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Diffstat (limited to 'engines/gnap/scenes/scene50.h')
-rw-r--r-- | engines/gnap/scenes/scene50.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene50.h b/engines/gnap/scenes/scene50.h new file mode 100644 index 0000000000..6cc4bc35cb --- /dev/null +++ b/engines/gnap/scenes/scene50.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE50_H +#define GNAP_SCENE50_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene50: public Scene { +public: + Scene50(GnapEngine *vm); + ~Scene50() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + bool _s50_fightDone; + int _s50_timesPlayed; + int _s50_timesPlayedModifier; + int _s50_attackCounter; + int _s50_roundNum; + int _s50_timeRemaining; + int _s50_leftTongueRoundsWon; + int _s50_rightTongueRoundsWon; + int _s50_leftTongueEnergyBarPos; + int _s50_rightTongueEnergyBarPos; + int _s50_leftTongueSequenceId; + int _s50_leftTongueId; + int _s50_leftTongueNextSequenceId; + int _s50_leftTongueNextId; + int _s50_leftTongueNextIdCtr; + int _s50_rightTongueSequenceId; + int _s50_rightTongueId; + int _s50_rightTongueNextSequenceId; + int _s50_rightTongueNextId; + int _s50_rightTongueNextIdCtr; + int _s50_leftTongueEnergy; + int _s50_rightTongueEnergy; + + bool tongueWinsRound(int tongueNum); + void playWinAnim(int tongueNum, bool fightOver); + void delayTicks(); + void initRound(); + bool updateCountdown(); + void drawCountdown(int value); + void playTonguesIdle(); + void playRoundAnim(int roundNum); + bool updateEnergyBars(int newLeftBarPos, int newRightBarPos); + void waitForAnim(int animationIndex); + int checkInput(); + int getRightTongueAction(); + int getRightTongueActionTicks(); + int getLeftTongueNextId(); + int getRightTongueNextId(); + void playWinBadgeAnim(int tongueNum); +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE50_H |