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Diffstat (limited to 'engines/hugo/schedule.cpp')
-rw-r--r--engines/hugo/schedule.cpp1252
1 files changed, 626 insertions, 626 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 896e8fa2ce..32b8a47df7 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -66,15 +66,15 @@ void Scheduler::initCypher() {
void Scheduler::initEventQueue() {
debugC(1, kDebugSchedule, "initEventQueue");
- // Chain next_p from first to last
+ // Chain nextEvent from first to last
for (int i = kMaxEvents; --i;)
- _events[i - 1].nextEvent = &_events[i];
- _events[kMaxEvents - 1].nextEvent = 0;
+ _events[i - 1]._nextEvent = &_events[i];
+ _events[kMaxEvents - 1]._nextEvent = 0;
- // Chain prev_p from last to first
+ // Chain prevEvent from last to first
for (int i = 1; i < kMaxEvents; i++)
- _events[i].prevEvent = &_events[i - 1];
- _events[0].prevEvent = 0;
+ _events[i]._prevEvent = &_events[i - 1];
+ _events[0]._prevEvent = 0;
_headEvent = _tailEvent = 0; // Event list is empty
_freeEvent = _events; // Free list is full
@@ -83,14 +83,14 @@ void Scheduler::initEventQueue() {
/**
* Return a ptr to an event structure from the free list
*/
-event_t *Scheduler::getQueue() {
+Event *Scheduler::getQueue() {
debugC(4, kDebugSchedule, "getQueue");
if (!_freeEvent) // Error: no more events available
error("An error has occurred: %s", "getQueue");
- event_t *resEvent = _freeEvent;
- _freeEvent = _freeEvent->nextEvent;
- resEvent->nextEvent = 0;
+ Event *resEvent = _freeEvent;
+ _freeEvent = _freeEvent->_nextEvent;
+ resEvent->_nextEvent = 0;
return resEvent;
}
@@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_actListArr[actIndex]) {
- for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++)
+ for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)
insertAction(&_actListArr[actIndex][i]);
}
}
@@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
uint32 Scheduler::getWinTicks() const {
debugC(5, kDebugSchedule, "getWinTicks()");
- return _vm->getGameStatus().tick;
+ return _vm->getGameStatus()._tick;
}
/**
@@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {
void Scheduler::processBonus(const int bonusIndex) {
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
- if (!_points[bonusIndex].scoredFl) {
- _vm->adjustScore(_points[bonusIndex].score);
- _points[bonusIndex].scoredFl = true;
+ if (!_points[bonusIndex]._scoredFl) {
+ _vm->adjustScore(_points[bonusIndex]._score);
+ _points[bonusIndex]._scoredFl = true;
}
}
@@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) {
}
// 1. Clear out all local events
- event_t *curEvent = _headEvent; // The earliest event
- event_t *wrkEvent; // Event ptr
+ Event *curEvent = _headEvent; // The earliest event
+ Event *wrkEvent; // Event ptr
while (curEvent) { // While mature events found
- wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del)
- if (curEvent->localActionFl)
+ wrkEvent = curEvent->_nextEvent; // Save p (becomes undefined after Del)
+ if (curEvent->_localActionFl)
delQueue(curEvent); // Return event to free list
curEvent = wrkEvent;
}
@@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_numBonuses = numElem;
- _points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
+ _points = (Point *)malloc(sizeof(Point) * _numBonuses);
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in.readByte();
- _points[i].scoredFl = false;
+ _points[i]._score = in.readByte();
+ _points[i]._scoredFl = false;
}
} else {
in.skip(numElem);
@@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
}
}
-void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
+void Scheduler::readAct(Common::ReadStream &in, Act &curAct) {
uint16 numSubAct;
- curAct.a0.actType = (action_t) in.readByte();
- switch (curAct.a0.actType) {
+ curAct._a0._actType = (Action) in.readByte();
+ switch (curAct._a0._actType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- curAct.a0.timer = in.readSint16BE();
- curAct.a0.actIndex = in.readUint16BE();
+ curAct._a0._timer = in.readSint16BE();
+ curAct._a0._actIndex = in.readUint16BE();
break;
case START_OBJ: // 1
- curAct.a1.timer = in.readSint16BE();
- curAct.a1.objIndex = in.readSint16BE();
- curAct.a1.cycleNumb = in.readSint16BE();
- curAct.a1.cycle = (cycle_t) in.readByte();
+ curAct._a1._timer = in.readSint16BE();
+ curAct._a1._objIndex = in.readSint16BE();
+ curAct._a1._cycleNumb = in.readSint16BE();
+ curAct._a1._cycle = (Cycle) in.readByte();
break;
case INIT_OBJXY: // 2
- curAct.a2.timer = in.readSint16BE();
- curAct.a2.objIndex = in.readSint16BE();
- curAct.a2.x = in.readSint16BE();
- curAct.a2.y = in.readSint16BE();
+ curAct._a2._timer = in.readSint16BE();
+ curAct._a2._objIndex = in.readSint16BE();
+ curAct._a2._x = in.readSint16BE();
+ curAct._a2._y = in.readSint16BE();
break;
case PROMPT: // 3
- curAct.a3.timer = in.readSint16BE();
- curAct.a3.promptIndex = in.readSint16BE();
+ curAct._a3._timer = in.readSint16BE();
+ curAct._a3._promptIndex = in.readSint16BE();
numSubAct = in.readUint16BE();
- curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct);
+ curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);
for (int k = 0; k < numSubAct; k++)
- curAct.a3.responsePtr[k] = in.readSint16BE();
- curAct.a3.actPassIndex = in.readUint16BE();
- curAct.a3.actFailIndex = in.readUint16BE();
- curAct.a3.encodedFl = (in.readByte() == 1) ? true : false;
+ curAct._a3._responsePtr[k] = in.readSint16BE();
+ curAct._a3._actPassIndex = in.readUint16BE();
+ curAct._a3._actFailIndex = in.readUint16BE();
+ curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;
break;
case BKGD_COLOR: // 4
- curAct.a4.timer = in.readSint16BE();
- curAct.a4.newBackgroundColor = in.readUint32BE();
+ curAct._a4._timer = in.readSint16BE();
+ curAct._a4._newBackgroundColor = in.readUint32BE();
break;
case INIT_OBJVXY: // 5
- curAct.a5.timer = in.readSint16BE();
- curAct.a5.objIndex = in.readSint16BE();
- curAct.a5.vx = in.readSint16BE();
- curAct.a5.vy = in.readSint16BE();
+ curAct._a5._timer = in.readSint16BE();
+ curAct._a5._objIndex = in.readSint16BE();
+ curAct._a5._vx = in.readSint16BE();
+ curAct._a5._vy = in.readSint16BE();
break;
case INIT_CARRY: // 6
- curAct.a6.timer = in.readSint16BE();
- curAct.a6.objIndex = in.readSint16BE();
- curAct.a6.carriedFl = (in.readByte() == 1) ? true : false;
+ curAct._a6._timer = in.readSint16BE();
+ curAct._a6._objIndex = in.readSint16BE();
+ curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;
break;
case INIT_HF_COORD: // 7
- curAct.a7.timer = in.readSint16BE();
- curAct.a7.objIndex = in.readSint16BE();
+ curAct._a7._timer = in.readSint16BE();
+ curAct._a7._objIndex = in.readSint16BE();
break;
case NEW_SCREEN: // 8
- curAct.a8.timer = in.readSint16BE();
- curAct.a8.screenIndex = in.readSint16BE();
+ curAct._a8._timer = in.readSint16BE();
+ curAct._a8._screenIndex = in.readSint16BE();
break;
case INIT_OBJSTATE: // 9
- curAct.a9.timer = in.readSint16BE();
- curAct.a9.objIndex = in.readSint16BE();
- curAct.a9.newState = in.readByte();
+ curAct._a9._timer = in.readSint16BE();
+ curAct._a9._objIndex = in.readSint16BE();
+ curAct._a9._newState = in.readByte();
break;
case INIT_PATH: // 10
- curAct.a10.timer = in.readSint16BE();
- curAct.a10.objIndex = in.readSint16BE();
- curAct.a10.newPathType = in.readSint16BE();
- curAct.a10.vxPath = in.readByte();
- curAct.a10.vyPath = in.readByte();
+ curAct._a10._timer = in.readSint16BE();
+ curAct._a10._objIndex = in.readSint16BE();
+ curAct._a10._newPathType = in.readSint16BE();
+ curAct._a10._vxPath = in.readByte();
+ curAct._a10._vyPath = in.readByte();
break;
case COND_R: // 11
- curAct.a11.timer = in.readSint16BE();
- curAct.a11.objIndex = in.readSint16BE();
- curAct.a11.stateReq = in.readByte();
- curAct.a11.actPassIndex = in.readUint16BE();
- curAct.a11.actFailIndex = in.readUint16BE();
+ curAct._a11._timer = in.readSint16BE();
+ curAct._a11._objIndex = in.readSint16BE();
+ curAct._a11._stateReq = in.readByte();
+ curAct._a11._actPassIndex = in.readUint16BE();
+ curAct._a11._actFailIndex = in.readUint16BE();
break;
case TEXT: // 12
- curAct.a12.timer = in.readSint16BE();
- curAct.a12.stringIndex = in.readSint16BE();
+ curAct._a12._timer = in.readSint16BE();
+ curAct._a12._stringIndex = in.readSint16BE();
break;
case SWAP_IMAGES: // 13
- curAct.a13.timer = in.readSint16BE();
- curAct.a13.objIndex1 = in.readSint16BE();
- curAct.a13.objIndex2 = in.readSint16BE();
+ curAct._a13._timer = in.readSint16BE();
+ curAct._a13._objIndex1 = in.readSint16BE();
+ curAct._a13._objIndex2 = in.readSint16BE();
break;
case COND_SCR: // 14
- curAct.a14.timer = in.readSint16BE();
- curAct.a14.objIndex = in.readSint16BE();
- curAct.a14.screenReq = in.readSint16BE();
- curAct.a14.actPassIndex = in.readUint16BE();
- curAct.a14.actFailIndex = in.readUint16BE();
+ curAct._a14._timer = in.readSint16BE();
+ curAct._a14._objIndex = in.readSint16BE();
+ curAct._a14._screenReq = in.readSint16BE();
+ curAct._a14._actPassIndex = in.readUint16BE();
+ curAct._a14._actFailIndex = in.readUint16BE();
break;
case AUTOPILOT: // 15
- curAct.a15.timer = in.readSint16BE();
- curAct.a15.objIndex1 = in.readSint16BE();
- curAct.a15.objIndex2 = in.readSint16BE();
- curAct.a15.dx = in.readByte();
- curAct.a15.dy = in.readByte();
+ curAct._a15._timer = in.readSint16BE();
+ curAct._a15._objIndex1 = in.readSint16BE();
+ curAct._a15._objIndex2 = in.readSint16BE();
+ curAct._a15._dx = in.readByte();
+ curAct._a15._dy = in.readByte();
break;
case INIT_OBJ_SEQ: // 16
- curAct.a16.timer = in.readSint16BE();
- curAct.a16.objIndex = in.readSint16BE();
- curAct.a16.seqIndex = in.readSint16BE();
+ curAct._a16._timer = in.readSint16BE();
+ curAct._a16._objIndex = in.readSint16BE();
+ curAct._a16._seqIndex = in.readSint16BE();
break;
case SET_STATE_BITS: // 17
- curAct.a17.timer = in.readSint16BE();
- curAct.a17.objIndex = in.readSint16BE();
- curAct.a17.stateMask = in.readSint16BE();
+ curAct._a17._timer = in.readSint16BE();
+ curAct._a17._objIndex = in.readSint16BE();
+ curAct._a17._stateMask = in.readSint16BE();
break;
case CLEAR_STATE_BITS: // 18
- curAct.a18.timer = in.readSint16BE();
- curAct.a18.objIndex = in.readSint16BE();
- curAct.a18.stateMask = in.readSint16BE();
+ curAct._a18._timer = in.readSint16BE();
+ curAct._a18._objIndex = in.readSint16BE();
+ curAct._a18._stateMask = in.readSint16BE();
break;
case TEST_STATE_BITS: // 19
- curAct.a19.timer = in.readSint16BE();
- curAct.a19.objIndex = in.readSint16BE();
- curAct.a19.stateMask = in.readSint16BE();
- curAct.a19.actPassIndex = in.readUint16BE();
- curAct.a19.actFailIndex = in.readUint16BE();
+ curAct._a19._timer = in.readSint16BE();
+ curAct._a19._objIndex = in.readSint16BE();
+ curAct._a19._stateMask = in.readSint16BE();
+ curAct._a19._actPassIndex = in.readUint16BE();
+ curAct._a19._actFailIndex = in.readUint16BE();
break;
case DEL_EVENTS: // 20
- curAct.a20.timer = in.readSint16BE();
- curAct.a20.actTypeDel = (action_t) in.readByte();
+ curAct._a20._timer = in.readSint16BE();
+ curAct._a20._actTypeDel = (Action) in.readByte();
break;
case GAMEOVER: // 21
- curAct.a21.timer = in.readSint16BE();
+ curAct._a21._timer = in.readSint16BE();
break;
case INIT_HH_COORD: // 22
- curAct.a22.timer = in.readSint16BE();
- curAct.a22.objIndex = in.readSint16BE();
+ curAct._a22._timer = in.readSint16BE();
+ curAct._a22._objIndex = in.readSint16BE();
break;
case EXIT: // 23
- curAct.a23.timer = in.readSint16BE();
+ curAct._a23._timer = in.readSint16BE();
break;
case BONUS: // 24
- curAct.a24.timer = in.readSint16BE();
- curAct.a24.pointIndex = in.readSint16BE();
+ curAct._a24._timer = in.readSint16BE();
+ curAct._a24._pointIndex = in.readSint16BE();
break;
case COND_BOX: // 25
- curAct.a25.timer = in.readSint16BE();
- curAct.a25.objIndex = in.readSint16BE();
- curAct.a25.x1 = in.readSint16BE();
- curAct.a25.y1 = in.readSint16BE();
- curAct.a25.x2 = in.readSint16BE();
- curAct.a25.y2 = in.readSint16BE();
- curAct.a25.actPassIndex = in.readUint16BE();
- curAct.a25.actFailIndex = in.readUint16BE();
+ curAct._a25._timer = in.readSint16BE();
+ curAct._a25._objIndex = in.readSint16BE();
+ curAct._a25._x1 = in.readSint16BE();
+ curAct._a25._y1 = in.readSint16BE();
+ curAct._a25._x2 = in.readSint16BE();
+ curAct._a25._y2 = in.readSint16BE();
+ curAct._a25._actPassIndex = in.readUint16BE();
+ curAct._a25._actFailIndex = in.readUint16BE();
break;
case SOUND: // 26
- curAct.a26.timer = in.readSint16BE();
- curAct.a26.soundIndex = in.readSint16BE();
+ curAct._a26._timer = in.readSint16BE();
+ curAct._a26._soundIndex = in.readSint16BE();
break;
case ADD_SCORE: // 27
- curAct.a27.timer = in.readSint16BE();
- curAct.a27.objIndex = in.readSint16BE();
+ curAct._a27._timer = in.readSint16BE();
+ curAct._a27._objIndex = in.readSint16BE();
break;
case SUB_SCORE: // 28
- curAct.a28.timer = in.readSint16BE();
- curAct.a28.objIndex = in.readSint16BE();
+ curAct._a28._timer = in.readSint16BE();
+ curAct._a28._objIndex = in.readSint16BE();
break;
case COND_CARRY: // 29
- curAct.a29.timer = in.readSint16BE();
- curAct.a29.objIndex = in.readSint16BE();
- curAct.a29.actPassIndex = in.readUint16BE();
- curAct.a29.actFailIndex = in.readUint16BE();
+ curAct._a29._timer = in.readSint16BE();
+ curAct._a29._objIndex = in.readSint16BE();
+ curAct._a29._actPassIndex = in.readUint16BE();
+ curAct._a29._actFailIndex = in.readUint16BE();
break;
case INIT_MAZE: // 30
- curAct.a30.timer = in.readSint16BE();
- curAct.a30.mazeSize = in.readByte();
- curAct.a30.x1 = in.readSint16BE();
- curAct.a30.y1 = in.readSint16BE();
- curAct.a30.x2 = in.readSint16BE();
- curAct.a30.y2 = in.readSint16BE();
- curAct.a30.x3 = in.readSint16BE();
- curAct.a30.x4 = in.readSint16BE();
- curAct.a30.firstScreenIndex = in.readByte();
+ curAct._a30._timer = in.readSint16BE();
+ curAct._a30._mazeSize = in.readByte();
+ curAct._a30._x1 = in.readSint16BE();
+ curAct._a30._y1 = in.readSint16BE();
+ curAct._a30._x2 = in.readSint16BE();
+ curAct._a30._y2 = in.readSint16BE();
+ curAct._a30._x3 = in.readSint16BE();
+ curAct._a30._x4 = in.readSint16BE();
+ curAct._a30._firstScreenIndex = in.readByte();
break;
case EXIT_MAZE: // 31
- curAct.a31.timer = in.readSint16BE();
+ curAct._a31._timer = in.readSint16BE();
break;
case INIT_PRIORITY: // 32
- curAct.a32.timer = in.readSint16BE();
- curAct.a32.objIndex = in.readSint16BE();
- curAct.a32.priority = in.readByte();
+ curAct._a32._timer = in.readSint16BE();
+ curAct._a32._objIndex = in.readSint16BE();
+ curAct._a32._priority = in.readByte();
break;
case INIT_SCREEN: // 33
- curAct.a33.timer = in.readSint16BE();
- curAct.a33.objIndex = in.readSint16BE();
- curAct.a33.screenIndex = in.readSint16BE();
+ curAct._a33._timer = in.readSint16BE();
+ curAct._a33._objIndex = in.readSint16BE();
+ curAct._a33._screenIndex = in.readSint16BE();
break;
case AGSCHEDULE: // 34
- curAct.a34.timer = in.readSint16BE();
- curAct.a34.actIndex = in.readUint16BE();
+ curAct._a34._timer = in.readSint16BE();
+ curAct._a34._actIndex = in.readUint16BE();
break;
case REMAPPAL: // 35
- curAct.a35.timer = in.readSint16BE();
- curAct.a35.oldColorIndex = in.readSint16BE();
- curAct.a35.newColorIndex = in.readSint16BE();
+ curAct._a35._timer = in.readSint16BE();
+ curAct._a35._oldColorIndex = in.readSint16BE();
+ curAct._a35._newColorIndex = in.readSint16BE();
break;
case COND_NOUN: // 36
- curAct.a36.timer = in.readSint16BE();
- curAct.a36.nounIndex = in.readUint16BE();
- curAct.a36.actPassIndex = in.readUint16BE();
- curAct.a36.actFailIndex = in.readUint16BE();
+ curAct._a36._timer = in.readSint16BE();
+ curAct._a36._nounIndex = in.readUint16BE();
+ curAct._a36._actPassIndex = in.readUint16BE();
+ curAct._a36._actFailIndex = in.readUint16BE();
break;
case SCREEN_STATE: // 37
- curAct.a37.timer = in.readSint16BE();
- curAct.a37.screenIndex = in.readSint16BE();
- curAct.a37.newState = in.readByte();
+ curAct._a37._timer = in.readSint16BE();
+ curAct._a37._screenIndex = in.readSint16BE();
+ curAct._a37._newState = in.readByte();
break;
case INIT_LIPS: // 38
- curAct.a38.timer = in.readSint16BE();
- curAct.a38.lipsObjIndex = in.readSint16BE();
- curAct.a38.objIndex = in.readSint16BE();
- curAct.a38.dxLips = in.readByte();
- curAct.a38.dyLips = in.readByte();
+ curAct._a38._timer = in.readSint16BE();
+ curAct._a38._lipsObjIndex = in.readSint16BE();
+ curAct._a38._objIndex = in.readSint16BE();
+ curAct._a38._dxLips = in.readByte();
+ curAct._a38._dyLips = in.readByte();
break;
case INIT_STORY_MODE: // 39
- curAct.a39.timer = in.readSint16BE();
- curAct.a39.storyModeFl = (in.readByte() == 1);
+ curAct._a39._timer = in.readSint16BE();
+ curAct._a39._storyModeFl = (in.readByte() == 1);
break;
case WARN: // 40
- curAct.a40.timer = in.readSint16BE();
- curAct.a40.stringIndex = in.readSint16BE();
+ curAct._a40._timer = in.readSint16BE();
+ curAct._a40._stringIndex = in.readSint16BE();
break;
case COND_BONUS: // 41
- curAct.a41.timer = in.readSint16BE();
- curAct.a41.BonusIndex = in.readSint16BE();
- curAct.a41.actPassIndex = in.readUint16BE();
- curAct.a41.actFailIndex = in.readUint16BE();
+ curAct._a41._timer = in.readSint16BE();
+ curAct._a41._bonusIndex = in.readSint16BE();
+ curAct._a41._actPassIndex = in.readUint16BE();
+ curAct._a41._actFailIndex = in.readUint16BE();
break;
case TEXT_TAKE: // 42
- curAct.a42.timer = in.readSint16BE();
- curAct.a42.objIndex = in.readSint16BE();
+ curAct._a42._timer = in.readSint16BE();
+ curAct._a42._objIndex = in.readSint16BE();
break;
case YESNO: // 43
- curAct.a43.timer = in.readSint16BE();
- curAct.a43.promptIndex = in.readSint16BE();
- curAct.a43.actYesIndex = in.readUint16BE();
- curAct.a43.actNoIndex = in.readUint16BE();
+ curAct._a43._timer = in.readSint16BE();
+ curAct._a43._promptIndex = in.readSint16BE();
+ curAct._a43._actYesIndex = in.readUint16BE();
+ curAct._a43._actNoIndex = in.readUint16BE();
break;
case STOP_ROUTE: // 44
- curAct.a44.timer = in.readSint16BE();
+ curAct._a44._timer = in.readSint16BE();
break;
case COND_ROUTE: // 45
- curAct.a45.timer = in.readSint16BE();
- curAct.a45.routeIndex = in.readSint16BE();
- curAct.a45.actPassIndex = in.readUint16BE();
- curAct.a45.actFailIndex = in.readUint16BE();
+ curAct._a45._timer = in.readSint16BE();
+ curAct._a45._routeIndex = in.readSint16BE();
+ curAct._a45._actPassIndex = in.readUint16BE();
+ curAct._a45._actFailIndex = in.readUint16BE();
break;
case INIT_JUMPEXIT: // 46
- curAct.a46.timer = in.readSint16BE();
- curAct.a46.jumpExitFl = (in.readByte() == 1);
+ curAct._a46._timer = in.readSint16BE();
+ curAct._a46._jumpExitFl = (in.readByte() == 1);
break;
case INIT_VIEW: // 47
- curAct.a47.timer = in.readSint16BE();
- curAct.a47.objIndex = in.readSint16BE();
- curAct.a47.viewx = in.readSint16BE();
- curAct.a47.viewy = in.readSint16BE();
- curAct.a47.direction = in.readSint16BE();
+ curAct._a47._timer = in.readSint16BE();
+ curAct._a47._objIndex = in.readSint16BE();
+ curAct._a47._viewx = in.readSint16BE();
+ curAct._a47._viewy = in.readSint16BE();
+ curAct._a47._direction = in.readSint16BE();
break;
case INIT_OBJ_FRAME: // 48
- curAct.a48.timer = in.readSint16BE();
- curAct.a48.objIndex = in.readSint16BE();
- curAct.a48.seqIndex = in.readSint16BE();
- curAct.a48.frameIndex = in.readSint16BE();
+ curAct._a48._timer = in.readSint16BE();
+ curAct._a48._objIndex = in.readSint16BE();
+ curAct._a48._seqIndex = in.readSint16BE();
+ curAct._a48._frameIndex = in.readSint16BE();
break;
case OLD_SONG: //49
- curAct.a49.timer = in.readSint16BE();
- curAct.a49.songIndex = in.readUint16BE();
+ curAct._a49._timer = in.readSint16BE();
+ curAct._a49._songIndex = in.readUint16BE();
break;
default:
- error("Engine - Unknown action type encountered: %d", curAct.a0.actType);
+ error("Engine - Unknown action type encountered: %d", curAct._a0._actType);
}
}
@@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
void Scheduler::loadActListArr(Common::ReadStream &in) {
debugC(6, kDebugSchedule, "loadActListArr(&in)");
- act tmpAct;
+ Act tmpAct;
int numElem, numSubElem;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_actListArrSize = numElem;
- _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
+ _actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize);
}
for (int i = 0; i < numElem; i++) {
numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1));
+ _actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1));
for (int j = 0; j < numSubElem; j++) {
if (varnt == _vm->_gameVariant) {
readAct(in, _actListArr[i][j]);
} else {
readAct(in, tmpAct);
- if (tmpAct.a0.actType == PROMPT)
- free(tmpAct.a3.responsePtr);
+ if (tmpAct._a0._actType == PROMPT)
+ free(tmpAct._a3._responsePtr);
}
}
if (varnt == _vm->_gameVariant)
- _actListArr[i][numSubElem].a0.actType = ANULL;
+ _actListArr[i][numSubElem]._a0._actType = ANULL;
}
}
}
@@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {
if (_actListArr) {
for (int i = 0; i < _actListArrSize; i++) {
- for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) {
- if (_actListArr[i][j].a0.actType == PROMPT)
- free(_actListArr[i][j].a3.responsePtr);
+ for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) {
+ if (_actListArr[i][j]._a0._actType == PROMPT)
+ free(_actListArr[i][j]._a3._responsePtr);
}
free(_actListArr[i]);
}
@@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {
void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
debugC(1, kDebugSchedule, "processMaze");
- if (x1 < _vm->_maze.x1) {
+ if (x1 < _vm->_maze._x1) {
// Exit west
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1);
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (x2 > _vm->_maze.x2) {
+ } else if (x2 > _vm->_maze._x2) {
// Exit east
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y1 < _vm->_maze.y1 - kShiftSize) {
+ } else if (y1 < _vm->_maze._y1 - kShiftSize) {
// Exit north
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1);
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y2 > _vm->_maze.y2 - kShiftSize / 2) {
+ } else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
// Exit south
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
}
@@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) {
// Convert event ptrs to indexes
for (int16 i = 0; i < kMaxEvents; i++) {
- event_t *wrkEvent = &_events[i];
+ Event *wrkEvent = &_events[i];
// fix up action pointer (to do better)
int16 index, subElem;
- findAction(wrkEvent->action, &index, &subElem);
+ findAction(wrkEvent->_action, &index, &subElem);
f->writeSint16BE(index);
f->writeSint16BE(subElem);
- f->writeByte((wrkEvent->localActionFl) ? 1 : 0);
- f->writeUint32BE(wrkEvent->time);
- f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events));
- f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events));
+ f->writeByte((wrkEvent->_localActionFl) ? 1 : 0);
+ f->writeUint32BE(wrkEvent->_time);
+ f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events));
+ f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));
}
}
@@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {
int16 Scheduler::calcMaxPoints() const {
int16 tmpScore = 0;
for (int i = 0; i < _numBonuses; i++)
- tmpScore += _points[i].score;
+ tmpScore += _points[i]._score;
return tmpScore;
}
@@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
for (int i = 0; i < _actListArrSize; i++) {
// write all the sub elems data
- for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++)
+ for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)
;
f->writeUint16BE(nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
- subElemType = _actListArr[i][j].a0.actType;
+ subElemType = _actListArr[i][j]._a0._actType;
f->writeByte(subElemType);
switch (subElemType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- f->writeSint16BE(_actListArr[i][j].a0.timer);
- f->writeUint16BE(_actListArr[i][j].a0.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a0._timer);
+ f->writeUint16BE(_actListArr[i][j]._a0._actIndex);
break;
case START_OBJ: // 1
- f->writeSint16BE(_actListArr[i][j].a1.timer);
- f->writeSint16BE(_actListArr[i][j].a1.objIndex);
- f->writeSint16BE(_actListArr[i][j].a1.cycleNumb);
- f->writeByte(_actListArr[i][j].a1.cycle);
+ f->writeSint16BE(_actListArr[i][j]._a1._timer);
+ f->writeSint16BE(_actListArr[i][j]._a1._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb);
+ f->writeByte(_actListArr[i][j]._a1._cycle);
break;
case INIT_OBJXY: // 2
- f->writeSint16BE(_actListArr[i][j].a2.timer);
- f->writeSint16BE(_actListArr[i][j].a2.objIndex);
- f->writeSint16BE(_actListArr[i][j].a2.x);
- f->writeSint16BE(_actListArr[i][j].a2.y);
+ f->writeSint16BE(_actListArr[i][j]._a2._timer);
+ f->writeSint16BE(_actListArr[i][j]._a2._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a2._x);
+ f->writeSint16BE(_actListArr[i][j]._a2._y);
break;
case PROMPT: // 3
- f->writeSint16BE(_actListArr[i][j].a3.timer);
- f->writeSint16BE(_actListArr[i][j].a3.promptIndex);
- for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++)
+ f->writeSint16BE(_actListArr[i][j]._a3._timer);
+ f->writeSint16BE(_actListArr[i][j]._a3._promptIndex);
+ for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)
;
nbrCpt++;
f->writeUint16BE(nbrCpt);
for (int k = 0; k < nbrCpt; k++)
- f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]);
- f->writeUint16BE(_actListArr[i][j].a3.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a3.actFailIndex);
- f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]);
+ f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex);
+ f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);
break;
case BKGD_COLOR: // 4
- f->writeSint16BE(_actListArr[i][j].a4.timer);
- f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor);
+ f->writeSint16BE(_actListArr[i][j]._a4._timer);
+ f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);
break;
case INIT_OBJVXY: // 5
- f->writeSint16BE(_actListArr[i][j].a5.timer);
- f->writeSint16BE(_actListArr[i][j].a5.objIndex);
- f->writeSint16BE(_actListArr[i][j].a5.vx);
- f->writeSint16BE(_actListArr[i][j].a5.vy);
+ f->writeSint16BE(_actListArr[i][j]._a5._timer);
+ f->writeSint16BE(_actListArr[i][j]._a5._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a5._vx);
+ f->writeSint16BE(_actListArr[i][j]._a5._vy);
break;
case INIT_CARRY: // 6
- f->writeSint16BE(_actListArr[i][j].a6.timer);
- f->writeSint16BE(_actListArr[i][j].a6.objIndex);
- f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a6._timer);
+ f->writeSint16BE(_actListArr[i][j]._a6._objIndex);
+ f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);
break;
case INIT_HF_COORD: // 7
- f->writeSint16BE(_actListArr[i][j].a7.timer);
- f->writeSint16BE(_actListArr[i][j].a7.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a7._timer);
+ f->writeSint16BE(_actListArr[i][j]._a7._objIndex);
break;
case NEW_SCREEN: // 8
- f->writeSint16BE(_actListArr[i][j].a8.timer);
- f->writeSint16BE(_actListArr[i][j].a8.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a8._timer);
+ f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);
break;
case INIT_OBJSTATE: // 9
- f->writeSint16BE(_actListArr[i][j].a9.timer);
- f->writeSint16BE(_actListArr[i][j].a9.objIndex);
- f->writeByte(_actListArr[i][j].a9.newState);
+ f->writeSint16BE(_actListArr[i][j]._a9._timer);
+ f->writeSint16BE(_actListArr[i][j]._a9._objIndex);
+ f->writeByte(_actListArr[i][j]._a9._newState);
break;
case INIT_PATH: // 10
- f->writeSint16BE(_actListArr[i][j].a10.timer);
- f->writeSint16BE(_actListArr[i][j].a10.objIndex);
- f->writeSint16BE(_actListArr[i][j].a10.newPathType);
- f->writeByte(_actListArr[i][j].a10.vxPath);
- f->writeByte(_actListArr[i][j].a10.vyPath);
+ f->writeSint16BE(_actListArr[i][j]._a10._timer);
+ f->writeSint16BE(_actListArr[i][j]._a10._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a10._newPathType);
+ f->writeByte(_actListArr[i][j]._a10._vxPath);
+ f->writeByte(_actListArr[i][j]._a10._vyPath);
break;
case COND_R: // 11
- f->writeSint16BE(_actListArr[i][j].a11.timer);
- f->writeSint16BE(_actListArr[i][j].a11.objIndex);
- f->writeByte(_actListArr[i][j].a11.stateReq);
- f->writeUint16BE(_actListArr[i][j].a11.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a11.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a11._timer);
+ f->writeSint16BE(_actListArr[i][j]._a11._objIndex);
+ f->writeByte(_actListArr[i][j]._a11._stateReq);
+ f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);
break;
case TEXT: // 12
- f->writeSint16BE(_actListArr[i][j].a12.timer);
- f->writeSint16BE(_actListArr[i][j].a12.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a12._timer);
+ f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);
break;
case SWAP_IMAGES: // 13
- f->writeSint16BE(_actListArr[i][j].a13.timer);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex2);
+ f->writeSint16BE(_actListArr[i][j]._a13._timer);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);
break;
case COND_SCR: // 14
- f->writeSint16BE(_actListArr[i][j].a14.timer);
- f->writeSint16BE(_actListArr[i][j].a14.objIndex);
- f->writeSint16BE(_actListArr[i][j].a14.screenReq);
- f->writeUint16BE(_actListArr[i][j].a14.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a14.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._timer);
+ f->writeSint16BE(_actListArr[i][j]._a14._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._screenReq);
+ f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);
break;
case AUTOPILOT: // 15
- f->writeSint16BE(_actListArr[i][j].a15.timer);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex2);
- f->writeByte(_actListArr[i][j].a15.dx);
- f->writeByte(_actListArr[i][j].a15.dy);
+ f->writeSint16BE(_actListArr[i][j]._a15._timer);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex2);
+ f->writeByte(_actListArr[i][j]._a15._dx);
+ f->writeByte(_actListArr[i][j]._a15._dy);
break;
case INIT_OBJ_SEQ: // 16
- f->writeSint16BE(_actListArr[i][j].a16.timer);
- f->writeSint16BE(_actListArr[i][j].a16.objIndex);
- f->writeSint16BE(_actListArr[i][j].a16.seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._timer);
+ f->writeSint16BE(_actListArr[i][j]._a16._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);
break;
case SET_STATE_BITS: // 17
- f->writeSint16BE(_actListArr[i][j].a17.timer);
- f->writeSint16BE(_actListArr[i][j].a17.objIndex);
- f->writeSint16BE(_actListArr[i][j].a17.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a17._timer);
+ f->writeSint16BE(_actListArr[i][j]._a17._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a17._stateMask);
break;
case CLEAR_STATE_BITS: // 18
- f->writeSint16BE(_actListArr[i][j].a18.timer);
- f->writeSint16BE(_actListArr[i][j].a18.objIndex);
- f->writeSint16BE(_actListArr[i][j].a18.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a18._timer);
+ f->writeSint16BE(_actListArr[i][j]._a18._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a18._stateMask);
break;
case TEST_STATE_BITS: // 19
- f->writeSint16BE(_actListArr[i][j].a19.timer);
- f->writeSint16BE(_actListArr[i][j].a19.objIndex);
- f->writeSint16BE(_actListArr[i][j].a19.stateMask);
- f->writeUint16BE(_actListArr[i][j].a19.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a19.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._timer);
+ f->writeSint16BE(_actListArr[i][j]._a19._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._stateMask);
+ f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);
break;
case DEL_EVENTS: // 20
- f->writeSint16BE(_actListArr[i][j].a20.timer);
- f->writeByte(_actListArr[i][j].a20.actTypeDel);
+ f->writeSint16BE(_actListArr[i][j]._a20._timer);
+ f->writeByte(_actListArr[i][j]._a20._actTypeDel);
break;
case GAMEOVER: // 21
- f->writeSint16BE(_actListArr[i][j].a21.timer);
+ f->writeSint16BE(_actListArr[i][j]._a21._timer);
break;
case INIT_HH_COORD: // 22
- f->writeSint16BE(_actListArr[i][j].a22.timer);
- f->writeSint16BE(_actListArr[i][j].a22.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a22._timer);
+ f->writeSint16BE(_actListArr[i][j]._a22._objIndex);
break;
case EXIT: // 23
- f->writeSint16BE(_actListArr[i][j].a23.timer);
+ f->writeSint16BE(_actListArr[i][j]._a23._timer);
break;
case BONUS: // 24
- f->writeSint16BE(_actListArr[i][j].a24.timer);
- f->writeSint16BE(_actListArr[i][j].a24.pointIndex);
+ f->writeSint16BE(_actListArr[i][j]._a24._timer);
+ f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);
break;
case COND_BOX: // 25
- f->writeSint16BE(_actListArr[i][j].a25.timer);
- f->writeSint16BE(_actListArr[i][j].a25.objIndex);
- f->writeSint16BE(_actListArr[i][j].a25.x1);
- f->writeSint16BE(_actListArr[i][j].a25.y1);
- f->writeSint16BE(_actListArr[i][j].a25.x2);
- f->writeSint16BE(_actListArr[i][j].a25.y2);
- f->writeUint16BE(_actListArr[i][j].a25.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a25.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._timer);
+ f->writeSint16BE(_actListArr[i][j]._a25._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._x1);
+ f->writeSint16BE(_actListArr[i][j]._a25._y1);
+ f->writeSint16BE(_actListArr[i][j]._a25._x2);
+ f->writeSint16BE(_actListArr[i][j]._a25._y2);
+ f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);
break;
case SOUND: // 26
- f->writeSint16BE(_actListArr[i][j].a26.timer);
- f->writeSint16BE(_actListArr[i][j].a26.soundIndex);
+ f->writeSint16BE(_actListArr[i][j]._a26._timer);
+ f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);
break;
case ADD_SCORE: // 27
- f->writeSint16BE(_actListArr[i][j].a27.timer);
- f->writeSint16BE(_actListArr[i][j].a27.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a27._timer);
+ f->writeSint16BE(_actListArr[i][j]._a27._objIndex);
break;
case SUB_SCORE: // 28
- f->writeSint16BE(_actListArr[i][j].a28.timer);
- f->writeSint16BE(_actListArr[i][j].a28.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a28._timer);
+ f->writeSint16BE(_actListArr[i][j]._a28._objIndex);
break;
case COND_CARRY: // 29
- f->writeSint16BE(_actListArr[i][j].a29.timer);
- f->writeSint16BE(_actListArr[i][j].a29.objIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a29._timer);
+ f->writeSint16BE(_actListArr[i][j]._a29._objIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);
break;
case INIT_MAZE: // 30
- f->writeSint16BE(_actListArr[i][j].a30.timer);
- f->writeByte(_actListArr[i][j].a30.mazeSize);
- f->writeSint16BE(_actListArr[i][j].a30.x1);
- f->writeSint16BE(_actListArr[i][j].a30.y1);
- f->writeSint16BE(_actListArr[i][j].a30.x2);
- f->writeSint16BE(_actListArr[i][j].a30.y2);
- f->writeSint16BE(_actListArr[i][j].a30.x3);
- f->writeSint16BE(_actListArr[i][j].a30.x4);
- f->writeByte(_actListArr[i][j].a30.firstScreenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a30._timer);
+ f->writeByte(_actListArr[i][j]._a30._mazeSize);
+ f->writeSint16BE(_actListArr[i][j]._a30._x1);
+ f->writeSint16BE(_actListArr[i][j]._a30._y1);
+ f->writeSint16BE(_actListArr[i][j]._a30._x2);
+ f->writeSint16BE(_actListArr[i][j]._a30._y2);
+ f->writeSint16BE(_actListArr[i][j]._a30._x3);
+ f->writeSint16BE(_actListArr[i][j]._a30._x4);
+ f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);
break;
case EXIT_MAZE: // 31
- f->writeSint16BE(_actListArr[i][j].a31.timer);
+ f->writeSint16BE(_actListArr[i][j]._a31._timer);
break;
case INIT_PRIORITY: // 32
- f->writeSint16BE(_actListArr[i][j].a32.timer);
- f->writeSint16BE(_actListArr[i][j].a32.objIndex);
- f->writeByte(_actListArr[i][j].a32.priority);
+ f->writeSint16BE(_actListArr[i][j]._a32._timer);
+ f->writeSint16BE(_actListArr[i][j]._a32._objIndex);
+ f->writeByte(_actListArr[i][j]._a32._priority);
break;
case INIT_SCREEN: // 33
- f->writeSint16BE(_actListArr[i][j].a33.timer);
- f->writeSint16BE(_actListArr[i][j].a33.objIndex);
- f->writeSint16BE(_actListArr[i][j].a33.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._timer);
+ f->writeSint16BE(_actListArr[i][j]._a33._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);
break;
case AGSCHEDULE: // 34
- f->writeSint16BE(_actListArr[i][j].a34.timer);
- f->writeUint16BE(_actListArr[i][j].a34.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a34._timer);
+ f->writeUint16BE(_actListArr[i][j]._a34._actIndex);
break;
case REMAPPAL: // 35
- f->writeSint16BE(_actListArr[i][j].a35.timer);
- f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex);
- f->writeSint16BE(_actListArr[i][j].a35.newColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._timer);
+ f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);
break;
case COND_NOUN: // 36
- f->writeSint16BE(_actListArr[i][j].a36.timer);
- f->writeUint16BE(_actListArr[i][j].a36.nounIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a36._timer);
+ f->writeUint16BE(_actListArr[i][j]._a36._nounIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);
break;
case SCREEN_STATE: // 37
- f->writeSint16BE(_actListArr[i][j].a37.timer);
- f->writeSint16BE(_actListArr[i][j].a37.screenIndex);
- f->writeByte(_actListArr[i][j].a37.newState);
+ f->writeSint16BE(_actListArr[i][j]._a37._timer);
+ f->writeSint16BE(_actListArr[i][j]._a37._screenIndex);
+ f->writeByte(_actListArr[i][j]._a37._newState);
break;
case INIT_LIPS: // 38
- f->writeSint16BE(_actListArr[i][j].a38.timer);
- f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex);
- f->writeSint16BE(_actListArr[i][j].a38.objIndex);
- f->writeByte(_actListArr[i][j].a38.dxLips);
- f->writeByte(_actListArr[i][j].a38.dyLips);
+ f->writeSint16BE(_actListArr[i][j]._a38._timer);
+ f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex);
+ f->writeSint16BE(_actListArr[i][j]._a38._objIndex);
+ f->writeByte(_actListArr[i][j]._a38._dxLips);
+ f->writeByte(_actListArr[i][j]._a38._dyLips);
break;
case INIT_STORY_MODE: // 39
- f->writeSint16BE(_actListArr[i][j].a39.timer);
- f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a39._timer);
+ f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);
break;
case WARN: // 40
- f->writeSint16BE(_actListArr[i][j].a40.timer);
- f->writeSint16BE(_actListArr[i][j].a40.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a40._timer);
+ f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);
break;
case COND_BONUS: // 41
- f->writeSint16BE(_actListArr[i][j].a41.timer);
- f->writeSint16BE(_actListArr[i][j].a41.BonusIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a41._timer);
+ f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);
break;
case TEXT_TAKE: // 42
- f->writeSint16BE(_actListArr[i][j].a42.timer);
- f->writeSint16BE(_actListArr[i][j].a42.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a42._timer);
+ f->writeSint16BE(_actListArr[i][j]._a42._objIndex);
break;
case YESNO: // 43
- f->writeSint16BE(_actListArr[i][j].a43.timer);
- f->writeSint16BE(_actListArr[i][j].a43.promptIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actYesIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actNoIndex);
+ f->writeSint16BE(_actListArr[i][j]._a43._timer);
+ f->writeSint16BE(_actListArr[i][j]._a43._promptIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);
break;
case STOP_ROUTE: // 44
- f->writeSint16BE(_actListArr[i][j].a44.timer);
+ f->writeSint16BE(_actListArr[i][j]._a44._timer);
break;
case COND_ROUTE: // 45
- f->writeSint16BE(_actListArr[i][j].a45.timer);
- f->writeSint16BE(_actListArr[i][j].a45.routeIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a45._timer);
+ f->writeSint16BE(_actListArr[i][j]._a45._routeIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);
break;
case INIT_JUMPEXIT: // 46
- f->writeSint16BE(_actListArr[i][j].a46.timer);
- f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a46._timer);
+ f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);
break;
case INIT_VIEW: // 47
- f->writeSint16BE(_actListArr[i][j].a47.timer);
- f->writeSint16BE(_actListArr[i][j].a47.objIndex);
- f->writeSint16BE(_actListArr[i][j].a47.viewx);
- f->writeSint16BE(_actListArr[i][j].a47.viewy);
- f->writeSint16BE(_actListArr[i][j].a47.direction);
+ f->writeSint16BE(_actListArr[i][j]._a47._timer);
+ f->writeSint16BE(_actListArr[i][j]._a47._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewx);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewy);
+ f->writeSint16BE(_actListArr[i][j]._a47._direction);
break;
case INIT_OBJ_FRAME: // 48
- f->writeSint16BE(_actListArr[i][j].a48.timer);
- f->writeSint16BE(_actListArr[i][j].a48.objIndex);
- f->writeSint16BE(_actListArr[i][j].a48.seqIndex);
- f->writeSint16BE(_actListArr[i][j].a48.frameIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._timer);
+ f->writeSint16BE(_actListArr[i][j]._a48._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);
break;
case OLD_SONG: // 49, Added by Strangerke for DOS versions
- f->writeSint16BE(_actListArr[i][j].a49.timer);
- f->writeUint16BE(_actListArr[i][j].a49.songIndex);
+ f->writeSint16BE(_actListArr[i][j]._a49._timer);
+ f->writeUint16BE(_actListArr[i][j]._a49._songIndex);
break;
default:
error("Unknown action %d", subElemType);
@@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
/*
* Find the index in the action list to be able to serialize the action to save game
*/
-void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
+void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) {
assert(index && subElem);
if (!action) {
@@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
return;
}
j++;
- } while (_actListArr[i][j-1].a0.actType != ANULL);
+ } while (_actListArr[i][j-1]._a0._actType != ANULL);
}
// action not found ??
assert(0);
@@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {
void Scheduler::restoreEvents(Common::ReadStream *f) {
debugC(1, kDebugSchedule, "restoreEvents");
- uint32 saveTime = f->readUint32BE(); // time of save
- int16 freeIndex = f->readSint16BE(); // Free list index
- int16 headIndex = f->readSint16BE(); // Head of list index
- int16 tailIndex = f->readSint16BE(); // Tail of list index
+ uint32 saveTime = f->readUint32BE(); // time of save
+ int16 freeIndex = f->readSint16BE(); // Free list index
+ int16 headIndex = f->readSint16BE(); // Head of list index
+ int16 tailIndex = f->readSint16BE(); // Tail of list index
// Restore events indexes to pointers
for (int i = 0; i < kMaxEvents; i++) {
@@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// fix up action pointer (to do better)
if ((index == -1) && (subElem == -1))
- _events[i].action = 0;
+ _events[i]._action = 0;
else
- _events[i].action = (act *)&_actListArr[index][subElem];
+ _events[i]._action = (Act *)&_actListArr[index][subElem];
- _events[i].localActionFl = (f->readByte() == 1) ? true : false;
- _events[i].time = f->readUint32BE();
+ _events[i]._localActionFl = (f->readByte() == 1) ? true : false;
+ _events[i]._time = f->readUint32BE();
int16 prevIndex = f->readSint16BE();
int16 nextIndex = f->readSint16BE();
- _events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex];
- _events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex];
+ _events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex];
+ _events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex];
}
_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
_headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
@@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// Adjust times to fit our time
uint32 curTime = getTicks();
- event_t *wrkEvent = _headEvent; // The earliest event
- while (wrkEvent) { // While mature events found
- wrkEvent->time = wrkEvent->time - saveTime + curTime;
- wrkEvent = wrkEvent->nextEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ while (wrkEvent) { // While mature events found
+ wrkEvent->_time = wrkEvent->_time - saveTime + curTime;
+ wrkEvent = wrkEvent->_nextEvent;
}
}
@@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
* Insert the action pointed to by p into the timer event queue
* The queue goes from head (earliest) to tail (latest) timewise
*/
-void Scheduler::insertAction(act *action) {
- debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
+void Scheduler::insertAction(Act *action) {
+ debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);
// First, get and initialize the event structure
- event_t *curEvent = getQueue();
- curEvent->action = action;
- switch (action->a0.actType) { // Assign whether local or global
+ Event *curEvent = getQueue();
+ curEvent->_action = action;
+ switch (action->_a0._actType) { // Assign whether local or global
case AGSCHEDULE:
- curEvent->localActionFl = false; // Lasts over a new screen
+ curEvent->_localActionFl = false; // Lasts over a new screen
break;
// Workaround: When dying, switch to storyMode in order to block the keyboard.
case GAMEOVER:
- _vm->getGameStatus().storyModeFl = true;
+ _vm->getGameStatus()._storyModeFl = true;
// No break on purpose
default:
- curEvent->localActionFl = true; // Rest are for current screen only
+ curEvent->_localActionFl = true; // Rest are for current screen only
break;
}
- curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time
+ curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time
// Now find the place to insert the event
- if (!_tailEvent) { // Empty queue
+ if (!_tailEvent) { // Empty queue
_tailEvent = _headEvent = curEvent;
- curEvent->nextEvent = curEvent->prevEvent = 0;
+ curEvent->_nextEvent = curEvent->_prevEvent = 0;
} else {
- event_t *wrkEvent = _tailEvent; // Search from latest time back
+ Event *wrkEvent = _tailEvent; // Search from latest time back
bool found = false;
while (wrkEvent && !found) {
- if (wrkEvent->time <= curEvent->time) { // Found if new event later
+ if (wrkEvent->_time <= curEvent->_time) { // Found if new event later
found = true;
- if (wrkEvent == _tailEvent) // New latest in list
+ if (wrkEvent == _tailEvent) // New latest in list
_tailEvent = curEvent;
else
- wrkEvent->nextEvent->prevEvent = curEvent;
- curEvent->nextEvent = wrkEvent->nextEvent;
- wrkEvent->nextEvent = curEvent;
- curEvent->prevEvent = wrkEvent;
+ wrkEvent->_nextEvent->_prevEvent = curEvent;
+ curEvent->_nextEvent = wrkEvent->_nextEvent;
+ wrkEvent->_nextEvent = curEvent;
+ curEvent->_prevEvent = wrkEvent;
}
- wrkEvent = wrkEvent->prevEvent;
+ wrkEvent = wrkEvent->_prevEvent;
}
- if (!found) { // Must be earliest in list
- _headEvent->prevEvent = curEvent; // So insert as new head
- curEvent->nextEvent = _headEvent;
- curEvent->prevEvent = 0;
+ if (!found) { // Must be earliest in list
+ _headEvent->_prevEvent = curEvent; // So insert as new head
+ curEvent->_nextEvent = _headEvent;
+ curEvent->_prevEvent = 0;
_headEvent = curEvent;
}
}
@@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) {
* It dequeues the event and returns it to the free list. It returns a ptr
* to the next action in the list, except special case of NEW_SCREEN
*/
-event_t *Scheduler::doAction(event_t *curEvent) {
- debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
+Event *Scheduler::doAction(Event *curEvent) {
+ debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType);
- status_t &gameStatus = _vm->getGameStatus();
- act *action = curEvent->action;
- object_t *obj1;
- int dx, dy;
- event_t *wrkEvent; // Save ev_p->next_p for return
+ Status &gameStatus = _vm->getGameStatus();
+ Act *action = curEvent->_action;
+ Object *obj1;
+ int dx, dy;
+ Event *wrkEvent; // Save ev_p->nextEvent for return
- switch (action->a0.actType) {
- case ANULL: // Big NOP from DEL_EVENTS
+ switch (action->_a0._actType) {
+ case ANULL: // Big NOP from DEL_EVENTS
break;
- case ASCHEDULE: // act0: Schedule an action list
- insertActionList(action->a0.actIndex);
+ case ASCHEDULE: // act0: Schedule an action list
+ insertActionList(action->_a0._actIndex);
break;
- case START_OBJ: // act1: Start an object cycling
- _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
- _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
+ case START_OBJ: // act1: Start an object cycling
+ _vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb;
+ _vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;
break;
- case INIT_OBJXY: // act2: Initialize an object
- _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates
- _vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
+ case INIT_OBJXY: // act2: Initialize an object
+ _vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x; // Coordinates
+ _vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;
break;
- case PROMPT: // act3: Prompt user for key phrase
+ case PROMPT: // act3: Prompt user for key phrase
promptAction(action);
break;
- case BKGD_COLOR: // act4: Set new background color
- _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
+ case BKGD_COLOR: // act4: Set new background color
+ _vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);
break;
- case INIT_OBJVXY: // act5: Initialize an object velocity
- _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy);
+ case INIT_OBJVXY: // act5: Initialize an object velocity
+ _vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);
break;
- case INIT_CARRY: // act6: Initialize an object
- _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status
+ case INIT_CARRY: // act6: Initialize an object
+ _vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl); // carried status
break;
- case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
- _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
- _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
+ case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
+ _vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
break;
- case NEW_SCREEN: // act8: Start new screen
- newScreen(action->a8.screenIndex);
+ case NEW_SCREEN: // act8: Start new screen
+ newScreen(action->_a8._screenIndex);
break;
- case INIT_OBJSTATE: // act9: Initialize an object state
- _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
+ case INIT_OBJSTATE: // act9: Initialize an object state
+ _vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;
break;
- case INIT_PATH: // act10: Initialize an object path and velocity
- _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
+ case INIT_PATH: // act10: Initialize an object path and velocity
+ _vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);
break;
- case COND_R: // act11: action lists conditional on object state
- if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq)
- insertActionList(action->a11.actPassIndex);
+ case COND_R: // act11: action lists conditional on object state
+ if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq)
+ insertActionList(action->_a11._actPassIndex);
else
- insertActionList(action->a11.actFailIndex);
+ insertActionList(action->_a11._actFailIndex);
break;
- case TEXT: // act12: Text box (CF WARN)
- Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
+ case TEXT: // act12: Text box (CF WARN)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex)); // Fetch string from file
break;
- case SWAP_IMAGES: // act13: Swap 2 object images
- _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
+ case SWAP_IMAGES: // act13: Swap 2 object images
+ _vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);
break;
- case COND_SCR: // act14: Conditional on current screen
- if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq)
- insertActionList(action->a14.actPassIndex);
+ case COND_SCR: // act14: Conditional on current screen
+ if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq)
+ insertActionList(action->_a14._actPassIndex);
else
- insertActionList(action->a14.actFailIndex);
+ insertActionList(action->_a14._actFailIndex);
break;
- case AUTOPILOT: // act15: Home in on a (stationary) object
- _vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy);
+ case AUTOPILOT: // act15: Home in on a (stationary) object
+ _vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);
break;
- case INIT_OBJ_SEQ: // act16: Set sequence number to use
+ case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr;
+ _vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;
break;
- case SET_STATE_BITS: // act17: OR mask with curr obj state
- _vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask;
+ case SET_STATE_BITS: // act17: OR mask with curr obj state
+ _vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;
break;
- case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
- _vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask;
+ case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
+ _vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;
break;
- case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
- if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask)
- insertActionList(action->a19.actPassIndex);
+ case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
+ if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask)
+ insertActionList(action->_a19._actPassIndex);
else
- insertActionList(action->a19.actFailIndex);
+ insertActionList(action->_a19._actFailIndex);
break;
- case DEL_EVENTS: // act20: Remove all events of this action type
- delEventType(action->a20.actTypeDel);
+ case DEL_EVENTS: // act20: Remove all events of this action type
+ delEventType(action->_a20._actTypeDel);
break;
- case GAMEOVER: // act21: Game over!
+ case GAMEOVER: // act21: Game over!
// NOTE: Must wait at least 1 tick before issuing this action if
// any objects are to be made invisible!
- gameStatus.gameOverFl = true;
+ gameStatus._gameOverFl = true;
break;
- case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
- _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
- _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
- _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
+ case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
+ _vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x;
+ _vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y;
+ _vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!
break;
- case EXIT: // act23: Exit game back to DOS
+ case EXIT: // act23: Exit game back to DOS
_vm->endGame();
break;
- case BONUS: // act24: Get bonus score for action
- processBonus(action->a24.pointIndex);
+ case BONUS: // act24: Get bonus score for action
+ processBonus(action->_a24._pointIndex);
break;
- case COND_BOX: // act25: Conditional on bounding box
- obj1 = &_vm->_object->_objects[action->a25.objIndex];
- dx = obj1->x + obj1->currImagePtr->x1;
- dy = obj1->y + obj1->currImagePtr->y2;
- if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
- (dy >= action->a25.y1) && (dy <= action->a25.y2))
- insertActionList(action->a25.actPassIndex);
+ case COND_BOX: // act25: Conditional on bounding box
+ obj1 = &_vm->_object->_objects[action->_a25._objIndex];
+ dx = obj1->_x + obj1->_currImagePtr->_x1;
+ dy = obj1->_y + obj1->_currImagePtr->_y2;
+ if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) &&
+ (dy >= action->_a25._y1) && (dy <= action->_a25._y2))
+ insertActionList(action->_a25._actPassIndex);
else
- insertActionList(action->a25.actFailIndex);
+ insertActionList(action->_a25._actFailIndex);
break;
- case SOUND: // act26: Play a sound (or tune)
- if (action->a26.soundIndex < _vm->_tunesNbr)
- _vm->_sound->playMusic(action->a26.soundIndex);
+ case SOUND: // act26: Play a sound (or tune)
+ if (action->_a26._soundIndex < _vm->_tunesNbr)
+ _vm->_sound->playMusic(action->_a26._soundIndex);
else
- _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
+ _vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);
break;
- case ADD_SCORE: // act27: Add object's value to score
- _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
+ case ADD_SCORE: // act27: Add object's value to score
+ _vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);
break;
- case SUB_SCORE: // act28: Subtract object's value from score
- _vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue);
+ case SUB_SCORE: // act28: Subtract object's value from score
+ _vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);
break;
- case COND_CARRY: // act29: Conditional on object being carried
- if (_vm->_object->isCarried(action->a29.objIndex))
- insertActionList(action->a29.actPassIndex);
+ case COND_CARRY: // act29: Conditional on object being carried
+ if (_vm->_object->isCarried(action->_a29._objIndex))
+ insertActionList(action->_a29._actPassIndex);
else
- insertActionList(action->a29.actFailIndex);
- break;
- case INIT_MAZE: // act30: Enable and init maze structure
- _vm->_maze.enabledFl = true;
- _vm->_maze.size = action->a30.mazeSize;
- _vm->_maze.x1 = action->a30.x1;
- _vm->_maze.y1 = action->a30.y1;
- _vm->_maze.x2 = action->a30.x2;
- _vm->_maze.y2 = action->a30.y2;
- _vm->_maze.x3 = action->a30.x3;
- _vm->_maze.x4 = action->a30.x4;
- _vm->_maze.firstScreenIndex = action->a30.firstScreenIndex;
- break;
- case EXIT_MAZE: // act31: Disable maze mode
- _vm->_maze.enabledFl = false;
+ insertActionList(action->_a29._actFailIndex);
+ break;
+ case INIT_MAZE: // act30: Enable and init maze structure
+ _vm->_maze._enabledFl = true;
+ _vm->_maze._size = action->_a30._mazeSize;
+ _vm->_maze._x1 = action->_a30._x1;
+ _vm->_maze._y1 = action->_a30._y1;
+ _vm->_maze._x2 = action->_a30._x2;
+ _vm->_maze._y2 = action->_a30._y2;
+ _vm->_maze._x3 = action->_a30._x3;
+ _vm->_maze._x4 = action->_a30._x4;
+ _vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;
+ break;
+ case EXIT_MAZE: // act31: Disable maze mode
+ _vm->_maze._enabledFl = false;
break;
case INIT_PRIORITY:
- _vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority;
+ _vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;
break;
case INIT_SCREEN:
- _vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex;
+ _vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;
break;
- case AGSCHEDULE: // act34: Schedule a (global) action list
- insertActionList(action->a34.actIndex);
+ case AGSCHEDULE: // act34: Schedule a (global) action list
+ insertActionList(action->_a34._actIndex);
break;
- case REMAPPAL: // act35: Remap a palette color
- _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
+ case REMAPPAL: // act35: Remap a palette color
+ _vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);
break;
- case COND_NOUN: // act36: Conditional on noun mentioned
- if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex)))
- insertActionList(action->a36.actPassIndex);
+ case COND_NOUN: // act36: Conditional on noun mentioned
+ if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex)))
+ insertActionList(action->_a36._actPassIndex);
else
- insertActionList(action->a36.actFailIndex);
+ insertActionList(action->_a36._actFailIndex);
break;
- case SCREEN_STATE: // act37: Set new screen state
- _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
+ case SCREEN_STATE: // act37: Set new screen state
+ _vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;
break;
- case INIT_LIPS: // act38: Position lips on object
- _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
- _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
+ case INIT_LIPS: // act38: Position lips on object
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;
break;
- case INIT_STORY_MODE: // act39: Init story_mode flag
+ case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt
- gameStatus.storyModeFl = action->a39.storyModeFl;
+ gameStatus._storyModeFl = action->_a39._storyModeFl;
break;
- case WARN: // act40: Text box (CF TEXT)
- Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex));
+ case WARN: // act40: Text box (CF TEXT)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));
break;
- case COND_BONUS: // act41: Perform action if got bonus
- if (_points[action->a41.BonusIndex].scoredFl)
- insertActionList(action->a41.actPassIndex);
+ case COND_BONUS: // act41: Perform action if got bonus
+ if (_points[action->_a41._bonusIndex]._scoredFl)
+ insertActionList(action->_a41._actPassIndex);
else
- insertActionList(action->a41.actFailIndex);
+ insertActionList(action->_a41._actFailIndex);
break;
- case TEXT_TAKE: // act42: Text box with "take" message
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME)));
+ case TEXT_TAKE: // act42: Text box with "take" message
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));
break;
- case YESNO: // act43: Prompt user for Yes or No
- if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex)))
- insertActionList(action->a43.actYesIndex);
+ case YESNO: // act43: Prompt user for Yes or No
+ if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex)))
+ insertActionList(action->_a43._actYesIndex);
else
- insertActionList(action->a43.actNoIndex);
+ insertActionList(action->_a43._actNoIndex);
break;
- case STOP_ROUTE: // act44: Stop any route in progress
+ case STOP_ROUTE: // act44: Stop any route in progress
_vm->_route->resetRoute();
break;
- case COND_ROUTE: // act45: Conditional on route in progress
- if (_vm->_route->getRouteIndex() >= action->a45.routeIndex)
- insertActionList(action->a45.actPassIndex);
+ case COND_ROUTE: // act45: Conditional on route in progress
+ if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex)
+ insertActionList(action->_a45._actPassIndex);
else
- insertActionList(action->a45.actFailIndex);
+ insertActionList(action->_a45._actFailIndex);
break;
- case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
+ case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
// This is to allow left click on exit to get there immediately
// For example the plane crash in Hugo2 where hero is invisible
// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1
- _vm->_mouse->setJumpExitFl(action->a46.jumpExitFl);
+ _vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);
break;
- case INIT_VIEW: // act47: Init object.viewx, viewy, dir
- _vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx;
- _vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy;
- _vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction;
+ case INIT_VIEW: // act47: Init object._viewx, viewy, dir
+ _vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx;
+ _vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy;
+ _vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;
break;
- case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
+ case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr;
- for (dx = 0; dx < action->a48.frameIndex; dx++)
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr;
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr;
+ for (dx = 0; dx < action->_a48._frameIndex; dx++)
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;
break;
case OLD_SONG:
// Replaces ACT26 for DOS games.
- _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex);
+ _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);
break;
default:
error("An error has occurred: %s", "doAction");
break;
}
- if (action->a0.actType == NEW_SCREEN) { // New_screen() deletes entire list
- return 0; // next_p = 0 since list now empty
+ if (action->_a0._actType == NEW_SCREEN) { // New_screen() deletes entire list
+ return 0; // nextEvent = 0 since list now empty
} else {
- wrkEvent = curEvent->nextEvent;
- delQueue(curEvent); // Return event to free list
- return wrkEvent; // Return next event ptr
+ wrkEvent = curEvent->_nextEvent;
+ delQueue(curEvent); // Return event to free list
+ return wrkEvent; // Return next event ptr
}
}
@@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) {
* was modified to allow deletes anywhere in the list, and the DEL_EVENT
* action was modified to perform the actual delete.
*/
-void Scheduler::delQueue(event_t *curEvent) {
+void Scheduler::delQueue(Event *curEvent) {
debugC(4, kDebugSchedule, "delQueue()");
- if (curEvent == _headEvent) { // If p was the head ptr
- _headEvent = curEvent->nextEvent; // then make new head_p
- } else { // Unlink p
- curEvent->prevEvent->nextEvent = curEvent->nextEvent;
- if (curEvent->nextEvent)
- curEvent->nextEvent->prevEvent = curEvent->prevEvent;
+ if (curEvent == _headEvent) { // If p was the head ptr
+ _headEvent = curEvent->_nextEvent; // then make new head_p
+ } else { // Unlink p
+ curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent;
+ if (curEvent->_nextEvent)
+ curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;
else
- _tailEvent = curEvent->prevEvent;
+ _tailEvent = curEvent->_prevEvent;
}
if (_headEvent)
- _headEvent->prevEvent = 0; // Mark end of list
+ _headEvent->_prevEvent = 0; // Mark end of list
else
- _tailEvent = 0; // Empty queue
+ _tailEvent = 0; // Empty queue
- curEvent->nextEvent = _freeEvent; // Return p to free list
- if (_freeEvent) // Special case, if free list was empty
- _freeEvent->prevEvent = curEvent;
+ curEvent->_nextEvent = _freeEvent; // Return p to free list
+ if (_freeEvent) // Special case, if free list was empty
+ _freeEvent->_prevEvent = curEvent;
_freeEvent = curEvent;
}
/**
* Delete all the active events of a given type
*/
-void Scheduler::delEventType(const action_t actTypeDel) {
+void Scheduler::delEventType(const Action _actTypeDel) {
// Note: actions are not deleted here, simply turned into NOPs!
- event_t *wrkEvent = _headEvent; // The earliest event
- event_t *saveEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ Event *saveEvent;
- while (wrkEvent) { // While events found in list
- saveEvent = wrkEvent->nextEvent;
- if (wrkEvent->action->a20.actType == actTypeDel)
+ while (wrkEvent) { // While events found in list
+ saveEvent = wrkEvent->_nextEvent;
+ if (wrkEvent->_action->_a20._actType == _actTypeDel)
delQueue(wrkEvent);
wrkEvent = saveEvent;
}
@@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {
*/
void Scheduler::savePoints(Common::WriteStream *out) const {
for (int i = 0; i < _numBonuses; i++) {
- out->writeByte(_points[i].score);
- out->writeByte((_points[i].scoredFl) ? 1 : 0);
+ out->writeByte(_points[i]._score);
+ out->writeByte((_points[i]._scoredFl) ? 1 : 0);
}
}
@@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {
void Scheduler::restorePoints(Common::ReadStream *in) {
// Restore points table
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in->readByte();
- _points[i].scoredFl = (in->readByte() == 1);
+ _points[i]._score = in->readByte();
+ _points[i]._scoredFl = (in->readByte() == 1);
}
}
@@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() {
void Scheduler_v1d::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
}
-void Scheduler_v1d::promptAction(act *action) {
+void Scheduler_v1d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
char resp[256];
Common::strlcpy(resp, response.c_str(), 256);
- if (action->a3.encodedFl)
+ if (action->_a3._encodedFl)
decodeString(resp);
- if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0])))
- insertActionList(action->a3.actPassIndex);
+ if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0])))
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const {
return "Copyright 1991, Gray Design Associates";
}
-void Scheduler_v2d::promptAction(act *action) {
+void Scheduler_v2d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
- debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
+ debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));
bool found = false;
- const char *tmpStr; // General purpose string ptr
+ const char *tmpStr; // General purpose string ptr
- for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]);
+ for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) {
+ tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);
if (response.contains(tmpStr))
found = true;
}
if (found)
- insertActionList(action->a3.actPassIndex);
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {
void Scheduler_v1w::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
- _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
+ _vm->getGameStatus()._tick++; // Accessed elsewhere via getTicks()
}
} // End of namespace Hugo