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-rw-r--r--engines/gnap/gnap.h6
-rw-r--r--engines/gnap/scenes/scene09.cpp224
-rw-r--r--engines/gnap/scenes/scene09.h48
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 164 insertions, 123 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index fbc97fe0ee..4331029946 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,12 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 9
- int scene09_init();
- void scene09_updateHotspots();
- void scene09_run();
- void scene09_updateAnimations();
-
// Scene 10
int _s10_nextCookSequenceId, _s10_currCookSequenceId;
int scene10_init();
diff --git a/engines/gnap/scenes/scene09.cpp b/engines/gnap/scenes/scene09.cpp
index 4183b34738..ac0b1be342 100644
--- a/engines/gnap/scenes/scene09.cpp
+++ b/engines/gnap/scenes/scene09.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene09.h"
namespace Gnap {
@@ -43,79 +44,79 @@ enum {
kASSearchTrashDone = 2
};
-int GnapEngine::scene09_init() {
+Scene09::Scene09(GnapEngine *vm) : Scene(vm) {
+}
+
+int Scene09::init() {
return 0x4E;
}
-void GnapEngine::scene09_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR);
- setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE);
- setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSWalkArea1, 0, 0, 799, 400);
- setHotspot(kHSWalkArea2, 0, 0, 630, 450);
- setHotspot(kHSWalkArea2, 0, 0, 175, 495);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 8;
+void Scene09::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR);
+ _vm->setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 799, 400);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 630, 450);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 175, 495);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 8;
}
-void GnapEngine::scene09_run() {
+void Scene09::run() {
+ _vm->queueInsertDeviceIcon();
- queueInsertDeviceIcon();
+ _vm->_gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0);
- _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
-
- if (_prevSceneNum == 8) {
- initGnapPos(11, 8, kDirBottomLeft);
- initPlatypusPos(12, 7, kDirUnk4);
- endSceneInit();
- gnapWalkTo(9, 8, -1, 0x107BA, 1);
- platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ if (_vm->_prevSceneNum == 8) {
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 7, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(9, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1);
} else {
- initGnapPos(4, 7, kDirBottomRight);
- initPlatypusPos(5, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(4, 7, kDirBottomRight);
+ _vm->initPlatypusPos(5, 7, kDirNone);
+ _vm->endSceneInit();
}
- _timers[4] = getRandom(150) + 50;
- _timers[5] = getRandom(40) + 50;
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
- while (!_sceneDone) {
-
- if (!isSoundPlaying(0x10919))
- playSound(0x10919, true);
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x10919))
+ _vm->playSound(0x10919, true);
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene09_updateHotspots();
- _timers[4] = getRandom(150) + 50;
- _timers[5] = getRandom(40) + 50;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
}
break;
case kHSPlatypus:
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@@ -123,38 +124,38 @@ void GnapEngine::scene09_run() {
break;
case kHSExitKitchen:
- _isLeavingScene = true;
- _newSceneNum = 10;
- gnapWalkTo(4, 7, 0, 0x107BF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(4, 8, -1, 0x107D2, 1);
- _platypusFacing = kDirUnk4;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 10;
+ _vm->gnapWalkTo(4, 7, 0, 0x107BF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(4, 8, -1, 0x107D2, 1);
+ _vm->_platypusFacing = kDirUnk4;
break;
case kHSExitHouse:
- _isLeavingScene = true;
- _newSceneNum = 8;
- gnapWalkTo(10, -1, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(10, -1, -1, 0x107CD, 1);
- _platypusFacing = kDirUnk4;
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 8;
+ _vm->gnapWalkTo(10, -1, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(10, -1, -1, 0x107CD, 1);
+ _vm->_platypusFacing = kDirUnk4;
break;
case kHSTrash:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(9, 6, 8, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(9, 6, 8, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(8, 3);
+ _vm->playGnapScratchingHead(8, 3);
break;
case GRAB_CURSOR:
- _gnapActionStatus = kASSearchTrash;
- gnapWalkTo(9, 6, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASSearchTrash;
+ _vm->gnapWalkTo(9, 6, 0, 0x107BC, 1);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -163,79 +164,74 @@ void GnapEngine::scene09_run() {
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene09_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene && _gnapActionStatus != 1 && _gnapActionStatus != 2) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(150) + 100;
- if (_timers[4] & 1)
- _gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_isLeavingScene && _vm->_gnapActionStatus != 1 && _vm->_gnapActionStatus != 2) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(150) + 100;
+ if (_vm->_timers[4] & 1)
+ _vm->_gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0);
}
- sceneXX_playRandomSound(5);
+ _vm->sceneXX_playRandomSound(5);
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene09_updateHotspots();
- _timers[4] = getRandom(150) + 50;
- _timers[5] = getRandom(40) + 50;
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
+ _vm->_timers[4] = _vm->getRandom(150) + 50;
+ _vm->_timers[5] = _vm->getRandom(40) + 50;
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene09_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene09::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
- _gnapActionStatus = -1;
+ _vm->_sceneDone = true;
+ _vm->_gnapActionStatus = -1;
break;
case kASSearchTrash:
- _gameSys->setAnimation(0x4C, 120, 0);
- _gameSys->insertSequence(0x4C, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->removeSequence(0x4B, 2, true);
- _gnapSequenceId = 0x4C;
- _gnapId = 120;
- _gnapIdleFacing = kDirUpLeft;
- _gnapSequenceDatNum = 0;
- _gnapX = 9;
- _gnapY = 6;
- _gnapActionStatus = kASSearchTrashDone;
+ _vm->_gameSys->setAnimation(0x4C, 120, 0);
+ _vm->_gameSys->insertSequence(0x4C, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->removeSequence(0x4B, 2, true);
+ _vm->_gnapSequenceId = 0x4C;
+ _vm->_gnapId = 120;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 9;
+ _vm->_gnapY = 6;
+ _vm->_gnapActionStatus = kASSearchTrashDone;
break;
case kASSearchTrashDone:
- _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
- _timers[2] = 360;
- _timers[4] = getRandom(150) + 100;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[2] = 360;
+ _vm->_timers[4] = _vm->getRandom(150) + 100;
+ _vm->_gnapActionStatus = -1;
break;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene09.h b/engines/gnap/scenes/scene09.h
new file mode 100644
index 0000000000..c914d16aa9
--- /dev/null
+++ b/engines/gnap/scenes/scene09.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE09_H
+#define GNAP_SCENE09_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene09: public Scene {
+public:
+ Scene09(GnapEngine *vm);
+ ~Scene09() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {}
+
+private:
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE09_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index f93f995f78..3c0c89eddf 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -34,6 +34,7 @@
#include "gnap/scenes/scene06.h"
#include "gnap/scenes/scene07.h"
#include "gnap/scenes/scene08.h"
+#include "gnap/scenes/scene09.h"
namespace Gnap {
@@ -103,8 +104,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 9:
- backgroundId = scene09_init();
- scene09_updateHotspots();
+ _scene = new Scene09(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -422,7 +424,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 9;
break;
case 9:
- scene09_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 10;
break;