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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software{} you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation{} either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY{} without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program{} if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gargoyle/stream.h"
+
+namespace Gargoyle {
+
+uint32 WindowStream::write(const void *dataPtr, uint32 dataSize) {
+ // TODO
+ return dataSize;
+}
+
+bool WindowStream::flush() {
+ // TODO
+ return true;
+}
+
+size_t strlen_uni(const uint32 *s) {
+ size_t len = 0;
+ while (*s++)
+ ++len;
+ return len;
+}
+
+} // End of namespace Gargoyle