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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/hugo/hugo.h"
+
+namespace Glk {
+namespace Hugo {
+
+void Hugo::hugo_init_screen() {
+ // Open the main window...
+ mainwin = currentwin = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
+ assert(mainwin);
+
+ // ...and set it up for default output
+ glk_set_window(mainwin);
+
+ // By setting the width and height so high, we're basically forcing the Glk library
+ // to deal with text-wrapping and page ends
+ SCREENWIDTH = 0x7fff;
+ SCREENHEIGHT = 0x7fff;
+ FIXEDCHARWIDTH = 1;
+ FIXEDLINEHEIGHT = 1;
+
+ hugo_settextwindow(1, 1,
+ SCREENWIDTH/FIXEDCHARWIDTH, SCREENHEIGHT/FIXEDLINEHEIGHT);
+}
+
+void Hugo::hugo_cleanup_screen() {
+}
+
+void Hugo::hugo_settextwindow(int left, int top, int right, int bottom) {
+ // TODO
+}
+
+} // End of namespace Hugo
+} // End of namespace Glk