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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE50_H
#define GNAP_SCENE50_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene50: public Scene {
public:
Scene50(GnapEngine *vm);
~Scene50() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
bool _s50_fightDone;
int _s50_timesPlayed;
int _s50_timesPlayedModifier;
int _s50_attackCounter;
int _s50_roundNum;
int _s50_timeRemaining;
int _s50_leftTongueRoundsWon;
int _s50_rightTongueRoundsWon;
int _s50_leftTongueEnergyBarPos;
int _s50_rightTongueEnergyBarPos;
int _s50_leftTongueSequenceId;
int _s50_leftTongueId;
int _s50_leftTongueNextSequenceId;
int _s50_leftTongueNextId;
int _s50_leftTongueNextIdCtr;
int _s50_rightTongueSequenceId;
int _s50_rightTongueId;
int _s50_rightTongueNextSequenceId;
int _s50_rightTongueNextId;
int _s50_rightTongueNextIdCtr;
int _s50_leftTongueEnergy;
int _s50_rightTongueEnergy;
bool tongueWinsRound(int tongueNum);
void playWinAnim(int tongueNum, bool fightOver);
void delayTicks();
void initRound();
bool updateCountdown();
void drawCountdown(int value);
void playTonguesIdle();
void playRoundAnim(int roundNum);
bool updateEnergyBars(int newLeftBarPos, int newRightBarPos);
void waitForAnim(int animationIndex);
int checkInput();
int getRightTongueAction();
int getRightTongueActionTicks();
int getLeftTongueNextId();
int getRightTongueNextId();
void playWinBadgeAnim(int tongueNum);
};
} // End of namespace Gnap
#endif // GNAP_SCENE50_H
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