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| author | Arnaud Boutonné | 2010-09-22 20:37:03 +0000 | 
|---|---|---|
| committer | Arnaud Boutonné | 2010-09-22 20:37:03 +0000 | 
| commit | 0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b (patch) | |
| tree | 4fe1d5e7fcdd784378926538c28cf6f07fa022d8 /engines/hugo/display.cpp | |
| parent | 4b7a9b29fe36a47e7071b6980378a11f31ca9b96 (diff) | |
| download | scummvm-rg350-0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b.tar.gz scummvm-rg350-0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b.tar.bz2 scummvm-rg350-0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b.zip  | |
HUGO: Fix intro in H3 Win
This fixes the path on the world map, during intro
svn-id: r52858
Diffstat (limited to 'engines/hugo/display.cpp')
| -rw-r--r-- | engines/hugo/display.cpp | 11 | 
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index e825070e83..0c6ed083f1 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -139,17 +139,6 @@ void Screen::setBackgroundColor(long color) {  	// How???  Translate existing pixels in dib before objects rendered?  } -// Write the supplied character in the supplied color to x,y pixel coords -void Screen::writeChar(int16 x, int16 y, char c, byte color) { -	debugC(1, kDebugDisplay, "writeChar(%d, %d, %c, %d)", x, y, c, color); - -	warning("STUB: writeChar()"); -	// x = (int16)((long) x * config.cx / XPIX); -	// y = (int16)((long) y * config.cy / YPIX); -	// SetTextColor(hDC, GetPalIndex(color)); -	// TextOut(hDC, x, y, &c, 1); -} -  // Return the overlay state (Foreground/Background) of the currently  // processed object by looking down the current column for an overlay  // base bit set (in which case the object is foreground).  | 
