index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gargoyle
/
detection.cpp
Age
Commit message (
Expand
)
Author
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert
2018-12-08
GLK: SCOTT: Fix detecting .dat gamefiles, added Windows game versions detections
Paul Gilbert
2018-12-08
GLK: Implement the removeSaveState method
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of Mem class
Paul Gilbert
2018-12-08
GLK: FROTZ: Fleshing out detection logic and added some entries
Paul Gilbert
2018-12-08
GLK: FROTZ: Skeleton sub-engine for Frotz interpreter
Paul Gilbert
2018-12-08
GLK: gcc compilation fixes
dreammaster
2018-12-08
GLK: astyle formatting
dreammaster
2018-12-08
GLK: Add GUI options to default detection entry
Paul Gilbert
2018-12-08
GLK: Added savegame meta info retrieval
Paul Gilbert
2018-12-08
GLK: Add savegame listing
Paul Gilbert
2018-12-08
GLK: Fix refreshing grid windows when text is changed
Paul Gilbert
2018-12-08
GLK: SCOTT: Add custom game Ids for each known Scott Adams game
Paul Gilbert
2018-12-08
GLK: Further work on game detection
Paul Gilbert
2018-12-08
GLK: Adding extra fields to the savegame format for validation
Paul Gilbert
2018-12-08
GLK: Detect presence of game file in detectGames
Paul Gilbert
2018-12-08
GLK: Add detection logic needed for engine startup
Paul Gilbert
2018-12-08
GLK: SCOTT: Adding game detection code
Paul Gilbert
2018-12-08
GLK: Interpreters now derive from GargoyleEngine via Glk
Paul Gilbert
2018-12-08
GLK: More outer engine structure, and cleanup
Paul Gilbert
2018-12-08
GLK: Initial skeleton engine
Paul Gilbert