} + +void sceneHandler04_walkKozyawka() { + if (g_vars->scene04_kozyawkiObjList.size()) { + g_vars->scene04_walkingKozyawka = g_vars->scene04_kozyawkiObjList.front(); + g_vars->scene04_kozyawkiObjList.pop_front(); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1); + mq->replaceKeyCode(-1, g_vars->scene04_walkingKozyawka->_okeyCode); + mq->chain(0); + } +} + +void sceneHandler04_bottleUpdateObjects(int off) { + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) { + GameObject *obj = *it; + + obj->setOXY(obj->_ox, off + obj->_oy); + } +} + +void sceneHandler04_springWobble() { + int oldDynIndex = g_vars->scene04_dynamicPhaseIndex; + int newdelta = g_vars->scene04_springOffset + g_vars->scene04_dynamicPhaseIndex; + + g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; + + if (newdelta < 0) { + newdelta = 0; + g_vars->scene04_dynamicPhaseIndex = 0; + g_vars->scene04_springOffset = 0; + } + + if (newdelta > 14) { + newdelta = 14; + g_vars->scene04_dynamicPhaseIndex = 14; + g_vars->scene04_springOffset = 0; + } + + if (g_vars->scene04_bottleWeight > newdelta) + g_vars->scene04_springOffset++; + + if (g_vars->scene04_bottleWeight < newdelta) + g_vars->scene04_springOffset--; + + if ((oldDynIndex > g_vars->scene04_bottleWeight && newdelta > g_vars->scene04_bottleWeight) || newdelta <= g_vars->scene04_bottleWeight) { + g_vars->scene04_springDelay++; + + if (g_vars->scene04_springOffset && g_vars->scene04_springDelay > 1) { + g_vars->scene04_springDelay = 0; + g_vars->scene04_springOffset = g_vars->scene04_springOffset - g_vars->scene04_springOffset / abs(g_vars->scene04_springOffset); + } + } + + Common::Point point; + + if (g_vars->scene04_dynamicPhaseIndex) { + if (!g_vars->scene04_spring->_movement) + g_vars->scene04_spring->startAnim(MV_SPR_LOWER, 0, -1); + + g_vars->scene04_spring->_movement->setDynamicPhaseIndex(g_vars->scene04_dynamicPhaseIndex); + } else { + g_vars->scene04_spring->changeStatics2(ST_SPR_UP); + } + + if (g_vars->scene04_dynamicPhaseIndex != oldDynIndex) + sceneHandler04_bottleUpdateObjects(oldDynIndex - g_vars->scene04_dynamicPhaseIndex); } -void sceneHandler04_sub3() { - warning("sceneHandler04_sub3()"); +void sceneHandler04_leaveScene() { + g_fp->_aniMan2 = 0; + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0); + ExCommand *ex = 0; + + for (uint i = 0; i < mq->getCount(); i++) { + if (mq->getExCommandByIndex(i)->_messageKind == 27) { + ex = mq->getExCommandByIndex(i); + break; + } + } + + if (!ex) { + error("sceneHandler04_leaveScene(): Cannot find exit"); + } + + ex->_y = g_vars->scene04_bottle->_oy - 304; + + mq->chain(0); + + g_vars->scene04_var07 = false; + g_vars->scene04_dudeOnLadder = 0; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + g_fp->updateMapPiece(PIC_MAP_P03, 1); } -void sceneHandler04_sub4() { - warning("sceneHandler04_sub4()"); +void sceneHandler04_liftBottle() { + int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy; + + g_vars->scene04_bottleY += 5; + + sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); + + if (g_vars->scene04_bottle->_oy >= 226) { + sceneHandler04_bottleUpdateObjects(226 - g_vars->scene04_bottle->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437); + g_vars->scene04_bottleIsDropped = false; + g_vars->scene04_handIsDown = false; + g_vars->scene04_objectIsTaken = true; + g_vars->scene04_bottleWeight = 2; + g_vars->scene04_springOffset = 10; + g_vars->scene04_bottleIsTaken = false; + + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed)); + } } -void sceneHandler04_sub5() { - warning("sceneHandler04_sub5()"); +void sceneHandler04_startSounds(const char *snd1, const char *snd2, const char *snd3) { + warning("STUB: sceneHandler04_startSounds()"); + + // playFile(snd1); + // playFile(snd2); + // playFile(snd3); } -void sceneHandler04_sub6() { - warning("sceneHandler04_sub6()"); +void sceneHandler04_goClock() { + sceneHandler04_walkKozyawka(); + chainQueue(QU_SC4_GOCLOCK, 0); + g_vars->scene04_soundPlaying = true; + g_vars->scene04_coinPut = false; + + g_fp->stopAllSoundStreams(); + + sceneHandler04_startSounds("sc4_start.ogg", "sc4_loop.ogg", "sc4_stop2.ogg"); + + g_vars->scene04_bigBallCounter = 0; } -void sceneHandler04_sub7() { - warning("sceneHandler04_sub7()"); +void sceneHandler04_bigBallOut() { + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (ball && ball->_flags & 4) + for (uint i = 0; i < ball->_movements.size(); i++) + ((Movement *)ball->_movements[i])->_counterMax = 0; + + g_vars->scene04_bigBallIn = false; } -void sceneHandler04_sub8(ExCommand *ex) { - warning("sceneHandler04_sub8()"); +void sceneHandler04_leaveLadder(ExCommand *ex) { + if (!g_fp->_aniMan->isIdle()) + return; + + if (!(g_fp->_aniMan->_flags & 0x100)) { + if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype == kObjTypeMctlCompound) { + MctlCompound *mc = (MctlCompound *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); + + if (mc->_motionControllers[0]->_movGraphReactObj->pointInRegion(g_fp->_sceneRect.left + ex->_x, g_fp->_sceneRect.top + ex->_y)) { + if (g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan)) { + MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fp->_aniMan, 0); + + if (mq) { + mq->addExCommandToEnd(ex->createClone()); + + if (mq->chain(g_fp->_aniMan) ) + ex->_messageKind = 0; + else + delete mq; + + if (g_vars->scene04_bigBallIn) { + sceneHandler04_bigBallOut(); + return; + } + } + } else { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex1; + + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN) { + ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_LOOKLADDERRV, 0, 0, 0, 1, 0, 0, 0); + ex1->_keyCode = g_fp->_aniMan->_okeyCode; + ex1->_excFlags |= 2; + mq->addExCommandToEnd(ex1); + } + + ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_STARTLADDERD, 0, 0, 0, 1, 0, 0, 0); + ex1->_keyCode = g_fp->_aniMan->_okeyCode; + ex1->_excFlags |= 2; + mq->addExCommandToEnd(ex1); + + ex1 = new ExCommand(ANI_MAN, 1, MV_MAN_FROMLADDER, 0, 0, 0, 1, 0, 0, 0); + ex1->_keyCode = g_fp->_aniMan->_okeyCode; + ex1->_excFlags |= 2; + mq->addExCommandToEnd(ex1); + + ex1 = ex->createClone(); + mq->addExCommandToEnd(ex1); + + mq->setFlags(mq->getFlags() | 1); + + if (mq->chain(g_fp->_aniMan)) { + if (g_vars->scene04_ladder) + delete g_vars->scene04_ladder; + + g_vars->scene04_ladder = 0; + g_vars->scene04_dudeOnLadder = 0; + + ex->_messageKind = 0; + + mc->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + } else { + delete mq; + } + + if (g_vars->scene04_bigBallIn) { + sceneHandler04_bigBallOut(); + return; + } + } + } + } + } } -void sceneHandler04_sub9(StaticANIObject *ani) { - warning("sceneHandler04_sub9()"); +void sceneHandler04_handTake() { + g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); + + if (g_vars->scene04_kozyawkiAni.size()) { + if (g_vars->scene04_kozyawkiAni.size() == 1) { + chainQueue(QU_HND_TAKE1, 0); + g_vars->scene04_objectIsTaken = false; + } else { + chainQueue((g_vars->scene04_kozyawkiAni.size() != 2) ? QU_HND_TAKEBOTTLE : QU_HND_TAKE2, 0); + g_vars->scene04_objectIsTaken = false; + } + } else { + chainQueue(QU_HND_TAKE0, 0); + g_vars->scene04_objectIsTaken = false; + } } -void sceneHandler04_sub15() { - warning("sceneHandler04_sub15()"); +void sceneHandler04_putKozyawkaBack(StaticANIObject *ani) { + g_vars->scene04_bottleObjList.push_back(ani); + g_vars->scene04_kozyawkiAni.push_back(ani); + + g_vars->scene04_bottleWeight += 2; + g_vars->scene04_walkingKozyawka = 0; + g_vars->scene04_lastKozyawka = 0; + + if (g_vars->scene04_kozyawkiAni.size() > 1 ) + g_vars->scene04_objectIsTaken = false; + + if (g_vars->scene04_kozyawkiAni.size() <= 2 || g_vars->scene04_hand->_movement) { + sceneHandler04_walkKozyawka(); + } else { + sceneHandler04_handTake(); + sceneHandler04_stopSound(); + } } -void sceneHandler04_sub17() { - warning("sceneHandler04_sub17()"); +void sceneHandler04_bigBallWalkIn() { + StaticANIObject *ball = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1); + + if (g_vars->scene04_dudeOnLadder + && (!ball || !(ball->_flags & 4)) + && g_vars->scene04_ladder->collisionDetection(g_fp->_aniMan) > 3) { + + if (!g_fp->_rnd->getRandomNumber(49)) { + if (g_vars->scene04_bigBallFromLeft) + chainQueue(QU_BALL_WALKR, 0); + else + chainQueue(QU_BALL_WALKL, 0); + + g_vars->scene04_bigBallFromLeft = !g_vars->scene04_bigBallFromLeft; + + sceneHandler04_checkBigBallClick(); + + g_vars->scene04_bigBallCounter = 0; + } + } } void sceneHandler04_takeBottle() { - warning("sceneHandler04_takeBottle()"); + g_vars->scene04_bottleIsTaken = true; + g_vars->scene04_hand->_priority = 5; + + g_fp->setObjectState(sO_LowerPipe, g_fp->getObjectEnumState(sO_LowerPipe, sO_IsOpened)); } void sceneHandler04_takeKozyawka() { - warning("sceneHandler04_takeKozyawka()"); + if (g_vars->scene04_kozyawkiAni.size() > 0) { + if (g_vars->scene04_kozyawkiAni.size() == 1) + g_vars->scene04_objectIsTaken = true; + + StaticANIObject *koz = g_vars->scene04_kozyawkiAni.front(); + g_vars->scene04_kozyawkiAni.pop_front(); + + if (koz) { + koz->queueMessageQueue(0); + koz->hide(); + + g_vars->scene04_kozyawkiObjList.push_back(koz); + + for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) + if (*it == koz) { + g_vars->scene04_bottleObjList.erase(it); + break; + } + + g_vars->scene04_bottleWeight -= 2; + } + } } void sceneHandler04_testPlank(ExCommand *ex) { - warning("sceneHandler04_testPlank()"); + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); + + if (!mq) + return; + + if (g_vars->scene04_plank->_movement || !g_vars->scene04_plank->_statics || g_vars->scene04_plank->_statics->_staticsId != ST_PNK_WEIGHTLEFT) { + mq->getExCommandByIndex(0)->_messageNum = MV_KZW_TOHOLERV; + } else { + mq->getExCommandByIndex(0)->_messageNum = MV_KZW_WALKPLANK; + } } void sceneHandler04_updateBottle() { - warning("sceneHandler04_updateBottle()"); + Common::Point point; + + int yoff; + + if (g_vars->scene04_hand->_movement) + yoff = g_vars->scene04_hand->_movement->_oy; + else + yoff = g_vars->scene04_hand->_oy; + + int newy = g_vars->scene04_hand->getSomeXY(point)->y + yoff + 140; + + sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy); + + g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy); } void sceneHandler04_winArcade() { - warning("sceneHandler04_winArcade()"); + if (g_fp->getObjectState(sO_LowerPipe) == g_fp->getObjectEnumState(sO_LowerPipe, sO_IsClosed) + && g_vars->scene04_soundPlaying) { + g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); + g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY); + + chainQueue(QU_HND_TAKEBOTTLE, 1); + + if (g_vars->scene04_walkingKozyawka) { + g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka); + + g_vars->scene04_walkingKozyawka->changeStatics2(ST_KZW_EMPTY); + g_vars->scene04_walkingKozyawka->hide(); + g_vars->scene04_walkingKozyawka = 0; + } + + g_vars->scene04_objectIsTaken = false; + g_vars->scene04_soundPlaying = false; + + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); + + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->stopSoundStream2(); + } } int sceneHandler04(ExCommand *ex) { @@ -366,18 +1294,18 @@ int sceneHandler04(ExCommand *ex) { break; case MSG_SHAKEBOTTLE: - if (!g_vars->scene04_var02) - ++g_vars->scene04_var20; + if (!g_vars->scene04_bottleIsTaken) + ++g_vars->scene04_springOffset; break; case MSG_STARTHAND: - g_vars->scene04_var09 = 1; - g_vars->scene04_coinPut = 0; + g_vars->scene04_handIsDown = true; + g_vars->scene04_coinPut = false; - if (g_vars->scene04_var10) - sceneHandler04_sub1(0); + if (g_vars->scene04_dudeInBottle) + sceneHandler04_animOutOfBottle(0); - sceneHandler04_sub15(); + sceneHandler04_handTake(); sceneHandler04_stopSound(); break; @@ -398,13 +1326,14 @@ int sceneHandler04(ExCommand *ex) { break; case MSG_KOZAWRESTART: - if (g_vars->scene04_var05) { - g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_var05); - g_vars->scene04_var05->hide(); - g_vars->scene04_var05 = 0; + if (g_vars->scene04_walkingKozyawka) { + g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka); + g_vars->scene04_walkingKozyawka->hide(); + g_vars->scene04_walkingKozyawka = 0; } + if (g_vars->scene04_soundPlaying) - sceneHandler04_sub3(); + sceneHandler04_walkKozyawka(); break; @@ -418,93 +1347,93 @@ int sceneHandler04(ExCommand *ex) { case 33: { - g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox; - g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy; + g_vars->scene04_dudePosX = g_fp->_aniMan->_ox; + g_vars->scene04_dudePosY = g_fp->_aniMan->_oy; int res = 0; - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan->_ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.left - 300; - g_fullpipe->_aniMan->_ox = g_vars->scene04_dudePosX; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan->_ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.left - 300; + g_fp->_aniMan->_ox = g_vars->scene04_dudePosX; } - if (g_fullpipe->_aniMan->_ox > g_fullpipe->_sceneRect.right - 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.right + 300; + if (g_fp->_aniMan->_ox > g_fp->_sceneRect.right - 200) { + g_fp->_currentScene->_x = g_fp->_aniMan->_ox - g_fp->_sceneRect.right + 300; } res = 1; if (g_vars->scene04_soundPlaying) { - if (g_fullpipe->_aniMan->_movement) { - if (g_fullpipe->_aniMan->_movement->_id == MV_MAN_TOLADDER) { - g_fullpipe->_aniMan2 = 0; + if (g_fp->_aniMan->_movement) { + if (g_fp->_aniMan->_movement->_id == MV_MAN_TOLADDER) { + g_fp->_aniMan2 = 0; - if (g_fullpipe->_sceneRect.left > 380) - g_fullpipe->_currentScene->_x = 380 - g_fullpipe->_sceneRect.left; + if (g_fp->_sceneRect.left > 380) + g_fp->_currentScene->_x = 380 - g_fp->_sceneRect.left; } } } } else { - if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id == MV_MAN_GOD) - g_fullpipe->_aniMan2 = g_fullpipe->_aniMan; + if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOD) + g_fp->_aniMan2 = g_fp->_aniMan; } - sceneHandler04_sub4(); + sceneHandler04_springWobble(); - if (g_vars->scene04_var07 && !g_vars->scene04_var09) - sceneHandler04_sub5(); + if (g_vars->scene04_var07 && !g_vars->scene04_handIsDown) + sceneHandler04_leaveScene(); - if (g_vars->scene04_var12) - sceneHandler04_sub6(); + if (g_vars->scene04_bottleIsDropped) + sceneHandler04_liftBottle(); - if (g_vars->scene04_var08) + if (g_vars->scene04_ladderClickable) sceneHandler04_clickLadder(); - if (g_vars->scene04_var10 && g_vars->scene04_hand->_movement) - sceneHandler04_sub1(0); + if (g_vars->scene04_dudeInBottle && g_vars->scene04_hand->_movement) + sceneHandler04_animOutOfBottle(0); - if (g_vars->scene04_coinPut && g_vars->scene04_var18 && !g_vars->scene04_var09 && !g_vars->scene04_soundPlaying) - sceneHandler04_sub7(); + if (g_vars->scene04_coinPut && g_vars->scene04_clockCanGo && !g_vars->scene04_handIsDown && !g_vars->scene04_soundPlaying) + sceneHandler04_goClock(); - if (g_vars->scene04_var01) { + if (g_vars->scene04_dudeOnLadder) { if (!g_vars->scene04_soundPlaying) { - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } - g_vars->scene04_var14++; + g_vars->scene04_bigBallCounter++; - if (g_vars->scene04_var14 > 600) - sceneHandler04_sub17(); + if (g_vars->scene04_bigBallCounter > 600) + sceneHandler04_bigBallWalkIn(); } if (g_vars->scene04_soundPlaying) { - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); - g_fullpipe->_behaviorManager->updateBehaviors(); + g_fp->_behaviorManager->updateBehaviors(); return res; } case 29: { - int picid = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); + int picid = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); - if (g_vars->scene04_var10) { - sceneHandler04_sub1(ex); + if (g_vars->scene04_dudeInBottle) { + sceneHandler04_animOutOfBottle(ex); break; } if (picid == PIC_SC4_LADDER) { - if (!g_vars->scene04_var04) { + if (!g_vars->scene04_kozyawkaOnLadder) { g_vars->scene04_sceneClickX = ex->_sceneClickX; g_vars->scene04_sceneClickY = ex->_sceneClickY; @@ -520,21 +1449,21 @@ int sceneHandler04(ExCommand *ex) { break; } - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if ((ani && ani->_id == ANI_PLANK) || picid == PIC_SC4_PLANK) { sceneHandler04_clickPlank(); ex->_messageKind = 0; - } else if (g_vars->scene04_var01) { - sceneHandler04_sub8(ex); - } else if (!ani || !canInteractAny(g_fullpipe->_aniMan, ani, ex->_keyCode)) { - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picid, 0); - - if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic,ex->_keyCode)) { - if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1) - || (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0)) - sceneHandlers_sub01(ex); + } else if (g_vars->scene04_dudeOnLadder) { + sceneHandler04_leaveLadder(ex); + } else if (!ani || !canInteractAny(g_fp->_aniMan, ani, ex->_keyCode)) { + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picid, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic,ex->_keyCode)) { + if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(ex); } } } @@ -550,8 +1479,8 @@ int sceneHandler04(ExCommand *ex) { break; case MSG_SC4_HANDOVER: - g_vars->scene04_var09 = 0; - g_vars->scene04_var19 = 1; + g_vars->scene04_handIsDown = false; + g_vars->scene04_objectIsTaken = true; break; case MSG_SC4_DROPBOTTLE: @@ -560,16 +1489,16 @@ int sceneHandler04(ExCommand *ex) { case MSG_SC4_COINOUT: g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED); - g_vars->scene04_coinPut = 0; + g_vars->scene04_coinPut = false; sceneHandler04_stopSound(); - if (g_vars->scene04_kozyawkiAni.size() && !g_vars->scene04_var02) { - g_vars->scene04_var09 = 1; + if (g_vars->scene04_kozyawkiAni.size() && !g_vars->scene04_bottleIsTaken) { + g_vars->scene04_handIsDown = true; - if (g_vars->scene04_var10) - sceneHandler04_sub1(0); + if (g_vars->scene04_dudeInBottle) + sceneHandler04_animOutOfBottle(0); - sceneHandler04_sub15(); + sceneHandler04_handTake(); } break; @@ -578,10 +1507,10 @@ int sceneHandler04(ExCommand *ex) { { ExCommand *exnew; - if (g_vars->scene04_var11) { - sceneHandler04_sub9(g_vars->scene04_var24); + if (g_vars->scene04_kozHeadRaised) { + sceneHandler04_putKozyawkaBack(g_vars->scene04_lastKozyawka); - g_vars->scene04_var11 = 0; + g_vars->scene04_kozHeadRaised = 0; exnew = new ExCommand(0, 35, SND_4_010, 0, 0, 0, 1, 0, 0, 0); } else { @@ -619,7 +1548,7 @@ int sceneHandler04(ExCommand *ex) { break; case MSG_SC4_COINPUT: - g_vars->scene04_coinPut = 1; + g_vars->scene04_coinPut = true; break; } diff --git a/engines/fullpipe/scenes/scene05.cpp b/engines/fullpipe/scenes/scene05.cpp new file mode 100644 index 0000000000..c6e21daf1e --- /dev/null +++ b/engines/fullpipe/scenes/scene05.cpp @@ -0,0 +1,386 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/messages.h" +#include "fullpipe/floaters.h" +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void scene05_initScene(Scene *sc) { + g_vars->scene05_handle = sc->getStaticANIObject1ById(ANI_HANDLE, -1); + g_vars->scene05_wacko = sc->getStaticANIObject1ById(ANI_OTMOROZ, -1); + g_vars->scene05_bigHatch = sc->getStaticANIObject1ById(ANI_BIGLUK, -1); + + + g_vars->scene05_wackoTicker = 0; + g_vars->scene05_handleFlipper = 1; + g_vars->scene05_floatersTicker = 1000; + + Scene *oldscene = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + g_vars->scene05_wacko->changeStatics2(ST_OTM_GLS_LEFT); + g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); + + g_vars->scene05_handle->changeStatics2(ST_HDL_UP); + g_vars->scene05_handle->_flags |= 4; + } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + g_vars->scene05_wacko->changeStatics2(ST_OTM_BOX_LEFT); + g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); + g_vars->scene05_handle->changeStatics2(ST_HDL_UP); + g_vars->scene05_handle->_flags |= 4; + } else { + g_vars->scene05_wacko->changeStatics2(ST_OTM_VNT_LEFT); + + if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) { + g_vars->scene05_handle->changeStatics2(ST_HDL_BROKEN); + g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); + } + } + + g_fp->_currentScene = oldscene; +} + +void sceneHandler05_makeManFlight() { + int qid; + + if (!g_vars->scene05_bigHatch->_statics || g_vars->scene05_bigHatch->_statics->_staticsId != ST_BLK_OPEN) + qid = QU_SC5_MANBUMP; + else + qid = QU_SC5_MANFLY; + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qid), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + + mq->chain(0); +} + +void sceneHandler05_makeWackoFeedback() { + int staticsId1; + int staticsId2; + + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + staticsId1 = ST_OTM_GLS_LEFT; + staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_HANDLEUP : MV_OTM_HANDLEDOWN; + } else if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + return; + } else { + staticsId1 = ST_OTM_BOX_LEFT; + staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_BOXHANDLEUP : MV_OTM_BOXHANDLEDOWN; + } + + if (g_vars->scene05_wacko->_movement) + g_vars->scene05_wacko->changeStatics2(g_vars->scene05_wacko->_movement->_staticsObj2->_staticsId); + + if (staticsId1 == g_vars->scene05_wacko->_statics->_staticsId) { + g_vars->scene05_wacko->startAnim(staticsId2, 0, -1); + } else { + MessageQueue *mq = g_vars->scene05_wacko->changeStatics1(staticsId1); + + if (mq) { + mq->setFlags(mq->getFlags() | 1); + + ExCommand *ex = new ExCommand(0, 17, MSG_SC5_MAKEOTMFEEDBACK, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + + mq->addExCommandToEnd(ex); + mq->_isFinished = 0; + } + } +} + +void sceneHandler05_resetTicks() { + if (g_fp->_aniMan->_movement && (g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP + || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) + g_vars->scene05_wackoTicker = g_fp->_updateTicks; + else + g_vars->scene05_wackoTicker = 0; +} + +void sceneHandler05_genFlies() { + if (g_vars->scene05_floatersTicker <= 1000) + return; + + if (g_fp->_rnd->getRandomNumber(1)) { + int numFlies = g_fp->_rnd->getRandomNumber(3) + 1; + + for (int i = 0; i < numFlies; i++) { + int x = g_fp->_rnd->getRandomNumber(55) + 538; + int y = g_fp->_rnd->getRandomNumber(60) + i * 30 + 520; + + g_fp->_floaters->genFlies(g_fp->_currentScene, x, y, 5, 1); + g_fp->_floaters->_array2.back()->val2 = 585; + g_fp->_floaters->_array2.back()->val3 = -70; + g_fp->_floaters->_array2.back()->val11 = 8.0; + } + } + + g_vars->scene05_floatersTicker = 0; +} + +void sceneHandler05_showHandle() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0); +} + +void sceneHandler05_handleDown() { + StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); + + hatch->changeStatics2(ST_BLK_CLOSED); + hatch->startAnim(MV_BLK_OPEN, 0, -1); + + sceneHandler05_resetTicks(); + sceneHandler05_genFlies(); +} + +void sceneHandler05_hideHandle() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide(); +} + +void sceneHandler05_handleUp() { + StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); + + hatch->changeStatics2(ST_BLK_OPEN); + hatch->startAnim(MV_BLK_CLOSE, 0, -1); + + sceneHandler05_resetTicks(); +} + +void sceneHandler05_testHatch(ExCommand *inex) { + ExCommand *ex; + + if (g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) { + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + ex->postMessage(); + + return; + } + + StaticANIObject *wacko = g_fp->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1); + + if (wacko->_movement) + wacko->changeStatics2(wacko->_movement->_staticsObj2->_staticsId); + + if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); + + if (mq) + mq->deleteExCommandByIndex(mq->getCount() - 1, 1); + + if (wacko->_statics->_staticsId != ST_OTM_GLS_LEFT) { + mq = wacko->changeStatics1(ST_OTM_GLS_LEFT); + + if (!mq) { + wacko->changeStatics2(ST_OTM_GLS_LEFT); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + } + + mq->setFlags(mq->getFlags() | 1); + + ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2u; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->_isFinished = 0; + return; + } + + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + mq->setFlags(mq->getFlags() | 1); + + ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + if (!mq->chain(wacko)) + delete mq; + } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); + + if (mq) + mq->deleteExCommandByIndex(mq->getCount() - 1, 1); + + if (wacko->_statics->_staticsId != ST_OTM_BOX_LEFT) { + mq = wacko->changeStatics1(ST_OTM_BOX_LEFT); + if (!mq) { + wacko->changeStatics2(ST_OTM_BOX_LEFT); + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + } + + mq->setFlags(mq->getFlags() | 1); + + ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->_isFinished = 0; + + return; + } + + mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + mq->setFlags(mq->getFlags() | 1); + + ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + if (!mq->chain(wacko)) + delete mq; + + return; + } else { + ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaLeft; + ex->_excFlags |= 2; + ex->postMessage(); + + return; + } +} + + +int sceneHandler05(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch (ex->_messageNum) { + case MSG_SC5_BGRSOUNDOFF: + g_fp->stopAllSoundInstances(SND_5_026); + break; + + case MSG_SC5_BGRSOUNDON: + g_fp->playSound(SND_5_026, 1); + break; + + case MSG_SC5_MAKEMANFLIGHT: + sceneHandler05_makeManFlight(); + break; + + case MSG_SC5_MAKEOTMFEEDBACK: + if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP + && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { + sceneHandler05_makeWackoFeedback(); + g_vars->scene05_wackoTicker = 0; + } + break; + + case MSG_SC5_SHOWHANDLE: + sceneHandler05_showHandle(); + break; + + case MSG_SC5_HANDLEDOWN: + g_vars->scene05_handle->changeStatics2(ST_HDL_DOWN); + sceneHandler05_handleDown(); + break; + + case MSG_SC5_HIDEHANDLE: + sceneHandler05_hideHandle(); + break; + + case MSG_SC5_HANDLEUP: + g_vars->scene05_handle->changeStatics2(ST_HDL_UP); + sceneHandler05_handleUp(); + break; + + case MSG_SC5_TESTLUK: + sceneHandler05_testHatch(ex); + break; + + case 33: + { + int res = 0; + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + if (g_vars->scene05_wackoTicker) { + if ((g_fp->_updateTicks - g_vars->scene05_wackoTicker) > 62) { + if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP + && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { + if (g_vars->scene05_handleFlipper % 2) + sceneHandler05_makeWackoFeedback(); + + g_vars->scene05_wackoTicker = 0; + + ++g_vars->scene05_handleFlipper; + } + } + } + + ++g_vars->scene05_floatersTicker; + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp new file mode 100644 index 0000000000..c352d27dd6 --- /dev/null +++ b/engines/fullpipe/scenes/scene06.cpp @@ -0,0 +1,770 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/gfx.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/messages.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/behavior.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +void scene06_initMumsy() { + g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); + g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); + g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent; + g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent; +} + +int scene06_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene06_arcadeEnabled) { + if (g_vars->scene06_aimingBall) { + g_fp->_cursorId = PIC_CSR_ARCADE2_D; + + return PIC_CSR_ARCADE2_D; + } + if (g_fp->_aniMan == (StaticANIObject *)g_fp->_objectAtCursor) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fp->_cursorId == PIC_CSR_DEFAULT) { + g_fp->_cursorId = PIC_CSR_ITN; + + return PIC_CSR_ITN; + } + } else if (g_fp->_objectAtCursor && (StaticANIObject *)g_fp->_objectAtCursor == g_vars->scene06_currentBall + && g_fp->_cursorId == PIC_CSR_DEFAULT) { + g_fp->_cursorId = PIC_CSR_ITN; + } + } + + return g_fp->_cursorId; +} + +void sceneHandler06_setExits(Scene *sc) { + MotionController *mc = getSc2MctlCompoundBySceneId(sc->_sceneId); + + mc->enableLinks(sO_CloseThing, (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone))); + mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled); +} + +void sceneHandler06_winArcade() { + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); + + if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) + g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); + + if (g_vars->scene06_arcadeEnabled) { + g_fp->_aniMan->_callback2 = 0; + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); + + if (g_vars->scene06_someBall) { + g_vars->scene06_someBall->_flags &= 0xFFFB; + + g_vars->scene06_balls.push_back(g_vars->scene06_someBall); + + g_vars->scene06_someBall = 0; + } + + if (g_vars->scene06_flyingBall) { + g_vars->scene06_flyingBall->_flags &= 0xFFFB; + + g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); + + g_vars->scene06_flyingBall = 0; + } + + if (g_vars->scene06_ballInHands) { + g_vars->scene06_ballInHands->_flags &= 0xFFFB; + + g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); + + g_vars->scene06_ballInHands = 0; + } + + g_vars->scene06_arcadeEnabled = false; + g_vars->scene06_aimingBall = false; + } + + g_vars->scene06_mumsy->_flags &= 0xFFFB; + + sceneHandler06_setExits(g_fp->_currentScene); + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); +} + +void sceneHandler06_enableDrops() { + chainQueue(QU_SC6_DROPS, 0); + + g_vars->scene06_mumsy->changeStatics2(ST_MOM_SITS); + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)); + + chainQueue(QU_MOM_STANDUP, 1); + + g_vars->scene06_arcadeEnabled = true; + g_vars->scene06_numBallsGiven = 0; + g_vars->scene06_mumsyPos = 0; + g_vars->scene06_mumsyNumBalls = 0; + g_vars->scene06_mumsyGotBall = false; + + sceneHandler06_setExits(g_fp->_currentScene); +} + +void sceneHandler06_mumsyBallTake() { + int momAni = 0; + + switch (g_vars->scene06_mumsyNumBalls) { + case 1: + momAni = MV_MOM_TAKE1; + break; + case 2: + momAni = MV_MOM_TAKE2; + break; + case 3: + momAni = MV_MOM_TAKE3; + break; + case 4: + momAni = MV_MOM_TAKE4; + break; + case 5: + momAni = MV_MOM_TAKE5; + break; + } + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags = 2u; + mq->addExCommandToEnd(ex); + + if (g_vars->scene06_mumsyNumBalls >= 5) { + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); + + if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) + g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); + + ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + if (g_vars->scene06_mumsyPos + 3 >= 0) { + ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STARTBK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2u; + mq->addExCommandToEnd(ex); + + for (int i = 0; i < g_vars->scene06_mumsyPos + 3; i++) { + ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_CYCLEBK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + } + + ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STOPBK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + } + + ex = new ExCommand(0, 18, QU_MOM_TOLIFT, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + } else { + if (momAni) { + ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + } + + if (g_vars->scene06_mumsyPos < 0) { + for (int i = 0; i > g_vars->scene06_mumsyPos; i--) { + ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPFW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + } + } else if (g_vars->scene06_mumsyPos > 0) { + for (int i = 0; i < g_vars->scene06_mumsyPos; i++) { + ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPBK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + } + } + + ex = new ExCommand(0, 18, QU_MOM_SITDOWN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3u; + mq->addExCommandToEnd(ex); + } + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_vars->scene06_mumsyNumBalls = 0; + g_vars->scene06_arcadeEnabled = false; + + g_fp->_aniMan2 = 0; +} + +void sceneHandler06_spinHandle() { + int tummy = g_fp->getObjectState(sO_TummyTrampie); + + if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); + else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)); +} + +void sceneHandler06_uPipeClick() { + if (getGameLoaderInteractionController()->_flag24) + handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0); +} + +void sceneHandler06_buttonPush() { + g_vars->scene06_invHandle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + + if (g_vars->scene06_invHandle) + if (g_vars->scene06_invHandle->_flags & 4) + if (g_vars->scene06_invHandle->_statics) + if (g_vars->scene06_invHandle->_statics->_staticsId == ST_HDL_PLUGGED) + chainQueue(QU_SC6_FALLHANDLE, 1); +} + +void sceneHandler06_showNextBall() { + if (g_vars->scene06_balls.size()) { + g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front()); + g_vars->scene06_balls.remove_at(0); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene06_currentBall->_okeyCode); + mq->chain(0); + + ++g_vars->scene06_numBallsGiven; + } +} + +void sceneHandler06_installHandle() { + chainQueue(QU_SC6_SHOWHANDLE, 0); +} + +int sceneHandler06_updateScreenCallback() { + int res; + + res = g_fp->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); + + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler06_startAiming() { + if (g_vars->scene06_currentBall) { + g_vars->scene06_currentBall->hide(); + + g_fp->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1); + + g_vars->scene06_ballInHands = g_vars->scene06_currentBall; + g_vars->scene06_currentBall = 0; + + if (getCurrSceneSc2MotionController()->_isEnabled) + g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_vars->scene06_ballDrop->queueMessageQueue(0); + } +} + +void sceneHandler06_takeBall() { + if (g_vars->scene06_currentBall && !g_vars->scene06_currentBall->_movement && g_vars->scene06_currentBall->_statics->_staticsId == ST_NBL_NORM) { + if (abs(1158 - g_fp->_aniMan->_ox) > 1 + || abs(452 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement + || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 1158, 452, 0, -1); + } + } else { + sceneHandler06_startAiming(); + } + } +} + +void sceneHandler06_aiming() { + if (g_vars->scene06_ballInHands) { + g_vars->scene06_ballDeltaX = 4 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 16; + g_vars->scene06_ballDeltaY = 5 * (g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 4); + + if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 4) { + g_fp->_aniMan->_movement->setDynamicPhaseIndex(11); + + g_vars->scene06_aimingBall = false; + + return; + } + + g_fp->_aniMan->_movement->setDynamicPhaseIndex(9); + } + + g_vars->scene06_aimingBall = false; +} + +void sceneHandler06_ballStartFly() { + if (g_vars->scene06_ballInHands) { + g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; + g_vars->scene06_ballInHands = 0; + g_vars->scene06_flyingBall->show1(g_fp->_aniMan->_ox - 60, g_fp->_aniMan->_oy - 60, -1, 0); + + g_vars->scene06_flyingBall->_priority = 27; + } +} + +void sceneHandler06_throwCallback(int *arg) { + if (g_vars->scene06_aimingBall) { + int dist = (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) + * (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) + + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX) + * (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX); + + *arg = (int)(sqrt((double)dist) * 0.1); + + if (*arg > 8) + *arg = 8; + } else { + *arg = *arg + 1; + if (*arg == 12) + sceneHandler06_ballStartFly(); + } +} + +void sceneHandler06_throwBall() { + g_fp->_aniMan->_callback2 = sceneHandler06_throwCallback; + g_fp->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1); + + g_vars->scene06_aimingBall = true; +} + +void sceneHandler06_eggieWalk() { + if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fp->_rnd->getRandomNumber(9)) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1); + + if (!ani || !(ani->_flags & 4)) { + if (g_vars->scene06_eggieDirection) + chainQueue(QU_EGG6_GOR, 0); + else + chainQueue(QU_EGG6_GOL, 0); + + g_vars->scene06_eggieTimeout = 0; + g_vars->scene06_eggieDirection = !g_vars->scene06_eggieDirection; + } + } +} + +void sceneHandler06_dropBall() { + if (g_vars->scene06_numBallsGiven >= 15 || g_vars->scene06_mumsyNumBalls >= 5) + g_vars->scene06_ballDrop->hide(); + else + chainQueue(QU_SC6_DROPS3, 0); +} + +void sceneHandler06_fallBall() { + g_vars->scene06_ballY = 475; + + g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene06_flyingBall->_okeyCode); + mq->chain(0); + + g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); + + g_vars->scene06_flyingBall = 0; + + sceneHandler06_dropBall(); + sceneHandler06_eggieWalk(); +} + +void sceneHandler06_catchBall() { + if (g_vars->scene06_flyingBall) { + g_vars->scene06_flyingBall->hide(); + + g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); + + g_vars->scene06_flyingBall = 0; + + g_vars->scene06_mumsyNumBalls++; + + if (g_vars->scene06_mumsy->_movement) { + Common::Point point; + + if (g_vars->scene06_mumsy->_movement->_id == MV_MOM_JUMPFW) { + if (g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex <= 5) { + g_vars->scene06_mumsy->_movement->calcSomeXY(point, 0); + + point.x = -point.x; + point.y = -point.y; + } else { + g_vars->scene06_mumsy->_movement->calcSomeXY(point, 1); + + g_vars->scene06_mumsyPos++; + } + } else if (g_vars->scene06_mumsy->_movement->_id == MV_MOM_JUMPBK) { + if (g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex <= 4) { + g_vars->scene06_mumsy->_movement->calcSomeXY(point, 0); + + point.x = -point.x; + point.y = -point.y; + } else { + g_vars->scene06_mumsy->_movement->calcSomeXY(point, 1); + + g_vars->scene06_mumsyPos--; + } + } + + g_vars->scene06_mumsy->changeStatics2(ST_MOM_STANDS); + g_vars->scene06_mumsy->setOXY(point.x + g_vars->scene06_mumsy->_ox, + point.y + g_vars->scene06_mumsy->_oy); + } else { + g_vars->scene06_mumsy->changeStatics2(ST_MOM_STANDS); + } + + chainQueue(QU_MOM_PUTBALL, 1); + g_vars->scene06_mumsyGotBall = true; + + sceneHandler06_dropBall(); + } +} + +void sceneHandler06_checkBallTarget(int par) { + int pixel; + + if (g_vars->scene06_ballY <= 475) { + if (g_vars->scene06_mumsy->getPixelAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY, &pixel)) { + if (pixel) { + chainObjQueue(g_vars->scene06_mumsy, QU_MOM_JUMPBK, 0); + + sceneHandler06_catchBall(); + } + } + } else { + sceneHandler06_fallBall(); + } +} + +void scene06_initScene(Scene *sc) { + g_vars->scene06_mumsy = sc->getStaticANIObject1ById(ANI_MAMASHA, -1); + g_vars->scene06_someBall = 0; + g_vars->scene06_invHandle = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + g_vars->scene06_liftButton = sc->getStaticANIObject1ById(ANI_BUTTON_6, -1); + g_vars->scene06_ballDrop = sc->getStaticANIObject1ById(ANI_BALLDROP, -1); + g_vars->scene06_arcadeEnabled = false; + g_vars->scene06_aimingBall = false; + g_vars->scene06_currentBall = 0; + g_vars->scene06_ballInHands = 0; + g_vars->scene06_flyingBall = 0; + g_vars->scene06_balls.clear(); + g_vars->scene06_numBallsGiven = 0; + g_vars->scene06_mumsyNumBalls = 0; + g_vars->scene06_eggieTimeout = 0; + g_vars->scene06_eggieDirection = true; + + StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_NEWBALL, -1); + + ball->hide(); + ball->_statics = ball->getStaticsById(ST_NBL_NORM); + g_vars->scene06_balls.push_back(ball); + + for (int i = 0; i < 3; i++) { + StaticANIObject *ball2 = new StaticANIObject(ball); + + ball2->hide(); + ball2->_statics = ball2->getStaticsById(ST_NBL_NORM); + + sc->addStaticANIObject(ball2, 1); + + g_vars->scene06_balls.push_back(ball2); + } + + if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) + g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); + + if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) + g_vars->scene06_mumsy->hide(); + + g_fp->lift_setButton(sO_Level3, ST_LBN_3N); + g_fp->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); + g_fp->initArcadeKeys("SC_6"); + + sceneHandler06_setExits(sc); + + g_fp->setArcadeOverlay(PIC_CSR_ARCADE2); +} + +int sceneHandler06(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch(ex->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(ex); + break; + + case MSG_CMN_WINARCADE: + sceneHandler06_winArcade(); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC6_RESTORESCROLL: + g_fp->_aniMan2 = g_fp->_aniMan; + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + sceneHandler06_setExits(g_fp->_currentScene); + break; + + case MSG_SC6_STARTDROPS: + if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) + sceneHandler06_enableDrops(); + break; + + case MSG_SC6_TESTNUMBALLS: + g_vars->scene06_mumsyGotBall = false; + + if (g_vars->scene06_mumsyNumBalls < 5 || !g_vars->scene06_arcadeEnabled) + return 0; + + sceneHandler06_mumsyBallTake(); + break; + + case MSG_SC6_JUMPFW: + ++g_vars->scene06_mumsyPos; + break; + + case MSG_SC6_JUMPBK: + --g_vars->scene06_mumsyPos; + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SPINHANDLE: + sceneHandler06_spinHandle(); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC6_UTRUBACLICK: + sceneHandler06_uPipeClick(); + break; + + case MSG_SC6_BTNPUSH: + sceneHandler06_buttonPush(); + break; + + case MSG_SC6_SHOWNEXTBALL: + sceneHandler06_showNextBall(); + break; + + case MSG_SC6_INSTHANDLE: + sceneHandler06_installHandle(); + break; + + case MSG_SC6_ENABLEDROPS: + sceneHandler06_enableDrops(); + break; + + case 64: + g_fp->lift_sub05(ex); + break; + + case MSG_SC6_TAKEBALL: + sceneHandler06_takeBall(); + break; + + case 30: + if (g_vars->scene06_aimingBall) { + sceneHandler06_aiming(); + break; + } + + if (!g_vars->scene06_arcadeEnabled) { + // Do nothing + break; + } + break; + + case 29: + { + StaticANIObject *st = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + + if (st) { + if (!g_vars->scene06_arcadeEnabled && st->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(st); + ex->_messageKind = 0; + return 0; + } + + if (g_vars->scene06_currentBall == st) { + if (g_vars->scene06_numBallsGiven == 1) + sceneHandler06_takeBall(); + + ex->_messageKind = 0; + } else if (g_vars->scene06_ballInHands && g_fp->_aniMan == st && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL) { + g_vars->scene06_sceneClickX = ex->_sceneClickX; + g_vars->scene06_sceneClickY = ex->_sceneClickY; + + sceneHandler06_throwBall(); + } + } + + if (!st || !canInteractAny(g_fp->_aniMan, st, ex->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, ex->_keyCode)) { + if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 + && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(ex); + return 0; + } + } + } + } + + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + int ox = g_fp->_aniMan2->_ox; + int oy = g_fp->_aniMan2->_oy; + + g_vars->scene06_manX = ox; + g_vars->scene06_manY = oy; + + if (g_vars->scene06_arcadeEnabled && oy <= 470 && ox >= 1088) { + if (ox < g_fp->_sceneRect.left + 600) { + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 700; + ox = g_vars->scene06_manX; + } + + if (ox > g_fp->_sceneRect.right - 50) + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 70; + } else { + if (ox < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 300; + ox = g_vars->scene06_manX; + } + + if (ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 300; + } + + res = 1; + } + if (g_vars->scene06_arcadeEnabled) { + if (g_vars->scene06_mumsyPos > -3) + g_vars->scene06_mumsyJumpBk->_percent = g_vars->scene06_mumsyJumpBkPercent; + else + g_vars->scene06_mumsyJumpBk->_percent = 0; + + if (g_vars->scene06_mumsyPos < 4) + g_vars->scene06_mumsyJumpFw->_percent = g_vars->scene06_mumsyJumpFwPercent; + else + g_vars->scene06_mumsyJumpFw->_percent = 0; + + if (g_vars->scene06_aimingBall) { + g_vars->scene06_eggieTimeout++; + + if (g_vars->scene06_eggieTimeout >= 600) + sceneHandler06_eggieWalk(); + } + } else { + g_vars->scene06_mumsyJumpFw->_percent = 0; + g_vars->scene06_mumsyJumpBk->_percent = 0; + } + + if (g_vars->scene06_flyingBall) { + g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; + g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; + + g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); + + if (g_vars->scene06_ballDeltaX >= 2) + g_vars->scene06_ballDeltaX -= 2; + + g_vars->scene06_ballDeltaY -= 5; + + sceneHandler06_checkBallTarget(g_vars->scene06_ballDeltaX); + } + if (g_vars->scene06_arcadeEnabled + && !g_vars->scene06_currentBall + && !g_vars->scene06_ballInHands + && !g_vars->scene06_flyingBall + && g_vars->scene06_numBallsGiven >= 15 + && !g_vars->scene06_ballDrop->_movement + && !g_vars->scene06_mumsy->_movement + && !g_vars->scene06_mumsyGotBall) + sceneHandler06_mumsyBallTake(); + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp new file mode 100644 index 0000000000..207189d151 --- /dev/null +++ b/engines/fullpipe/scenes/scene07.cpp @@ -0,0 +1,175 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/messages.h" +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void scene07_initScene(Scene *sc) { + g_vars->scene07_lukeAnim = 0; + g_vars->scene07_lukePercent = 0; + g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off)) + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); + + if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS); + + g_fp->_currentScene = oldsc; + } +} + +void sceneHandler07_openLuke() { + StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); + + luke->changeStatics2(ST_LUK_OPEN); + luke->show1(-1, -1, -1, 0); + + if (g_vars->scene07_lukeAnim) { + g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; + } else { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + + g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; + } +} + +void sceneHandler07_closeLuke() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); + + if (!g_vars->scene07_lukeAnim) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + } + + g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent; + g_vars->scene07_lukeAnim->_percent = 0; + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + + ani->changeStatics2(ST_HGN_LUKE); + ani->show1(-1, -1, -1, 0); +} + +void sceneHandler07_hideLuke() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); + + Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; + + if (mov) { + if (mov->_id == MV_CST_CLOSELUKE) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + + ani->changeStatics2(ST_HGN_LOOK); + ani->_flags &= 0xFFFB; + } + } +} + +void sceneHandler07_showBox() { + StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); + + box->show1(492, 474, MV_SC7_BOX_default, 0); + box->_priority = 25; +} + +void sceneHandler07_hideBox() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); +} + +int sceneHandler07(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch(ex->_messageNum) { + case MSG_SC7_OPENLUKE: + sceneHandler07_openLuke(); + break; + + case MSG_SC7_PULL: + if (g_vars->scene07_plusMinus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); + + break; + + case MSG_SC7_CLOSELUKE: + sceneHandler07_closeLuke(); + break; + + case MSG_SC7_HIDELUKE: + sceneHandler07_hideLuke(); + break; + + case MSG_SC7_SHOWBOX: + sceneHandler07_showBox(); + break; + + case MSG_SC7_HIDEBOX: + sceneHandler07_hideBox(); + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_fp->_behaviorManager->updateBehaviors(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp new file mode 100644 index 0000000000..716ca1f593 --- /dev/null +++ b/engines/fullpipe/scenes/scene08.cpp @@ -0,0 +1,546 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/floaters.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/behavior.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +void scene08_initScene(Scene *sc) { + g_vars->scene08_inArcade = false; + g_vars->scene08_inAir = false; + g_vars->scene08_flyingUp = false; + g_vars->scene08_onBelly = false; + g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1); + g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1); + g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); + g_vars->scene08_stairsOffset = -37; + g_vars->scene08_snoringCountdown = -1; + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + int batuta = g_fp->getObjectState(sO_TummyTrampie); + MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); + + if (lock) + lock->_flags &= 0xDFFFFFFF; + + if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); + } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); + } else if (batuta== g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); + } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) { + g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); + + g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); + g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); + + if (lock) + lock->_flags |= 0x20000000; + + g_vars->scene08_snoringCountdown = 71; + } + + g_vars->scene08_clock->_callback2 = 0; + + if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) { + g_vars->scene08_stairsVisible = false; + + sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; + + g_vars->scene08_stairsOffset = -39; + } else { + g_vars->scene08_stairsVisible = true; + } + + sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB; + + g_fp->_currentScene = oldsc; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8")); + g_fp->_floaters->genFlies(sc, 100, 100, 0, 0); + + g_fp->setArcadeOverlay(PIC_CSR_ARCADE3); +} + +void scene08_setupMusic() { + if (g_fp->getObjectState(sO_TummyTrampie) == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8"), "MUSIC_ARCADE", 1); +} + +int scene08_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene08_inArcade) { + if (g_vars->scene08_onBelly) { + if (g_fp->_objectIdAtCursor == PIC_SC8_LADDERD && g_fp->_cursorId == PIC_CSR_ITN) + g_fp->_cursorId = PIC_CSR_GOU; + } else { + g_fp->_cursorId = -1; + } + } else { + if (g_fp->_objectIdAtCursor == PIC_SC8_LADDERD && g_fp->_cursorId == PIC_CSR_ITN) { + if (g_fp->_aniMan2->_oy >= 520) { + if (g_fp->_aniMan2->_oy <= 750) + g_fp->_cursorId = PIC_CSR_GOU; + } else { + g_fp->_cursorId = PIC_CSR_GOD; + } + } + } + + return g_fp->_cursorId; +} + +void sceneHandler08_enterUp() { + g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; + + g_fp->_aniMan->changeStatics2(ST_MAN8_HANDSUP); + g_fp->_aniMan->setOXY(386, 236); + g_fp->_aniMan->_priority = 10; + g_fp->_aniMan->_flags = 4; + + chainObjQueue(g_fp->_aniMan, QU_SC8_FINISH, 1); + + g_vars->scene08_inAir = false; +} + +void sceneHandler08_winArcade() { + if (g_vars->scene08_inArcade) { + g_vars->scene08_inArcade = false; + g_fp->_sceneRect.top = 0; + g_fp->_sceneRect.bottom = 600; + + sceneHandler08_enterUp(); + } +} + +void sceneHandler08_hideLadder() { + g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER_D, 0)->_flags &= 0xFFFB; +} + +void sceneHandler08_arcadeNow() { + MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Stairway); + + g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); + + g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); + + if (lnk) + lnk->_flags |= 0x20000000; +} + +void sceneHandler08_resumeFlight() { + g_vars->scene08_manOffsetY = 3; + g_vars->scene08_stairsOffset = -39; + g_vars->scene08_inAir = true; + g_vars->scene08_stairsVisible = false; +} + +int sceneHandler08_calcOffset(int off, int flag) { + if (off > 0) { + if (flag) + return off * 31 / 10; // off * 3.1 + else + return 5 * off; + } else { + return 5 * off; + } +} + +void sceneHandler08_pushCallback(int *par) { + Common::Point point; + + int y = g_fp->_aniMan->_oy + g_fp->_aniMan->getSomeXY(point)->y; + + if (g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) + y -= 25; + + *par = (y - 703) / 10; + if (*par > 11) { + *par = 11; + g_vars->scene08_manOffsetY = 0; + } + if (*par >= 0) + g_vars->scene08_manOffsetY -= sceneHandler08_calcOffset(*par, g_vars->scene08_manOffsetY < 0); + else + *par = 0; +} + +int sceneHandler08_updateScreenCallback() { + int res; + + res = g_fp->drawArcadeOverlay(g_vars->scene08_inArcade); + + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler08_startArcade() { + g_vars->scene08_inArcade = true; + g_vars->scene08_inAir = true; + g_vars->scene08_flyingUp = false; + g_vars->scene08_onBelly = false; + + getGameLoaderInteractionController()->disableFlag24(); + getCurrSceneSc2MotionController()->clearEnabled(); + + g_vars->scene08_batuta->stopAnim_maybe(); + + g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN); + g_vars->scene08_vmyats->setOXY(382, 703); + g_vars->scene08_vmyats->_priority = 29; + g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback; + + g_fp->_aniMan = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN, -1); + + g_vars->scene08_manOffsetY = 15; + + g_fp->_currentScene->_y = 0; + + g_fp->_updateScreenCallback = sceneHandler08_updateScreenCallback; +} + +void sceneHandler08_airMoves() { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + Common::Point point; + + if (703 - g_fp->_aniMan->getSomeXY(point)->y - y < 150) { + if (g_fp->_aniMan->_statics) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) { + y -= 25; + + g_fp->_aniMan->setOXY(x, y); + } + } + + g_fp->_aniMan->changeStatics2(ST_MAN8_STAND); + g_fp->_aniMan->setOXY(380, y); + g_fp->_aniMan->startAnim(MV_MAN8_JUMP, 0, -1); + + } else if (g_fp->_aniMan->_statics) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP) { + g_fp->_aniMan->startAnim(MV_MAN8_DRYGUP, 0, -1); + + } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) { + g_fp->_aniMan->startAnim(MV_MAN8_DRYGDOWN, 0, -1); + } + } + } +} + +void sceneHandler08_finishArcade() { + g_vars->scene08_inArcade = false; + + getGameLoaderInteractionController()->enableFlag24(); + getCurrSceneSc2MotionController()->setEnabled(); +} + +void sceneHandler08_jumpOff(ExCommand *cmd) { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + + g_fp->_globalMessageQueueList->addMessageQueue(mq); + + g_fp->_aniMan->startAnim(MV_MAN8_JUMPOFF, mq->_id, -1); + + sceneHandler08_finishArcade(); +} + +void sceneHandler08_standUp() { + chainQueue(QU_SC8_STANDUP, 1); + g_vars->scene08_onBelly = false; +} + +void sceneHandler08_jumpLogic(ExCommand *cmd) { + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC8_LADDERD) { + sceneHandler08_jumpOff(cmd); + + cmd->_messageKind = 0; + } else { + sceneHandler08_standUp(); + } +} + +void sceneHandler08_badLuck() { + g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; + + g_fp->_aniMan->changeStatics2(ST_MAN8_HANDSUP); + g_fp->_aniMan->setOXY(376, 280); + g_fp->_aniMan->_priority = 10; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN8_BADLUCK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + ex->_keyCode = g_fp->_aniMan->_okeyCode; + mq->addExCommandToEnd(ex); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->setObjectState(sO_StairsUp_8, g_fp->getObjectEnumState(sO_StairsUp_8, sO_NotBroken)); + + g_vars->scene08_inAir = false; +} + +void sceneHandler08_sitDown() { + g_fp->_aniMan->setOXY(380, g_fp->_aniMan->_oy); + + g_fp->_aniMan->changeStatics2(ST_MAN8_FLYDOWN); + g_fp->_aniMan->startAnim(MV_MAN8_SITDOWN, 0, -1); + + g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN); + g_vars->scene08_vmyats->hide(); + + g_vars->scene08_inAir = false; + g_vars->scene08_onBelly = true; +} + +void sceneHandler08_calcFlight() { + Common::Point point; + int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; + + g_fp->_aniMan->setOXY(g_fp->_aniMan->_ox, y); + + g_vars->scene08_manOffsetY += 2; + + if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset) + g_vars->scene08_manOffsetY = g_vars->scene08_stairsOffset; + + y = y + g_fp->_aniMan->getSomeXY(point)->y; + + if (g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) + y -= 25; + + if (y <= g_vars->scene08_vmyats->_oy) { + g_vars->scene08_vmyats->hide(); + } else { + g_vars->scene08_vmyats->show1(-1, -1, -1, 0); + + if (!g_vars->scene08_vmyats->_movement) + g_vars->scene08_vmyats->startAnim(MV_VMT_DEF, 0, -1); + } + + if (g_fp->_aniMan->_oy <= 280 && g_vars->scene08_stairsVisible + && g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) { + sceneHandler08_badLuck(); + } else if (g_fp->_aniMan->_oy > 236 || g_vars->scene08_stairsVisible + || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) { + if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660 + || (g_vars->scene08_vmyats->_movement && g_vars->scene08_vmyats->_movement->_currDynamicPhaseIndex > 0) + || abs(g_vars->scene08_manOffsetY) > 2) { + if (g_vars->scene08_manOffsetY >= 0 && !g_fp->_aniMan->_movement) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) + g_fp->_aniMan->startAnim(MV_MAN8_HANDSDOWN, 0, -1); + else + g_fp->_aniMan->changeStatics2(ST_MAN8_FLYDOWN); + } + + if (g_fp->_aniMan->_oy < 500 && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP && g_vars->scene08_manOffsetY < 0) + g_fp->_aniMan->startAnim(MV_MAN8_HANDSUP, 0, -1); + } else { + sceneHandler08_sitDown(); + } + } else { + sceneHandler08_enterUp(); + } +} + +void sceneHandler08_checkEndArcade() { + if (g_vars->scene08_flyingUp) { + int x = g_fp->_aniMan->_ox; + int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; + + if (!((g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy) % 3)) + g_vars->scene08_manOffsetY--; + + g_fp->_aniMan->setOXY(x, y); + + if (y < 80) { + sceneHandler08_finishArcade(); + + ExCommand *ex = new ExCommand(SC_8, 17, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_messageNum = 61; + ex->_excFlags |= 2; + ex->_keyCode = TrubaUp; + + ex->postMessage(); + } + } +} + +int sceneHandler08(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_CMN_WINARCADE: + sceneHandler08_winArcade(); + break; + + case MSG_SC8_ENTERUP: + sceneHandler08_enterUp(); + break; + + case MSG_SC8_HIDELADDER_D: + sceneHandler08_hideLadder(); + break; + + case MSG_SC8_STANDUP: + g_vars->scene08_manOffsetY = -10; + g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN); + g_vars->scene08_vmyats->setOXY(382, 703); + g_vars->scene08_vmyats->_priority = 29; + g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback; + g_vars->scene08_inAir = true; + break; + + case MSG_SC8_ARCADENOW: + sceneHandler08_arcadeNow(); + break; + + case MSG_SC8_RESUMEFLIGHT: + sceneHandler08_resumeFlight(); + break; + + case MSG_SC8_GETHIMUP: + g_vars->scene08_manOffsetY = 0; + g_vars->scene08_flyingUp = true; + break; + + case MSG_STARTARCADE: + sceneHandler08_startArcade(); + break; + + case 29: + if (g_vars->scene08_inArcade) { + if (g_vars->scene08_inAir) { + sceneHandler08_airMoves(); + break; + } + if (g_vars->scene08_onBelly) { + sceneHandler08_jumpLogic(cmd); + break; + } + } + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_vars->scene08_inArcade) { + int scHeight = g_fp->_sceneRect.bottom - g_fp->_sceneRect.top; + + if (g_fp->_aniMan2->_oy < g_fp->_sceneRect.top + 200) { + g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200; + + if (g_fp->_sceneRect.top < 0) + g_fp->_sceneRect.top = 0; + + g_fp->_sceneRect.bottom = scHeight + g_fp->_sceneRect.top; + } + + if (g_fp->_aniMan2->_oy > g_fp->_sceneRect.bottom - 350) { + g_fp->_sceneRect.bottom = g_fp->_aniMan2->_oy + 350; + g_fp->_sceneRect.top = g_fp->_aniMan2->_oy + 350 - scHeight; + } + } else { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + } + + g_fp->_floaters->update(); + + if (g_vars->scene08_inArcade) { + if (g_vars->scene08_inAir) + sceneHandler08_calcFlight(); + } else { + Movement *mov = g_fp->_aniMan->_movement; + + if (mov) { + if (mov->_id == MV_MAN_TOLADDERD && mov->_currDynamicPhaseIndex == 8) + g_fp->_aniMan->_priority = 2; + + if (mov && mov->_id == MV_MAN_FROMLADDERUP && mov->_currDynamicPhaseIndex == 13) + g_fp->_aniMan->_priority = 20; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + } + + if (g_vars->scene08_flyingUp) + sceneHandler08_checkEndArcade(); + + if (g_vars->scene08_snoringCountdown > 0) { + g_vars->scene08_snoringCountdown--; + + if (!g_vars->scene08_snoringCountdown) { + g_fp->playSound(SND_8_014, 0); + + g_vars->scene08_snoringCountdown = 71; + } + } + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp new file mode 100644 index 0000000000..f8d16b2759 --- /dev/null +++ b/engines/fullpipe/scenes/scene10.cpp @@ -0,0 +1,220 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/behavior.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +void scene10_initScene(Scene *sc) { + g_vars->scene10_gum = sc->getStaticANIObject1ById(ANI_GUM, -1); + g_vars->scene10_packet = sc->getStaticANIObject1ById(ANI_PACHKA, -1); + g_vars->scene10_packet2 = sc->getStaticANIObject1ById(ANI_PACHKA2, -1); + g_vars->scene10_inflater = sc->getStaticANIObject1ById(ANI_NADUVATEL, -1); + g_vars->scene10_ladder = sc->getPictureObjectById(PIC_SC10_LADDER, 0); + + g_fp->lift_setButton(sO_Level1, ST_LBN_1N); + g_fp->lift_sub5(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT); + + if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) { + g_vars->scene10_hasGum = 1; + } else { + g_vars->scene10_hasGum = 0; + g_vars->scene10_gum->hide(); + } +} + +bool sceneHandler10_inflaterIsBlind() { + return g_vars->scene10_inflater->_movement + && g_vars->scene10_inflater->_movement->_id == MV_NDV_BLOW2 + && g_vars->scene10_inflater->_movement->_currDynamicPhaseIndex < 42; +} + +int scene10_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == ANI_PACHKA || g_fp->_objectIdAtCursor == ANI_GUM) { + if (g_fp->_cursorId == PIC_CSR_ITN) { + if (g_vars->scene10_hasGum) + g_fp->_cursorId = (sceneHandler10_inflaterIsBlind() != 0) ? PIC_CSR_ITN_RED : PIC_CSR_ITN_GREEN; + else + g_fp->_cursorId = PIC_CSR_DEFAULT; + } + } + + return g_fp->_cursorId; +} + +void sceneHandler10_clickGum() { + if (g_vars->scene10_hasGum) { + if (sceneHandler10_inflaterIsBlind()) { + if (g_vars->scene10_hasGum) { + int x = g_vars->scene10_gum->_ox - 139; + int y = g_vars->scene10_gum->_oy - 48; + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT); + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); + } + } else { + g_vars->scene10_hasGum = 0; + + chainQueue(QU_SC10_TAKEGUM, 1); + } + } + } else { + g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT); + + if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) + g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1); + else + g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1); + } + } +} + +void sceneHandler10_hideGum() { + g_vars->scene10_gum->hide(); + g_vars->scene10_packet->hide(); + g_vars->scene10_packet2->hide(); +} + +void sceneHandler10_showGum() { + if (g_vars->scene10_hasGum) + g_vars->scene10_gum->show1(-1, -1, -1, 0); + + g_vars->scene10_packet->show1(-1, -1, -1, 0); + g_vars->scene10_packet2->show1(-1, -1, -1, 0); +} + + +int sceneHandler10(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch(ex->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(ex); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC10_LADDERTOBACK: + g_vars->scene10_ladder->_priority = 49; + break; + + case MSG_SC10_LADDERTOFORE: + g_vars->scene10_ladder->_priority = 0; + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC10_CLICKGUM: + sceneHandler10_clickGum(); + + ex->_messageKind = 0; + break; + + case MSG_SC10_HIDEGUM: + sceneHandler10_hideGum(); + break; + + case MSG_SC10_SHOWGUM: + sceneHandler10_showGum(); + break; + + case 64: + g_fp->lift_sub05(ex); + break; + + case 29: + { + if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) { + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode); + ex->_messageKind = 0; + + return 0; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + ex->_messageKind = 0; + + return 0; + } + } + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp new file mode 100644 index 0000000000..e7ed947a00 --- /dev/null +++ b/engines/fullpipe/scenes/scene11.cpp @@ -0,0 +1,786 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene11_dudeSwingCallback(int *arg) { + int oldarg = *arg; + + *arg = 45 - (int)(g_vars->scene11_swingAngle * -29.66666666666666); + + if (*arg < 1) + *arg = 1; + + if (*arg > 90) + *arg = 90; + + g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -490.0000000000001; + g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed - g_vars->scene11_swingInertia * (g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed); + g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; + + if (g_vars->scene11_swingAngle < -1.5) { + g_vars->scene11_swingAngle = -1.5; //1.0004882812500000; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + } + + if (g_vars->scene11_swingAngle > 1.5) { + g_vars->scene11_swingAngle = 1.5; //1.9990234375; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + } + + if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->scene11_swingSpeed) < 2.5) { + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; + } + + g_vars->scene11_swingCounter++; + + if (g_vars->scene11_arcadeIsOn) { + if (g_vars->scene11_hintCounter <= 720) { + g_vars->scene11_hintCounter++; + + if (g_vars->scene11_hintCounter == 720) + g_vars->scene11_hint->_flags |= 4; + } + } + + if ((oldarg >= 45) != (*arg >= 45) && g_vars->scene11_arcadeIsOn) { + if (oldarg >= *arg) + g_fp->playSound(SND_11_031, 0); + else + g_fp->playSound(SND_11_020, 0); + } +} + +void scene11_setupMusic() { + if (g_fp->getObjectState(sO_DudeHasJumped) == g_fp->getObjectEnumState(sO_DudeHasJumped, sO_Yes)) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_11"), "MUSIC2", 1); +} + +void scene11_initScene(Scene *sc) { + g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1); + g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1); + g_vars->scene11_mgm.clear(); + g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1); + g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; + g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; + g_vars->scene11_hint = sc->getPictureObjectById(PIC_SC11_HINT, 0); + g_vars->scene11_hint->_flags &= 0xFFFB; + + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_scrollIsEnabled = false; + g_vars->scene11_scrollIsMaximized = false; + g_vars->scene11_hintCounter = 0; + g_vars->scene11_swingieScreenEdge = 0; + g_vars->scene11_crySound = 0; + g_vars->scene11_swingAngle = 0.0; + g_vars->scene11_swingOldAngle = 0.0; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingInertia = 1.28; //1.9849218750000000; + g_vars->scene11_swingCounter = 0; + g_vars->scene11_swingCounterPrevTurn = 0; + g_vars->scene11_swingDirection = 0; + g_vars->scene11_swingDirectionPrevTurn = 0; + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + int swingie = g_fp->getObjectState(sO_Swingie); + + if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwinging) + || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { + g_vars->scene11_swingIsSwinging = true; + g_vars->scene11_swingieStands = false; + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 1); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); + + ((MctlCompound *)getCurrSceneSc2MotionController())->replaceNodeX(805, 905); + + getSc2MctlCompoundBySceneId(sc->_sceneId)->replaceNodeX(303, 353); + } else if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) + || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) { + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = true; + + g_vars->scene11_swingie->changeStatics2(ST_SWR_STAND3); + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); + + ((MctlCompound *)getCurrSceneSc2MotionController())->replaceNodeX(905, 805); + } else { + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = false; + + if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)) { + g_vars->scene11_swingie->_movement = 0; + g_vars->scene11_swingie->_statics = g_vars->scene11_swingie->getStaticsById(ST_SWR_SIT); + g_vars->scene11_swingie->setOXY(144, 389); + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); + } else { + g_vars->scene11_swingie->_movement = 0; + g_vars->scene11_swingie->_statics = g_vars->scene11_swingie->getStaticsById(ST_SWR_SITBALD); + g_vars->scene11_swingie->setOXY(144, 415); + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); + } + } + + if (!g_vars->scene11_swingIsSwinging) { + g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); + g_vars->scene11_dudeOnSwing->setOXY(691, 371); + g_vars->scene11_dudeOnSwing->_priority = 20; + + g_vars->scene11_dudeOnSwing->_flags |= 4; + } + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_11"); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE5); +} + +void sceneHandler11_restartMan() { + chainObjQueue(0, QU_SC11_RESTARTMAN, 1); + + getGameLoaderInteractionController()->enableFlag24(); + getCurrSceneSc2MotionController()->setEnabled(); + + g_vars->scene11_scrollIsEnabled = false; +} + +void sceneHandler11_hitMan() { + if (g_fp->_aniMan->_ox > 345 && g_fp->_aniMan->_ox < 355) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC11_MANFALL), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + getCurrSceneSc2MotionController()->replaceNodeX(353, 303); + } +} + +int scene11_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene11_arcadeIsOn) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) + g_fp->_cursorId = -1; + } else if (g_vars->scene11_swingie == g_fp->_objectAtCursor && g_fp->_inventory->getSelectedItemId() == ANI_INV_BOOT) + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +int sceneHandler11_updateScreenCallback() { + int res = g_fp->drawArcadeOverlay(g_vars->scene11_arcadeIsOn); + + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler11_manToSwing() { + g_vars->scene11_arcadeIsOn = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_aniMan2->hide(); + + g_vars->scene11_swingCounter = 0; + g_vars->scene11_swingInertia = 1.28; //1.9849218; + + g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_0, 0); + g_vars->scene11_dudeOnSwing->_priority = 20; + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(45); + + g_vars->scene11_mgm.addItem(g_fp->_aniMan->_id); + + g_fp->_currentScene->_x = 1400 - g_fp->_sceneRect.right; + + g_vars->scene11_scrollIsEnabled = true; + g_fp->_updateScreenCallback = sceneHandler11_updateScreenCallback; +} + +void sceneHandler11_putABoot() { + if (g_vars->scene11_boots->_flags & 4) { + if (g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_ONE) + chainObjQueue(0, QU_SC11_PUTBOOT2, 1); + } else { + chainObjQueue(0, QU_SC11_PUTBOOT1, 1); + } +} + +void sceneHandler11_putBoot() { + if (abs(353 - g_fp->_aniMan->_ox) > 1 || abs(498 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 353, 498, 1, ST_MAN_RIGHT); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_PUTBOOT, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 353, 498, 0, -1); + } + } else { + sceneHandler11_putABoot(); + } +} + +void sceneHandler11_showSwing() { + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_KCH_0); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(691, 371, MV_KCH_START, 0); + g_vars->scene11_dudeOnSwing->_priority = 20; +} + +void sceneHandler11_jumpFromSwing() { + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_hint->_flags &= 0xFFFB; + g_vars->scene11_scrollIsEnabled = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_vars->scene11_swingOldAngle = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngle = 0.0; + + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); + g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); + g_vars->scene11_dudeOnSwing->setOXY(691, 371); + g_vars->scene11_dudeOnSwing->_priority = 20; + g_vars->scene11_dudeOnSwing->_flags |= 4; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ex->_field_14 = 256; + ex->_messageNum = 0; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + + g_fp->_globalMessageQueueList->addMessageQueue(mq); + + g_fp->_aniMan->_flags |= 0x104; + g_fp->_aniMan->changeStatics2(ST_MAN11_SWING); + g_fp->_aniMan->setOXY(685, 373); + g_fp->_aniMan->startAnim(MV_MAN11_JUMPFROMSWING, mq->_id, -1); + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler11_swing0() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_0, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 0; + g_vars->scene11_swingMaxAngle = 45; + g_vars->scene11_swingOldAngle = 0.0; +} + +void sceneHandler11_swing1() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_1, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_1, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 1; + g_vars->scene11_swingMaxAngle = 42; + g_vars->scene11_swingOldAngle = -(fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12); +} + +void sceneHandler11_swing2() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_2, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_2, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 2; + g_vars->scene11_swingMaxAngle = 48; + g_vars->scene11_swingOldAngle = fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12; +} + +void sceneHandler11_emptySwing() { + if (g_vars->scene11_swingDirection) + sceneHandler11_swing0(); + + g_vars->scene11_dudeOnSwing->stopAnim_maybe(); + g_vars->scene11_dudeOnSwing->hide(); + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->show1(-1, -1, -1, 0); + g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_EMPTY); + g_vars->scene11_dudeOnSwing->startAnim(MV_KCH_MOVE2, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingInertia = 0.03; //1.9881250; +} + +void sceneHandler11_jumpHitAndWin() { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPHIT, 0); + g_fp->_aniMan->_priority = 10; + + mgminfo.field_1C = 10; + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.x1 = 1400; + mgminfo.y1 = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 66; + mgminfo.movementId = MV_MAN11_JUMPHIT; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_024; + ExCommand *ex = new ExCommand(ANI_MAN, 2, 36, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = -1; + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_11, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaRight; + ex->_excFlags = 3; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) + g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); + + g_fp->setObjectState(sO_DudeHasJumped, g_fp->getObjectEnumState(sO_DudeHasJumped, sO_Yes)); + } +} + +void sceneHandler11_jumpOver(double angle) { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPOVER, 0); + g_fp->_aniMan->_priority = 0; + + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.ani = g_fp->_aniMan; + mgminfo.x1 = 1163; + mgminfo.y1 = 837 - (int)(angle * 153.0); + mgminfo.field_1C = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN11_JUMPOVER; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_022; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + } +} + +void sceneHandler11_jumpHit(double angle) { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + if (angle >= 0.0) { + if (angle > 1.0) + angle = 1.0; + } else { + angle = 0.0; + } + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPOVER, 0); + g_fp->_aniMan->_priority = 0; + + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.ani = g_fp->_aniMan; + mgminfo.x1 = 1017 - (int)(angle * -214.0); + mgminfo.y1 = 700; + mgminfo.field_1C = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN11_JUMPHIT; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_022; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + } +} + +void sceneHandler11_swingLogic() { + if (g_vars->scene11_dudeOnSwing->_movement) { + int ph = g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex; + if (ph > 53 && ph < 90) { + if (ph < 70 && g_vars->scene11_swingSpeed >= 22.0) { + sceneHandler11_jumpOver((double)ph * 0.01428571428571429); // = 1 / 70 + } else if (ph <= 80 && g_vars->scene11_swingSpeed >= 22.0) { + sceneHandler11_jumpHitAndWin(); + } else { + sceneHandler11_jumpHit((double)ph * g_vars->scene11_swingSpeed * 0.0006493506493506494); // = 1/1540 + } + + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_hint->_flags &= 0xFFFB; + return; + } + + if (ph > 38 && ph < 53 && fabs(g_vars->scene11_swingSpeed) <= 5.0) + sceneHandler11_jumpFromSwing(); + } +} + +void sceneHandler11_setSwingDirection() { + if (g_vars->scene11_swingDirection == 2) + g_vars->scene11_swingDirectionPrevTurn = 1; + else if (g_vars->scene11_swingDirection == 1) + g_vars->scene11_swingDirectionPrevTurn = 2; + else + g_vars->scene11_swingDirectionPrevTurn = (g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex <= 45) + 1; +} + +void sceneHandler11_swingieSit() { + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)) { + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = false; + + g_vars->scene11_swingie->changeStatics2(ST_SWR_SIT); + g_vars->scene11_swingie->setOXY(144, 389); + + g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); + } +} + +void sceneHandler11_swingieJumpDown() { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SWR_JUMPDOWN), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + + if (!mq->chain(g_vars->scene11_swingie)) + delete mq; + + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = true; + g_vars->scene11_swingieScreenEdge = g_fp->_sceneRect.left; + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); + + getCurrSceneSc2MotionController()->replaceNodeX(905, 805); +} + +void sceneHandler11_winArcade() { + if (g_vars->scene11_arcadeIsOn) { + g_vars->scene11_arcadeIsOn = false; + + sceneHandler11_emptySwing(); + + g_fp->_gameLoader->preloadScene(SC_11, TrubaRight); + } +} + +int sceneHandler11(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_CMN_WINARCADE: + sceneHandler11_winArcade(); + break; + + case MSG_SC11_SITSWINGER: + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) + || g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) { + g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); + } + break; + + case MSG_SC11_MANCRY: + g_fp->playSound(g_vars->scene11_crySound, 0); + + g_vars->scene11_crySound = 0; + break; + + case MSG_SC11_RESTARTMAN: + sceneHandler11_restartMan(); + break; + + case MSG_SC11_HITMAN: + sceneHandler11_hitMan(); + break; + + case MSG_SC11_MANTOSWING: + sceneHandler11_manToSwing(); + break; + + case MSG_SC11_PUTBOOT: + sceneHandler11_putBoot(); + break; + + case MSG_SC11_SHOWSWING: + sceneHandler11_showSwing(); + break; + + case 107: + if (g_vars->scene11_arcadeIsOn) + sceneHandler11_swingLogic(); + break; + + case 33: + { + int res = 0; + int x, y; + + if (!g_fp->_aniMan2) + goto LABEL_27; + + x = g_fp->_aniMan2->_ox; + y = g_fp->_aniMan2->_oy; + + g_vars->scene11_dudeX = x; + g_vars->scene11_dudeY = y; + + if (g_vars->scene11_scrollIsEnabled) { + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; + goto LABEL_26; + } + + if (g_vars->scene11_scrollIsMaximized) { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + + if (g_vars->scene11_dudeX < 910) + g_vars->scene11_scrollIsMaximized = false; + + LABEL_26: + res = 1; + LABEL_27: + if (g_vars->scene11_swingieStands) { + if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_swingieScreenEdge < 534) + sceneHandler11_swingieSit(); + + g_vars->scene11_swingieScreenEdge = g_fp->_sceneRect.left; + } + + if (!g_vars->scene11_arcadeIsOn) + goto LABEL_50; + + if (g_vars->scene11_swingCounterPrevTurn <= 0 || g_vars->scene11_swingCounter - g_vars->scene11_swingCounterPrevTurn <= 72) { + } else { + sceneHandler11_swing0(); + g_vars->scene11_swingDirectionPrevTurn = 0; + g_vars->scene11_swingCounterPrevTurn = 0; + } + + if (!g_vars->scene11_arcadeIsOn) + goto LABEL_50; + + if (g_vars->scene11_swingDirection == g_vars->scene11_swingDirectionPrevTurn || g_vars->scene11_swingCounterPrevTurn <= 0 || g_vars->scene11_swingCounter - g_vars->scene11_swingCounterPrevTurn <= 2) { + LABEL_49: + if (g_vars->scene11_arcadeIsOn) { + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + return res; + } + LABEL_50: + if (g_vars->scene11_swingIsSwinging + || (0.0 == g_vars->scene11_swingSpeed + && g_vars->scene11_dudeOnSwing->_movement != 0 + && g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex == 45 + && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_arcadeIsOn) + && g_vars->scene11_swingIsSwinging)) { + if (!g_vars->scene11_swingie->_movement) { + if ((g_vars->scene11_boots->_flags & 4) && g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_2) { + sceneHandler11_swingieJumpDown(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + return res; + } + g_vars->scene11_swingie->startAnim(MV_SWR_SWING, 0, -1); + } + } + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + return res; + } + + if (g_vars->scene11_swingDirectionPrevTurn == 1) { + if (!g_vars->scene11_swingDirection) + sceneHandler11_swing1(); + else + sceneHandler11_swing0(); + } else if (g_vars->scene11_swingDirectionPrevTurn == 2) { + if (!g_vars->scene11_swingDirection) + sceneHandler11_swing2(); + else + sceneHandler11_swing0(); + } + + g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; + goto LABEL_49; + } + if (x >= g_fp->_sceneRect.left + 200) { + if (x <= g_fp->_sceneRect.right - 200) { + LABEL_18: + if (y < g_fp->_sceneRect.top + 200) { + g_fp->_currentScene->_y = y - g_fp->_sceneRect.top - 300; + y = g_vars->scene11_dudeY; + x = g_vars->scene11_dudeX; + } + if (y > g_fp->_sceneRect.bottom - 300) { + g_fp->_currentScene->_y = y - g_fp->_sceneRect.bottom + 300; + x = g_vars->scene11_dudeX; + } + if (x >= 940) + g_vars->scene11_scrollIsMaximized = true; + goto LABEL_26; + } + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; + } else { + g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; + } + y = g_vars->scene11_dudeY; + x = g_vars->scene11_dudeX; + goto LABEL_18; + } + + break; + + case 29: + if (g_vars->scene11_swingIsSwinging) { + if (g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y) == g_vars->scene11_swingie + && cmd->_keyCode == ANI_INV_BOOT) + sceneHandler11_putBoot(); + } else { + if (g_vars->scene11_arcadeIsOn) { + sceneHandler11_setSwingDirection(); + + g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; + } + } + + if (!g_vars->scene11_arcadeIsOn) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + + return 0; + } + } + } + return 0; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene12.cpp b/engines/fullpipe/scenes/scene12.cpp new file mode 100644 index 0000000000..0295efcaf5 --- /dev/null +++ b/engines/fullpipe/scenes/scene12.cpp @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/scene.h" +#include "fullpipe/floaters.h" +#include "fullpipe/messages.h" +#include "fullpipe/statics.h" +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void scene12_initScene(Scene *sc) { + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("SC_12"); + g_fp->_floaters->init(var); + + g_vars->scene12_fly = g_fp->getObjectState(sO_Fly_12); + + if (g_vars->scene12_fly) + g_vars->scene12_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; + + g_fp->setObjectState(sO_Fly_12, g_fp->_rnd->getRandomNumber(1)); +} + +void sceneHandler12_updateFloaters() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 397, -50, 100, 6); + + g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(6) + 4; + g_fp->_floaters->_array2[0]->val6 = 397; + g_fp->_floaters->_array2[0]->val7 = -50; +} + +int sceneHandler12(ExCommand *cmd) { + int res = 0; + + if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_vars->scene12_flyCountdown--; + + if (!g_vars->scene12_flyCountdown) + sceneHandler12_updateFloaters(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + } + + return res; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp new file mode 100644 index 0000000000..0a0c2f3906 --- /dev/null +++ b/engines/fullpipe/scenes/scene13.cpp @@ -0,0 +1,380 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene13_initScene(Scene *sc) { + g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); + g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); + g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); + g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); + g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); + g_vars->scene13_guardDirection = true; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + + lnk->_flags |= 0x20000000u; + + g_fp->playSound(SND_13_018, 1); + + g_vars->scene13_whirlgig->_callback2 = 0; + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + + lnk->_flags &= 0xDFFFFFFF; + + g_vars->scene13_whirlgig->stopAnim_maybe(); + g_vars->scene13_whirlgig->_callback2 = 0; + g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); + + if (g_vars->scene13_whirlgig->_movement) + g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); + + g_fp->playSound(SND_13_037, 1); + } + + g_vars->scene13_bridge->_flags &= 0xFFFD; + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_13"); +} + +void sceneHandler13_openBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_CLOSE) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + } +} + +void sceneHandler13_testClose() { + int id = g_vars->scene13_handleL->_statics->_staticsId; + + if (id == ST_HDLL_UP) + chainQueue(QU_SC13_CLOSEFAIL, 1); + else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER) + chainQueue(QU_SC13_CLOSESUCCESS, 1); +} + +void sceneHandler13_testOpen() { + switch (g_vars->scene13_handleR->_statics->_staticsId) { + case ST_HDLR_DOWN: + chainQueue(QU_SC13_OPENFAIL, 1); + break; + + case ST_HDLR_DOWN_GUM: + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + + case ST_HDLR_GUM: + g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM); + + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + } +} + +void sceneHandler13_closeBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_OPEN) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + } +} + +void sceneHandler13_closeFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21); +} + +void sceneHandler13_stopWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->stopAllSoundInstances(SND_13_018); + g_fp->playSound(SND_13_033, 0); + g_fp->playSound(SND_13_037, 1); +} + +void sceneHandler13_startWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->playSound(SND_13_018, 1); + g_fp->playSound(SND_13_034, 0); + + g_fp->stopAllSoundInstances(SND_13_037); +} + +void sceneHandler13_openFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15); +} + +void sceneHandler13_uneatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } +} + +void sceneHandler13_eatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 10922; + beh->_delay = 0; + } +} + +void sceneHandler13_updateBridge() { + MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge); + + if (lnk) { + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) + lnk->_flags |= 0x20000000; + else + lnk->_flags &= 0xDFFFFFFF; + } +} + +void sceneHandler13_showGum() { + chainQueue(QU_SC13_SHOWGUM, 0); +} + +void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { + if (!flag) { + beh->_percent = 327; + beh->_flags |= 1; + beh->_delay = 36; + } else { + beh->_percent = 0x7FFF; + beh->_flags &= 0xFFFFFFFE; + beh->_delay = 0; + } +} + +void sceneHandler13_walkForward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +void sceneHandler13_walkBackward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +int sceneHandler13(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC13_OPENBRIDGE: + sceneHandler13_openBridge(); + break; + + case MSG_SC13_TESTCLOSE: + sceneHandler13_testClose(); + break; + + case MSG_SC13_TESTOPEN: + sceneHandler13_testOpen(); + break; + + case MSG_SC13_CLOSEBRIDGE: + sceneHandler13_closeBridge(); + break; + + case MSG_SC13_CLOSEFAST: + sceneHandler13_closeFast(); + break; + + case MSG_SC13_STOPWHIRLGIG: + sceneHandler13_stopWhirlgig(); + break; + + case MSG_SC13_STARTWHIRLGIG: + sceneHandler13_startWhirlgig(); + break; + + case MSG_SC13_OPENFAST: + sceneHandler13_openFast(); + break; + + case MSG_SC13_UNEATGUM: + sceneHandler13_uneatGum(); + break; + + case MSG_SC13_EATGUM: + sceneHandler13_eatGum(); + break; + + case MSG_SC13_CHEW: + g_vars->scene13_guard->_flags &= 0xFF7Fu; + break; + + case MSG_SC13_UPDATEBRIDGE: + sceneHandler13_updateBridge(); + break; + + case MSG_SC13_SHOWGUM: + sceneHandler13_showGum(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 + && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + } + } + } + break; + } + + case 33: + { + int res = 0; + int x; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + g_vars->scene13_dudeX = x; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; + + res = 1; + } else { + x = g_vars->scene13_dudeX; + } + + if (g_vars->scene13_guardDirection) { + if (x < 1022) { + sceneHandler13_walkForward(1); + sceneHandler13_walkBackward(0); + + g_vars->scene13_guardDirection = false; + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } else if (x > 1022) { + sceneHandler13_walkForward(0); + sceneHandler13_walkBackward(1); + + g_vars->scene13_guardDirection = true; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp new file mode 100644 index 0000000000..4a09bc9cb6 --- /dev/null +++ b/engines/fullpipe/scenes/scene14.cpp @@ -0,0 +1,849 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/input.h" + +namespace Fullpipe { + +void scene14_initScene(Scene *sc) { + g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1); + g_vars->scene14_sceneDeltaX = 200; + g_vars->scene14_sceneDeltaY = 200; + g_vars->scene14_arcadeIsOn = false; + g_vars->scene14_dudeIsKicking = false; + g_vars->scene14_ballIsFlying = false; + g_vars->scene14_dudeCanKick = false; + g_vars->scene14_sceneDiffX = 300; + g_vars->scene14_sceneDiffY = 300; + g_vars->scene14_pink = 0; + g_vars->scene14_flyingBall = 0; + g_vars->scene14_balls.clear(); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { + g_vars->scene14_grandmaIsHere = true; + + StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1); + + ball->_flags &= 0xFFFB; + g_vars->scene14_balls.push_back(ball); + + for (uint i = 0; i < 3; i++) { + ball = new StaticANIObject(ball); // create a copy + + ball->_flags &= 0xFFFB; + g_vars->scene14_balls.push_back(ball); + + sc->addStaticANIObject(ball, 1); + } + } else { + g_vars->scene14_grandmaIsHere = false; + g_vars->scene14_grandma->hide(); + } + + g_fp->lift_setButton(sO_Level4, ST_LBN_4N); + g_fp->lift_sub5(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT); + + g_fp->initArcadeKeys("SC_14"); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE6); +} + +void scene14_setupMusic() { + if (!g_vars->scene14_grandmaIsHere) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_14"), "MUSIC2", 0); +} + +int scene14_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene14_arcadeIsOn) { + if (g_vars->scene14_dudeIsKicking) { + g_fp->_cursorId = PIC_CSR_ARCADE2_D; + } else { + if (g_fp->_aniMan != g_fp->_objectAtCursor || g_fp->_aniMan->_movement || g_fp->_cursorId != PIC_CSR_DEFAULT) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) { + g_fp->_cursorId = PIC_CSR_DEFAULT; + } + } else { + g_fp->_cursorId = PIC_CSR_ITN; + } + } + } + + return g_fp->_cursorId; +} + +int sceneHandler14_updateScreenCallback() { + int res; + + res = g_fp->drawArcadeOverlay(g_vars->scene14_arcadeIsOn); + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler14_showBallGrandmaHit2() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 223, g_vars->scene14_grandmaY + 35, MV_BAL14_SPIN, 0); + g_vars->scene14_flyingBall->_priority = 27; + + g_vars->scene14_pink = g_vars->scene14_flyingBall; + + g_vars->scene14_flyingBall = 0; + } +} + +void sceneHandler14_showBallGrandmaDive() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -1, 0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + } + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler14_showBallGrandmaHit() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 190, g_vars->scene14_grandmaY + 56, MV_BAL14_TOGMA, 0); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + } +} + +void sceneHandler14_exitScene() { + g_vars->scene14_arcadeIsOn = false; + + if (g_fp->_aniMan->_movement) + g_fp->_aniMan->_movement->gotoLastFrame(); + + g_fp->_aniMan->stopAnim_maybe(); + + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC14_RTRUBA, 0), 0); + + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + chainQueue(QU_SC14_ENDARCADE, 0); + + getGameLoaderInteractionController()->disableFlag24(); + getCurrSceneSc2MotionController()->clearEnabled(); +} + +void sceneHandler14_showBallMan() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 166, g_vars->scene14_dudeY + 40, MV_BAL14_TOGMA, 0); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_flyingBall->startAnim(MV_BAL14_TOGMA, 0, -1); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + + if (g_vars->scene14_dudeX >= 1300) + sceneHandler14_exitScene(); + } +} + +void sceneHandler14_manKickBall() { + int val = (g_vars->scene14_grandmaX + 65 - (g_vars->scene14_dudeX - 85)) / -32; + int den = val; + + g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; + g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; + g_vars->scene14_ballDeltaX = -32; + + if (!val) + den = 1; + + g_vars->scene14_ballDeltaY = (g_vars->scene14_grandmaY - 102 - val * val / 2 - (g_vars->scene14_dudeY - 76)) / den; + + g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); + g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); + g_vars->scene14_flyingBall->_priority = 5; + + g_vars->scene14_ballIsFlying = true; +} + +void sceneHandler14_showBallFly() { + if (g_vars->scene14_balls.size()) { + g_vars->scene14_flyingBall = g_vars->scene14_balls.front(); + g_vars->scene14_balls.pop_front(); + } + + int x, y; + + if (g_vars->scene14_grandma->_movement) { + x = g_vars->scene14_grandma->_movement->_ox; + g_vars->scene14_ballX = x; + y = g_vars->scene14_grandma->_movement->_oy; + } else { + x = g_vars->scene14_grandmaX; + y = g_vars->scene14_grandmaY; + } + + x = x + 38; + y = y - 77; + + g_vars->scene14_ballDeltaX = 32; + + int dist = (g_vars->scene14_dudeX - 16 - x) / 32; + int den = dist; + + if (!dist) + den = 1; + + g_vars->scene14_ballX = x + 32; + g_vars->scene14_ballDeltaY = (g_vars->scene14_dudeY - 40 - dist * dist / 2 - y) / den; + g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; + + g_vars->scene14_flyingBall->show1(x + 32, g_vars->scene14_ballDeltaY + y, MV_BAL14_SPIN, 0); + g_vars->scene14_flyingBall->_priority = 5; + g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); + + g_vars->scene14_ballIsFlying = true; +} + +void sceneHandler14_grandmaJump() { + BehaviorEntryInfo *beh1 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); + BehaviorEntryInfo *beh2 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); + + if (beh1) { + if (beh2) { + int p = beh1->_percent; + beh1->_percent = beh2->_percent; + beh2->_percent = p; + } + } +} + +void sceneHandler14_endArcade() { + g_vars->scene14_arcadeIsOn = false; + + setInputDisabled(0); + + getGameLoaderInteractionController()->enableFlag24(); + getCurrSceneSc2MotionController()->setEnabled(); + + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); + if (beh) + beh->_percent = 327; + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); + if (beh) + beh->_percent = 0; + + g_vars->scene14_sceneDeltaX = 200; + g_vars->scene14_sceneDeltaY = 200; + + g_fp->_aniMan2 = g_fp->_aniMan; + + g_vars->scene14_sceneDiffX = 300; + g_vars->scene14_sceneDiffY = 300; +} + +void sceneHandler14_winArcade() { + if (g_vars->scene14_arcadeIsOn) { + if (g_vars->scene14_dudeIsKicking) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + g_vars->scene14_dudeIsKicking = false; + } + + if (g_vars->scene14_flyingBall) { + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + + g_vars->scene14_flyingBall->_flags &= 0xFFFB; + g_vars->scene14_flyingBall = 0; + } + + g_vars->scene14_ballIsFlying = false; + + sceneHandler14_endArcade(); + + g_vars->scene14_grandmaIsHere = false; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_In_15)); + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + g_vars->scene14_grandma->_flags &= 0xFFFB; + } + + if (g_fp->_currentScene->_messageQueueId) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(g_fp->_currentScene->_messageQueueId); + if (mq) + delete mq; + + g_fp->_currentScene->_messageQueueId = 0; + } + } +} + +void sceneHandler14_showBallLast() { + if (g_vars->scene14_pink) { + g_vars->scene14_pink->show1(693, 491, MV_BAL14_SPIN, 0); + g_vars->scene14_pink->_priority = 27; + } +} + +void sceneHandler14_hideBallLast() { + if (g_vars->scene14_pink) { + g_vars->scene14_pink->hide(); + g_vars->scene14_balls.push_back(g_vars->scene14_pink); + g_vars->scene14_pink = 0; + } +} + +void sceneHandler14_startArcade() { + g_vars->scene14_arcadeIsOn = true; + g_vars->scene14_dudeCanKick = true; + + if (g_fp->_aniMan->_movement) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); + g_fp->_aniMan->setOXY(1237, 451); + g_fp->_aniMan->_priority = 25; + } + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_aniMan2 = 0; + g_vars->scene14_sceneDeltaX = 50; + g_vars->scene14_sceneDiffX = 100; + g_vars->scene14_hitsLeft = 4; + g_vars->scene14_pink = 0; + + chainQueue(QU_SC14_STARTARCADE, 0); + + g_fp->_updateScreenCallback = sceneHandler14_updateScreenCallback; +} + +void sceneHandler14_clearCallback() { + g_fp->_aniMan->_callback2 = 0; + g_vars->scene14_dudeIsKicking = false; +} + +void sceneHandler14_kickAnimation() { + if (g_fp->_aniMan->_movement) { + sceneHandler14_clearCallback(); + + if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); + g_fp->_aniMan->startAnim(MV_MAN14_KICK, 0, -1); + + g_vars->scene14_ballIsFlying = false; + + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + } else { + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); + g_fp->_aniMan->startAnim(MV_MAN14_KICKAIR, 0, -1); + } + } +} + +void sceneHandler14_declineCallback(int *arg) { + Common::Point point; + + if (g_vars->scene14_dudeIsKicking) { + *arg = (int)(sqrt((double)(g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) + * (g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) + + (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x) + * (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x)) * 0.1); + + if (*arg > 11) + *arg = 11; + } else { + ++*arg; + } +} + +void sceneHandler14_dudeDecline() { + g_vars->scene14_mouseCursorPos.x = g_fp->_mouseVirtX; + g_vars->scene14_mouseCursorPos.y = g_fp->_mouseVirtY; + + g_fp->_aniMan->_callback2 = sceneHandler14_declineCallback; + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_DECLINE, 0, -1); + + g_vars->scene14_dudeIsKicking = true; +} + +bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { + if (!getCurrSceneSc2MotionController()->_isEnabled) + return 0; + + if (!g_vars->scene14_grandmaIsHere) { + if (!cmd->_keyCode) { + if (g_vars->scene14_pink) { + if (g_vars->scene14_pink->_flags & 4) { + if (cmd->_sceneClickX < g_vars->scene14_pink->_ox + 40) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene14_pink, 0); + cmd->_messageKind = 0; + return true; + } + } + } + } + return false; + } + + if (getCurrSceneSc2MotionController()->_objtype != kObjTypeMctlCompound) + return false; + + if (!getCurrSceneSc2MotionController()->_motionControllers[0]->_movGraphReactObj->pointInRegion(cmd->_sceneClickX, cmd->_sceneClickY)) + return false; + + if (cmd->_sceneClickX > 1237) + return false; + + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1237, 451, 1, 0); + + if (!mq) + return false; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC14_STARTARCADE, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + + postExCommand(g_fp->_aniMan->_id, 2, 1237, 451, 0, -1); + + cmd->_messageKind = 0; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + return true; +} + +void sceneHandler14_grandmaThrow() { + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + MessageQueue *mq = new MessageQueue; + ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); +} + +void sceneHandler14_passToGrandma() { + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_FALL, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + + sceneHandler14_grandmaThrow(); +} + +void sceneHandler14_grandmaJumpThrow() { + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + MessageQueue *mq = new MessageQueue; + ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_JUMPFW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + + g_vars->scene14_dude2X += 71; + g_fp->_currentScene->_x = 71; + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler14_dudeFall() { + if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id != MV_MAN14_FALL) { + sceneHandler14_clearCallback(); + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_FALL, 0, -1); + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + + sceneHandler14_grandmaJumpThrow(); + } + ++g_vars->scene14_hitsLeft; +} + +void sceneHandler14_grandmaStepForward() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_STEPFW, 0, -1); + + g_vars->scene14_dude2X -= 71; + + g_fp->_currentScene->_x = -71; + g_fp->_aniMan2 = g_vars->scene14_grandma; +} + +void sceneHandler14_arcadeLogic() { + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + + if (g_vars->scene14_dudeIsKicking) + sceneHandler14_clearCallback(); + + if (g_vars->scene14_hitsLeft <= 1) { + setInputDisabled(1); + + sceneHandler14_clearCallback(); + + g_vars->scene14_dudeCanKick = false; + g_fp->_aniMan2 = 0; + + chainQueue(QU_SC14_WINARCADE, 1); + + --g_vars->scene14_hitsLeft; + } else { + ExCommand *ex; + + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + if (g_vars->scene14_hitsLeft != 3 || g_vars->scene14_pink) { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + } else { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF2, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + } + + sceneHandler14_grandmaStepForward(); + --g_vars->scene14_hitsLeft; + } +} + +void sceneHandler14_animateBall() { + int x = g_vars->scene14_ballDeltaX + g_vars->scene14_ballX; + int y = g_vars->scene14_ballDeltaY + g_vars->scene14_ballY; + + g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; + g_vars->scene14_ballY += g_vars->scene14_ballDeltaY; + + g_vars->scene14_ballDeltaY++; + + if (g_vars->scene14_ballDeltaY - 1 + g_vars->scene14_ballY > 517) { + if (x <= g_vars->scene14_dudeX - 16 ) { + if ( g_vars->scene14_ballDeltaX >= 0 || x >= g_vars->scene14_grandmaX + 65 || x <= g_vars->scene14_grandmaX - 135 || y <= g_vars->scene14_grandmaY - 102 ) { + if (g_vars->scene14_flyingBall->_movement) + g_vars->scene14_flyingBall->_movement->setOXY(x, y); + else + g_vars->scene14_flyingBall->setOXY(x, y); + } else { + sceneHandler14_arcadeLogic(); + g_vars->scene14_ballIsFlying = false; + } + } else { + sceneHandler14_dudeFall(); + g_vars->scene14_ballIsFlying = false; + } + } else { + sceneHandler14_passToGrandma(); + g_vars->scene14_ballIsFlying = false; + } +} + +int sceneHandler14(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC14_SHOWBALLGMAHIT2: + sceneHandler14_showBallGrandmaHit2(); + break; + + case MSG_SC14_SHOWBALLGMADIVE: + sceneHandler14_showBallGrandmaDive(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC14_SHOWBALLGMAHIT: + sceneHandler14_showBallGrandmaHit(); + break; + + case MSG_SC14_SHOWBALLMAN: + sceneHandler14_showBallMan(); + break; + + case MSG_SC14_MANKICKBALL: + sceneHandler14_manKickBall(); + break; + + case MSG_SC14_SHOWBALLFLY: + sceneHandler14_showBallFly(); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC14_GMAJUMP: + sceneHandler14_grandmaJump(); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC14_RESTORESCROLL: + g_fp->_aniMan2 = g_fp->_aniMan; + g_fp->_scrollSpeed = 8; + break; + + case MSG_CMN_WINARCADE: + sceneHandler14_winArcade(); + break; + + case MSG_SC14_SCROLLLEFT: + g_fp->_aniMan2 = 0; + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + g_fp->_scrollSpeed = 24; + break; + + case MSG_SC14_SHOWBALLLAST: + sceneHandler14_showBallLast(); + break; + + case MSG_SC14_HIDEBALLLAST: + sceneHandler14_hideBallLast(); + break; + + case MSG_SC14_HIDEPINK: + if (!g_vars->scene14_pink) + break; + + g_vars->scene14_pink->hide(); + break; + + case MSG_SC14_GMATOTRUBA: + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + break; + + case MSG_SC14_STARTARCADE: + sceneHandler14_startArcade(); + break; + + case MSG_SC14_ENDARCADE: + sceneHandler14_endArcade(); + + g_vars->scene14_grandmaIsHere = false; + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case 33: + { + Movement *mov = g_fp->_aniMan->_movement; + + if (mov) { + g_vars->scene14_dudeX = mov->_ox; + g_vars->scene14_dudeY = mov->_oy; + + if (mov->_id == MV_MAN14_KICK) + g_vars->scene14_dudeX = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex; + } else { + g_vars->scene14_dudeX = g_fp->_aniMan->_ox; + g_vars->scene14_dudeY = g_fp->_aniMan->_oy; + } + + mov = g_vars->scene14_grandma->_movement; + if (mov) { + g_vars->scene14_grandmaX = mov->_ox; + g_vars->scene14_grandmaY = mov->_oy; + } else { + g_vars->scene14_grandmaX = g_vars->scene14_grandma->_ox; + g_vars->scene14_grandmaY = g_vars->scene14_grandma->_oy; + } + + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + g_vars->scene14_dude2X = x; + + if (x < g_fp->_sceneRect.left + g_vars->scene14_sceneDeltaX) { + g_fp->_currentScene->_x = x - g_vars->scene14_sceneDiffX - g_fp->_sceneRect.left; + x = g_vars->scene14_dude2X; + } + + if (x > g_fp->_sceneRect.right - g_vars->scene14_sceneDeltaX) + g_fp->_currentScene->_x = x + g_vars->scene14_sceneDiffX - g_fp->_sceneRect.right; + } + + if (g_vars->scene14_ballIsFlying) + sceneHandler14_animateBall(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + break; + } + + case 30: + if (g_vars->scene14_dudeIsKicking) { + sceneHandler14_kickAnimation(); + break; + } + + if (!g_vars->scene14_arcadeIsOn) { + break; + } + break; + + case 29: + if (g_vars->scene14_arcadeIsOn) { + int pixel; + + if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) { + sceneHandler14_dudeDecline(); + break; + } + } else { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + cmd->_messageKind = 0; + break; + } + + if (!sceneHandler14_arcadeProcessClick(cmd) && (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode))) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + sceneHandler14_arcadeProcessClick(cmd); + break; + } + } + } + } + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene15.cpp b/engines/fullpipe/scenes/scene15.cpp new file mode 100644 index 0000000000..046e9c9adc --- /dev/null +++ b/engines/fullpipe/scenes/scene15.cpp @@ -0,0 +1,209 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene15_initScene(Scene *sc) { + g_vars->scene15_chantingCountdown = 0; + + StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + int grandmaState = g_fp->getObjectState(sO_Grandma); + + if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(97, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(86, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(71, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(49, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(97, 399); + grandma->changeStatics2(ST_GMS_BOOTLESS2); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else { + grandma->hide(); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened)); + } + + g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off)) + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); + + g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0); + g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1); + + if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent)) + g_vars->scene15_boot->_flags &= 0xFFFB; + + g_fp->_currentScene = oldsc; + + g_fp->lift_setButton(sO_Level5, ST_LBN_5N); + g_fp->lift_sub5(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT); +} + +int scene15_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA) + g_fp->_cursorId = PIC_CSR_GOL; + + return g_fp->_cursorId; +} + +int sceneHandler15(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC4_HIDEBOOT: + g_vars->scene15_boot->_flags &= 0xFFFB; + break; + + case MSG_SC15_STOPCHANTING: + g_fp->stopAllSoundInstances(SND_15_001); + + g_vars->scene15_chantingCountdown = 120; + break; + + case MSG_SC15_ASSDRYG: + if (g_fp->_rnd->getRandomNumber(1)) + g_fp->playSound(SND_15_011, 0); + else + g_fp->playSound(SND_15_006, 0); + + break; + + case MSG_SC15_LADDERTOBACK: + g_vars->scene15_ladder->_priority = 60; + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC15_PULL: + if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); + + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case 29: + { + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) { + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_keyCode); + cmd->_messageKind = 0; + + return 0; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 30: + // nop + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene15_chantingCountdown > 0) { + g_vars->scene15_chantingCountdown--; + + if (!g_vars->scene15_chantingCountdown) + g_fp->playSound(SND_15_001, 1); + } + + g_fp->_behaviorManager->updateBehaviors(); + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp new file mode 100644 index 0000000000..b1e261287a --- /dev/null +++ b/engines/fullpipe/scenes/scene16.cpp @@ -0,0 +1,484 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene16_initScene(Scene *sc) { + g_vars->scene16_figures.clear(); + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = 0; + g_vars->scene16_walkingCount = 200; + g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1); + g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1); + g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1); + g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1); + g_vars->scene16_girlIsLaughing = false; + g_vars->scene16_sound = SND_16_034; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene16_placeIsOccupied = true; + + StaticANIObject *boy[2]; + boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1); + boy[0]->loadMovementsPixelData(); + + boy[1] = new StaticANIObject(boy[0]); + sc->addStaticANIObject(boy[1], 1); + + int idx = 0; + + for (int i = 0; i < 3; i++) { + g_vars->scene16_figures.push_back(boy[idx]); + + idx++; + + if (idx >= 2) + idx = 0; + } + + g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); + + for (int i = 0; i < 4; i++) { + g_vars->scene16_figures.push_back(boy[idx]); + + idx++; + + if (idx >= 2) + idx = 0; + } + } else { + g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); + + g_vars->scene16_placeIsOccupied = false; + + StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1)); + ani->_movement = 0; + ani->_statics = (Statics *)ani->_staticsList[0]; + sc->addStaticANIObject(ani, 1); + } + + if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) { + StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0); + girl->_priority = 20; + } + + if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) { + g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); + g_vars->scene16_mug->_movement = 0; + g_vars->scene16_mug->setOXY(409, 459); + g_vars->scene16_mug->_priority = 5; + g_vars->scene16_mug->_flags |= 4; + } +} + +int scene16_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) { + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + } else { + if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) + g_fp->_cursorId = PIC_CSR_ITN_GREEN; + } + + return g_fp->_cursorId; +} + +void sceneHandler16_laughSound() { + int snd = SND_16_035; + + switch (g_vars->scene16_sound) { + case SND_16_034: + snd = SND_16_035; + break; + + case SND_16_035: + snd = SND_16_037; + break; + + case SND_16_037: + snd = SND_16_034; + break; + } + + g_vars->scene16_sound = snd; + + g_fp->playSound(snd, 0); +} + +void sceneHandler16_showBearded() { + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) { + StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); + + if (!brd || !(brd->_flags & 4)) + chainQueue(QU_BRD16_STARTBEARDED, 0); + } +} + +void sceneHandler16_showMugFull() { + g_vars->scene16_mug->changeStatics2(ST_MUG_FULL); +} + +void sceneHandler16_fillMug() { + if (g_vars->scene16_mug->_flags & 4) { + g_vars->scene16_jettie->_priority = 2; + g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1); + + if (g_fp->_aniMan->_movement) { + if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + + g_vars->scene16_mug->show1(-1, -1, -1, 0); + + g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas)); + } + } + return; + } + + MessageQueue *mq; + + if (!(g_vars->scene16_boot->_flags & 4)) { + g_vars->scene16_jettie->_priority = 15; + g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1); + + if (g_vars->scene16_walkingBoy) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + if (mq->chain(g_vars->scene16_walkingBoy) || !mq) + return; + } else { + if (!g_vars->scene16_walkingGirl) + return; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + if (mq->chain(g_vars->scene16_walkingGirl)) + return; + } + delete mq; + + return; + } + + g_vars->scene16_jettie->_priority = 15; + + g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1); + + StaticANIObject *ani; + + if (g_vars->scene16_walkingBoy) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + + ani = g_vars->scene16_walkingBoy; + } else { + if (!g_vars->scene16_walkingGirl) + return; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + ani = g_vars->scene16_walkingGirl; + } + + if (!mq->chain(ani)) + delete mq; +} + +void sceneHandler16_startLaugh() { + StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->changeStatics2(ST_GRL_STAND); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1); + + mq->replaceKeyCode(-1, girl->_okeyCode); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); + + g_vars->scene16_girlIsLaughing = true; +} + +void sceneHandler16_drink() { + if (g_vars->scene16_mug->_flags & 4) { + if (!g_vars->scene16_jettie->_movement) { + if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) { + if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) { + if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) { + MessageQueue *mq; + ExCommand *ex; + + if (g_vars->scene16_walkingBoy) { + g_fp->_aniMan->_flags |= 0x180; + + g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND); + g_vars->scene16_walkingBoy->queueMessageQueue(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + + ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3u; + ex->_field_14 = 384; + ex->_messageNum = 0; + + mq->insertExCommandAt(2, ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } else { + g_fp->_aniMan->_flags |= 1; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1); + + ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3u; + ex->_field_14 = 256; + ex->_messageNum = 0; + + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND); + } + + g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0); + } else { + chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1); + } + } + } + } + } +} + +void sceneHandler16_mugClick() { + if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1); + } + } else { + sceneHandler16_drink(); + } +} + +void sceneHandler16_showMan() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->show1(-1, -1, -1, 0); + + g_vars->scene16_mug->show1(-1, -1, -1, 0); +} + +void sceneHandler16_showMug() { + chainQueue(QU_SC16_SHOWMUG, 0); +} + +void sceneHandler16_hideMan() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->hide(); + + g_vars->scene16_mug->hide(); +} + +void sceneHandler16_hideMug() { + g_vars->scene16_mug->hide(); +} + +void sceneHandler16_hideWire() { + g_vars->scene16_wire->hide(); +} + +void sceneHandler16_showWire() { + g_vars->scene16_wire->show1(-1, -1, -1, 0); +} + +void sceneHandler16_putOnWheel() { + StaticANIObject *ani = g_vars->scene16_walkingBoy; + + if (!ani) + ani = g_vars->scene16_walkingGirl; + + if (ani) + g_vars->scene16_figures.push_back(ani); + + ani = g_vars->scene16_figures.front(); + + g_vars->scene16_figures.pop_front(); + + if (ani) { + MessageQueue *mq; + + if (ani->_id == ANI_BOY) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene16_walkingBoy = ani; + g_vars->scene16_walkingGirl = 0; + } else if (ani->_id == ANI_GIRL) { + if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = ani; + } + } + } +} + +void sceneHandler16_girlROTFL() { + StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->changeStatics2(ST_GRL_LAUGH); + girl->startAnim(MV_GRL_FALL, 0, -1); + + g_vars->scene16_girlIsLaughing = false; +} + +int sceneHandler16(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC16_LAUGHSOUND: + sceneHandler16_laughSound(); + break; + + case MSG_SC16_SHOWBEARDED: + sceneHandler16_showBearded(); + break; + + case MSG_SC16_SHOWMUGFULL: + sceneHandler16_showMugFull(); + break; + + case MSG_SC16_FILLMUG: + sceneHandler16_fillMug(); + break; + + case MSG_SC16_STARTLAUGH: + sceneHandler16_startLaugh(); + break; + + case MSG_SC16_MUGCLICK: + if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) + cmd->_messageKind = 0; + else + sceneHandler16_mugClick(); + + break; + + case MSG_SC16_SHOWMAN: + sceneHandler16_showMan(); + break; + + case MSG_SC16_SHOWMUG: + sceneHandler16_showMug(); + break; + + case MSG_SC16_HIDEMAN: + sceneHandler16_hideMan(); + break; + + case MSG_SC16_HIDEMUG: + sceneHandler16_hideMug(); + break; + + case MSG_SC16_HIDEWIRE: + sceneHandler16_hideWire(); + break; + + case MSG_SC16_SHOWWIRE: + sceneHandler16_showWire(); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene16_placeIsOccupied) { + g_vars->scene16_walkingCount++; + + if (g_vars->scene16_walkingCount < 280) { + sceneHandler16_putOnWheel(); + + g_vars->scene16_walkingCount = 0; + } + } + + if (g_vars->scene16_girlIsLaughing) { + if (g_fp->_aniMan->_movement) + if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL) + sceneHandler16_girlROTFL(); + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene17.cpp b/engines/fullpipe/scenes/scene17.cpp new file mode 100644 index 0000000000..73bf7ab1c0 --- /dev/null +++ b/engines/fullpipe/scenes/scene17.cpp @@ -0,0 +1,285 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene17_initScene(Scene *sc) { + g_vars->scene17_flyState = 1; + g_vars->scene17_sugarIsShown = false; + g_vars->scene17_sceneOldEdgeX = 0; + g_vars->scene17_flyCountdown = 0; + g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1); +} + +void scene17_restoreState() { + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17")); + + g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17); + + if (g_vars->scene17_flyState <= 0 ) { + g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; + + g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1; + } + + g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1); +} + +int scene17_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA) + return g_fp->_cursorId; + + if (!g_vars->scene17_handPhase) + return g_fp->_cursorId; + + int item = g_fp->_inventory->getSelectedItemId(); + + if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER) + ; // empty + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void sceneHandler17_drop() { + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1); + + if (mug && mug->_flags & 4) { + mug->changeStatics2(ST_MUG17_EMPTY); + chainQueue(QU_SC17_FILLMUG_DROP, 0); + } else if (jet) { + jet->queueMessageQueue(0); + chainQueue(QU_JET17_DROP, 0); + } +} + +void sceneHandler17_fillBottle() { + StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1); + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1); + + if (bottle && (bottle->_flags & 4)) + chainQueue(QU_SC17_FILLBOTTLE, 1); + else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY) + chainQueue(QU_SC17_FILLMUG, 1); + else if (boot && (boot->_flags & 4)) + chainQueue(QU_SC17_FILLBOOT, 1); + else + chainQueue(QU_JET17_FLOW, 1); +} + +void sceneHandler17_testTruba() { + if (g_vars->scene17_hand->isIdle()) { + if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) { + g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY); + g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1); + } + } +} + +void sceneHandler17_showBottle() { + chainQueue(QU_SC17_SHOWBOTTLE, 0); +} + +void sceneHandler17_hideSugar() { + StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1); + + if (sugar) + sugar->hide(); +} + +void sceneHandler17_showSugar() { + chainQueue(QU_SC17_SHOWSUGAR, 0); + + g_vars->scene17_sugarIsShown = true; +} + +void sceneHandler17_moonshineFill() { + StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1); + + if (!(moonshiner->_flags & 0x80)) { + moonshiner->changeStatics2(ST_SMG_SIT); + chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1); + + g_vars->scene17_sugarIsShown = false; + } +} + +void sceneHandler17_updateFlies() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4); + + g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6; + g_fp->_floaters->_array2[0]->val6 = 239; + g_fp->_floaters->_array2[0]->val7 = -50; +} + + +int sceneHandler17(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC17_DROP: + sceneHandler17_drop(); + break; + + case MSG_SC17_UPDATEHAND: + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + break; + + case MSG_SC17_FILLBOTTLE: + sceneHandler17_fillBottle(); + break; + + case MSG_SC17_TESTTRUBA: + sceneHandler17_testTruba(); + break; + + case MSG_SC17_SHOWBOTTLE: + sceneHandler17_showBottle(); + break; + + case MSG_SC17_HIDESUGAR: + sceneHandler17_hideSugar(); + break; + + case MSG_SC17_SHOWSUGAR: + sceneHandler17_showSugar(); + break; + + case 29: + { + int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) { + if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) { + if (g_vars->scene17_handPhase) { + if (g_fp->_aniMan->isIdle()) { + if (!(g_fp->_aniMan->_flags & 0x100)) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode); + break; + } + } + } + } + } + } + break; + + case 33: + { + int x = g_vars->scene17_sceneEdgeX; + g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + + g_vars->scene17_sceneEdgeX = x; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + x = g_vars->scene17_sceneEdgeX; + } + + if (x > g_fp->_sceneRect.right - 200) { + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + x = g_vars->scene17_sceneEdgeX; + } + } + + if (g_vars->scene17_sugarIsShown) { + sceneHandler17_moonshineFill(); + x = g_vars->scene17_sceneEdgeX; + } + + if (g_vars->scene17_handPhase) { + if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1); + } else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + } + } + + --g_vars->scene17_flyCountdown; + + if (!g_vars->scene17_flyCountdown) + sceneHandler17_updateFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp new file mode 100644 index 0000000000..a965cfb98e --- /dev/null +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene18_preload() { + warning("WARNING: scene18_preload()"); +} + +void scene19_preload(Scene *sc, int key) { + warning("WARNING: scene19_preload()"); +} + + + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp new file mode 100644 index 0000000000..5fed24aabd --- /dev/null +++ b/engines/fullpipe/scenes/scene20.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene20_setExits(Scene *sc) { + int thingpar; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) + thingpar = 1; + else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); + + return; + } else { + thingpar = 0; + } + + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); +} + +void scene20_initScene(Scene *sc) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1); + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND); + } else { + g_vars->scene20_grandma->hide(); + } + + scene20_setExits(sc); + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20")); + + for (int i = 0; i < 3; i++) { + g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0); + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9); + } + + g_fp->_currentScene = oldsc; + + g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400; +} + +void sceneHandler20_updateFlies() { + int sz = g_fp->_floaters->_array2.size(); + + if (sz < 3) { + g_fp->_floaters->genFlies(g_fp->_currentScene, 253, 650, 200, 0); + g_fp->_floaters->_array2[sz - 1]->val2 = 250; + g_fp->_floaters->_array2[sz - 1]->val3 = 200; + } else { + int idx = g_fp->_rnd->getRandomNumber(sz); + + g_fp->_floaters->_array2[idx]->countdown = 0; + g_fp->_floaters->_array2[idx]->fflags |= 4u; + g_fp->_floaters->_array2[idx]->val2 = 250; + g_fp->_floaters->_array2[idx]->val3 = 200; + g_fp->_floaters->_array2[idx]->val6 = 253; + g_fp->_floaters->_array2[idx]->val7 = 650; + g_fp->_floaters->_array2[idx]->ani->_priority = 200; + } + + g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400; +} + +int sceneHandler20(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC20_UPDATELOCKABLE: + scene20_setExits(g_fp->_currentScene); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + --g_vars->scene20_fliesCountdown; + + if (g_vars->scene20_fliesCountdown <= 0) + sceneHandler20_updateFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene21.cpp b/engines/fullpipe/scenes/scene21.cpp new file mode 100644 index 0000000000..5a6509964d --- /dev/null +++ b/engines/fullpipe/scenes/scene21.cpp @@ -0,0 +1,148 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene21_initScene(Scene *sc) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); + g_vars->scene21_pipeIsOpen = true; + g_vars->scene21_wigglePos = 0.0; + g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox; + g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy; + g_vars->scene21_wiggleTrigger = false; + } else { + g_vars->scene21_pipeIsOpen = false; + } + g_fp->_currentScene = oldsc; + g_fp->initArcadeKeys("SC_21"); +} + +int scene21_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC21_DTRUBA) + + g_fp->_cursorId = PIC_CSR_GOD; + + return g_fp->_cursorId; +} + +void sceneHandler21_doWiggle() { + g_vars->scene21_giraffeBottom->setOXY((int)(cos(g_vars->scene21_wigglePos) * 4.0) + g_vars->scene21_giraffeBottom->_ox, + g_vars->scene21_giraffeBottom->_oy); + + g_vars->scene21_wigglePos += 0.19635; + + if (g_vars->scene21_wigglePos > 6.2831853) { + g_vars->scene21_wigglePos = 0; + + if (!g_vars->scene21_giraffeBottom->_movement) + g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); + } +} + +int sceneHandler21(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC21_UPDATEASS: + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); + g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_SIT); + + g_vars->scene21_pipeIsOpen = false; + + g_fp->setObjectState(sO_LowerPipe_21, g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsClosed)); + } + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode) ) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x <= g_fp->_sceneWidth - 460) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + } + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene21_pipeIsOpen && !g_vars->scene21_wiggleTrigger) + sceneHandler21_doWiggle(); + + g_vars->scene21_wiggleTrigger = !g_vars->scene21_wiggleTrigger; + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene22.cpp b/engines/fullpipe/scenes/scene22.cpp new file mode 100644 index 0000000000..13c9ab36e9 --- /dev/null +++ b/engines/fullpipe/scenes/scene22.cpp @@ -0,0 +1,395 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene22_initScene(Scene *sc) { + g_vars->scene22_bag = sc->getStaticANIObject1ById(ANI_MESHOK, -1); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + g_vars->scene22_giraffeMiddle = sc->getStaticANIObject1ById(ANI_GIRAFFE_MIDDLE, -1); + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; + g_vars->scene22_craneIsOut = true; + + if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen)) + g_vars->scene22_numBagFalls = 0; + else if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce)) + g_vars->scene22_numBagFalls = 1; + else if ( g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice)) + g_vars->scene22_numBagFalls = 2; + else { + g_vars->scene22_numBagFalls = 3; + g_vars->scene22_craneIsOut = false; + } + + + if ( g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) + g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_AFTER); + else + g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_NORM); + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_22"); +} + +int scene22_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != ANI_HANDLE_L) + return g_fp->_cursorId; + + int sel = g_fp->_inventory->getSelectedItemId(); + + if (!sel) { + g_fp->_cursorId = PIC_CSR_ITN; + return g_fp->_cursorId; + } + + if (g_vars->scene22_dudeIsOnStool || (sel != ANI_INV_STOOL && sel != ANI_INV_BOX)) + ; //empty + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void scene22_setBagState() { + if (g_vars->scene22_craneIsOut) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 1); + } +} + +void sceneHandler22_showStool() { + chainQueue(QU_SC22_SHOWSTOOL, 0); +} + +void sceneHandler22_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide(); +} + +void sceneHandler22_handleDown() { + if (g_vars->scene22_bag->_statics->_staticsId == ST_MSH_SIT) { + chainQueue(QU_MSH_CRANEOUT, 1); + g_vars->scene22_interactionIsDisabled = false; + } else { + ++g_vars->scene22_numBagFalls; + + int qid; + + if (g_vars->scene22_numBagFalls == 3) { + chainQueue(QU_SC22_FALLSACK_GMA, 1); + qid = QU_SC22_FALLBROOM; + } else { + qid = QU_SC22_FALLSACK; + } + + chainQueue(qid, 1); + + int state; + + if (g_vars->scene22_numBagFalls) { + if (g_vars->scene22_numBagFalls == 1) { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce); + } else if (g_vars->scene22_numBagFalls == 2) { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice); + } else { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_BrushHasFallen); + } + } else { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen); + } + + g_fp->setObjectState(sO_Bag_22, state); + } + + g_vars->scene22_craneIsOut = true; + + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); +} + +void sceneHandler22_fromStool(ExCommand *cmd) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC22_FROMSTOOL), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } +} + +void sceneHandler22_stoolLogic(ExCommand *cmd) { + StaticANIObject *ani; + MessageQueue *mq; + int xpos; + int manId; + + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + if (cmd->_keyCode == ANI_INV_STOOL) { + if (abs(841 - g_fp->_aniMan->_ox) <= 1) { + if (abs(449 - g_fp->_aniMan->_oy) <= 1) { + chainQueue(QU_SC22_PUTSTOOL, 1); + g_vars->scene22_interactionIsDisabled = true; + + return; + } + } + goto LABEL_13; + } + + if (cmd->_keyCode == ANI_INV_BOX) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1); + if (!ani || !(ani->_flags & 4)) { + if (abs(841 - g_fp->_aniMan->_ox) <= 1) { + if (abs(449 - g_fp->_aniMan->_oy) <= 1) { + chainObjQueue(g_fp->_aniMan, QU_SC22_TRYBOX, 1); + return; + } + } + LABEL_13: + xpos = 841; + manId = ST_MAN_RIGHT; + LABEL_31: + mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, xpos, 449, 1, manId); + + if (!mq) + return; + + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 841, 449, 0, -1); + return; + } + } else { + if (cmd->_keyCode) + return; + + if (g_vars->scene22_dudeIsOnStool) { + if (g_fp->_aniMan->_movement) + return; + + chainQueue(QU_SC22_HANDLEDOWN, 1); + + g_vars->scene22_interactionIsDisabled = true; + return; + } + + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1); + if (ani && (ani->_flags & 4)) { + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_ox; + + if (sqrt((double)((841 - x) * (841 - x) + (449 - y) * (449 - y))) + < sqrt((double)((1075 - x) * (1075 - x) + (449 - y) * (449 - y)))) { + if (abs(841 - x) <= 1) { + if (abs(449 - y) <= 1) { + chainQueue(QU_SC22_TOSTOOL, 1); + + g_vars->scene22_interactionIsDisabled = true; + return; + } + } + goto LABEL_13; + } + + if (abs(1075 - x) > 1 || abs(449 - y) > 1) { + xpos = 1075; + manId = ST_MAN_RIGHT | 0x4000; + goto LABEL_31; + } + + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_MAN); + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_RIGHT; + mgminfo.x1 = 934; + mgminfo.y1 = 391; + mgminfo.field_1C = 10; + mgminfo.staticsId1 = 0x4145; + mgminfo.x2 = 981; + mgminfo.y2 = 390; + mgminfo.field_10 = 1; + mgminfo.flags = 127; + mgminfo.movementId = rMV_MAN_TURN_SRL; + + mq = mgm.genMovement(&mgminfo); + + ExCommand *ex = mq->getExCommandByIndex(0); + + mq->deleteExCommandByIndex(0, 0); + + delete mq; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC22_TOSTOOL_R), 0, 0); + + mq->insertExCommandAt(2, ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_vars->scene22_interactionIsDisabled = true; + } else { + if (abs(1010 - g_fp->_aniMan->_ox) <= 1) { + if (abs(443 - g_fp->_aniMan->_oy) <= 1) { + chainQueue(QU_SC22_TRYHANDLE, 1); + return; + } + } + + mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1010, 443, 1, ST_MAN_UP); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 1010, 443, 0, -1); + return; + } + } + } + } +} + +int sceneHandler22(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC22_CRANEOUT_GMA: + chainQueue(QU_MSH_CRANEOUT_GMA, 1); + break; + + case MSG_SC22_CHECKGMABOOT: + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) + g_fp->setObjectState(sO_Boot_15, g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent)); + + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler22_showStool(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler22_hideStool(); + break; + + case MSG_SC22_FROMSTOOL: + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; + + getCurrSceneSc2MotionController()->setEnabled(); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + break; + + case MSG_SC22_ONSTOOL: + g_vars->scene22_dudeIsOnStool = true; + getCurrSceneSc2MotionController()->clearEnabled(); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC22_HANDLEDOWN: + sceneHandler22_handleDown(); + break; + + case 29: + if (!g_vars->scene22_interactionIsDisabled) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_HANDLE_L) { + sceneHandler22_stoolLogic(cmd); + return 0; + } + + if (!g_vars->scene22_dudeIsOnStool) { + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + return 0; + } + } + } + return 0; + } + + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_RIGHT && !g_fp->_aniMan->_movement) { + sceneHandler22_fromStool(cmd); + + return 0; + } + } + + cmd->_messageKind = 0; + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x <= g_fp->_sceneWidth - 460) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + } + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + } + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene23.cpp b/engines/fullpipe/scenes/scene23.cpp new file mode 100644 index 0000000000..1f2587eba4 --- /dev/null +++ b/engines/fullpipe/scenes/scene23.cpp @@ -0,0 +1,555 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +bool sceneHandler23_testCalendar() { + int cal0, cal1, cal2, cal3; + + if (g_vars->scene23_calend0->_movement) + cal0 = g_vars->scene23_calend0->_movement->_staticsObj2->_staticsId; + else + cal0 = g_vars->scene23_calend0->_statics->_staticsId; + + if (g_vars->scene23_calend1->_movement) + cal1 = g_vars->scene23_calend1->_movement->_staticsObj2->_staticsId; + else + cal1 = g_vars->scene23_calend1->_statics->_staticsId; + + if (g_vars->scene23_calend2->_movement) + cal2 = g_vars->scene23_calend2->_movement->_staticsObj2->_staticsId; + else + cal2 = g_vars->scene23_calend2->_statics->_staticsId; + + if (g_vars->scene23_calend3->_movement) + cal3 = g_vars->scene23_calend3->_movement->_staticsObj2->_staticsId; + else + cal3 = g_vars->scene23_calend3->_statics->_staticsId; + + return (cal0 == ST_CND_1 && cal1 == ST_CND_4 && cal2 == ST_CND_0 && cal3 == ST_CND_2 && (g_vars->scene23_giraffee->_flags & 4)); +} + +void scene23_initScene(Scene *sc) { + g_vars->scene23_calend0 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 0); + g_vars->scene23_calend1 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 1); + g_vars->scene23_calend2 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 2); + g_vars->scene23_calend3 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 3); + g_vars->scene23_topReached = false; + g_vars->scene23_isOnStool = false; + g_vars->scene23_someVar = 0; + g_vars->scene23_giraffeTop = sc->getStaticANIObject1ById(ANI_GIRAFFE_TOP, -1); + g_vars->scene23_giraffee = sc->getStaticANIObject1ById(ANI_GIRAFFEE, -1); + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_23")); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { + sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags |= 4; + + if (g_vars->scene23_giraffee->_statics->_staticsId == ST_GRFG_EMPTY || !(g_vars->scene23_giraffee->_flags & 4)) { + g_vars->scene23_giraffee->changeStatics2(ST_GRFG_BALD); + g_vars->scene23_giraffee->_flags |= 4; + } + g_vars->scene23_calend0->show1(-1, -1, -1, 0); + g_vars->scene23_calend1->show1(-1, -1, -1, 0); + g_vars->scene23_calend2->show1(-1, -1, -1, 0); + g_vars->scene23_calend3->show1(-1, -1, -1, 0); + + sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_OPEN); + } else { + sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags &= 0xFFFB; + + g_vars->scene23_giraffee->hide(); + g_vars->scene23_calend0->hide(); + g_vars->scene23_calend1->hide(); + g_vars->scene23_calend2->hide(); + g_vars->scene23_calend3->hide(); + + sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_CLOSED); + + g_fp->_floaters->genFlies(sc, 600, 90, 0, 0); + } + + if (g_fp->getObjectState(sO_LowerHatch_23) == g_fp->getObjectEnumState(sO_LowerHatch_23, sO_Opened)) { + g_vars->scene23_giraffeTop->show1(-1, -1, -1, 0); + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); + + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_KISS); + g_vars->scene23_giraffee->hide(); + } else { + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened) + && (g_vars->scene23_giraffee->_flags & 4)) + g_vars->scene23_giraffeTop->setOXY(614, 362); + else + g_vars->scene23_giraffeTop->setOXY(618, 350); + + if (sceneHandler23_testCalendar()) + g_vars->scene23_calend1->_statics = g_vars->scene23_calend1->getStaticsById(ST_CND_5); + } + + sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_OPEN); + + if (g_fp->getObjectState(sO_Lever_23) == g_fp->getObjectEnumState(sO_Lever_23, sO_Taken)) + sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); + + sc->getStaticANIObject1ById(ANI_HANDLE23, -1)->hide(); + } else { + g_vars->scene23_giraffeTop->hide(); + + sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_WHANDLE2); + + sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); + } + + g_fp->_currentScene = oldsc; +} + +void scene23_setGiraffeState() { + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UL, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UD, 0); + } +} + +int scene23_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC23_LADDERU) { + if (g_vars->scene23_topReached) + return g_fp->_cursorId; + + g_fp->_cursorId = getGameLoaderInventory()->getSelectedItemId() ? PIC_CSR_GOU : PIC_CSR_ITN; // FIXME check + } + + if (g_fp->_objectIdAtCursor == PIC_SC23_BTN1 || g_fp->_objectIdAtCursor == PIC_SC23_BTN2 + || g_fp->_objectIdAtCursor == PIC_SC23_BTN3 || g_fp->_objectIdAtCursor == PIC_SC23_BTN4 + || g_fp->_objectIdAtCursor == ANI_CALENDWHEEL) + g_fp->_cursorId = PIC_CSR_LIFT; + + return g_fp->_cursorId; +} + +void sceneHandler23_showStool() { + chainQueue(QU_SC23_SHOWSTOOL, 0); +} + +void sceneHandler23_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide(); +} + +void sceneHandler23_startKiss() { + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); + g_vars->scene23_giraffeTop->startMQIfIdle(QU_SC23_STARTKISS, 0); +} + +void sceneHandler23_spinWheel1() { + int mv = 0; + + switch (g_vars->scene23_calend0->_statics->_staticsId) { + case ST_CND_0: + mv = MV_CND_0_1; + break; + + case ST_CND_1: + mv = MV_CND_1_2; + break; + + case ST_CND_2: + mv = MV_CND_2_3; + break; + + case ST_CND_3: + g_vars->scene23_calend0->changeStatics2(ST_CND_9); + mv = MV_CND_9_0; + break; + + default: + break; + } + + if (mv) + g_vars->scene23_calend0->startAnim(mv, 0, -1); + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_spinWheel2and4(StaticANIObject *ani) { + int mv = 0; + + switch (ani->_statics->_staticsId) { + case ST_CND_0: + mv = MV_CND_0_1; + break; + + case ST_CND_1: + mv = MV_CND_1_2; + break; + + case ST_CND_2: + mv = MV_CND_2_3; + break; + + case ST_CND_3: + mv = MV_CND_3_4; + break; + + case ST_CND_4: + mv = MV_CND_4_5; + break; + + case ST_CND_5: + mv = MV_CND_5_6; + break; + + case ST_CND_6: + mv = MV_CND_6_7; + break; + + case ST_CND_7: + mv = MV_CND_7_8; + break; + + case ST_CND_8: + mv = MV_CND_8_9; + break; + + case ST_CND_9: + mv = MV_CND_9_0; + break; + + default: + break; + } + + if (mv) + ani->startAnim(mv, 0, -1); + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_spinWheel3() { + if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_0) { + g_vars->scene23_calend2->startAnim(MV_CND_0_1, 0, -1); + } else if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_1) { + g_vars->scene23_calend2->changeStatics2(ST_CND_9); + g_vars->scene23_calend2->startAnim(MV_CND_9_0, 0, -1); + } + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_pushButton(ExCommand *cmd) { + if (g_fp->_aniMan->isIdle() || !(g_fp->_aniMan->_flags & 0x100)) { + if (!g_vars->scene23_topReached) { + if (g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) { + if (g_fp->_aniMan->_ox != 276 || g_fp->_aniMan->_oy != 438 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + if (g_fp->_msgX == 276 && g_fp->_msgY == 438 ) + return; + + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 276, 438, 1, ST_MAN_RIGHT); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone());; + + postExCommand(g_fp->_aniMan->_id, 2, 276, 438, 0, -1); + } + } else { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_TOCALENDAR), 0, 0); + + mq->addExCommandToEnd(cmd->createClone());; + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } + + if (!g_vars->scene23_topReached) + return; + } else { + g_vars->scene23_topReached = true; + } + } + + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER) { + int mv = 0; + + switch (cmd->_messageNum) { + case MSG_SC23_CLICKBTN1: + mv = MV_MAN23_PUSH1; + break; + + case MSG_SC23_CLICKBTN2: + mv = MV_MAN23_PUSH2; + break; + + case MSG_SC23_CLICKBTN3: + mv = MV_MAN23_PUSH3; + break; + + case MSG_SC23_CLICKBTN4: + mv = MV_MAN23_PUSH4; + break; + + default: + return; + } + + if (mv) + g_fp->_aniMan->startAnim(mv, 0, -1); + + } + } +} + +void sceneHandler23_sendClick(StaticANIObject *ani) { + int msg = 0; + switch (ani->_okeyCode) { + case 0: + msg = MSG_SC23_CLICKBTN1; + break; + case 1: + msg = MSG_SC23_CLICKBTN2; + break; + case 2: + msg = MSG_SC23_CLICKBTN3; + break; + case 3: + msg = MSG_SC23_CLICKBTN4; + break; + default: + break; + } + + ExCommand *ex = new ExCommand(0, 17, msg, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + ex->postMessage(); +} + +void sceneHandler23_checkReachingTop() { + if (g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER + || g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) + g_vars->scene23_topReached = false; + else + g_vars->scene23_topReached = true; +} + +void sceneHandler23_exitCalendar() { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + && !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + chainQueue(QU_SC23_FROMCALENDAREXIT, 1); + g_vars->scene23_someVar = 2; + } +} + +void sceneHandler23_fromCalendar(ExCommand *cmd) { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + && !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMCALENDAR), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_vars->scene23_topReached = false; + g_vars->scene23_someVar = 0; + } +} + +void sceneHandler23_fromStool(ExCommand *cmd) { + if (!g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMSTOOL), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + cmd->_messageKind = 0; + } +} + +int sceneHandler23(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC23_FROMSTOOL: + g_vars->scene23_isOnStool = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + break; + + case MSG_SC23_HIDEGIRAFFEE: + g_vars->scene23_giraffee->queueMessageQueue(0); + g_vars->scene23_giraffee->_flags &= 0xFFFB; + break; + + case MSG_SC23_ONSTOOL: + g_vars->scene23_isOnStool = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler23_showStool(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler23_hideStool(); + break; + + case MSG_SC23_SPINWHEEL1: + sceneHandler23_spinWheel1(); + break; + + case MSG_SC23_SPINWHEEL2: + sceneHandler23_spinWheel2and4(g_vars->scene23_calend1); + break; + + case MSG_SC23_SPINWHEEL3: + sceneHandler23_spinWheel3(); + break; + + case MSG_SC23_SPINWHEEL4: + sceneHandler23_spinWheel2and4(g_vars->scene23_calend3); + break; + + case MSG_SC23_CLICKBTN1: + case MSG_SC23_CLICKBTN2: + case MSG_SC23_CLICKBTN3: + case MSG_SC23_CLICKBTN4: + sceneHandler23_pushButton(cmd); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_floaters->update(); + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + int picId; + + if (ani && ani->_id == ANI_CALENDWHEEL) { + sceneHandler23_sendClick(ani); + cmd->_messageKind = 0; + } + + sceneHandler23_checkReachingTop(); + + if (g_vars->scene23_topReached) { + picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (picId == PIC_SC23_LADDER) { + sceneHandler23_exitCalendar(); + + cmd->_messageKind = 0; + break; + } + + if (cmd->_sceneClickY > 450) { + sceneHandler23_fromCalendar(cmd); + + cmd->_messageKind = 0; + break; + } + break; + } + + if (!g_vars->scene23_isOnStool) { + picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (picId == PIC_SC23_LADDERU && !g_vars->scene23_topReached) { + sceneHandler23_pushButton(cmd); + + cmd->_messageKind = 0; + break; + } + break; + } + + if (ani && ani->_id == ANI_HANDLE23) { + handleObjectInteraction(g_fp->_aniMan, ani, cmd->_keyCode); + cmd->_messageKind = 0; + } else { + sceneHandler23_fromStool(cmd); + + cmd->_messageKind = 0; + } + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene24.cpp b/engines/fullpipe/scenes/scene24.cpp new file mode 100644 index 0000000000..508f776573 --- /dev/null +++ b/engines/fullpipe/scenes/scene24.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene24_initScene(Scene *sc) { + g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1); + g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1); + g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1); + + g_vars->scene24_water->setAlpha(0xa0); + g_vars->scene24_jet->setAlpha(0xa0); + g_vars->scene24_drop->setAlpha(0xa0); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_vars->scene24_jetIsOn = true; + g_vars->scene24_flowIsLow = false; + } else { + g_vars->scene24_jet->hide(); + + g_vars->scene24_jetIsOn = false; + + g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER); + + g_vars->scene24_flowIsLow = true; + } + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_vars->scene24_waterIsOn = false; + + g_vars->scene24_water->hide(); + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened)); + } else { + g_vars->scene24_waterIsOn = true; + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed)); + } + + g_fp->_currentScene = oldsc; +} + +void scene24_setPoolState() { + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0); + + g_fp->playSound(SND_24_007, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + + g_fp->playSound(SND_24_006, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + } +} + +int sceneHandler24(ExCommand *cmd) { + if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) { + if (g_vars->scene24_flowIsLow) + g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1); + else + g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1); + } + + if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement) + g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1); + + g_fp->_behaviorManager->updateBehaviors(); + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp new file mode 100644 index 0000000000..ba07c3e5b9 --- /dev/null +++ b/engines/fullpipe/scenes/scene25.cpp @@ -0,0 +1,723 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene25_showBoardOnRightFar() { + g_vars->scene25_board->show1(453, 557, MV_BRD25_RIGHT, 0); + g_vars->scene25_board->_priority = 28; +} + +void scene25_showBoardOnRightClose() { + g_vars->scene25_board->show1(632, 557, rMV_BRD25_RIGHT, 0); + g_vars->scene25_board->_priority = 28; +} + +void scene25_initScene(Scene *sc, int entranceId) { + g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1); + g_vars->scene25_board = sc->getStaticANIObject1ById(ANI_BOARD25, -1); + g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1); + g_vars->scene25_water->setAlpha(0xa0); + g_vars->scene25_drop->setAlpha(0xa0); + g_vars->scene25_dudeIsOnBoard = false; + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_vars->scene25_waterIsPresent = false; + + g_vars->scene25_water->hide(); + } else { + g_vars->scene25_waterIsPresent = true; + + g_fp->playSound(SND_25_006, 1); + } + + int boardState = g_fp->getObjectState(sO_Board_25); + + if (entranceId == TrubaRight) { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) { + scene25_showBoardOnRightFar(); + + g_fp->playSound(SND_25_029, 0); + + g_vars->scene25_boardIsSelectable = false; + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby) + || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight)) + scene25_showBoardOnRightClose(); + g_vars->scene25_boardIsSelectable = false; + } + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { + if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) { + getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1); + getGameLoaderInventory()->rebuildItemRects(); + } + } else { + g_vars->scene25_boardIsSelectable = true; + } + } + + g_vars->scene25_beardersAreThere = false; + g_vars->scene25_beardersCounter = 0; +} + +int scene25_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene25_waterIsPresent) { + int inv = getGameLoaderInventory()->getSelectedItemId(); + + if (g_fp->_objectIdAtCursor == ANI_WATER25) { + if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv))) + g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check + } else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) { + g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; + } + } + + return g_fp->_cursorId; +} + +void scene25_setupWater(Scene *a1, int entranceId) { + if (g_vars->scene25_waterIsPresent) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1); + + if (entranceId != TrubaRight) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_25"), "MUSIC2", 0); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 0); + } +} + +void sceneHandler25_stopBearders() { + g_vars->scene25_beardersAreThere = false; + + g_vars->scene25_bearders.clear(); +} + +void sceneHandler25_startBearders() { + g_vars->scene25_bearders.clear(); + g_vars->scene25_beardersCounter = 0; + + StaticANIObject *bearded = g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); + + for (int i = 0; i < 3; i++) { + StaticANIObject *ani = new StaticANIObject(bearded); + + g_vars->scene25_bearders.push_back(ani); + + ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); + + g_fp->_currentScene->addStaticANIObject(ani, 1); + } + + g_vars->scene25_beardersAreThere = true; +} + +void sceneHandler25_enterMan() { + if (g_vars->scene25_waterIsPresent) { + chainQueue(QU_SC25_ENTERUP_WATER, 1); + + getCurrSceneSc2MotionController()->clearEnabled(); + } else { + chainQueue(QU_SC25_ENTERUP_FLOOR, 1); + } +} + +void sceneHandler25_enterTruba() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 634 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_MANTOTRUBA; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_MANTOTRUBA_R; + } + + if (qid) { + chainQueue(qid, 1); + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_saveEntrance(int value) { + g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value); +} + +void sceneHandler25_toLadder() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 307 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_BACKTOLADDER; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 192 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_BOARDTOLADDER; + } + + if (qid) { + chainQueue(qid, 1); + g_vars->scene25_dudeIsOnBoard = false; + g_vars->scene25_boardIsSelectable = true; + g_vars->scene25_sneezeFlipper = false; + + sceneHandler25_saveEntrance(TrubaUp); + } +} + +void sceneHandler25_animateBearders() { + if (g_fp->_rnd->getRandomNumber(32767) < 218) { + MessageQueue *mq; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + + g_vars->scene25_beardersCounter = 0; + + if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + + if (g_fp->_rnd->getRandomNumber(32767) < 8191) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + } + } + } +} + +void sceneHandler25_sneeze() { + if (g_fp->_rnd->getRandomNumber(32767) % 10) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { + g_fp->_aniMan->startAnim(MV_MAN25_ONBOARD, 0, -1); + } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { + g_fp->_aniMan->startAnim(rMV_MAN25_ONBOARD, 0, -1); + } + } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { + g_fp->_aniMan->startAnim(MV_MAN25_CHIH, 0, -1); + } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { + g_fp->_aniMan->startAnim(rMV_MAN25_CHIH, 0, -1); + } +} + +void sceneHandler25_rowShovel() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_ROWTOTRUBA; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_ROWTOLADDER; + + g_fp->playSound(SND_25_030, 0); + } + + if (qid) { + chainQueue(qid, 1); + + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_rowHand() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_TRYROWHAND; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_TRYROWHAND_R; + } + + if (qid) { + chainObjQueue(g_fp->_aniMan, qid, 1); + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_putBoard() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + g_fp->_aniMan->setOXY(281, 481); + + chainQueue(QU_SC25_PUTBOARD, 1); + + g_vars->scene25_dudeIsOnBoard = true; + g_vars->scene25_sneezeFlipper = false; + g_vars->scene25_boardIsSelectable = false; + } +} + +void sceneHandler25_tryWater() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + + chainQueue(QU_SC25_TRYWATER, 1); + } +} + +void sceneHandler25_tryRow(int obj) { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int qid = 0; + + if (x == 788 && y == 468) { + if (g_vars->scene25_board->_statics->_staticsId == ST_BRD25_RIGHT2) { + if (obj == ANI_INV_BROOM) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + qid = QU_SC25_TRYBROOM; + } + if (obj == ANI_INV_LOPAT) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + qid = QU_SC25_TRYSPADE; + } + + if (qid) { + chainQueue(qid, 1); + + g_fp->playSound(SND_25_028, 0); + + return; + } + + if (obj == ANI_INV_SWAB) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_TRYSWAB, 1); + } else if (!obj) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainObjQueue(g_fp->_aniMan, QU_SC25_TRYHAND, 1); + + g_fp->playSound(SND_25_028, 0); + } + } else if (g_vars->scene25_board->_statics->_staticsId == (ST_MAN_RIGHT|0x4000) && !obj) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_TRUBATOBOARD, 1); + + g_vars->scene25_dudeIsOnBoard = true; + } + } +} + +void sceneHandler25_ladderUp() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + + chainQueue(QU_SC25_LADDERUP, 1); + } +} + +void sceneHandler25_backToPipe() { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_BACKTOTRUBA, 1); + } +} + +void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) { + int aniY = ani->_oy; + int newx = 0, newy = 0; + Common::Point point; + ExCommand *ex; + + if (flag) { + if (ani->_movement) { + ani->_movement->calcSomeXY(point, 0); + newx = point.x; + aniY = ani->_oy - point.y; + } + } + + int pntx = pnt->x; + int pnty = pnt->y; + int numObsolete = -1; + int minDistance = 20000; + ExCommand *lastEx = 0; + + for (uint i = 0; i < mq->getCount(); i++) { + int curDistance = abs(pnty - aniY); + + ex = mq->getExCommandByIndex(i); + + if (ex->_messageKind == 1 && ani->_id == ex->_parentId) { + if (ex->_excFlags & 0x10000) { + if (ex->_messageNum == MV_MAN_TOLADDER) + ex->_messageNum = MV_MAN_TOLADDER2; + if (ex->_messageNum == MV_MAN_STARTLADDER) + ex->_messageNum = MV_MAN_STARTLADDER2; + if (ex->_messageNum == MV_MAN_GOLADDER) + ex->_messageNum = MV_MAN_GOLADDER2; + if (ex->_messageNum == MV_MAN_STOPLADDER) + ex->_messageNum = MV_MAN_STOPLADDER2; + } + + if (curDistance < minDistance || numObsolete < 0) { + numObsolete = i; + minDistance = curDistance; + lastEx = ex; + newx = pntx; + newy = pnty; + } + + ani->getMovementById(ex->_messageNum)->calcSomeXY(point, 0); + pntx += point.x; + pnty += point.y; + } + } + + for (int i = 0; i < numObsolete; i++) + mq->deleteExCommandByIndex(0, 1); + + ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + ex->_field_14 = 256; + ex->_messageNum = 0; + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + if (flag && ani->_movement && ani->_movement->_id == mq->getExCommandByIndex(0)->_messageNum) { + mq->deleteExCommandByIndex(0, 1); + + int movId = ani->_movement->_id; + int idx = ani->_movement->_currDynamicPhaseIndex; + + ani->changeStatics2(ani->_movement->_staticsObj1->_staticsId); + ani->setOXY(newx, newy); + + ani->startAnim(movId, mq->_id, -1); + + ani->_movement->setDynamicPhaseIndex(idx); + } else { + if (!lastEx) + error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev"); + + ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId); + ani->setOXY(newx, newy); + ani->restartMessageQueue(mq); + } + + ani->_flags |= 1; +} + +bool sceneHandler25_isOnLadder(ExCommand *cmd) { + if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN) + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) { + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_keyCode); + + if (!inter) + return 0; + + MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0); + Common::Point point; + + point.x = inter->_xOffs + pic->_ox; + point.y = inter->_yOffs + pic->_oy; + + mq->setFlags(mq->getFlags() | 1); + + sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0); + + return true; + } else { + return false; + } +} + +void sceneHandler25_sub03() { + warning("STUB: sceneHandler25_sub03()"); +} + +int sceneHandler25(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC25_STOPBEARDEDS: + sceneHandler25_stopBearders(); + break; + + case MSG_SC25_STARTBEARDEDS: + sceneHandler25_startBearders(); + break; + + case MSG_SC25_ENTERMAN: + sceneHandler25_enterMan(); + break; + + case MSG_SC25_ENTERTRUBA: + sceneHandler25_enterTruba(); + break; + + case MSG_SC25_TOLADDER: + sceneHandler25_toLadder(); + break; + + case MSG_BRD_TURN: + switch (g_fp->_rnd->getRandomNumber(3)) { + case 0: + g_fp->playSound(SND_25_025, 0); + break; + + case 1: + g_fp->playSound(SND_25_026, 0); + break; + + default: + g_fp->playSound(SND_25_027, 0); + break; + } + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + int y = g_fp->_aniMan2->_oy; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + + if (!g_vars->scene25_waterIsPresent) { + if (y < g_fp->_sceneRect.top + 200) + g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top; + + if (y > g_fp->_sceneRect.bottom - 200) + g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom; + } + } + + if (g_vars->scene25_beardersAreThere) { + g_vars->scene25_beardersCounter++; + + if (g_vars->scene25_beardersCounter >= 120) + sceneHandler25_animateBearders(); + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement) + g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); + + if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper) + sceneHandler25_sneeze(); + + g_vars->scene25_sneezeFlipper = true; + + if (g_vars->scene25_board->_flags & 4) { + if (!g_vars->scene25_board->_movement) { + if (g_vars->scene25_board->_statics->_staticsId & 0x4000) + g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1); + else + g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1); + } + } + break; + + case 29: + { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!g_vars->scene25_waterIsPresent) { + if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd)) + cmd->_messageKind = 0; + + break; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani) { + if (g_fp->_aniMan != ani) { + if (g_fp->_aniMan->isIdle()) { + if (!(g_fp->_aniMan->_flags & 0x100)) { + if (ani->_id == ANI_WATER25) { + if (g_vars->scene25_dudeIsOnBoard) { + if (cmd->_keyCode == ANI_INV_LOPAT) + sceneHandler25_rowShovel(); + + if (!cmd->_keyCode) + sceneHandler25_rowHand(); + } else { + if (cmd->_keyCode == ANI_INV_BOARD) + sceneHandler25_putBoard(); + + if (!cmd->_keyCode) + sceneHandler25_tryWater(); + } + } else if (ani->_id == ANI_BOARD25) { + sceneHandler25_tryRow(cmd->_keyCode); + break; + } + break; + } + } + } + } + + if (picId == PIC_SC25_LADDERUP && sceneHandler25_isOnLadder(cmd)) + cmd->_messageKind = 0; + + if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) + break; + + if (g_vars->scene25_dudeIsOnBoard) { + if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) { + sceneHandler25_enterTruba(); + break; + } + } else { + if (picId != PIC_SC25_RTRUBA) { + if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode) + sceneHandler25_ladderUp(); + break; + } + + if (!cmd->_keyCode) { + sceneHandler25_backToPipe(); + break; + } + } + if (g_vars->scene25_dudeIsOnBoard) { + if (picId != PIC_SC25_LADDERUP || cmd->_keyCode) + break; + + sceneHandler25_toLadder(); + break; + } + + if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode) + sceneHandler25_ladderUp(); + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp new file mode 100644 index 0000000000..91679347e6 --- /dev/null +++ b/engines/fullpipe/scenes/scene26.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene26_initScene(Scene *sc) { + g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1); + g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); + g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); + g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); + + if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { + g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); + g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)); + } + + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK); + + if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0) + inter->_flags &= 0xFFFDFFFF; + else + inter->_flags |= 0x20000; + + if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)) + g_vars->scene26_sockPic->_flags |= 4; + else + g_vars->scene26_sockPic->_flags &= 0xFFFB; + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->playSound(SND_26_018, 1); +} + +int scene26_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != ANI_VENT || g_fp->_cursorId != PIC_CSR_DEFAULT) { + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA) + g_fp->_cursorId = PIC_CSR_GOL; + } else { + g_fp->_cursorId = PIC_CSR_ITN; + } + + return g_fp->_cursorId; +} + +void sceneHandler26_updateDrop() { + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 0); + else + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 1); +} + +void scene26_setupDrop(Scene *sc) { + sceneHandler26_updateDrop(); +} + +void sceneHandler26_showChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_EMPTY); + + chainQueue(QU_CHI_SHOW, 1); +} + +void sceneHandler26_updatePool() { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Valve1_26)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Overfull)); + else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full)); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Empty)); + } +} + +void sceneHandler26_hideChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_NORM); + + chainQueue(QU_CHI_HIDE, 1); +} + +void sceneHandler26_testVent() { + if (!g_vars->scene26_activeVent) + return; + + if (g_vars->scene26_activeVent->_okeyCode == 0) { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->stopAllSoundInstances(SND_26_018); + else + g_fp->playSound(SND_26_018, 1); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE2, 0); + + g_fp->playSound(SND_26_020, 0); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE3, 0); + + g_fp->playSound(SND_26_020, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 1) { + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 2) { + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } +} + +void sceneHandler26_showVent() { + if (g_vars->scene26_activeVent) { + int id = g_vars->scene26_activeVent->_statics->_staticsId; + + if (id == ST_VNT26_UP2) { + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2); + } else { + if (id != ST_VNT26_RIGHT2) + return; + + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2); + } + g_vars->scene26_activeVent->show1(-1, -1, -1, 0); + } +} + +void sceneHandler26_hideVent() { + if (g_vars->scene26_activeVent) + g_vars->scene26_activeVent->hide(); +} + +void sceneHandler26_animateVents(StaticANIObject *ani) { + int qId = 0; + + switch (ani->_okeyCode) { + case 0: + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) + qId = QU_SC26_OPEN1; + else + qId = QU_SC26_CLOSE1; + + break; + + case 1: + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) + qId = QU_SC26_OPEN2; + else + qId = QU_SC26_CLOSE2; + + break; + + case 2: + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) + qId = QU_SC26_OPEN3; + else + qId = QU_SC26_CLOSE3; + + break; + + case 3: + if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) + qId = QU_SC26_OPEN4; + else + qId = QU_SC26_CLOSE4; + + break; + + case 4: + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + qId = QU_SC26_OPEN5; + else + qId = QU_SC26_CLOSE5; + + break; + + default: + return; + } + + if (qId) { + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(qId); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } +} + +void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { + if (ani->_okeyCode || g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + g_vars->scene26_activeVent = ani; + + int x = ani->_ox - 20; + int y = ani->_oy + 61; + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); + } + } else { + sceneHandler26_animateVents(ani); + } + } + } + + cmd->_messageKind = 0; +} + +int sceneHandler26(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC26_UPDATEDROP: + sceneHandler26_updateDrop(); + break; + + case MSG_SC26_SHOWCHI: + sceneHandler26_showChi(); + break; + + case MSG_SC26_UPDATEPOOL: + sceneHandler26_updatePool(); + break; + + case MSG_SC26_HIDECHI: + sceneHandler26_hideChi(); + break; + + case MSG_SC26_TESTVENT: + sceneHandler26_testVent(); + break; + + case MSG_SC26_SHOWVENT: + sceneHandler26_showVent(); + break; + + case MSG_SC26_CLICKVENT: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT, cmd->_keyCode); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case MSG_SC26_HIDEVENT: + sceneHandler26_hideVent(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp new file mode 100644 index 0000000000..62afd128c2 --- /dev/null +++ b/engines/fullpipe/scenes/scene28.cpp @@ -0,0 +1,474 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene28_initScene(Scene *sc) { + g_vars->scene28_fliesArePresent = true; + g_vars->scene28_beardedDirection = true; + g_vars->scene28_darkeningObject = 0; + g_vars->scene28_lighteningObject = 0; + g_vars->scene28_headDirection = false; + g_vars->scene28_headBeardedFlipper = false; + g_vars->scene28_lift6inside = false; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28")); + + g_fp->initArcadeKeys("SC_28"); +} + +int scene28_updateCursor() { + g_fp->updateCursorCommon(); + if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28) + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + + return g_fp->_cursorId; +} + +void sceneHandler28_lift1ShowAfter() { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1); + + g_fp->_aniMan->_statics = g_fp->_aniMan->getStaticsById(ST_MAN_SIT|0x4000); + g_fp->_aniMan->setOXY(ani->_ox + 7, ani->_oy); + g_fp->_aniMan->_priority = ani->_priority; + g_fp->_aniMan->show1(-1, -1, -1, 0); +} + +void sceneHandler28_makeFaces(ExCommand *cmd) { + g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0)->_flags &= 0xFFFB; + + g_vars->scene28_lighteningObject = 0; + + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + if (mq) { + int frames[5]; + + frames[0] = MV_WMN28_IN_1; + frames[1] = MV_WMN28_IN_2; + frames[2] = MV_WMN28_IN_3; + frames[3] = MV_WMN28_IN_4; + frames[4] = MV_WMN28_IN_5; + + for (int i = 0; i < 5; i++) { + int pos; + + while (frames[pos = g_fp->_rnd->getRandomNumber(4)] == 0) + ; + + mq->getExCommandByIndex(i)->_messageNum = frames[pos]; + + frames[pos] = 0; + } + } +} + +void sceneHandler28_trySecondaryPers() { + MessageQueue *mq; + int x; + + if (g_vars->scene28_headBeardedFlipper) { + if (g_vars->scene28_beardedDirection) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20; + mq->getExCommandByIndex(0)->_keyCode = 1; + mq->replaceKeyCode(-1, 1); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40; + mq->getExCommandByIndex(0)->_y += 20; + mq->getExCommandByIndex(0)->_keyCode = 2; + mq->replaceKeyCode(-1, 2); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + x = g_fp->_sceneRect.left - 60; + } else { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20; + mq->getExCommandByIndex(0)->_keyCode = 1; + mq->replaceKeyCode(-1, 1); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40; + mq->getExCommandByIndex(0)->_y += 20; + mq->getExCommandByIndex(0)->_keyCode = 2; + mq->replaceKeyCode(-1, 2); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + x = g_fp->_sceneRect.right + 60; + } + + mq->getExCommandByIndex(0)->_x = x; + mq->getExCommandByIndex(0)->_y += 40; + mq->getExCommandByIndex(0)->_keyCode = 3; + mq->replaceKeyCode(-1, 3); + mq->chain( 0); + + g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection; + } else { + if (g_vars->scene28_headDirection) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1); + + x = g_fp->_sceneRect.left - 40; + } else { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1); + + x = g_fp->_sceneRect.right + 40; + } + + mq->getExCommandByIndex(0)->_x = x; + mq->chain(0); + + g_vars->scene28_headDirection = !g_vars->scene28_headDirection; + } + + g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper; +} + +void sceneHandler28_turnOn2() { + if (g_vars->scene28_fliesArePresent) { + g_fp->_floaters->genFlies(g_fp->_currentScene, 1013, 329, 60, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12; + + g_fp->_floaters->genFlies(g_fp->_currentScene, 1074, 311, 60, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12; + } + + g_vars->scene28_fliesArePresent = false; +} + +void sceneHandler28_startWork1() { + g_fp->_aniMan->hide(); + + StaticANIObject *man = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1); + + man->_statics = man->getStaticsById(ST_MAN28_RIGHT); + man->setOXY(g_fp->_aniMan->_ox, g_fp->_aniMan->_oy); + man->_priority = g_fp->_aniMan->_priority; + man->show1(-1, -1, -1, 0); + + chainQueue(QU_SC28_LIFT1_WORK, 1); +} + +void sceneHandler28_lift0Start() { + chainQueue(QU_SC28_LIFT0_START, 1); +} + +void sceneHandler28_lift1Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + chainQueue(QU_SC28_LIFT1_START, 1); +} + +void sceneHandler28_lift2Start() { + chainQueue(QU_SC28_LIFT2_START, 1); +} + +void sceneHandler28_lift3Start() { + chainQueue(QU_SC28_LIFT3_START, 1); +} + +void sceneHandler28_lift4Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + chainQueue(QU_SC28_WMN_START, 1); +} + +void sceneHandler28_lift5Start() { + chainQueue(QU_SC28_LIFT5_START, 1); +} + +void sceneHandler28_lift6Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + StaticANIObject *woman = g_fp->_currentScene->getStaticANIObject1ById(ANI_TIOTIA, -1); + + if (woman && (woman->_flags & 4)) + chainQueue(QU_SC28_LIFT6_START2, 1); + else + chainQueue(QU_SC28_LIFT6_START, 1); +} + +void sceneHandler28_clickLift(int keycode) { + int x = 0; + + switch (keycode) { + case 0: x = 600; break; + case 1: x = 824; break; + case 2: x = 1055; break; + case 3: x = 1286; break; + case 4: x = 1517; break; + case 5: x = 1748; break; + case 6: x = 1979; break; + } + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement + || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, 472, 1, ST_MAN_UP); + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, 472, 0, -1); + } + } else { + switch (keycode) { + case 0: + sceneHandler28_lift0Start(); + break; + case 1: + sceneHandler28_lift1Start(); + break; + case 2: + sceneHandler28_lift2Start(); + break; + case 3: + sceneHandler28_lift3Start(); + break; + case 4: + sceneHandler28_lift4Start(); + break; + case 5: + sceneHandler28_lift5Start(); + break; + case 6: + sceneHandler28_lift6Start(); + break; + default: + return; + } + } +} + +int sceneHandler28(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC28_LIFT6MUSIC: + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1); + break; + + case MSG_SC28_LIFT6INSIDE: + g_vars->scene28_lift6inside = true; + break; + + case MSG_SC28_LIFT1_SHOWAFTER: + sceneHandler28_lift1ShowAfter(); + break; + + case MSG_SC28_MAKEFACES: + sceneHandler28_makeFaces(cmd); + break; + + case MSG_SC28_TRYVTORPERS: + sceneHandler28_trySecondaryPers(); + break; + + case MSG_SC28_TURNOFF_0: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_0: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + break; + + case MSG_SC28_TURNON_1: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + break; + + case MSG_SC28_TURNOFF_1: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_2: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + sceneHandler28_turnOn2(); + break; + + case MSG_SC28_TURNOFF_2: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_3: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + break; + + case MSG_SC28_TURNOFF_3: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_4: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + break; + + case MSG_SC28_TURNOFF_4: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_6: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + break; + + case MSG_SC28_TURNOFF_6: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_STARTWORK1: + sceneHandler28_startWork1(); + break; + + case MSG_SC28_CLICKLIFT: + sceneHandler28_clickLift(cmd->_keyCode); + break; + + case MSG_SC28_ENDLIFT1: + case MSG_SC28_ENDLIFT6: + case MSG_SC28_ENDCABIN: + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + g_fp->_aniMan->_flags &= 0xFEFF; + break; + + case 29: + { + if (g_vars->scene28_lift6inside) { + chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1); + + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1); + + g_vars->scene28_lift6inside = false; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani) + if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) { + sceneHandler28_clickLift(ani->_okeyCode); + + cmd->_messageKind = 0; + break; + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene28_darkeningObject) { + if (g_vars->scene28_darkeningObject->_picture->getAlpha() > 10) { + g_vars->scene28_darkeningObject->_picture->setAlpha(g_vars->scene28_darkeningObject->_picture->getAlpha() - 10); + } else { + g_vars->scene28_darkeningObject->_flags &= 0xFFFB; + + g_vars->scene28_darkeningObject = 0; + } + } + + if (g_vars->scene28_lighteningObject) { + if (g_vars->scene28_lighteningObject->_picture->getAlpha() < 0xF9u) { + g_vars->scene28_lighteningObject->_picture->setAlpha(g_vars->scene28_lighteningObject->_picture->getAlpha() + 6); + } else { + g_vars->scene28_lighteningObject->_picture->setAlpha(0xff); + + g_vars->scene28_lighteningObject = 0; + } + } + + g_fp->_floaters->update(); + + for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++) + if (g_fp->_floaters->_array2[i]->val13 == 1) + g_fp->_floaters->_array2[i]->ani->_priority = 15; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene30.cpp b/engines/fullpipe/scenes/scene30.cpp new file mode 100644 index 0000000000..59cb83efcd --- /dev/null +++ b/engines/fullpipe/scenes/scene30.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene30_enablePass(Scene *sc) { + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe); + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + lnk->_flags &= 0xDFFFFFFF; + else + lnk->_flags |= 0x20000000; +} + +void scene30_initScene(Scene *sc, int flag) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel)) + g_vars->scene30_leg->changeStatics2(ST_LEG_UP); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY); + + g_fp->_currentScene = oldsc; + + scene30_enablePass(sc); + + if (flag == LiftUp || flag == LiftDown) + g_vars->scene30_liftFlag = 0; + else + g_vars->scene30_liftFlag = 1; + + g_fp->lift_setButton(sO_Level8, ST_LBN_8N); + + g_fp->lift_sub5(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT); +} + +int scene30_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) { + g_fp->_cursorId = PIC_CSR_GOL; + } + return g_fp->_cursorId; +} + +int sceneHandler30(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC30_UPDATEPATH: + scene30_enablePass(g_fp->_currentScene); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene31.cpp b/engines/fullpipe/scenes/scene31.cpp new file mode 100644 index 0000000000..587fc6aaef --- /dev/null +++ b/engines/fullpipe/scenes/scene31.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene31_initScene(Scene *sc) { + g_vars->scene31_chantingCountdown = 0; + g_vars->scene31_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_31, -1); + + if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + g_vars->scene31_cactus->changeStatics2(ST_CTS31_GROWN2); + g_vars->scene31_cactus->_priority = 22; + + g_fp->_currentScene = oldsc; + } else { + g_vars->scene31_cactus->hide(); + } + + g_vars->scene31_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off)) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); +} + +void sceneHandler31_testCactus(ExCommand *cmd) { + if ((g_vars->scene31_cactus->_flags & 4) && g_vars->scene31_cactus->_statics->_staticsId == ST_CTS31_GROWN2) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (mq) { + mq->getExCommandByIndex(0)->_messageKind = 0; + mq->getExCommandByIndex(0)->_excFlags |= 1; + + mq->getExCommandByIndex(1)->_messageKind = 0; + mq->getExCommandByIndex(1)->_excFlags |= 1; + } + } +} + +int sceneHandler31(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC31_TESTCACTUS: + sceneHandler31_testCactus(cmd); + break; + + case MSG_SC15_STOPCHANTING: + g_fp->stopAllSoundInstances(SND_31_001); + + g_vars->scene31_chantingCountdown = 120; + break; + + case MSG_SC31_PULL: + if ( g_vars->scene31_plusMinus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene31_chantingCountdown > 0) { + --g_vars->scene31_chantingCountdown; + + if (!g_vars->scene31_chantingCountdown) + g_fp->playSound(SND_31_001, 1); + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene32.cpp b/engines/fullpipe/scenes/scene32.cpp new file mode 100644 index 0000000000..c93e888e51 --- /dev/null +++ b/engines/fullpipe/scenes/scene32.cpp @@ -0,0 +1,431 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene32_initScene(Scene *sc) { + g_vars->scene32_flagIsWaving = false; + g_vars->scene32_flagNeedsStopping = false; + g_vars->scene32_dudeIsSitting = false; + g_vars->scene32_cactusCounter = -1; + g_vars->scene32_dudeOnLadder = false; + g_vars->scene32_cactusIsGrowing = false; + g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1); + g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1); + g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1); + g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1); + g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1); + g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1); + + g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1); + g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15); + + g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1); + g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26); + + Scene *oldsc = g_fp->_currentScene; + StaticANIObject *ani; + + if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) { + ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + if (ani) { + g_fp->_currentScene = sc; + + ani->changeStatics2(ST_HDL_LAID); + } + } else { + if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { + ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + + g_fp->_currentScene = sc; + + if (ani) + ani->changeStatics2(ST_HDL_PLUGGED); + + g_vars->scene32_button->changeStatics2(ST_BTN32_ON); + } + } + + g_fp->_currentScene = oldsc; + + if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) { + MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0); + + mq->sendNextCommand(); + } + + g_fp->lift_setButton(sO_Level9, ST_LBN_9N); + g_fp->lift_sub5(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT); + + g_fp->initArcadeKeys("SC_32"); +} + +void scene32_setupMusic() { + if (g_fp->lift_checkButton(sO_Level6)) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1); +} + +int scene32_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN) + g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck + + return g_fp->_cursorId; +} + +void sceneHandler32_tryCube() { + if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33)) + chainQueue(QU_KBK32_GO, 0); +} + +void sceneHandler32_startCactus() { + g_vars->scene32_cactusCounter = 48; + g_vars->scene32_cactusIsGrowing = false; +} + +void sceneHandler32_spin(ExCommand *cmd) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (!mq || mq->getCount() == 0) + return; + + ExCommand *ex = mq->getExCommandByIndex(0); + ExCommand *newex; + + if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT) + || g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_GROWUP) { + for (int i = 0; i < 12; i++) { + newex = ex->createClone(); + newex->_excFlags |= 2; + mq->insertExCommandAt(1, newex); + } + + g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP); + + chainQueue(QU_CTS_BACK, 1); + + g_vars->scene32_cactusIsGrowing = false; + + return; + } + + if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) { + for (int i = 0; i < 2; i++) { + newex = ex->createClone(); + newex->_excFlags |= 2; + mq->insertExCommandAt(1, newex); + } + + chainQueue(QU_KDK_DRIZZLE, 0); + } +} + +void sceneHandler32_startFlagLeft() { + g_vars->scene32_flag->changeStatics2(ST_FLG_NORM); + g_vars->scene32_flag->startAnim(MV_FLG_STARTL, 0, -1); + + g_vars->scene32_flagIsWaving = true; +} + +void sceneHandler32_startFlagRight() { + g_vars->scene32_flag->changeStatics2(ST_FLG_NORM); + g_vars->scene32_flag->startAnim(MV_FLG_STARTR, 0, -1); + + g_vars->scene32_flagIsWaving = true; +} + +void sceneHandler32_trySit(ExCommand *cmd) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (!mq || mq->getCount() == 0) + return; + + ExCommand *ex = mq->getExCommandByIndex(0); + + if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement + || g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY + || (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) { + ex->_messageKind = 0; + ex->_excFlags |= 1; + } else { + ex->_parentId = ANI_MAN; + ex->_messageKind = 1; + ex->_messageNum = MV_MAN32_SITDOWN; + ex->_keyCode = g_fp->_aniMan->_okeyCode; + + g_vars->scene32_dudeIsSitting = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + } +} + +void sceneHandler32_buttonPush() { + if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); + if (ani) + ani->changeStatics2(ST_HDL_PLUGGED); + + chainQueue(QU_SC32_FALLHANDLE, 1); + + g_vars->scene32_button->changeStatics2(ST_BTN32_OFF); + } +} + +void sceneHandler32_installHandle() { + chainQueue(QU_SC32_SHOWHANDLE, 0); + + g_vars->scene32_button->changeStatics2(ST_BTN32_ON); +} + +void sceneHandler32_animateCactus() { + if (g_fp->_aniMan->_statics->_staticsId != ST_MAN32_SIT) + chainQueue(QU_CTS_GROW, 1); + else + chainQueue(QU_CTS_GROWMAN, 1); + + g_vars->scene32_cactusCounter = -1; + g_vars->scene32_cactusIsGrowing = true; +} + +void sceneHandler32_ladderLogic(ExCommand *cmd) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0); + + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER) + mq->addExCommandToEnd(cmd->createClone()); + + mq->setFlags(mq->getFlags() | 1); + + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + g_vars->scene32_dudeOnLadder = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); +} + +void sceneHandler32_potLogic(ExCommand *cmd) { + if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + + mq->addExCommandToEnd(ex); + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || ani->_id != ANI_KADKA) + mq->addExCommandToEnd(cmd->createClone()); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_vars->scene32_dudeIsSitting = false; + } +} + +int sceneHandler32(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC32_TRUBATOBACK: + g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 20; + break; + + case MSG_SC32_TRUBATOFRONT: + g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 0; + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC33_TRYKUBIK: + sceneHandler32_tryCube(); + break; + + case MSG_SC32_STARTCACTUS: + sceneHandler32_startCactus(); + break; + + case MSG_SC32_STOPFLAG: + g_vars->scene32_flagIsWaving = false; + g_vars->scene32_flagNeedsStopping = true; + break; + + case MSG_SC32_SPIN: + sceneHandler32_spin(cmd); + break; + + case MSG_SC32_STARTFLAGLEFT : + sceneHandler32_startFlagLeft(); + break; + + case MSG_SC32_STARTFLAGRIGHT: + sceneHandler32_startFlagRight(); + break; + + case MSG_SC32_TRYSIT: + sceneHandler32_trySit(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC32_ONLADDER: + g_vars->scene32_dudeOnLadder = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + break; + + case MSG_SC6_BTNPUSH: + sceneHandler32_buttonPush(); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_SC6_INSTHANDLE: + sceneHandler32_installHandle(); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (!g_vars->scene32_flag->_movement) { + if (g_vars->scene32_flagIsWaving) { + if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT) + g_vars->scene32_flag->startAnim(MV_FLG_CYCLER, 0, -1); + else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT) + g_vars->scene32_flag->startAnim(MV_FLG_CYCLEL, 0, -1); + } + + if (g_vars->scene32_flagNeedsStopping && !g_vars->scene32_flagIsWaving) { + if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT) + g_vars->scene32_flag->startAnim(MV_FLG_STOPR, 0, -1); + else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT) + g_vars->scene32_flag->startAnim(MV_FLG_STOPL, 0, -1); + + g_vars->scene32_flagNeedsStopping = false; + } + } + + if (g_vars->scene32_cactusCounter) { + if (g_vars->scene32_cactusCounter > 0) + --g_vars->scene32_cactusCounter; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + } else { + sceneHandler32_animateCactus(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + } + break; + + case 29: + if (g_vars->scene32_dudeOnLadder) { + sceneHandler32_ladderLogic(cmd); + cmd->_messageKind = 0; + break; + } + + if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + break; + } + + if (g_fp->_cursorId == PIC_CSR_GOFAR_R || g_fp->_cursorId == PIC_CSR_GOFAR_L) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + break; + } + + if (!g_vars->scene32_cactusIsGrowing) + sceneHandler32_potLogic(cmd); + + cmd->_messageKind = 0; + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene33.cpp b/engines/fullpipe/scenes/scene33.cpp new file mode 100644 index 0000000000..209198c0f3 --- /dev/null +++ b/engines/fullpipe/scenes/scene33.cpp @@ -0,0 +1,314 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +const int ventsInit[9] = { 0, 0, 1, 0, 0, 1, 0, 0, 1 }; + +void scene33_initScene(Scene *sc) { + g_vars->scene33_mug = sc->getStaticANIObject1ById(ANI_MUG_33, -1); + g_vars->scene33_jettie = sc->getStaticANIObject1ById(ANI_JETTIE_FLOW, -1); + g_vars->scene33_cube = 0; + g_vars->scene33_cubeX = -1; + g_vars->scene33_handleIsDown = false; + + if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33)) { + MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK33_START), 0, 0); + + mq->sendNextCommand(); + } + + + for (int i = 0; i < 9; i++) { + g_vars->scene33_ventsX[i] = sc->getStaticANIObject1ById(ANI_VENT_33, i)->_ox; + + g_vars->scene33_ventsState[i] = ventsInit[i]; + } + + g_fp->initArcadeKeys("SC_33"); +} + +void scene33_setupMusic() { + if (g_fp->lift_checkButton(sO_Level6)) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_33"), "MUSIC2", 1); +} + +int scene33_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC33_ZONES && g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + + return g_fp->_cursorId; +} + +void sceneHandler33_processJettie(ExCommand *cmd) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (mq && g_vars->scene33_jettie->_movement) { + ExCommand *ex = mq->getExCommandByIndex(0); + + if (ex) { + ex->_messageKind = 0; + ex->_excFlags |= 1; + } + + ex = mq->getExCommandByIndex(1); + + if (ex) { + ex->_messageKind = 0; + ex->_excFlags |= 1; + } + } +} + +void sceneHandler33_switchVent(StaticANIObject *ani) { + int mv = 0; + + if (ani->_statics->_staticsId == ST_VNT33_DOWN) + mv = MV_VNT33_TURNR; + + if (ani->_statics->_staticsId == ST_VNT33_RIGHT) + mv = MV_VNT33_TURND; + + if (mv) + ani->startAnim(mv, 0, -1); + + g_vars->scene33_ventsState[ani->_okeyCode] = !g_vars->scene33_ventsState[ani->_okeyCode]; +} + +void sceneHandler33_processVents() { + for (int i = 0; i < 9; i++) + if (((g_vars->scene33_cubeX < g_vars->scene33_ventsX[i]) != (g_vars->scene33_cube->_ox < g_vars->scene33_ventsX[i])) + && g_vars->scene33_ventsState[i] != ventsInit[i]) + sceneHandler33_switchVent(g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, i)); + + g_vars->scene33_cubeX = g_vars->scene33_cube->_ox; +} + +void sceneHandler33_tryCube() { + if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) + chainQueue(QU_KBK33_GO, 0); +} + +void sceneHandler33_pour() { + bool solved = true; + + for (int i = 0; i < 9; i++) + if (g_vars->scene33_ventsState[i] != ventsInit[i]) + solved = false; + + if (solved) { + if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_EMPTY) { + g_vars->scene33_jettie->startAnim(MV_JTI33_POUR, 0, -1); + + g_vars->scene33_handleIsDown = false; + + return; + } + + if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_FULL) { + g_vars->scene33_jettie->startAnim(MV_JTI33_POURFULL, 0, -1); + + g_vars->scene33_handleIsDown = false; + + return; + } + + g_vars->scene33_jettie->startAnim(MV_JTI33_FLOW, 0, -1); + } + + g_vars->scene33_handleIsDown = false; +} + +void sceneHandler33_handleDown() { + if (!g_vars->scene33_handleIsDown && !g_vars->scene33_jettie->_movement && !g_vars->scene33_jettie->getMessageQueue() ) { + chainQueue(QU_SC33_STARTWATER, 0); + + g_vars->scene33_handleIsDown = true; + } +} + +void sceneHandler33_zoneClickProcess(StaticANIObject *ani) { + if (!ani->_movement) { + sceneHandler33_switchVent(ani); + + StaticANIObject *vent1 = 0; + StaticANIObject *vent2 = 0; + + switch (ani->_okeyCode) { + case 0: + vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2); + vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3); + break; + + case 1: + vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3); + vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4); + break; + + case 2: + vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4); + vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0); + break; + + case 3: + vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0); + vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1); + break; + + case 4: + vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1); + vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2); + break; + + default: + return; + } + + if (vent1) { + sceneHandler33_switchVent(vent1); + sceneHandler33_switchVent(vent2); + } + } +} + +void sceneHandler33_clickZones(ExCommand *cmd) { + StaticANIObject *closest = 0; + double mindist = 1e10; + + for (uint i = 0; i < g_fp->_currentScene->_staticANIObjectList1.size(); i++) { + StaticANIObject *ani = (StaticANIObject *)g_fp->_currentScene->_staticANIObjectList1[i]; + + if (ani->_id == ANI_VENT_33) { + int dx = ani->_ox - cmd->_sceneClickX; + int dy = ani->_oy - cmd->_sceneClickY; + double dist = sqrt((double)(dx * dx + dy * dy)); + + if (dist < mindist) { + mindist = dist; + closest = ani; + } + } + } + + if (closest) + sceneHandler33_zoneClickProcess(closest); +} + +int sceneHandler33(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC32_TRUBATOFRONT: + g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 0; + break; + + case MSG_SC32_TRUBATOBACK: + g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 20; + break; + + case MSG_SC33_TESTMUG: + sceneHandler33_processJettie(cmd); + break; + + case MSG_SC33_UPDATEKUBIK: + g_vars->scene33_cube = g_fp->_currentScene->getStaticANIObject1ById(ANI_KUBIK, -1); + + if (g_vars->scene33_cube) + g_vars->scene33_cubeX = g_vars->scene33_cube->_ox; + + break; + + case MSG_SC33_TRYKUBIK: + sceneHandler33_tryCube(); + break; + + case MSG_SC33_POUR: + sceneHandler33_pour(); + break; + + case MSG_SC33_HANDLEDOWN: + sceneHandler33_handleDown(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (pic && pic->_id == PIC_SC33_ZONES) { + sceneHandler33_clickZones(cmd); + break; + } + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene33_cube) + sceneHandler33_processVents(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp new file mode 100644 index 0000000000..942a0abc6b --- /dev/null +++ b/engines/fullpipe/scenes/scene34.cpp @@ -0,0 +1,479 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void sceneHandler34_setExits() { + int state; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) + state = g_fp->getObjectEnumState(sO_Plank_34, sO_ClosedWithBoot); + else + state = g_fp->getObjectEnumState(sO_Plank_34, sO_OpenedWithBoot); + } else { + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { + if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) + state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsClosed); + else + state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsOpened); + } else { + state = g_fp->getObjectEnumState(sO_Plank_34, sO_Passive); + } + } + + g_fp->setObjectState(sO_Plank_34, state); +} + +void scene34_initScene(Scene *sc) { + g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1); + g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1); + g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1); + g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1); + + if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY); + g_vars->scene34_cactus->setOXY(506, 674); + g_vars->scene34_cactus->_priority = 30; + + g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2); + g_vars->scene34_cactus->_flags |= 4; + + g_fp->_currentScene = oldsc; + } + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling)) + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)); + + sceneHandler34_setExits(); + + g_vars->scene34_dudeClimbed = false; + g_vars->scene34_dudeOnBoard = false; + g_vars->scene34_dudeOnCactus = false; + g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34")); + + g_fp->lift_setButton(sO_Level7, ST_LBN_7N); + g_fp->lift_sub5(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT); + + g_fp->initArcadeKeys("SC_34"); +} + +void scene34_initBeh() { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 0); +} + +int scene34_updateCursor() { + g_fp->updateCursorCommon(); + + if ((g_fp->_objectIdAtCursor != ANI_STOOL_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_BOX) + && (g_fp->_objectIdAtCursor != ANI_BOX_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_STOOL)) + ; // emtpy + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void sceneHandler34_leaveBoard() { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + g_vars->scene34_dudeOnBoard = false; +} + +void sceneHandler34_onBoard() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + g_vars->scene34_dudeOnBoard = true; +} + +void sceneHandler34_testVent() { + if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_R) { + g_vars->scene34_hatch->changeStatics2(ST_LUK34_CLOSED); + + chainQueue(QU_LUK34_OPEN, 0); + } else if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_L) { + g_vars->scene34_hatch->changeStatics2(ST_LUK34_OPEN); + + chainQueue(QU_LUK34_CLOSE, 0); + } +} + +void sceneHandler34_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->hide(); +} + +void sceneHandler34_climb() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + g_vars->scene34_dudeClimbed = true; +} + +void sceneHandler34_genFlies() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 1072, -50, 100, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = 1; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val6 = 1072; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val7 = -50; + + g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; +} + +void sceneHandler34_fromCactus(ExCommand *cmd) { + if (g_fp->_aniMan->_movement || g_vars->scene34_cactus->_movement || (g_fp->_aniMan->_flags & 0x100)) { + cmd->_messageKind = 0; + + return; + } + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMCACTUS), 0, 0); + + ExCommand *ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + ex->_messageNum = 0; + ex->_excFlags |= 3; + ex->_field_14 = 256; + mq->addExCommandToEnd(ex); + + ex = cmd->createClone(); + mq->addExCommandToEnd(ex); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->_aniMan->_flags |= 1; +} + +void sceneHandler34_animateLeaveBoard(ExCommand *cmd) { + if (!g_fp->_aniMan->_movement) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_LEAVEBOARD), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } + + cmd->_messageKind = 0; +} + +void sceneHandler34_animateAction(ExCommand *cmd) { + if (g_fp->_aniMan->_movement) + return; + + int ox = g_fp->_aniMan->_ox; + int oy = g_fp->_aniMan->_oy; + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (!ani || ani->_id != ANI_VENT_34) { + int qId = 0; + + if (ox == 887) { + if (oy != 370) + return; + + qId = QU_SC34_FROMSTOOL; + } else { + if (ox != 916) + return; + + if (oy == 286) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMBOX), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->chain(0); + + sceneHandler34_setExits(); + + return; + } + + if (oy != 345) + return; + + qId = QU_SC34_FROMBOX_FLOOR; + } + + if (qId) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->chain(0); + } + + return; + } + + if (ox == 887) { + if (oy == 370) + g_fp->_aniMan->startAnim(MV_MAN34_TRYTABUR, 0, -1); + + } else if (ox == 916) { + if (oy == 286) { + int id = g_vars->scene34_vent->_statics->_staticsId; + if (id == ST_VNT34_UP2) { + g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_R, 0, -1); + } else if (id == ST_VNT34_RIGHT3) { + g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_L, 0, -1); + } + } else if (oy == 345) { + g_fp->_aniMan->startAnim(MV_MAN34_TRY, 0, -1); + } + } +} + +void sceneHandler34_showVent() { + if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_UP2) + g_vars->scene34_vent->changeStatics2(ST_VNT34_RIGHT3); + else if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_RIGHT3) + g_vars->scene34_vent->changeStatics2(ST_VNT34_UP2); + + g_vars->scene34_vent->show1(-1, -1, -1, 0); +} + +void sceneHandler34_showBox() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->changeStatics2(ST_STL34_BOX2); +} + +void sceneHandler34_showStool() { + chainQueue(QU_SC34_SHOWSTOOL, 0); +} + +void sceneHandler34_unclimb() { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + g_vars->scene34_dudeClimbed = false; +} + +int sceneHandler34(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC4_HIDEBOOT: + g_vars->scene34_boot->_flags &= 0xFFFB; + break; + + case MSG_SC34_LEAVEBOARD: + sceneHandler34_leaveBoard(); + break; + + case MSG_SC34_ONBOARD: + sceneHandler34_onBoard(); + break; + + case MSG_SC34_TESTVENT: + sceneHandler34_testVent(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC34_FROMCACTUS: + g_vars->scene34_dudeOnCactus = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + break; + + case MSG_SC34_RETRYVENT: + if (!g_fp->_aniMan->isIdle()) + break; + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->_flags &= 0xFEFF; + + getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode); + + break; + + case MSG_SC34_ONBUMP: + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler34_hideStool(); + break; + + case MSG_SC34_CLIMB: + sceneHandler34_climb(); + break; + + case MSG_SC34_UNCLIMB: + sceneHandler34_unclimb(); + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler34_showStool(); + break; + + case MSG_SC34_SHOWBOX: + sceneHandler34_showBox(); + break; + + case MSG_SC34_ONCACTUS: + g_vars->scene34_dudeOnCactus = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC34_SHOWVENT: + sceneHandler34_showVent(); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case 29: + { + if (g_vars->scene34_dudeClimbed) { + sceneHandler34_animateAction(cmd); + break; + } + + if (g_vars->scene34_dudeOnBoard) { + sceneHandler34_animateLeaveBoard(cmd); + break; + } + + if (g_vars->scene34_dudeOnCactus) { + sceneHandler34_fromCactus(cmd); + break; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani) { + if ((ani->_id == ANI_STOOL_34 && cmd->_keyCode == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_keyCode == ANI_INV_STOOL)) { + getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode); + + cmd->_messageKind = 0; + } + + if (ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + + break; + } + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + break; + } + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + --g_vars->scene34_fliesCountdown; + + if (!g_vars->scene34_fliesCountdown) + sceneHandler34_genFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene35.cpp b/engines/fullpipe/scenes/scene35.cpp new file mode 100644 index 0000000000..290213c453 --- /dev/null +++ b/engines/fullpipe/scenes/scene35.cpp @@ -0,0 +1,264 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene35_initScene(Scene *sc) { + g_vars->scene35_hose = sc->getStaticANIObject1ById(ANI_HOSE, -1); + g_vars->scene35_bellyInflater = sc->getStaticANIObject1ById(ANI_PUZODUV, -1); + g_vars->scene35_flowCounter = 0; + g_vars->scene35_fliesCounter = 0; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); + + if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE) + lnk->_flags |= 0x20000000; + else + lnk->_flags &= 0xDFFFFFFF; + + int sndId = 0; + + if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { + if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) { + sndId = SND_35_012; + } else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) { + sndId = SND_35_011; + } + } + + if (sndId) + g_fp->playSound(sndId, 1); + + g_fp->lift_setButton(sO_Level6, ST_LBN_6N); + g_fp->lift_sub5(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT); + + g_fp->initArcadeKeys("SC_35"); + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_35")); +} + +void sceneHandler35_stopFlow() { + g_fp->setObjectState(sO_Valve_35, g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOff)); + g_fp->stopAllSoundInstances(SND_35_011); + g_fp->playSound(SND_35_026, 0); +} + +void sceneHandler35_shrink() { + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 0); +} + +void sceneHandler35_startFlow() { + if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { + if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_BLINK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_TRY, 0); + + g_vars->scene35_bellyInflater->changeStatics2(ST_PDV_SMALL); + g_vars->scene35_bellyInflater->_flags &= 0xFEFF; + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC35_EATHOZE), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + + ExCommand *cmd = new ExCommand(g_vars->scene35_bellyInflater->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + cmd->_excFlags |= 3; + cmd->_field_14 = 256; + cmd->_messageNum = 0; + + mq->addExCommandToEnd(cmd); + + if (!mq->chain(g_vars->scene35_bellyInflater)) + delete mq; + + g_vars->scene35_bellyInflater->_flags |= 1; + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 1); + + g_fp->playSound(SND_35_012, 1); + } else { + if (!g_vars->scene35_flowCounter) + g_vars->scene35_flowCounter = 98; + + g_fp->playSound(SND_35_011, 1); + } + } +} + +void sceneHandler35_genFlies() { + StaticANIObject *fly = g_fp->_currentScene->getStaticANIObject1ById(ANI_FLY, -1); + + int xoff = 0; + if ((!fly || !(fly->_flags & 4)) && !(g_fp->_rnd->getRandomNumber(32767) % 30)) { + int x, y; + + if (g_fp->_rnd->getRandomNumber(1)) { + x = 600; + y = 0; + } else { + x = 0; + y = 600; + } + + int numFlies = g_fp->_rnd->getRandomNumber(3) + 1; + + while (numFlies--) { + g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(55) + 1057, g_fp->_rnd->getRandomNumber(60) + x + xoff, 4, 1); + + xoff += 40; + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val2 = 1084; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val3 = y; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val11 = 8.0; + } + + g_vars->scene35_fliesCounter = 0; + } +} + +int sceneHandler35(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC35_STOPFLOW: + sceneHandler35_stopFlow(); + break; + + case MSG_SC35_CHECKPIPESOUND: + if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { + g_fp->stopAllSoundInstances(SND_35_011); + g_fp->playSound(SND_35_012, 1); + + g_vars->scene35_flowCounter = 0; + break; + } + break; + + case MSG_SC35_SHRINK: + sceneHandler35_shrink(); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC35_STARTFLOW: + case MSG_SC35_PLUGHOSE: + sceneHandler35_startFlow(); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani) + if (ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + cmd->_messageKind = 0; + break; + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + break; + } + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene35_flowCounter > 0) { + --g_vars->scene35_flowCounter; + + if (!g_vars->scene35_flowCounter) + sceneHandler35_stopFlow(); + } + + g_vars->scene35_fliesCounter++; + + if (g_vars->scene35_fliesCounter >= 160) + sceneHandler35_genFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene36.cpp b/engines/fullpipe/scenes/scene36.cpp new file mode 100644 index 0000000000..7d237fd395 --- /dev/null +++ b/engines/fullpipe/scenes/scene36.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene36_initScene(Scene *sc) { + g_vars->scene36_rotohrust = sc->getStaticANIObject1ById(ANI_ROTOHRUST, -1); + g_vars->scene36_scissors = sc->getStaticANIObject1ById(ANI_SCISSORS_36, -1); +} + +int scene36_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId != PIC_CSR_ITN || g_fp->_objectIdAtCursor != ANI_ROTOHRUST) { + if (g_fp->_objectIdAtCursor == PIC_SC36_MASK && g_fp->_cursorId == PIC_CSR_DEFAULT && (g_vars->scene36_scissors->_flags & 4)) + g_fp->_cursorId = PIC_CSR_ITN; + } else if (g_vars->scene36_rotohrust->_statics->_staticsId == ST_RHT_OPEN) + g_fp->_cursorId = PIC_CSR_GOL; + + return g_fp->_cursorId; +} + +int sceneHandler36(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case 29: + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC36_MASK) + if (g_vars->scene36_scissors) + if (g_vars->scene36_scissors->_flags & 4) + if (g_fp->_aniMan->isIdle()) + if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene36_scissors->_id ) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene36_scissors, cmd->_keyCode); + + cmd->_messageKind = 0; + } + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene37.cpp b/engines/fullpipe/scenes/scene37.cpp new file mode 100644 index 0000000000..8324e00af7 --- /dev/null +++ b/engines/fullpipe/scenes/scene37.cpp @@ -0,0 +1,316 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +Ring::Ring() { + ani = 0; + x = 0; + y = 0; + numSubRings = 0; + + for (int i = 0; i < 10; i++) + subRings[i] = 0; + + state = false; +} + +void scene37_initScene(Scene *sc) { + Ring *ring; + StaticANIObject *ani; + + g_vars->scene37_lastDudeX = -1; + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 1; + ring->subRings[1] = 4; + ring->subRings[2] = 8; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 2; + ring->subRings[1] = 5; + ring->subRings[2] = 9; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 3; + ring->subRings[1] = 7; + ring->subRings[2] = 11; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed)); + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + g_vars->scene37_cursorIsLocked = false; + + g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1); + + for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2); + + for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3); + + for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_37"); +} + +int scene37_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC37_MASK) { + if (g_vars->scene37_cursorIsLocked) + g_fp->_cursorId = PIC_CSR_GOL; + } + + return g_fp->_cursorId; +} + +void sceneHandler37_updateRing(int ringNum) { + g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND); + g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1); + g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; + + StaticANIObject *ani; + + for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]); + + if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) { + ani->changeStatics2(ST_RNG_OPEN); + ani->startAnim(MV_RNG_CLOSE, 0, -1); + } else { + ani->changeStatics2(ST_RNG_CLOSED2); + ani->startAnim(MV_RNG_OPEN, 0, -1); + } + } + + g_vars->scene37_cursorIsLocked = true; + + for (uint j = 0; j < g_vars->scene37_rings.size(); j++) { + for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[j]->subRings[i]); + + if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) + g_vars->scene37_cursorIsLocked = false; + } + } + + int state; + + if (g_vars->scene37_cursorIsLocked) + state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened); + else + state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed); + + g_fp->setObjectState(sO_LeftPipe_37, state); +} + +void sceneHandler37_setRingsState() { + if (g_vars->scene37_lastDudeX == -1) { + g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; + } else { + for (uint i = 0; i < g_vars->scene37_rings.size(); i++) { + int x = g_vars->scene37_rings[i]->x; + + if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state) + sceneHandler37_updateRing(i); + + x = g_vars->scene37_rings[i]->y; + + if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { + if (g_vars->scene37_rings[i]->state) + sceneHandler37_updateRing(i); + } + } + + g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; + } +} + +int sceneHandler37(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC37_EXITLEFT: + sceneHandler37_updateRing(0); + sceneHandler37_updateRing(1); + sceneHandler37_updateRing(2); + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + break; + } + } + } + } + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + g_vars->scene37_dudeX = x; + + if (x >= 500) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + } + x = g_vars->scene37_dudeX; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + sceneHandler37_setRingsState(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + ++g_vars->scene37_soundFlipper; + + break; + + case MSG_SC37_PULL: + if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state) + || (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); + } + } else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state) + || (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); + } + } else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state) + || (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); + } + } + + if (g_vars->scene37_soundFlipper) { + g_fp->playSound(SND_37_007, 0); + + g_vars->scene37_soundFlipper = 0; + } + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene38.cpp b/engines/fullpipe/scenes/scene38.cpp new file mode 100644 index 0000000000..22ae370391 --- /dev/null +++ b/engines/fullpipe/scenes/scene38.cpp @@ -0,0 +1,417 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene38_setBottleState(Scene *sc) { + ExCommand *ex = sc->getMessageQueueById(QU_SC38_SHOWBOTTLE_ONTABLE)->getExCommandByIndex(0); + + if (g_vars->scene38_bottle->_ox == ex->_x && g_vars->scene38_bottle->_oy == ex->_y) { + if (g_fp->lift_checkButton(sO_Level5) ) { + ex = sc->getMessageQueueById(QU_SC38_SHOWBOTTLE)->getExCommandByIndex(0); + + g_vars->scene38_bottle->setOXY(ex->_x, ex->_y); + g_vars->scene38_bottle->_priority = ex->_field_14; + + g_fp->setObjectState(sO_Bottle_38, g_fp->getObjectEnumState(sO_Bottle_38, sO_Blocked)); + } + } +} + +void scene38_initScene(Scene *sc) { + g_vars->scene38_var01 = 200; + g_vars->scene38_var02 = 200; + g_vars->scene38_var03 = 300; + g_vars->scene38_var04 = 300; + g_vars->scene38_boss = sc->getStaticANIObject1ById(ANI_GLAVAR, -1); + g_vars->scene38_tally = sc->getStaticANIObject1ById(ANI_DYLDA, -1); + g_vars->scene38_shorty = sc->getStaticANIObject1ById(ANI_MALYSH, -1); + g_vars->scene38_domino0 = sc->getStaticANIObject1ById(ANI_DOMINO38, 0); + g_vars->scene38_dominos = sc->getStaticANIObject1ById(ANI_DOMINOS, 0); + g_vars->scene38_domino1 = sc->getStaticANIObject1ById(ANI_DOMINO38, 1); + g_vars->scene38_bottle = sc->getStaticANIObject1ById(ANI_BOTTLE38, 0); + g_vars->scene38_var05 = 0; + g_vars->scene38_var06 = 0; + g_vars->scene38_var07 = 0; + g_vars->scene38_var08 = 15; + g_vars->scene38_var09 = 0; + g_vars->scene38_var10 = 0; + g_vars->scene38_var11 = 30; + g_vars->scene38_var12 = 0; + g_vars->scene38_var13 = 0; + + scene38_setBottleState(sc); + + if (g_fp->getObjectState(sO_Boss) == g_fp->getObjectEnumState(sO_Boss, sO_IsSleeping)) { + g_vars->scene38_shorty->_flags &= 0xFFFB; + + g_vars->scene38_tally->stopAnim_maybe(); + g_vars->scene38_tally->_flags &= 0xFFFB; + + g_vars->scene38_domino0->_flags &= 0xFFFB; + g_vars->scene38_dominos->_flags &= 0xFFFB; + g_vars->scene38_domino1->_flags &= 0xFFFB; + } + + g_fp->lift_sub5(sc, QU_SC38_ENTERLIFT, QU_SC38_EXITLIFT); + g_fp->lift_sub7(sc, ST_LBN_0N); +} + +void sceneHandler38_tryTakeBottle() { + g_vars->scene38_boss->changeStatics2(ST_GLV_NOHAMMER); + g_vars->scene38_boss->startAnim(MV_GLV_LOOKMAN, 0, -1); + + g_vars->scene38_var05 = 0; +} + +void sceneHandler38_postHammerKick() { + g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy + 2); +} + +void sceneHandler38_propose() { + if (!g_vars->scene38_tally->_movement) { + if (g_vars->scene38_tally->_flags & 4) { + if (!(g_vars->scene38_tally->_flags & 2) && g_vars->scene38_var08 > 0 + && g_fp->_rnd->getRandomNumber(32767) < 32767) { + chainQueue(QU_DLD_DENY, 0); + g_vars->scene38_var08 = 0; + } + } + } +} + +void sceneHandler38_point() { + if ((!g_vars->scene38_boss->_movement && ((g_vars->scene38_boss->_flags & 4) || !(g_vars->scene38_boss->_flags & 2))) + && g_vars->scene38_var05 > 0 + && g_fp->_rnd->getRandomNumber(32767) < 32767) { + if (g_vars->scene38_boss->_statics->_staticsId == ST_GLV_HAMMER) { + chainQueue(QU_GLV_TOSMALL, 0); + g_vars->scene38_var05 = 0; + } else { + if (g_vars->scene38_boss->_statics->_staticsId == ST_GLV_NOHAMMER) + chainQueue(QU_GLV_TOSMALL_NOHMR, 0); + + g_vars->scene38_var05 = 0; + } + } +} + +void sceneHandler38_hammerKick() { + if (!g_vars->scene38_shorty->_movement) { + if (g_vars->scene38_shorty->_flags & 4) { + if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_var11 > 1 + && g_vars->scene38_shorty->_statics->_staticsId == ST_MLS_LEFT2 + && g_fp->_rnd->getRandomNumber(32767) < 3276) { + chainQueue(QU_MLS_TURNR, 0); + g_vars->scene38_var11 = 0; + } + } + } + + g_vars->scene38_domino1->setOXY(g_vars->scene38_domino1->_ox, g_vars->scene38_domino1->_oy - 2); + + if (g_vars->scene38_dominos->_statics->_staticsId == ST_DMS_3) + g_vars->scene38_dominos->startAnim(MV_DMS_THREE, 0, -1); + else if (g_vars->scene38_dominos->_statics->_staticsId == ST_DMS_4) + g_vars->scene38_dominos->startAnim(MV_DMS_FOUR, 0, -1); +} + +void sceneHandler38_drink() { + if (!g_vars->scene38_shorty->_movement) { + if (g_vars->scene38_shorty->_flags & 4) { + if (!(g_vars->scene38_shorty->_flags & 2) && g_vars->scene38_var11 > 0 + && g_vars->scene38_shorty->_statics->_staticsId == ST_MLS_LEFT2 + && g_fp->_rnd->getRandomNumber(32767) < 3276) { + chainQueue(QU_MLS_TURNR, 0); + g_vars->scene38_var11 = 0; + } + } + } +} + +void sceneHandler38_animateAlcoholics() { + warning("STUB: sceneHandler38_animateAlcoholics()"); + +#if 0 + MessageQueue *mq; + + if (g_vars->scene38_boss->_movement || !(g_vars->scene38_boss->_flags & 4) || (g_vars->scene38_boss->_flags & 2)) { + g_vars->scene38_var05 = 0; + } else { + g_vars->scene38_var05++; + } + + if (g_vars->scene38_var05 >= 50) { + int bossSt = g_vars->scene38_boss->_statics->_staticsId; + + if (bossSt == ST_GLV_SLEEP2) { + g_vars->scene38_var05 = 0; + } else if ((g_vars->scene38_domino0->_flags & 4) && g_vars->scene38_domino0->_statics->_staticsId == ST_DMN38_6) { + if (bossSt == ST_GLV_HAMMER) { + chainQueue(QU_GLV_TAKEDOMINO, 1); + g_vars->scene38_var05 = 0; + } + + if (bossSt == ST_GLV_NOHAMMER) { + chainQueue(QU_GLV_TAKEDOMINO_NOHMR, 1); + g_vars->scene38_var05 = 0; + } + } else { + if ((g_vars->scene38_bottle->_flags & 4) && g_vars->scene38_bottle->_statics->_staticsId == ST_BTL38_FULL && bossSt == ST_GLV_NOHAMMER) { + chainQueue(QU_GLV_DRINKBOTTLE, 1); + g_vars->scene38_var05 = 0; + } else { + int bossAnim = 0; + + if (g_fp->_rnd->getRandomNumber(32767) >= 1310 || g_vars->scene38_boss->_statics->_staticsId != ST_GLV_HAMMER) { + if (g_fp->_rnd->getRandomNumber(32767) >= 1310) { + if (g_fp->_rnd->getRandomNumber(32767) < 1310) { + if (bossSt == ST_GLV_HAMMER) + bossAnim = QU_GLV_DRINK; + else if (bossSt == ST_GLV_NOHAMMER) + bossAnim = QU_GLV_DRINK_NOHMR; + } + } else { + if (bossSt == ST_GLV_HAMMER) + bossAnim = QU_GLV_PROPOSE; + else if (bossSt == ST_GLV_NOHAMMER) + bossAnim = QU_GLV_PROPOSE_NOHMR; + } + } else { + bossAnim = QU_GLV_HMRKICK; + } + + if (g_vars->scene38_var06 == bossAnim) { + g_vars->scene38_var07++; + + if (g_vars->scene38_var07 > 2) + bossAnim = 0; + } else { + g_vars->scene38_var06 = bossAnim; + g_vars->scene38_var07 = 1; + } + + if (bossAnim > 0) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(bossAnim), 0, 0); + + mq->chain(0); + + g_vars->scene38_var05 = 0; + } + } + } + } + + if (g_vars->scene38_tally->_movement || !(g_vars->scene38_tally->_flags & 4) || (g_vars->scene38_tally->_flags & 2)) { + g_vars->scene38_var08 = 0; + } else { + g_vars->scene38_var08++; + } + + if (g_vars->scene38_var08 >= 50) { + int tallyAnim = 0; + + if (g_fp->_rnd->getRandomNumber(32767) >= 1310) { + if (g_fp->_rnd->getRandomNumber(32767) >= 1310) { + if (g_fp->_rnd->getRandomNumber(32767) >= 1310) { + if (g_fp->_rnd->getRandomNumber(32767) < 1310) + tallyAnim = QU_DLD_ICK; + } else { + tallyAnim = QU_DLD_GLOT; + } + } else { + tallyAnim = QU_DLD_BLINK; + } + } else { + if (g_vars->scene38_domino1->_statics->_staticsId == ST_DMN38_NORM3) { + tallyAnim = QU_DLD_TAKE1; + } else if (g_vars->scene38_domino1->_statics->_staticsId == ST_DMN38_NORM4) { + tallyAnim = QU_DLD_TAKE2; + } + } + + if (g_vars->scene38_var09 == tallyAnim) { + g_vars->scene38_var10++; + + if (g_vars->scene38_var10++ > 2) + tallyAnim = 0; + } else { + g_vars->scene38_var09 = tallyAnim; + g_vars->scene38_var10 = 1; + } + if (tallyAnim > 0) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(tallyAnim), 0, 0); + + mq->chain(0); + g_vars->scene38_var08 = 0; + } + } + + if (g_vars->scene38_shorty->_movement || !(g_vars->scene38_shorty->_flags & 4) || (g_vars->scene38_shorty->_flags & 2)) { + g_vars->scene38_var11 = 0; + return; + } + + g_vars->scene38_var11++; + + if (g_vars->scene38_var11 < 50) + return; + + int shortyAnim = 0; + + if (g_fp->_rnd->getRandomNumber(32767) >= 1310) { + if (g_fp->_rnd->getRandomNumber(32767) >= 1310 || g_vars->scene38_shorty->_statics->_staticsId != ST_MLS_LEFT2) { + if (g_vars->scene38_boss->_statics->_staticsId != ST_GLV_SLEEP2 && g_vars->scene38_var05 > 30 && g_fp->_rnd->getRandomNumber(32767) < 0x3FFF && g_vars->scene38_shorty->_statics->_staticsId == ST_MLS_LEFT2) + shortyAnim = QU_MLS_HAND; + } else { + shortyAnim = QU_MLS_BLINK; + } + } else { + if (g_vars->scene38_shorty->_statics->_staticsId == ST_MLS_RIGHT2) { + shortyAnim = QU_MLS_TURNL; + } else if (g_vars->scene38_shorty->_statics->_staticsId == ST_MLS_LEFT2) { + shortyAnim = QU_MLS_TURNR; + } + } + + if (g_vars->scene38_var12 == shortyAnim) { + g_vars->scene38_var13++; + if (g_vars->scene38_var13 > 2) + return; + } else { + g_vars->scene38_var12 = shortyAnim; + g_vars->scene38_var13 = 1; + } + + if (shortyAnim > 0) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(shortyAnim), 0, 0); + + mq->chain(0); + + g_vars->scene38_var11 = 0; + } +#endif +} + +int sceneHandler38(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC38_TRYTAKEBOTTLE: + sceneHandler38_tryTakeBottle(); + break; + + case MSG_SC38_POSTHMRKICK: + sceneHandler38_postHammerKick(); + break; + + case MSG_SC38_PROPOSE: + sceneHandler38_propose(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC38_POINT: + sceneHandler38_point(); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC38_HMRKICK: + sceneHandler38_hammerKick(); + break; + + case MSG_SC38_DRINK: + sceneHandler38_drink(); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + g_vars->scene38_var01) + g_fp->_currentScene->_x = x - g_vars->scene38_var03 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - g_vars->scene38_var01) + g_fp->_currentScene->_x = x + g_vars->scene38_var03 - g_fp->_sceneRect.right; + } + + sceneHandler38_animateAlcoholics(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp index 83f3b64ee5..4a3751940f 100644 --- a/engines/fullpipe/scenes/sceneDbg.cpp +++ b/engines/fullpipe/scenes/sceneDbg.cpp @@ -25,6 +25,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/input.h" @@ -40,9 +41,9 @@ void sceneDbgMenu_initScene(Scene *sc) { } GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { - if (g_fullpipe->_currentScene) - for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) { - PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i]; + if (g_fp->_currentScene) + for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { + PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i]; if (x >= pic->_ox && y >= pic->_oy) { Common::Point point; @@ -61,8 +62,8 @@ int sceneHandlerDbgMenu(ExCommand *ex) { if (ex->_messageKind != 17) return 0; - int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left; - int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top; + int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left; + int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top; if (ex->_messageNum == 29) { GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); @@ -74,18 +75,18 @@ int sceneHandlerDbgMenu(ExCommand *ex) { } if (ex->_messageNum != 33) { if (ex->_messageNum == MSG_RESTARTGAME) { - g_fullpipe->_needRestart = true; + g_fp->_needRestart = true; return 0; } return 0; } - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my); + g_fp->_cursorId = PIC_CSR_DEFAULT; + GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my); if (obj) { if (canInteractAny(0, obj, -3)) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } } else { @@ -93,13 +94,13 @@ int sceneHandlerDbgMenu(ExCommand *ex) { if (obj && canInteractAny(0, obj, -3) ) { g_vars->selector->_flags |= 4; g_vars->selector->setOXY(obj->_ox, obj->_oy); - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } g_vars->selector->_flags &= 0xFFFB; } - g_fullpipe->setCursor(g_fullpipe->_cursorId); + g_fp->setCursor(g_fp->_cursorId); return 0; } diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp index d60f90faf7..c9f19f3724 100644 --- a/engines/fullpipe/scenes/sceneIntro.cpp +++ b/engines/fullpipe/scenes/sceneIntro.cpp @@ -24,6 +24,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/modal.h" #include "fullpipe/statics.h" @@ -31,13 +32,13 @@ namespace Fullpipe { int sceneIntro_updateCursor() { - g_fullpipe->_cursorId = 0; + g_fp->_cursorId = 0; return 0; } void sceneIntro_initScene(Scene *sc) { - g_fullpipe->_gameLoader->loadScene(SC_INTRO2); + g_fp->_gameLoader->loadScene(SC_INTRO2); g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1); g_vars->sceneIntro_needSleep = true; @@ -45,19 +46,19 @@ void sceneIntro_initScene(Scene *sc) { g_vars->sceneIntro_playing = true; g_vars->sceneIntro_needBlackout = false; - if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) + if (g_fp->_recordEvents || g_fp->_inputArFlag) g_vars->sceneIntro_skipIntro = false; - g_fullpipe->_modalObject = new ModalIntro; + g_fp->_modalObject = new ModalIntro; } void sceneHandlerIntro_part1() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); chainQueue(QU_INTR_FINISH, 0); } void sceneHandlerIntro_part2() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO2); chainQueue(QU_IN2_DO, 0); } @@ -101,7 +102,7 @@ int sceneHandlerIntro(ExCommand *ex) { chainQueue(QU_INTR_GETUPMAN, 0); } - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return 0; } diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 6da848a621..cf66cb40a1 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -23,8 +23,13 @@ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" +#include "fullpipe/scene.h" #include "fullpipe/sound.h" #include "fullpipe/ngiarchive.h" +#include "common/memstream.h" +#include "audio/audiostream.h" +#include "audio/decoders/vorbis.h" +#include "audio/decoders/wave.h" namespace Fullpipe { @@ -77,6 +82,9 @@ Sound::Sound() { _description = 0; } +Sound::~Sound() { + warning("STUB: Sound::~Sound()"); +} bool Sound::load(MfcArchive &file, NGIArchive *archive) { debug(5, "Sound::load()"); @@ -86,7 +94,7 @@ bool Sound::load(MfcArchive &file, NGIArchive *archive) { _id = file.readUint32LE(); _description = file.readPascalString(); - assert(g_fullpipe->_gameProjectVersion >= 6); + assert(g_fp->_gameProjectVersion >= 6); _objectId = file.readUint16LE(); @@ -113,14 +121,36 @@ void Sound::setPanAndVolumeByStaticAni() { void FullpipeEngine::setSceneMusicParameters(GameVar *var) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); + // TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc) + stopAllSoundStreams(); + _musicGameVar = var; } void FullpipeEngine::startSceneTrack() { - debug(3, "STUB: FullpipeEngine::startSceneTrack()"); + // TODO: Finish this +#ifdef USE_VORBIS + if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle)) + return; + + GameVar *musicTrackVar = _musicGameVar->getSubVarByName("MUSIC")->getSubVarByName("TRACKS")->_subVars; + if (!musicTrackVar) + return; + + char *trackName = musicTrackVar->_varName; + Common::File *track = new Common::File(); + if (!track->open(trackName)) { + warning("Could not open %s", trackName); + delete track; + return; + } + Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES); + g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg); +#endif } void FullpipeEngine::stopAllSounds() { - warning("STUB: FullpipeEngine::stopAllSounds()"); + // TODO: Differences from stopAllSoundStreams() + g_fp->_mixer->stopAll(); } void FullpipeEngine::toggleMute() { @@ -128,13 +158,45 @@ void FullpipeEngine::toggleMute() { } void FullpipeEngine::playSound(int id, int flag) { - warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag); + SoundList *soundList = g_fp->_currentScene->_soundList; + Sound *sound = soundList->getSoundById(id); + if (!sound) { + warning("playSound: Can't find sound with ID %d", id); + return; + } + byte *soundData = sound->loadData(); + Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize()); + Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES); + Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1); + Audio::SoundHandle handle = sound->getHandle(); + g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream); +} + +void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) { + warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed); } void global_messageHandler_handleSound(ExCommand *cmd) { debug(0, "STUB: global_messageHandler_handleSound()"); } +void FullpipeEngine::stopSoundStream2() { + warning("STUB: FullpipeEngine::stopSoundStream2()"); +} + +void FullpipeEngine::stopAllSoundStreams() { + // TODO: Differences from stopAllSounds() + g_fp->_mixer->stopAll(); +} +void FullpipeEngine::stopAllSoundInstances(int id) { + SoundList *soundList = g_fp->_currentScene->_soundList; + for (int i = 0; i < soundList->getCount(); i++) { + Sound *sound = soundList->getSoundByIndex(i); + if (sound->getId() == id) { + g_fp->_mixer->stopHandle(sound->getHandle()); + } + } +} } // End of namespace Fullpipe diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h index e2b271fe2c..ca64832c04 100644 --- a/engines/fullpipe/sound.h +++ b/engines/fullpipe/sound.h @@ -32,12 +32,17 @@ class Sound : public MemoryObject { int _directSoundBuffer; int _directSoundBuffers[7]; byte *_soundData; + Audio::SoundHandle _handle; - public: +public: Sound(); + virtual ~Sound(); + virtual bool load(MfcArchive &file, NGIArchive *archive); virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class void updateVolume(); + int getId() const { return _id; } + Audio::SoundHandle getHandle() const { return _handle; } void setPanAndVolumeByStaticAni(); }; @@ -55,6 +60,13 @@ class SoundList : public CObject { int getCount() { return _soundItemsCount; } Sound *getSoundByIndex(int idx) { return _soundItems[idx]; } + Sound *getSoundById(int id) { + for (int i = 0; i < _soundItemsCount; i++) { + if (_soundItems[i]->getId() == id) + return _soundItems[i]; + } + return NULL; + } }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 747015e9a1..ccf77ff81a 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -31,6 +31,7 @@ #include "fullpipe/scene.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" +#include "fullpipe/gameloader.h" #include "fullpipe/constants.h" @@ -82,8 +83,11 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED")); if (scene) { - _gameLoader->loadScene(scene); - _gameLoader->gotoScene(scene, TrubaLeft); + _gameLoader->loadScene(726); + _gameLoader->gotoScene(726, TrubaLeft); + + if (scene != 726) + _gameLoader->preloadScene(726, getSceneEntrance(scene)); } else { if (_flgPlayIntro) { _gameLoader->loadScene(SC_INTRO1); @@ -115,25 +119,25 @@ bool GameProject::load(MfcArchive &file) { _headerFilename = 0; _field_10 = 12; - g_fullpipe->_gameProjectVersion = file.readUint32LE(); - g_fullpipe->_pictureScale = file.readUint16LE(); - g_fullpipe->_scrollSpeed = file.readUint32LE(); + g_fp->_gameProjectVersion = file.readUint32LE(); + g_fp->_pictureScale = file.readUint16LE(); + g_fp->_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); - debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); - debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); - debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); + debug(1, "_gameProjectVersion = %d", g_fp->_gameProjectVersion); + debug(1, "_pictureScale = %d", g_fp->_pictureScale); + debug(1, "_scrollSpeed = %d", g_fp->_scrollSpeed); debug(1, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); - if (g_fullpipe->_gameProjectVersion >= 3) + if (g_fp->_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); - if (g_fullpipe->_gameProjectVersion >= 5) { + if (g_fp->_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } @@ -143,6 +147,8 @@ bool GameProject::load(MfcArchive &file) { GameProject::~GameProject() { free(_headerFilename); + + delete _sceneTagList; } GameVar::GameVar() { @@ -156,6 +162,10 @@ GameVar::GameVar() { _varName = 0; } +GameVar::~GameVar() { + warning("STUB: GameVar::~GameVar()"); +} + bool GameVar::load(MfcArchive &file) { _varName = file.readPascalString(); _varType = file.readUint32LE(); diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index c86d5abd08..10d9b4dfdf 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -27,6 +27,7 @@ #include "fullpipe/statics.h" #include "fullpipe/messages.h" #include "fullpipe/interaction.h" +#include "fullpipe/motion.h" #include "fullpipe/constants.h" #include "fullpipe/objectnames.h" @@ -126,6 +127,10 @@ StaticANIObject::StaticANIObject() { _objtype = kObjTypeStaticANIObject; } +StaticANIObject::~StaticANIObject() { + warning("STUB: StaticANIObject::~StaticANIObject()"); +} + StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) { _shadowsOn = src->_shadowsOn; _field_30 = src->_field_30; @@ -152,15 +157,19 @@ StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) { _statics = 0; for (uint i = 0; i < src->_movements.size(); i++) { - Movement *mov; - if (((Movement *)src->_movements[i])->_currMovement) { - mov = new Movement(getMovementById(src->getMovementIdById(((Movement *)src->_movements[i])->_id)), this); - mov->_id = ((Movement *)src->_movements[i])->_id; + Movement *newmov; + Movement *mov = (Movement *)src->_movements[i]; + + if (mov->_currMovement) { + // WORKAROUND: Original uses weird construction here: + // new Movement(getMovementById(src->getMovementIdById(mov->_id)), this); + newmov = new Movement(src->getMovementById(src->getMovementIdById(mov->_id)), this); + newmov->_id = mov->_id; } else { - mov = new Movement(((Movement *)src->_movements[i]), 0, -1, this); + newmov = new Movement(mov, 0, -1, this); } - _movements.push_back(mov); + _movements.push_back(newmov); } } @@ -186,7 +195,7 @@ bool StaticANIObject::load(MfcArchive &file) { char *movname = genFileName(_id, movNum, "mov"); - Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname); + Common::SeekableReadStream *f = g_fp->_currArchive->createReadStreamForMember(movname); Movement *mov = new Movement(); @@ -244,11 +253,11 @@ void StaticANIObject::setFlags40(bool state) { void StaticANIObject::deleteFromGlobalMessageQueue() { while (_messageQueueId) { - if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { + if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { if (!isIdle()) return; - g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); + g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId); } else { _messageQueueId = 0; } @@ -276,11 +285,34 @@ void StaticANIObject::queueMessageQueue(MessageQueue *mq) { } } +void StaticANIObject::restartMessageQueue(MessageQueue *mq) { + ExCommand *ex = mq->getExCommandByIndex(0); + if (ex) { + while (ex->_messageKind != 1 || ex->_parentId != _id) { + ex->_parId = 0; + ex->_excFlags |= 2; + ex->handleMessage(); + + mq->deleteExCommandByIndex(0, 0); + + ex = mq->getExCommandByIndex(0); + + if (!ex) + return; + } + + if (ex) { + startAnim(ex->_messageNum, mq->_id, -1); + mq->deleteExCommandByIndex(0, 1); + } + } +} + MessageQueue *StaticANIObject::getMessageQueue() { if (this->_messageQueueId <= 0) return 0; - return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + return g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); } bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { @@ -297,9 +329,13 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { return true; } +void StaticANIObject::startMQIfIdle(int qId, int flag) { + warning("STUB: StaticANIObject::startMQIfIdle()"); +} + bool StaticANIObject::isIdle() { if (_messageQueueId) { - MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + MessageQueue *m = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); if (m && m->getFlags() & 1) return false; @@ -424,7 +460,7 @@ void Movement::draw(bool flipFlag, int angle) { int y = _oy - point.y; if (_currDynamicPhase->getPaletteData()) - g_fullpipe->_globalPalette = _currDynamicPhase->getPaletteData(); + g_fp->_globalPalette = _currDynamicPhase->getPaletteData(); if (_currDynamicPhase->getAlpha() < 0xFF) { warning("Movement::draw: alpha < 0xff: %d", _currDynamicPhase->getAlpha()); @@ -492,9 +528,9 @@ void StaticANIObject::draw() { Common::Point point; Common::Rect rect; - debug(0, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); + debug(6, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); - if (_shadowsOn && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_shadows + if (_shadowsOn && g_fp->_currentScene && g_fp->_currentScene->_shadows && (getCurrDimensions(point)->x != 1 || getCurrDimensions(point)->y != 1)) { DynamicPhase *dyn; @@ -512,7 +548,7 @@ void StaticANIObject::draw() { if (dyn->getDynFlags() & 4) { rect = *dyn->_rect; - DynamicPhase *shd = g_fullpipe->_currentScene->_shadows->findSize(rect.width(), rect.height()); + DynamicPhase *shd = g_fp->_currentScene->_shadows->findSize(rect.width(), rect.height()); if (shd) { shd->getDimensions(&point); int midx = _ox - point.x / 2 - dyn->_someX; @@ -552,7 +588,7 @@ void StaticANIObject::draw() { } void StaticANIObject::draw2() { - debug(0, "StatciANIObject::draw2(): id: (%s) %d [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); + debug(6, "StatciANIObject::draw2(): id: (%s) %d [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); if ((_flags & 4) && (_flags & 0x10)) { if (_movement) { @@ -568,7 +604,7 @@ void StaticANIObject::draw2() { } MovTable *StaticANIObject::countMovements() { - GameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); + GameVar *preloadSubVar = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0) return 0; @@ -594,7 +630,7 @@ MovTable *StaticANIObject::countMovements() { } void StaticANIObject::setSpeed(int speed) { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); + GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); if (!var) return; @@ -627,6 +663,19 @@ void StaticANIObject::initMovements() { ((Movement *)_movements[i])->removeFirstPhase(); } +void StaticANIObject::preloadMovements(MovTable *mt) { + if ( mt ) { + for (uint i = 0; i < _movements.size(); i++) { + Movement *mov = (Movement *)_movements[i]; + + if (mt->movs[i] == 1) + mov->loadPixelData(); + else if (mt->movs[i] == 2) + mov->freePixelData(); + } + } +} + Common::Point *StaticANIObject::getCurrDimensions(Common::Point &p) { Picture *pic; @@ -703,7 +752,7 @@ void StaticANIObject::update(int counterdiff) { ex = dyn->getExCommand(); if (ex && ex->_messageKind != 35) { - newex = new ExCommand(ex); + newex = ex->createClone(); newex->_excFlags |= 2; if (newex->_messageKind == 17) { newex->_parentId = _id; @@ -736,7 +785,7 @@ void StaticANIObject::update(int counterdiff) { ex = dyn->getExCommand(); if (ex) { if (ex->_messageKind == 35) { - newex = new ExCommand(ex); + newex = ex->createClone(); newex->_excFlags |= 2; newex->sendMessage(); } @@ -798,6 +847,44 @@ void StaticANIObject::updateStepPos() { setOXY(ox + x, oy + y); } +Common::Point *StaticANIObject::calcNextStep(Common::Point *pRes) { + if (!_movement) { + pRes->x = 0; + pRes->y = 0; + + return pRes; + } + + Common::Point point; + + _movement->calcSomeXY(point, 1); + + int resX = point.x; + int resY = point.y; + + int pointN, offset; + + if (_someDynamicPhaseIndex <= 0) { + pointN = _stepArray.getCurrPointIndex(); + offset = _stepArray.getPointsCount() - _stepArray.getCurrPointIndex(); + } else { + pointN = _stepArray.getCurrPointIndex(); + offset = 1 - _movement->_currDynamicPhaseIndex + _someDynamicPhaseIndex; + } + + if (pointN >= 0) { + _stepArray.getPoint(&point, pointN, offset); + + resX += point.x; + resY += point.y; + } + + pRes->x = resX; + pRes->y = resY; + + return pRes; +} + void StaticANIObject::stopAnim_maybe() { debug(6, "StaticANIObject::stopAnim_maybe()"); @@ -866,7 +953,24 @@ void StaticANIObject::stopAnim_maybe() { } void StaticANIObject::adjustSomeXY() { - warning("STUB: StaticANIObject::adjustSomeXY()"); + if (_movement) { + Common::Point point; + + _movement->calcSomeXY(point, 0); + + int diff = abs(point.y) - abs(point.x); + + _movement->calcSomeXY(point, 1); + + if (diff > 0) + _ox += point.x; + else + _oy += point.y; + + _statics = _movement->_staticsObj2; + _movement = 0; + _someDynamicPhaseIndex = -1; + } } MessageQueue *StaticANIObject::changeStatics1(int msgNum) { @@ -876,7 +980,23 @@ MessageQueue *StaticANIObject::changeStatics1(int msgNum) { } void StaticANIObject::changeStatics2(int objId) { - warning("STUB: StaticANIObject::changeStatics2(%d)", objId); + _animExFlag = 0; + + deleteFromGlobalMessageQueue(); + + if (_movement || _statics) { + g_fp->_mgm->addItem(_id); + g_fp->_mgm->updateAnimStatics(this, objId); + } else { + _statics = getStaticsById(objId); + } + + if (_messageQueueId) { + if (g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) + g_fp->_globalMessageQueueList->deleteQueueById(_messageQueueId); + + _messageQueueId = 0; + } } void StaticANIObject::hide() { @@ -887,7 +1007,7 @@ void StaticANIObject::hide() { } void StaticANIObject::show1(int x, int y, int movId, int mqId) { - debug(0, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId); + debug(6, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId); if (_messageQueueId) return; @@ -994,20 +1114,17 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase int newy = _oy; Common::Point point; - debug(0, "0 %d %d", newx, newy); if (_movement) { _movement->getCurrDynamicPhaseXY(point); newx -= point.x; newy -= point.y; - debug(0, "1 %d %d", newx, newy); } else if (_statics) { _statics->getSomeXY(point); newx -= point.x; newy -= point.y; - debug(0, "2 %d %d - %d %d assa", newx, newy, point.x, point.y); } _movement = mov; @@ -1025,13 +1142,12 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase newx += point.x + _movement->_mx; newy += point.y + _movement->_my; - debug(0, "3 %d %d", newx, newy); _stepArray.gotoNextPoint(); ExCommand *ex = _movement->_currDynamicPhase->getExCommand(); if (ex) { if (ex->_messageKind == 35) { - ExCommand *newex = new ExCommand(ex); + ExCommand *newex = ex->createClone(); newex->_excFlags |= 2; newex->sendMessage(); } @@ -1166,6 +1282,10 @@ Movement::Movement() { _somePoint.y = 0; } +Movement::~Movement() { + warning("STUB: Movement::~Movement()"); +} + Movement::Movement(Movement *src, StaticANIObject *ani) { _lastFrameSpecialFlag = 0; _flipFlag = src->_flipFlag; @@ -1231,7 +1351,7 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an _m2y = src->_m2y; if (newSize != -1) { - if (newSize >= src->_dynamicPhases.size() + 1) + if (newSize >= (int)src->_dynamicPhases.size() + 1) newSize = src->_dynamicPhases.size() + 1; } else { newSize = src->_dynamicPhases.size(); @@ -1359,10 +1479,10 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) { _flipFlag = 1; } - if (g_fullpipe->_gameProjectVersion >= 8) + if (g_fp->_gameProjectVersion >= 8) _field_50 = file.readUint32LE(); - if (g_fullpipe->_gameProjectVersion < 12) + if (g_fp->_gameProjectVersion < 12) _counterMax = 83; else _counterMax = file.readUint32LE(); @@ -1511,6 +1631,25 @@ int Movement::calcDuration() { return res; } +int Movement::countPhasesWithFlag(int maxidx, int flag) { + int res = 0; + int sz; + + if (_currMovement) + sz = _currMovement->_dynamicPhases.size(); + else + sz = _dynamicPhases.size(); + + if (maxidx < 0) + maxidx = sz; + + for (int i = 0; i < maxidx && i < sz; i++) + if (getDynamicPhaseByIndex(i)->_dynFlags & flag) + res++; + + return res; +} + void Movement::setDynamicPhaseIndex(int index) { debug(7, "Movement::setDynamicPhaseIndex(%d)", index); while (_currDynamicPhaseIndex < index) @@ -1550,6 +1689,15 @@ void Movement::loadPixelData() { mov->_staticsObj1->getPixelData(); } +void Movement::freePixelData() { + if (!_currMovement) + for (uint i = 0; i < _dynamicPhases.size(); i++) + ((DynamicPhase *)_dynamicPhases[i])->freePixelData(); + + if (_staticsObj1) + _staticsObj1->freePixelData(); +} + void Movement::removeFirstPhase() { if (_updateFlag1) { if (!_currDynamicPhaseIndex) @@ -1570,7 +1718,7 @@ void Movement::removeFirstPhase() { _updateFlag1 = 0; } -bool Movement::gotoNextFrame(int callback1, void (*callback2)(int *)) { +bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, int), void (*callback2)(int *)) { debug(8, "Movement::gotoNextFrame()"); if (!callback2) { @@ -1622,7 +1770,7 @@ bool Movement::gotoNextFrame(int callback1, void (*callback2)(int *)) { if (_currMovement->_framePosOffsets) { if (callback1) { point = *_currMovement->_framePosOffsets[_currDynamicPhaseIndex]; - //callback1(_currDynamicPhaseIndex, &point, _ox, _oy); + callback1(_currDynamicPhaseIndex, &point, _ox, _oy); _ox += deltax - point.x; _oy += point.y; @@ -1664,7 +1812,7 @@ bool Movement::gotoNextFrame(int callback1, void (*callback2)(int *)) { point.x = _framePosOffsets[_currDynamicPhaseIndex]->x; point.y = _framePosOffsets[_currDynamicPhaseIndex]->y; - //callback1(_currDynamicPhaseIndex, &point, _ox, _oy); + callback1(_currDynamicPhaseIndex, &point, _ox, _oy); _ox += point.x; _oy += point.y; } else if (oldDynIndex >= _currDynamicPhaseIndex) { @@ -1790,7 +1938,7 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) { _field_7E = 0; _rect = new Common::Rect(); - debug(0, "DynamicPhase::DynamicPhase(src, %d)", reverse); + debug(1, "DynamicPhase::DynamicPhase(src, %d)", reverse); if (reverse) { if (!src->_bitmap) @@ -1800,9 +1948,9 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) { _data = _bitmap->_pixels; _dataSize = src->_dataSize; - if (g_fullpipe->_currArchive) { + if (g_fp->_currArchive) { _mfield_14 = 0; - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; } _mflags |= 1; @@ -1835,7 +1983,7 @@ DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) { _field_7C = src->_field_7C; if (src->getExCommand()) - _exCommand = new ExCommand(src->getExCommand()); + _exCommand = src->getExCommand()->createClone(); else _exCommand = 0; @@ -1860,12 +2008,12 @@ bool DynamicPhase::load(MfcArchive &file) { _rect->right = file.readUint32LE(); _rect->bottom = file.readUint32LE(); - assert (g_fullpipe->_gameProjectVersion >= 1); + assert (g_fp->_gameProjectVersion >= 1); _someX = file.readUint32LE(); _someY = file.readUint32LE(); - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); _dynFlags = file.readUint32LE(); @@ -1892,13 +2040,15 @@ bool StaticPhase::load(MfcArchive &file) { _initialCountdown = file.readUint16LE(); _field_6A = file.readUint16LE(); - if (g_fullpipe->_gameProjectVersion >= 12) { + if (g_fp->_gameProjectVersion >= 12) { _exCommand = (ExCommand *)file.readClass(); return true; } - assert (g_fullpipe->_gameProjectVersion >= 12); + assert (g_fp->_gameProjectVersion >= 12); + + warning("StaticPhase::load(): Code continues here"); return true; } diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 15de4ab3be..a620daa528 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -132,6 +132,8 @@ class Movement : public GameObject { public: Movement(); + virtual ~Movement(); + Movement(Movement *src, StaticANIObject *ani); Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani); @@ -153,14 +155,16 @@ class Movement : public GameObject { DynamicPhase *getDynamicPhaseByIndex(int idx); int calcDuration(); + int countPhasesWithFlag(int maxidx, int flag); void removeFirstPhase(); - bool gotoNextFrame(int callback1, void (*callback2)(int *)); + bool gotoNextFrame(void (*_callback1)(int, Common::Point *point, int, int), void (*callback2)(int *)); bool gotoPrevFrame(); void gotoFirstFrame(); void gotoLastFrame(); void loadPixelData(); + void freePixelData(); void draw(bool flipFlag, int angle); }; @@ -174,7 +178,7 @@ class StaticANIObject : public GameObject { int16 _field_32; int _field_34; int _initialCounter; - int _callback1; + void (*_callback1)(int, Common::Point *point, int, int); void (*_callback2)(int *); PtrList _movements; PtrList _staticsList; @@ -186,11 +190,12 @@ class StaticANIObject : public GameObject { int _counter; int _someDynamicPhaseIndex; - public: +public: int16 _sceneId; - public: +public: StaticANIObject(); + virtual ~StaticANIObject(); StaticANIObject(StaticANIObject *src); virtual bool load(MfcArchive &file); @@ -212,11 +217,14 @@ class StaticANIObject : public GameObject { void deleteFromGlobalMessageQueue(); void queueMessageQueue(MessageQueue *msg); + void restartMessageQueue(MessageQueue *msg); MessageQueue *getMessageQueue(); bool trySetMessageQueue(int msgNum, int qId); + void startMQIfIdle(int qId, int flag); void initMovements(); void loadMovementsPixelData(); + void preloadMovements(MovTable *mt); void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; } void adjustSomeXY(); @@ -240,6 +248,7 @@ class StaticANIObject : public GameObject { void updateStepPos(); void stopAnim_maybe(); + Common::Point *calcNextStep(Common::Point *point); MessageQueue *changeStatics1(int msgNum); void changeStatics2(int objId); @@ -250,6 +259,9 @@ class StaticANIObject : public GameObject { struct MovTable { int count; int16 *movs; + + MovTable() { count = 0; movs = 0; } + ~MovTable() { free(movs); } }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index 3304a93667..b3668ea362 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -138,9 +138,9 @@ bool MemoryObject::load(MfcArchive &file) { } } - if (g_fullpipe->_currArchive) { + if (g_fp->_currArchive) { _mfield_14 = 0; - _libHandle = g_fullpipe->_currArchive; + _libHandle = g_fp->_currArchive; } return true; @@ -148,8 +148,17 @@ bool MemoryObject::load(MfcArchive &file) { void MemoryObject::loadFile(char *filename) { debug(5, "MemoryObject::loadFile(<%s>)", filename); + + if (!*filename) + return; + if (!_data) { - Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename); + NGIArchive *arr = g_fp->_currArchive; + + if (g_fp->_currArchive != _libHandle && _libHandle) + g_fp->_currArchive = _libHandle; + + Common::SeekableReadStream *s = g_fp->_currArchive->createReadStreamForMember(filename); if (s) { assert(s->size() > 0); @@ -161,7 +170,11 @@ void MemoryObject::loadFile(char *filename) { s->read(_data, _dataSize); delete s; + } else { + warning("MemoryObject::loadFile(): reading failure"); } + + g_fp->_currArchive = arr; } } @@ -181,6 +194,8 @@ byte *MemoryObject::loadData() { } void MemoryObject::freeData() { + debug(8, "MemoryObject::freeData(): file: %s", _memfilename); + if (_data) free(_data); diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h index 64f56ced0a..5714fd3b4c 100644 --- a/engines/fullpipe/utils.h +++ b/engines/fullpipe/utils.h @@ -66,6 +66,8 @@ class MfcArchive : public Common::SeekableReadStream { enum ObjType { kObjTypeDefault, + kObjTypeExCommand, + kObjTypeExCommand2, kObjTypeMovGraph, kObjTypeMovGraphLink, kObjTypeMovGraphNode, @@ -115,6 +117,7 @@ class MemoryObject : CObject { void load() { loadFile(_memfilename); } byte *getData(); byte *loadData(); + int getDataSize() const { return _dataSize; } bool testFlags(); |