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author | Paul Gilbert | 2018-10-14 13:02:24 -0700 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | c4d4d48d67953687b1d21eb1f7e01fb4a508958b (patch) | |
tree | 781eeac82cced6b1260f0d25b56d0a07ac850c66 /engines/gargoyle/detection.cpp | |
parent | e0307e9c077154f9553d9c130eb6c16b29858f8c (diff) | |
download | scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.tar.gz scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.tar.bz2 scummvm-rg350-c4d4d48d67953687b1d21eb1f7e01fb4a508958b.zip |
GLK: Initial skeleton engine
Diffstat (limited to 'engines/gargoyle/detection.cpp')
-rw-r--r-- | engines/gargoyle/detection.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/gargoyle/detection.cpp b/engines/gargoyle/detection.cpp new file mode 100644 index 0000000000..94fb90f3c4 --- /dev/null +++ b/engines/gargoyle/detection.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gargoyle/gargoyle.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Gargoyle { + +struct GargoyleGameDescription { + ADGameDescription desc; +}; + +uint32 GargoyleEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +bool GargoyleEngine::isDemo() const { + return (bool)(_gameDescription->desc.flags & ADGF_DEMO); +} + +Common::Language GargoyleEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +} // End of namespace Gargoyle + +static const PlainGameDescriptor GargoyleGames[] = { + {"Gargoyle", "Gargoyle Games"}, + {0, 0} +}; + +#include "gargoyle/detection_tables.h" + +class GargoyleMetaEngine : public AdvancedMetaEngine { +public: + GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Gargoyle Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Gargoyle Engine (c)"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc; + *engine = new Gargoyle::GargoyleEngine(syst, gd); + + return gd != 0; +} + +SaveStateList GargoyleMetaEngine::listSaves(const char *target) const { + SaveStateList saveList; + return saveList; +} + +int GargoyleMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const { +} + +SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE) + REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); +#else + REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); +#endif |