diff options
Diffstat (limited to 'engines/gnap/scenes/scene09.cpp')
-rw-r--r-- | engines/gnap/scenes/scene09.cpp | 224 |
1 files changed, 110 insertions, 114 deletions
diff --git a/engines/gnap/scenes/scene09.cpp b/engines/gnap/scenes/scene09.cpp index 4183b34738..ac0b1be342 100644 --- a/engines/gnap/scenes/scene09.cpp +++ b/engines/gnap/scenes/scene09.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene09.h" namespace Gnap { @@ -43,79 +44,79 @@ enum { kASSearchTrashDone = 2 }; -int GnapEngine::scene09_init() { +Scene09::Scene09(GnapEngine *vm) : Scene(vm) { +} + +int Scene09::init() { return 0x4E; } -void GnapEngine::scene09_updateHotspots() { - setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR); - setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE); - setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSWalkArea1, 0, 0, 799, 400); - setHotspot(kHSWalkArea2, 0, 0, 630, 450); - setHotspot(kHSWalkArea2, 0, 0, 175, 495); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 8; +void Scene09::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR); + _vm->setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE); + _vm->setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSWalkArea1, 0, 0, 799, 400); + _vm->setHotspot(kHSWalkArea2, 0, 0, 630, 450); + _vm->setHotspot(kHSWalkArea2, 0, 0, 175, 495); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 8; } -void GnapEngine::scene09_run() { +void Scene09::run() { + _vm->queueInsertDeviceIcon(); - queueInsertDeviceIcon(); + _vm->_gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); - - if (_prevSceneNum == 8) { - initGnapPos(11, 8, kDirBottomLeft); - initPlatypusPos(12, 7, kDirUnk4); - endSceneInit(); - gnapWalkTo(9, 8, -1, 0x107BA, 1); - platypusWalkTo(9, 7, -1, 0x107D2, 1); + if (_vm->_prevSceneNum == 8) { + _vm->initGnapPos(11, 8, kDirBottomLeft); + _vm->initPlatypusPos(12, 7, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(9, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1); } else { - initGnapPos(4, 7, kDirBottomRight); - initPlatypusPos(5, 7, kDirNone); - endSceneInit(); + _vm->initGnapPos(4, 7, kDirBottomRight); + _vm->initPlatypusPos(5, 7, kDirNone); + _vm->endSceneInit(); } - _timers[4] = getRandom(150) + 50; - _timers[5] = getRandom(40) + 50; + _vm->_timers[4] = _vm->getRandom(150) + 50; + _vm->_timers[5] = _vm->getRandom(40) + 50; - while (!_sceneDone) { - - if (!isSoundPlaying(0x10919)) - playSound(0x10919, true); + while (!_vm->_sceneDone) { + if (!_vm->isSoundPlaying(0x10919)) + _vm->playSound(0x10919, true); - testWalk(0, 0, -1, -1, -1, -1); + _vm->testWalk(0, 0, -1, -1, -1, -1); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene09_updateHotspots(); - _timers[4] = getRandom(150) + 50; - _timers[5] = getRandom(40) + 50; + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(150) + 50; + _vm->_timers[5] = _vm->getRandom(40) + 50; } break; case kHSPlatypus: - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; @@ -123,38 +124,38 @@ void GnapEngine::scene09_run() { break; case kHSExitKitchen: - _isLeavingScene = true; - _newSceneNum = 10; - gnapWalkTo(4, 7, 0, 0x107BF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(4, 8, -1, 0x107D2, 1); - _platypusFacing = kDirUnk4; + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 10; + _vm->gnapWalkTo(4, 7, 0, 0x107BF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(4, 8, -1, 0x107D2, 1); + _vm->_platypusFacing = kDirUnk4; break; case kHSExitHouse: - _isLeavingScene = true; - _newSceneNum = 8; - gnapWalkTo(10, -1, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(10, -1, -1, 0x107CD, 1); - _platypusFacing = kDirUnk4; + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 8; + _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(10, -1, -1, 0x107CD, 1); + _vm->_platypusFacing = kDirUnk4; break; case kHSTrash: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(9, 6, 8, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(9, 6, 8, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(8, 3); + _vm->playGnapScratchingHead(8, 3); break; case GRAB_CURSOR: - _gnapActionStatus = kASSearchTrash; - gnapWalkTo(9, 6, 0, 0x107BC, 1); + _vm->_gnapActionStatus = kASSearchTrash; + _vm->gnapWalkTo(9, 6, 0, 0x107BC, 1); break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -163,79 +164,74 @@ void GnapEngine::scene09_run() { case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene09_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene && _gnapActionStatus != 1 && _gnapActionStatus != 2) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(150) + 100; - if (_timers[4] & 1) - _gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_isLeavingScene && _vm->_gnapActionStatus != 1 && _vm->_gnapActionStatus != 2) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(150) + 100; + if (_vm->_timers[4] & 1) + _vm->_gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0); else - _gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0); } - sceneXX_playRandomSound(5); + _vm->sceneXX_playRandomSound(5); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene09_updateHotspots(); - _timers[4] = getRandom(150) + 50; - _timers[5] = getRandom(40) + 50; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(150) + 50; + _vm->_timers[5] = _vm->getRandom(40) + 50; } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene09_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene09::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; - _gnapActionStatus = -1; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = -1; break; case kASSearchTrash: - _gameSys->setAnimation(0x4C, 120, 0); - _gameSys->insertSequence(0x4C, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->removeSequence(0x4B, 2, true); - _gnapSequenceId = 0x4C; - _gnapId = 120; - _gnapIdleFacing = kDirUpLeft; - _gnapSequenceDatNum = 0; - _gnapX = 9; - _gnapY = 6; - _gnapActionStatus = kASSearchTrashDone; + _vm->_gameSys->setAnimation(0x4C, 120, 0); + _vm->_gameSys->insertSequence(0x4C, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->removeSequence(0x4B, 2, true); + _vm->_gnapSequenceId = 0x4C; + _vm->_gnapId = 120; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapX = 9; + _vm->_gnapY = 6; + _vm->_gnapActionStatus = kASSearchTrashDone; break; case kASSearchTrashDone: - _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); - _timers[2] = 360; - _timers[4] = getRandom(150) + 100; - _gnapActionStatus = -1; + _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); + _vm->_timers[2] = 360; + _vm->_timers[4] = _vm->getRandom(150) + 100; + _vm->_gnapActionStatus = -1; break; } } - } } // End of namespace Gnap |