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path: root/engines/gargoyle/detection.cpp
AgeCommit message (Expand)Author
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert
2018-12-08GLK: SCOTT: Fix detecting .dat gamefiles, added Windows game versions detectionsPaul Gilbert
2018-12-08GLK: Implement the removeSaveState methodPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of Mem classPaul Gilbert
2018-12-08GLK: FROTZ: Fleshing out detection logic and added some entriesPaul Gilbert
2018-12-08GLK: FROTZ: Skeleton sub-engine for Frotz interpreterPaul Gilbert
2018-12-08GLK: gcc compilation fixesdreammaster
2018-12-08GLK: astyle formattingdreammaster
2018-12-08GLK: Add GUI options to default detection entryPaul Gilbert
2018-12-08GLK: Added savegame meta info retrievalPaul Gilbert
2018-12-08GLK: Add savegame listingPaul Gilbert
2018-12-08GLK: Fix refreshing grid windows when text is changedPaul Gilbert
2018-12-08GLK: SCOTT: Add custom game Ids for each known Scott Adams gamePaul Gilbert
2018-12-08GLK: Further work on game detectionPaul Gilbert
2018-12-08GLK: Adding extra fields to the savegame format for validationPaul Gilbert
2018-12-08GLK: Detect presence of game file in detectGamesPaul Gilbert
2018-12-08GLK: Add detection logic needed for engine startupPaul Gilbert
2018-12-08GLK: SCOTT: Adding game detection codePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert