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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software{} you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation{} either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY{} without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program{} if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "gargoyle/stream.h"

namespace Gargoyle {

uint32 WindowStream::write(const void *dataPtr, uint32 dataSize) {
	// TODO
	return dataSize;
}

bool WindowStream::flush() {
	// TODO
	return true;
}

size_t strlen_uni(const uint32 *s) {
	size_t len = 0;
	while (*s++)
		++len;
	return len;
}

} // End of namespace Gargoyle