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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/hugo/hugo.h"
namespace Glk {
namespace Hugo {
void Hugo::hugo_init_screen() {
// Open the main window...
mainwin = currentwin = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
assert(mainwin);
// ...and set it up for default output
glk_set_window(mainwin);
// By setting the width and height so high, we're basically forcing the Glk library
// to deal with text-wrapping and page ends
SCREENWIDTH = 0x7fff;
SCREENHEIGHT = 0x7fff;
FIXEDCHARWIDTH = 1;
FIXEDLINEHEIGHT = 1;
hugo_settextwindow(1, 1,
SCREENWIDTH/FIXEDCHARWIDTH, SCREENHEIGHT/FIXEDLINEHEIGHT);
}
void Hugo::hugo_cleanup_screen() {
}
void Hugo::hugo_settextwindow(int left, int top, int right, int bottom) {
// TODO
}
} // End of namespace Hugo
} // End of namespace Glk
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