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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+#include "gui/message.h"
+
+#include "hugo/game.h"
+#include "hugo/hugo.h"
+#include "hugo/util.h"
+#include "hugo/sound.h"
+
+namespace Hugo {
+
+int Utils::firstBit(byte data) {
+ /* Returns index (0 to 7) of first 1 in supplied byte, or 8 if not found */
+ int i;
+
+ if (!data)
+ return(8);
+
+ for (i = 0; i < 8; i++) {
+ if ((data << i) & 0x80)
+ break;
+ }
+
+ return(i);
+}
+
+int Utils::lastBit(byte data) {
+ /* Returns index (0 to 7) of last 1 in supplied byte, or 8 if not found */
+ int i;
+ if (!data)
+ return(8);
+
+ for (i = 7; i >= 0; i--) {
+ if ((data << i) & 0x80)
+ break;
+ }
+
+ return(i);
+}
+
+void Utils::reverseByte(byte *data) {
+ /* Reverse the bit order in supplied byte */
+ byte maskIn = 0x80;
+ byte maskOut = 0x01;
+ byte result = 0;
+
+ for (byte i = 0; i < 8; i++, maskIn >>= 1, maskOut <<= 1)
+ if (*data & maskIn)
+ result |= maskOut;
+
+ *data = result;
+}
+
+char *Utils::Box(box_t dismiss, const char *s, ...) {
+ static char buffer[MAX_STRLEN + 1]; // Format text into this
+ va_list marker;
+
+ if (!s) return(NULL); // NULL strings catered for
+
+ if (s[0] == '\0')
+ return(NULL);
+
+ if (strlen(s) > MAX_STRLEN - 100) { // Test length
+ Warn(false, "String too big:\n%s", s);
+ return(NULL);
+ }
+
+ va_start(marker, s);
+ vsprintf(buffer, s, marker); // Format string into buffer
+ va_end(marker);
+
+ //Warn(false, "BOX: %s", buffer);
+ int boxTime = strlen(buffer) * 30;
+ GUI::TimedMessageDialog dialog(buffer, MAX(1500, boxTime));
+ dialog.runModal();
+
+ // TODO: Some boxes (i.e. the combination code for the shed), needs to return an input.
+ return buffer;
+}
+
+void Utils::Warn(bool technote, const char *format, ...) {
+ /* Warning handler. Print supplied message and continue */
+ /* Arguments are same as printf */
+ /* technote TRUE if we are to refer user to technote file */
+ char buffer[WARNLEN];
+ bool soundFl = _config.soundFl;
+ va_list marker;
+
+ _config.soundFl = false; // Kill sound to allow beep sound
+ HugoEngine::get().sound().initSound(RESET);
+
+ va_start(marker, format);
+ vsnprintf(buffer, WARNLEN, format, marker);
+//// if (technote)
+//// strcat (buffer, sTech);
+ //MessageBeep(MB_ICONEXCLAMATION);
+ //MessageBox(hwnd, buffer, "HugoWin Warning", MB_OK | MB_ICONEXCLAMATION);
+ warning("Hugo warning: %s", buffer);
+ va_end(marker);
+
+ //sndPlaySound(NULL, 0); // Stop beep and restore sound
+
+ _config.soundFl = soundFl;
+ HugoEngine::get().sound().initSound(RESET);
+}
+
+void Utils::Error(int error_type, const char *format, ...) {
+ /* Fatal error handler. Reset environment, print error and exit */
+ /* Arguments are same as printf */
+ va_list marker;
+ char buffer[ERRLEN + 1];
+ bool fatal = true; // Fatal error, else continue
+
+ switch (error_type) {
+ case FILE_ERR:
+// case FONT_ERR:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr1]);
+ break;
+ case WRITE_ERR:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr2]);
+ fatal = false; // Allow continuation
+ break;
+ case PCCH_ERR:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr3]);
+ break;
+ case HEAP_ERR:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr4]);
+ break;
+ case SOUND_ERR:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr5]);
+ break;
+// case TIMER_ERR:
+// strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr1]);
+// break;
+// case VBX_ERR:
+// strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr2]);
+// break;
+ default:
+ strcpy(buffer, HugoEngine::get()._textUtil[kErr6]);
+ break;
+ }
+
+ if (fatal)
+ HugoEngine::get().shutdown(); // Restore any devices before exit
+
+ va_start(marker, format);
+ snprintf(&buffer[strlen(buffer)], ERRLEN - strlen(buffer), format, marker);
+ //MessageBeep(MB_ICONEXCLAMATION);
+ //MessageBox(hwnd, buffer, "HugoWin Error", MB_OK | MB_ICONEXCLAMATION);
+ warning("Hugo Error: %s", buffer);
+ va_end(marker);
+
+ if (fatal)
+ exit(1);
+}
+
+void Utils::gameOverMsg(void) {
+ // Print options for user when dead
+ //MessageBox(hwnd, gameoverstring, "Be more careful next time!", MB_OK | MB_ICONINFORMATION);
+ warning("STUB: Gameover_msg(): %s", HugoEngine::get()._textUtil[kGameOver]);
+}
+
+#if 0
+// Strangerke: Useless?
+void Utils::Debug_out(char *format, ...) {
+ /* Write debug info to file */
+ static FILE *fp = NULL;
+ va_list marker;
+
+ if (HugoEngine::get().getGameStatus().debugFl) {
+ /* Create/truncate if first call, else append */
+ if ((fp = fopen("debug.txt", fp == NULL ? "w" : "a")) == NULL) {
+ Error(WRITE_ERR, "debug.txt");
+ return;
+ }
+
+ va_start(marker, format);
+ vfprintf(fp, format, marker);
+ va_end(marker);
+ fclose(fp);
+ }
+}
+#endif
+} // end of namespace Hugo