diff options
Diffstat (limited to 'engines/hugo/schedule.cpp')
| -rw-r--r-- | engines/hugo/schedule.cpp | 1252 | 
1 files changed, 626 insertions, 626 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 896e8fa2ce..32b8a47df7 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -66,15 +66,15 @@ void Scheduler::initCypher() {  void Scheduler::initEventQueue() {  	debugC(1, kDebugSchedule, "initEventQueue"); -	// Chain next_p from first to last +	// Chain nextEvent from first to last  	for (int i = kMaxEvents; --i;) -		_events[i - 1].nextEvent = &_events[i]; -	_events[kMaxEvents - 1].nextEvent = 0; +		_events[i - 1]._nextEvent = &_events[i]; +	_events[kMaxEvents - 1]._nextEvent = 0; -	// Chain prev_p from last to first +	// Chain prevEvent from last to first  	for (int i = 1; i < kMaxEvents; i++) -		_events[i].prevEvent = &_events[i - 1]; -	_events[0].prevEvent = 0; +		_events[i]._prevEvent = &_events[i - 1]; +	_events[0]._prevEvent = 0;  	_headEvent = _tailEvent = 0;                    // Event list is empty  	_freeEvent = _events;                           // Free list is full @@ -83,14 +83,14 @@ void Scheduler::initEventQueue() {  /**   * Return a ptr to an event structure from the free list   */ -event_t *Scheduler::getQueue() { +Event *Scheduler::getQueue() {  	debugC(4, kDebugSchedule, "getQueue");  	if (!_freeEvent)                                // Error: no more events available  		error("An error has occurred: %s", "getQueue"); -	event_t *resEvent = _freeEvent; -	_freeEvent = _freeEvent->nextEvent; -	resEvent->nextEvent = 0; +	Event *resEvent = _freeEvent; +	_freeEvent = _freeEvent->_nextEvent; +	resEvent->_nextEvent = 0;  	return resEvent;  } @@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {  	debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);  	if (_actListArr[actIndex]) { -		for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) +		for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)  			insertAction(&_actListArr[actIndex][i]);  	}  } @@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {  uint32 Scheduler::getWinTicks() const {  	debugC(5, kDebugSchedule, "getWinTicks()"); -	return _vm->getGameStatus().tick; +	return _vm->getGameStatus()._tick;  }  /** @@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {  void Scheduler::processBonus(const int bonusIndex) {  	debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex); -	if (!_points[bonusIndex].scoredFl) { -		_vm->adjustScore(_points[bonusIndex].score); -		_points[bonusIndex].scoredFl = true; +	if (!_points[bonusIndex]._scoredFl) { +		_vm->adjustScore(_points[bonusIndex]._score); +		_points[bonusIndex]._scoredFl = true;  	}  } @@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) {  	}  	// 1. Clear out all local events -	event_t *curEvent = _headEvent;                 // The earliest event -	event_t *wrkEvent;                              // Event ptr +	Event *curEvent = _headEvent;                 // The earliest event +	Event *wrkEvent;                              // Event ptr  	while (curEvent) {                              // While mature events found -		wrkEvent = curEvent->nextEvent;             // Save p (becomes undefined after Del) -		if (curEvent->localActionFl) +		wrkEvent = curEvent->_nextEvent;             // Save p (becomes undefined after Del) +		if (curEvent->_localActionFl)  			delQueue(curEvent);                     // Return event to free list  		curEvent = wrkEvent;  	} @@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {  		uint16 numElem = in.readUint16BE();  		if (varnt == _vm->_gameVariant) {  			_numBonuses = numElem; -			_points = (point_t *)malloc(sizeof(point_t) * _numBonuses); +			_points = (Point *)malloc(sizeof(Point) * _numBonuses);  			for (int i = 0; i < _numBonuses; i++) { -				_points[i].score = in.readByte(); -				_points[i].scoredFl = false; +				_points[i]._score = in.readByte(); +				_points[i]._scoredFl = false;  			}  		} else {  			in.skip(numElem); @@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {  	}  } -void Scheduler::readAct(Common::ReadStream &in, act &curAct) { +void Scheduler::readAct(Common::ReadStream &in, Act &curAct) {  	uint16 numSubAct; -	curAct.a0.actType = (action_t) in.readByte(); -	switch (curAct.a0.actType) { +	curAct._a0._actType = (Action) in.readByte(); +	switch (curAct._a0._actType) {  	case ANULL:              // -1  		break;  	case ASCHEDULE:          // 0 -		curAct.a0.timer = in.readSint16BE(); -		curAct.a0.actIndex = in.readUint16BE(); +		curAct._a0._timer = in.readSint16BE(); +		curAct._a0._actIndex = in.readUint16BE();  		break;  	case START_OBJ:          // 1 -		curAct.a1.timer = in.readSint16BE(); -		curAct.a1.objIndex = in.readSint16BE(); -		curAct.a1.cycleNumb = in.readSint16BE(); -		curAct.a1.cycle = (cycle_t) in.readByte(); +		curAct._a1._timer = in.readSint16BE(); +		curAct._a1._objIndex = in.readSint16BE(); +		curAct._a1._cycleNumb = in.readSint16BE(); +		curAct._a1._cycle = (Cycle) in.readByte();  		break;  	case INIT_OBJXY:         // 2 -		curAct.a2.timer = in.readSint16BE(); -		curAct.a2.objIndex = in.readSint16BE(); -		curAct.a2.x = in.readSint16BE(); -		curAct.a2.y = in.readSint16BE(); +		curAct._a2._timer = in.readSint16BE(); +		curAct._a2._objIndex = in.readSint16BE(); +		curAct._a2._x = in.readSint16BE(); +		curAct._a2._y = in.readSint16BE();  		break;  	case PROMPT:             // 3 -		curAct.a3.timer = in.readSint16BE(); -		curAct.a3.promptIndex = in.readSint16BE(); +		curAct._a3._timer = in.readSint16BE(); +		curAct._a3._promptIndex = in.readSint16BE();  		numSubAct = in.readUint16BE(); -		curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct); +		curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);  		for (int k = 0; k < numSubAct; k++) -			curAct.a3.responsePtr[k] = in.readSint16BE(); -		curAct.a3.actPassIndex = in.readUint16BE(); -		curAct.a3.actFailIndex = in.readUint16BE(); -		curAct.a3.encodedFl = (in.readByte() == 1) ? true : false; +			curAct._a3._responsePtr[k] = in.readSint16BE(); +		curAct._a3._actPassIndex = in.readUint16BE(); +		curAct._a3._actFailIndex = in.readUint16BE(); +		curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;  		break;  	case BKGD_COLOR:         // 4 -		curAct.a4.timer = in.readSint16BE(); -		curAct.a4.newBackgroundColor = in.readUint32BE(); +		curAct._a4._timer = in.readSint16BE(); +		curAct._a4._newBackgroundColor = in.readUint32BE();  		break;  	case INIT_OBJVXY:        // 5 -		curAct.a5.timer = in.readSint16BE(); -		curAct.a5.objIndex = in.readSint16BE(); -		curAct.a5.vx = in.readSint16BE(); -		curAct.a5.vy = in.readSint16BE(); +		curAct._a5._timer = in.readSint16BE(); +		curAct._a5._objIndex = in.readSint16BE(); +		curAct._a5._vx = in.readSint16BE(); +		curAct._a5._vy = in.readSint16BE();  		break;  	case INIT_CARRY:         // 6 -		curAct.a6.timer = in.readSint16BE(); -		curAct.a6.objIndex = in.readSint16BE(); -		curAct.a6.carriedFl = (in.readByte() == 1) ? true : false; +		curAct._a6._timer = in.readSint16BE(); +		curAct._a6._objIndex = in.readSint16BE(); +		curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;  		break;  	case INIT_HF_COORD:      // 7 -		curAct.a7.timer = in.readSint16BE(); -		curAct.a7.objIndex = in.readSint16BE(); +		curAct._a7._timer = in.readSint16BE(); +		curAct._a7._objIndex = in.readSint16BE();  		break;  	case NEW_SCREEN:         // 8 -		curAct.a8.timer = in.readSint16BE(); -		curAct.a8.screenIndex = in.readSint16BE(); +		curAct._a8._timer = in.readSint16BE(); +		curAct._a8._screenIndex = in.readSint16BE();  		break;  	case INIT_OBJSTATE:      // 9 -		curAct.a9.timer = in.readSint16BE(); -		curAct.a9.objIndex = in.readSint16BE(); -		curAct.a9.newState = in.readByte(); +		curAct._a9._timer = in.readSint16BE(); +		curAct._a9._objIndex = in.readSint16BE(); +		curAct._a9._newState = in.readByte();  		break;  	case INIT_PATH:          // 10 -		curAct.a10.timer = in.readSint16BE(); -		curAct.a10.objIndex = in.readSint16BE(); -		curAct.a10.newPathType = in.readSint16BE(); -		curAct.a10.vxPath = in.readByte(); -		curAct.a10.vyPath = in.readByte(); +		curAct._a10._timer = in.readSint16BE(); +		curAct._a10._objIndex = in.readSint16BE(); +		curAct._a10._newPathType = in.readSint16BE(); +		curAct._a10._vxPath = in.readByte(); +		curAct._a10._vyPath = in.readByte();  		break;  	case COND_R:             // 11 -		curAct.a11.timer = in.readSint16BE(); -		curAct.a11.objIndex = in.readSint16BE(); -		curAct.a11.stateReq = in.readByte(); -		curAct.a11.actPassIndex = in.readUint16BE(); -		curAct.a11.actFailIndex = in.readUint16BE(); +		curAct._a11._timer = in.readSint16BE(); +		curAct._a11._objIndex = in.readSint16BE(); +		curAct._a11._stateReq = in.readByte(); +		curAct._a11._actPassIndex = in.readUint16BE(); +		curAct._a11._actFailIndex = in.readUint16BE();  		break;  	case TEXT:               // 12 -		curAct.a12.timer = in.readSint16BE(); -		curAct.a12.stringIndex = in.readSint16BE(); +		curAct._a12._timer = in.readSint16BE(); +		curAct._a12._stringIndex = in.readSint16BE();  		break;  	case SWAP_IMAGES:        // 13 -		curAct.a13.timer = in.readSint16BE(); -		curAct.a13.objIndex1 = in.readSint16BE(); -		curAct.a13.objIndex2 = in.readSint16BE(); +		curAct._a13._timer = in.readSint16BE(); +		curAct._a13._objIndex1 = in.readSint16BE(); +		curAct._a13._objIndex2 = in.readSint16BE();  		break;  	case COND_SCR:           // 14 -		curAct.a14.timer = in.readSint16BE(); -		curAct.a14.objIndex = in.readSint16BE(); -		curAct.a14.screenReq = in.readSint16BE(); -		curAct.a14.actPassIndex = in.readUint16BE(); -		curAct.a14.actFailIndex = in.readUint16BE(); +		curAct._a14._timer = in.readSint16BE(); +		curAct._a14._objIndex = in.readSint16BE(); +		curAct._a14._screenReq = in.readSint16BE(); +		curAct._a14._actPassIndex = in.readUint16BE(); +		curAct._a14._actFailIndex = in.readUint16BE();  		break;  	case AUTOPILOT:          // 15 -		curAct.a15.timer = in.readSint16BE(); -		curAct.a15.objIndex1 = in.readSint16BE(); -		curAct.a15.objIndex2 = in.readSint16BE(); -		curAct.a15.dx = in.readByte(); -		curAct.a15.dy = in.readByte(); +		curAct._a15._timer = in.readSint16BE(); +		curAct._a15._objIndex1 = in.readSint16BE(); +		curAct._a15._objIndex2 = in.readSint16BE(); +		curAct._a15._dx = in.readByte(); +		curAct._a15._dy = in.readByte();  		break;  	case INIT_OBJ_SEQ:       // 16 -		curAct.a16.timer = in.readSint16BE(); -		curAct.a16.objIndex = in.readSint16BE(); -		curAct.a16.seqIndex = in.readSint16BE(); +		curAct._a16._timer = in.readSint16BE(); +		curAct._a16._objIndex = in.readSint16BE(); +		curAct._a16._seqIndex = in.readSint16BE();  		break;  	case SET_STATE_BITS:     // 17 -		curAct.a17.timer = in.readSint16BE(); -		curAct.a17.objIndex = in.readSint16BE(); -		curAct.a17.stateMask = in.readSint16BE(); +		curAct._a17._timer = in.readSint16BE(); +		curAct._a17._objIndex = in.readSint16BE(); +		curAct._a17._stateMask = in.readSint16BE();  		break;  	case CLEAR_STATE_BITS:   // 18 -		curAct.a18.timer = in.readSint16BE(); -		curAct.a18.objIndex = in.readSint16BE(); -		curAct.a18.stateMask = in.readSint16BE(); +		curAct._a18._timer = in.readSint16BE(); +		curAct._a18._objIndex = in.readSint16BE(); +		curAct._a18._stateMask = in.readSint16BE();  		break;  	case TEST_STATE_BITS:    // 19 -		curAct.a19.timer = in.readSint16BE(); -		curAct.a19.objIndex = in.readSint16BE(); -		curAct.a19.stateMask = in.readSint16BE(); -		curAct.a19.actPassIndex = in.readUint16BE(); -		curAct.a19.actFailIndex = in.readUint16BE(); +		curAct._a19._timer = in.readSint16BE(); +		curAct._a19._objIndex = in.readSint16BE(); +		curAct._a19._stateMask = in.readSint16BE(); +		curAct._a19._actPassIndex = in.readUint16BE(); +		curAct._a19._actFailIndex = in.readUint16BE();  		break;  	case DEL_EVENTS:         // 20 -		curAct.a20.timer = in.readSint16BE(); -		curAct.a20.actTypeDel = (action_t) in.readByte(); +		curAct._a20._timer = in.readSint16BE(); +		curAct._a20._actTypeDel = (Action) in.readByte();  		break;  	case GAMEOVER:           // 21 -		curAct.a21.timer = in.readSint16BE(); +		curAct._a21._timer = in.readSint16BE();  		break;  	case INIT_HH_COORD:      // 22 -		curAct.a22.timer = in.readSint16BE(); -		curAct.a22.objIndex = in.readSint16BE(); +		curAct._a22._timer = in.readSint16BE(); +		curAct._a22._objIndex = in.readSint16BE();  		break;  	case EXIT:               // 23 -		curAct.a23.timer = in.readSint16BE(); +		curAct._a23._timer = in.readSint16BE();  		break;  	case BONUS:              // 24 -		curAct.a24.timer = in.readSint16BE(); -		curAct.a24.pointIndex = in.readSint16BE(); +		curAct._a24._timer = in.readSint16BE(); +		curAct._a24._pointIndex = in.readSint16BE();  		break;  	case COND_BOX:           // 25 -		curAct.a25.timer = in.readSint16BE(); -		curAct.a25.objIndex = in.readSint16BE(); -		curAct.a25.x1 = in.readSint16BE(); -		curAct.a25.y1 = in.readSint16BE(); -		curAct.a25.x2 = in.readSint16BE(); -		curAct.a25.y2 = in.readSint16BE(); -		curAct.a25.actPassIndex = in.readUint16BE(); -		curAct.a25.actFailIndex = in.readUint16BE(); +		curAct._a25._timer = in.readSint16BE(); +		curAct._a25._objIndex = in.readSint16BE(); +		curAct._a25._x1 = in.readSint16BE(); +		curAct._a25._y1 = in.readSint16BE(); +		curAct._a25._x2 = in.readSint16BE(); +		curAct._a25._y2 = in.readSint16BE(); +		curAct._a25._actPassIndex = in.readUint16BE(); +		curAct._a25._actFailIndex = in.readUint16BE();  		break;  	case SOUND:              // 26 -		curAct.a26.timer = in.readSint16BE(); -		curAct.a26.soundIndex = in.readSint16BE(); +		curAct._a26._timer = in.readSint16BE(); +		curAct._a26._soundIndex = in.readSint16BE();  		break;  	case ADD_SCORE:          // 27 -		curAct.a27.timer = in.readSint16BE(); -		curAct.a27.objIndex = in.readSint16BE(); +		curAct._a27._timer = in.readSint16BE(); +		curAct._a27._objIndex = in.readSint16BE();  		break;  	case SUB_SCORE:          // 28 -		curAct.a28.timer = in.readSint16BE(); -		curAct.a28.objIndex = in.readSint16BE(); +		curAct._a28._timer = in.readSint16BE(); +		curAct._a28._objIndex = in.readSint16BE();  		break;  	case COND_CARRY:         // 29 -		curAct.a29.timer = in.readSint16BE(); -		curAct.a29.objIndex = in.readSint16BE(); -		curAct.a29.actPassIndex = in.readUint16BE(); -		curAct.a29.actFailIndex = in.readUint16BE(); +		curAct._a29._timer = in.readSint16BE(); +		curAct._a29._objIndex = in.readSint16BE(); +		curAct._a29._actPassIndex = in.readUint16BE(); +		curAct._a29._actFailIndex = in.readUint16BE();  		break;  	case INIT_MAZE:          // 30 -		curAct.a30.timer = in.readSint16BE(); -		curAct.a30.mazeSize = in.readByte(); -		curAct.a30.x1 = in.readSint16BE(); -		curAct.a30.y1 = in.readSint16BE(); -		curAct.a30.x2 = in.readSint16BE(); -		curAct.a30.y2 = in.readSint16BE(); -		curAct.a30.x3 = in.readSint16BE(); -		curAct.a30.x4 = in.readSint16BE(); -		curAct.a30.firstScreenIndex = in.readByte(); +		curAct._a30._timer = in.readSint16BE(); +		curAct._a30._mazeSize = in.readByte(); +		curAct._a30._x1 = in.readSint16BE(); +		curAct._a30._y1 = in.readSint16BE(); +		curAct._a30._x2 = in.readSint16BE(); +		curAct._a30._y2 = in.readSint16BE(); +		curAct._a30._x3 = in.readSint16BE(); +		curAct._a30._x4 = in.readSint16BE(); +		curAct._a30._firstScreenIndex = in.readByte();  		break;  	case EXIT_MAZE:          // 31 -		curAct.a31.timer = in.readSint16BE(); +		curAct._a31._timer = in.readSint16BE();  		break;  	case INIT_PRIORITY:      // 32 -		curAct.a32.timer = in.readSint16BE(); -		curAct.a32.objIndex = in.readSint16BE(); -		curAct.a32.priority = in.readByte(); +		curAct._a32._timer = in.readSint16BE(); +		curAct._a32._objIndex = in.readSint16BE(); +		curAct._a32._priority = in.readByte();  		break;  	case INIT_SCREEN:        // 33 -		curAct.a33.timer = in.readSint16BE(); -		curAct.a33.objIndex = in.readSint16BE(); -		curAct.a33.screenIndex = in.readSint16BE(); +		curAct._a33._timer = in.readSint16BE(); +		curAct._a33._objIndex = in.readSint16BE(); +		curAct._a33._screenIndex = in.readSint16BE();  		break;  	case AGSCHEDULE:         // 34 -		curAct.a34.timer = in.readSint16BE(); -		curAct.a34.actIndex = in.readUint16BE(); +		curAct._a34._timer = in.readSint16BE(); +		curAct._a34._actIndex = in.readUint16BE();  		break;  	case REMAPPAL:           // 35 -		curAct.a35.timer = in.readSint16BE(); -		curAct.a35.oldColorIndex = in.readSint16BE(); -		curAct.a35.newColorIndex = in.readSint16BE(); +		curAct._a35._timer = in.readSint16BE(); +		curAct._a35._oldColorIndex = in.readSint16BE(); +		curAct._a35._newColorIndex = in.readSint16BE();  		break;  	case COND_NOUN:          // 36 -		curAct.a36.timer = in.readSint16BE(); -		curAct.a36.nounIndex = in.readUint16BE(); -		curAct.a36.actPassIndex = in.readUint16BE(); -		curAct.a36.actFailIndex = in.readUint16BE(); +		curAct._a36._timer = in.readSint16BE(); +		curAct._a36._nounIndex = in.readUint16BE(); +		curAct._a36._actPassIndex = in.readUint16BE(); +		curAct._a36._actFailIndex = in.readUint16BE();  		break;  	case SCREEN_STATE:       // 37 -		curAct.a37.timer = in.readSint16BE(); -		curAct.a37.screenIndex = in.readSint16BE(); -		curAct.a37.newState = in.readByte(); +		curAct._a37._timer = in.readSint16BE(); +		curAct._a37._screenIndex = in.readSint16BE(); +		curAct._a37._newState = in.readByte();  		break;  	case INIT_LIPS:          // 38 -		curAct.a38.timer = in.readSint16BE(); -		curAct.a38.lipsObjIndex = in.readSint16BE(); -		curAct.a38.objIndex = in.readSint16BE(); -		curAct.a38.dxLips = in.readByte(); -		curAct.a38.dyLips = in.readByte(); +		curAct._a38._timer = in.readSint16BE(); +		curAct._a38._lipsObjIndex = in.readSint16BE(); +		curAct._a38._objIndex = in.readSint16BE(); +		curAct._a38._dxLips = in.readByte(); +		curAct._a38._dyLips = in.readByte();  		break;  	case INIT_STORY_MODE:    // 39 -		curAct.a39.timer = in.readSint16BE(); -		curAct.a39.storyModeFl = (in.readByte() == 1); +		curAct._a39._timer = in.readSint16BE(); +		curAct._a39._storyModeFl = (in.readByte() == 1);  		break;  	case WARN:               // 40 -		curAct.a40.timer = in.readSint16BE(); -		curAct.a40.stringIndex = in.readSint16BE(); +		curAct._a40._timer = in.readSint16BE(); +		curAct._a40._stringIndex = in.readSint16BE();  		break;  	case COND_BONUS:         // 41 -		curAct.a41.timer = in.readSint16BE(); -		curAct.a41.BonusIndex = in.readSint16BE(); -		curAct.a41.actPassIndex = in.readUint16BE(); -		curAct.a41.actFailIndex = in.readUint16BE(); +		curAct._a41._timer = in.readSint16BE(); +		curAct._a41._bonusIndex = in.readSint16BE(); +		curAct._a41._actPassIndex = in.readUint16BE(); +		curAct._a41._actFailIndex = in.readUint16BE();  		break;  	case TEXT_TAKE:          // 42 -		curAct.a42.timer = in.readSint16BE(); -		curAct.a42.objIndex = in.readSint16BE(); +		curAct._a42._timer = in.readSint16BE(); +		curAct._a42._objIndex = in.readSint16BE();  		break;  	case YESNO:              // 43 -		curAct.a43.timer = in.readSint16BE(); -		curAct.a43.promptIndex = in.readSint16BE(); -		curAct.a43.actYesIndex = in.readUint16BE(); -		curAct.a43.actNoIndex = in.readUint16BE(); +		curAct._a43._timer = in.readSint16BE(); +		curAct._a43._promptIndex = in.readSint16BE(); +		curAct._a43._actYesIndex = in.readUint16BE(); +		curAct._a43._actNoIndex = in.readUint16BE();  		break;  	case STOP_ROUTE:         // 44 -		curAct.a44.timer = in.readSint16BE(); +		curAct._a44._timer = in.readSint16BE();  		break;  	case COND_ROUTE:         // 45 -		curAct.a45.timer = in.readSint16BE(); -		curAct.a45.routeIndex = in.readSint16BE(); -		curAct.a45.actPassIndex = in.readUint16BE(); -		curAct.a45.actFailIndex = in.readUint16BE(); +		curAct._a45._timer = in.readSint16BE(); +		curAct._a45._routeIndex = in.readSint16BE(); +		curAct._a45._actPassIndex = in.readUint16BE(); +		curAct._a45._actFailIndex = in.readUint16BE();  		break;  	case INIT_JUMPEXIT:      // 46 -		curAct.a46.timer = in.readSint16BE(); -		curAct.a46.jumpExitFl = (in.readByte() == 1); +		curAct._a46._timer = in.readSint16BE(); +		curAct._a46._jumpExitFl = (in.readByte() == 1);  		break;  	case INIT_VIEW:          // 47 -		curAct.a47.timer = in.readSint16BE(); -		curAct.a47.objIndex = in.readSint16BE(); -		curAct.a47.viewx = in.readSint16BE(); -		curAct.a47.viewy = in.readSint16BE(); -		curAct.a47.direction = in.readSint16BE(); +		curAct._a47._timer = in.readSint16BE(); +		curAct._a47._objIndex = in.readSint16BE(); +		curAct._a47._viewx = in.readSint16BE(); +		curAct._a47._viewy = in.readSint16BE(); +		curAct._a47._direction = in.readSint16BE();  		break;  	case INIT_OBJ_FRAME:     // 48 -		curAct.a48.timer = in.readSint16BE(); -		curAct.a48.objIndex = in.readSint16BE(); -		curAct.a48.seqIndex = in.readSint16BE(); -		curAct.a48.frameIndex = in.readSint16BE(); +		curAct._a48._timer = in.readSint16BE(); +		curAct._a48._objIndex = in.readSint16BE(); +		curAct._a48._seqIndex = in.readSint16BE(); +		curAct._a48._frameIndex = in.readSint16BE();  		break;  	case OLD_SONG:           //49 -		curAct.a49.timer = in.readSint16BE(); -		curAct.a49.songIndex = in.readUint16BE(); +		curAct._a49._timer = in.readSint16BE(); +		curAct._a49._songIndex = in.readUint16BE();  		break;  	default: -		error("Engine - Unknown action type encountered: %d", curAct.a0.actType); +		error("Engine - Unknown action type encountered: %d", curAct._a0._actType);  	}  } @@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) {  void Scheduler::loadActListArr(Common::ReadStream &in) {  	debugC(6, kDebugSchedule, "loadActListArr(&in)"); -	act tmpAct; +	Act tmpAct;  	int numElem, numSubElem;  	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {  		numElem = in.readUint16BE();  		if (varnt == _vm->_gameVariant) {  			_actListArrSize = numElem; -			_actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); +			_actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize);  		}  		for (int i = 0; i < numElem; i++) {  			numSubElem = in.readUint16BE();  			if (varnt == _vm->_gameVariant) -				_actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1)); +				_actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1));  			for (int j = 0; j < numSubElem; j++) {  				if (varnt == _vm->_gameVariant) {  					readAct(in, _actListArr[i][j]);  				} else {  					readAct(in, tmpAct); -					if (tmpAct.a0.actType == PROMPT) -						free(tmpAct.a3.responsePtr); +					if (tmpAct._a0._actType == PROMPT) +						free(tmpAct._a3._responsePtr);  				}  			}  			if (varnt == _vm->_gameVariant) -				_actListArr[i][numSubElem].a0.actType = ANULL; +				_actListArr[i][numSubElem]._a0._actType = ANULL;  		}  	}  } @@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {  	if (_actListArr) {  		for (int i = 0; i < _actListArrSize; i++) { -			for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) { -				if (_actListArr[i][j].a0.actType == PROMPT) -					free(_actListArr[i][j].a3.responsePtr); +			for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) { +				if (_actListArr[i][j]._a0._actType == PROMPT) +					free(_actListArr[i][j]._a3._responsePtr);  			}  			free(_actListArr[i]);  		} @@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {  void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {  	debugC(1, kDebugSchedule, "processMaze"); -	if (x1 < _vm->_maze.x1) { +	if (x1 < _vm->_maze._x1) {  		// Exit west -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1); -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1); +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex); -	} else if (x2 > _vm->_maze.x2) { +	} else if (x2 > _vm->_maze._x2) {  		// Exit east -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex); -	} else if (y1 < _vm->_maze.y1 - kShiftSize) { +	} else if (y1 < _vm->_maze._y1 - kShiftSize) {  		// Exit north -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1); +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex); -	} else if (y2 > _vm->_maze.y2 - kShiftSize / 2) { +	} else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {  		// Exit south -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex);  	} @@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) {  	// Convert event ptrs to indexes  	for (int16 i = 0; i < kMaxEvents; i++) { -		event_t *wrkEvent = &_events[i]; +		Event *wrkEvent = &_events[i];  		// fix up action pointer (to do better)  		int16 index, subElem; -		findAction(wrkEvent->action, &index, &subElem); +		findAction(wrkEvent->_action, &index, &subElem);  		f->writeSint16BE(index);  		f->writeSint16BE(subElem); -		f->writeByte((wrkEvent->localActionFl) ? 1 : 0); -		f->writeUint32BE(wrkEvent->time); -		f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events)); -		f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events)); +		f->writeByte((wrkEvent->_localActionFl) ? 1 : 0); +		f->writeUint32BE(wrkEvent->_time); +		f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events)); +		f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));  	}  } @@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {  int16 Scheduler::calcMaxPoints() const {  	int16 tmpScore = 0;  	for (int i = 0; i < _numBonuses; i++) -		tmpScore += _points[i].score; +		tmpScore += _points[i]._score;  	return tmpScore;  } @@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {  	for (int i = 0; i < _actListArrSize; i++) {  		// write all the sub elems data -		for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++) +		for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)  			;  		f->writeUint16BE(nbrSubElem);  		for (int j = 0; j < nbrSubElem; j++) { -			subElemType = _actListArr[i][j].a0.actType; +			subElemType = _actListArr[i][j]._a0._actType;  			f->writeByte(subElemType);  			switch (subElemType) {  			case ANULL:              // -1  				break;  			case ASCHEDULE:          // 0 -				f->writeSint16BE(_actListArr[i][j].a0.timer); -				f->writeUint16BE(_actListArr[i][j].a0.actIndex); +				f->writeSint16BE(_actListArr[i][j]._a0._timer); +				f->writeUint16BE(_actListArr[i][j]._a0._actIndex);  				break;  			case START_OBJ:          // 1 -				f->writeSint16BE(_actListArr[i][j].a1.timer); -				f->writeSint16BE(_actListArr[i][j].a1.objIndex); -				f->writeSint16BE(_actListArr[i][j].a1.cycleNumb); -				f->writeByte(_actListArr[i][j].a1.cycle); +				f->writeSint16BE(_actListArr[i][j]._a1._timer); +				f->writeSint16BE(_actListArr[i][j]._a1._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb); +				f->writeByte(_actListArr[i][j]._a1._cycle);  				break;  			case INIT_OBJXY:         // 2 -				f->writeSint16BE(_actListArr[i][j].a2.timer); -				f->writeSint16BE(_actListArr[i][j].a2.objIndex); -				f->writeSint16BE(_actListArr[i][j].a2.x); -				f->writeSint16BE(_actListArr[i][j].a2.y); +				f->writeSint16BE(_actListArr[i][j]._a2._timer); +				f->writeSint16BE(_actListArr[i][j]._a2._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a2._x); +				f->writeSint16BE(_actListArr[i][j]._a2._y);  				break;  			case PROMPT:             // 3 -				f->writeSint16BE(_actListArr[i][j].a3.timer); -				f->writeSint16BE(_actListArr[i][j].a3.promptIndex); -				for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++) +				f->writeSint16BE(_actListArr[i][j]._a3._timer); +				f->writeSint16BE(_actListArr[i][j]._a3._promptIndex); +				for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)  					;  				nbrCpt++;  				f->writeUint16BE(nbrCpt);  				for (int k = 0; k < nbrCpt; k++) -					f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]); -				f->writeUint16BE(_actListArr[i][j].a3.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a3.actFailIndex); -				f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0); +					f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]); +				f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex); +				f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);  				break;  			case BKGD_COLOR:         // 4 -				f->writeSint16BE(_actListArr[i][j].a4.timer); -				f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor); +				f->writeSint16BE(_actListArr[i][j]._a4._timer); +				f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);  				break;  			case INIT_OBJVXY:        // 5 -				f->writeSint16BE(_actListArr[i][j].a5.timer); -				f->writeSint16BE(_actListArr[i][j].a5.objIndex); -				f->writeSint16BE(_actListArr[i][j].a5.vx); -				f->writeSint16BE(_actListArr[i][j].a5.vy); +				f->writeSint16BE(_actListArr[i][j]._a5._timer); +				f->writeSint16BE(_actListArr[i][j]._a5._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a5._vx); +				f->writeSint16BE(_actListArr[i][j]._a5._vy);  				break;  			case INIT_CARRY:         // 6 -				f->writeSint16BE(_actListArr[i][j].a6.timer); -				f->writeSint16BE(_actListArr[i][j].a6.objIndex); -				f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a6._timer); +				f->writeSint16BE(_actListArr[i][j]._a6._objIndex); +				f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);  				break;  			case INIT_HF_COORD:      // 7 -				f->writeSint16BE(_actListArr[i][j].a7.timer); -				f->writeSint16BE(_actListArr[i][j].a7.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a7._timer); +				f->writeSint16BE(_actListArr[i][j]._a7._objIndex);  				break;  			case NEW_SCREEN:         // 8 -				f->writeSint16BE(_actListArr[i][j].a8.timer); -				f->writeSint16BE(_actListArr[i][j].a8.screenIndex); +				f->writeSint16BE(_actListArr[i][j]._a8._timer); +				f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);  				break;  			case INIT_OBJSTATE:      // 9 -				f->writeSint16BE(_actListArr[i][j].a9.timer); -				f->writeSint16BE(_actListArr[i][j].a9.objIndex); -				f->writeByte(_actListArr[i][j].a9.newState); +				f->writeSint16BE(_actListArr[i][j]._a9._timer); +				f->writeSint16BE(_actListArr[i][j]._a9._objIndex); +				f->writeByte(_actListArr[i][j]._a9._newState);  				break;  			case INIT_PATH:          // 10 -				f->writeSint16BE(_actListArr[i][j].a10.timer); -				f->writeSint16BE(_actListArr[i][j].a10.objIndex); -				f->writeSint16BE(_actListArr[i][j].a10.newPathType); -				f->writeByte(_actListArr[i][j].a10.vxPath); -				f->writeByte(_actListArr[i][j].a10.vyPath); +				f->writeSint16BE(_actListArr[i][j]._a10._timer); +				f->writeSint16BE(_actListArr[i][j]._a10._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a10._newPathType); +				f->writeByte(_actListArr[i][j]._a10._vxPath); +				f->writeByte(_actListArr[i][j]._a10._vyPath);  				break;  			case COND_R:             // 11 -				f->writeSint16BE(_actListArr[i][j].a11.timer); -				f->writeSint16BE(_actListArr[i][j].a11.objIndex); -				f->writeByte(_actListArr[i][j].a11.stateReq); -				f->writeUint16BE(_actListArr[i][j].a11.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a11.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a11._timer); +				f->writeSint16BE(_actListArr[i][j]._a11._objIndex); +				f->writeByte(_actListArr[i][j]._a11._stateReq); +				f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);  				break;  			case TEXT:               // 12 -				f->writeSint16BE(_actListArr[i][j].a12.timer); -				f->writeSint16BE(_actListArr[i][j].a12.stringIndex); +				f->writeSint16BE(_actListArr[i][j]._a12._timer); +				f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);  				break;  			case SWAP_IMAGES:        // 13 -				f->writeSint16BE(_actListArr[i][j].a13.timer); -				f->writeSint16BE(_actListArr[i][j].a13.objIndex1); -				f->writeSint16BE(_actListArr[i][j].a13.objIndex2); +				f->writeSint16BE(_actListArr[i][j]._a13._timer); +				f->writeSint16BE(_actListArr[i][j]._a13._objIndex1); +				f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);  				break;  			case COND_SCR:           // 14 -				f->writeSint16BE(_actListArr[i][j].a14.timer); -				f->writeSint16BE(_actListArr[i][j].a14.objIndex); -				f->writeSint16BE(_actListArr[i][j].a14.screenReq); -				f->writeUint16BE(_actListArr[i][j].a14.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a14.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a14._timer); +				f->writeSint16BE(_actListArr[i][j]._a14._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a14._screenReq); +				f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);  				break;  			case AUTOPILOT:          // 15 -				f->writeSint16BE(_actListArr[i][j].a15.timer); -				f->writeSint16BE(_actListArr[i][j].a15.objIndex1); -				f->writeSint16BE(_actListArr[i][j].a15.objIndex2); -				f->writeByte(_actListArr[i][j].a15.dx); -				f->writeByte(_actListArr[i][j].a15.dy); +				f->writeSint16BE(_actListArr[i][j]._a15._timer); +				f->writeSint16BE(_actListArr[i][j]._a15._objIndex1); +				f->writeSint16BE(_actListArr[i][j]._a15._objIndex2); +				f->writeByte(_actListArr[i][j]._a15._dx); +				f->writeByte(_actListArr[i][j]._a15._dy);  				break;  			case INIT_OBJ_SEQ:       // 16 -				f->writeSint16BE(_actListArr[i][j].a16.timer); -				f->writeSint16BE(_actListArr[i][j].a16.objIndex); -				f->writeSint16BE(_actListArr[i][j].a16.seqIndex); +				f->writeSint16BE(_actListArr[i][j]._a16._timer); +				f->writeSint16BE(_actListArr[i][j]._a16._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);  				break;  			case SET_STATE_BITS:     // 17 -				f->writeSint16BE(_actListArr[i][j].a17.timer); -				f->writeSint16BE(_actListArr[i][j].a17.objIndex); -				f->writeSint16BE(_actListArr[i][j].a17.stateMask); +				f->writeSint16BE(_actListArr[i][j]._a17._timer); +				f->writeSint16BE(_actListArr[i][j]._a17._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a17._stateMask);  				break;  			case CLEAR_STATE_BITS:   // 18 -				f->writeSint16BE(_actListArr[i][j].a18.timer); -				f->writeSint16BE(_actListArr[i][j].a18.objIndex); -				f->writeSint16BE(_actListArr[i][j].a18.stateMask); +				f->writeSint16BE(_actListArr[i][j]._a18._timer); +				f->writeSint16BE(_actListArr[i][j]._a18._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a18._stateMask);  				break;  			case TEST_STATE_BITS:    // 19 -				f->writeSint16BE(_actListArr[i][j].a19.timer); -				f->writeSint16BE(_actListArr[i][j].a19.objIndex); -				f->writeSint16BE(_actListArr[i][j].a19.stateMask); -				f->writeUint16BE(_actListArr[i][j].a19.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a19.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a19._timer); +				f->writeSint16BE(_actListArr[i][j]._a19._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a19._stateMask); +				f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);  				break;  			case DEL_EVENTS:         // 20 -				f->writeSint16BE(_actListArr[i][j].a20.timer); -				f->writeByte(_actListArr[i][j].a20.actTypeDel); +				f->writeSint16BE(_actListArr[i][j]._a20._timer); +				f->writeByte(_actListArr[i][j]._a20._actTypeDel);  				break;  			case GAMEOVER:           // 21 -				f->writeSint16BE(_actListArr[i][j].a21.timer); +				f->writeSint16BE(_actListArr[i][j]._a21._timer);  				break;  			case INIT_HH_COORD:      // 22 -				f->writeSint16BE(_actListArr[i][j].a22.timer); -				f->writeSint16BE(_actListArr[i][j].a22.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a22._timer); +				f->writeSint16BE(_actListArr[i][j]._a22._objIndex);  				break;  			case EXIT:               // 23 -				f->writeSint16BE(_actListArr[i][j].a23.timer); +				f->writeSint16BE(_actListArr[i][j]._a23._timer);  				break;  			case BONUS:              // 24 -				f->writeSint16BE(_actListArr[i][j].a24.timer); -				f->writeSint16BE(_actListArr[i][j].a24.pointIndex); +				f->writeSint16BE(_actListArr[i][j]._a24._timer); +				f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);  				break;  			case COND_BOX:           // 25 -				f->writeSint16BE(_actListArr[i][j].a25.timer); -				f->writeSint16BE(_actListArr[i][j].a25.objIndex); -				f->writeSint16BE(_actListArr[i][j].a25.x1); -				f->writeSint16BE(_actListArr[i][j].a25.y1); -				f->writeSint16BE(_actListArr[i][j].a25.x2); -				f->writeSint16BE(_actListArr[i][j].a25.y2); -				f->writeUint16BE(_actListArr[i][j].a25.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a25.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a25._timer); +				f->writeSint16BE(_actListArr[i][j]._a25._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a25._x1); +				f->writeSint16BE(_actListArr[i][j]._a25._y1); +				f->writeSint16BE(_actListArr[i][j]._a25._x2); +				f->writeSint16BE(_actListArr[i][j]._a25._y2); +				f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);  				break;  			case SOUND:              // 26 -				f->writeSint16BE(_actListArr[i][j].a26.timer); -				f->writeSint16BE(_actListArr[i][j].a26.soundIndex); +				f->writeSint16BE(_actListArr[i][j]._a26._timer); +				f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);  				break;  			case ADD_SCORE:          // 27 -				f->writeSint16BE(_actListArr[i][j].a27.timer); -				f->writeSint16BE(_actListArr[i][j].a27.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a27._timer); +				f->writeSint16BE(_actListArr[i][j]._a27._objIndex);  				break;  			case SUB_SCORE:          // 28 -				f->writeSint16BE(_actListArr[i][j].a28.timer); -				f->writeSint16BE(_actListArr[i][j].a28.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a28._timer); +				f->writeSint16BE(_actListArr[i][j]._a28._objIndex);  				break;  			case COND_CARRY:         // 29 -				f->writeSint16BE(_actListArr[i][j].a29.timer); -				f->writeSint16BE(_actListArr[i][j].a29.objIndex); -				f->writeUint16BE(_actListArr[i][j].a29.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a29.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a29._timer); +				f->writeSint16BE(_actListArr[i][j]._a29._objIndex); +				f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);  				break;  			case INIT_MAZE:          // 30 -				f->writeSint16BE(_actListArr[i][j].a30.timer); -				f->writeByte(_actListArr[i][j].a30.mazeSize); -				f->writeSint16BE(_actListArr[i][j].a30.x1); -				f->writeSint16BE(_actListArr[i][j].a30.y1); -				f->writeSint16BE(_actListArr[i][j].a30.x2); -				f->writeSint16BE(_actListArr[i][j].a30.y2); -				f->writeSint16BE(_actListArr[i][j].a30.x3); -				f->writeSint16BE(_actListArr[i][j].a30.x4); -				f->writeByte(_actListArr[i][j].a30.firstScreenIndex); +				f->writeSint16BE(_actListArr[i][j]._a30._timer); +				f->writeByte(_actListArr[i][j]._a30._mazeSize); +				f->writeSint16BE(_actListArr[i][j]._a30._x1); +				f->writeSint16BE(_actListArr[i][j]._a30._y1); +				f->writeSint16BE(_actListArr[i][j]._a30._x2); +				f->writeSint16BE(_actListArr[i][j]._a30._y2); +				f->writeSint16BE(_actListArr[i][j]._a30._x3); +				f->writeSint16BE(_actListArr[i][j]._a30._x4); +				f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);  				break;  			case EXIT_MAZE:          // 31 -				f->writeSint16BE(_actListArr[i][j].a31.timer); +				f->writeSint16BE(_actListArr[i][j]._a31._timer);  				break;  			case INIT_PRIORITY:      // 32 -				f->writeSint16BE(_actListArr[i][j].a32.timer); -				f->writeSint16BE(_actListArr[i][j].a32.objIndex); -				f->writeByte(_actListArr[i][j].a32.priority); +				f->writeSint16BE(_actListArr[i][j]._a32._timer); +				f->writeSint16BE(_actListArr[i][j]._a32._objIndex); +				f->writeByte(_actListArr[i][j]._a32._priority);  				break;  			case INIT_SCREEN:        // 33 -				f->writeSint16BE(_actListArr[i][j].a33.timer); -				f->writeSint16BE(_actListArr[i][j].a33.objIndex); -				f->writeSint16BE(_actListArr[i][j].a33.screenIndex); +				f->writeSint16BE(_actListArr[i][j]._a33._timer); +				f->writeSint16BE(_actListArr[i][j]._a33._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);  				break;  			case AGSCHEDULE:         // 34 -				f->writeSint16BE(_actListArr[i][j].a34.timer); -				f->writeUint16BE(_actListArr[i][j].a34.actIndex); +				f->writeSint16BE(_actListArr[i][j]._a34._timer); +				f->writeUint16BE(_actListArr[i][j]._a34._actIndex);  				break;  			case REMAPPAL:           // 35 -				f->writeSint16BE(_actListArr[i][j].a35.timer); -				f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex); -				f->writeSint16BE(_actListArr[i][j].a35.newColorIndex); +				f->writeSint16BE(_actListArr[i][j]._a35._timer); +				f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex); +				f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);  				break;  			case COND_NOUN:          // 36 -				f->writeSint16BE(_actListArr[i][j].a36.timer); -				f->writeUint16BE(_actListArr[i][j].a36.nounIndex); -				f->writeUint16BE(_actListArr[i][j].a36.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a36.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a36._timer); +				f->writeUint16BE(_actListArr[i][j]._a36._nounIndex); +				f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);  				break;  			case SCREEN_STATE:       // 37 -				f->writeSint16BE(_actListArr[i][j].a37.timer); -				f->writeSint16BE(_actListArr[i][j].a37.screenIndex); -				f->writeByte(_actListArr[i][j].a37.newState); +				f->writeSint16BE(_actListArr[i][j]._a37._timer); +				f->writeSint16BE(_actListArr[i][j]._a37._screenIndex); +				f->writeByte(_actListArr[i][j]._a37._newState);  				break;  			case INIT_LIPS:          // 38 -				f->writeSint16BE(_actListArr[i][j].a38.timer); -				f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex); -				f->writeSint16BE(_actListArr[i][j].a38.objIndex); -				f->writeByte(_actListArr[i][j].a38.dxLips); -				f->writeByte(_actListArr[i][j].a38.dyLips); +				f->writeSint16BE(_actListArr[i][j]._a38._timer); +				f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex); +				f->writeSint16BE(_actListArr[i][j]._a38._objIndex); +				f->writeByte(_actListArr[i][j]._a38._dxLips); +				f->writeByte(_actListArr[i][j]._a38._dyLips);  				break;  			case INIT_STORY_MODE:    // 39 -				f->writeSint16BE(_actListArr[i][j].a39.timer); -				f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a39._timer); +				f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);  				break;  			case WARN:               // 40 -				f->writeSint16BE(_actListArr[i][j].a40.timer); -				f->writeSint16BE(_actListArr[i][j].a40.stringIndex); +				f->writeSint16BE(_actListArr[i][j]._a40._timer); +				f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);  				break;  			case COND_BONUS:         // 41 -				f->writeSint16BE(_actListArr[i][j].a41.timer); -				f->writeSint16BE(_actListArr[i][j].a41.BonusIndex); -				f->writeUint16BE(_actListArr[i][j].a41.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a41.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a41._timer); +				f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex); +				f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);  				break;  			case TEXT_TAKE:          // 42 -				f->writeSint16BE(_actListArr[i][j].a42.timer); -				f->writeSint16BE(_actListArr[i][j].a42.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a42._timer); +				f->writeSint16BE(_actListArr[i][j]._a42._objIndex);  				break;  			case YESNO:              // 43 -				f->writeSint16BE(_actListArr[i][j].a43.timer); -				f->writeSint16BE(_actListArr[i][j].a43.promptIndex); -				f->writeUint16BE(_actListArr[i][j].a43.actYesIndex); -				f->writeUint16BE(_actListArr[i][j].a43.actNoIndex); +				f->writeSint16BE(_actListArr[i][j]._a43._timer); +				f->writeSint16BE(_actListArr[i][j]._a43._promptIndex); +				f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex); +				f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);  				break;  			case STOP_ROUTE:         // 44 -				f->writeSint16BE(_actListArr[i][j].a44.timer); +				f->writeSint16BE(_actListArr[i][j]._a44._timer);  				break;  			case COND_ROUTE:         // 45 -				f->writeSint16BE(_actListArr[i][j].a45.timer); -				f->writeSint16BE(_actListArr[i][j].a45.routeIndex); -				f->writeUint16BE(_actListArr[i][j].a45.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a45.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a45._timer); +				f->writeSint16BE(_actListArr[i][j]._a45._routeIndex); +				f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);  				break;  			case INIT_JUMPEXIT:      // 46 -				f->writeSint16BE(_actListArr[i][j].a46.timer); -				f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a46._timer); +				f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);  				break;  			case INIT_VIEW:          // 47 -				f->writeSint16BE(_actListArr[i][j].a47.timer); -				f->writeSint16BE(_actListArr[i][j].a47.objIndex); -				f->writeSint16BE(_actListArr[i][j].a47.viewx); -				f->writeSint16BE(_actListArr[i][j].a47.viewy); -				f->writeSint16BE(_actListArr[i][j].a47.direction); +				f->writeSint16BE(_actListArr[i][j]._a47._timer); +				f->writeSint16BE(_actListArr[i][j]._a47._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a47._viewx); +				f->writeSint16BE(_actListArr[i][j]._a47._viewy); +				f->writeSint16BE(_actListArr[i][j]._a47._direction);  				break;  			case INIT_OBJ_FRAME:     // 48 -				f->writeSint16BE(_actListArr[i][j].a48.timer); -				f->writeSint16BE(_actListArr[i][j].a48.objIndex); -				f->writeSint16BE(_actListArr[i][j].a48.seqIndex); -				f->writeSint16BE(_actListArr[i][j].a48.frameIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._timer); +				f->writeSint16BE(_actListArr[i][j]._a48._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._seqIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);  				break;  			case OLD_SONG:           // 49, Added by Strangerke for DOS versions -				f->writeSint16BE(_actListArr[i][j].a49.timer); -				f->writeUint16BE(_actListArr[i][j].a49.songIndex); +				f->writeSint16BE(_actListArr[i][j]._a49._timer); +				f->writeUint16BE(_actListArr[i][j]._a49._songIndex);  				break;  			default:  				error("Unknown action %d", subElemType); @@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const {  /*  * Find the index in the action list to be able to serialize the action to save game  */ -void Scheduler::findAction(const act* action, int16* index, int16* subElem) { +void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) {  	assert(index && subElem);  	if (!action) { @@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {  				return;  			}  			j++; -		} while (_actListArr[i][j-1].a0.actType != ANULL); +		} while (_actListArr[i][j-1]._a0._actType != ANULL);  	}  	// action not found ??  	assert(0); @@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {  void Scheduler::restoreEvents(Common::ReadStream *f) {  	debugC(1, kDebugSchedule, "restoreEvents"); -	uint32 saveTime = f->readUint32BE();            // time of save -	int16 freeIndex = f->readSint16BE();            // Free list index -	int16 headIndex = f->readSint16BE();            // Head of list index -	int16 tailIndex = f->readSint16BE();            // Tail of list index +	uint32 saveTime = f->readUint32BE();              // time of save +	int16 freeIndex = f->readSint16BE();              // Free list index +	int16 headIndex = f->readSint16BE();              // Head of list index +	int16 tailIndex = f->readSint16BE();              // Tail of list index  	// Restore events indexes to pointers  	for (int i = 0; i < kMaxEvents; i++) { @@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {  		// fix up action pointer (to do better)  		if ((index == -1) && (subElem == -1)) -			_events[i].action = 0; +			_events[i]._action = 0;  		else -			_events[i].action = (act *)&_actListArr[index][subElem]; +			_events[i]._action = (Act *)&_actListArr[index][subElem]; -		_events[i].localActionFl = (f->readByte() == 1) ? true : false; -		_events[i].time = f->readUint32BE(); +		_events[i]._localActionFl = (f->readByte() == 1) ? true : false; +		_events[i]._time = f->readUint32BE();  		int16 prevIndex = f->readSint16BE();  		int16 nextIndex = f->readSint16BE(); -		_events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex]; -		_events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex]; +		_events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex]; +		_events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex];  	}  	_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];  	_headEvent = (headIndex == -1) ? 0 : &_events[headIndex]; @@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {  	// Adjust times to fit our time  	uint32 curTime = getTicks(); -	event_t *wrkEvent = _headEvent;                 // The earliest event -	while (wrkEvent) {                              // While mature events found -		wrkEvent->time = wrkEvent->time - saveTime + curTime; -		wrkEvent = wrkEvent->nextEvent; +	Event *wrkEvent = _headEvent;                     // The earliest event +	while (wrkEvent) {                                // While mature events found +		wrkEvent->_time = wrkEvent->_time - saveTime + curTime; +		wrkEvent = wrkEvent->_nextEvent;  	}  } @@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {   * Insert the action pointed to by p into the timer event queue   * The queue goes from head (earliest) to tail (latest) timewise   */ -void Scheduler::insertAction(act *action) { -	debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType); +void Scheduler::insertAction(Act *action) { +	debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);  	// First, get and initialize the event structure -	event_t *curEvent = getQueue(); -	curEvent->action = action; -	switch (action->a0.actType) {                   // Assign whether local or global +	Event *curEvent = getQueue(); +	curEvent->_action = action; +	switch (action->_a0._actType) {                   // Assign whether local or global  	case AGSCHEDULE: -		curEvent->localActionFl = false;            // Lasts over a new screen +		curEvent->_localActionFl = false;               // Lasts over a new screen  		break;  	// Workaround: When dying, switch to storyMode in order to block the keyboard.  	case GAMEOVER: -		_vm->getGameStatus().storyModeFl = true; +		_vm->getGameStatus()._storyModeFl = true;  	// No break on purpose  	default: -		curEvent->localActionFl = true;             // Rest are for current screen only +		curEvent->_localActionFl = true;                // Rest are for current screen only  		break;  	} -	curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time +	curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time  	// Now find the place to insert the event -	if (!_tailEvent) {                              // Empty queue +	if (!_tailEvent) {                                // Empty queue  		_tailEvent = _headEvent = curEvent; -		curEvent->nextEvent = curEvent->prevEvent = 0; +		curEvent->_nextEvent = curEvent->_prevEvent = 0;  	} else { -		event_t *wrkEvent = _tailEvent;             // Search from latest time back +		Event *wrkEvent = _tailEvent;                   // Search from latest time back  		bool found = false;  		while (wrkEvent && !found) { -			if (wrkEvent->time <= curEvent->time) { // Found if new event later +			if (wrkEvent->_time <= curEvent->_time) {     // Found if new event later  				found = true; -				if (wrkEvent == _tailEvent)         // New latest in list +				if (wrkEvent == _tailEvent)                 // New latest in list  					_tailEvent = curEvent;  				else -					wrkEvent->nextEvent->prevEvent = curEvent; -				curEvent->nextEvent = wrkEvent->nextEvent; -				wrkEvent->nextEvent = curEvent; -				curEvent->prevEvent = wrkEvent; +					wrkEvent->_nextEvent->_prevEvent = curEvent; +				curEvent->_nextEvent = wrkEvent->_nextEvent; +				wrkEvent->_nextEvent = curEvent; +				curEvent->_prevEvent = wrkEvent;  			} -			wrkEvent = wrkEvent->prevEvent; +			wrkEvent = wrkEvent->_prevEvent;  		} -		if (!found) {                               // Must be earliest in list -			_headEvent->prevEvent = curEvent;       // So insert as new head -			curEvent->nextEvent = _headEvent; -			curEvent->prevEvent = 0; +		if (!found) {                                   // Must be earliest in list +			_headEvent->_prevEvent = curEvent;            // So insert as new head +			curEvent->_nextEvent = _headEvent; +			curEvent->_prevEvent = 0;  			_headEvent = curEvent;  		}  	} @@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) {   * It dequeues the event and returns it to the free list.  It returns a ptr   * to the next action in the list, except special case of NEW_SCREEN   */ -event_t *Scheduler::doAction(event_t *curEvent) { -	debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType); +Event *Scheduler::doAction(Event *curEvent) { +	debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType); -	status_t &gameStatus = _vm->getGameStatus(); -	act *action = curEvent->action; -	object_t *obj1; -	int       dx, dy; -	event_t  *wrkEvent;                             // Save ev_p->next_p for return +	Status &gameStatus = _vm->getGameStatus(); +	Act    *action = curEvent->_action; +	Object *obj1; +	int     dx, dy; +	Event  *wrkEvent;                                 // Save ev_p->nextEvent for return -	switch (action->a0.actType) { -	case ANULL:                                     // Big NOP from DEL_EVENTS +	switch (action->_a0._actType) { +	case ANULL:                                       // Big NOP from DEL_EVENTS  		break; -	case ASCHEDULE:                                 // act0: Schedule an action list -		insertActionList(action->a0.actIndex); +	case ASCHEDULE:                                   // act0: Schedule an action list +		insertActionList(action->_a0._actIndex);  		break; -	case START_OBJ:                                 // act1: Start an object cycling -		_vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb; -		_vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle; +	case START_OBJ:                                   // act1: Start an object cycling +		_vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb; +		_vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;  		break; -	case INIT_OBJXY:                                // act2: Initialize an object -		_vm->_object->_objects[action->a2.objIndex].x = action->a2.x;          // Coordinates -		_vm->_object->_objects[action->a2.objIndex].y = action->a2.y; +	case INIT_OBJXY:                                  // act2: Initialize an object +		_vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x;          // Coordinates +		_vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;  		break; -	case PROMPT:                                    // act3: Prompt user for key phrase +	case PROMPT:                                      // act3: Prompt user for key phrase  		promptAction(action);  		break; -	case BKGD_COLOR:                                // act4: Set new background color -		_vm->_screen->setBackgroundColor(action->a4.newBackgroundColor); +	case BKGD_COLOR:                                  // act4: Set new background color +		_vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);  		break; -	case INIT_OBJVXY:                               // act5: Initialize an object velocity -		_vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy); +	case INIT_OBJVXY:                                 // act5: Initialize an object velocity +		_vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);  		break; -	case INIT_CARRY:                                // act6: Initialize an object -		_vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl);  // carried status +	case INIT_CARRY:                                  // act6: Initialize an object +		_vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl);  // carried status  		break; -	case INIT_HF_COORD:                             // act7: Initialize an object to hero's "feet" coords -		_vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1; -		_vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; -		_vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p;  // Don't forget screen! +	case INIT_HF_COORD:                               // act7: Initialize an object to hero's "feet" coords +		_vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1; +		_vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; +		_vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr;  // Don't forget screen!  		break; -	case NEW_SCREEN:                                // act8: Start new screen -		newScreen(action->a8.screenIndex); +	case NEW_SCREEN:                                  // act8: Start new screen +		newScreen(action->_a8._screenIndex);  		break; -	case INIT_OBJSTATE:                             // act9: Initialize an object state -		_vm->_object->_objects[action->a9.objIndex].state = action->a9.newState; +	case INIT_OBJSTATE:                               // act9: Initialize an object state +		_vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;  		break; -	case INIT_PATH:                                 // act10: Initialize an object path and velocity -		_vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath); +	case INIT_PATH:                                   // act10: Initialize an object path and velocity +		_vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);  		break; -	case COND_R:                                    // act11: action lists conditional on object state -		if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq) -			insertActionList(action->a11.actPassIndex); +	case COND_R:                                      // act11: action lists conditional on object state +		if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq) +			insertActionList(action->_a11._actPassIndex);  		else -			insertActionList(action->a11.actFailIndex); +			insertActionList(action->_a11._actFailIndex);  		break; -	case TEXT:                                      // act12: Text box (CF WARN) -		Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex));   // Fetch string from file +	case TEXT:                                        // act12: Text box (CF WARN) +		Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex));   // Fetch string from file  		break; -	case SWAP_IMAGES:                               // act13: Swap 2 object images -		_vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2); +	case SWAP_IMAGES:                                 // act13: Swap 2 object images +		_vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);  		break; -	case COND_SCR:                                  // act14: Conditional on current screen -		if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq) -			insertActionList(action->a14.actPassIndex); +	case COND_SCR:                                    // act14: Conditional on current screen +		if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq) +			insertActionList(action->_a14._actPassIndex);  		else -			insertActionList(action->a14.actFailIndex); +			insertActionList(action->_a14._actFailIndex);  		break; -	case AUTOPILOT:                                 // act15: Home in on a (stationary) object -		_vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy); +	case AUTOPILOT:                                   // act15: Home in on a (stationary) object +		_vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);  		break; -	case INIT_OBJ_SEQ:                              // act16: Set sequence number to use +	case INIT_OBJ_SEQ:                                // act16: Set sequence number to use  		// Note: Don't set a sequence at time 0 of a new screen, it causes  		// problems clearing the boundary bits of the object!  t>0 is safe -		_vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr; +		_vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;  		break; -	case SET_STATE_BITS:                            // act17: OR mask with curr obj state -		_vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask; +	case SET_STATE_BITS:                              // act17: OR mask with curr obj state +		_vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;  		break; -	case CLEAR_STATE_BITS:                          // act18: AND ~mask with curr obj state -		_vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask; +	case CLEAR_STATE_BITS:                            // act18: AND ~mask with curr obj state +		_vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;  		break; -	case TEST_STATE_BITS:                           // act19: If all bits set, do apass else afail -		if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask) -			insertActionList(action->a19.actPassIndex); +	case TEST_STATE_BITS:                             // act19: If all bits set, do apass else afail +		if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask) +			insertActionList(action->_a19._actPassIndex);  		else -			insertActionList(action->a19.actFailIndex); +			insertActionList(action->_a19._actFailIndex);  		break; -	case DEL_EVENTS:                                // act20: Remove all events of this action type -		delEventType(action->a20.actTypeDel); +	case DEL_EVENTS:                                  // act20: Remove all events of this action type +		delEventType(action->_a20._actTypeDel);  		break; -	case GAMEOVER:                                  // act21: Game over! +	case GAMEOVER:                                    // act21: Game over!  		// NOTE: Must wait at least 1 tick before issuing this action if  		// any objects are to be made invisible! -		gameStatus.gameOverFl = true; +		gameStatus._gameOverFl = true;  		break; -	case INIT_HH_COORD:                             // act22: Initialize an object to hero's actual coords -		_vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x; -		_vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y; -		_vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen! +	case INIT_HH_COORD:                               // act22: Initialize an object to hero's actual coords +		_vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x; +		_vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y; +		_vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!  		break; -	case EXIT:                                      // act23: Exit game back to DOS +	case EXIT:                                        // act23: Exit game back to DOS  		_vm->endGame();  		break; -	case BONUS:                                     // act24: Get bonus score for action -		processBonus(action->a24.pointIndex); +	case BONUS:                                       // act24: Get bonus score for action +		processBonus(action->_a24._pointIndex);  		break; -	case COND_BOX:                                  // act25: Conditional on bounding box -		obj1 = &_vm->_object->_objects[action->a25.objIndex]; -		dx = obj1->x + obj1->currImagePtr->x1; -		dy = obj1->y + obj1->currImagePtr->y2; -		if ((dx >= action->a25.x1) && (dx <= action->a25.x2) && -		        (dy >= action->a25.y1) && (dy <= action->a25.y2)) -			insertActionList(action->a25.actPassIndex); +	case COND_BOX:                                    // act25: Conditional on bounding box +		obj1 = &_vm->_object->_objects[action->_a25._objIndex]; +		dx = obj1->_x + obj1->_currImagePtr->_x1; +		dy = obj1->_y + obj1->_currImagePtr->_y2; +		if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) && +		        (dy >= action->_a25._y1) && (dy <= action->_a25._y2)) +			insertActionList(action->_a25._actPassIndex);  		else -			insertActionList(action->a25.actFailIndex); +			insertActionList(action->_a25._actFailIndex);  		break; -	case SOUND:                                     // act26: Play a sound (or tune) -		if (action->a26.soundIndex < _vm->_tunesNbr) -			_vm->_sound->playMusic(action->a26.soundIndex); +	case SOUND:                                       // act26: Play a sound (or tune) +		if (action->_a26._soundIndex < _vm->_tunesNbr) +			_vm->_sound->playMusic(action->_a26._soundIndex);  		else -			_vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium); +			_vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);  		break; -	case ADD_SCORE:                                 // act27: Add object's value to score -		_vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue); +	case ADD_SCORE:                                   // act27: Add object's value to score +		_vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);  		break; -	case SUB_SCORE:                                 // act28: Subtract object's value from score -		_vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue); +	case SUB_SCORE:                                   // act28: Subtract object's value from score +		_vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);  		break; -	case COND_CARRY:                                // act29: Conditional on object being carried -		if (_vm->_object->isCarried(action->a29.objIndex)) -			insertActionList(action->a29.actPassIndex); +	case COND_CARRY:                                  // act29: Conditional on object being carried +		if (_vm->_object->isCarried(action->_a29._objIndex)) +			insertActionList(action->_a29._actPassIndex);  		else -			insertActionList(action->a29.actFailIndex); -		break; -	case INIT_MAZE:                                 // act30: Enable and init maze structure -		_vm->_maze.enabledFl = true; -		_vm->_maze.size = action->a30.mazeSize; -		_vm->_maze.x1 = action->a30.x1; -		_vm->_maze.y1 = action->a30.y1; -		_vm->_maze.x2 = action->a30.x2; -		_vm->_maze.y2 = action->a30.y2; -		_vm->_maze.x3 = action->a30.x3; -		_vm->_maze.x4 = action->a30.x4; -		_vm->_maze.firstScreenIndex = action->a30.firstScreenIndex; -		break; -	case EXIT_MAZE:                                 // act31: Disable maze mode -		_vm->_maze.enabledFl = false; +			insertActionList(action->_a29._actFailIndex); +		break; +	case INIT_MAZE:                                   // act30: Enable and init maze structure +		_vm->_maze._enabledFl = true; +		_vm->_maze._size = action->_a30._mazeSize; +		_vm->_maze._x1 = action->_a30._x1; +		_vm->_maze._y1 = action->_a30._y1; +		_vm->_maze._x2 = action->_a30._x2; +		_vm->_maze._y2 = action->_a30._y2; +		_vm->_maze._x3 = action->_a30._x3; +		_vm->_maze._x4 = action->_a30._x4; +		_vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex; +		break; +	case EXIT_MAZE:                                   // act31: Disable maze mode +		_vm->_maze._enabledFl = false;  		break;  	case INIT_PRIORITY: -		_vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority; +		_vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;  		break;  	case INIT_SCREEN: -		_vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex; +		_vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;  		break; -	case AGSCHEDULE:                                // act34: Schedule a (global) action list -		insertActionList(action->a34.actIndex); +	case AGSCHEDULE:                                  // act34: Schedule a (global) action list +		insertActionList(action->_a34._actIndex);  		break; -	case REMAPPAL:                                  // act35: Remap a palette color -		_vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex); +	case REMAPPAL:                                    // act35: Remap a palette color +		_vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);  		break; -	case COND_NOUN:                                 // act36: Conditional on noun mentioned -		if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex))) -			insertActionList(action->a36.actPassIndex); +	case COND_NOUN:                                   // act36: Conditional on noun mentioned +		if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex))) +			insertActionList(action->_a36._actPassIndex);  		else -			insertActionList(action->a36.actFailIndex); +			insertActionList(action->_a36._actFailIndex);  		break; -	case SCREEN_STATE:                              // act37: Set new screen state -		_vm->_screenStates[action->a37.screenIndex] = action->a37.newState; +	case SCREEN_STATE:                                // act37: Set new screen state +		_vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;  		break; -	case INIT_LIPS:                                 // act38: Position lips on object -		_vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips; -		_vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips; -		_vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen! -		_vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward; +	case INIT_LIPS:                                   // act38: Position lips on object +		_vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips; +		_vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips; +		_vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen! +		_vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;  		break; -	case INIT_STORY_MODE:                           // act39: Init story_mode flag +	case INIT_STORY_MODE:                             // act39: Init story_mode flag  		// This is similar to the QUIET path mode, except that it is  		// independant of it and it additionally disables the ">" prompt -		gameStatus.storyModeFl = action->a39.storyModeFl; +		gameStatus._storyModeFl = action->_a39._storyModeFl;  		break; -	case WARN:                                      // act40: Text box (CF TEXT) -		Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex)); +	case WARN:                                        // act40: Text box (CF TEXT) +		Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));  		break; -	case COND_BONUS:                                // act41: Perform action if got bonus -		if (_points[action->a41.BonusIndex].scoredFl) -			insertActionList(action->a41.actPassIndex); +	case COND_BONUS:                                  // act41: Perform action if got bonus +		if (_points[action->_a41._bonusIndex]._scoredFl) +			insertActionList(action->_a41._actPassIndex);  		else -			insertActionList(action->a41.actFailIndex); +			insertActionList(action->_a41._actFailIndex);  		break; -	case TEXT_TAKE:                                 // act42: Text box with "take" message -		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME))); +	case TEXT_TAKE:                                   // act42: Text box with "take" message +		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));  		break; -	case YESNO:                                     // act43: Prompt user for Yes or No -		if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex))) -			insertActionList(action->a43.actYesIndex); +	case YESNO:                                       // act43: Prompt user for Yes or No +		if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex))) +			insertActionList(action->_a43._actYesIndex);  		else -			insertActionList(action->a43.actNoIndex); +			insertActionList(action->_a43._actNoIndex);  		break; -	case STOP_ROUTE:                                // act44: Stop any route in progress +	case STOP_ROUTE:                                  // act44: Stop any route in progress  		_vm->_route->resetRoute();  		break; -	case COND_ROUTE:                                // act45: Conditional on route in progress -		if (_vm->_route->getRouteIndex() >= action->a45.routeIndex) -			insertActionList(action->a45.actPassIndex); +	case COND_ROUTE:                                  // act45: Conditional on route in progress +		if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex) +			insertActionList(action->_a45._actPassIndex);  		else -			insertActionList(action->a45.actFailIndex); +			insertActionList(action->_a45._actFailIndex);  		break; -	case INIT_JUMPEXIT:                             // act46: Init status.jumpexit flag +	case INIT_JUMPEXIT:                               // act46: Init status.jumpexit flag  		// This is to allow left click on exit to get there immediately  		// For example the plane crash in Hugo2 where hero is invisible  		// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1 -		_vm->_mouse->setJumpExitFl(action->a46.jumpExitFl); +		_vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);  		break; -	case INIT_VIEW:                                 // act47: Init object.viewx, viewy, dir -		_vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx; -		_vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy; -		_vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction; +	case INIT_VIEW:                                   // act47: Init object._viewx, viewy, dir +		_vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx; +		_vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy; +		_vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;  		break; -	case INIT_OBJ_FRAME:                            // act48: Set seq,frame number to use +	case INIT_OBJ_FRAME:                              // act48: Set seq,frame number to use  		// Note: Don't set a sequence at time 0 of a new screen, it causes  		// problems clearing the boundary bits of the object!  t>0 is safe -		_vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr; -		for (dx = 0; dx < action->a48.frameIndex; dx++) -			_vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr; +		_vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr; +		for (dx = 0; dx < action->_a48._frameIndex; dx++) +			_vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;  		break;  	case OLD_SONG:  		// Replaces ACT26 for DOS games. -		_vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex); +		_vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);  		break;  	default:  		error("An error has occurred: %s", "doAction");  		break;  	} -	if (action->a0.actType == NEW_SCREEN) {         // New_screen() deletes entire list -		return 0;                                   // next_p = 0 since list now empty +	if (action->_a0._actType == NEW_SCREEN) {         // New_screen() deletes entire list +		return 0;                                       // nextEvent = 0 since list now empty  	} else { -		wrkEvent = curEvent->nextEvent; -		delQueue(curEvent);                         // Return event to free list -		return wrkEvent;                            // Return next event ptr +		wrkEvent = curEvent->_nextEvent; +		delQueue(curEvent);                             // Return event to free list +		return wrkEvent;                                // Return next event ptr  	}  } @@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) {   * was modified to allow deletes anywhere in the list, and the DEL_EVENT   * action was modified to perform the actual delete.   */ -void Scheduler::delQueue(event_t *curEvent) { +void Scheduler::delQueue(Event *curEvent) {  	debugC(4, kDebugSchedule, "delQueue()"); -	if (curEvent == _headEvent) {                   // If p was the head ptr -		_headEvent = curEvent->nextEvent;           // then make new head_p -	} else {                                        // Unlink p -		curEvent->prevEvent->nextEvent = curEvent->nextEvent; -		if (curEvent->nextEvent) -			curEvent->nextEvent->prevEvent = curEvent->prevEvent; +	if (curEvent == _headEvent) {                     // If p was the head ptr +		_headEvent = curEvent->_nextEvent;              // then make new head_p +	} else {                                          // Unlink p +		curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent; +		if (curEvent->_nextEvent) +			curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;  		else -			_tailEvent = curEvent->prevEvent; +			_tailEvent = curEvent->_prevEvent;  	}  	if (_headEvent) -		_headEvent->prevEvent = 0;                  // Mark end of list +		_headEvent->_prevEvent = 0;                     // Mark end of list  	else -		_tailEvent = 0;                             // Empty queue +		_tailEvent = 0;                                 // Empty queue -	curEvent->nextEvent = _freeEvent;               // Return p to free list -	if (_freeEvent)                                 // Special case, if free list was empty -		_freeEvent->prevEvent = curEvent; +	curEvent->_nextEvent = _freeEvent;                // Return p to free list +	if (_freeEvent)                                   // Special case, if free list was empty +		_freeEvent->_prevEvent = curEvent;  	_freeEvent = curEvent;  }  /**   * Delete all the active events of a given type   */ -void Scheduler::delEventType(const action_t actTypeDel) { +void Scheduler::delEventType(const Action _actTypeDel) {  	// Note: actions are not deleted here, simply turned into NOPs! -	event_t *wrkEvent = _headEvent;                 // The earliest event -	event_t *saveEvent; +	Event *wrkEvent = _headEvent;                     // The earliest event +	Event *saveEvent; -	while (wrkEvent) {                              // While events found in list -		saveEvent = wrkEvent->nextEvent; -		if (wrkEvent->action->a20.actType == actTypeDel) +	while (wrkEvent) {                                // While events found in list +		saveEvent = wrkEvent->_nextEvent; +		if (wrkEvent->_action->_a20._actType == _actTypeDel)  			delQueue(wrkEvent);  		wrkEvent = saveEvent;  	} @@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {   */  void Scheduler::savePoints(Common::WriteStream *out) const {  	for (int i = 0; i < _numBonuses; i++) { -		out->writeByte(_points[i].score); -		out->writeByte((_points[i].scoredFl) ? 1 : 0); +		out->writeByte(_points[i]._score); +		out->writeByte((_points[i]._scoredFl) ? 1 : 0);  	}  } @@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {  void Scheduler::restorePoints(Common::ReadStream *in) {  	// Restore points table  	for (int i = 0; i < _numBonuses; i++) { -		_points[i].score = in->readByte(); -		_points[i].scoredFl = (in->readByte() == 1); +		_points[i]._score = in->readByte(); +		_points[i]._scoredFl = (in->readByte() == 1);  	}  } @@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() {  void Scheduler_v1d::runScheduler() {  	debugC(6, kDebugSchedule, "runScheduler"); -	uint32 ticker = getTicks();                     // The time now, in ticks -	event_t *curEvent = _headEvent;                 // The earliest event +	uint32 ticker = getTicks();                       // The time now, in ticks +	Event *curEvent = _headEvent;                     // The earliest event -	while (curEvent && (curEvent->time <= ticker))  // While mature events found -		curEvent = doAction(curEvent);              // Perform the action (returns next_p) +	while (curEvent && (curEvent->_time <= ticker))   // While mature events found +		curEvent = doAction(curEvent);                  // Perform the action (returns nextEvent)  } -void Scheduler_v1d::promptAction(act *action) { +void Scheduler_v1d::promptAction(Act *action) {  	Common::String response; -	response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); +	response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));  	response.toLowercase();  	char resp[256];  	Common::strlcpy(resp, response.c_str(), 256); -	if (action->a3.encodedFl) +	if (action->_a3._encodedFl)  		decodeString(resp); -	if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0]))) -		insertActionList(action->a3.actPassIndex); +	if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0]))) +		insertActionList(action->_a3._actPassIndex);  	else -		insertActionList(action->a3.actFailIndex); +		insertActionList(action->_a3._actFailIndex);  }  /** @@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const {  	return "Copyright 1991, Gray Design Associates";  } -void Scheduler_v2d::promptAction(act *action) { +void Scheduler_v2d::promptAction(Act *action) {  	Common::String response; -	response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); +	response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));  	response.toLowercase(); -	debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0])); +	debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));  	bool  found = false; -	const char *tmpStr;                                   // General purpose string ptr +	const char *tmpStr;                               // General purpose string ptr -	for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) { -		tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]); +	for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) { +		tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);  		if (response.contains(tmpStr))  			found = true;  	}  	if (found) -		insertActionList(action->a3.actPassIndex); +		insertActionList(action->_a3._actPassIndex);  	else -		insertActionList(action->a3.actFailIndex); +		insertActionList(action->_a3._actFailIndex);  }  /** @@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {  void Scheduler_v1w::runScheduler() {  	debugC(6, kDebugSchedule, "runScheduler"); -	uint32 ticker = getTicks();                     // The time now, in ticks -	event_t *curEvent = _headEvent;                 // The earliest event +	uint32 ticker = getTicks();                       // The time now, in ticks +	Event *curEvent = _headEvent;                     // The earliest event -	while (curEvent && (curEvent->time <= ticker))  // While mature events found -		curEvent = doAction(curEvent);              // Perform the action (returns next_p) +	while (curEvent && (curEvent->_time <= ticker))   // While mature events found +		curEvent = doAction(curEvent);                  // Perform the action (returns nextEvent) -	_vm->getGameStatus().tick++;                    // Accessed elsewhere via getTicks() +	_vm->getGameStatus()._tick++;                     // Accessed elsewhere via getTicks()  }  } // End of namespace Hugo  | 
