diff options
Diffstat (limited to 'engines/glk')
-rw-r--r-- | engines/glk/alan3/detection.cpp | 106 | ||||
-rw-r--r-- | engines/glk/alan3/detection.h | 63 | ||||
-rw-r--r-- | engines/glk/alan3/detection_tables.h | 69 | ||||
-rw-r--r-- | engines/glk/alan3/glkio.cpp | 3 | ||||
-rw-r--r-- | engines/glk/alan3/save.cpp | 10 | ||||
-rw-r--r-- | engines/glk/detection.cpp | 8 | ||||
-rw-r--r-- | engines/glk/module.mk | 1 |
7 files changed, 259 insertions, 1 deletions
diff --git a/engines/glk/alan3/detection.cpp b/engines/glk/alan3/detection.cpp new file mode 100644 index 0000000000..cafc426151 --- /dev/null +++ b/engines/glk/alan3/detection.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/alan3/detection.h" +#include "glk/alan3/detection_tables.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace Alan3 { + +void Alan3MetaEngine::getSupportedGames(PlainGameList &games) { + for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { + games.push_back(*pd); + } +} + +GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { + for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { + if (!strcmp(gameId, pd->gameId)) + return *pd; + } + + return GameDescriptor::empty(); +} + +bool Alan3MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + // Check for a recognised filename + if (file->isDirectory()) + continue; + Common::String filename = file->getName(); + bool hasExt = filename.hasSuffix(".a3c"); + if (!hasExt) + continue; + + // Open up the file and calculate the md5 + Common::File gameFile; + if (!gameFile.open(*file) || gameFile.readUint32BE() != MKTAG('A', 'L', 'A', 'N')) + continue; + + gameFile.seek(0); + Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); + size_t filesize = gameFile.size(); + gameFile.close(); + + // Check for known games + const Alan3GameDescription *p = ALAN3_GAMES; + while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) + ++p; + + DetectedGame gd; + if (!p->_gameId) { + const PlainGameDescriptor &desc = ALAN3_GAME_LIST[0]; + gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); + gd.canBeAdded = true; + gd.hasUnknownFiles = true; + FileProperties fp; + fp.md5 = md5; + fp.size = filesize; + gd.matchedFiles[filename] = fp; + + } else { + PlainGameDescriptor gameDesc = findGame(p->_gameId); + gd = DetectedGame(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown); + } + + gd.addExtraEntry("filename", filename); + gameList.push_back(gd); + } + + return !gameList.empty(); +} + +void Alan3MetaEngine::detectClashes(Common::StringMap &map) { + for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { + if (map.contains(pd->gameId)) + error("Duplicate game Id found - %s", pd->gameId); + map[pd->gameId] = ""; + } +} + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/alan3/detection.h b/engines/glk/alan3/detection.h new file mode 100644 index 0000000000..8fbed735e0 --- /dev/null +++ b/engines/glk/alan3/detection.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_ALAN3_DETECTION +#define GLK_ALAN3_DETECTION + +#include "common/fs.h" +#include "common/hash-str.h" +#include "engines/game.h" +#include "glk/detection.h" + +namespace Glk { +namespace Alan3 { + +/** + * Meta engine for Alan3 interpreter + */ +class Alan3MetaEngine { +public: + /** + * Get a list of supported games + */ + static void getSupportedGames(PlainGameList &games); + + /** + * Returns a game description for the given game Id, if it's supported + */ + static GameDescriptor findGame(const char *gameId); + + /** + * Detect supported games + */ + static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); + + /** + * Check for game Id clashes with other sub-engines + */ + static void detectClashes(Common::StringMap &map); +}; + +} // End of namespace Alan3 +} // End of namespace Glk + +#endif diff --git a/engines/glk/alan3/detection_tables.h b/engines/glk/alan3/detection_tables.h new file mode 100644 index 0000000000..8762983e84 --- /dev/null +++ b/engines/glk/alan3/detection_tables.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace Alan3 { + +/** + * Game description + */ +struct Alan3GameDescription { + const char *const _gameId; + const char *const _extra; + const char *const _md5; + size_t _filesize; + Common::Language _language; +}; + +const PlainGameDescriptor ALAN3_GAME_LIST[] = { + { "alan3", "Alan3 Game" }, + + { "christmasparty", "The Christmas Party" }, + { "deadleaves", "City of Dead Leaves" }, + { "fishmess", "Fish Mess" }, + { "hwmurders", "Hollywood Murders" }, + { "misguided", "Mis/Guided" }, + { "room206", "Room 206" }, + + { nullptr, nullptr } +}; + +#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY } +#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY } + +const Alan3GameDescription ALAN3_GAMES[] = { + ENTRY0("christmasparty", "86b87969d124c213632398980ec87c23", 94892), + ENTRY0("deadleaves", "7c228698507508043d1d3938695e28cd", 90139), + ENTRY0("fishmess", "e9952cfbe2adef5dcef82abd57661f60", 312561), + ENTRY0("hwmurders", "abadbb15faf7f0b7324222fdea6bd495", 213539), + ENTRY0("misguided", "cc2c6e724d599e731efa9b7a34ae4f51", 672613), + ENTRY0("room206", "eb5711ecfad102ee4d9fda7fcb3ddf78", 364156), + + TABLE_END_MARKER +}; + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/alan3/glkio.cpp b/engines/glk/alan3/glkio.cpp index b0671561f6..4d0963b65d 100644 --- a/engines/glk/alan3/glkio.cpp +++ b/engines/glk/alan3/glkio.cpp @@ -26,6 +26,9 @@ namespace Glk { namespace Alan3 { +winid_t glkMainWin; +winid_t glkStatusWin; + void glkio_printf(const char *fmt, ...) { // If there's a savegame being loaded from the launcher, ignore any text out if (g_vm->_saveSlot != -1) diff --git a/engines/glk/alan3/save.cpp b/engines/glk/alan3/save.cpp index f1b7d0df4c..506cf9ded0 100644 --- a/engines/glk/alan3/save.cpp +++ b/engines/glk/alan3/save.cpp @@ -20,6 +20,9 @@ * */ +namespace Glk { +namespace Alan3 { + #ifdef TODO /*----------------------------------------------------------------------*/ @@ -352,5 +355,10 @@ void restore(void) { fclose(saveFile); } - +#else +void save() {} +void restore() {} #endif + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp index beeb410830..33a15757ba 100644 --- a/engines/glk/detection.cpp +++ b/engines/glk/detection.cpp @@ -27,6 +27,8 @@ #include "glk/advsys/advsys.h" #include "glk/alan2/detection.h" #include "glk/alan2/alan2.h" +#include "glk/alan3/detection.h" +#include "glk/alan3/alan3.h" #include "glk/frotz/detection.h" #include "glk/frotz/frotz.h" #include "glk/glulxe/detection.h" @@ -121,6 +123,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {} else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {} #ifndef RELEASE_BUILD + else if ((*engine = create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc)) != nullptr) {} else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) { if (td._options & Glk::TADS::OPTION_TADS3) @@ -167,6 +170,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const { Glk::Hugo::HugoMetaEngine::getSupportedGames(list); Glk::Scott::ScottMetaEngine::getSupportedGames(list); #ifndef RELEASE_BUILD + Glk::Alan3::Alan3MetaEngine::getSupportedGames(list); Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list); Glk::TADS::TADSMetaEngine::getSupportedGames(list); #endif @@ -194,6 +198,8 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const { if (gd._description) return gd; #ifndef RELEASE_BUILD + gd = Glk::Alan3::Alan3MetaEngine::findGame(gameId); + if (gd._description) return gd; gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId); if (gd._description) return gd; @@ -217,6 +223,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const { Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); #ifndef RELEASE_BUILD + Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames); Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames); Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames); #endif @@ -234,6 +241,7 @@ void GlkMetaEngine::detectClashes() const { Glk::Scott::ScottMetaEngine::detectClashes(map); #ifndef RELEASE_BUILD + Glk::Alan3::Alan3MetaEngine::detectClashes(map); Glk::Magnetic::MagneticMetaEngine::detectClashes(map); Glk::TADS::TADSMetaEngine::detectClashes(map); #endif diff --git a/engines/glk/module.mk b/engines/glk/module.mk index ec6e0f88ea..902b9fc3bd 100644 --- a/engines/glk/module.mk +++ b/engines/glk/module.mk @@ -63,6 +63,7 @@ MODULE_OBJS := \ alan3/current.o \ alan3/debug.o \ alan3/decode.o \ + alan3/detection.o \ alan3/dictionary.o \ alan3/event.o \ alan3/exe.o \ |