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-rw-r--r--engines/gargoyle/detection.cpp129
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gargoyle/gargoyle.h"
+
+#include "base/plugins.h"
+#include "common/savefile.h"
+#include "common/str-array.h"
+#include "common/memstream.h"
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+#include "graphics/colormasks.h"
+#include "graphics/surface.h"
+
+#define MAX_SAVES 99
+
+namespace Gargoyle {
+
+struct GargoyleGameDescription {
+ ADGameDescription desc;
+};
+
+uint32 GargoyleEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+bool GargoyleEngine::isDemo() const {
+ return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
+}
+
+Common::Language GargoyleEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+} // End of namespace Gargoyle
+
+static const PlainGameDescriptor GargoyleGames[] = {
+ {"Gargoyle", "Gargoyle Games"},
+ {0, 0}
+};
+
+#include "gargoyle/detection_tables.h"
+
+class GargoyleMetaEngine : public AdvancedMetaEngine {
+public:
+ GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) {
+ _maxScanDepth = 3;
+ }
+
+ virtual const char *getName() const {
+ return "Gargoyle Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Gargoyle Engine (c)";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc;
+ *engine = new Gargoyle::GargoyleEngine(syst, gd);
+
+ return gd != 0;
+}
+
+SaveStateList GargoyleMetaEngine::listSaves(const char *target) const {
+ SaveStateList saveList;
+ return saveList;
+}
+
+int GargoyleMetaEngine::getMaximumSaveSlot() const {
+ return MAX_SAVES;
+}
+
+void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const {
+}
+
+SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ return SaveStateDescriptor();
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
+ REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
+#endif