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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE50_H
+#define GNAP_SCENE50_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene50: public Scene {
+public:
+ Scene50(GnapEngine *vm);
+ ~Scene50() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ bool _s50_fightDone;
+ int _s50_timesPlayed;
+ int _s50_timesPlayedModifier;
+ int _s50_attackCounter;
+ int _s50_roundNum;
+ int _s50_timeRemaining;
+ int _s50_leftTongueRoundsWon;
+ int _s50_rightTongueRoundsWon;
+ int _s50_leftTongueEnergyBarPos;
+ int _s50_rightTongueEnergyBarPos;
+ int _s50_leftTongueSequenceId;
+ int _s50_leftTongueId;
+ int _s50_leftTongueNextSequenceId;
+ int _s50_leftTongueNextId;
+ int _s50_leftTongueNextIdCtr;
+ int _s50_rightTongueSequenceId;
+ int _s50_rightTongueId;
+ int _s50_rightTongueNextSequenceId;
+ int _s50_rightTongueNextId;
+ int _s50_rightTongueNextIdCtr;
+ int _s50_leftTongueEnergy;
+ int _s50_rightTongueEnergy;
+
+ bool tongueWinsRound(int tongueNum);
+ void playWinAnim(int tongueNum, bool fightOver);
+ void delayTicks();
+ void initRound();
+ bool updateCountdown();
+ void drawCountdown(int value);
+ void playTonguesIdle();
+ void playRoundAnim(int roundNum);
+ bool updateEnergyBars(int newLeftBarPos, int newRightBarPos);
+ void waitForAnim(int animationIndex);
+ int checkInput();
+ int getRightTongueAction();
+ int getRightTongueActionTicks();
+ int getLeftTongueNextId();
+ int getRightTongueNextId();
+ void playWinBadgeAnim(int tongueNum);
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE50_H